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2,006篇论文匹配“Video Understanding”
第 48 / 101 页

Yushan Zhang, Aljoša Ošep, Laura Leal-Taixé, Tim Meinhardt

Zero-shot 4D segmentation and recognition of arbitrary objects in Lidar is crucial for embodied navigation, with applications ranging from streaming perception to semantic mapping and localization. However, the primary challenge in advancing research and developing generalized, versatile methods for spatio-temporal scene understanding in Lidar lies in the scarcity of datasets that provide the necessary diversity and scale of annotations. To overcome these challenges, we propose SAL-4D (Segment Anything in Lidar--4D), a method that utilizes multi-modal robotic sensor setups as a bridge to distill recent developments in Video Object Segmentation (VOS) in conjunction with off-the-shelf Vision-Language foundation models to Lidar. We utilize VOS models to pseudo-label tracklets in short video sequences, annotate these tracklets with sequence-level CLIP tokens, and lift them to the 4D Lidar space using calibrated multi-modal sensory setups to distill them to our SAL-4D model. Due to temporal consistent predictions, we outperform prior art in 3D Zero-Shot Lidar Panoptic Segmentation (LPS) over 5 PQ, and unlock Zero-Shot 4D-LPS.

Zijia Zhao, Yuqi Huo, Tongtian Yue, Longteng Guo, Haoyu Lu, Bingning Wang, Weipeng Chen, Jing Liu

Most current video MLLMs rely on uniform frame sampling and image-level encoders, resulting in inefficient data processing and limited motion awareness. To address these challenges, we introduce EMA, an Efficient Motion-Aware video MLLM that utilizes compressed video structures as inputs. We propose a motion-aware GOP (Group of Pictures) encoder that fuses spatial and motion information within a GOP unit in the compressed video stream, generating compact, informative visual tokens. By integrating fewer but denser RGB frames with more but sparser motion vectors in this native slow-fast input architecture, our approach reduces redundancy and enhances motion representation. Additionally, we introduce MotionBench, a benchmark for evaluating motion understanding across four motion types: linear, curved, rotational, and contact-based. Experimental results show that EMA achieves state-of-the-art performance on both MotionBench and popular video question answering benchmarks, while reducing inference costs. Moreover, EMA demonstrates strong scalability, as evidenced by its competitive performance on long video understanding benchmarks.

Zihui Xue, Joungbin An, Xitong Yang, Kristen Grauman

While image captioning provides isolated descriptions for individual images, and video captioning offers one single narrative for an entire video clip, our work explores an important middle ground: progress-aware video captioning at the frame level. This novel task aims to generate temporally fine-grained captions that not only accurately describe each frame but also capture the subtle progression of actions throughout a video sequence. Despite the strong capabilities of existing leading vision language models, they often struggle to discern the nuances of frame-wise differences. To address this, we propose ProgressCaptioner, a captioning model designed to capture the fine-grained temporal dynamics within an action sequence. Alongside, we develop the FrameCap dataset to support training and the FrameCapEval benchmark to assess caption quality. The results demonstrate that ProgressCaptioner significantly surpasses leading captioning models, producing precise captions that accurately capture action progression and set a new standard for temporal precision in video captioning. Finally, we showcase practical applications of our approach, specifically in aiding keyframe selection and advancing video understanding, highlighting its broad utility.

Lorenzo Mur-Labadia, Josechu Guerrero, Ruben Martinez-Cantin

Environment understanding in egocentric videos is an important step for applications like robotics, augmented reality and assistive technologies. These videos are characterized by dynamic interactions and a strong dependence on the wearer's engagement with the environment. Traditional approaches often focus on isolated clips or fail to integrate rich semantic and geometric information, limiting scene comprehension. We introduce Dynamic Image-Video Feature Fields (DIV-FF), a framework that decomposes the egocentric scene into persistent, dynamic, and actor-based components while integrating both image and video-language features. Our model enables detailed segmentation, captures affordances, understands the surroundings and maintains consistent understanding over time. DIV-FF outperforms state-of-the-art methods, particularly in dynamically evolving scenarios, demonstrating its potential to advance long-term, spatio-temporal scene understanding.

Jiayuan Rao, Haoning Wu, Hao Jiang, Ya Zhang, Yanfeng Wang, Weidi Xie

As a globally celebrated sport, soccer has attracted widespread interest from fans over the world. This paper aims to develop a comprehensive multi-modal framework for soccer video understanding.Specifically, we make the following contributions in this paper:(i) we introduce **SoccerReplay-1988**, the largest multi-modal soccer dataset to date, featuring videos and detailed annotations from 1,988 complete matches, with an automated annotation pipeline;(ii) we present the first visual-language foundation model in the soccer domain, **MatchVision**, which leverages spatiotemporal information across soccer videos and excels in various downstream tasks;(iii) we conduct extensive experiments and ablation studies on action classification, commentary generation, and multi-view foul recognition,and demonstrate state-of-the-art performance on all of them, substantially outperforming existing models, which has demonstrated the superiority of our proposed data and model. We believe that this work will offer a standard paradigm for sports understanding research. The code and model will be publicly available for reproduction.

