Molecular relational learning (MRL) is crucial for understanding the interaction behaviors between molecular pairs, a critical aspect of drug discovery and development. However, the large feasible model space of MRL poses significant challenges to benchmarking, and existing MRL frameworks face limitations in flexibility and scope. To address these challenges, avoid repetitive coding efforts, and ensure fair comparison of models, we introduce FlexMol, a comprehensive toolkit designed to facilitate the construction and evaluation of diverse model architectures across various datasets and performance metrics. FlexMol offers a robust suite of preset model components, including 16 drug encoders, 13 protein sequence encoders, 9 protein structure encoders, and 7 interaction layers. With its easy-to-use API and flexibility, FlexMol supports the dynamic construction of over 70, 000 distinct combinations of model architectures. Additionally, we provide detailed benchmark results and code examples to demonstrate FlexMol’s effectiveness in simplifying and standardizing MRL model development and comparison. FlexMol is open-sourced and available at https://github.com/Steven51516/FlexMol.
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Datasets and Benchmarks
Detecting text generated by large language models (LLMs) is of great recent interest. With zero-shot methods like DetectGPT, detection capabilities have reached impressive levels. However, the reliability of existing detectors in real-world applications remains underexplored. In this study, we present a new benchmark, DetectRL, highlighting that even state-of-the-art (SOTA) detection techniques still underperformed in this task. We collected human-written datasets from domains where LLMs are particularly prone to misuse. Using popular LLMs, we generated data that better aligns with real-world applications. Unlike previous studies, we employed heuristic rules to create adversarial LLM-generated text, simulating advanced prompt usages, human revisions like word substitutions, and writing errors. Our development of DetectRL reveals the strengths and limitations of current SOTA detectors. More importantly, we analyzed the potential impact of writing styles, model types, attack methods, the text lengths, and real-world human writing factors on different types of detectors. We believe DetectRL could serve as an effective benchmark for assessing detectors in real-world scenarios, evolving with advanced attack methods, thus providing more stressful evaluation to drive the development of more efficient detectors\footnote{Data and code are publicly available at: https://github.com/NLP2CT/DetectRL.
Datasets and Benchmarks
Following step-by-step procedures is an essential component of various activities carried out by individuals in their daily lives. These procedures serve as a guiding framework that helps to achieve goals efficiently, whether it is assembling furniture or preparing a recipe. However, the complexity and duration of procedural activities inherently increase the likelihood of making errors. Understanding such procedural activities from a sequence of frames is a challenging task that demands an accurate interpretation of visual information and the ability to reason about the structure of the activity. To this end, we collect a new egocentric 4D dataset, CaptainCook4D, comprising 384 recordings (94.5 hours) of people performing recipes in real kitchen environments. This dataset consists of two distinct types of activity: one in which participants adhere to the provided recipe instructions and another in which they deviate and induce errors. We provide 5.3K step annotations and 10K fine-grained action annotations and benchmark the dataset for the following tasks: error recognition, multistep localization and procedure learning.
Multimodal Models
The era of vision-language models (VLMs) trained on web-scale datasets challenges conventional formulations of “open-world" perception. In this work, we revisit the task of few-shot object detection (FSOD) in the context of recent foundational VLMs. First, we point out that zero-shot predictions from VLMs such as GroundingDINO significantly outperform state-of-the-art few-shot detectors (48 vs. 33 AP) on COCO. Despite their strong zero-shot performance, such foundation models may still be sub-optimal. For example, trucks on the web may be defined differently from trucks for a target applications such as autonomous vehicle perception. We argue that the task of few-shot recognition can be reformulated as aligning foundation models to target concepts using a few examples. Interestingly, such examples can be multi-modal, using both text and visual cues, mimicking instructions that are often given to human annotators when defining a target concept of interest. Concretely, we propose Foundational FSOD, a new benchmark protocol that evaluates detectors pre-trained on any external data and fine-tuned on multi-modal (text and visual) K-shot examples per target class. We repurpose nuImages for Foundational FSOD, benchmark several popular open-source VLMs, and provide an empirical analysis of state-of-the-art methods. Lastly, we discuss our recent CVPR 2024 Foundational FSOD competition and share insights from the community. Notably, the winning team significantly outperforms our baseline by 23.3 mAP!
