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Applications · Physics

Zihan Zhou, Xiaoxue Wang, Tianshu Yu

Generating physically feasible dynamics in a data-driven context is challenging, especially when adhering to physical priors expressed in specific equations or formulas. Existing methodologies often overlook the integration of ''physical priors'', resulting in violation of basic physical laws and suboptimal performance. In this paper, we introduce a novel framework that seamlessly incorporates physical priors into diffusion-based generative models to address this limitation. Our approach leverages two categories of priors: 1) distributional priors, such as roto-translational invariance, and 2) physical feasibility priors, including energy and momentum conservation laws and PDE constraints. By embedding these priors into the generative process, our method can efficiently generate physically realistic dynamics, encompassing trajectories and flows. Empirical evaluations demonstrate that our method produces high-quality dynamics across a diverse array of physical phenomena with remarkable robustness, underscoring its potential to advance data-driven studies in AI4Physics. Our contributions signify a substantial advancement in the field of generative modeling, offering a robust solution to generate accurate and physically consistent dynamics.

Reinforcement Learning · Deep RL

Caleb Chuck, Fan Feng, Carl Qi, Chang Shi, Siddhant Agarwal, Amy Zhang, Scott Niekum

Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.

Deep Learning · Everything Else

Zicheng Zhang, Haoning Wu, Chunyi Li, Yingjie Zhou, Wei Sun, Xiongkuo Min, Zijian Chen, Xiaohong Liu, Weisi Lin, Guangtao Zhai

How to accurately and efficiently assess AI-generated images (AIGIs) remains a critical challenge for generative models. Given the high costs and extensive time commitments required for user studies, many researchers have turned towards employing large multi-modal models (LMMs) as AIGI evaluators, the precision and validity of which are still questionable. Furthermore, traditional benchmarks often utilize mostly natural-captured content rather than AIGIs to test the abilities of LMMs, leading to a noticeable gap for AIGIs. Therefore, we introduce **A-Bench** in this paper, a benchmark designed to diagnose *whether LMMs are masters at evaluating AIGIs*. Specifically, **A-Bench** is organized under two key principles: 1) Emphasizing both high-level semantic understanding and low-level visual quality perception to address the intricate demands of AIGIs. 2) Various generative models are utilized for AIGI creation, and various LMMs are employed for evaluation, which ensures a comprehensive validation scope. Ultimately, 2,864 AIGIs from 16 text-to-image models are sampled, each paired with question-answers annotated by human experts. We hope that **A-Bench** will significantly enhance the evaluation process and promote the generation quality for AIGIs.

Reinforcement Learning · Batch/Offline

Haoran Xu, Shuozhe Li, Harshit Sikchi, Scott Niekum, Amy Zhang

We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.

Deep Learning · Large Language Models

Kamel Alrashedy, Pradyumna Tambwekar, Zulfiqar Haider Zaidi, Megan Langwasser, Wei Xu, Matthew Gombolay

Generative AI has transformed the fields of Design and Manufacturing by providingefficient and automated methods for generating and modifying 3D objects. Oneapproach involves using Large Language Models (LLMs) to generate Computer-Aided Design (CAD) scripting code, which can then be executed to render a 3Dobject; however, the resulting 3D object may not meet the specified requirements.Testing the correctness of CAD generated code is challenging due to the complexityand structure of 3D objects (e.g., shapes, surfaces, and dimensions) that are notfeasible in code. In this paper, we introduce CADCodeVerify, a novel approach toiteratively verify and improve 3D objects generated from CAD code. Our approachworks by producing ameliorative feedback by prompting a Vision-Language Model(VLM) to generate and answer a set of validation questions to verify the generatedobject and prompt the VLM to correct deviations. To evaluate CADCodeVerify, weintroduce, CADPrompt, the first benchmark for CAD code generation, consisting of200 natural language prompts paired with expert-annotated scripting code for 3Dobjects to benchmark progress. Our findings show that CADCodeVerify improvesVLM performance by providing visual feedback, enhancing the structure of the 3Dobjects, and increasing the success rate of the compiled program. When applied toGPT-4, CADCodeVerify achieved a 7.30% reduction in Point Cloud distance and a5.0% improvement in success rate compared to prior work.

