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Markus Fritzsche, Daniel Gnad, Mikhail Gruntov, Alexander Shleyfman

Pattern Database (PDB) heuristics are an established approach in optimal classical planning that is used in state-of-the-art planning systems. PDBs are based on projections, which induce an abstraction of the original problem. Computing all cheapest plans in the abstraction yields an admissible heuristic. Despite their success, PDBs have only recently been adapted to numeric planning, which extends classical planning with numeric state variables. The difficulty in supporting numeric variables is that the induced abstractions, in contrast to classical planning, are generally infinite. Thus, they cannot be explored exhaustively to compute a heuristic. The foundational work that introduced numeric PDBs employed a simple approach that computes only a finite part of the abstraction. We analyze this framework and identify cases where it necessarily results in an uninformed heuristic. We propose several improvements over the basic variant of numeric PDBs that lead to enhanced heuristic accuracy.

Bernd Finkbeiner, Niklas Metzger, Satya Prakash Nayak, Anne-Kathrin Schmuck

Universal Safety Controllers (USCs) are a promising logical control framework that guarantees the satisfaction of a given temporal safety specification when applied to any realizable plant model. Unlike traditional methods, which synthesize one logical controller over a given detailed plant model, USC synthesis constructs a generic controller whose outputs are conditioned by plant behavior, called prophecies. Thereby, USCs offer strong generalization and scalability benefits over classical logical controllers. However, the exact computation and verification of prophecies remain computationally challenging. In this paper, we introduce an approximation algorithm for USC synthesis that addresses these limitations via learning. Instead of computing exact prophecies, which reason about sets of trees via automata, we only compute under- and over-approximations from (small) example plants and infer computation tree logic (CTL) formulas as representations of prophecies. The resulting USC generalizes to unseen plants via a verification step and offers improved efficiency and explainability through small and concise CTL prophecies, which remain human-readable and interpretable. Experimental results demonstrate that our learned prophecies remain generalizable, yet are significantly more compact and interpretable than their exact tree automata representations.

Francesco Doria, Francesco Percassi, Marco Maratea, Mauro Vallati

Optimising traffic signals is crucial for mitigating urban congestion, and automated planning, particularly with PDDL+, has shown promise for real-world deployment due to its flexibility and centralised perspective. While existing PDDL+ models guarantee deployability on current infrastructure, they face significant limitations: reliance on domain-independent heuristics restricts their applicability and scalability, leading to slow solution generation and unclear plan quality. To overcome these challenges and unlock the widespread adoption of planning-based traffic control, we introduce hCAFE, a domain-specific heuristic for PDDL+-based traffic signal optimisation. Unlike prior approaches, hCAFE is designed to work effectively across multiple problem encodings, addressing a key limitation of traditional domain-specific heuristics. We demonstrate its capabilities on real-world data from a region of the UK, showing significant improvements in solution generation time and search space exploration. Our evaluation also compares the strategies generated by hCAFE against historical data from existing traffic control systems and a non-deployable benchmark, confirming the high quality of the resulting plans.

Dillon Z. Chen, Till Hofmann, Toryn Q. Klassen, Sheila A. McIlraith

Generalised planning (GP) refers to the task of synthesising programs that solve families of related planning problems. We introduce a novel, yet simple method for GP: given a set of training problems, for each problem, compute an optimal plan for each goal atom in some order, perform goal regression on the resulting plans, and lift the corresponding outputs to obtain a set of first-order Condition → Actions rules. The rules collectively constitute a generalised plan that can be executed as is or alternatively be used to prune the planning search space. We formalise and prove the conditions under which our method is guaranteed to learn valid generalised plans and state space pruning axioms for search. Experiments demonstrate significant improvements over state-of-the-art (generalised) planners with respect to the 3 metrics of synthesis cost, planning coverage, and solution quality on various classical and numeric planning domains.

