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Yaxu Xie, Abdalla Arafa, Alireza Javanmardi, Christen Millerdurai, Jia Cheng Hu, Shaoxiang Wang, Alain Pagani, Didier Stricker

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-centric or rely on costly training for inter-object reasoning. We present a novel framework that constructs a hierarchical language-distilled Gaussian scene and its 3D semantic scene graph without scene-specific training. A Gaussian pruning mechanism refines scene geometry, while a robust multi-view language alignment strategy aggregates noisy 2D features into accurate 3D object embeddings. On top of this hierarchy, we build an open-vocabulary 3D scene graph with Vision Language-derived annotations and Graph Neural Network-based relational reasoning. Our approach enables efficient and scalable open-vocabulary 3D reasoning by jointly modeling hierarchical semantics and inter/intra-object relationships, validated across tasks including open-vocabulary segmentation, scene graph generation, and relation-guided retrieval. Project page: https://dfki-av.github.io/ReLaGS/

Kaituo Feng, Manyuan Zhang, Hongyu Li, Kaixuan Fan, Shuang Chen, Yilei Jiang, Dian Zheng, Peiwen Sun, Yiyuan Zhang, Haoze Sun 等

Reinforcement learning (RL) has recently achieved remarkable success in eliciting visual reasoning within Multimodal Large Language Models (MLLMs). However, existing approaches typically train separate models for different tasks and treat image and video reasoning as disjoint domains. This results in limited scalability toward a multimodal reasoning generalist, which restricts practical versatility and hinders potential knowledge sharing across tasks and modalities.To this end, we propose OneThinker, an all-in-one reasoning model that unifies image and video understanding across diverse fundamental visual tasks, including question answering, captioning, spatial and temporal grounding, tracking, and segmentation. To achieve this, we construct the OneThinker-600k training corpus covering all these tasks and employ commercial models for CoT annotation, resulting in OneThinker-SFT-340k for SFT cold start.Moreover, we propose EMA-GRPO to handle reward heterogeneity in multi-task RL by tracking task-wise moving averages of reward standard deviations for balanced optimization. Extensive experiments on diverse visual benchmarks show that OneThinker delivers strong performance on 31 benchmarks, across 10 fundamental visual understanding tasks.Moreover, it exhibits effective knowledge transfer between certain tasks and preliminary zero-shot generalization ability, marking a step toward a unified multimodal reasoning generalist. All code, model, and data are released.

Hao Yu, Haotong Lin, Jiawei Wang, Jiaxin Li, Yida Wang, Xueyang Zhang, Yue Wang, Xiaowei Zhou, Ruizhen Hu, Sida Peng

Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolutions and hinder the geometric detail recovery. This paper introduces InfiniDepth, which represents depth as neural implicit fields. Through a simple yet effective local implicit decoder, we can query depth at continuous 2D coordinates, enabling arbitrary-resolution and fine-grained depth estimation. To better assess our method's capabilities, we curate a high-quality 4K synthetic benchmark from five different games, spanning diverse scenes with rich geometric and appearance details. Extensive experiments demonstrate that InfiniDepth achieves state-of-the-art performance on both synthetic and real-world benchmarks across relative and metric depth estimation tasks, particularly excelling in fine-detail regions. It also benefits the task of novel view synthesis under large viewpoint shifts, producing high-quality results with fewer holes and artifacts. Code and data will be made publicly available.

Tianyi Xiong, Yi Ge, Ming Li, Zuolong Zhang, Pranav Kulkarni, Kaishen Wang, Qi He, Zeying Zhu, Chenxi Liu, Ruibo Chen 等

Large multimodal models (LMMs) are increasingly adopted as judges in multimodal evaluation systems due to their strong instruction following and consistency with human preferences. However, their ability to follow diverse, fine-grained evaluation criteria remains underexplored. We develop Multi-Crit, a benchmark for evaluating multimodal judges on their capacity to follow pluralistic criteria and produce reliable criterion-level judgments. Covering both open-ended generation and verifiable reasoning tasks, Multi-Crit is built through a rigorous data curation pipeline that gathers challenging response pairs with multi-criterion human annotations. It further introduces three novel metrics for systematically assessing pluralistic adherence, criterion-switching flexibility, and the ability to recognize criterion-level preference conflicts. Comprehensive analysis of 25 LMMs reveals that 1) proprietary models still struggle to maintain consistent adherence to pluralistic criteria--especially in open-ended evaluation; 2) open-source models lag further behind in flexibly following diverse criteria; and 3) critic fine-tuning with holistic judgment signals enhances visual grounding but fails to generalize to pluralistic criterion-level judgment. Additional analyses on reasoning fine-tuning, test-time scaling, and boundary consistency between open-source and proprietary models further probe the limits of current multimodal judges. As a pioneering study, Multi-Crit lays the foundation for building reliable and steerable multimodal AI evaluation.

