Through alignment with human preferences, Large Language Models (LLMs) have advanced significantly in generating honest, harmless, and helpful responses. However, collecting high-quality preference data is a resource-intensive and creativity-demanding process, especially for the continual improvement of LLMs. We introduce SynPO, a self-boosting paradigm that leverages synthetic preference data for model alignment. SynPO employs an iterative mechanism wherein a self-prompt generator creates diverse prompts, and a response improver refines model responses progressively. This approach trains LLMs to autonomously learn the generative rewards for their own outputs and eliminates the need for large-scale annotation of prompts and human preferences. After four SynPO iterations, Llama3-8B and Mistral-7B show significant enhancements in instruction-following abilities, achieving over 22.1% win rate improvements on AlpacaEval 2.0 and ArenaHard. Simultaneously, SynPO improves the general performance of LLMs on various tasks, validated by a 3.2 to 5.0 average score increase on the well-recognized Open LLM leaderboard.
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Theory · Learning Theory
Continual learning (CL) has garnered significant attention because of its ability to adapt to new tasks that arrive over time. Catastrophic forgetting (of old tasks) has been identified as a major issue in CL, as the model adapts to new tasks. The Mixture-of-Experts (MoE) model has recently been shown to effectively mitigate catastrophic forgetting in CL, by employing a gating network to sparsify and distribute diverse tasks among multiple experts. However, there is a lack of theoretical analysis of MoE and its impact on the learning performance in CL. This paper provides the first theoretical results to characterize the impact of MoE in CL via the lens of overparameterized linear regression tasks. We establish the benefit of MoE over a single expert by proving that the MoE model can diversify its experts to specialize in different tasks, while its router learns to select the right expert for each task and balance the loads across all experts. Our study further suggests an intriguing fact that the MoE in CL needs to terminate the update of the gating network after sufficient training rounds to attain system convergence, which is not needed in the existing MoE studies that do not consider the continual task arrival. Furthermore, we provide explicit expressions for the expected forgetting and overall generalization error to characterize the benefit of MoE in the learning performance in CL. Interestingly, adding more experts requires additional rounds before convergence, which may not enhance the learning performance. Finally, we conduct experiments on both synthetic and real datasets to extend these insights from linear models to deep neural networks (DNNs), which also shed light on the practical algorithm design for MoE in CL.
Deep Learning · Large Language Models
Preference optimization techniques, such as Direct Preference Optimization (DPO), are frequently employed to enhance the reasoning capabilities of large language models (LLMs) in domains like mathematical reasoning and coding, typically following supervised fine-tuning. These methods rely on high-quality labels for reasoning tasks to generate preference pairs; however, the availability of reasoning datasets with human-verified labels is limited.In this study, we introduce a novel approach to generate pseudo feedback for reasoning tasks by framing the labeling of solutions to reason problems as an evaluation against associated \emph{test cases}. We explore two forms of pseudo feedback based on test cases: one generated by frontier LLMs and the other by extending self-consistency to multi-test-case.We conduct experiments on both mathematical reasoning and coding tasks using pseudo feedback for preference optimization, and observe improvements across both tasks. Specifically, using Mathstral-7B as our base model, we improve MATH results from 58.3 to 68.6, surpassing both NuminaMath-72B and GPT-4-Turbo-1106-preview. In GSM8K and College Math, our scores increase from 85.6 to 90.3 and from 34.3 to 42.3, respectively. Building on Deepseek-coder-7B-v1.5, we achieve a score of 24.3 on LiveCodeBench (from 21.1), surpassing Claude-3-Haiku.