Deep Learning · Large Language Models

Margaret Li, Sneha Kudugunta, Luke Zettlemoyer

Modern foundation models rely heavily on using scaling laws to guide crucial training decisions. Researchers often extrapolate the optimal architecture and hyper parameters settings from smaller training runs by describing the relationship between, loss, or task performance, and scale. All components of this process vary, from the specific equation being fit, to the training setup, to the optimization method. Each of these factors may affect the fitted law, and therefore, the conclusions of a given study. We discuss discrepancies in the conclusions that several prior works reach, on questions such as the optimal token to parameter ratio. We augment this discussion with our own analysis of the critical impact that changes in specific details may effect in a scaling study, and the resulting altered conclusions. Additionally, we survey over 50 papers that study scaling trends: while 45 of these papers quantify these trends using a power law, most under-report crucial details needed to reproduce their findings. To mitigate this, we we propose a checklist for authors to consider while contributing to scaling law research.

Deep Learning · Robustness

Zirui Zhang, Wei Hao, Aroon Sankoh, William Lin, Emanuel Mendiola-Ortiz, Junfeng Yang, Chengzhi Mao

Recent advances in AI-generated voices have intensified the challenge of detecting deepfake audio, posing risks for scams and the spread of disinformation. To tackle this issue, we establish the largest public voice dataset to date, named DeepFakeVox-HQ, comprising 1.3 million samples, including 270,000 high-quality deepfake samples from 14 diverse sources. Despite previously reported high accuracy, existing deepfake voice detectors struggle with our diversely collected dataset, and their detection success rates drop even further under realistic corruptions and adversarial attacks. We conduct a holistic investigation into factors that enhance model robustness and show that incorporating a diversified set of voice augmentations is beneficial. Moreover, we find that the best detection models often rely on high-frequency features, which are imperceptible to humans and can be easily manipulated by an attacker. To address this, we propose the F-SAT: Frequency-Selective Adversarial Training method focusing on high-frequency components. Empirical results demonstrate that using our training dataset boosts baseline model performance (without robust training) by 33%, and our robust training further improves accuracy by 7.7% on clean samples and by 29.3% on corrupted and attacked samples, over the state-of-the-art RawNet3 model.

Theory · Game Theory

Yanzheng Chen, Jun Yu

Last-iterate convergence behaviours of well-known algorithms are intensively investigated in various games, such as two-player bilinear zero-sum games.However, most known last-iterate convergence properties rely on strict settings where the underlying games must have time-invariant payoffs.Besides, the limited known attempts on the games with time-varying payoffs are in two-player bilinear time-varying zero-sum games and strictly monotone games. By contrast, in other time-varying games, the last-iterate behaviours of two classic algorithms, i.e., extra gradient (EG) and optimistic gradient (OG) algorithms, still lack research, especially the convergence rates in multi-player games.In this paper, we investigate the last-iterate behaviours of EG and OG algorithms for convergent perturbed games, which extend upon the usual model of time-invariant games and incorporate external factors, such as vanishing noises.Using the recently proposed notion of the tangent residual (or its modifications) as the potential function of games and the measure of proximity to the Nash equilibrium, we prove that the last-iterate convergence rates of EG and OG algorithms for perturbed games on bounded convex closed sets are $O({1}/{\sqrt{T}})$ if such games converge to monotone games at rates fast enough and that such a result holds true for certain unconstrained perturbed games. With this result, we address an open questionasking for the last-iterate convergence rate of EG and OG algorithms in constrained and time-varying settings. The above convergence rates are similar to known tight results on corresponding time-invariant games.

Theory · Game Theory

Yanzheng Chen, Jun Yu

Last-iterate convergence behaviours of well-known algorithms are intensively investigated in various games, such as two-player bilinear zero-sum games.However, most known last-iterate convergence properties rely on strict settings where the underlying games must have time-invariant payoffs.Besides, the limited known attempts on the games with time-varying payoffs are in two-player bilinear time-varying zero-sum games and strictly monotone games. By contrast, in other time-varying games, the last-iterate behaviours of two classic algorithms, i.e., extra gradient (EG) and optimistic gradient (OG) algorithms, still lack research, especially the convergence rates in multi-player games.In this paper, we investigate the last-iterate behaviours of EG and OG algorithms for convergent perturbed games, which extend upon the usual model of time-invariant games and incorporate external factors, such as vanishing noises.Using the recently proposed notion of the tangent residual (or its modifications) as the potential function of games and the measure of proximity to the Nash equilibrium, we prove that the last-iterate convergence rates of EG and OG algorithms for perturbed games on bounded convex closed sets are $O({1}/{\sqrt{T}})$ if such games converge to monotone games at rates fast enough and that such a result holds true for certain unconstrained perturbed games. With this result, we address an open questionasking for the last-iterate convergence rate of EG and OG algorithms in constrained and time-varying settings. The above convergence rates are similar to known tight results on corresponding time-invariant games.

