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1,712篇论文匹配“Convex”
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Deep Learning · Generative Models and Autoencoders

Parham Rezaei, Farzan Farnia, Cheuk Ting Li

The availability of multiple training algorithms and architectures for generative models requires a selection mechanism to form a single model over a group of well-trained generation models. The selection task is commonly addressed by identifying the model that maximizes an evaluation score based on the diversity and quality of the generated data. However, such a best-model identification approach overlooks the possibility that a mixture of available models can outperform each individual model. In this work, we numerically show that a mixture of generative models on benchmark image datasets can indeed achieve a better evaluation score (based on FID and KID scores), compared to the individual models. This observation motivates the development of efficient algorithms for selecting the optimal mixture of the models. To address this, we formulate a quadratic optimization problem to find an optimal mixture model achieving the maximum of kernel-based evaluation scores including kernel inception distance (KID) and Rényi kernel entropy (RKE). To identify the optimal mixture of the models using the fewest possible sample queries, we view the selection task as a multi-armed bandit (MAB) problem and propose the *Mixture Upper Confidence Bound (Mixture-UCB)* algorithm that provably converges to the optimal mixture of the involved models. More broadly, the proposed Mixture-UCB can be extended to optimize every convex quadratic function of the mixture weights in a general MAB setting. We prove a regret bound for the Mixture-UCB algorithm and perform several numerical experiments to show the success of Mixture-UCB in finding the optimal mixture of text and image generative models. The project code is available in the [Mixture-UCB Github repository](https://github.com/Rezaei-Parham/Mixture-UCB).

Optimization · Non-Convex

Bingcong Li, Liang Zhang, Aryan Mokhtari, Niao He

This work revisits the classical low-rank matrix factorization problem and unveils the critical role of initialization in shaping convergence rates for such nonconvex and nonsmooth optimization. We introduce Nystrom initialization, which significantly improves the global convergence of Scaled Gradient Descent (ScaledGD) in both symmetric and asymmetric matrix factorization tasks. Specifically, we prove that ScaledGD with Nystrom initialization achieves quadratic convergence in cases where only linear rates were previously known. Furthermore, we extend this initialization to low-rank adapters (LoRA) commonly used for finetuning foundation models. Our approach, NoRA, i.e., LoRA with Nystrom initialization, demonstrates superior performance across various downstream tasks and model scales, from 1B to 7B parameters, in large language and diffusion models.

Optimization · Non-Convex

Enea Monzio Compagnoni, Tianlin Liu, Rustem Islamov, Frank Proske, Antonio Orvieto, Aurelien Lucchi

Despite the vast empirical evidence supporting the efficacy of adaptive optimization methods in deep learning, their theoretical understanding is far from complete. This work introduces novel SDEs for commonly used adaptive optimizers: SignSGD, RMSprop(W), and Adam(W). These SDEs offer a quantitatively accurate description of these optimizers and help illuminate an intricate relationship between adaptivity, gradient noise, and curvature. Our novel analysis of SignSGD highlights a noteworthy and precise contrast to SGD in terms of convergence speed, stationary distribution, and robustness to heavy-tail noise. We extend this analysis to AdamW and RMSpropW, for which we observe that the role of noise is much more complex. Crucially, we support our theoretical analysis with experimental evidence by verifying our insights: this includes numerically integrating our SDEs using Euler-Maruyama discretization on various neural network architectures such as MLPs, CNNs, ResNets, and Transformers. Our SDEs accurately track the behavior of the respective optimizers, especially when compared to previous SDEs derived for Adam and RMSprop. We believe our approach can provide valuable insights into best training practices and novel scaling rules.