Deep Learning · Robustness
While audio-visual learning equips models with a richer understanding of the real world by leveraging multiple sensory modalities, this integration also introduces new vulnerabilities to adversarial attacks. In this paper, we present a comprehensive study of the adversarial robustness of audio-visual models, considering both temporal and modality-specific vulnerabilities. We propose two powerful adversarial attacks: 1) a temporal invariance attack that exploits the inherent temporal redundancy across consecutive time segments and 2) a modality misalignment attack that introduces incongruence between the audio and visual modalities. These attacks are designed to thoroughly assess the robustness of audio-visual models against diverse threats. Furthermore, to defend against such attacks, we introduce a novel audio-visual adversarial training framework. This framework addresses key challenges in vanilla adversarial training by incorporating efficient adversarial perturbation crafting tailored to multi-modal data and an adversarial curriculum strategy. Extensive experiments in the Kinetics-Sounds dataset demonstrate that our proposed temporal and modality-based attacks in degrading model performance can achieve state-of-the-art performance, while our adversarial training defense largely improves the adversarial robustness as well as the adversarial training efficiency.
Social Aspects · Trustworthy Machine Learning
Retrieval-Augmented Generation (RAG) models are designed to incorporate external knowledge, reducing hallucinations caused by insufficient parametric (internal) knowledge. However, even with accurate and relevant retrieved content, RAG models can still produce hallucinations by generating outputs that conflict with the retrieved information. Detecting such hallucinations requires disentangling how Large Language Models (LLMs) balance external and parametric knowledge. Current detection methods often focus on one of these mechanisms or without decoupling their intertwined effects, making accurate detection difficult. In this paper, we investigate the internal mechanisms behind hallucinations in RAG scenarios. We discover hallucinations occur when the **Knowledge FFNs** in LLMs overemphasize parametric knowledge in the residual stream, while **Copying Heads** fail to effectively retain or integrate external knowledge from retrieved content. Based on these findings, we propose **ReDeEP**, a novel method that detects hallucinations by decoupling LLM’s utilization of external context and parametric knowledge. Our experiments show that ReDeEP significantly improves RAG hallucination detection accuracy. Additionally, we introduce AARF, which mitigates hallucinations by modulating the contributions of Knowledge FFNs and Copying Heads.
Graph Neural Networks (GNNs) have achieved promising results in tasks such as node classification and graph classification. However, recent studies reveal that GNNs are vulnerable to backdoor attacks, posing a significant threat to their real-world adoption. Despite initial efforts to defend against specific graph backdoor attacks, there is no work on defending against various types of backdoor attacks where generated triggers have different properties. Hence, we first empirically verify that prediction variance under edge dropping is a crucial indicator for identifying poisoned nodes. With this observation, we propose using random edge dropping to detect backdoors and theoretically show that it can efficiently distinguish poisoned nodes from clean ones. Furthermore, we introduce a novel robust training strategy to efficiently counteract the impact of the triggers. Extensive experiments on real-world datasets show that our framework can effectively identify poisoned nodes, significantly degrade the attack success rate, and maintain clean accuracy when defending against various types of graph backdoor attacks with different properties. Our code is available at: https://github.com/zzwjames/RIGBD.
Reinforcement Learning · Deep RL
Learning complex robot behavior through interactions with the environment necessitates principled exploration. Effective strategies should prioritize exploring regions of the state-action space that maximize rewards, with optimistic exploration emerging as a promising direction aligned with this idea and enabling sample-efficient reinforcement learning. However, existing methods overlook a crucial aspect: the need for optimism to be informed by a belief connecting the reward and state. To address this, we propose a practical, theoretically grounded approach to optimistic exploration based on Thompson sampling. Our approach is the first that allows for reasoning about _joint_ uncertainty over transitions and rewards for optimistic exploration. We apply our method on a set of MuJoCo and VMAS continuous control tasks. Our experiments demonstrate that optimistic exploration significantly accelerates learning in environments with sparse rewards, action penalties, and difficult-to-explore regions. Furthermore, we provide insights into when optimism is beneficial and emphasize the critical role of model uncertainty in guiding exploration.
Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning
Continual learning, also known as lifelong learning or incremental learning, refers to the process by which a model learns from a stream of incoming data over time. A common problem in continual learning is the classification layer’s bias towards the most recent task. Traditionally, methods have relied on incorporating data from past tasks during training to mitigate this issue. However, the recent shift in continual learning to memory-free environments has rendered these approaches infeasible. In this study, we propose a solution focused on the testing phase. We first introduce a simple Out-of-Task Detection method, OTD, designed to accurately identify samples from past tasks during testing. Leveraging OTD, we then propose: (1) an Adaptive Retention mechanism for dynamically tuning the classifier layer on past task data; (2) an Adaptive Correction mechanism for revising predictions when the model classifies data from previous tasks into classes from the current task. We name our approach Adaptive Retention & Correction (ARC). While designed for memory-free environments, ARC also proves effective in memorybased settings. Extensive experiments show that our proposed method can be plugged in to virtually any existing continual learning approach without requiring any modifications to its training procedure. Specifically, when integrated with state-of-the-art approaches, ARC achieves an average performance increase of 2.7% and 2.6% on the CIFAR-100 and Imagenet-R datasets, respectively
Deep Learning · Generative Models and Autoencoders
Diffusion inversion is the problem of taking an image and a text prompt that describes it and finding a noise latent that would generate the exact same image. Most current deterministic inversion techniques operate by approximately solving an implicit equation and may converge slowly or yield poor reconstructed images. We formulate the problem by finding the roots of an implicit equation and devlop a method to solve it efficiently. Our solution is based on Newton-Raphson (NR), a well-known technique in numerical analysis. We show that a vanilla application of NR is computationally infeasible while naively transforming it to a computationally tractable alternative tends to converge to out-of-distribution solutions, resulting in poor reconstruction and editing. We therefore derive an efficient guided formulation that fastly converges and provides high-quality reconstructions and editing. We showcase our method on real image editing with three popular open-sourced diffusion models: Stable Diffusion, SDXL-Turbo, and Flux with different deterministic schedulers. Our solution, **Guided Newton-Raphson Inversion**, inverts an image within 0.4 sec (on an A100 GPU) for few-step models (SDXL-Turbo and Flux.1),opening the door for interactive image editing. We further show improved results in image interpolation and generation of rare objects.
Deep Learning · Generative Models and Autoencoders
Diffusion models excel in generative tasks, but aligning them with specific objectives while maintaining their versatility remains challenging. Existing fine-tuning methods often suffer from reward over-optimization, while approximate guidance approaches fail to optimize target rewards effectively. Addressing these limitations, we propose a training-free, test-time method based on Sequential Monte Carlo (SMC) to sample from the reward-aligned target distribution. Our approach, tailored for diffusion sampling and incorporating tempering techniques, achieves comparable or superior target rewards to fine-tuning methods while preserving diversity and cross-reward generalization. We demonstrate its effectiveness in single-reward optimization, multi-objective scenarios, and online black-box optimization. This work offers a robust solution for aligning diffusion models with diverse downstream objectives without compromising their general capabilities. Code is available at https://github.com/krafton-ai/DAS.
Deep Learning · Generative Models and Autoencoders
Diffusion language models offer unique benefits over autoregressive models due to their potential for parallelized generation and controllability, yet they lag in likelihood modeling and are limited to fixed-length generation. In this work, we introduce a class of block diffusion language models that interpolate between discrete denoising diffusion and autoregressive models. Block diffusion overcomes key limitations of both approaches by supporting flexible-length generation and faster inference with KV caching and parallel token sampling. We propose a recipe for building effective block diffusion models that includes an efficient training algorithm, estimators of gradient variance, and data-driven noise schedules to minimize the variance. Block diffusion sets a new state-of-the-art performance among diffusion models on language modeling benchmarks and enables generation of arbitrary-length sequences. We provide the code, along with the model weights and blog post on the project page: https://mariannearriola.github.io/bd3-lms
Traditional data influence estimation methods, like influence function, assume that learning algorithms are permutation-invariant with respect to training data. However, modern training paradigms—especially for foundation models using stochastic algorithms and non-convergent, multi-stage curricula—are sensitive to data ordering, thus violating this assumption. This mismatch renders influence functions inadequate for answering some critical questions in current machine learning: How can we differentiate the influence of the same data contributing at different stages of training? More generally, how can we capture the dependence of data influence on the optimization trajectory during training? To address this gap, we formalize the concept of \emph{trajectory-specific leave-one-out (LOO) influence}, which quantifies the impact of removing a data point from a specific iteration during training, accounting for the exact sequence of data encountered and the model's optimization trajectory. However, exactly evaluating the trajectory-specific LOO presents a significant computational challenge. To address this, we propose \emph{data value embedding}, a novel technique enabling efficient approximation of trajectory-specific LOO. Specifically, we compute a training data embedding that encapsulates the cumulative interactions between data and the evolving model parameters. The LOO can then be efficiently approximated through a simple dot-product between the data value embedding and the gradient of the given test data. As data value embedding captures training data ordering, it offers valuable insights into model training dynamics. In particular, we uncover distinct phases of data influence, revealing that data points in the early and late stages of training exert a greater impact on the final model. These insights translate into actionable strategies for managing the computational overhead of data selection by strategically timing the selection process, potentially opening new avenues in data curation research.
