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2,942篇论文匹配“Robotics”
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Applications · Robotics

Shivin Dass, Alaa Khaddaj, Logan Engstrom, Aleksander Madry, Andrew Ilyas, Roberto Martín-Martín

Recently, the robotics community has amassed ever larger and more diverse datasets to train generalist policies. However, while these policies achieve strong mean performance across a variety of tasks, they often underperform on individual, specialized tasks and require further tuning on newly acquired task-specific data. Combining task-specific data with carefully curated subsets of large prior datasets via co-training can produce better specialized policies, but selecting data naively may actually harm downstream performance. To address this, we introduce DataMIL, a data selection framework built on the datamodels paradigm that reasons about data selection in an end-to-end manner, using the policy itself to identify which data points will most improve performance. Unlike standard practices that filter data using human notions of quality (e.g., based on semantic or visual similarity), DataMIL directly optimizes data selection for task success, allowing us to select data that improves the policy while dropping data that degrade it. To avoid performing expensive rollouts in the environment during selection, we introduce a surrogate loss function on task-specific data, allowing us to use DataMIL in the real world without degrading performance. We validate our approach on 60+ simulation and real-world manipulation tasks, notably showing successful data selection from the largest open collections of robot datasets (OXE); demonstrating consistent gains in success rates over prior works. Our results underscore the importance of end-to-end, performance-aware data selection for unlocking the potential of large prior datasets in robotics.

Applications · Robotics

Zhengshen Zhang, 昊 李, Yalun Dai, Zhengbang Zhu, Lei Zhou, Chenchen Liu, Dong Wang, Francis Tay, Sijin Chen, Ziwei Liu 等

Existing vision-language-action (VLA) models act in 3D real-world but are typically built on 2D encoders, leaving a spatial reasoning gap that limits generalization and adaptability. Recent 3D integration techniques for VLAs either require specialized sensors and transfer poorly across modalities, or inject weak cues that lack geometry and degrade vision-language alignment. In this work, we introduce **FALCON (From Spatial to Action)**, a novel paradigm that injects rich 3D spatial tokens into the action head. FALCON leverages spatial foundation models to deliver strong geometric priors from RGB alone, and includes an *Embodied Spatial Model* that can optionally fuse depth, or pose for higher fidelity when available, without retraining or architectural changes. To preserve language reasoning, spatial tokens are consumed by a *Spatial-Enhanced Action Head* rather than being concatenated into the vision-language backbone. These designs enable FALCON to address limitations in spatial representation, modality transferability, and alignment. In comprehensive evaluations across three simulation benchmarks and eleven real-world tasks, our proposed FALCON achieves state-of-the-art performance, consistently surpasses competitive baselines, and remains robust under clutter, spatial-prompt conditioning, and variations in object scale and height. Project page: https://falcon-vla.github.io/

Applications · Robotics

Muleilan Pei, Shaoshuai Shi, Shaojie Shen

Scalable and realistic simulation of multi-agent traffic behavior is critical for advancing autonomous driving technologies. Although existing data-driven simulators have made significant strides in this domain, they predominantly rely on supervised learning to align simulated distributions with real-world driving scenarios. A persistent challenge, however, lies in the distributional shift that arises between training and testing, which often undermines model generalization in unseen environments. To address this limitation, we propose SMART-R1, a novel R1-style reinforcement fine-tuning paradigm tailored for next-token prediction models to better align agent behavior with human preferences and evaluation metrics. Our approach introduces a metric-oriented policy optimization algorithm to improve distribution alignment and an iterative "SFT-RFT-SFT" training strategy that alternates between Supervised Fine-Tuning (SFT) and Reinforcement Fine-Tuning (RFT) to maximize performance gains. Extensive experiments on the large-scale Waymo Open Motion Dataset (WOMD) validate the effectiveness of this simple yet powerful R1-style training framework in enhancing foundation models. The results on the Waymo Open Sim Agents Challenge (WOSAC) showcase that SMART-R1 achieves state-of-the-art performance with an overall realism meta score of 0.7858, ranking first on the leaderboard at the time of submission.

Reinforcement Learning · Deep RL

Daniel Palenicek, Florian Vogt, Joe Watson, Ingmar Posner, Jan Peters

Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic’s Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the-art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods. Our code is available at danielpalenicek.github.io/projects/xqc.

Applications · Robotics

Moo Jin Kim, Yihuai Gao, Tsung-Yi Lin, Yen-Chen Lin, Yunhao Ge, Grace Lam, Percy Liang, Shuran Song, Ming-Yu Liu, Chelsea Finn 等

Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5\% and 67.1\% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/.

