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2,942篇论文匹配“Robotics”
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Theory · Reinforcement Learning and Planning

Mael Macuglia, Paul Friedrich, Giorgia Ramponi

Deploying reinforcement learning (RL) in robotics, industry, and health care is blocked by two obstacles: the difficulty of specifying accurate rewards and the risk of unsafe, data-hungry exploration. We address this by proposing a two-stage framework that first learns a safe initial policy from a reward-free dataset of expert demonstrations, then fine-tunes it online using preference-based human feedback. We provide the first principled analysis of this offline-to-online approach and introduce BRIDGE, a unified algorithm that integrates both signals via an uncertainty-weighted objective. We derive regret bounds that shrink with the number of offline demonstrations, explicitly connecting the quantity of offline data to online sample efficiency. We validate BRIDGE in discrete and continuous control MuJoCo environments, showing it achieves lower regret than both standalone behavioral cloning and online preference-based RL. Our work establishes a theoretical foundation for designing more sample-efficient interactive agents.

Reinforcement Learning · Deep RL

Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen

Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two techniques: i) experience rehearsal and ii) execution guidance. With these modifications, the non-curated offline data substantially improves RL's sample efficiency. Under limited sample budgets, our method achieves nearly twice the aggregate score of learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.

Applications · Robotics

Weidong Huang, Zhehan Li, Hangxin Liu, Biao Hou, Yao Su, Jingwen Zhang

Reinforcement learning (RL) is widely used for humanoid control, with on-policy methods such as Proximal Policy Optimization (PPO) enabling robust training via large-scale parallel simulation and, in some cases, zero-shot deployment to real robots. However, the low sample efficiency of on-policy algorithms limits safe adaptation to new environments. Although off-policy RL and model-based RL have shown improved sample efficiency, the gap between large-scale pretraining and efficient finetuning on humanoids still exists. In this paper, we find that off-policy Soft Actor-Critic (SAC), with large-batch update and a high Update-To-Data (UTD) ratio, reliably supports large-scale pretraining of humanoid locomotion policies, achieving zero-shot deployment on real robots. For adaptation, we demonstrate that these SAC-pretrained policies can be finetuned in new environments and out-of-distribution tasks using model-based methods. Data collection in the new environment executes a deterministic policy while stochastic exploration is instead confined to a physics-informed world model. This separation mitigates the risks of random exploration during adaptation while preserving exploratory coverage for improvement. Overall, the approach couples the wall-clock efficiency of large-scale simulation during pretraining with the sample efficiency of model-based learning during fine-tuning. Code and videos: https://lift-humanoid.github.io

Applications · Robotics

Pei Lin, Yuzhe Huang, Wanlin Li, Chenxi Xiao, Ziyuan Jiao

Non-prehensile manipulation offers a robust alternative to traditional pick-and-place methods for object repositioning. However, learning such skills with dexterous, multi-fingered hands remains largely unexplored, leaving their potential for stable and efficient manipulation underutilized. Progress has been limited by the lack of large-scale, contact-aware non-prehensile datasets for dexterous hands and the absence of wrist–finger control policies. To bridge these gaps, we present DexMove, a tactile-guided non-prehensile manipulation framework for dexterous hands. DexMove combines a scalable simulation pipeline that generates physically plausible wrist–finger trajectories with a wearable device, which captures multi-finger contact data from human demonstrations using vision-based tactile sensors. Using these data, we train a flow-based policy that enables real-time, synergistic wrist–finger control for robust non-prehensile manipulation of diverse tabletop objects. In real-world experiments, DexMove successfully manipulated six objects of varying shapes and materials, achieving a 77.8\% success rate. Our method outperforms ablated baselines by 36.6\% and improves efficiency by nearly 300\%. Furthermore, the learned policy generalizes to language-conditioned, long-horizon tasks such as object sorting and desktop tidying.

Reinforcement Learning · Deep RL

Martin Schuck, Sherif Samy, Angela Schoellig

Many robotic control tasks require policies to act on orientations, yet the geometry of SO(3) makes this nontrivial. Because SO(3) admits no global, smooth, minimal parameterization, common representations such as Euler angles, quaternions, rotation matrices, and Lie algebra coordinates introduce distinct constraints and failure modes. While these trade-offs are well studied for supervised learning, their implications for actions in reinforcement learning remain unclear. We systematically evaluate SO(3) action representations across three standard continuous control algorithms, PPO, SAC, and TD3, under dense and sparse rewards. We compare how representations shape exploration, interact with entropy regularization, and affect training stability through empirical studies and analyze the implications of different projections for obtaining valid rotations from Euclidean network outputs. Across a suite of robotics benchmarks, we quantify the practical impact of these choices and distill simple, implementation-ready guidelines for selecting and using rotation actions. Our results highlight that representation-induced geometry strongly influences exploration and optimization and show that representing actions as tangent vectors in the local frame yields the most reliable results across algorithms. The project webpage and code are available at amacati.github.io/so3_primer.