Physical systems with complex unsteady dynamics, such as fluid flows, are often poorly represented by a single mean solution. For many practical applications, it is crucial to access the full distribution of possible states, from which relevant statistics (e.g., RMS and two-point correlations) can be derived. Here, we propose a graph-based latent diffusion model that enables direct sampling of states from their equilibrium distribution, given a mesh discretization of the system and its physical parameters. This allows for the efficient computation of flow statistics without running long and expensive numerical simulations. The graph-based structure enables operations on unstructured meshes, which is critical for representing complex geometries with spatially localized high gradients, while latent-space diffusion modeling with a multi-scale GNN allows for efficient learning and inference of entire distributions of solutions. A key finding of our work is that the proposed networks can accurately learn full distributions even when trained on incomplete data from relatively short simulations. We apply this method to a range of fluid dynamics tasks, such as predicting pressure distributions on 3D wing models in turbulent flow, demonstrating both accuracy and computational efficiency in challenging scenarios. The ability to directly sample accurate solutions, and capturing their diversity from short ground-truth simulations, is highly promising for complex scientific modeling tasks.
Task arithmetic refers to editing the pre-trained model by adding a weighted sum of task vectors, each of which is the weight update from the pre-trained model to fine-tuned models for certain tasks. This approach recently gained attention as a computationally efficient inference method for model editing, e.g., multi-task learning, forgetting, and out-of-domain generalization capabilities. However, the theoretical understanding of why task vectors can execute various conceptual operations remains limited, due to the highly non-convexity of training Transformer-based models. To the best of our knowledge, this paper provides the first theoretical characterization of the generalization guarantees of task vector methods on nonlinear Transformers. We consider a conceptual learning setting, where each task is a binary classification problem based on a discriminative pattern. We theoretically prove the effectiveness of task addition in simultaneously learning a set of irrelevant or aligned tasks, as well as the success of task negation in unlearning one task from irrelevant or contradictory tasks. Moreover, we prove the proper selection of linear coefficients for task arithmetic to achieve guaranteed generalization to out-of-domain tasks. All of our theoretical results hold for both dense-weight parameters and their low-rank approximations. Although established in a conceptual setting, our theoretical findings were validated on a practical machine unlearning task using the large language model Phi-1.5 (1.3B).
Geometry Image Diffusion: Fast and Data-Efficient Text-to-3D with Image-Based Surface Representation
Deep Learning · Generative Models and Autoencoders
Generating high-quality 3D objects from textual descriptions remains a challenging problem due to high computational costs, the scarcity of 3D data, and the complexity of 3D representations. We introduce Geometry Image Diffusion (GIMDiffusion), a novel Text-to-3D model that utilizes geometry images to efficiently represent 3D shapes using 2D images, thereby avoiding the need for complex 3D-aware architectures. By integrating a Collaborative Control mechanism, we exploit the rich 2D priors of existing Text-to-Image models, such as Stable Diffusion, to achieve strong generalization despite limited 3D training data. This allows us to use only high-quality training data while retaining compatibility with guidance techniques such as IPAdapter. GIMDiffusion enables the generation of 3D assets at speeds comparable to current Text-to-Image models, without being restricted to manifold meshes during either training or inference. We simultaneously generate a UV unwrapping for the objects, consisting of semantically meaningful parts as well as internal structures, enhancing both usability and versatility.
