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2,480篇论文匹配“Speech”
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Yan Rong, Jinting Wang, Guangzhi Lei, Shan Yang 0001, Li Liu 0036

Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for detailed comprehensive multimodal understanding and dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie achieves state-of-the-art (SOTA) or comparable performance across 9 metrics in 8 tasks. User study further validates the effectiveness of our method in terms of quality, accuracy, alignment, and aesthetic. The project website with audio samples can be found at https://audiogenie.github.io/.

Yongqi Shao 0001, Bingxin Mei, Cong Tan, Hong Huo, Tao Fang

Early screening for Alzheimer's Disease (AD) through speech presents a promising non-invasive approach. However, challenges such as limited data and the lack of fine-grained, adaptive feature selection often hinder performance. To address these issues, we propose MoTAS, a robust framework designed to enhance AD screening efficiency. MoTAS leverages Text-to-Speech (TTS) augmentation to increase data volume and employs a Mixture of Experts (MoE) mechanism to improve multimodal feature selection, jointly enhancing model generalization. The process begins with automatic speech recognition (ASR) to obtain accurate transcriptions. TTS is then used to synthesize speech that enriches the dataset. After extracting acoustic and text embeddings, the MoE mechanism dynamically selects the most informative features, optimizing feature fusion for improved classification. Evaluated on the ADReSSo dataset, MoTAS achieves a leading accuracy of 85.71%, outperforming existing baselines. Ablation studies further validate the individual contributions of TTS augmentation and MoE in boosting classification performance. These findings highlight the practical value of MoTAS in real-world AD screening scenarios, particularly in data-limited settings.

Guanjie Huang, Danny H. K. Tsang, Shan Yang 0001, Guangzhi Lei, Li Liu 0036

Cued Speech (CS) is a visual communication system that combines lip-reading with hand coding to facilitate communication for individuals with hearing impairments. Automatic CS Recognition (ACSR) aims to convert CS hand gestures and lip movements into text via AI-driven methods. Traditionally, the temporal asynchrony between hand and lip movements requires the design of complex modules to facilitate effective multimodal fusion. However, constrained by limited data availability, current methods demonstrate insufficient capacity for adequately training these fusion mechanisms, resulting in suboptimal performance. Recently, multi-agent systems have shown promising capabilities in handling complex tasks with limited data availability. To this end, we propose the first collaborative multi-agent system for ACSR, named Cued-Agent. It integrates four specialized sub-agents: a Multimodal Large Language Model-based Hand Recognition agent that employs keyframe screening and CS expert prompt strategies to decode hand movements, a pretrained Transformer-based Lip Recognition agent that extracts lip features from the input video, a Hand Prompt Decoding agent that dynamically integrates hand prompts with lip features during inference in a training-free manner, and a Self-Correction Phoneme-to-Word agent that enables post-processing and end-to-end conversion from phoneme sequences to natural language sentences for the first time through semantic refinement. To support this study, we expand the existing Mandarin CS dataset by collecting data from eight hearing-impaired cuers, establishing a mixed dataset of fourteen subjects. Extensive experiments demonstrate that our Cued-Agent performs superbly in both normal and hearing-impaired scenarios compared with state-of-the-art methods. The implementation is available at https://github.com/DennisHgj/Cued-Agent.

Lingling Dai, Andong Li, Zhe Han, Chengshi Zheng, Xiaodong Li 0002

Audio phase retrieval aims to reconstruct phase from the given magnitude and obtain the time-domain audio waveform. While deep learning techniques have promoted the development of this area, existing deep neural network (DNN)-based methods usually suffer from some inherent problems like limited generalization capability to different audio types, failing to adapt to different sampling rates, and inflexibility for varying computational complexity during the inference stage, which heavily hinder the development of the filed. To tackle these challenges, in this paper, we introduce a novel phase task estimation task called versatile auido phase retrieval and a Band-Aware Phase Estimation Network (BAPEN ) is proposed. Specifically, we first collect and establish a new benchmark for the task, which encompasses speech, sound effects, and music and the total duration is around 414 hours. Besides, a sub-band oriented framework is proposed, which involves hierarchical sub-band encoding/decoding and a dual-path network structure is specially devised for efficient narrow- and cross-band modeling, respectively. Furthermore, to enable dynamic control over the inference cost, we propose a simple yet effective sampling strategy for network depth augmentation during training. Both objective and subject results validate the promising performance of the BAPEN while possessing more flexible application ranges. Audio samples are available on: https://lingling-dai.github.io/BAPEN/.