Xinda Xue, Junjun Hu, Minghua Luo, Shichao Xie, Jintao Chen, Zixun Xie, Quan Kuichen, Wei Guo, Zedong Chu, Mu Xu 等

Embodied navigation is a foundational challenge for intelligent robots, demanding the ability to comprehend visual environments, follow natural language instructions, and explore autonomously. However, existing models struggle to provide a unified solution across heterogeneous navigation paradigms, often yielding low success rates and limited generalization. We present OmniNav, a unified framework that handles instruct-goal, object-goal, point-goal navigation, and frontier-based exploration within a single architecture. First, we introduce a lightweight, low-latency policy that predicts continuous-space waypoints (coordinates and orientations) with high accuracy, outperforming action-chunk methods in precision and supporting real-world deployment with control frequencies up to 5 Hz. Second, at the architectural level, OmniNav proposes a fast-slow system design: a fast module performs waypoint generation from relatively short-horizon visual context and subtasks, while a slow module conducts deliberative planning using long-horizon observations and candidate frontiers to select the next subgoal and subtask. This collaboration improves path efficiency and maintains trajectory coherence in exploration and memory-intensive settings. Notably, we find that the primary bottleneck lies not in navigation policy learning per se, but in robust understanding of general instructions and objects. To enhance generalization, we incorporate large-scale general-purpose training datasets including those used for image captioning and referring/grounding into a joint multi-task regimen, which substantially boosts success rates and robustness. Extensive experiments demonstrate state-of-the-art performance across diverse navigation benchmarks, and real-world deployment further validates the approach. OmniNav offers practical insights for embodied navigation and points to a scalable path toward versatile, highly generalizable robotic intelligence.

Reinforcement Learning · Planning

Xiaoyuan Cheng, Yiming Yang, Wei Jiang, Chenyang Yuan, Zhuo Sun, Yukun Hu

This paper studies how to achieve accurate modeling and effective control in stochastic nonlinear dynamics with multiple interacting objects. However, non-uniform interactions and random topologies make this task challenging. We address these challenges by proposing Graph Controllable Embeddings (GCE), a general framework to learn stochastic multi-object dynamics for linear control. Specifically, GCE is built on Hilbert space embeddings, allowing direct embedding of probability distributions of controlled stochastic dynamics into a reproducing kernel Hilbert space (RKHS), which enables linear operations in its RKHS while retaining nonlinear expressiveness. We provide theoretical guarantees on the existence, convergence, and applicability of GCE. Notably, a mean field approximation technique is adopted to efficiently capture inter-object dependencies and achieves provably low sample complexity. By integrating graph neural networks, we construct data-dependent kernel features which are capable of adapting to dynamic interaction patterns and generalizing to even unseen topologies with only limited training instances. GCE scales seamlessly to multi-object systems of varying sizes and topologies. Leveraging the linearity of Hilbert spaces, GCE also supports simple yet effective control algorithms for synthesizing optimal sequences. Experiments on physical systems, robotics, and power grids validate GCE and demonstrate consistent performance improvement over various competitive embedding methods in both in-distribution and few-shot tests.

Reinforcement Learning · Batch/Offline

Haruki Abe, Takayuki Osa, YUSUKE Mukuta, Tatsuya Harada

Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods. Project page: https://haruki-abe.github.io/cross_embodiment_offline_rl_website

Applications · Robotics

David Klee, Boce Hu, Andrew Cole, Heng Tian, Dian Wang, Robert Platt, Robin Walters

Recent work has shown that equivariant policy networks can achieve strong performance on robot manipulation tasks with limited human demonstrations. However, existing equivariant methods typically require structured inputs, such as 3D point clouds or top-down camera views, which prevents their use in low-cost setups or dynamic environments. In this work, we propose the first $\mathrm{SE}(3)$-equivariant policy learning framework that operates with only RGB image observations. The key insight is to treat image-based data as collections of rays that, unlike 2D pixels, transform under 3D roto-translations. Extensive experiments in both simulation with diverse robot configurations and real-world settings demonstrate that our method consistently surpasses strong baselines in both performance and efficiency.