Optimization · Non-Convex

Michael Crawshaw, Mingrui Liu

Recent results in non-convex stochastic optimization demonstrate the convergence of popular adaptive algorithms (e.g., AdaGrad) under the $(L_0, L_1)$-smoothness condition, but the rate of convergence is a higher-order polynomial in terms of problem parameters like the smoothness constants. The complexity guaranteed by such algorithms to find an $\epsilon$-stationary point may be significantly larger than the optimal complexity of $\Theta \left( \Delta L \sigma^2 \epsilon^{-4} \right)$ achieved by SGD in the $L$-smooth setting, where $\Delta$ is the initial optimality gap, $\sigma^2$ is the variance of stochastic gradient. However, it is currently not known whether these higher-order dependencies can be tightened. To answer this question, we investigate complexity lower bounds for several adaptive optimization algorithms in the $(L_0, L_1)$-smooth setting, with a focus on the dependence in terms of problem parameters $\Delta, L_0, L_1$. We provide complexity bounds for three variations of AdaGrad, which show at least a quadratic dependence on problem parameters $\Delta, L_0, L_1$. Notably, we show that the decorrelated variant of AdaGrad-Norm requires at least $\Omega \left( \Delta^2 L_1^2 \sigma^2 \epsilon^{-4} \right)$ stochastic gradient queries to find an $\epsilon$-stationary point. We also provide a lower bound for SGD with a broad class of adaptive stepsizes. Our results show that, for certain adaptive algorithms, the $(L_0, L_1)$-smooth setting is fundamentally more difficult than the standard smooth setting, in terms of the initial optimality gap and the smoothness constants.

Social Aspects · Trustworthy Machine Learning

Eli Chien, Pan Li

We study the Differential Privacy (DP) guarantee of hidden-state Noisy-SGD algorithms over a bounded domain. Standard privacy analysis for Noisy-SGD assumes all internal states are revealed, which leads to a divergent R\'enyi DP bound with respect to the number of iterations. Ye & Shokri (2022) and Altschuler & Talwar (2022) proved convergent bounds for smooth (strongly) convex losses, and raise open questions about whether these assumptions can be relaxed. We provide positive answers by proving convergent R\'enyi DP bound for non-convex non-smooth losses, where we show that requiring losses to have H\"older continuous gradient is sufficient. We also provide a strictly better privacy bound compared to state-of-the-art results for smooth strongly convex losses. Our analysis relies on the improvement of shifted divergence analysis in multiple aspects, including forward Wasserstein distance tracking, identifying the optimal shifts allocation, and the H\"older reduction lemma. Our results further elucidate the benefit of hidden-state analysis for DP and its applicability.

Theory · Optimization

Cedar Site Bai, Brian Bullins

In this paper, we provide tight lower bounds for the oracle complexity of minimizing high-order Hölder smooth and uniformly convex functions. Specifically, for a function whose $p^{th}$-order derivatives are Hölder continuous with degree $\nu$ and parameter $H$, and that is uniformly convex with degree $q$ and parameter $\sigma$, we focus on two asymmetric cases: (1) $q > p + \nu$, and (2) $q < p+\nu$. Given up to $p^{th}$-order oracle access, we establish worst-case oracle complexities of $\Omega\left( \left( \frac{H}{\sigma}\right)^\frac{2}{3(p+\nu)-2}\left( \frac{\sigma}{\epsilon}\right)^\frac{2(q-p-\nu)}{q(3(p+\nu)-2)}\right)$ in the first case with an $\ell_\infty$-ball-truncated-Gaussian smoothed hard function and $\Omega\left(\left(\frac{H}{\sigma}\right)^\frac{2}{3(p+\nu)-2}+ \log\log\left(\left(\frac{\sigma^{p+\nu}}{H^q}\right)^\frac{1}{p+\nu-q}\frac{1}{\epsilon}\right)\right)$ in the second case, for reaching an $\epsilon$-approximate solution in terms of the optimality gap. Our analysis generalizes previous lower bounds for functions under first- and second-order smoothness as well as those for uniformly convex functions, and furthermore our results match the corresponding upper bounds in this general setting.