Zheng Qin, Ruobing Zheng, Yabing Wang, Tianqi Li, Zixin Zhu, Sanping Zhou, Ming Yang 0007, Le Wang 0003

In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic generation of lip synchronization and basic gestures from audio input but also desire semantically accurate and expressive body movement that can be ''directly guided'' through text descriptions. Therefore, we present VersaAnimator, a versatile framework that synthesizes expressive talking human videos from arbitrary portrait images. Specifically, we design a motion generator that produces basic rhythmic movements from audio input and supports text-prompt control for specific actions. The generated whole-body 3D motion tokens can animate portraits of various scales, producing talking heads, half-body gestures and even leg movements for whole-body images. Besides, we introduce a multi-modal controlled video diffusion that generates photorealistic videos, where speech signals govern lip synchronization, facial expressions, and head motions while body movements are guided by the 2D poses. Furthermore, we introduce a token2pose translator to smoothly map 3D motion tokens to 2D pose sequences. This design mitigates the stiffness resulting from direct 3D to 2D conversion and enhances the details of the generated body movements. Extensive experiments shows that VersaAnimator synthesizes lip-synced and identity-preserving videos while generating expressive and semantically meaningful whole-body motions. https://digital-avatar.github.io/ai/VersaAnimator/

Tianshun Han, Benjia Zhou, Ajian Liu 0001, Yanyan Liang 0001, Du Zhang, Zhen Lei 0001, Jun Wan 0001

Speech-driven 3D facial animation aims to synthesize realistic emotional facial expressions that match the input speech. However, existing approaches are constrained by two key limitations: (1) These methods rely on pre-trained models (e.g., Wav2Vec 2.0) as audio emotion feature extractors, which neglect critical frequency-domain characteristics, thereby emphasizing the challenge of discriminating between similar emotion categories. (2) They treat audio emotions as generic categorical states, ignoring individual differences in emotional expression, ultimately producing over-smoothed emotional representations that appear repetitive and stereotypical. To that end, we introduce PESTalk, a novel approach that generates 3D facial animations with Personalized Emotional Styles directly from speech inputs, thus significantly enhancing the realism of facial animations. Specifically, since acoustic frequency cues contain essential emotional information, we first propose a Dual-Stream Emotion Extractor (DSEE ), which captures both time-domain variations and frequency-domain characteristics of audio signals to extract fine-grained affective features and subtle emotional nuances. Furthermore, we design an Emotional Style Modeling Module (ESMM ) to achieve personalized emotional styles. This module first establishes a baseline representation for each subject based on voiceprint characteristics, then progressively refines it by continuously integrating emotional features. Ultimately, this process constructs a personalized emotional style representation for each subject in each emotion category, capturing their unique expression patterns. Finally, considering the scarcity of the 3D emotional talking face data, we employ an advanced facial capture model to extract pseudo facial blendshape coefficients from 2D emotional data, thereby constructing a large-scale 3D emotional talking face dataset with diverse emotions and personalized expressions (3D-EmoStyle). Extensive quantitative and qualitative evaluations show that PESTalk can generate realistic 3D facial animation and outperform state-of-the-art methods. The codes and dataset are available at: https://github.com/tianshunhan/PESTalk.

Zhaolin Wei, Xiuwen Shi, Dengpan Ye, Yuhan Lin, Zhigang Wang, Jiacheng Deng 0001, Ziyi Liu 0009, Long Tang

Recent advances in deep neural networks and generative AI have enabled the creation of highly realistic synthetic speech, raising significant concerns about the misuse of deepfake in deception and fraud. This paper addresses the generalization challenge of active defense against cross-task audio deepfake under black-box conditions. We systematically analyze the common characteristics of state-of-the-art acoustic synthesis models and propose PhonoFence, an active defense framework that introduces fine-grained phoneme-level adversarial perturbations to prevent unauthorized synthesis. PhonoFence employs a dual-domain strategy to perturb both the time domain and frequency domain via an iterative cross-training framework, leveraging complementary acoustic features to enhance the generalization of perturbations. To further improve the transferability of perturbations, we ensemble speaker encoders with a novel Multi-Middle-Layer loss. Additionally, a psychoacoustic masking algorithm is employed to enhance the perceptual quality of protected speech and conceal perturbations. Extensive experiments on leading acoustic synthesis models demonstrate that PhonoFence reduces identity similarity and word error rate to 17.91% and 49.77%, respectively, achieving relative improvements of 7.97% and 9.67% over the best existing methods. To assess the effectiveness of our method in real-world, we test PhonoFence in commercial speaker recognition system, where it reduces deepfake attack success rates by 73.49%. Moreover, PhonoFence shows strong robustness against adaptive attacks involving compression, denoising, and re-recording.

