Graphical User Interface (GUI) Automation has shown significant potential recently. Previous works built GUI Agent systems to handle short-procedure tasks such as element grounding or functional assistance. In this paper, we propose a novel PC-Copilot, AssistEditor, that focuses on automating the video editing workflow. Unlike previous approaches, our system does not require users to input specific commands to control the computer. Instead, users simply describe their requirements, such as the content and style of the video, and upload the necessary materials. The system then autonomously translates these requirements into detailed actions for controlling video understanding models and professional video editing software, e.g., Premiere Pro to produce the final video. This functionality is enabled by a collaborative AI agent framework of multiple GUI agents, each capable of dialogue, knowledge retrieval, and software usage. These agents have distinct roles, including interacting with users to gather requirements, generating storyboards, and performing editing tasks. This approach significantly streamlines the video editing process, making advanced editing accessible to users with varying levels of expertise.
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Event extraction (EE) is a critical direction in the field of information extraction, laying an important foundation for the construction of structured knowledge bases. EE from text has received ample research and attention for years, yet there can be numerous real-world applications that require direct information acquisition from speech signals, online meeting minutes, interview summaries, press releases, etc. While EE from speech has remained under-explored, this paper fills the gap by pioneering a SpeechEE, defined as detecting the event predicates and arguments from a given audio speech. To benchmark the SpeechEE task, we first construct a large-scale high-quality dataset. Based on textual EE datasets under the sentence, document, and dialogue scenarios, we convert texts into speeches through both manual real-person narration and automatic synthesis, empowering the data with diverse scenarios, languages, domains, ambiences, and speaker styles. Further, to effectively address the key challenges in the task, we tailor an E2E SpeechEE system based on the encoder-decoder architecture, where a novel Shrinking Unit module and a retrieval-aided decoding mechanism are devised. Extensive experimental results on all SpeechEE subsets demonstrate the efficacy of the proposed model, offering a strong baseline for the task. At last, being the first work on this topic, we shed light on key directions for future research. Our codes and the benchmark datasets are open at https://SpeechEE.github.io/
In online chatting, people increasingly prefer using stickers to supplement or replace text for replies, as sticker images can express vivid and varied emotions. The Sticker Response Selection (SRS) task aims to predict the sticker image that is most relevant to the history dialogue. Previous researches explore the semantic similarity between context and stickers, overlooking both unimodal and cross-modal emotional information. In this paper, we propose a 'Perceive before Respond' (PBR) training paradigm. PBR perceives sticker emotions through a knowledge distillation module. Variety representations of each emotion category are acquired from the large-scale sticker emotion recognition dataset and distilled into our model to enhance emotion comprehension. We further distinguish stickers with similar subject elements under the same topic. We perform contrastive learning at both inter- and intra-topic levels to obtain discriminative and diverse sticker representations. In addition, we improve the hard negative sampling method for image-text matching based on cross-modal sentiment association, conducting hard sample mining from both semantic similarity and sentiment polarity similarity for sticker-to-dialogue and dialogue-to-sticker. Extensive experiments verify the effectiveness of each proposed component. Ablation experiments on different backbone networks demonstrate the generality of our approach. Our code is released on https://github.com/wuyou-xia/Perceive-before-Respond.
Engaging in conversational recommendations within a specific scenario represents a promising paradigm in the real world. Scenario-relevant situations often affect conversations and recommendations from two closely related aspects: varying the appealingness of items to users, namely situated item representation, and shifting user interests in the targeted items, namely situated user preference. We highlight that considering those situational factors is crucial, as this aligns with the realistic conversational recommendation process in the physical world. However, it is challenging yet under-explored. In this work, we are pioneering to bridge this gap and introduce a novel setting: Situated Conversational Recommendation Systems (SCRS). We observe an emergent need for high-quality datasets, and building one from scratch requires tremendous human effort. To this end, we construct a new benchmark, named SCREEN, via a role-playing method based on multimodal large language models. We take two multimodal large language models to play the roles of a user and a recommender, simulating their interactions in a co-observed scene. Our SCREEN comprises over 20k dialogues across 1.5k diverse situations, providing a rich foundation for exploring situational influences on conversational recommendations. Based on the SCREEN, we propose three worth-exploring subtasks and evaluate several representative baseline models. Our evaluations suggest that the benchmark is high quality, establishing a solid experimental basis for future research. The code and data are available at https://github.com/DongdingLin/SCREEN.
