Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet
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Human pose estimation (HPE) underpins critical applications in healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. %Conventional anonymization techniques offer weak protection and are unquantifiable, while Differential Privacy (DP) provides formal guarantees but often results in steep performance costs.We introduce the first unified framework for differentially private 2D Human Pose Estimation (2D-HPE) that achieves strong privacy-utility trade-offs for structured visual prediction through complementary noise mitigation mechanisms. Our Feature-Projective DP integrates: (1) subspace projection that reduces noise variance by a factor k/p by restricting gradient updates to a k-principal subspace within the full p-dimensional parameter space, and (2) feature-level privacy, which selectively privatizes sensitive features while retaining public visual cues. Together these mechanisms yield a multiplicative utility gain under formal privacy constraints.%We further propose a feature-projective hybrid that combines both the mechanisms within a single post-processing framework.Extensive experiments on MPII and HumanART datasets across privacy budgets (\varepsilon \in \ 0.2, 0.4, 0.6, 0.8\ ), clipping thresholds (C \in \ 0.01, 0.1, 1.0\ ) and training strategies demonstrate consistent improvements over vanilla DP-SGD. At \varepsilon=0.8, our method achieves 82.61% PCKh@0.5, recovering 73% of the privacy induced performance gap. Cross-dataset evaluation on the HumanART confirms generalization (51.6 AP). Our study provides the first rigorous benchmark and a practical blueprint for privacy-preserving pose estimation in sensitive, real-world applications. Our source code will be made public on acceptance.
Protect to Adapt: Orthogonal Subspace Control with Ranked Negative-Prompt Curriculum for Few-Shot Action Recognition
PDF ↗Adapting Vision-Language Models (VLMs) to few-shot action recognition (FSAR) often trades accuracy for stability: task-specific gains can trigger catastrophic forgetting of domain-general knowledge and reduce inter-class margins. In few-shot episodes, each query is contrasted with only one positive class and a few negatives, so the text encoder sees limited prompt diversity and rarely observes hard counter-examples near decision boundaries. We propose Protect-to-Adapt (P2A), a parameter-efficient fine-tuning method with two complementary modules. Orthogonal Subspace Control (OSC) estimates a principal semantic subspace of the pre-trained backbone and constrains low-rank updates to its orthogonal complement, preserving domain-general semantics while allowing task-specific adaptation. Ranked Negative-prompt Curriculum (RNC) uses a large language model to generate verifier-filtered negative prompts with increasing difficulty. These class-specific hard counter-examples enlarge margins and sharpen decision boundaries under few-shot conditions. With only 2% of backbone parameters trainable, P2A achieves state-of-the-art performance on five FSAR benchmarks and substantially reduces catastrophic forgetting in a cross-dataset continual-learning setting where the model is adapted sequentially to multiple video datasets without replay.
Adaptive 3D Perception for Small Aerial Targets Under Sparse Sampling via Reinforcement Learning
PDF ↗Detecting small aerial targets (SATs) in long-range LiDAR is challenging because motion causes extreme variations in point density, breaking fixed-voxel and static-threshold assumptions in standard 3D detection and tracking. To address the challenges, we introduce A3PRL, an RL-driven adaptive perception framework that closes the loop between LiDAR sensing and tracking. A3PRL uses a sparsity-aware proposal stage with Temporal Dispersion Signatures and velocity-change cues, and a lightweight 5D policy that jointly adjusts voxel resolution, detection sensitivity, and association gating from label-free statistics of sparsity, foreground acceptance, and track stability. The policy is trained with privileged ground-truth trajectories to optimize a reward balancing geometric accuracy, temporal stability, and regularized acceptance, but runs fully label-free at test time. On the public MMAUD benchmark, training on V1 and evaluating on unseen V2/V3, A3PRL reduces 3D localization error by about 19% over its non-RL counterpart and consistently outperforms LiDAR-only and multimodal baselines under both day and night conditions. The same policy is able to transfer to other SAT datasets with heterogeneous scan patterns, maintaining accurate and stable trajectories.