Computer Vision · Image and Video Generation

Junho Park, Andrew Ye, Taein Kwon

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Translating third-person views into first-person views significantly benefits augmented reality (AR), virtual reality (VR) and robotics applications. However, current exocentric-to-egocentric translation methods are limited by their dependence on 2D cues, synchronized multi-view settings, and unrealistic assumptions such as the necessity of an initial egocentric frame and relative camera poses during inference. To overcome these challenges, we introduce *EgoWorld*, a novel framework that reconstructs an egocentric view from rich exocentric observations, including point clouds, 3D hand poses, and textual descriptions. Our approach reconstructs a point cloud from estimated exocentric depth maps, reprojects it into the egocentric perspective, and then applies diffusion model to produce dense, semantically coherent egocentric images. Evaluated on four datasets (*i.e.,* H2O, TACO, Assembly101, and Ego-Exo4D), *EgoWorld* achieves state-of-the-art performance and demonstrates robust generalization to new objects, actions, scenes, and subjects. Moreover, *EgoWorld* exhibits robustness on in-the-wild examples, underscoring its practical applicability. Project page is available at https://redorangeyellowy.github.io/EgoWorld/.

Reinforcement Learning · Everything Else

Julian Quevedo, Ansh Kumar Sharma, Yixiang Sun, Varad Suryavanshi, Percy Liang, Sherry Yang

Evaluating robot control policies is difficult: real-world testing is costly, and handcrafted simulators require manual effort to improve in realism and generality. We propose a world-model-based policy evaluation environment (WorldGym), an autoregressive, action-conditioned video generation model which serves as a proxy to real world environments. Policies are evaluated via Monte Carlo rollouts in the world model, with a vision-language model providing rewards. We evaluate a set of VLA-based real-robot policies in the world model using only initial frames from real robots, and show that policy success rates within the world model highly correlate with real-world success rates. Moreoever, we show that WorldGym is able to preserve relative policy rankings across different policy versions, sizes, and training checkpoints. Due to requiring only a single start frame as input, the world model further enables efficient evaluation of robot policies' generalization ability on novel tasks and environments. We find that modern VLA-based robot policies still struggle to distinguish object shapes and can become distracted by adversarial facades of objects. While generating highly realistic object interaction remains challenging, WorldGym faithfully emulates robot motions and offers a practical starting point for safe and reproducible policy evaluation before deployment.

Yifu Yuan, Haiqin Cui, Yibin Chen, Zibin Dong, Fei Ni, Longxin Kou, Jinyi Liu, Pengyi Li, YAN ZHENG, Jianye Hao

Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data construction pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD’s capabilities in both “seeing” and “doing”, achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 40.6% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.

Yifu Yuan, Haiqin Cui, Yaoting Huang, Yibin Chen, Fei Ni, Zibin Dong, Pengyi Li, YAN ZHENG, Hongyao Tang, Jianye Hao

Generalization in embodied AI is hindered by the "seeing-to-doing gap", stemming from data scarcity and embodiment heterogeneity. To address this, we pioneer "pointing" as a unified, embodiment-agnostic intermediate representation, defining four core embodied pointing abilities that bridge high-level vision-language comprehension with low-level action primitives. We introduce Embodied-R1, a 3B Vision-Language Model (VLM) specifically designed for embodied reasoning and pointing. We use a wide range of embodied and general visual reasoning datasets as sources to construct a large-scale dataset, Embodied-Points-200K, which supports key embodied pointing capabilities. Then we train Embodied-R1 using a two-stage Reinforced Fine-tuning (RFT) curriculum with specialized multi-task reward design. Embodied-R1 achieves state-of-the-art performance on 11 embodied spatial and pointing benchmarks. Critically, it demonstrates robust zero-shot generalization by achieving a 56.2% success rate in the SIMPLEREnv and 87.5% across 8 real-world XArm tasks without any task-specific fine-tuning, representing a 62% improvement over strong baselines. Furthermore, the model exhibits high robustness against diverse visual disturbances. Our work shows that a pointing-centric representation, combined with an RFT training paradigm, offers an effective and generalizable pathway to closing the perception-action gap in robotics.

