In the 15-puzzle game, 15 labeled square tiles are reconfigured on a 4 × 4 board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the new escort. We study a generalized sliding-tile puzzle (GSTP) in which (1) there are 1+ escorts and (2) multiple tiles can move synchronously in a single time step. Compared with popular discrete multi-agent/robot motion models, GSTP provides a more accurate model for a broad array of high-utility applications, including warehouse automation and autonomous garage parking, but is less studied due to the more involved tile interactions. In this work, we analyze optimal GSTP solution structures, establishing that computing makespan optimal solutions for GSTP is NP-complete and developing polynomial time algorithms yielding makespans approximating the minimum with expected/high probability constant factors, assuming randomized start and goal configurations.
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This study introduces an optimal mechanism in a dynamic stochastic knapsack environment. The model features a single seller who has a fixed quantity of a perfectly divisible item. Impatient buyers with a piece-wise linear utility function arrive randomly and they report the two-dimensional private information: marginal value and demanded quantity. We derive a revenue-maximizing dynamic mechanism in a finite discrete time framework that satisfies incentive compatibility, individual rationality, and feasibility conditions. This is achieved by characterizing buyers' utility and utilizing the Bellman equation. Moreover, we establish the essential penalty scheme for incentive compatibility, as well as the allocation and payment policies. Lastly, we propose algorithms to approximate the optimal policy, based on the Monte Carlo simulation-based regression method and reinforcement learning.
This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative mean-field team problem. Drawing inspiration from the mean-field literature, we first approximate the large-population team game with its infinite-population limit. Subsequently, we construct a fictitious centralized system and transform the infinite-population game to an equivalent zero-sum game between two coordinators. Via a novel reachability analysis, we study the optimality of coordination strategies, which induce decentralized strategies under the original information structure. The optimality of the resulting strategies is established in the original finite-population game, and the theoretical guarantees are verified by numerical examples.
In the context of surface representations, we find a natural structural similarity between grid surface and image data. Motivated by this inspiration, we propose a novel approach: encoding grid surfaces as geometric images and using image processing methods to address surface optimization-related problems. As a result, we have created the first dataset for grid surface optimization and devised a learning-based grid surface optimization network specifically tailored to geometric images, addressing the surface optimization problem through a data-driven learning of geometric constraints paradigm. We conduct extensive experiments on developable surface optimization, surface flattening, and surface denoising tasks using the designed network and datasets. The results demonstrate that our proposed method not only addresses the surface optimization problem better than traditional numerical optimization methods, especially for complex surfaces, but also boosts the optimization speed by multiple orders of magnitude. This pioneering study successfully applies deep learning methods to the field of surface optimization and provides a new solution paradigm for similar tasks, which will provide inspiration and guidance for future developments in the field of discrete surface optimization. The code and dataset are available at https://github.com/chaoyunwang/GSO-Net.
Offering a generic approach to obtaining both upper and lower bounds, decision diagrams (DDs) are becoming an increasingly important tool for solving discrete optimization problems. In particular, they provide a powerful and often complementary alternative to other well-known generic bounding mechanisms such as the LP relaxation. A standard approach to employ DDs for discrete optimization is to formulate the problem as a Dynamic Program and use that formulation to compile a DD top-down in a layer-by-layer fashion. To limit the size of the resulting DD and to obtain bounds, one typically imposes a maximum width for each layer which is then enforced by either merging nodes (resulting in a so-called relaxed DD that provides a dual bound) or by dropping nodes (resulting in a so-called restricted DD that provides a primal bound). The quality of the DD bounds obtained from this top-down compilation process heavily depends on the heuristics used for the selection of the nodes to merge or drop. While it is sometimes possible to engineer problem-specific heuristics for this selection problem, the most generic approach relies on sorting the layer’s nodes based on objective function information. In this paper, we propose a generic and problem-agnostic approach that relies on clustering nodes based on the state information associated with each node. In a set of computational experiments with different knapsack and scheduling problems, we show that our approach generally outperforms the classical generic approach, and often achieves drastically better bounds both with respect to the size of the DD and the time used for compiling the DD.
The Novel Category Discovery problem aims to cluster an unlabeled set with the help of a labeled set consisting of disjoint but related classes. However, existing models treat class names as discrete one-hot labels and ignore the semantic understanding of these classes. In this paper, we propose a new setting named Semantic-guided Novel Category Discovery (SNCD), which requires the model to not only cluster the unlabeled images but also semantically recognize these images based on a set of their class names. The first challenge we confront pertains to effectively leveraging the class names of unlabeled images, given the inherent gap between the visual and linguistic domains. To address this issue, we incorporate a semantic-aware recognition mechanism. This is achieved by constructing dynamic class-wise visual prototypes as well as a semantic similarity matrix that enables the projection of visual features into the semantic space. The second challenge originates from the granularity disparity between the classification and clustering tasks. To deal with this, we develop a semantic-aware clustering process to facilitate the exchange of knowledge between the two tasks. Through extensive experiments, we demonstrate the mutual benefits of the recognition and clustering tasks, which can be jointly optimized. Experimental results on multiple datasets confirm the effectiveness of our proposed method. Our code is available at https://github.com/wang-weishuai/Semantic-guided-NCD.