Applications · Robotics

Xinyan Chen, Qinchun Li, Ruiqin Ma, Jiaqi Bai, Li Yi, Jianfei Yang

Accurate material identification plays a crucial role in embodied AI systems, enabling a wide range of applications. However, current vision-based solutions are limited by the inherent constraints of optical sensors, while radio-frequency (RF) approaches, which can reveal intrinsic material properties, have received growing attention. Despite this progress, RF-based material identification remains hindered by the lack of large-scale public datasets and the limited benchmarking of learning-based approaches. In this work, we present RF-MatID, the first open-source, large-scale, wide-band, and geometry-diverse RF dataset for fine-grained material identification. RF-MatID includes 16 fine-grained categories grouped into 5 superclasses, spanning a broad frequency range from 4 to 43.5 GHz, and comprises 142k samples in both frequency- and time-domain representations. The dataset systematically incorporates controlled geometry perturbations, including variations in incidence angle and stand-off distance. We further establish a multi-setting, multi-protocol benchmark by evaluating state-of-the-art deep learning models, assessing both in-distribution performance and out-of-distribution robustness under cross-angle and cross-distance shifts. The 5 frequency-allocation protocols enable systematic frequency- and region-level analysis, thereby facilitating real-world deployment. RF-MatID aims to enable reproducible research, accelerate algorithmic advancement, foster cross-domain robustness, and support the development of real-world application in RF-based material identification.

Applications · Robotics

JIAYI CHEN, Wenxuan Song, Pengxiang Ding, Ziyang Zhou, Han Zhao, Barrett Tang, Donglin Wang, Haoang Li

Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and execute corresponding actions as an embodied agent. Recent advancements have integrated future images into the understanding-action loop, enabling foresight-driven policies that reduce abstract action prediction to a more tractable inverse kinematics problem. However, existing models either rely on external experts for modality unification or treat image generation and action prediction as separate processes, limiting the benefits of direct synergy between these tasks. In this work, we propose Unified Diffusion VLAs, which tightly couple understanding, generation, and action in a mutually reinforcing manner. Our method optimizes the generation of actions and images jointly through a synchronous denoising diffusion process, where action tokens progressively attend to future image tokens. This iterative refinement enables actions to evolve from initialization with sufficient visual guidance, ensuring precise action execution. We introduce a hybrid attention mechanism and the Joint Discrete Denoising Diffusion Process (JD3P), which integrates multiple modalities into a unified trajectory. We also propose a two-stage training pipeline and several inference-time techniques that optimize performance and efficiency. Our approach achieves state-of-the-art performance on benchmarks such as CALVIN, LIBERO, and SimplerEnv, and we demonstrate its effectiveness through ablation studies and real-world evaluations.

Computer Vision · 3D Rendering & Reconstruction

Haithem Turki, Qi Wu, Xin Kang, Janick Martinez Esturo, Shengyu Huang, Ruilong Li, Zan Gojcic, Riccardo de Lutio

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators to test scenarios beyond those that can be safely or exhaustively collected in the real-world. Existing neural rendering methods based on NeRF and 3DGS hold promise but suffer from low rendering speeds or can only render pinhole camera models, hindering their suitability to applications that commonly require high-distortion lenses and LiDAR data. Multi-sensor simulation poses additional challenges as existing methods handle cross-sensor inconsistencies by favoring the quality of one modality at the expense of others. To overcome these limitations, we propose SimULi, the first method capable of rendering arbitrary camera models and LiDAR data in real-time. Our method extends 3DGUT, which natively supports complex camera models, with LiDAR support, via an automated tiling strategy for arbitrary spinning LiDAR models and ray-based culling. To address cross-sensor inconsistencies, we design a factorized 3D Gaussian representation and anchoring strategy that reduces mean camera and depth error by up to 40% compared to existing methods. SimULi renders 10-20$\times$ faster than ray tracing approaches and 1.5-14$\times$ faster than prior rasterization-based work (and handles a wider range of camera models). When evaluated on two widely benchmarked autonomous driving datasets, SimULi matches or exceeds the fidelity of existing state-of-the-art methods across numerous camera and LiDAR metrics.