Applications · Health

Yiliang Chen, Zhixi Li, Cheng Xu, Alex Liu, Ruize Cui, Xuemiao Xu, Jeremy Teoh, Shengfeng He, Jing Qin

Surgical triplet detection is a critical task in surgical video analysis, with significant implications for performance assessment and training novice surgeons. However, existing datasets like CholecT50 lack precise spatial bounding box annotations, rendering triplet classification at the image level insufficient for practical applications. The inclusion of bounding box annotations is essential to make this task meaningful, as they provide the spatial context necessary for accurate analysis and improved model generalizability. To address these shortcomings, we introduce ProstaTD, a large-scale, multi-institutional dataset for surgical triplet detection, developed from the technically demanding domain of robot-assisted prostatectomy. ProstaTD offers clinically defined temporal boundaries and high-precision bounding box annotations for each structured triplet activity. The dataset comprises 71,775 video frames, collected from 21 surgeries performed across multiple institutions, reflecting a broad range of surgical practices and intraoperative conditions. The annotation process was conducted under rigorous medical supervision and involved more than 60 contributors, including practicing surgeons and medically trained annotators, through multiple iterative phases of labeling and verification. To further facilitate future general-purpose surgical annotation, we developed two tailored labeling tools to improve efficiency and scalability in our annotation workflows. In addition, we created a surgical triplet detection evaluation toolkit that enables standardized and reproducible performance assessment across studies. ProstaTD is the largest and most diverse surgical triplet dataset to date, moving the field from simple classification to full detection with precise spatial and temporal boundaries and thereby providing a robust foundation for fair benchmarking.

Theory · Game Theory

Linjian Meng, Youzhi Zhang, Shangdong Yang, Wenbin Li, Tianyu Ding, Yang Gao

Regret Matching (RM) and its variants are widely employed to learn a Nash equilibrium (NE) in large-scale games. However, most existing research only establishes a theoretical convergence rate of $O(1/\sqrt{T})$ for these algorithms in learning an NE. Recent studies have shown that smooth RM$^+$ variants, the advanced variants of RM, can achieve an improved convergence rate of $O(1/T)$. Despite this improvement, smooth RM$^+$ variants lose the parameter-free property, i.e., no parameters that need to be tuned, a highly desirable feature in practical applications. In this paper, we propose a novel smooth RM$^+$ variant called Monotone Increasing Smooth Predictive Regret Matching$^+$ (MI-SPRM$^+$), which retains the parameter-free property while still achieving a theoretical convergence rate of $O(1/T)$. To achieve these properties, MI-SPRM$^+$ employs a technology called Adaptive Regret Domain (ARD), which ensures that the lower bound for the 1-norm of accumulated regrets increases monotonically by adjusting the decision space at each iteration. This design is motivated by the observation that the range of step-sizes supporting the $O(1/T)$ convergence rate in existing smooth RM$^+$ variants is contingent on the lower bound for the 1-norm of accumulated regrets. Experimental results confirm that MI-SPRM$^+$ empirically attains an $O(1/T)$ convergence rate.

Applications · Robotics

Zhengxue Cheng, Yan Zhao, Keyu Wang, Hengdi ZHANG, Li Song

Tactile sensing is crucial for embodied intelligence, providing fine-grained perception and control in complex environments. However, efficient tactile data compression, which is essential for real-time robotic applications under strict bandwidth constraints, remains underexplored. The inherent heterogeneity and spatiotemporal complexity of tactile data further complicate this challenge. To bridge this gap, we introduce TaCo, the first comprehensive benchmark for Tactile data Codecs. TaCo evaluates 30 compression methods, including off-the-shelf compression algorithms and neural codecs, across five diverse datasets from various sensor types. We systematically assess both lossless and lossy compression schemes on four key tasks: lossless storage, human visualization, material and object classification, and dexterous robotic grasping. Notably, we pioneer the development of data-driven codecs explicitly trained on tactile data, TaCo-LL (lossless) and TaCo-L (lossy). Results have validated the superior performance of our TaCo-LL and TaCo-L. This benchmark provides a foundational framework for understanding the critical trade-offs between compression efficiency and task performance, paving the way for future advances in tactile perception.

Applications · Robotics

Lipeng Zhuang, Shiyu Fan, Florent P Audonnet, Yingdong Ru, Edmond S. L. Ho, Gerardo Aragon-Camarasa, Paul Henderson

We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9\% across 150 tasks while cutting per-sequence inference time by up to 35×. It further improves the average success rate by 60\% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.