Yayuan Li, Aadit Jain, Filippos Bellos, Jason J. Corso

We introduce Mistake Attribution (MATT), a new task for fine-grained understanding of human mistakes in egocentric videos. While prior work detects whether a mistake occurs, MATT attributes the mistake to what part of the instruction is violated (semantic role), when in the video the deviation becomes irreversible (the Point-of-No-Return, PNR), and where the mistake appears in the PNR frame. We develop MisEngine, a data engine that automatically constructs mistake samples from existing datasets with attribution-rich annotations. Applied to large egocentric corpora, MisEngine yields EPIC-KITCHENS-M and Ego4D-M---two datasets up to two orders of magnitude larger than prior mistake datasets.We then present MisFormer, a unified attention-based model for mistake attribution across semantic, temporal, and spatial dimensions, trained with MisEngine supervision. A human study demonstrates the ecological validity of our MisEngine-constructed mistake samples, confirming that EPIC-KITCHENS-M and Ego4D-M can serve as reliable benchmarks for mistake understanding. Experiments on both our datasets and prior benchmarks show that MisFormer, as a single unified model, outperforms task-specific SOTA methods by at least 6.66%, 21.81%, 18.7%, and 3.00% in video-language understanding, temporal localization, hand-object interaction, and mistake detection, respectively. Project page: https://yayuanli.github.io/MATT/

Yuiga Wada, Kazuki Matsuda, Komei Sugiura, Graham Neubig

Multimodal Large Language Models (MLLMs) often generate hallucinations, where the output deviates from the visual content. Given that these hallucinations can take diverse forms, detecting hallucinations at a fine-grained level is essential for comprehensive evaluation and analysis. To this end, we propose a novel task of multimodal fine-grained hallucination detection and editing for MLLMs. Moreover, we propose ZINA, a novel method that identifies hallucinated spans at a fine-grained level, classifies their error types into six categories, and suggests appropriate refinements. To train and evaluate models for this task, we constructed VisionHall, a dataset comprising 6.9k outputs from twelve MLLMs manually annotated by 211 annotators, and 20k synthetic samples generated using a graph-based method that captures dependencies among error types. We demonstrated that ZINA outperformed existing methods, including GPT-4o and Llama-3.2, in both detection and editing tasks.

Ahmet Berke Gökmen, Ajad Chhatkuli, Luc Van Gool, Danda Pani Paudel

Scenes in the real world are often composed of several static and dynamic objects. Capturing their 4-dimensional structures, composition and spatio-temporal configuration in-the-wild, though extremely interesting, is equally hard.Therefore, existing works often focus on one object at a time, while relying on some category-specific parametric shape model for dynamic objects. This can lead to inconsistent scene configurations, in addition to being limited to the modeled object categories. We propose COM4D (Compositional 4D), a method that consistently and jointly predicts the structure and spatio-temporal configuration of 4D/3D objects using only static multi-object or dynamic single object supervision. We achieve this by a carefully designed training of spatial and temporal attentions on 2D video input. The training is disentangled into learning from object compositions on the one hand, and single object dynamics throughout the video on the other, thus completely avoiding reliance on 4D compositional training data.At inference time, our proposed attention mixing mechanism combines these independently learned attentions, without requiring any 4D composition examples.By alternating between spatial and temporal reasoning, COM4D reconstructs complete and persistent 4D scenes with multiple interacting objects directly from monocular videos.COM4D provides state-of-the-art results in existing separate problems of 4D object and composed 3D reconstruction despite being purely data-driven.