David H. Chan, Mark Roberts, Dana S. Nau

Hierarchical goal networks (HGNs) provide a framework for goal-directed planning by decomposing high-level goals into ordered subgoals. While prior work has examined non-determinism for hierarchical planning (specifically, HTNs), scant work studies how HGNs can help in stochastic settings. We introduce a formalism for probabilistic HGN planning with action-insertion semantics, enabling probabilistic planners to incorporate domain knowledge from goal decomposition methods. We design and evaluate two UCT-based algorithms for solving probabilistic HGN planning problems: an asymptotically optimal approach and a compressed, shared-value approach that optimizes separately for each goal within the goal-subgoal hierarchy. We compare our two UCT-based HGN search algorithms experimentally on modified benchmark domains from the FOND HTN literature. Our results demonstrate that on larger problems, the compressed search converges more quickly and outperforms the asymptotically optimal search. This suggests that HGNs can be effective in probabilistic planning, and compression may yield better performance on large problems in anytime settings with stochastic action outcomes.

Yishuai Cai, Xinglin Chen, Yunxin Mao, Kun Hu, Minglong Li

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded—comprising high-level action models and low-level control policies—which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO’s effectiveness and efficiency in generating complete and consistent behavior tree systems.

Valerio Borelli, Alfonso Gerevini, Enrico Scala, Ivan Serina

In this paper, we investigate the application of heuristics based on Graph Neural Networks (GNNs) to lifted numeric planning problems, an area that has been relatively unexplored. Building upon the GNN approach for learning general policies proposed by Ståhlberg, Bonet, and Geffner (2022b), we extend the architecture to make it sensitive to the numeric components inherent in the planning problems we address. We achieve this by observing that, although the state space of a numeric planning problem is infinite, the finite subgoal structure of the problem can be incorporated into the architecture, enabling the construction of a finite structure. Instead of learning general policies, we train our models to serve as heuristics within a best-first search algorithm. We explore various configurations of this architecture and demonstrate that the resulting heuristics are highly informative and, in certain domains, offer a better trade-off between guidance and computational cost compared to state-of-the-art heuristics.

Masataro Asai, Stephen Wissow

Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandit (MAB) has seen limited success in domain-independent classical planning until recently. Previous work (Wissow and Asai, 2024) showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, because cost-to-go estimates are unbounded, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as (-∞, ∞), which we can narrow down. Second, Full Bellman backup (Schulte and Keller, 2014) that backpropagates sample max/min lacks theoretical justification. We use Peaks-Over-Threashold Extreme Value Theory to resolve both issues at once, propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.

Masataro Asai

We study an efficient implementation of Multi-Armed Bandit (MAB)-based Monte-Carlo Tree Search (MCTS) for classical planning. One weakness of MCTS is that it spends a significant time in deciding which node to expand next. While selecting a node from an OPEN list with N nodes has O(1) runtime complexity with traditional array-based priority-queues for dense integer keys, the tree-based OPEN list used by MCTS requires O(log N), which roughly corresponds to the search depth d. In classical planning, d is arbitrarily large (e.g., 2^k-1 in k-disk Tower-of-Hanoi) and the runtime for node selection is significant, unlike in game tree search, where the cost is negligible compared to the node evaluation (rollouts) because d is inherently limited by the game (e.g. d≦361 in Go). To improve this bottleneck, we propose a bilevel modification to MCTS that runs a best-first search from each selected leaf nodes with an expansion budget proportional to d, which achieves amortized O(1) runtime for node selection, equivalent to traditional queue-based OPEN list. In addition, we introduce Tree Collapsing, an enhancement that reduces action selection steps and further improves the performance.