Datasets and Benchmarks
Many of the recent breakthroughs in language modeling have resulted from scaling effectively the same model architecture to larger datasets. In this vein, recent work has highlighted performance gains from increasing training dataset size and quality, suggesting a need for novel sources of large-scale datasets. In this work, we introduce BeanCounter, a public dataset consisting of more than 159B tokens extracted from businesses' disclosures. We show that this data is indeed novel: less than 0.1% of BeanCounter appears in Common Crawl-based datasets and it is an order of magnitude larger than datasets relying on similar sources. Given the data's provenance, we hypothesize that BeanCounter is comparatively more factual and less toxic than web-based datasets. Exploring this hypothesis, we find that many demographic identities occur with similar prevalence in BeanCounter but with significantly less toxic context relative to other datasets. To demonstrate the utility of BeanCounter, we evaluate and compare two LLMs continually pre-trained on BeanCounter with their base models. We find an 18-33% reduction in toxic generation and improved performance within the finance domain for the continually pretrained models. Collectively, our work suggests that BeanCounter is a novel source of low-toxicity and high-quality domain-specific data with sufficient scale to train multi-billion parameter LLMs.
Datasets and Benchmarks
Generative models have demonstrated human-level proficiency in various benchmarks across domains like programming, natural sciences, and general knowledge. Despite these promising results on competitive benchmarks, they still struggle with seemingly simple problem-solving tasks typically carried out by elementary-level students. How do state-of-the-art models perform on standardized programming-related tests designed to assess computational thinking and problem-solving skills at schools? In this paper, we curate a novel benchmark involving computational thinking tests grounded in elementary visual programming domains. Our initial results show that state-of-the-art models like GPT-4o and Llama3 barely match the performance of an average school student. To further boost the performance of these models, we fine-tune them using a novel synthetic data generation methodology. The key idea is to develop a comprehensive dataset using symbolic methods that capture different skill levels, ranging from recognition of visual elements to multi-choice quizzes to synthesis-style tasks. We showcase how various aspects of symbolic information in synthetic data help improve fine-tuned models' performance. We will release the full implementation and datasets to facilitate further research on enhancing computational thinking in generative models.
Trustworthy Machine Learning
The recent development of Sora leads to a new era in text-to-video (T2V) generation. Along with this comes the rising concern about its safety risks. The generated videos may contain illegal or unethical content, and there is a lack of comprehensive quantitative understanding of their safety, posing a challenge to their reliability and practical deployment. Previous evaluations primarily focus on the quality of video generation. While some evaluations of text-to-image models have considered safety, they cover limited aspects and do not address the unique temporal risk inherent in video generation. To bridge this research gap, we introduce T2VSafetyBench, the first comprehensive benchmark for conducting safety-critical assessments of text-to-video models. We define 4 primary categories with 14 critical aspects of video generation safety and construct a malicious prompt dataset including real-world prompts, LLM-generated prompts, and jailbreak attack-based prompts. We then conduct a thorough safety evaluation on 9 recently released T2V models. Based on our evaluation results, we draw several important findings, including: 1) no single model excels in all aspects, with different models showing various strengths; 2) the correlation between GPT-4 assessments and manual reviews is generally high; 3) there is a trade-off between the usability and safety of text-to-video generative models. This indicates that as the field of video generation rapidly advances, safety risks are set to surge, highlighting the urgency of prioritizing video safety. We hope that T2VSafetyBench can provide insights for better understanding the safety of video generation in the era of generative AIs. Our code is publicly available at \url{https://github.com/yibo-miao/T2VSafetyBench}.
Datasets and Benchmarks
Accurate prediction of climate in the subseasonal-to-seasonal scale is crucial for disaster preparedness and robust decision making amidst climate change. Yet, forecasting beyond the weather timescale is challenging because it deals with problems other than initial condition, including boundary interaction, butterfly effect, and our inherent lack of physical understanding. At present, existing benchmarks tend to have shorter forecasting range of up-to 15 days, do not include a wide range of operational baselines, and lack physics-based constraints for explainability. Thus, we propose ChaosBench, a challenging benchmark to extend the predictability range of data-driven weather emulators to S2S timescale. First, ChaosBench is comprised of variables beyond the typical surface-atmospheric ERA5 to also include ocean, ice, and land reanalysis products that span over 45 years to allow for full Earth system emulation that respects boundary conditions. We also propose physics-based, in addition to deterministic and probabilistic metrics, to ensure a physically-consistent ensemble that accounts for butterfly effect. Furthermore, we evaluate on a diverse set of physics-based forecasts from four national weather agencies as baselines to our data-driven counterpart such as ViT/ClimaX, PanguWeather, GraphCast, and FourCastNetV2. Overall, we find methods originally developed for weather-scale applications fail on S2S task: their performance simply collapse to an unskilled climatology. Nonetheless, we outline and demonstrate several strategies that can extend the predictability range of existing weather emulators, including the use of ensembles, robust control of error propagation, and the use of physics-informed models. Our benchmark, datasets, and instructions are available at https://leap-stc.github.io/ChaosBench.