Deep Learning · Large Language Models

Tianjin Huang, Ziquan Zhu, Gaojie Jin, Lu Liu, Zhangyang Wang, Shiwei Liu

Large Language Models (LLMs) have demonstrated exceptional performance across diverse tasks, yet their training remains highly resource intensive and susceptible to critical challenges such as training instability. A predominant source of this instability stems from gradient and loss spikes, which disrupt the learning process, often leading to costly interventions like checkpoint recovery and experiment restarts, further amplifying inefficiencies. This paper presents a comprehensive investigation into gradient spikes observed during LLM training, revealing their prevalence across multiple architectures and datasets. Our analysis shows that these spikes can be up to 1000× larger than typical gradients, substantially deteriorating model performance. To address this issue, we propose Spike-Aware Adam with Momentum Reset (SPAM), a novel optimizer designed to counteract gradient spikes through momentum reset and spike-aware gradient clipping. Extensive experiments, including both pre-training and fine-tuning, demonstrate that SPAM consistently surpasses Adam and its variants across a range of model scales. Additionally, SPAM facilitates memory-efficient training by enabling sparse momentum, where only a subset of momentum terms are maintained and updated. When operating under memory constraints, SPAM outperforms state-of-the-art memory-efficient optimizers such as GaLore and Adam-Mini. Our work underscores the importanceof mitigating gradient spikes in LLM training and introduces an effective optimization strategy that enhances both training stability and resource efficiency at scale. Code is submitted.

Wei Chow, Jiageng Mao, Boyi Li, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited.To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions.Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors.To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o.Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA.We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)

Deep Learning · Generative Models and Autoencoders

Haotian Tang, Yecheng Wu, Shang Yang, Enze Xie, Junsong Chen, Junyu Chen, Zhuoyang Zhang, Han Cai, Yao Lu, Song Han

We introduce Hybrid Autoregressive Transformer (HART), the first autoregressive (AR) visual generation model capable of directly generating 1024x1024 images, rivaling diffusion models in image generation quality. Existing AR models face limitations due to the poor image reconstruction quality of their discrete tokenizers and the prohibitive training costs associated with generating 1024px images. To address these challenges, we present the hybrid tokenizer, which decomposes the continuous latents from the autoencoder into two components: discrete tokens representing the big picture and continuous tokens representing the residual components that cannot be represented by the discrete tokens. The discrete component is modeled by a scalable-resolution discrete AR model, while the continuous component is learned with a lightweight residual diffusion module with only 37M parameters. Compared with the discrete-only VAR tokenizer, our hybrid approach improves reconstruction FID from 2.11 to 0.30 on MJHQ-30K, leading to a 31% generation FID improvement from 7.85 to 5.38. HART also outperforms state-of-the-art diffusion models in both FID and CLIP score, with 4.5-7.7$\times$ higher throughput and 6.9-13.4$\times$ lower MACs. Our code is open sourced at https://github.com/mit-han-lab/hart.

Deep Learning · Large Language Models

Yecheng Wu, Zhuoyang Zhang, Junyu Chen, Haotian Tang, Dacheng Li, Yunhao Fang, Ligeng Zhu, Enze Xie, Hongxu Yin, Li Yi 等

VILA-U is a Unified foundation model that integrates Video, Image, Language understanding and generation. Traditional visual language models (VLMs) use separate modules for understanding and generating visual content, which can lead to misalignment and increased complexity. In contrast, VILA-U employs a single autoregressive next-token prediction framework for both tasks, eliminating the need for additional components like diffusion models. This approach not only simplifies the model but also achieves near state-of-the-art performance in visual language understanding and generation. The success of VILA-U is attributed to two main factors: the unified vision tower that aligns discrete visual tokens with textual inputs during pretraining, which enhances visual perception, and autoregressive image generation can achieve similar quality as diffusion models with high-quality dataset. This allows VILA-U to perform comparably to more complex models using a fully token-based autoregressive framework.