AdapEdit: Spatio-Temporal Guided Adaptive Editing Algorithm for Text-Based Continuity-Sensitive Image Editing
PDF ↗With the great success of text-conditioned diffusion models in creative text-to-image generation, various text-driven image editing approaches have attracted the attentions of many researchers. However, previous works mainly focus on discreteness-sensitive instructions such as adding, removing or replacing specific objects, background elements or global styles (i.e., “hard editing”), while generally ignoring subject-binding but semantically fine-changing continuity-sensitive instructions such as actions, poses or adjectives, and so on (i.e., “soft editing”), which hampers generative AI from generating user-customized visual contents. To mitigate this predicament, we propose a spatio-temporal guided adaptive editing algorithm AdapEdit, which realizes adaptive image editing by introducing a soft-attention strategy to dynamically vary the guiding degree from the editing conditions to visual pixels from both temporal and spatial perspectives. Note our approach has a significant advantage in preserving model priors and does not require model training, fine-tuning, extra data, or optimization. We present our results over a wide variety of raw images and editing instructions, demonstrating competitive performance and showing it significantly outperforms the previous approaches. Code is available: https://github.com/AnonymousPony/adap-edit.
Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been commonly employed in existing approaches. However, these methods typically use the grid as an index for uniformly scattering point features. Compared with the irregular point features, the regular grid features may sacrifice some reconstruction details but improve efficiency. To take full advantage of these two types of features, we introduce a novel and high-efficiency attention mechanism between the grid and point features named Point-Grid Transformer (GridFormer). This mechanism treats the grid as a transfer point connecting the space and point cloud. Our method maximizes the spatial expressiveness of grid features and maintains computational efficiency. Furthermore, optimizing predictions over the entire space could potentially result in blurred boundaries. To address this issue, we further propose a boundary optimization strategy incorporating margin binary cross-entropy loss and boundary sampling. This approach enables us to achieve a more precise representation of the object structure. Our experiments validate that our method is effective and outperforms the state-of-the-art approaches under widely used benchmarks by producing more precise geometry reconstructions. The code is available at https://github.com/list17/GridFormer.
Halftoning is a time-honored printing technique that simulates continuous tones using ink dots (halftone dots). The resurgence of deep learning has catalyzed the emergence of innovative technologies in the printing industry fostering the advancement of data-driven halftoning methods. Nevertheless current deep learning-based approaches produce halftones through image-to-image black box transformations lacking direct control over the movement of individual halftone dots. In this paper we propose an innovative halftoning method termed "neural dot-controllable halftoning". This method allows dot-level image dithering by providing direct control over the motion of each ink dot. We conceptualize halftoning as the process of sprinkling dots on a canvas. Initially a specific quantity of dots are randomly dispersed on the canvas and subsequently adjusted based on the surrounding grayscale and gradient. To establish differentiable transformations between discrete ink dot positions and halftone matrices we devise a lightweight dot encoding network to spread dense gradients to sparse dots. Dot control offers several advantages to our approach including the capability to regulate the quantity of halftone dots and enhance specific areas with artifacts in the generated halftones by adjusting the placement of the dots. Our proposed method exhibits superior performance than previous approaches in extensive quantitative and qualitative experiments.
Vector-Quantized Image Modeling (VQIM) is a fundamental research problem in image synthesis which aims to represent an image with a discrete token sequence. Existing studies effectively address this problem by learning a discrete codebook from scratch and in a code-independent manner to quantize continuous representations into discrete tokens. However learning a codebook from scratch and in a code-independent manner is highly challenging which may be a key reason causing codebook collapse i.e. some code vectors can rarely be optimized without regard to the relationship between codes and good codebook priors such that die off finally. In this paper inspired by pretrained language models we find that these language models have actually pretrained a superior codebook via a large number of text corpus but such information is rarely exploited in VQIM. To this end we propose a novel codebook transfer framework with part-of-speech called VQCT which aims to transfer a well-trained codebook from pretrained language models to VQIM for robust codebook learning. Specifically we first introduce a pretrained codebook from language models and part-of-speech knowledge as priors. Then we construct a vision-related codebook with these priors for achieving codebook transfer. Finally a novel codebook transfer network is designed to exploit abundant semantic relationships between codes contained in pretrained codebooks for robust VQIM codebook learning. Experimental results on four datasets show that our VQCT method achieves superior VQIM performance over previous state-of-the-art methods.