Chang Liu 0021, Ye Pan, Chenyang Ding, Susanto Rahardja, Xiaokang Yang 0001

Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness. To address these challenges, we propose MEDTalk, a novel framework for fine-grained and dynamic emotional talking head generation. Our approach first disentangles content and emotion embedding spaces from motion sequences using a carefully designed cross-reconstruction process, enabling independent control over lip movements and facial expressions. Beyond conventional audio-driven lip synchronization, we integrate audio and speech text, predicting frame-wise intensity variations and dynamically adjusting static emotion features to generate realistic emotional expressions. Furthermore, to enhance control and personalization, we incorporate multimodal inputs-including text descriptions and reference expression images-to guide the generation of user-specified facial expressions. With MetaHuman as the priority, our generated results can be conveniently integrated into the industrial production pipeline. The code is available at: https://github.com/SJTU-Lucy/MEDTalk.

Seung-gyeom Kim, Areum Kim, Eunchae Kim, Minho Chung, Yongjae Yoo

Accessibility of multimedia content for all users, particularly blind and low-vision individuals (BLVIs), remains a significant challenge. While screen readers assist BLVIs by converting text to speech via Alt-Text and image descriptions, these methods are inherently text-based and struggle to convey spatial and graphical information effectively. To help this, we propose a framework that converts graphical components into tactile graphics rendered on a refreshable pin array. Our framework leverages on-device AI models to generate tactile representations without transmitting personal data. It thereby minimizes processing time and mitigates privacy concerns. The benchmark test showed that our on-device AI outperformed GPU servers (RTX 4090) operating in an intranet environment. To optimize the tactile output and evaluate the system's effectiveness on media accessibility, we conducted a series of user studies with three different use case scenarios. First, we derived the optimal threshold values for edge detection in tactile graphics, which resulted in 70 on a 0-255 scale. Then, we compared the proposed system to a vision language model (VLM; GPT-4o). The results indicated that our proposed framework is more effective regarding both information delivery and subjective satisfaction. The proposed framework can be directly applied to several visual media accessibility scenarios, with the benefits of using local AI, such as privacy protection, personalization, and cost-effectiveness.

Cunhang Fan, Sheng Zhang, Jingjing Zhang, Enrui Liu, Xinhui Li, Gangming Zhao, Zhao Lv

Decoding speech from brain signals is a challenging research problem. Although existing technologies have made progress in reconstructing the mel spectrograms of auditory stimuli at the word or letter level, there remain core challenges in the precise reconstruction of minute-level continuous imagined speech: traditional models struggle to balance the efficiency of temporal dependency modeling and information retention in long-sequence decoding. To address this issue, this paper proposes the Dynamic Multiscale Fusion Network (DMF2Mel), which consists of four core components: the Dynamic Contrastive Feature Aggregation Module (DC-FAM), the Hierarchical Attention-Guided Multi-Scale Network (HAMS-Net), the SplineMap attention mechanism, and the bidirectional state space module (convMamba). Specifically, the DC-FAM separates speech-related ''foreground features'' from noisy ''background features'' through local convolution and global attention mechanisms, effectively suppressing interference and enhancing the representation of transient signals. HAMS-Net, based on the U-Net framework, achieves cross-scale fusion of high-level semantics and low-level details. The SplineMap attention mechanism integrates the Adaptive Gated Kolmogorov-Arnold Network (AGKAN) to combine global context modeling with spline-based local fitting. The convMamba captures long-range temporal dependencies with linear complexity and enhances nonlinear dynamic modeling capabilities. Results on the SparrKULee dataset show that DMF2Mel achieves a Pearson correlation coefficient of 0.074 in mel spectrogram reconstruction for known subjects (a 48% improvement over the baseline) and 0.048 for unknown subjects (a 35% improvement over the baseline).Code is available at: https://github.com/fchest/DMF2Mel.