Optimization · Sampling and Optimization

Joao Carvalho, Jan Peters

Sampling-based model predictive control (MPC) offers strong performance in nonlinear and contact-rich robotic tasks, yet often suffers from poor exploration due to locally greedy sampling schemes. We propose \emph{Model Tensor Planning} (MTP), a novel sampling-based MPC framework that introduces high-entropy control trajectory generation through structured tensor sampling. By sampling over randomized multipartite graphs and interpolating control trajectories with B-splines and Akima splines, MTP ensures smooth and globally diverse control candidates. We further propose a simple $\beta$-mixing strategy that blends local exploitative and global exploratory samples within the modified Cross-Entropy Method (CEM) update, balancing control refinement and exploration. Theoretically, we show that MTP achieves asymptotic path coverage and maximum entropy in the control trajectory space in the limit of infinite tensor depth and width. Our implementation is fully vectorized using JAX and compatible with MuJoCo XLA, supporting \emph{Just-in-time} (JIT) compilation and batched rollouts for real-time control with online domain randomization. Through experiments on various challenging robotic tasks, ranging from dexterous in-hand manipulation to humanoid locomotion, we demonstrate that MTP outperforms standard MPC and evolutionary strategy baselines in task success and control robustness. Design and sensitivity ablations confirm the effectiveness of MTP’s tensor sampling structure, spline interpolation choices, and mixing strategy. Altogether, MTP offers a scalable framework for robust exploration in model-based planning and control.

Applications · Robotics

Utkarsh Mishra, David He, Yongxin Chen, Danfei Xu

Generative models have emerged as powerful tools for planning, with compositional approaches offering particular promise for modeling long-horizon task distributions by composing together local, modular generative models. This compositional paradigm spans diverse domains, from multi-step manipulation planning to panoramic image synthesis to long video generation. However, compositional generative models face a critical challenge: when local distributions are multimodal, existing composition methods average incompatible modes, producing plans that are neither locally feasible nor globally coherent. We propose Compositional Diffusion with Guided Search (CDGS), which addresses this \emph{mode averaging} problem by embedding search directly within the diffusion denoising process. Our method explores diverse combinations of local modes through population-based sampling, prunes infeasible candidates using likelihood-based filtering, and enforces global consistency through iterative resampling between overlapping segments. CDGS matches oracle performance on seven robot manipulation tasks, outperforming baselines that lack compositionality or require long-horizon training data. The approach generalizes across domains, enabling coherent text-guided panoramic images and long videos through effective local-to-global message passing. More details: https://cdgsearch.github.io/

Chaoyi Pan, Giridharan Anantharaman, Nai-Chieh Huang, Claire Jin, Daniel Pfrommer, Chenyang Yuan, Frank Permenter, Guannan Qu, Nicholas Boffi, Guanya Shi 等

Generative models, like flows and diffusions, have recently emerged as popular and efficacious policy parameterizations in robotics. There has been much speculation as to the factors underlying their successes, ranging from capturing multimodal action distributions to expressing more complex behaviors. In this work, we perform a comprehensive evaluation of popular generative control policies (GCPs) on common behavior cloning (BC) benchmarks. We find that GCPs do not owe their success to their ability to capture multimodality or to express more complex observation-to-action mappings. Instead, we find that their advantage stems from iterative computation, provided that intermediate steps are supervised during training and this supervision is paired with a suitable level of stochasticity. As a validation of our findings, we show that a minimal iterative policy (MIP), a lightweight two-step regression-based policy, essentially matches the performance of flow GCPs. Our results suggest that the distribution-fitting component of GCPs is less salient than commonly believed and point toward new design spaces focusing solely on control performance. Videos and supplementary materials are available at https://anonymous.4open.science/w/mip-anonymous/.

Applications · Robotics

LinFeng Li, Jian Zhao, Yuan Xie, Xin Tan, Xuelong Li

The dominant paradigm for training Large Vision-Language Models (LVLMs) in navigation relies on imitating expert trajectories. This approach reduces the complex navigation task to a sequence-to-sequence replication of a single correct path, fundamentally limiting the agent's ability to explore and generalize. In this work, we argue for and introduce a new paradigm: a shift from Path Imitation to Decision Understanding. The goal of this paradigm is to build agents that do not just follow, but truly understand how to navigate. We materialize this through two core contributions: first, we introduce Compass-Data-22k, a novel 22k-trajectory dataset.Its Reinforcement Fine-Tuning (RFT) subset provides a panoramic view of the decision landscape by annotating all feasible actions with A* geodesic distances. Second, we design a novel gap-aware hybrid reward function that dynamically adapts its feedback to decision certainty, shifting between decisive signals for optimal actions and nuanced scores to encourage exploration. Integrated into an SFT-then-RFT recipe, our CompassNav agent is trained not to memorize static routes, but to develop an internal ``compass'' that constantly intuits the direction to the goal by evaluating the relative quality of all possible moves. This approach enables our 7B agent to set a new state-of-the-art on Goal navigation benchmarks, outperforming even larger proprietary models, and achieve robust real-world goal navigation on a physical robot.