Huajie Tan, Sixiang Chen, Yijie Xu, Zixiao Wang, Cheng Chi, Yuheng Ji, Yaoxu Lyu, Zhongxia Zhao, Xiansheng Chen, Peterson Co 等

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

Tomoya Tsuchida, Keita Takahashi, Chihiro Tsutake, Toshiaki Fujii, Hajime Nagahara

We propose Coded-E2LF (coded event to light field), a computational imaging method for acquiring a 4-D light field using a coded aperture and a stationary event-only camera. In a previous work, an imaging system similar to ours was adopted, but both events and intensity images were captured and used for light field reconstruction. In contrast, our method is purely event-based, which relaxes restrictions for hardware implementation. We also introduce several advancements from the previous work that enable us to theoretically support and practically improve light field reconstruction from events alone. In particular, we clarify the key role of a black pattern in aperture coding patterns. We finally implemented our method on real imaging hardware to demonstrate its effectiveness in capturing real 3-D scenes. To the best of our knowledge, we are the first to demonstrate that a 4-D light field with pixel-level accuracy can be reconstructed from events alone. Our software and supplementary video are available from our project website: https://www.fujii.nuee.nagoya-u.ac.jp/Research/EventLF/.

Francesco Laiti, Davide Talon, Jacopo Staiano, Elisa Ricci

Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual input to boost the image likelihood of being remembered. Yet, none of these paradigms supports users at capture time, when the crucial question is how to improve a photo memorability. We introduce the task of **Mem**orability **Feed**back (**MemFeed**), where an automated model should provide actionable, human-interpretable guidance to users with the goal to enhance an image future recall. We also present **MemCoach**, the first approach designed to provide concrete suggestions in natural language for memorability improvement (e.g., "emphasize facial expression," "bring the subject forward"). Our method, based on Multimodal Large Language Models (MLLMs), is training-free and employs a teacher-student steering strategy, aligning the model internal activations toward more memorable patterns learned from a teacher model progressing along least-to-most memorable samples. To enable systematic evaluation on this novel task, we further introduce **MemBench**, a new benchmark featuring sequence-aligned photoshoots with annotated memorability scores. Our experiments, considering multiple MLLMs, demonstrate the effectiveness of MemCoach, showing consistently improved performance over several zero-shot models. The results indicate that memorability can not only be predicted but also taught and instructed, shifting the focus from mere prediction to actionable feedback for human creators. Dataset and code will be publicly released upon publication.

Liying Lu, Raphael Achddou, Sabine Süsstrunk

Raw images taken in low-light conditions are very noisy due to low photon count and sensor noise. Learning-based denoisers have the potential to reconstruct high-quality images. For training, however, these denoisers require large paired datasets of clean and noisy images, which are difficult to collect. Noise synthesis is an alternative to large-scale data acquisition: given a clean image, we can synthesize a realistic noisy counterpart. In this work, we propose a general and practical noise synthesis method that requires only one single noisy image and one single dark frame per ISO setting. We represent signal-dependent noise with a Poisson distribution and introduce a Fourier-domain spectral sampling algorithm to accurately model signal-independent noise. The latter generates diverse noise realizations that maintain the spatial and statistical properties of real sensor noise. As opposed to concurrent approaches, our method neither relies on simplified parametric models nor on large sets of clean-noisy image pairs. It is accurate and practical. Moreover, our synthesis method leads to state-of-the-art performances on multiple low-light denoising benchmarks.

Zenghao Chai, Chen Tang, Yongkang Wong, Xulei Yang, Mohan Kankanhalli

3D pose transfer aims to transfer the pose-style of a source mesh to a target character while preserving both the target's geometry and the source's pose characteristic. Existing methods are largely restricted to characters with similar structures and fail to generalize to category-free settings (e.g., transferring a humanoid's pose to a quadruped). The key challenge lies in the structural and transformation diversity inherent in distinct character types, which often leads to mismatched regions and poor transfer quality. To address these issues, we first construct a million-scale pose dataset across hundreds of distinct characters. We further propose MimiCAT, a cascade-transformer model designed for category-free 3D pose transfer. Instead of relying on strict one-to-one correspondence mappings, MimiCAT leverages semantic keypoint labels to learn a novel soft correspondence that enables flexible many-to-many matching across characters. The pose transfer is then formulated as a conditional generation process, in which the source transformations are first projected onto the target through soft correspondence matching and subsequently refined using shape-conditioned representations. Extensive qualitative and quantitative experiments demonstrate that MimiCAT generalizes plausible poses across diverse character morphologies, surpassing prior approaches restricted to narrow-category transfer (e.g., humanoid-to-humanoid).