Songtao Zhou, Xiaoyu Qin 0001, Yixuan Zhou 0002, Qixin Wang 0002, Zeyu Jin, Zixuan Wang 0026, Zhiyong Wu 0001, Jia Jia 0001

Imagine James Bond speaking like Mr. Bean---such a mismatch would create a jarring dissonance and break the viewer's immersion. Current research on virtual avatar animation has focused on modeling 3D geometry, appearance, motion generation, however, neglecting the harmony between speech prosody and the avatar's visual presentation and contextual environment. In this paper, we seek to bridge this gap by firstly identifying and defining the key elements necessary for achieving audiovisual harmony, such as appearance, expression, body posture, backgrounds and colors. Subsequently, we propose a method that jointly models semantic consistency in avatar animation, named HarmoniVox, specifically on crafting prosodic speech consistent with the avatar's essence from given visual image. To achieve this, we implement a technical framework with a mutual modal contrastive learning strategy, enhancing multimodal alignment in a coarse-to-fine fashion. To support this method, we establish a experimental dataset HarAvaSpeech comprising 28,929 image-audio pairs, designed to encompass expressive speech prosody and rich avatar visual presentations across a wide range of contexts. Leveraging this dataset, our experiments demonstrate that the proposed method outperforms the baselines in manipulating the nuanced tone and harmonious rhythm of speech with the avatar visual presentations, and reveal generalizability on out-of-domain cases. Demo would be provided in https://harmonivox.github.io/harmonivox/.

Jinzhao Zhou, Zehong Cao, Yiqun Duan, Connor Barkley, Daniel Leong, Xiaowei Jiang, Quoc-Toan Nguyen, Ziyi Zhao, Thomas Do, Yu-Cheng Chang 等

This paper explores silent speech decoding in active brain-computer interface (BCI) systems, which offer more natural and flexible communication than traditional BCI applications. We collected a new silent speech dataset of over 120 hours of electroencephalogram (EEG) recordings from 12 subjects, capturing 24 commonly used English words for language model pretraining and decoding. Following the recent success of pretraining large models with self-supervised paradigms to enhance EEG classification performance, we propose Large Brain Language Model (LBLM) pretrained to decode silent speech for active BCI. To pretrain LBLM, we propose Future Spectro-Temporal Prediction (FSTP) pretraining paradigm to learn effective representations from unlabeled EEG data. Unlike existing EEG pretraining methods that mainly follow a masked-reconstruction paradigm, our proposed FSTP method employs autoregressive modeling in temporal and frequency domains to capture both temporal and spectral dependencies from EEG signals. After pretraining, we finetune our LBLM on downstream tasks, including word-level and semantic-level classification. Extensive experiments demonstrate significant performance gains of the LBLM over fully-supervised and pretrained baseline models. For instance, in the difficult cross-session setting, our model achieves 47.2% accuracy on semantic-level classification and 42.3% in word-level classification, outperforming baseline methods substantially. Our research advances silent speech decoding in active BCI systems, offering an innovative solution for EEG language model pretraining and a new dataset for fundamental research.

Zhiming Ma, Peidong Wang, Minhua Huang 0002, Jinpeng Wang, Kai Wu, Xiangzhao Lv, Yachun Pang, Yin Yang, Wenjie Tang, Yuchen Kang

The detection of telecom fraud faces significant challenges due to the lack of high-quality multimodal training data that integrates audio signals with reasoning-oriented textual analysis. To address this gap, we present TeleAntiFraud-28k, the first open-source audio-text slow-thinking dataset specifically designed for automated telecom fraud analysis. Our dataset is constructed through three strategies: (1) Privacy-preserved text-truth sample generation using automatically speech recognition-transcribed call recordings (with anonymized original audio), ensuring real-world consistency through text-to-speech model regeneration; (2) Semantic enhancement via large language model based self-instruction sampling on authentic ASR outputs to expand scenario coverage; (3) Multi-agent adversarial synthesis, which simulates emerging fraud tactics through predefined communication scenarios and fraud typologies, enriches the conversation samples. The generated dataset contains 28,511 rigorously processed audio-text pairs with a total audio duration of more than 307 hours, complete with detailed annotations for fraud reasoning. The dataset is divided into three tasks: scenario classification, fraud detection, fraud type classification. Furthermore, we construct TeleAntiFraud-Bench, a standardized evaluation benchmark comprising proportionally sampled instances from TeleAntiFraud-28k, to facilitate systematic testing of model performance, reasoning capabilities, and thought processes on telecom fraud detection tasks. We also contribute a supervised fine-tuning model based on Qwen2-Audio, trained on the TeleAntiFraud-28k training set, while open-sourcing the data processing framework to enable community-driven dataset expansion. This work establishes a foundational framework for multimodal anti-fraud research while addressing critical challenges in data privacy and scenario diversity. The code of this paper is publicly available at https://github.com/JimmyMa99/TeleAntiFraud.