Change detection (CD) is a fundamental task for monitoring and analysing land cover dynamics. While recent high performance models and high quality datasets have significantly advanced the field, a critical limitation persists. Current models typically acquire limited knowledge from single-type annotated data and cannot concurrently leverage diverse binary change detection (BCD) and semantic change detection (SCD) datasets. This constraint leads to poor generalisation and limited versatility. The recent advancements in Multimodal Large Language Models (MLLMs) introduce new possibilities for a unified CD framework. We leverage the language priors and unification capabilities of MLLMs to develop UniChange, the first MLLM-based unified change detection model. UniChange integrates generative language abilities with specialised CD functionalities. We introduce three special tokens: [T1], [T2], and [CHANGE], utilising their embeddings as the key to query variations. This approach successfully accommodates both BCD and SCD tasks. Furthermore, UniChange utilises text prompts to guide the identification of change categories, eliminating the reliance on predefined classification heads. This design allows UniChange to effectively acquire knowledge from multi-source datasets, even when their class definitions conflict. Experiments on four public benchmarks (WHU-CD, S2Looking, LEVIR-CD+, and SECOND) demonstrate SOTA performance, achieving IoU scores of 90.41, 53.04, 78.87, and 57.62, respectively, surpassing all previous methods. The code is available at https://github.com/NKU-HLT/UniChange.
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of inter- mediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a bench- mark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatio-temporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and when to look yields substantial improvements in performance.
Embodied navigation stands as a foundation pillar within the pursuit of embodied intelligence. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task settings/objectives and modalities, making datasets and methods designed individually. In this work, we take steps toward generalist navigation, which can follow free-form instructions that include arbitrary compounds of modality and capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench is constructed via a designed automatic annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GRPO, and Online RL stages. Each stage contains designed learning policies and rewards. Specifically, inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer, we design TBA-SFT and Nav-GRPO to achieve thinking-before-action for embodied navigation, improving model's reasoning ability toward generalists. TBA-SFT utilizes the TBA-CoT dataset to fine-tune the model, and then we leverage Nav-GRPO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with the previous methods.
Depth in the real world is rarely singular. Transmissive materials create layered ambiguities that confound conventional perception systems. Existing models remain passive; conventional approaches typically estimate static depth maps anchored to the nearest surface, and even recent multi-head extensions suffer from a representational bottleneck due to fixed feature representations. This stands in contrast to human vision, which actively shifts focus to perceive a desired depth. We introduce DepthFocus, a steerable Vision Transformer that redefines stereo depth estimation as condition-aware control. Instead of extracting fixed features, our model dynamically modulates its computation based on a physical reference depth, integrating dual conditional mechanisms to selectively perceive geometry aligned with the desired focus. Leveraging a newly curated large-scale synthetic dataset, DepthFocus achieves state-of-the-art results across all evaluated benchmarks, including both standard single-layer and complex multi-layered scenarios. While maintaining high precision in opaque regions, our approach effectively resolves depth ambiguities in transparent and reflective scenes by selectively reconstructing geometry at a target distance. This capability enables robust, intent-driven perception that significantly outperforms existing multi-layer methods, marking a substantial step toward active 3D perception. \noindent Project page: \href https://junhong-3dv.github.io/depthfocus-project/ this https URL .
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
RealAppiance: Let High-fidelity Appliance Assets Controllable and Workable as Aligned Real Manauls
PDF ↗Existing appliance assets suffer from poor rendering, incomplete mechanisms, and misalignment with manuals, leading to simulation-reality gaps that hinder appliance manipulation development. In this work, we introduce the RealAppliance dataset, comprising 100 high-fidelity appliances with complete physical, electronic mechanisms, and program logic aligned with their manuals. Based on these assets, we propose the RealAppliance-Bench benchmark, which evaluates multimodal large language models and embodied manipulation planning models across key tasks in appliance manipulation planning: manual page retrieval, appliance part grounding, open-loop manipulation planning, and closed-loop planning adjustment. Our analysis of model performances on RealAppliance-Bench provides insights for advancing appliance manipulation research
Panoramic imagery offers a full 360^\circ field of view and is increasingly common in consumer devices. However, it introduces non-pinhole distortions that challenge joint pose estimation and 3D reconstruction. Existing feed-forward models, built for perspective cameras, generalize poorly to this setting. We propose PanoVGGT, a permutation-equivariant Transformer framework that jointly predicts camera poses, depth maps, and 3D point clouds from one or multiple panoramas in a single forward pass. The model incorporates spherical-aware positional embeddings and a panorama-specific three-axis SO(3) rotation augmentation, enabling effective geometric reasoning in the spherical domain. To resolve inherent global-frame ambiguity, we further introduce a stochastic anchoring strategy during training. In addition, we contribute PanoCity, a large-scale outdoor panoramic dataset with dense depth and 6-DoF pose annotations. Extensive experiments on PanoCity and standard benchmarks demonstrate that PanoVGGT achieves competitive accuracy, strong robustness, and improved cross-domain generalization. Code and dataset will be released.