With the popularity of social media, growing number of online chats and comments are presented in the form of multimodal dialogues containing stickers. Automatically summarizing these dialogues can effectively reduce content overload and save reading time. However, existing datasets and works are either text dialogue summarization, or articles with real photos that respectively perform text summaries and key image extraction, and have not simultaneously considered the multimodal dialogue automatic summarization tasks with sticker images and online chat scenarios. To compensate for the lack of datasets and researches in this field, we propose a brand-new Multimodal Chat Dialogue Summarization Containing Stickers (MCDSCS) task and dataset. It consists of 5,527 Chinese multimodal chat dialogues and 14,356 different sticker images, with each dialogue interspersed with stickers in the text to reflect the real social media chat scenario. MCDSCS can also contribute to filling the gap in Chinese multimodal dialogue data. We use the most advanced GPT4 model and carefully design Chain-of-Thoughts (COT) supplemented with manual review to generate dialogues and extract summaries. We also propose a novel method that integrates the visual information of stickers with the text descriptions of emotions and intentions (TEI). Experiments show that our method can effectively improve the performance of various mainstream summary generation models, even better than some other multimodal models, ChatGPT, and Vision Large Language Models (VLMs). Our data and code are publicly available at https://github.com/FakerBoom/MCDSCS.
Multimodal Dialogue agents are often required to respond to conversation history using both textual and visual content. Even though current dialogue studies predominantly strive to generate natural texts or images, they fall short in considering the relevance of multimodal responses within a dialogue context, consequently confining agents from making prudent choices based on multiple alternatives and their associated relevance scores for decision-making. In this paper, we present a bidirectional multimodal dialogue framework that skillfully combines the forward generation of multiple text and image response candidates with reverse selection guided by relevance scores evaluated on dialogue context, facilitating agents in selecting the most suitable multimodal responses. Specifically, the forward generation aspect of our framework leverages a stage-wise approach, first producing textual replies and composite visual descriptions from the dialogue context, followed by the generation of visual responses aligned with the descriptions. In the reverse selection process, visual responses are translated into tangible descriptive texts that, in conjunction with textual responses, are inversely tied back to the dialogue context for relevance assessment, assigning a reference score to each multimodal response candidate to assist the intelligent agent in making informed decisions. Experimental outcomes demonstrate that our proposed bidirectional dialogue response framework markedly elevates performance in both automatic and human evaluations, yielding a range of contextually fitting multimodal responses for selection.
While existing Aspect-based Sentiment Analysis (ABSA) has received extensive effort and advancement, there are still gaps in defining a more holistic research target seamlessly integrating multimodality, conversation context, fine-granularity, and also covering the changing sentiment dynamics as well as cognitive causal rationales. This paper bridges the gaps by introducing a multimodal conversational ABSA, where two novel subtasks are proposed: 1) Panoptic Sentiment Sextuple Extraction, panoramically recognizing holder, target, aspect, opinion, sentiment, rationale from multi-turn multi-party multimodal dialogue. 2) Sentiment Flipping Analysis, detecting the dynamic sentiment transformation throughout the conversation with the causal reasons. To benchmark the tasks, we construct PanoSent, a dataset annotated both manually and automatically, featuring high quality, large scale, multimodality, multilingualism, multi-scenarios, and covering both implicit&explicit sentiment elements. To effectively address the tasks, we devise a novel Chain-of-Sentiment reasoning framework, together with a novel multimodal large language model (namely Sentica) and a paraphrase-based verification mechanism. Extensive evaluations demonstrate the superiority of our methods over strong baselines, validating the efficacy of all our proposed methods. The work is expected to open up a new era for the ABSA community, and thus all our codes and data are open at https://PanoSent.github.io/.
Zero-Shot Character Identification and Speaker Prediction in Comics via Iterative Multimodal Fusion
PDF ↗Recognizing characters and predicting speakers of dialogue are critical for comic processing tasks, such as voice generation or translation. However, because characters vary by comic title, supervised learning approaches like training character classifiers which require specific annotations for each comic title are infeasible. This motivates us to propose a novel zero-shot approach, allowing machines to identify characters and predict speaker names based solely on unannotated comic images. In spite of their importance in real-world applications, these task have largely remained unexplored due to challenges in story comprehension and multimodal integration. Recent large language models (LLMs) have shown great capability for text understanding and reasoning, while their application to multimodal content analysis is still an open problem. To address this problem, we propose an iterative multimodal framework, the first to employ multimodal information for both character identification and speaker prediction tasks. Our experiments demonstrate the effectiveness of the proposed framework, establishing a robust baseline for these tasks. Furthermore, since our method requires no training data or annotations, it can be used as-is on any comic series.