Adiabatic quantum computing (AQC) is a promising approach for discrete and often NP-hard optimization problems. Current AQCs allow to implement problems of research interest which has sparked the development of quantum representations for many computer vision tasks. Despite requiring multiple measurements from the noisy AQC current approaches only utilize the best measurement discarding information contained in the remaining ones. In this work we explore the potential of using this information for probabilistic balanced k-means clustering. Instead of discarding non-optimal solutions we propose to use them to compute calibrated posterior probabilities with little additional compute cost. This allows us to identify ambiguous solutions and data points which we demonstrate on a D-Wave AQC on synthetic tasks and real visual data.
In this paper we propose an accurate post-training quantization framework of diffusion models (APQ-DM) for efficient image generation. Conventional quantization frameworks learn shared quantization functions for tensor discretization regardless of the generation timesteps in diffusion models while the activation distribution differs significantly across various timesteps. Meanwhile the calibration images are acquired in random timesteps which fail to provide sufficient information for generalizable quantization function learning. Both issues cause sizable quantization errors with obvious image generation performance degradation. On the contrary we design distribution-aware quantization functions for activation discretization in different timesteps and search the optimal timesteps for informative calibration image generation so that our quantized diffusion model can reduce the discretization errors with negligible computational overhead. Specifically we partition various timestep quantization functions into different groups according to the importance weights which are optimized by differentiable search algorithms. We also extend structural risk minimization principle for informative calibration image generation to enhance the generalization ability in the deployment of quantized diffusion model. Extensive experimental results show that our method outperforms the state-of-the-art post-training quantization of diffusion model by a sizable margin with similar computational cost.
The quality of the prompts provided to text-to-image diffusion models determines how faithful the generated content is to the user's intent often requiring `prompt engineering'. To harness visual concepts from target images without prompt engineering current approaches largely rely on embedding inversion by optimizing and then mapping them to pseudo-tokens. However working with such high-dimensional vector representations is challenging because they lack semantics and interpretability and only allow simple vector operations when using them. Instead this work focuses on inverting the diffusion model to obtain interpretable language prompts directly. The challenge of doing this lies in the fact that the resulting optimization problem is fundamentally discrete and the space of prompts is exponentially large; this makes using standard optimization techniques such as stochastic gradient descent difficult. To this end we utilize a delayed projection scheme to optimize for prompts representative of the vocabulary space in the model. Further we leverage the findings that different timesteps of the diffusion process cater to different levels of detail in an image. The later noisy timesteps of the forward diffusion process correspond to the semantic information and therefore prompt inversion in this range provides tokens representative of the image semantics. We show that our approach can identify semantically interpretable and meaningful prompts for a target image which can be used to synthesize diverse images with similar content. We further illustrate the application of the optimized prompts in evolutionary image generation and concept removal.
Many surface reconstruction methods incorporate normal integration which is a process to obtain a depth map from surface gradients. In this process the input may represent a surface with discontinuities e.g. due to self-occlusion. To reconstruct an accurate depth map from the input normal map hidden surface gradients occurring from the jumps must be handled. To model these jumps correctly we design a novel discretization for the domain of normal integration. Our key idea is to introduce auxiliary edges which bridge between piecewise-smooth planes in the domain so that the magnitude of hidden jumps can be explicitly expressed on finite elements. Using the auxiliary edges we design a novel algorithm to optimize the discontinuity and the depth map from the input normal map. Our method optimizes discontinuities by using a combination of iterative re-weighted least squares and iterative filtering of the jump magnitudes on auxiliary edges to provide strong sparsity regularization. Compared to previous discontinuity-preserving normal integration methods which model the magnitude of jumps only implicitly our method reconstructs subtle discontinuities accurately thanks to our explicit representation allowing for strong sparsity regularization.
The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering facilitating the generation of high-quality renderings at real-time speeds. However the explicit and discrete representation encounters challenges when applied to scenes featuring reflective surfaces. In this paper we present GaussianShader a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate normal estimation on discrete 3D Gaussians. Specifically we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a delicately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting in PSNR on specular object datasets exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces such as Ref-NeRF our optimization time is significantly accelerated (23h vs. 0.58h).
Diffusion models (DMs) have achieved remarkable generative performance particularly with the introduction of stochastic differential equations (SDEs). Nevertheless a gap emerges in the model sampling trajectory constructed by reverse-SDE due to the accumulation of score estimation and discretization errors. This gap results in a residual in the generated images adversely impacting the image quality. To remedy this we propose a novel residual learning framework built upon a correction function. The optimized function enables to improve image quality via rectifying the sampling trajectory effectively. Importantly our framework exhibits transferable residual correction ability i.e. a correction function optimized for one pre-trained DM can also enhance the sampling trajectory constructed by other different DMs on the same dataset. Experimental results on four widely-used datasets demonstrate the effectiveness and transferable capability of our framework.