Deep Learning · Generative Models and Autoencoders

Mihaela Stoian, Eleonora Giunchiglia

Synthetic tabular data generation has traditionally been a challenging problem due to the high complexity of the underlying distributions that characterise this type of data. Despite recent advances in deep generative models (DGMs), existing methods often fail to produce realistic datapoints that are well-aligned with available background knowledge.In this paper, we address this limitation by introducing Disjunctive Refinement Layer (DRL), a novel layer designedto enforce the alignment of generated data with the background knowledge specified in user-defined constraints.DRL is the first method able to automatically make deep learning models inherently compliant with constraints as expressive as quantifier-free linear formulas, which can define non-convex and even disconnected spaces. Our experimental analysis shows that DRL not only guarantees constraint satisfaction but also improves efficacy in downstream tasks. Notably, when applied to DGMs that frequently violate constraints, DRL eliminates violations entirely. Further, it improves performance metrics by up to 21.4\% in F1-score and 20.9\% in Area Under the ROC Curve, thus demonstrating its practical impact on data generation.

Optimization · Large Scale, Parallel and Distributed

Hanzhen Zhao, Xingyu Xie, Cong Fang, Zhouchen Lin

Training Large Language Models (LLMs) presents a significant communication bottleneck, predominantly due to the growing scale of the gradient to communicate across multi-device clusters. However, how to mitigate communication overhead in practice remains a formidable challenge due to the weakness of the methodology of the existing compression methods, especially the neglect of the characteristics of the gradient. In this paper, we consider and demonstrate the low-rank properties of gradient and Hessian observed in LLMs training dynamic, and take advantage of such natural properties to design SEPARATE, a simple low-rank projection for gradient compression in modern large-scale model training processes. SEPARATE realizes dimensional reduction by common random Gaussian variables and an improved moving average error-feedback technique. We theoretically demonstrate that SEPARATE-based optimizers maintain the original convergence rate for SGD and Adam-Type optimizers for general non-convex objectives. Experimental results show that SEPARATE accelerates training speed by up to 2× for GPT-2-Medium pre-training, and improves performance on various benchmarks for LLAMA2-7B fine-tuning.

Qi Zhang, Yi Zhou, Simon Khan, Ashley Prater-Bennette, Lixin Shen, Shaofeng Zou

Distributionally robust optimization (DRO) is a powerful technique to train robust machine learning models that perform well under distribution shifts. Compared with empirical risk minimization (ERM), DRO optimizes the expected loss under the worst-case distribution inan uncertainty set of distributions. This paper revisits the important problem of DRO with non-convex smooth loss functions. For this problem, Jin et al. (2021) showed that its dual problem is generalized $(L_0, L_1)$-smooth condition and gradient noise satisfies the affine variance condition, designed an algorithm of mini-batch normalized gradient descent with momentum, and proved its convergence and complexity. In this paper, we show that the dual problem and the gradient noise satisfy simpler yet more precise partially generalized smoothness condition and partially affine variance condition by studying the optimization variable and dual variable separately, which further yields much simpler algorithm design and convergence analysis. We develop a double stochastic gradient descent with clipping (D-SGD-C) algorithm that converges to an $\epsilon$-stationary point with $\mathcal O(\epsilon^{-4})$ gradient complexity, which matches with results in Jin et al. (2021). Our algorithm does not need to use momentum, and the proof is much simpler, thanks to the more precise characterization of partially generalized smoothness and partially affine variance noise. We further design a variance-reduced method that achieves a lower gradient complexity of $\mathcal O(\epsilon^{-3})$. Our theoretical results and insights are further verified numerically on a number of tasks, and our algorithms outperform the existing DRO method (Jin et al., 2021).