Applications · Robotics

Jiaming Liu, Hao Chen, Zhuoyang Liu, Pengju An, Renrui Zhang, Chenyang Gu, Xiaoqi Li, Ziyu Guo, Sixiang Chen, Mengzhen Liu 等

A central objective of manipulation policy design is to enable robots to comprehend human instructions and predict generalized actions in unstructured environments. Recent autoregressive vision-language-action (VLA) approaches discretize actions into bins to exploit the pretrained reasoning and generation paradigms of vision-language models (VLMs). While these models achieve efficient and scalable training, the discretization undermines the continuity required for precise control. In contrast, diffusion-based VLA methods incorporate an additional diffusion head to predict continuous actions, but they rely solely on feature representations extracted from the VLM, without leveraging the pretrained large language model (LLM) as an expert for iterative action generation. To integrate the complementary strengths of autoregressive and diffusion generation, we introduce HybridVLA, which innovatively leverages a shared LLM backbone to perform iterative action prediction through both paradigms. Specifically, a collaborative training recipe is proposed, incorporating diffusion denoising into the next-token prediction process and mitigating interference between the two generation paradigms. With this recipe, we find these two action prediction methods not only reinforce each other but also exhibit varying strengths across different scenarios. Therefore, we design a collaborative action ensemble mechanism that adaptively fuses both predictions, leading to more robust control. HybridVLA outperforms previous state-of-the-art VLA methods by 17\% and 19\% in mean success rate on simulation and real-world tasks, respectively, while demonstrating generalization to unseen configurations.

Applications · Robotics

XUDONG WANG, Jiahua Dong, Baichen Liu, Qi Lyu, Lianqing Liu, Zhi Han

Embodied navigation agents powered by large language models have shown strong performance on individual tasks but struggle to continually acquire new navigation skills, which suffer from catastrophic forgetting. We formalize this challenge as lifelong embodied navigation learning (LENL), where an agent is required to adapt to a sequence of navigation tasks spanning multiple scenes and diverse user instruction styles, while retaining previously learned knowledge. To tackle this problem, we propose Uni-Walker, a lifelong embodied navigation framework that decouples navigation knowledge into task-shared and task-specific components with Decoder Extension LoRA (DE-LoRA). To learn the shared knowledge, we design a knowledge inheritance strategy and an experts co-activation strategy to facilitate shared knowledge transfer and refinement across multiple navigation tasks. To learn the specific knowledge, we propose an expert subspace orthogonality constraint together and a navigation-specific chain-of-thought reasoning mechanism to capture specific knowledge and enhance instruction-style understanding. Extensive experiments demonstrate the superiority of Uni-Walker for building universal embodied navigation agents with lifelong learning. We also provide the code of this work in the Supplementary Materials.

Computer Vision · Image and Video Generation

Yixiang Dai, Fan Jiang, Chiyu Wang, Mu Xu, Yonggang Qi

High-quality 3D world models are pivotal for embodied intelligence and Artificial General Intelligence (AGI), underpinning applications such as AR/VR content creation and robotic navigation. Despite the established strong imaginative priors, current video foundation models lack explicit 3D grounding capabilities, thus being limited in both spatial consistency and their utility for downstream 3D reasoning tasks. In this work, we present FantasyWorld, a geometry-enhanced framework that augments frozen video foundation models with a trainable geometric branch, enabling joint modeling of video latents and an implicit 3D field in a single forward pass. Our approach introduces cross-branch supervision, where geometry cues guide video generation and video priors regularize 3D prediction, thus yielding consistent and generalizable 3D-aware video representations. Notably, the resulting latents from the geometric branch can potentially serve as versatile representations for downstream 3D tasks such as novel view synthesis and navigation, without requiring per-scene optimization or fine-tuning. Extensive experiments show that FantasyWorld effectively bridges video imagination and 3D perception, outperforming recent geometry-consistent baselines in multi-view coherence and style consistency. Ablation studies further confirm that these gains stem from the unified backbone and cross-branch information exchange.

Applications · Robotics

Huayi Zhou, Kui Jia

Achieving generalizable bimanual manipulation requires systems that can learn efficiently from minimal human input while adapting to real-world uncertainties and diverse embodiments. Existing approaches face a dilemma: imitation policy learning demands extensive demonstrations to cover task variations, while modular methods often lack flexibility in dynamic scenes. We introduce VLBiMan, a framework that derives reusable skills from a single human example through task-aware decomposition, preserving invariant primitives as anchors while dynamically adapting adjustable components via vision-language grounding. This adaptation mechanism resolves scene ambiguities caused by background changes, object repositioning, or visual clutter without policy retraining, leveraging semantic parsing and geometric feasibility constraints. Moreover, the system inherits human-like hybrid control capabilities, enabling mixed synchronous and asynchronous use of both arms. Extensive experiments validate VLBiMan across tool-use and multi-object tasks, demonstrating: (1) a drastic reduction in demonstration requirements compared to imitation baselines, (2) compositional generalization through atomic skill splicing for long-horizon tasks, (3) robustness to novel but semantically similar objects and external disturbances, and (4) strong cross-embodiment transfer, showing that skills learned from human demonstrations can be instantiated on different robotic platforms without retraining. By bridging human priors with vision-language anchored adaptation, our work takes a step toward practical and versatile dual-arm manipulation in unstructured settings.