Integrating Efficient Optimal Transport and Functional Maps For Unsupervised Shape Correspondence Learning
PDF ↗In the realm of computer vision and graphics accurately establishing correspondences between geometric 3D shapes is pivotal for applications like object tracking registration texture transfer and statistical shape analysis. Moving beyond traditional hand-crafted and data-driven feature learning methods we incorporate spectral methods with deep learning focusing on functional maps (FMs) and optimal transport (OT). Traditional OT-based approaches often reliant on entropy regularization OT in learning-based framework face computational challenges due to their quadratic cost. Our key contribution is to employ the sliced Wasserstein distance (SWD) for OT which is a valid fast optimal transport metric in an unsupervised shape matching framework. This unsupervised framework integrates functional map regularizers with a novel OT-based loss derived from SWD enhancing feature alignment between shapes treated as discrete probability measures. We also introduce an adaptive refinement process utilizing entropy regularized OT further refining feature alignments for accurate point-to-point correspondences. Our method demonstrates superior performance in non-rigid shape matching including near-isometric and non-isometric scenarios and excels in downstream tasks like segmentation transfer. The empirical results on diverse datasets highlight our framework's effectiveness and generalization capabilities setting new standards in non-rigid shape matching with efficient OT metrics and an adaptive refinement module.
We introduce Mind Artist (MindArt) a novel and efficient neural decoding architecture to snap artistic photographs from our mind in a controllable manner. Recently progress has been made in image reconstruction with non-invasive brain recordings but it's still difficult to generate realistic images with high semantic fidelity due to the scarcity of data annotations. Unlike previous methods this work casts the neural decoding into optimal transport (OT) and representation decoupling problems. Specifically under discrete OT theory we design a graph matching-guided neural representation learning framework to seek the underlying correspondences between conceptual semantics and neural signals which yields a natural and meaningful self-supervisory task. Moreover the proposed MindArt structured with multiple stand-alone modal branches enables the seamless incorporation of semantic representation into any visual style information thus leaving it to have multi-modal reconstruction and training-free semantic editing capabilities. By doing so the reconstructed images of MindArt have phenomenal realism both in terms of semantics and appearance. We compare our MindArt with leading alternatives and achieve SOTA performance in different decoding tasks. Importantly our approach can directly generate a series of stylized "mind snapshots" w/o extra optimizations which may open up more potential applications. Code is available at https://github.com/JxuanC/MindArt.
Object-centric learning (OCL) extracts the representation of objects with slots offering an exceptional blend of flexibility and interpretability for abstracting low-level perceptual features. A widely adopted method within OCL is slot attention which utilizes attention mechanisms to iteratively refine slot representations. However a major drawback of most object-centric models including slot attention is their reliance on predefining the number of slots. This not only necessitates prior knowledge of the dataset but also overlooks the inherent variability in the number of objects present in each instance. To overcome this fundamental limitation we present a novel complexity-aware object auto-encoder framework. Within this framework we introduce an adaptive slot attention (AdaSlot) mechanism that dynamically determines the optimal number of slots based on the content of the data. This is achieved by proposing a discrete slot sampling module that is responsible for selecting an appropriate number of slots from a candidate list. Furthermore we introduce a masked slot decoder that suppresses unselected slots during the decoding process. Our framework tested extensively on object discovery tasks with various datasets shows performance matching or exceeding top fixed-slot models. Moreover our analysis substantiates that our method exhibits the capability to dynamically adapt the slot number according to each instance's complexity offering the potential for further exploration in slot attention research. Project will be available at https://kfan21.github.io/AdaSlot/
Sign Language Translation (SLT) is a challenging task that aims to translate sign videos into spoken language. Inspired by the strong translation capabilities of large language models (LLMs) that are trained on extensive multilingual text corpora we aim to harness off-the-shelf LLMs to handle SLT. In this paper we regularize the sign videos to embody linguistic characteristics of spoken language and propose a novel SignLLM framework to transform sign videos into a language-like representation for improved readability by off-the-shelf LLMs. SignLLM comprises two key modules: (1) The Vector-Quantized Visual Sign module converts sign videos into a sequence of discrete character-level sign tokens and (2) the Codebook Reconstruction and Alignment module converts these character-level tokens into word-level sign representations using an optimal transport formulation. A sign-text alignment loss further bridges the gap between sign and text tokens enhancing semantic compatibility. We achieve state-of-the-art gloss-free results on two widely-used SLT benchmarks.