Theory · Deep Learning

Shuo Xie, Mohamad Amin Mohamadi, Zhiyuan Li

Adam outperforms SGD when training language models. Yet this advantage is not well-understood theoretically -- previous convergence analysis for Adam and SGD mainly focuses on the number of steps $T$ and is already minimax-optimal in non-convex cases, which are both $\widetilde{O}(T^{-1/4})$. In this work, we argue that the exploitation of nice $\ell_\infty$-geometry is the key advantage of Adam over SGD. More specifically, we give a new convergence analysis for Adam under novel assumptions that loss is smooth under $\ell_\infty$-geometry rather than the more common $\ell_2$-geometry, which yields a much better empirical smoothness constant for GPT-2 and ResNet models. Our experiments confirm that Adam performs much worse when the favorable $\ell_\infty$-geometry is changed while SGD provably remains unaffected. We also extend the convergence analysis to blockwise Adam under novel blockwise smoothness assumptions.

Theory · Optimization

Zhe Li, Bicheng Ying, Zidong Liu, Chaosheng Dong, Haibo Yang

Federated Learning (FL) offers a promising framework for collaborative and privacy-preserving machine learning across distributed data sources. However, the substantial communication costs associated with FL significantly challenge its efficiency. Specifically, in each communication round, the communication costs scale linearly with the model's dimension, which presents a formidable obstacle, especially in large model scenarios. Despite various communication-efficient strategies, the intrinsic dimension-dependent communication cost remains a major bottleneck for current FL implementations.This paper proposes a novel dimension-free communication algorithm - DeComFL, which leverages the zeroth-order optimization techniques and reduces the communication cost from $\mathcal{O}(d)$ to $\mathcal{O}(1)$ by transmitting only a constant number of scalar values between clients and the server in each round, regardless of the dimension $d$ of the model parameters.Theoretically, in non-convex functions, we prove that our algorithm achieves state-of-the-art rates, which show a linear speedup of the number of clients and local steps under standard assumptions. With additional low effective rank assumption, we can further show that the convergence rate is independent of the model dimension $d$ as well.Empirical evaluations, encompassing both classic deep learning training and large language model fine-tuning, demonstrate significant reductions in communication overhead. Notably, DeComFL achieves this by transmitting only around 1MB of data in total between the server and a client to fine-tune a model with billions of parameters. The code is available at https://github.com/ZidongLiu/DeComFL.

Optimization · Non-Convex

Zijian Liu, Zhengyuan Zhou

Recently, the study of heavy-tailed noises in first-order nonconvex stochastic optimization has gotten a lot of attention since it was recognized as a more realistic condition as suggested by many empirical observations. Specifically, the stochastic noise (the difference between the stochastic and true gradient) is considered to have only a finite $\mathfrak{p}$-th moment where $\mathfrak{p}\in\left(1,2\right]$ instead of assuming it always satisfies the classical finite variance assumption. To deal with this more challenging setting, people have proposed different algorithms and proved them to converge at an optimal $\mathcal{O}(T^{\frac{1-\mathfrak{p}}{3\mathfrak{p}-2}})$ rate for smooth objectives after $T$ iterations. Notably, all these new-designed algorithms are based on the same technique – gradient clipping. Naturally, one may want to know whether the clipping method is a necessary ingredient and the only way to guarantee convergence under heavy-tailed noises. In this work, by revisiting the existing Batched Normalized Stochastic Gradient Descent with Momentum (Batched NSGDM) algorithm, we provide the first convergence result under heavy-tailed noises but without gradient clipping. Concretely, we prove that Batched NSGDM can achieve the optimal $\mathcal{O}(T^{\frac{1-\mathfrak{p}}{3\mathfrak{p}-2}})$ rate even under the relaxed smooth condition. More interestingly, we also establish the first $\mathcal{O}(T^{\frac{1-\mathfrak{p}}{2\mathfrak{p}}})$ convergence rate in the case where the tail index $\mathfrak{p}$ is unknown in advance, which is arguably the common scenario in practice.