Precise and controllable image editing remains a significant challenge. Current methods often rely on text prompts, but achieving accurate spatial localization solely through descriptions is inherently difficult. Mask-based approaches, though offering better control, typically require overly precise user annotations, thus increasing user burden and leading to unnatural results. To bridge this gap, we introduce the **I**nteractive **I**nstruction-based **I**mage **E**diting (I^3E) task, which generates high-quality edits from a more intuitive combination: concise text instructions and imprecise spatial guidance. To address the critical lack of suitable data, we propose an efficient pipeline to generate Inter-Edit, a new million-scale training dataset that simulates realistic user masks---not strictly segment-aligned. We also present a comprehensive benchmark, featuring a meticulously human-annotated test set that captures diverse, localization-dependent editing scenarios and realistic user interaction patterns. To evaluate this task, we introduce a new suite of position-aware metrics that strongly correlate with human perceptual judgments. Finally, we develop three baseline models trained on Inter-Edit. Extensive experiments demonstrate that our methods significantly enhance I_3E performance, achieving substantial improvements in localization and edit quality, and outperforming existing state-of-the-art models. The Inter-Edit dataset and all related code are publicly available at https://github.com/Delong-liu-bupt/Inter-Edit.
Metric Cross-View Geo-Localization (MCVGL) aims to estimate the 3-DoF camera pose (position and heading) by matching ground and satellite images. In this work, instead of pinhole and satellite images, we study robust MCVGL using holistic panoramas and OpenStreetMap (OSM). To this end, we establish a large-scale MCVGL benchmark dataset, CV-RHO, with over 2.7M images under different weather and lighting conditions, as well as sensor noise. Furthermore, we propose a model termed RHO with a two-branch Pin-Pan architecture for accurate visual localization. A Split-Undistort-Merge (SUM) module is introduced to address the panoramic distortion, and a Position-Orientation Fusion (POF) mechanism is designed to enhance the localization accuracy. Extensive experiments prove the value of our CV-RHO dataset and the effectiveness of the RHO model, with a significant performance gain up to 20% compared with the state-of-the-art baselines. Project page: https://github.com/InSAI-Lab/RHO.
Thermal is Always Wild: Characterizing and Addressing Challenges in Thermal-Only Novel View Synthesis
PDF ↗Thermal cameras provide reliable visibility in darkness and adverse conditions, but thermal imagery remains significantly harder to use for novel view synthesis (NVS) than visible-light images. This difficulty stems primarily from two characteristics of affordable thermal sensors. First, thermal images have extremely low dynamic range, which weakens appearance cues and limits the gradients available for optimization. Second, thermal data exhibit rapid frame-to-frame photometric fluctuations together with slow radiometric drift, both of which destabilize correspondence estimation and create high-frequency floater artifacts during view synthesis, particularly when no RGB guidance (beyond camera pose) is available. Guided by these observations, we introduce a lightweight preprocessing and splatting pipeline that expands usable dynamic range and stabilizes per-frame photometry. Our approach achieves state-of-the-art performance across thermal-only NVS benchmarks, without requiring any dataset-specific tuning.
We present MetaSpectra+, a compact multifunctional camera that supports two operating modes: (1) snapshot HDR + hyperspectral or (2) snapshot polarization + hyperspectral imaging. It utilizes a novel metasurface-refractive assembly that splits the incident beam into multiple channels and independently controls each channel's dispersion, exposure, and polarization. Unlike prior multifunctional metasurface imagers restricted to narrow (10--100 nm) bands, MetaSpectra+ operates over nearly the entire visible spectrum (250 nm). Relative to snapshot hyperspectral imagers, it achieves the shortest total track length and the highest reconstruction accuracy on benchmark datasets. The demonstrated prototype reconstructs high-quality hyperspectral datacubes and either an HDR image or two orthogonal polarization channels from a snapshot measurement.
3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects
PDF ↗Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms--including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.
Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning
PDF ↗Vision-Language Models (VLMs) often struggle with robust 3D spatial reasoning. Prevailing methods that rely on fine-tuning with 3D visual question-answering (VQA) datasets may overfit dataset-specific biases, while integrating specialized 3D visual encoders is often inflexible and cumbersome. In this paper, we argue that genuine spatial understanding should emerge from learning fundamental geometric priors, not only from high-level VQA supervision. We propose GASP (Geometric-Aware Spatial Priors), a framework that injects these priors directly into the LLM's transformer layers. GASP employs a small correspondence head, applied as a deep supervision signal across all layers, and is trained with a dual objective leveraging ground-truth geometry from large-scale video scenes: a contrastive loss on ground-truth point correspondences enforces 2D view-invariance, while a depth consistency supervision resolves 3D geometric ambiguities. Our analysis first provides a diagnostic showing that standard VLMs' internal correspondence matching accuracy is very low (often below 5%). We then demonstrate that our training substantially improves this behavior, boosting peak layer-wise correspondence to over 70% and maintaining over 85% temporal robustness while baselines remain below 5%. These internal improvements translate to significant gains on downstream spatial benchmarks---including +18.2% on All-Angles Bench and +29.0% on VSI-Bench---all without training on any 3D VQA data. Our findings indicate that learning from fundamental geometric priors is a promising and generalizable pathway towards VLMs with more reliable 3D spatial reasoning.
Regulating Rather than Constraining: Adaptive Guidance for Complex Spectral Reconstruction in Pansharpening
PDF ↗In remote sensing pansharpening, spectrally mixed regions, where the spectral interactions among adjacent land covers lead to highly inconsistent reconstruction patterns, remain the most challenging areas. Due to the complex spatial distribution and heterogeneous spectral characteristics of ground objects, existing methods relying on rigid architectures and physical constraints struggle to learn generalized reconstruction patterns from limited spectral mixing samples, resulting in unstable generalization. To address this limitation, we propose an architecture-agnostic regularization-guided mechanism that adaptively directs the model to focus on learning reliable reconstruction priors for challenging regions. Specifically, we introduce a simple data-level transformation, MixShuffle, which performs random convex combinations across spatial positions and spectral channels to generate training data with richer spatial structures and stronger spectral mixing. In parallel, we propose a hierarchical attention weighting mechanism, a loss-level gradient reallocation strategy at the sample, channel, and pixel levels, enabling the model to emphasize structurally complex regions. Extensive experiments on multiple benchmark datasets (WV3, GF2, QB) and across various network architectures demonstrate the strong generality and effectiveness of the proposed strategies, achieving state-of-the-art performance when integrated into DANet. Our code is available at https://github.com/Geo-Tell/DANet.
Cross-View Object Geo-Localization (CVOGL) aims to locate an object of interest in a query image within a corresponding satellite image. Existing methods typically assume that the query image contains only a single object, which does not align with the complex, multi-object geo-localization requirements in real-world applications, making them unsuitable for practical scenarios. To bridge the gap between the realistic setting and existing task, we propose a new task, called Cross-View Multi-Object Geo-Localization (CVMOGL). To advance the CVMOGL task, we first construct a benchmark, CMLocation, which includes two datasets: CMLocation-V1 and CMLocation-V2. Furthermore, we propose a novel cross-view multi-object geo-localization method, MOGeo, and benchmark it against existing state-of-the-art methods. Extensive experiments are conducted under various application scenarios to validate the effectiveness of our method. The results demonstrate that cross-view object geo-localization in the more realistic setting remains a challenging problem, encouraging further research in this area. Our dataset and code will be released at \texttt https://github.com/LV-BO001/MOGeo .
Current football imitation research primarily aims to optimize reward-based objectives, such as goals scored or win rate proxies, paying less attention to accurately replicating real-world team tactical behaviors. We introduce TacSIm, a large-scale dataset and benchmark for Tactical Style Imitation in football. TacSIm imitates the acitons of all 11 players in one team in the given broadcast footage of Premier League matches under a single broadcast view. Under a offensive or defensive broadcast footage, TacSIm projects the beginning positions and actions of all 22 players from both sides onto a standard pitch coordinate system. TacSIm offers an explicit style imitation task and evaluation protocols. Tactics style imitation is measured by using spatial occupancy similarity and movement vector similarity in defined time, supporting the evaluation of spatial and temporal similarities for one team. We run multiple baseline methods in a unified virtual environment to generate full-team behaviors, enabling both quantitative and visual assessment of tactical coordination. By using unified data and metrics from broadcast to simulation, TacSIm establishes a rigorous benchmark for measuring and modeling style-aligned tactical imitation task in football. The dataset and benchmark are available at TacSIm.