Datasets and Benchmarks
Medical Imaging (MI) datasets are fundamental to artificial intelligence in healthcare. The accuracy, robustness, and fairness of diagnostic algorithms depend on the data (and its quality) used to train and evaluate the models. MI datasets used to be proprietary, but have become increasingly available to the public, including on community-contributed platforms (CCPs) like Kaggle or HuggingFace. While open data is important to enhance the redistribution of data's public value, we find that the current CCP governance model fails to uphold the quality needed and recommended practices for sharing, documenting, and evaluating datasets. In this paper, we conduct an analysis of publicly available machine learning datasets on CCPs, discussing datasets' context, and identifying limitations and gaps in the current CCP landscape. We highlight differences between MI and computer vision datasets, particularly in the potentially harmful downstream effects from poor adoption of recommended dataset management practices. We compare the analyzed datasets across several dimensions, including data sharing, data documentation, and maintenance. We find vague licenses, lack of persistent identifiers and storage, duplicates, and missing metadata, with differences between the platforms. Our research contributes to efforts in responsible data curation and AI algorithms for healthcare.
Datasets and Benchmarks
Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets.In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset.For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common framework used in biomechanics and human motion research.Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system.Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures.
Datasets and Benchmarks
In developing general-purpose agents, significant focus has been placed on integrating large language models (LLMs) with various tools. This poses a challenge to the tool-use capabilities of LLMs. However, there are evident gaps between existing tool evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only inputs, which fail to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for **G**eneral **T**ool **A**gents, featuring three main aspects: (i) *Real user queries*: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps. (ii) *Real deployed tools*: an evaluation platform equipped with tools across perception, operation, logic, and creativity categories to evaluate the agents' actual task execution performance. (iii) *Real multimodal inputs*: authentic image files, such as spatial scenes, web page screenshots, tables, code snippets, and printed/handwritten materials, used as the query contexts to align with real-world scenarios closely. We designed 229 real-world tasks and executable tool chains to evaluate mainstream LLMs. Our findings show that real-world user queries are challenging for existing LLMs, with GPT-4 completing less than 50\% of the tasks and most LLMs achieving below 25\%. This evaluation reveals the bottlenecks in the tool-use capabilities of current LLMs in real-world scenarios, which is beneficial for the advancement of general-purpose tool agents. Dataset and code are available at https://github.com/open-compass/GTA.
Physical Models · Physics
We present DrivAerNet++, the largest and most comprehensive multimodal dataset for aerodynamic car design. DrivAerNet++ comprises 8,000 diverse car designs modeled with high-fidelity computational fluid dynamics (CFD) simulations. The dataset includes diverse car configurations such as fastback, notchback, and estateback, with different underbody and wheel designs to represent both internal combustion engines and electric vehicles. Each entry in the dataset features detailed 3D meshes, parametric models, aerodynamic coefficients, and extensive flow and surface field data, along with segmented parts for car classification and point cloud data. This dataset supports a wide array of machine learning applications including data-driven design optimization, generative modeling, surrogate model training, CFD simulation acceleration, and geometric classification. With more than 39 TB of publicly available engineering data, DrivAerNet++ fills a significant gap in available resources, providing high-quality, diverse data to enhance model training, promote generalization, and accelerate automotive design processes. Along with rigorous dataset validation, we also provide ML benchmarking results on the task of aerodynamic drag prediction, showcasing the breadth of applications supported by our dataset. This dataset is set to significantly impact automotive design and broader engineering disciplines by fostering innovation and improving the fidelity of aerodynamic evaluations. Dataset and code available at: https://github.com/Mohamedelrefaie/DrivAerNet
Multimodal Models
Recently, knowledge editing on large language models (LLMs) has received considerable attention. Compared to this, editing Large Vision-Language Models (LVLMs) faces extra challenges from diverse data modalities and complicated model components, and data for LVLMs editing are limited. The existing LVLM editing benchmark, which comprises three metrics (Reliability, Locality, and Generality), falls short in the quality of synthesized evaluation images and cannot assess whether models apply edited knowledge in relevant content. Therefore, we employ more reliable data collection methods to construct a new Large $\textbf{V}$ision-$\textbf{L}$anguage Model $\textbf{K}$nowledge $\textbf{E}$diting $\textbf{B}$enchmark, $\textbf{VLKEB}$, and extend the Portability metric for more comprehensive evaluation. Leveraging a multi-modal knowledge graph, our image data are bound with knowledge entities. This can be further used to extract entity-related knowledge, which constitutes the base of editing data. We conduct experiments of different editing methods on five LVLMs, and thoroughly analyze how do they impact the models. The results reveal strengths and deficiencies of these methods and hopefully provide insights for future research. The codes and dataset are available at: https://github.com/VLKEB/VLKEB.