Duo Zheng, Shijia Huang, Liwei Wang

The rapid advancement of Multimodal Large Language Models (MLLMs) has significantly impacted various multimodal tasks. However, these models face challenges in tasks that require spatial understanding within 3D environments. Efforts to enhance MLLMs, such as incorporating point cloud features, have been made, yet a considerable gap remains between the models' learned representations and the inherent complexity of 3D scenes. This discrepancy largely stems from the training of MLLMs on predominantly 2D data, which restricts their effectiveness in comprehending 3D spaces. To address this issue, in this paper, we propose a novel generalist model, i.e., Video-3D LLM, for 3D scene understanding. By treating 3D scenes as dynamic videos and incorporating 3D position encoding into these representations, our Video-3D LLM aligns video representations with real-world spatial contexts more accurately. In addition, we have implemented a maximum coverage sampling technique to optimize the trade-off between computational cost and performance. Extensive experiments demonstrate that our model achieves state-of-the-art performance on several 3D scene understanding benchmarks, including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.

Qingzheng Xu, Ru Cao, Xin Shen, Heming Du, Sen Wang, Xin Yu

Human pose estimation is a critical task in computer vision for applications in sports analysis, healthcare monitoring, and human-computer interaction. However, existing human pose datasets are collected either from custom-configured laboratories with complex devices or they only include data on single individuals, and both types typically capture daily activities. In this paper, we introduce the M3GYM dataset, a large-scale multimodal, multi-view, and multi-person pose dataset collected from a real gym to address the limitations of existing datasets.Specifically, we collect videos for 82 sessions from the gym, each session lasting between 40 to 60 minutes. These videos are gathered by 8 cameras, including over 50 subjects and 47 million frames. These sessions include 51 Normal fitness exercise sessions as well as 17 Pilates and 14 Yoga sessions. The exercises cover a wide range of poses and typical fitness activities, particularly in Yoga and Pilates, featuring poses with stretches, bends, and twists, e.g., humble warrior, fire hydrants and knee hover side twists. Each session involves multiple subjects, leading to significant self-occlusion and mutual occlusion in single views.Moreover, the gym has two symmetric floor mirrors, a feature not seen in previous datasets, and seven lighting conditions. We provide frame-level multimodal annotations, including 2D&3D keypoints, subject IDs, and meshes. Additionally, M3GYM uniquely offers labels for over 500 actions along with corresponding assessments from sports experts.We benchmark a variety of state-of-the-art methods for several tasks, i.e., 2D human pose estimation, single-view and multi-view 3D human pose estimation, and human mesh recovery. To simulate real-world applications, we also conduct cross-domain experiments across Normal, Yoga, and Pilates sessions. The results show that M3GYM significantly improves model generalization in complex real-world settings.

Otto Brookes, Maksim Kukushkin, Majid Mirmehdi, Colleen Stephens, Paula Dieguez, Thurston C. Hicks, Sorrel Jones, Kevin Lee, Maureen S. McCarthy, Amelia Meier 等

Computer vision analysis of camera trap video footage is essential for wildlife conservation, as captured behaviours offer some of the earliest indicators of changes in population health. Recently, several high-impact animal behaviour datasets and methods have been introduced to encourage their use; however, the role of behaviour-correlated background information and its significant effect on out-of-distribution generalisation remain unexplored. In response, we present the PanAf-FGBG dataset, featuring 21 hours of wild chimpanzee behaviours, recorded at 389 individual camera locations. Uniquely, it pairs every video with a chimpanzee (referred to as a foreground video) with a corresponding background video (with no chimpanzee) from the same camera location. We present two views of the dataset: one with overlapping camera locations and one with disjoint locations. This setup enables, for the first time, direct evaluation of in-distribution and out-of-distribution conditions, and for the impact of backgrounds on behaviour recognition models to be quantified. All clips have rich behavioural annotations and metadata, including unique camera IDs. Additionally, we establish several baselines and present a highly effective latent-space normalisation technique that boosts out-of-distribution performance by +5.42% mAP for convolutional and +3.75% mAP for transformer-based models. Finally, we provide an in-depth analysis on the role of backgrounds in out-of-distribution behaviour recognition, including the so far unexplored impact of background durations. (i.e., the count of background frames within foreground videos). The dataset is available at https://obrookes.github.io/panaf-fgbg.github.io

Xu Cao, Pranav Virupaksha, Wenqi Jia, Bolin Lai, Fiona Ryan, Sangmin Lee, James M. Rehg

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models' (VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.