Ali Asadi, Krishnendu Chatterjee, David Lurie, Raimundo Saona

Partially observable Markov decision processes (POMDPs) are a central model for uncertainty in sequential decision making. The most basic objective is the reachability objective, where a target set must be eventually visited, and the more general parity objectives can model all omega-regular specifications. For such objectives, the computational analysis problems are the following: (a) qualitative analysis that asks whether the objective can be satisfied with probability 1 (almost-sure winning) or probability arbitrarily close to 1 (limit-sure winning); and (b) quantitative analysis that asks for the approximation of the optimal probability of satisfying the objective. For general POMDPs, almost-sure analysis for reachability objectives is EXPTIME-complete, but limit-sure and quantitative analyses for reachability objectives are undecidable; almost-sure, limit-sure, and quantitative analyses for parity objectives are all undecidable. A special class of POMDPs, called revealing POMDPs, has been studied recently in several works, and for this subclass the almost-sure analysis for parity objectives was shown to be EXPTIME-complete. In this work, we show that for revealing POMDPs the limit-sure analysis for parity objectives is EXPTIME-complete, and even the quantitative analysis for parity objectives can be achieved in EXPTIME.

Ali Asadi, Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Ali Shafiee

Robust Markov Decision Processes (RMDPs) generalize classical MDPs that consider uncertainties in transition probabilities by defining a set of possible transition functions. An objective is a set of runs (or infinite trajectories) of the RMDP, and the value for an objective is the maximal probability that the agent can guarantee against the adversarial environment. We consider (a) reachability objectives, where given a target set of states, the goal is to eventually arrive at one of them; and (b) parity objectives, which are a canonical representation for ω-regular objectives. The qualitative analysis problem asks whether the objective can be ensured with probability 1. In this work, we study the qualitative problem for reachability and parity objectives on RMDPs without making any assumption over the structures of the RMDPs, e.g., unichain or aperiodic. Our contributions are twofold. We first present efficient algorithms with oracle access to uncertainty sets that solve qualitative problems of reachability and parity objectives. We then report experimental results demonstrating the effectiveness of our oracle-based approach on classical RMDP examples from the literature scaling up to thousands of states.

Antonios Antoniadis, Ali Shahheidar, Golnoosh Shahkarami, Abolfazl Soltani

We study online interval scheduling in the irrevocable setting, where each interval must be immediately accepted or rejected upon arrival. The objective is to maximize the total length of accepted intervals while ensuring that no two accepted intervals overlap. We consider this problem in a learning-augmented setting, where the algorithm has access to (machine-learned) predictions. The goal is to design algorithms that leverage these predictions to improve performance while maintaining robust guarantees in the presence of prediction errors. Our main contribution is the SemiTrust-and-Switch framework, which provides a unified approach for combining prediction-based and classical interval scheduling algorithms. This framework applies to both deterministic and randomized algorithms and captures the trade-off between consistency (performance under accurate predictions) and robustness (performance under adversarial inputs). Moreover, we provide lower bounds, proving the tightness of this framework in particular settings. We further design a randomized algorithm that smoothly interpolates between prediction-based and robust algorithms. This algorithm achieves both robustness and smoothness-its performance degrades gracefully with the quality of the prediction.

Alessandro Abate, Thom Badings, Giuseppe De Giacomo, Francesco Fabiano

We study the common generalization of Markov decision processes (MDPs) with sets of transition probabilities, known as robust MDPs (RMDPs). A standard goal in RMDPs is to compute a policy that maximizes the expected return under an adversarial choice of the transition probabilities. If the uncertainty in the probabilities is independent between the states, known as s-rectangularity, such optimal robust policies can be computed efficiently using robust value iteration. However, there might still be multiple optimal robust policies, which, while equivalent with respect to the worst-case, reflect different expected returns under non-adversarial choices of the transition probabilities. Hence, we propose a refined policy selection criterion for RMDPs, drawing inspiration from the notions of dominance and best-effort in game theory. Instead of seeking a policy that only maximizes the worst-case expected return, we additionally require the policy to achieve a maximal expected return under different (i.e., not fully adversarial) transition probabilities. We call such a policy an optimal robust best-effort (ORBE) policy. We prove that ORBE policies always exist, characterize their structure, and present an algorithm to compute them with a manageable overhead over standard robust value iteration. ORBE policies offer a principled tie-breaker among optimal robust policies. Numerical experiments show the feasibility of our approach.