Datasets and Benchmarks
We present the `Multimodal Universe`, a large-scale multimodal dataset of scientific astronomical data, compiled specifically to facilitate machine learning research. Overall, our dataset contains hundreds of millions of astronomical observations, constituting 100TB of multi-channel and hyper-spectral images, spectra, multivariate time series, as well as a wide variety of associated scientific measurements and metadata. In addition, we include a range of benchmark tasks representative of standard practices for machine learning methods in astrophysics. This massive dataset will enable the development of large multi-modal models specifically targeted towards scientific applications. All codes used to compile the dataset, and a description of how to access the data is available at https://github.com/MultimodalUniverse/MultimodalUniverse
Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. AuctionNet has powered the NeurIPS 2024 Auto-Bidding in Large-Scale Auctions competition, providing competition environments for over 1,500 teams. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games. Code: https://github.com/alimama-tech/AuctionNet.
Datasets and Benchmarks
Large Language Models (LLMs) have made significant advancements across numerous domains, but their capabilities in Chinese Classical Literature and Language Arts (CCLLA) remain largely unexplored due to the limited scope and tasks of existing benchmarks. To fill this gap, we propose WenMind, a comprehensive benchmark dedicated for evaluating LLMs in CCLLA. WenMind covers the sub-domains of Ancient Prose, Ancient Poetry, and Ancient Literary Culture, comprising 4,875 question-answer pairs, spanning 42 fine-grained tasks, 3 question formats, and 2 evaluation scenarios: domain-oriented and capability-oriented. Based on WenMind, we conduct a thorough evaluation of 31 representative LLMs, including general-purpose models and ancient Chinese LLMs. The results reveal that even the best-performing model, ERNIE-4.0, only achieves a total score of 64.3, indicating significant room for improvement of LLMs in the CCLLA domain. We also provide insights into the strengths and weaknesses of different LLMs and highlight the importance of pre-training data in achieving better results.Overall, WenMind serves as a standardized and comprehensive baseline, providing valuable insights for future CCLLA research. Our benchmark and related code are available at \url{https://github.com/SCUT-DLVCLab/WenMind}.
Datasets and Benchmarks
There is a growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we have a limited understanding of LLMs' communication and decision-making abilities in multi-agent setups. The fundamental task of negotiation spans many key features of communication, such as cooperation, competition, and manipulation potentials. Thus, we propose using scorable negotiation to evaluate LLMs. We create a testbed of complex multi-agent, multi-issue, and semantically rich negotiation games. To reach an agreement, agents must have strong arithmetic, inference, exploration, and planning capabilities while integrating them in a dynamic and multi-turn setup. We propose metrics to rigorously quantify agents' performance and alignment with the assigned role. We provide procedures to create new games and increase games' difficulty to have an evolving benchmark. Importantly, we evaluate critical safety aspects such as the interaction dynamics between agents influenced by greedy and adversarial players. Our benchmark is highly challenging; GPT-3.5 and small models mostly fail, and GPT-4 and SoTA large models (e.g., Llama-3 70b) still underperform in reaching agreement in non-cooperative and more difficult games.