Yangliu Hu, Zikai Song, Na Feng, Yawei Luo, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang

Video-based Large Language Models (Video-LLMs) have witnessed substantial advancements in recent years, propelled by the advancement in multi-modal LLMs. Although these models have demonstrated proficiency in providing the overall description of videos, they struggle with fine-grained understanding, particularly in aspects such as visual dynamics and video details inquiries. To tackle these shortcomings, we find that fine-tuning Video-LLMs on self-supervised fragment tasks, greatly improve their fine-grained video understanding abilities. Hence we propose two key contributions:(1) Self-Supervised Fragment Fine-Tuning (SF^2T), a novel effortless fine-tuning method, employs the rich inherent characteristics of videos for training, while unlocking more fine-grained understanding ability of Video-LLMs. Moreover, it relieves researchers from labor-intensive annotations and smartly circumvents the limitations of natural language, which often fails to capture the complex spatiotemporal variations in videos;(2) A novel benchmark dataset, namely FineVidBench, for rigorously assessing Video-LLMs' performance at both the scene and fragment levels, offering a comprehensive evaluation of their capabilities.We assessed multiple models and validated the effectiveness of SF^2T on them. Experimental results reveal that our approach improves their ability to capture and interpret spatiotemporal details.

Buzhen Huang, Chen Li, Chongyang Xu, Dongyue Lu, Jinnan Chen, Yangang Wang, Gim Hee Lee

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.

Senqiao Yang, Yukang Chen, Zhuotao Tian, Chengyao Wang, Jingyao Li, Bei Yu, Jiaya Jia

Recent advancements in vision-language models have enhanced performance by increasing the length of visual tokens, making them much longer than text tokens and significantly raising computational costs.However, we observe that the visual tokens generated by popular vision encoders, such as CLIP and SigLIP, contain significant redundancy. To address this, we introduce VisionZip, a simple yet effective method that selects a set of informative tokens for input to the language model, reducing visual token redundancy and improving efficiency while maintaining model performance. The proposed VisionZip can be widely applied to image and video understanding tasks and is well-suited for multi-turn dialogues in real-world scenarios, where previous methods tend to underperform.Experimental results show that VisionZip outperforms the previous state-of-the-art method by at least 5% performance gains across nearly all settings.Moreover, our method significantly enhances model inference speed, improving the prefilling time by 8xand enabling the LLaVA-Next 13B model to infer faster than the LLaVA-Next 7B model while achieving better results.Furthermore, we analyze the causes of this redundancy and encourage the community to focus on extracting better visual features rather than merely increasing token length. Our code is available at https://github.com/dvlab-research/VisionZip.

Qu Yang, Qinghongya Shi, Tongxin Wang, Mang Ye

Understanding intention and emotion from social media poses unique challenges due to the inherent uncertainty in multimodal data, where posts often contain incomplete or missing modalities. While this uncertainty reflects real-world scenarios, it remains underexplored within the computer vision community, particularly in conjunction with the intrinsic relationship between emotion and intention. To address these challenges, we introduce the Multimodal IntentioN and Emotion Understanding in the Wild (MINE) dataset, comprising over 20,000 topic-specific social media posts with natural modality variations across text, image, video, and audio. MINE is distinctively constructed to capture both the uncertain nature of multimodal data and the implicit correlations between intentions and emotions, providing extensive annotations for both aspects. To tackle these scenarios, we propose the Bridging Emotion-Intention via Implicit Label Reasoning (BEAR) framework. BEAR consists of two key components: a BEIFormer that leverages emotion-intention correlations, and a Modality Asynchronous Prompt that handles modality uncertainty. Experiments show that BEAR outperforms existing methods in processing uncertain multimodal data while effectively mining emotion-intention relationships for social media content understanding.

Huakai Lai, Guoxin Xiong, Huayu Mai, Xiang Liu, Tianzhu Zhang

Video-Text Retrieval (VTR) is a core task in multi-modal understanding, drawing growing attention from both academia and industry in recent years. While numerous VTR methods have achieved success, most of them assume accurate visual-text correspondences during training, which is difficult to ensure in practice due to ubiquitous noise, known as noisy correspondences (NC). In this paper, we rethink how to mitigate the NC from the perspective of representative reference features (termed agents), and propose a novel relation-aware purified consistency (RPC) network to amend direct pairwise correlation, including representative agents construction and relation-aware ranking distribution alignment. The proposed RPC enjoys several merits. First, to learn the agents well without any correspondence supervision, we customize the agents construction according to the three characteristics of reliability, representativeness, and resilience. Second, the ranking distribution-based alignment process leverages the structural information inherent in inter-pair relationships, making it more robust compared to individual comparisons. Extensive experiments on five datasets under different settings demonstrate the efficacy and robustness of our method.