Xiaodong Zhu, Suting Wang, Yuanming Zheng, Junqi Yang, Yangxu Liao, Yuhong Yang, Weiping Tu, Zhongyuan Wang

Temporal Forgery Localization (TFL) aims to precisely identify manipulated segments in video and audio, offering strong interpretability for security and forensics. While recent State Space Models (SSMs) show promise in precise temporal reasoning, their use in TFL is hindered by ambiguous boundaries, sparse forgeries, and limited long-range modeling. We propose DeformTrace, which enhances SSMs with deformable dynamics and relay mechanisms to address these challenges. Specifically, Deformable Self-SSM (DS-SSM) introduces dynamic receptive fields into SSMs for precise temporal localization. To further enhance its capacity for temporal reasoning and mitigate long-range decay, a Relay Token Mechanism is integrated into DS-SSM. Besides, Deformable Cross-SSM (DC-SSM) partitions the global state space into query-specific subspaces, reducing non-forgery information accumulation and boosting sensitivity to sparse forgeries. These components are integrated into a hybrid architecture that combines the global modeling of Transformers with the efficiency of SSMs. Extensive experiments show that DeformTrace achieves state-of-the-art performance with fewer parameters, faster inference, and stronger robustness.

Chenming Zhou, Jiaan Wang, Yu Li, Lei Li, Juan Cao, Sheng Tang

The rapid evolution of generative technologies necessitates reliable methods for detecting AI-generated images. A critical limitation of current detectors is their failure to generalize to images from unseen generative models, as they often overfit to source-specific semantic cues rather than learning universal generative artifacts. To overcome this, we introduce a simple yet remarkably effective pixel-level mapping pre-processing step to disrupt the pixel value distribution of images and break the fragile, non-essential semantic patterns that detectors commonly exploit as shortcuts. This forces the detector to focus on more fundamental and generalizable high-frequency traces inherent to the image generation process. Through comprehensive experiments on GAN and diffusion-based generators, we show that our approach significantly boosts the cross-generator performance of state-of-the-art detectors. Extensive analysis further verifies our hypothesis that the disruption of semantic cues is the key to generalization.

Yaxin Zhao, Yu Zhang

Large language models (LLMs) have achieved impressive performance across a wide range of natural language processing tasks, yet they often produce hallucinated content that undermines factual reliability. To address this challenge, we introduce HalluClean, a lightweight and task-agnostic framework for detecting and correcting hallucinations in LLM-generated text. HalluClean adopts a reasoning-enhanced paradigm, explicitly decomposing the process into planning, execution, and revision stages to identify and refine unsupported claims. It employs minimal task-routing prompts to enable zero-shot generalization across diverse domains, without relying on external knowledge sources or supervised detectors. We conduct extensive evaluations on five representative tasks—question answering, dialogue, summarization, math word problems, and contradiction detection. Experimental results show that HalluClean significantly improves factual consistency and outperforms competitive baselines, demonstrating its potential to enhance the trustworthiness of LLM outputs in real-world applications.

Yizhun Zhang, Jie Huang, Zeping Zhang, Shuaishuai Zhang, Changhao Ding, Xuan Chen

With the widespread deployment of deep learning models in multi-party collaborative scenarios, the issues of secure model access control and intellectual property (IP) protection have become increasingly critical. To address the limitations of existing methods that lack proactive defense mechanisms in such settings, this paper introduces a novel paradigm Consensus Learning which enables fine-grained control over model execution permissions via a multi-party joint authorization mechanism. Building on this, we propose the Collaborative Perturbation Trigger Method (CPTM), which allows participating parties to collaboratively generate perturbation-based trigger data that embed identity features. The model can only be activated using the collectively constructed trigger, enforcing tightly bound access control without modifying the model architecture. Extensive experiments on CIFAR-10, CIFAR-100, MNIST, and Face-LFW datasets demonstrate that the proposed method maintains prediction accuracy within 2% of the baseline unprotected models on authorized data. In contrast, under unauthorized or adversarial inputs, model accuracy drops below 10%, showcasing strong access control capabilities and robustness. This study offers a novel direction for building scalable, robust, and proactively protected deep learning models in multi-party collaborative environments.