Conversational Speech Synthesis (CSS) aims to express a target utterance with the proper speaking style in a user-agent conversation setting. Existing CSS methods employ effective multi-modal context modeling techniques to achieve empathy understanding and expression. However, they often need to design complex network architectures and meticulously optimize the modules within them. In addition, due to the limitations of small-scale datasets containing scripted recording styles, they often fail to simulate real natural conversational styles. To address the above issues, we propose a novel generative expressive CSS system, termed GPT-Talker.We transform the multimodal information of the multi-turn dialogue history into discrete token sequences and seamlessly integrate them to form a comprehensive user-agent dialogue context. Leveraging the power of GPT, we predict the token sequence, that includes both semantic and style knowledge, of response for the agent. After that, the expressive conversational speech is synthesized by the conversation-enriched VITS to deliver feedback to the user.Furthermore, we propose a large-scale Natural CSS Dataset called NCSSD, that includes both naturally recorded conversational speech in improvised styles and dialogues extracted from TV shows. It encompasses both Chinese and English languages, with a total duration of 236 hours. We conducted comprehensive experiments on the reliability of the NCSSD and the effectiveness of our GPT-Talker. Both subjective and objective evaluations demonstrate that our model outperforms other state-of-the-art CSS systems significantly in terms of naturalness and expressiveness. The Code, Dataset, and Pre-trained Model are available at: https://github.com/AI-S2-Lab/GPT-Talker.
With the increasing popularity of online social applications, stickers have become common in online chats. Teaching a model to select the appropriate sticker from a set of candidate stickers based on dialogue context is important for optimizing the user experience. Existing methods have proposed leveraging emotional information to facilitate the selection of appropriate stickers. However, considering the frequent co-occurrence among sticker images, words with emotional preference in the dialogue and emotion labels, these methods tend to over-rely on such dataset bias, inducing spurious correlations during training. As a result, these methods may select inappropriate stickers that do not match users' intended expression. In this paper, we introduce a causal graph to explicitly identify the spurious correlations in the sticker selection task. Building upon the analysis, we propose a Causal Knowledge-Enhanced Sticker Selection model to mitigate spurious correlations. Specifically, we design a knowledge-enhanced emotional utterance extractor to identify emotional information within dialogues. Then an interventional visual feature extractor is employed to obtain unbiased visual features, aligning them with the emotional utterances representation. Finally, a standard transformer encoder fuses the multimodal information for emotion recognition and sticker selection. Extensive experiments on the MOD dataset show that our CKS model significantly outperforms the baseline models.
Conversation is a common form of human communication that includes extensive emotional interaction. Traditional approaches focused on studying emotions and their underlying causes in conversations. They try to address two issues: what emotions are present in the dialogue and what causes these emotions. However, these works often overlook the bidirectional nature of emotional interaction in dialogue: utterances can evoke emotions (cause), and emotions can also lead to certain utterances (consequence). Therefore, we propose a new issue: what consequences arise from these emotions? This leads to the introduction of a new task called Emotion Consequence Forecasting in CONversations (ECFCON). In this work, we first propose a corresponding dialogue-level dataset. Specifically, we select 2,780 video dialogues for annotation, totaling 39,950 utterances. Out of these, 12,391 utterances contain emotions, and 8,810 of these have discernible consequences. Then, we benchmark this task by conducting experiments from the perspectives of traditional methods, generalized LLMs prompting methods, and clue-driven hybrid methods. Both our dataset and benchmark codes are openly accessible to the public.
With the increasing prevalence of virtual assistants, multimodal conversational recommendation systems (multimodal CRS) becomes essential for boosting customer engagement, improving conversion rates, and enhancing user satisfaction. Yet conversational samples, as training data for such a system, are difficult to obtain in large quantities, particularly in new platforms. To effectively train multimodal CRS in a small data setting, we enhance data quality to make up for the small data quantity by augmenting conversations with dialogue states. We then devise an effective dialogue state encoder to bridge the semantic gap between conversation and product representations for recommendation. To further reduce the cost of dialogue state annotation, a semi-supervised learning method is developed to effectively train the dialogue state encoder with a small set of labeled conversations. In addition, we design a correlation regularisation that leverages knowledge in the multimodal product database to help align textual and visual modalities. Experiments on the dataset MMD demonstrate the effectiveness of our method. Particularly, with only 5% of the MMD training set, our method (namely SeMANTIC) obtains better NDCG scores than those of baseline models trained on the full MMD training set.