Bofan Chen, Hongyu Zhu, Yi He, Sichu Liang, Shi-Lin Wang

Visual Speaker Authentication (VSA) verifies identity by analyzing lip dynamics during prompted speech, offering enhanced privacy compared to full-face methods while maintaining discriminability for high-security applications. However, recent advances in talking face generation (TFG) have enabled realistic forgeries that closely mimic lip dynamics in sync with speech, posing severe threats to VSA systems. Prevailing defenses rely heavily on supervised classifiers trained on known forgeries via empirical risk minimization, resulting in poor generalization to unseen attacks, dependency on continuously updated fake data, and complete failure in the absence of effective forgery priors. In this paper, we revisit the design of forgery detectors and argue that over-reliance on fake priors hinders the exploitation of rich authenticity signals inherently present in real videos. We propose a novel detector trained exclusively on authentic data, learning forgery-aware representations through three key components: (1) lightweight modules that capture forgery-indicative statistics from real videos; (2) an asymmetric contrastive objective that compacts real samples while repelling potential forgeries in representation space; and (3) a theoretically grounded regularizer that shapes real representations into a tractable, isotropic Gaussian. To support rigorous evaluation, we introduce a benchmark suite spanning diverse TFG forgeries. Across eight modern forgery attacks and ten state-of-the-art (SOTA) detectors, our method achieves over a 10% reduction in error rates while preserving identity-verification capability with minimal overhead, and demonstrates consistent gains on datasets that better emulate real-world scenarios.

Fuxiang Yang, Donglin Di, Lulu Tang, Xuancheng Zhang, Lei Fan, Hao Li, Wei Chen, Tonghua Su, Baorui Ma

Vision-Language-Action (VLA) models are promising for embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. To overcome these limitations, we introduce CoWVLA, a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. Project website: https://fx-hit.github.io/cowvla-io.

Jie Zhu, Xiao Guo, Yiyang Su, Anil Jain, Xiaoming Liu

Model fusion is a key strategy for robust recognition in unconstrained scenarios, as different models provide complementary strengths. This is especially important for whole-body human recognition, where biometric cues such as face, gait, and body shape vary across samples and are typically integrated via score-fusion. However, existing score-fusion strategies are usually static, invoking all models for every test sample regardless of sample quality or modality reliability. To overcome these limitations, we propose FusionAgent, a novel agentic framework that leverages a Multimodal Large Language Model (MLLM) to perform dynamic, sample-specific model selection. Each expert model is treated as a tool, and through Reinforcement Fine-Tuning (RFT) with a metric-based reward, the agent learns to adaptively determine the optimal model combination for each test input. To address the model score misalignment and embedding heterogeneity, we introduce Anchor-based Confidence Top-k (ACT) score-fusion, which anchors on the most confident model and integrates complementary predictions in a confidence-aware manner. Extensive experiments on multiple whole-body biometric benchmarks demonstrate that FusionAgent significantly outperforms SoTA methods while achieving higher efficiency through fewer model invocations, underscoring the critical role of dynamic, explainable, and robust model fusion in real-world recognition systems. Project page: https://fusionagent.github.io/.

Binxu Wang, Jingxuan Fan, Xu Pan

Diffusion Transformers (DiTs) have greatly advanced text-to-image generation, but models still struggle to generate the correct spatial relations between objects as specified in the text prompt. In this study, we adopt a mechanistic interpretability approach to investigate how a DiT can generate correct spatial relations between objects. We train, from scratch, DiTs of different sizes with different text encoders to learn to generate images containing two objects whose attributes and spatial relations are specified in the text prompt. We find that, although all the models can learn this task to near-perfect accuracy, the underlying mechanisms differ drastically depending on the choice of text encoder. When using random text embeddings, we find that the spatial-relation information is passed to image tokens through a two-stage circuit, involving two cross-attention heads that separately read the spatial relation and single-object attributes in the text prompt. When using a pretrained text encoder (T5), we find that the DiT uses a different circuit that leverages information fusion in the text tokens, reading spatial-relation and single-object information together from a single text token. We further show that, although the in-domain performance is similar for the two settings, their robustness to out-of-domain perturbations differs, potentially suggesting the difficulty of generating correct relations in real-world scenarios.