Cascades and speculative decoding are two common approaches to improving language models' inference efficiency. Both approaches interleave two models, but via fundamentally distinct mechanisms: deferral rule that invokes the larger model only for “hard” inputs, while speculative decoding uses speculative execution to primarily invoke the larger model in parallel scoring mode. These mechanisms offer different benefits: empirically, cascades offer compelling cost-quality trade-offs, often even outperforming the large model; speculative cascades offer impressive speed-ups, while guaranteeing quality-neutrality. In this paper, we leverage the best of both these approaches by designing new speculative cascading techniques that implement their deferral rule through speculative execution. We characterize the optimal deferral rule for our speculative cascades, and employ a plug-in approximation to the optimal rule. Experiments with Gemma and T5 models on a range of language benchmarks show that our approach yields better cost quality trade-offs than cascading and speculative decoding baselines.
Reinforcement Learning · Online
Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be “short-sighted”, as they are typically trained on short snippets of imagined experiences. We argue that the primary challenge in open-world decision-making is improving the exploration efficiency across a vast state space, especially for tasks that demand consideration of long-horizon payoffs. In this paper, we present LS-Imagine, which extends the imagination horizon within a limited number of state transition steps, enabling the agent to explore behaviors that potentially lead to promising long-term feedback. The foundation of our approach is to build a $\textit{long short-term world model}$. To achieve this, we simulate goal-conditioned jumpy state transitions and compute corresponding affordance maps by zooming in on specific areas within single images. This facilitates the integration of direct long-term values into behavior learning. Our method demonstrates significant improvements over state-of-the-art techniques in MineDojo.
Knowledge distillation leverages a teacher model to improve the training of a student model. A persistent challenge is that a better teacher does not always yield a better student, to which a common mitigation is to use additional supervision from several “intermediate” teachers. One empirically validated variant of this principle is progressive distillation, where the student learns from successive intermediate checkpoints of the teacher. Using sparse parity as a sandbox, we identify an implicit curriculum as one mechanism through which progressive distillation accelerates the student’s learning. This curriculum is available only through the intermediate checkpoints but not the final converged one, and imparts both empirical acceleration and a provable sample complexity benefit to the student. We then extend our investigation to Transformers trained on probabilistic context-free grammars (PCFGs) and real-world pre-training datasets (Wikipedia and Books). Through probing the teacher model, we identify an analogous implicit curriculum where the model progressively learns features that capture longer context. Our theoretical and empirical findings on sparse parity, complemented by empirical observations on more complex tasks, highlight the benefit of progressive distillation via implicit curriculum across setups.
Reinforcement Learning · Deep RL
Self-supervised learning has the potential of lifting several of the key challenges in reinforcement learning today, such as exploration, representation learning, and reward design. Recent work (METRA) has effectively argued that moving away from mutual information and instead optimizing a certain Wasserstein distance is important for good performance. In this paper, we argue that the benefits seen in that paper can largely be explained within the existing framework of mutual information skill learning (MISL).Our analysis suggests a new MISL method (contrastive successor features) that retains the excellent performance of METRA with fewer moving parts, and highlights connections between skill learning, contrastive representation learning, and successor features. Finally, through careful ablation studies, we provide further insight into some of the key ingredients for both our method and METRA.
Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks
Reinforcement Learning · Everything Else
While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge.In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control.To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework.Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training.Our trained agent exhibits strong physical reasoning capabilities in 2D space, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent *tabula rasa*. This includes solving some environments that standard RL training completely fails at.We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further.