Deng Li 0002, Bohao Xing, Xin Liu 0012, Baiqiang Xia, Bihan Wen, Heikki Kälviäinen

Emotion understanding is a critical yet challenging task. Most existing approaches rely heavily on identity-sensitive information, such as facial expressions and speech, which raises concerns about personal privacy. To address this, we introduce the De-identity Multimodal Emotion Recognition and Reasoning ( DEEMO ), a novel task designed to enable emotion understanding using de-identified video and audio inputs. The DEEMO dataset consists of two subsets: DEEMO-NFBL , which includes rich annotations of Non-Facial Body Language (NFBL), and DEEMO-MER , an instruction dataset for Multimodal Emotion Recognition and Reasoning using identity-free cues. This design supports emotion understanding without compromising identity privacy. In addition, we propose DEEMO-LLaMA, a Multimodal Large Language Model (MLLM) that integrates de-identified audio, video, and textual information to enhance both emotion recognition and reasoning. Extensive experiments show that DEEMO-LLaMA achieves state-of-the-art performance on both tasks, outperforming existing MLLMs by a significant margin, achieving 74.49% accuracy and 74.45% F1-score in de-identity emotion recognition, and 6.20 clue overlap and 7.66 label overlap in de-identity emotion reasoning. Our work contributes to ethical AI by advancing privacy-preserving emotion understanding and promoting responsible affective computing. The dataset and codes will be available at https://github.com/Leedeng/DEEMO.

Berta Céspedes-Sarrias, Carlos Collado-Capell, Pablo Rodenas-Ruiz, Olena Hrynenko, Andrea Cavallaro

While hate speech detection (HSD) has been extensively studied in text, existing multi-modal approaches remain limited, particularly in videos. As modalities are not always individually informative, simple fusion methods fail to fully capture inter-modal dependencies. Moreover, previous work often omits relevant modalities such as on-screen text and audio, which may contain subtle hateful content and thus provide essential cues, both individually and in combination with others. In this paper, we present MM-HSD, a multi-modal model for HSD in videos that integrates video frames, audio, and text derived from speech transcripts and from frames (i.e.on-screen text) together with features extracted by Cross-Modal Attention (CMA). We are the first to use CMA as an early feature extractor for HSD in videos, to systematically compare query/key configurations, and to evaluate the interactions between different modalities in the CMA block. Our approach leads to improved performance when on-screen text is used as a query and the rest of the modalities serve as a key. Experiments on the HateMM dataset show that MM-HSD outperforms state-of-the-art methods on M-F1 score (0.874), using concatenation of transcript, audio, video, on-screen text, and CMA for feature extraction on raw embeddings of the modalities. The code is available at https://github.com/idiap/mm-hsd.

Yifan Liu, Yu Fang 0008, Zhouhan Lin

Conventional voice conversion modifies voice characteristics from a source speaker to a target speaker, relying on audio input from both sides. However, this process becomes infeasible when clean audio is unavailable, such as in silent videos or noisy environments. In this work, we focus on the task of Silent Face-based Voice Conversion (SFVC), which does voice conversion entirely from visual inputs. i.e., given images of a target speaker and a silent video of a source speaker containing lip motion, SFVC generates speech aligning the identity of the target speaker while preserving the speech content in the source silent video. As this task requires generating intelligible speech and converting identity using only visual cues, it is particularly challenging. To address this, we introduce MuteSwap, a novel framework that employs contrastive learning to align cross-modality identities and minimize mutual information to separate shared visual features. Experimental results show that MuteSwap achieves impressive performance in both speech synthesis and identity conversion, especially under noisy conditions where methods dependent on audio input fail to produce intelligible results, demonstrating both the effectiveness of our training approach and the feasibility of SFVC. Demo page is available at https://pussycat0700.github.io/MuteSwap-Demo/.

Zhishuo Zhao, Yi Lin 0006, Dongyue Guo, Junyu Fan

Audio-visual speech recognition (AVSR) leverages complementary visual cues to improve speech recognition. However, in real-world scenarios, both modalities may suffer from noise or occlusion. In such scenarios, most existing fusion strategies overlook the variation in modality-specific quality under different degradation conditions. This limitation may lead to dominance of corrupted modality in the fusion process, resulting in worse AVSR performance than unimodal systems, termed as Corrupted Modality Bias (CMB) in this work. To address this, a self-supervised speech representation learning framework, called AV-RISE, is proposed to employ teacher-student self-distillation to robustly reconstruct clean speech representations from corrupted audio-visual inputs. A hierarchical fusion mechanism is designed to progressively refine audio and visual representations by integrating the Suppression and Enhancement Interaction (SEI) module into each layer of the pre-trained encoder. In the SEI module, cross-modal suppression and modality-oriented enhancement are performed to mitigate noise-induced feature inconsistencies, which strengthens the modeling of complementary semantic representations. Extensive experiments on the LRS2 and LRS3 datasets demonstrate that AV-RISE outperforms SOTA AVSR models, especially under extreme degradation. Most importantly, the hierarchical SEI-based fusion effectively enhances reliable semantic representations to mitigate CMB, by evaluating feature similarities between clean and noise samples.