Applications · Robotics

Ganlin Yang, Tianyi Zhang, Haoran Hao, Weiyun Wang, Yibin Liu, Dehui Wang, Guanzhou Chen, Zijian Cai, Junting Chen, Weijie Su 等

While significant research has focused on developing embodied reasoning capabilities using Vision-Language Models (VLMs) or integrating advanced VLMs into Vision-Language-Action (VLA) models for end-to-end robot control, few studies directly address the critical gap between upstream VLM-based reasoning and downstream VLA policy learning. In this work, we take an initial step toward bridging embodied reasoning with VLA policy learning by introducing **Vlaser** - a **V**ision-**L**anguage-**A**ction Model with **s**ynergistic **e**mbodied **r**easoning capability, which is a foundational vision-language model designed to integrate high-level reasoning with low-level control for embodied agents. Built upon the high-quality Vlaser-6M dataset, Vlaser achieves state-of-the-art performance across a range of embodied reasoning benchmarks—including spatial reasoning, embodied grounding, embodied QA, and task planning. Furthermore, we systematically examine how different VLM initializations affect supervised VLA fine-tuning, offering novel insights into mitigating the domain shift between internet-scale pre-training data and embodied-specific policy learning data. Based on these insights, our approach achieves state-of-the-art results on the WidowX benchmark and competitive performance on the Google Robot benchmark. We will open-source the model weights, data generation pipelines, and the full dataset to support future research.

Reinforcement Learning · Deep RL

Ming-Hong Chen, Kuan-Chen Pan, You-De Huang, Xi Liu, Ping-Chun Hsieh

Cross-domain reinforcement learning (CDRL) is meant to improve the data efficiency of RL by leveraging the data samples collected from a source domain to facilitate the learning in a similar target domain. Despite its potential, cross-domain transfer in RL is known to have two fundamental and intertwined challenges: (i) The source and target domains can have distinct state space or action space, and this makes direct transfer infeasible and thereby requires more sophisticated inter-domain mappings; (ii) The transferability of a source-domain model in RL is not easily identifiable a priori, and hence CDRL can be prone to negative effect during transfer. In this paper, we propose to jointly tackle these two challenges through the lens of \textit{cross-domain Bellman consistency} and \textit{hybrid critic}. Specifically, we first introduce the notion of cross-domain Bellman consistency as a way to measure transferability of a source-domain model. Then, we propose $Q$Avatar, which combines the Q functions from both the source and target domains with an adaptive hyperparameter-free weight function. Through this design, we characterize the convergence behavior of $Q$Avatar and show that $Q$Avatar achieves reliable transfer in the sense that it effectively leverages a source-domain Q function for knowledge transfer to the target domain. Through experiments, we demonstrate that $Q$Avatar achieves favorable transferability across various RL benchmark tasks, including locomotion and robot arm manipulation. Our code is available at https://rl-bandits-lab.github.io/Cross-Domain-RL/.

Applications · Robotics

Yuqi Wang, Xinghang Li, Wenxuan Wang, Junbo Zhang, Yingyan Li, Yuntao Chen, Xinlong Wang, Zhaoxiang Zhang

Vision-language-action models (VLAs) have garnered significant attention for their potential in advancing robotic manipulation. However, previous approaches predominantly rely on the general comprehension capabilities of vision-language models (VLMs) to generate action signals, often overlooking the rich temporal and causal structure embedded in visual observations. In this paper, we present UniVLA, a unified and native multimodal VLA model that autoregressively models vision, language, and action signals as discrete token sequences. This tokenized formulation naturally supports flexible multimodal task learning, particularly from large-scale video data, and further demonstrates that generative vision supervision can significantly enhance visual understanding. By incorporating world modeling during post-training, UniVLA captures causal dynamics from videos, facilitating effective transfer to downstream policy learning—especially for long-horizon tasks. Our approach sets new state-of-the-art results across several widely used simulation benchmarks, including CALVIN, LIBERO, and Simplenv-Bridge, substantially outperforming prior methods. For example, UniVLA achieves 95.5% average success rate on LIBERO benchmark, surpassing π₀-FAST's 85.5%. We further demonstrate its broad applicability through experiments on real-world ALOHA manipulation tasks and autonomous driving scenarios.