Social Aspects · Fairness, Equity, Justice and Safety

Shilin Lu, Zihan Zhou, Jiayou Lu, Yuanzhi Zhu, Adams Kong

Current image watermarking methods are vulnerable to advanced image editing techniques enabled by large-scale text-to-image models. These models can distort embedded watermarks during editing, posing significant challenges to copyright protection. In this work, we introduce W-Bench, the first comprehensive benchmark designed to evaluate the robustness of watermarking methods against a wide range of image editing techniques, including image regeneration, global editing, local editing, and image-to-video generation. Through extensive evaluations of eleven representative watermarking methods against prevalent editing techniques, we demonstrate that most methods fail to detect watermarks after such edits. To address this limitation, we propose VINE, a watermarking method that significantly enhances robustness against various image editing techniques while maintaining high image quality. Our approach involves two key innovations: (1) we analyze the frequency characteristics of image editing and identify that blurring distortions exhibit similar frequency properties, which allows us to use them as surrogate attacks during training to bolster watermark robustness; (2) we leverage a large-scale pretrained diffusion model SDXL-Turbo, adapting it for the watermarking task to achieve more imperceptible and robust watermark embedding. Experimental results show that our method achieves outstanding watermarking performance under various image editing techniques, outperforming existing methods in both image quality and robustness. Code is available at https://github.com/Shilin-LU/VINE

Applications · Computer Vision

Cong Chen, Mingyu Liu, Chenchen Jing, Yizhou Zhou, Fengyun Rao, Hao Chen, Bo Zhang, Chunhua Shen

This paper aims to address the challenge of hallucinations in Multimodal Large Language Models (MLLMs) particularly for dense image captioning tasks. To tackle the challenge, we identify the current lack of a metric that finely measures the caption quality in concept level. We hereby introduce HalFscore, a novel metric built upon the language graph and is designed to evaluate both the accuracy and completeness of dense captions at agranular level. Additionally, we identify the root cause of hallucination as the model's over-reliance on its language prior. To address this, we propose PerturboLLaVA, which reduces the model's reliance on the language prior by incorporating adversarially perturbed text during training. This method enhances the model's focus on visual inputs, effectively reducing hallucinations and producing accurate, image-grounded descriptions without incurring additional computational overhead. PerturboLLaVA significantly improves the fidelity of generated captions, outperforming existing approaches in handling multimodal hallucinations and achieving improved performance across general multimodal benchmarks.

Haoyang Liu, Jie Wang, Zijie Geng, Xijun Li, Yuxuan Zong, Fangzhou Zhu, Jianye HAO, Feng Wu

Leveraging machine learning (ML) to predict an initial solution for mixed-integer linear programming (MILP) has gained considerable popularity in recent years. These methods predict a solution and fix a subset of variables to reduce the problem dimension. Then, they solve the reduced problem to obtain the final solutions. However, directly fixing variable values can lead to low-quality solutions or even infeasible reduced problems if the predicted solution is not accurate enough. To address this challenge, we propose an Alternating prediction-correction neural solving framework (Apollo-MILP) that can identify and select accurate and reliable predicted values to fix. In each iteration, Apollo-MILP conducts a prediction step for the unfixed variables, followed by a correction step to obtain an improved solution (called reference solution) through a trust-region search. By incorporating the predicted and reference solutions, we introduce a novel Uncertainty-based Error upper BOund (UEBO) to evaluate the uncertainty of the predicted values and fix those with high confidence. A notable feature of Apollo-MILP is the superior ability for problem reduction while preserving optimality, leading to high-quality final solutions. Experiments on commonly used benchmarks demonstrate that our proposed Apollo-MILP significantly outperforms other ML-based approaches in terms of solution quality, achieving over a 50% reduction in the solution gap.

Applications · Language, Speech and Dialog

Peng Liu, Dongyang Dai, Zhiyong Wu

Recent advancements in generative modeling have significantly enhanced the reconstruction of audio waveforms from various representations. While diffusion models are adept at this task, they are hindered by latency issues due to their operation at the individual sample point level and the need for numerous sampling steps. In this study, we introduce RFWave, a cutting-edge multi-band Rectified Flow approach designed to reconstruct high-fidelity audio waveforms from Mel-spectrograms or discrete acoustic tokens. RFWave uniquely generates complex spectrograms and operates at the frame level, processing all subbands simultaneously to boost efficiency. Leveraging Rectified Flow, which targets a straight transport trajectory, RFWave achieves reconstruction with just 10 sampling steps. Our empirical evaluations show that RFWave not only provides outstanding reconstruction quality but also offers vastly superior computational efficiency, enabling audio generation at speeds up to 160 times faster than real-time on a GPU. Both an online demonstration and the source code are accessible.