Jingping Wang, Tingrui Zhang, Qixuan Zhang, Chuxiao Zeng, Jingyi Yu 0001, Chao Xu 0001, Lan Xu 0003, Fei Gao 0011

In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments. Previous methods either oversimplify object shapes, which results in a sacrifice of feasible space or rely on discrete sampling, which suffers from the "tunnel effect". To address these limitations, we propose a novel hierarchical trajectory generation pipeline, which utilizes the Swept Volume Signed Distance Field (SVSDF) to guide trajectory optimization for Continuous Collision Avoidance (CCA). Our interdisciplinary approach, blending techniques from graphics and robotics, exhibits outstanding effectiveness in solving this problem. We formulate the computation of the SVSDF as a Generalized Semi-Infinite Programming model, and we solve for the numerical solutions at query points implicitly, thereby eliminating the need for explicit reconstruction of the surface. Our algorithm has been validated in a variety of complex scenarios and applies to robots of various dynamics, including both rigid and deformable shapes. It demonstrates exceptional universality and superior CCA performance compared to typical algorithms. The code will be released at https://github.com/ZJU-FAST-Lab/Implicit-SVSDF-Planner for the benefit of the community.

Ryan Capouellez, Denis Zorin

We introduce a conceptually simple and efficient algorithm for seamless parametrization, a key element in constructing quad layouts and texture charts on surfaces. More specifically, we consider the construction of parametrizations with prescribed holonomy signatures i.e., a set of angles at singularities, and rotations along homology loops, preserving which is essential for constructing parametrizations following an input field, as well as for user control of the parametrization structure. Our algorithm performs exceptionally well on a large dataset based on Thingi10k [Zhou and Jacobson 2016], (16156 meshes) as well as on a challenging smaller dataset of [Myles et al. 2014], converging, on average, in 9 iterations. Although the algorithm lacks a formal mathematical guarantee, presented empirical evidence and the connections between convex optimization and closely related algorithms, suggest that a similar formulation can be found for this algorithm in the future.

David R. Palmer 0001, Albert Chern, Justin Solomon 0001

Directional fields, including unit vector, line, and cross fields, are essential tools in the geometry processing toolkit. The topology of directional fields is characterized by their singularities. While singularities play an important role in downstream applications such as meshing, existing methods for computing directional fields either require them to be specified in advance, ignore them altogether, or treat them as zeros of a relaxed field. While fields are ill-defined at their singularities, the graphs of directional fields with singularities are well-defined surfaces in a circle bundle. By lifting optimization of fields to optimization over their graphs, we can exploit a natural convex relaxation to a minimal section problem over the space of currents in the bundle. This relaxation treats singularities as first-class citizens, expressing the relationship between fields and singularities as an explicit boundary condition. As curvature frustrates finite element discretization of the bundle, we devise a hybrid spectral method for representing and optimizing minimal sections. Our method supports field optimization on both flat and curved domains and enables more precise control over singularity placement.

Michael Fischer 0011, Tobias Ritschel 0001

Gradient-based optimization is now ubiquitous across graphics, but unfortunately can not be applied to problems with undefined or zero gradients. To circumvent this issue, the loss function can be manually replaced by a "surrogate" that has similar minima but is differentiable. Our proposed framework, ZeroGrads, automates this process by learning a neural approximation of the objective function, which in turn can be used to differentiate through arbitrary black-box graphics pipelines. We train the surrogate on an actively smoothed version of the objective and encourage locality, focusing the surrogate's capacity on what matters at the current training episode. The fitting is performed online, alongside the parameter optimization, and self-supervised, without pre-computed data or pre-trained models. As sampling the objective is expensive (it requires a full rendering or simulator run), we devise an efficient sampling scheme that allows for tractable run-times and competitive performance at little overhead. We demonstrate optimizing diverse non-convex, non-differentiable black-box problems in graphics, such as visibility in rendering, discrete parameter spaces in procedural modelling or optimal control in physics-driven animation. In contrast to other derivative-free algorithms, our approach scales well to higher dimensions, which we demonstrate on problems with up to 35k interlinked variables.