Open-domain multi-modal dialogue system heavily relies on visual information to generate contextually relevant responses. The existing open-domain multi-modal dialog generation methods ignore the complementary relationship between multiple modalities, and are difficult to integrate with LLMs. To tackle these challenges, we introduce AutoGraph, an innovative method for constructing visual context graphs automatically. We aim to structure complex information and seamlessly integrate it with large language models (LLMs), aligning information from multiple modalities at both semantic and structural levels. Specifically, we fully connect the text graphs and scene graphs, and then trim unnecessary edges via LLMs to automatically construct a visual context graph. Next, we design several graph sampling grammar for the first time to convert graph structures into sequence which is suitable for LLMs. Finally, we propose a two-stage fine-tuning strategy to allow LLMs to understand graph sampling grammar and generate responses. We validate our proposed method on text-based LLMs, and visual-based LLMs, respectively. Experimental results show that our proposed method achieves state-of-the-art performance on multiple public datasets.
Multi-modal intent detection (MID) aims to comprehend users' intentions through diverse modalities, which has received widespread attention in dialogue systems. Despite the promising advancements in complex fusion mechanisms or architecture designs, challenges remain due to: (1) various noise and redundancy in both visual and audio modalities and (2) long-tailed distributions of intent categories. In this paper, to tackle the above two issues, we propose InMu-Net, a simple yet effective framework for MID from the Information bottleneck and Multi-sensory processing perspective. Our contributions lie in three aspects. First, we devise a denoising bottleneck module to filter out the intent-irrelevant information in the fused feature; Second, we introduce a saliency preservation loss to prevent the dropping of intent-relevant information; Ultimately, kurtosis regulation is introduced to maintain representation smoothness during the filtering process, mitigating the adverse impact of the long tail distribution. Comprehensive experiments on two MID benchmark datasets demonstrate the effectiveness of InMu-Net and its vital components. Impressively, a series of analyses reveal our denoising potential and robustness in low-resource, modality corruption, cross-architecture and cross-task scenarios.
CapAlign: Improving Cross Modal Alignment via Informative Captioning for Harmful Meme Detection
PDF ↗Harmful memes detection is challenging due to the semantic gap between different modalities. Previous studies mainly focus on feature extraction and fusion to learn discriminative information from memes. However, they ignore the misalignment of the modalities caused by the modality gap and suffer from data scarcity, resulting in insufficient learning of fusion-based models. Recently, researchers transformed images into textual captions and used language models for predictions, resulting in non-informative image captions. To address these gaps, this paper proposes an instructions-based abstracting approach CapAlign, in zero-shot visual question-answering settings. Precisely, we prompt a large language model (LLM) to ask informative questions to a pre-trained vision-language model and use the dialogues to generate a high-quality image caption. Further, to align the generated caption with the textual content of a meme, we used an LLM with instructions to generate informative captions of the meme and then prepend it with the attributes of the visual content of a meme to a prompt-based LM for prediction. Experimental findings on two benchmark datasets show that our approach produces informative captions and outperforms state-of-the-art methods for detecting harmful memes.
The Dialogue-level Aspect-based Sentiment Quadruple analysis (DiaASQ) task has recently received attention in the Aspect-Based Sentiment Analysis (ABSA) field. It aims to extract(target, aspect, opinion, sentiment) quadruples from multi-turn and multi-party dialogues. Compared to previous ABSA tasks focusing on text such as sentences, the DiaASQ task involves more complex contextual information and corresponding relations between terms, as well as longer sequences. These characteristics challenge existing methods that struggle to model explicit span-level interactions or have high computational costs. In this paper, we propose a span-pair interaction and tagging method to solve these issues, which includes a novel Span-pair Tagging Scheme (STS) and a simple and efficient Multi-level Representation Model (MRM). STS simplifies the DiaASQ task to a span-pair tagging task and explicitly captures complete span-level semantics by tagging span pairs. MRM efficiently models the dialogue structure information and span-level interactions by constructing multi-level contextual representation. Besides, we train a span ranker to improve the running efficiency of MRM. Extensive experiments on multilingual datasets demonstrate that our method outperforms existing state-of-the-art methods.