Theory · Probabilistic Methods

Matthew Zhang, Jihao Andreas Lin, Krzysztof Choromanski, Adrian Weller, Richard E Turner, Isaac Reid

We study the application of graph random features (GRFs) – a recently-introduced stochastic estimator of graph node kernels – to scalable Gaussian processes on discrete input spaces. We prove that (under mild assumptions) Bayesian inference with GRFs enjoys $\mathcal{O}(N^{3/2})$ time complexity with respect to the number of nodes $N$, with probabilistic accuracy guarantees. In contrast, exact kernels generally incur $\mathcal{O}(N^{3})$. Wall-clock speedups and memory savings unlock Bayesian optimisation with over 1M graph nodes on a single computer chip, whilst preserving competitive performance.

Applications · Robotics

Shiying Duan, Pei Ren, Nanxiang Jiang, Zhengping Che, Jian Tang, Zhaoxin Fan, Yifan Sun, wenjun wu

Dual-arm robots play a crucial role in improving efficiency and flexibility in complex multitasking scenarios. While existing methods have achieved promising results in task planning, they often fail to fully optimize task parallelism, limiting the potential of dual-arm collaboration. To address this issue, we propose RoboPARA, a novel large language model (LLM)-driven framework for dual-arm task parallelism planning. RoboPARA employs a two-stage process: (1) Dependency Graph-based Planning Candidates Generation, which constructs directed acyclic graphs (DAGs) to model task dependencies and eliminate redundancy, and (2) Graph Re-Traversal-based Dual-Arm Parallel Planning, which optimizes DAG traversal to maximize parallelism while maintaining task coherence. In addition, we introduce the Cross-Scenario Dual-Arm Parallel Task dataset (X-DAPT dataset), the first dataset specifically designed to evaluate dual-arm task parallelism across diverse scenarios and difficulty levels. Extensive experiments demonstrate that RoboPARA significantly outperforms existing planning methods, achieving higher efficiency and reliability, particularly in complex task combinations.Our code is publicly available at https://github.com/AiDuanshiying/RoboPARA.

Reinforcement Learning · Deep RL

Claas Voelcker, Axel Brunnbauer, Marcel Hussing, Michal Nauman, Pieter Abbeel, Radu Grosu, ERIC EATON, Amir-massoud Farahmand, Igor Gilitschenski

Score-function based methods for policy learning, such as REINFORCE and PPO, have delivered strong results in game-playing and robotics, yet their high variance often undermines training stability. Improving a policy through state-action value functions, for example by differentiating Q with regard to the policy, alleviates the variance issues. However, this requires an accurate action-conditioned value function, which is notoriously hard to learn without relying on replay buffers for reusing past off-policy data. We present Relative Entropy Pathwise Policy Optimization, an algorithm that trains Q-value models purely from on-policy trajectories, unlocking the use of Q function derivatives to compute policy updates in the context of on-policy learning. We show how to combine stochastic policies for exploration with constrained updates for stable training, and evaluate important architectural components that stabilize value function learning. This results in an efficient on-policy algorithm that combines the stability of Q-based policy gradients with the simplicity and minimal memory footprint of standard on-policy learning. Compared to state-of-the-art on two standard GPU-parallelized benchmarks, REPPO provides strong empirical performance at superior sample efficiency, wall-clock time, memory footprint, and hyperparameter robustness.

Applications · Robotics

Gaole Dai, Shiqi Jiang, Ting Cao, Yuqing Yang, Yuanchun Li, Rui Tan, Mo Li, Lili Qiu

Reward is critical to the evaluation and training of large language models (LLMs). However, existing rule-based or model-based reward methods struggle to generalize to GUI agents, where access to ground-truth trajectories or application databases is often unavailable, and static trajectory-based LLM-as-a-Judge approaches suffer from limited accuracy. To address these challenges, we propose ProRe, a proactive reward system that leverages a general-purpose reasoner and domain-specific evaluator agents (actors). The reasoner schedules targeted state probing tasks, which the evaluator agents then execute by actively interacting with the environment to collect additional observations. This enables the reasoner to assign more accurate and verifiable rewards to GUI agents. Empirical results on over 3K trajectories demonstrate that ProRe improves reward accuracy and F1 score by up to 5.3\% and 19.4\%, respectively. Furthermore, integrating ProRe with state-of-the-art policy agents yields a success rate improvement of up to 22.4\%. The source code is available at https://github.com/V-Droid-Agent/ProRe.