Jiyuan Liu, Jia Lin, Xiaofei Zhou, Runmin Cong, Deyang Liu, Zhi Liu

The Segment Anything Model 2 (SAM2) has emerged as a foundation model for universal segmentation. Owing to its generalizable visual representations, SAM2 has been successfully applied to various downstream tasks. However, extending SAM2 to the RGB-D video salient object detection (RGB-D VSOD) task encounters three challenges including limited spatial modeling of linear LoRA, insufficient employment of SAM's multi-scale features, and dependence of initialization on explicit prompts. To address the issues, we present Multi-Modal Mixture-of-Experts with Memory-Augmented SAM (M4-SAM), which equips SAM2 with modality-related PEFT, hierarchical feature fusion, and prompt-free memory initialization. Firstly, we inject Modality-Aware MoE-LoRA, which employs convolutional experts to encode local spatial priors and introduces a modality dispatcher for efficient multi-modal fine-tuning, into SAM2's encoder. Secondly, we deploy Gated Multi-Level Feature Fusion, which hierarchically aggregates multi-scale encoder features with an adaptive gating mechanism, to balance spatial details and semantic context. Finally, to conduct zero-shot VSOD without manual prompts, we utilize a Pseudo-Guided Initialization, where a coarse mask is regarded as a pseudo prior and used to bootstrap the memory bank. Extensive experiments demonstrate that M4-SAM achieves the state-of-the-art performance across all evaluation metrics on three public RGB-D VSOD datasets.

Alessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez, Mariella Dimiccoli, Francesc Moreno-Noguer, Jordi Sanchez-Riera, Adrian Penate-Sanchez

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene don't optimize the underlying 3D geometry of the scene. This makes object-level editing or asset extraction challenging. Recent methods, like COBGS, Trace3D, and ObjectGS, acknowledge this limitation and propose approaches that modify the geometry of the scene to represent the underlying semantics. We go a step further and propose a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1. Modifying the geometry of visible Gaussians to respect semantic boundaries, and, 2. Modifying the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization to allow for seamless integration within the optimization of the Gaussian parameters. Our second loss also propagates gradients to the Gaussian parameters, but does so without passing through the rasterization. This allows it to modify the geometry of the scene, even if not much transmittance arrives to a Gaussian (partial or non-visible). Exhaustive comparisons to 12 state of the art methods over 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.

Hongrui Cai, Junjie Luo, Zhihong Fu, Shengnan Zhu, Jiawei Wen, Wanquan Feng, Songtao Zhao, Qian He

Video Novel View Synthesis (VNVS) aims to render arbitrary novel viewpoints of dynamic scenes from a single-view video, but its algorithmic training faces a major challenge: the lack of large-scale multi-view video datasets. Prior methods often train on monocular data by framing it as an inpainting task, which typically leads to a training-inference gap and visual artifacts. While synthetic multi-view data can partially alleviate the data scarcity issue, its high acquisition costs and limited diversity restrict scalability. To address these problems, we propose Scaling4D, a novel strategy that theoretically bridges the training-inference gap while leveraging large-scale monocular videos for training. Specifically, we take a higher-level perspective on the problem, reformulating VNVS into a general correspondence-guided generation task. Furthermore, in conjunction with extensive real-world data, we establish a synthetic data pipeline integrated with our training strategy to enhance precision. Qualitative and quantitative results demonstrate a positive correlation between performance and training data volume, confirming the scalability.

Zening Sun, Zhengpeng Xie, Lichen Bai, Shitong Shao, Shuo Yang, Zeke Xie

Aligning Diffusion models has achieved remarkable breakthroughs in generating high-quality, human preference-aligned images. Existing techniques, such as supervised fine-tuning (SFT) and DPO-style preference optimization, have become principled tools for fine-tuning diffusion models. However, SFT relies on high-quality images that are costly to obtain, while DPO-style methods depend on large-scale preference datasets, which are often inconsistent in quality. Beyond data dependency, these methods are further constrained by computational inefficiency. To address these two challenges, we propose Composite Reward Assisted Fine-Tuning (CRAFT), a lightweight yet powerful fine-tuning paradigm that requires significantly reduced training data while maintaining computational efficiency. It first leverages a Composite Reward Filtering (CRF) technique to construct a high-quality and consistent training dataset and then perform an enhanced variant of SFT. We also theoretically prove that CRAFT actually optimizes the lower bound of group-based reinforcement learning, establishing a principled connection between SFT with selected data and reinforcement learning. Our extensive empirical results demonstrate that CRAFT with only 100 samples can easily outperform recent SOTA preference optimization methods with thousands of preference-paired samples. Moreover, CRAFT can even achieve 11-220xfaster convergences than the baseline preference optimization methods, highlighting its extremely high efficiency.