Deep Learning · Attention Mechanisms

Ziyang Wu, Tianjiao Ding, Yifu Lu, Druv Pai, Jingyuan Zhang, Weida Wang, Yaodong Yu, Yi Ma, Benjamin Haeffele

The attention operator is arguably the key distinguishing factor of transformer architectures, which have demonstrated state-of-the-art performance on a variety of tasks. However, transformer attention operators often impose a significant computational burden, with the computational complexity scaling quadratically with the number of tokens. In this work, we propose a novel transformer attention operator whose computational complexity scales linearly with the number of tokens. We derive our network architecture by extending prior work which has shown that a transformer style architecture naturally arises by "white-box" architecture design, where each layer of the network is designed to implement an incremental optimization step of a maximal coding rate reduction objective (MCR$^2$). Specifically, we derive a novel variational form of the MCR$^2$ objective and show that the architecture that results from unrolled gradient descent of this variational objective leads to a new attention module called Token Statistics Self-Attention ($\texttt{TSSA}$). $\texttt{TSSA}$ has $\textit{linear computational and memory complexity}$ and radically departs from the typical attention architecture that computes pairwise similarities between tokens. Experiments on vision, language, and long sequence tasks show that simply swapping $\texttt{TSSA}$ for standard self-attention, which we refer to as the Token Statistics Transformer ($\texttt{ToST}$), achieves competitive performance with conventional transformers while being significantly more computationally efficient and interpretable. Our results also somewhat call into question the conventional wisdom that pairwise similarity style attention mechanisms are critical to the success of transformer architectures.

Deep Learning · Everything Else

Dongzhi Jiang, Renrui Zhang, Ziyu Guo, Yanmin Wu, jiayi lei, Pengshuo Qiu, Pan Lu, Zehui Chen, Guanglu Song, Gao Peng 等

The advent of Large Language Models (LLMs) has paved the way for AI search engines, e.g., SearchGPT, showcasing a new paradigm in human-internet interaction. However, most current AI search engines are limited to text-only settings, neglecting the multimodal user queries and the text-image interleaved nature of website information. Recently, Large Multimodal Models (LMMs) have made impressive strides. Yet, whether they can function as AI search engines remains under-explored, leaving the potential of LMMs in multimodal search an open question. To this end, we first design a delicate pipeline, MMSearch-Engine, to empower any LMMs with multimodal search capabilities. On top of this, we introduce MMSearch, a comprehensive evaluation benchmark to assess the multimodal search performance of LMMs. The curated dataset contains 300 manually collected instances spanning 14 subfields, which involves no overlap with the current LMMs' training data, ensuring the correct answer can only be obtained within searching. By using MMSearch-Engine, the LMMs are evaluated by performing three individual tasks (requery, rerank, and summarization), and one challenging end-to-end task with a complete searching process. We conduct extensive experiments on closed-source and open-source LMMs. Among all tested models, GPT-4o with MMSearch-Engine achieves the best results, which surpasses the commercial product, Perplexity Pro, in the end-to-end task, demonstrating the effectiveness of our proposed pipeline. We further present error analysis to unveil current LMMs still struggle to fully grasp the multimodal search tasks, and conduct ablation study to indicate the potential of scaling test-time computation for AI search engine. We hope MMSearch may provide unique insights to guide the future development of multimodal AI search engine.

Deep Learning · Large Language Models

Zhiyong Wu, Zhenyu Wu, Fangzhi Xu, Yian Wang, Qiushi Sun, Chengyou Jia, Kanzhi Cheng, Zichen Ding, Liheng Chen, Paul Pu Liang 等

Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their significant performance lag compared to their closed-source counterparts, particularly in GUI grounding and Out-Of-Distribution (OOD) scenarios. To facilitate future research in this area, we developed OS-Atlas—a foundational GUI action model that excels at GUI grounding and OOD agentic tasks through innovations in both data and modeling.We have invested significant engineering effort in developing an open-source toolkit for synthesizing GUI grounding data across multiple platforms, including Windows, Linux, MacOS, Android, and the web. Leveraging this toolkit, we are releasing the largest open-source cross-platform GUI grounding corpus to date, which contains over 13 million GUI elements. This dataset, combined with innovations in model training, provides a solid foundation for OS-Atlas to understand GUI screenshots and generalize to unseen interfaces.Through extensive evaluation across six benchmarks spanning three different platforms (mobile, desktop, and web), OS-Atlas demonstrates significant performance improvements over previous state-of-the-art models. Our evaluation also uncovers valuable insights into continuously improving and scaling the agentic capabilities of open-source VLMs.