Recently, there has been an emergence of employing LLM-powered agents as believable human proxies, based on their remarkable decision-making capability. However, existing studies mainly focus on simulating human dialogue. Human non-verbal behaviors, such as item clicking in recommender systems, although implicitly exhibiting user preferences and could enhance the modeling of users, have not been deeply explored. The main reasons lie in the gap between language modeling and behavior modeling, as well as the incomprehension of LLMs about user-item relations. To address this issue, we propose AgentCF for simulating user-item interactions in recommender systems through agent-based collaborative filtering. We creatively consider not only users but also items as agents, and develop a collaborative learning approach that optimizes both kinds of agents together. Specifically, at each time step, we first prompt the user and item agents to interact autonomously. Then, based on the disparities between the agents' decisions and real-world interaction records, user and item agents are prompted to reflect on and adjust the misleading simulations collaboratively, thereby modeling their two-sided relations. The optimized agents can also propagate their preferences to other agents in subsequent interactions, implicitly capturing the collaborative filtering idea. Overall, the optimized agents exhibit diverse interaction behaviors within our framework, including user-item, user-user, item-item, and collective interactions. The results show that these agents can demonstrate personalized behaviors akin to those of real-world individuals, sparking the development of next-generation user behavior simulation.
Large language models (LLMs) are transforming the ways the general public accesses and consumes information. Their influence is particularly pronounced in pivotal sectors like healthcare, where lay individuals are increasingly appropriating LLMs as conversational agents for everyday queries. While LLMs demonstrate impressive language understanding and generation proficiencies, concerns regarding their safety remain paramount in these high-stake domains. Moreover, the development of LLMs is disproportionately focused on English. It remains unclear how these LLMs perform in the context of non-English languages, a gap that is critical for ensuring equity in the real-world use of these systems. This paper provides a framework to investigate the effectiveness of LLMs as multi-lingual dialogue systems for healthcare queries. Our empirically-derived framework XlingEval focuses on three fundamental criteria for evaluating LLM responses to naturalistic human-authored health-related questions: correctness, consistency, and verifiability. Through extensive experiments on four major global languages, including English, Spanish, Chinese, and Hindi, spanning three expert-annotated large health Q&A datasets, and through an amalgamation of algorithmic and human-evaluation strategies, we found a pronounced disparity in LLM responses across these languages, indicating a need for enhanced cross-lingual capabilities. We further propose XLingHealth, a cross-lingual benchmark for examining the multilingual capabilities of LLMs in the healthcare context. Our findings underscore the pressing need to bolster the cross-lingual capacities of these models, and to provide an equitable information ecosystem accessible to all.
Personalization is key in understanding user behavior and has been a main focus in the fields of knowledge discovery and information retrieval. Building personalized recommender systems is especially important now due to the vast amount of user-generated textual content, which offers deep insights into user preferences. The recent advancements in Large Language Models (LLMs) have significantly impacted research areas, mainly in Natural Language Processing and Knowledge Discovery, giving these models the ability to handle complex tasks and learn context. However, the use of generative models and user-generated text for personalized systems and recommendation is relatively new and has shown some promising results. This workshop is designed to bridge the research gap in these fields and explore personalized applications and recommender systems. We aim to fully leverage generative models to develop AI systems that are not only accurate but also focused on meeting individual user needs. Building upon the momentum of previous successful forums, this workshop seeks to engage a diverse audience from academia and industry, fostering a dialogue that incorporates fresh insights and anticipates over 50 attendees, including key stakeholders in the field.
This workshop aims to spearhead research on Human-Interpretable Artificial Intelligence (HI-AI) by providing: (i) a general overview of the key aspects of HI-AI, in order to equip all researchers with the necessary background and set of definitions; (ii) novel and interesting ideas coming from both invited talks and top paper contributions; (iii) the chance to engage in dialogue with prominent scientists during poster presentations and coffee breaks. The workshop welcomes contributions covering novel interpretable-by-design or post-hoc approaches, as well as theoretical analysis of existing works. Additionally, we accept visionary contributions speculating on the future potential of this field. Finally, we welcome contributions from related fields such as Ethical AI, Knowledge-driven Machine learning, Human-machine Interaction, but also applications in Medicine and Industry, and analyses from Regulatory experts.