Gaoxiang Cong 0001, Liang Li 0003, Jiadong Pan, Zhedong Zhang, Amin Beheshti, Anton van den Hengel, Yuankai Qi, Qingming Huang

Movie Dubbing aims to convert scripts into speeches that align with the given movie clip in both temporal and emotional aspects while preserving the vocal timbre of a given brief reference audio. Existing methods focus primarily on reducing the word error rate while ignoring the importance of lip-sync and acoustic quality. To address these issues, we propose a novel dubbing architecture based on Large Language Model (LLM) and Conditional Flow Matching (CFM), named FlowDubber, which achieves high-quality audio-visual sync and pronunciation by incorporating a large speech language model with dual contrastive alignment while improving acoustic quality via Flow-based Voice Enhancing (FVE). First, we introduce Qwen2.5 as the backbone of large speech language model to learn the in-context sequence from movie scripts and reference audio. Second, the proposed semantic-aware learning focuses on capturing LLM semantic knowledge at the phoneme level, which facilitates mutual alignment with lip movement from silent video via Dual Contrastive Alignment (DCA). Third, the FVE introduces an LLM-based acoustics flow matching guidance to strengthen clarity by decoupling Classifier-Free Guidance (CFG) enhancement. Extensive experiments demonstrate that our method outperforms several state-of-the-art methods on two primary benchmarks. The demos are available at https://galaxycong.github.io/LLM-Flow-Dubber/.

Zhicheng Lian, Lizhi Wang 0001, Hua Huang 0001

Automatic speech quality assessment aims to quantify subjective human perception of speech through computational models to reduce the need for labor-consuming manual evaluations. While models based on deep learning have achieved progress in predicting mean opinion scores (MOS) to assess synthetic speech, the neglect of fundamental auditory perception mechanisms limits consistency with human judgments. To address this issue, we propose an auditory perception guided-MOS prediction model (APG-MOS) that synergistically integrates auditory modeling with semantic analysis to enhance consistency with human judgments. Specifically, we first design a perceptual module, grounded in biological auditory mechanisms, to simulate cochlear functions, which encodes acoustic signals into biologically aligned electrochemical representations. Secondly, we propose a residual vector quantization (RVQ)-based semantic distortion modeling method to quantify the degradation of speech quality at the semantic level. Finally, we design a residual cross-attention module, coupled with a progressive learning strategy, to enable multimodal fusion of encoded electrochemical signals and semantic representations. Experiments demonstrate that APG-MOS achieves superior performance on two primary benchmarks. The implementation code is available at https://github.com/BNU-ERC-ITEA/APG-MOS.

Zhaoxi Mu, Rilin Chen, Andong Li, Meng Yu 0003, Xinyu Yang 0001, Dong Yu 0001

This paper introduces OmniGSE, a novel general speech enhancement (GSE) framework designed to mitigate the diverse distortions that speech signals encounter in real-world scenarios. These distortions include background noise, reverberation, bandwidth limitations, signal clipping, and network packet loss. Existing methods typically focus on optimizing for a single type of distortion, often struggling to effectively handle the simultaneous presence of multiple distortions in complex scenarios. OmniGSE bridges this gap by integrating the strengths of discriminative and generative approaches through a two-stage architecture that enables cross-domain collaborative optimization. In the first stage, continuous features are enhanced using a lightweight channel-split NAC-RoFormer. In the second stage, discrete tokens are generated to reconstruct high-quality speech through language models. Specifically, we designed a hierarchical language model structure consisting of a RootLM and multiple BranchLMs. The RootLM models general acoustic features across codebook layers, while the BranchLMs explicitly capture the progressive relationships between different codebook levels. Experimental results demonstrate that OmniGSE surpasses existing models across multiple benchmarks, particularly excelling in scenarios involving compound distortions. These findings underscore the framework's potential for robust and versatile speech enhancement in real-world applications.