Gene Chou, Kai Zhang, Sai Bi, Hao Tan, Zexiang Xu, Fujun Luan, Bharath Hariharan, Noah Snavely

We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms commercial models in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.

Hang Hua, Qing Liu, Lingzhi Zhang, Jing Shi, Soo Ye Kim, Zhifei Zhang, Yilin Wang, Jianming Zhang, Zhe Lin, Jiebo Luo

The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal tasks, enabling more sophisticated and accurate integration of visual and textual information across various applications, including image and video captioning, visual question answering, and cross-modal retrieval.Despite their superior capabilities, VLMs still struggle with fine-grained compositional image region descriptions. Specifically, they have difficulty recognizing arbitrary segmentation masks as referential inputs, interpreting compositional aspect instructions for referencing, and precisely describing the compositional aspects of a region. However, compositionality--the ability to understand and generate novel combinations of known visual and textual components--is critical for facilitating coherent reasoning and understanding across modalities in VLMs. To address this issue, we propose OpenCompositionCap, a new dataset for multi-grained region compositional image captioning that distinguishes itself from prior works by introducing the new task of compositional aspect-aware regional image captioning. To support this endeavor, we also introduce a new VLM model, FineCaption. The empirical results illustrate the effectiveness of our proposed model compared with other strong VLMs. In addition, we analyze the capabilities of current VLMs in recognizing various visual prompts for compositional region image captioning, highlighting areas for improvement in VLM design and training.

Shehreen Azad, Vibhav Vineet, Yogesh Singh Rawat

Despite advancements in multimodal large language models (MLLMs), current approaches struggle in medium-to-long video understanding due to frame and context length limitations. As a result, these models often depend on frame sampling, which risks missing key information over time and lacks task-specific relevance. To address these challenges, we introduce **HierarQ**, a task-aware hierarchical Q-Former based framework that sequentially processes frames to bypass the need for frame sampling, while avoiding LLM's context length limitations. We introduce a lightweight two-stream language-guided feature modulator to incorporate task awareness in video understanding, with the entity stream capturing frame-level object information within a short context and the scene stream identifying their broader interactions over longer period of time. Each stream is supported by dedicated memory banks which enables our proposed **Hierar**chical **Q**uerying transformer (HierarQ) to effectively capture short and long-term context. Extensive evaluations on **10** video benchmarks across video understanding, question answering, and captioning tasks demonstrate HierarQ's state-of-the-art performance across most datasets, proving its robustness and efficiency for comprehensive video analysis. All code will be made available upon acceptance.

Zakaria Laskar, Tomas Vojir, Matej Grcic, Iaroslav Melekhov, Shankar Gangisetty, Juho Kannala, Jiri Matas, Giorgos Tolias, C.V. Jawahar

Before deployment in the real-world deep neural networks require thorough evaluation of how they handle both knowns, inputs represented in the training data, and unknowns (anomalies). This is especially important for scene understanding tasks with safety critical applications, such as in autonomous driving. Existing datasets allow evaluation of only either knowns or unknowns - but not both, which is required to establish "in the wild" suitability of deep neural network models. To bridge this gap, we propose a novel anomaly segmentation dataset, ISSU, featuring a diverse set of anomaly inputs from cluttered real-world environments. The dataset is twice larger than existing anomaly segmentation datasets, and provides a training, validation and test set for controlled in-domain evaluation. The test set consists of a static and temporal part, with the later comprised of videos. The dataset provides annotations for both closed-set (knowns) and anomalies, enabling closed-set and open-set evaluation. The dataset covers diverse conditions, such as domain and cross-sensor shift, illumination variation and allows ablation of anomaly detection methods with respect to these variations. Evaluation results of current state-of-the-art methods confirm the need for improvements especially in domain-generalization, small and large object segmentation. The benchmarking code and the dataset will be made available.

Zhipeng Huang, Shaobin Zhuang, Canmiao Fu, Binxin Yang, Ying Zhang, Chong Sun, Zhizheng Zhang, Yali Wang, Chen Li, Zheng-Jun Zha

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired.

Linyi Jin, Richard Tucker, Zhengqi Li, David Fouhey, Noah Snavely, Aleksander Holynski

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3r to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io