Honglin Chen, Hsueh-Ti Derek Liu, David I. W. Levin, Changxi Zheng, Alec Jacobson

Volume-preserving hyperelastic materials are widely used to model near-incompressible materials such as rubber and soft tissues. However, the numerical simulation of volume-preserving hyperelastic materials is notoriously challenging within this regime due to the non-convexity of the energy function. In this work, we identify the pitfalls of the popular eigenvalue clamping strategy for projecting Hessian matrices to positive semi-definiteness during Newton’s method. We introduce a novel eigenvalue filtering strategy for projected Newton’s method to stabilize the optimization of Neo-Hookean energy and other volume-preserving variants under high Poisson’s ratio (near 0.5) and large initial volume change. Our method only requires a single line of code change in the existing projected Newton framework, while achieving significant improvement in both stability and convergence speed. We demonstrate the effectiveness and efficiency of our eigenvalue projection scheme on a variety of challenging examples and over different deformations on a large dataset.

James Andrews

Approximate convex decomposition – approximating a shape by a set of convex hulls – is a popular approach to creating efficient collision representations for games and simulations. Existing algorithms to construct such decompositions are typically driven by general surface- or volume-based error metrics that can’t ignore unreachable internal surfaces nor provide local control over the results. We introduce the problem of navigable approximate convex decomposition: First, define a navigable space for the input shape which other objects in the game or simulation must be able to move through, then find a decomposition which does not overlap that space. We show how to automatically find such navigable space, how to customize it, and we introduce an approximate convex decomposition algorithm that protects it. Our results demonstrate that this approach can generate decompositions that meet application requirements faster and with fewer convex hulls than previous methods, while providing a new level of flexibility in defining what those requirements are.

Xin He, Chenlei Lyu, Pengdi Huang, Hui Huang

Polygonal mesh reconstruction of a raw point cloud is a valuable topic in the field of computer graphics and 3D vision. Especially to 3D architectural models, polygonal mesh provides concise expressions for fundamental geometric structures while effectively reducing data volume. However, there have some limitations of traditional reconstruction methods: normal vector dependency, noisy points and defective parts sensitivity, and internal geometric structure lost, which reduce the practicality in real scene. In this paper, we propose a robust and efficient polygonal mesh reconstruction method to address the issues in architectural point cloud reconstruction task. It is an iterative adaptation process to detect planar shapes from scattered points. The initial structural polygonal mesh can be established in the constructed convex polyhedral space without assistance of normal vectors. Then, we develop an efficient polygon-based winding number strategy to orient polygonal mesh with global consistency. The significant advantage of our method is to provide a structural reconstruction for architectural point clouds and avoid point-based normal vector analysis. It effectively improves the robustness to noisy points and defective parts. More geometric details can be preserved in the reconstructed polygonal mesh. Experimental results show that our method can reconstruct concise, oriented and faithfully polygonal mesh that are better than results of state-of-the-art methods.

Fenggen Yu, Yiming Qian, Xu Zhang, Francisca Gil-Ureta, Brian Jackson, Eric Bennett, Hao Richard Zhang

We present a differentiable rendering framework to learn structured 3D abstractions in the form of primitive assemblies from sparse RGB images capturing a 3D object. By leveraging differentiable volume rendering, our method does not require 3D supervision. Architecturally, our network follows the general pipeline of an image-conditioned neural radiance field (NeRF) exemplified by pixelNeRF for color prediction. As our core contribution, we introduce differential primitive assembly (DPA) into NeRF to output a 3D occupancy field in place of density prediction, where the predicted occupancies serve as opacity values for volume rendering. Our network, coined DPA-Net, produces a union of convexes, each as an intersection of convex quadric primitives, to approximate the target 3D object, subject to an abstraction loss and a masking loss, both defined in the image space upon volume rendering. With test-time adaptation and additional sampling and loss designs aimed at improving the accuracy and compactness of the obtained assemblies, our method demonstrates superior performance over state-of-the-art alternatives for 3D primitive abstraction from sparse views.