Xueyi Zhang, Chengwei Zhang, Zheng Li, Xiyu Wang, Siqi Cai, Mingrui Lao, Yanming Guo, Huiping Zhuang

In real-world applications, video action recognition models must continuously learn new action categories while retaining previously acquired knowledge. However, most existing approaches rely on storing historical data for replay, which introduces storage burdens and raises data privacy concerns. To address these challenges, we investigate the problem of Exemplar-Free Continual Video Action Recognition (EF-CVAR) and propose a novel framework named Slow-Fast Collaborative Learning (SFCL). SFCL integrates two complementary learning paradigms: a slow branch based on gradient-driven deep learning, which provides strong adaptability to new tasks, and a fast branch based on analytic learning (e.g., Recursive Least Squares), which efficiently preserves old knowledge without requiring access to past samples. To enable effective collaboration between the two branches, we design the Slow-Fast Dynamic Re-parameterization (SFDR) mechanism for adaptive fusion, and the Knowledge Reflection Mechanism (KRM), which mitigates forgetting and task-recency bias via pseudo-feature generation and dual-level knowledge distillation. Extensive experiments on UCF101, HMDB51, and Something-Something V2 demonstrate that SFCL achieves superior performance compared to existing replay-based methods, despite being exemplar-free. Notably, in long-duration continual learning scenarios, SFCL exhibits remarkable robustness, achieving up to a 30.39\% improvement in accuracy over baselines while maintaining a low forgetting rate, highlighting its scalability and effectiveness in real-world video recognition tasks.

Ruihan Zhang, Jun Sun, Ee-Peng Lim, Peixin Zhang

The recent success of machine learning models, especially large-scale classifiers and language models, relies heavily on training with massive data. These data are often collected from online sources. This raises serious concerns about the protection of user data, as individuals may not have given consent for their data to be used in training. To address this concern, recent studies introduce the concept of unlearnable examples, i.e., data instances that appear natural but are intentionally altered to prevent models from effectively learning from them. While existing methods demonstrate empirical effectiveness, they typically rely on heuristic trials and lack formal guarantees. Besides, when unlearnable examples are mixed with clean data, as is often the case in practice, their unlearnability disappears. In this work, we propose a novel approach to constructing unlearnable examples by systematically maximising the Bayes error, a measurement of irreducible classification error. We develop an optimisation-based approach and provide an efficient solution using projected gradient ascent. Our method provably increases the Bayes error and remains effective when the unlearning examples are mixed with clean samples. Experimental results across multiple datasets and model architectures are consistent with our theoretical analysis and show that our approach can restrict data learnability, effectively in practice.

Rongyu Zhang, Aosong Cheng, Yulin Luo, Gaole Dai, Huanrui Yang, Jiaming Liu, Ran Xu, Li Du, Dan Wang, Yuan Du

Continual Test-Time Adaptation (CTTA), which aims to adapt the pre-trained model to ever-evolving target domains, emerges as an important task for vision models. As current vision models appear to be heavily biased towards texture, continuously adapting the model from one domain distribution to another can result in serious catastrophic forgetting. Drawing inspiration from the the encoding characteristics of neuron activation in neural networks, we propose the Mixture-of-Activation-Sparsity-Experts (MoASE) for the CTTA task. Given the distinct reaction of neurons with low and high activation to domain-specific and agnostic features, MoASE decomposes the neural activation into high-activation and low-activation components in each expert with a Spatial Differentiable Dropout (SDD). Based on the decomposition, we devise a Domain-Aware Router (DAR) that utilizes domain information to adaptively weight experts that process the post-SDD sparse activations, and the Activation Sparsity Gate (ASG) that adaptively assigns feature selection thresholds of the SDD for different experts for more precise feature decomposition. Finally, we introduce a Homeostatic-Proximal (HP) loss to maintain update consistency between the teacher and student experts to prevent error accumulation. Extensive experiments substantiate that MoASE achieves state-of-the-art performance in both classification and segmentation tasks.