Datasets and Benchmarks
Confocal fluorescence microscopy is one of the most accessible and widely used imaging techniques for the study of biological processes at the cellular and subcellular levels. Scanning confocal microscopy allows the capture of high-quality images from thick three-dimensional (3D) samples, yet suffers from well-known limitations such as photobleaching and phototoxicity of specimens caused by intense light exposure, which limits its use in some applications, especially for living cells. Cellular damage can be alleviated by changing imaging parameters to reduce light exposure, often at the expense of image quality.Machine/deep learning methods for single-image super-resolution (SISR) can be applied to restore image quality by upscaling lower-resolution (LR) images to produce high-resolution images (HR). These SISR methods have been successfully applied to photo-realistic images due partly to the abundance of publicly available datasets. In contrast, the lack of publicly available data partly limits their application and success in scanning confocal microscopy.In this paper, we introduce a large scanning confocal microscopy dataset named SR-CACO-2 that is comprised of low- and high-resolution image pairs marked for three different fluorescent markers. It allows to evaluate the performance of SISR methods on three different upscaling levels (X2, X4, X8). SR-CACO-2 contains the human epithelial cell line Caco-2 (ATCC HTB-37), and it is composed of 2,200 unique images, captured with four resolutions and three markers, that have been translated in the form of 9,937 patches for experiments with SISR methods. Given the new SR-CACO-2 dataset, we also provide benchmarking results for 16 state-of-the-art methods that are representative of the main SISR families. Results show that these methods have limited success in producing high-resolution textures, indicating that SR-CACO-2 represents a challenging problem. The dataset is released under a Creative Commons license (CC BY-NC-SA 4.0), and it can be accessed freely. Our dataset, code and pretrained weights for SISR methods are publicly available: https://github.com/sbelharbi/sr-caco-2.
Datasets and Benchmarks
We propose a new comprehensive benchmark to revolutionize the current deepfake detection field to the next generation. Predominantly, existing works identify top-notch detection algorithms and models by adhering to the common practice: training detectors on one specific dataset (*e.g.,* FF++) and testing them on other prevalent deepfake datasets. This protocol is often regarded as a "golden compass" for navigating SoTA detectors. But can these stand-out "winners" be truly applied to tackle the myriad of realistic and diverse deepfakes lurking in the real world? If not, what underlying factors contribute to this gap? In this work, we found the **dataset** (both train and test) can be the "primary culprit" due to the following: (1) *forgery diversity*: Deepfake techniques are commonly referred to as both face forgery (face-swapping and face-reenactment) and entire image synthesis (AIGC, especially face). Most existing datasets only contain partial types of them, with limited forgery methods implemented (*e.g.,* 2 swapping and 2 reenactment methods in FF++); (2) *forgery realism*: The dominated training dataset, FF++, contains out-of-date forgery techniques from the past four years. "Honing skills" on these forgeries makes it difficult to guarantee effective detection generalization toward nowadays' SoTA deepfakes; (3) *evaluation protocol*: Most detection works perform evaluations on one type, *e.g.,* face-swapping types only, which hinders the development of universal deepfake detectors.To address this dilemma, we construct a highly diverse and large-scale deepfake detection dataset called **DF40**, which comprises **40** distinct deepfake techniques (10 times larger than FF++). We then conduct comprehensive evaluations using **4** standard evaluation protocols and **8** representative detection methods, resulting in over **2,000** evaluations. Through these evaluations, we provide an extensive analysis from various perspectives, leading to **7** new insightful findings contributing to the field. We also open up **4** valuable yet previously underexplored research questions to inspire future works. We release our dataset, code, and pre-trained weights at https://github.com/YZY-stack/DF40.
Datasets and Benchmarks
This paper presents UltraEdit, a large-scale (~ 4M editing samples), automatically generated dataset for instruction-based image editing. Our key idea is to address the drawbacks in existing image editing datasets like InstructPix2Pix and MagicBrush, and provide a *systematic* approach to producing massive and high-quality image editing samples: 1) UltraEdit includes more diverse editing instructions by combining LLM creativity and in-context editing examples by human raters; 2) UltraEdit is anchored on real images (photographs or artworks), which offers more diversity and less biases than those purely synthesized by text-to-image models; 3) UltraEdit supports region-based editing with high-quality, automatically produced region annotations. Our experiments show that canonical diffusion-based editing baselines trained on UltraEdit set new records on challenging MagicBrush and Emu-Edit benchmarks, respectively. Our analysis further confirms the crucial role of real image anchors and region-based editing data. The dataset, code, and models will be made public.