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Computer Vision · Classification and Understanding

Sang Han, Seonho Lee, Hyeok Nam, Jae Hyeon Park, Min Hee Cha, Min Geol Kim, Hyunse Lee, Sangyeon Ahn, Moonju Chae, Sung In Cho

Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human–computer interaction. Traditional methods have primarily relied on hand-crafted features—such as distances between joints or positional changes across frames—to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations. The proposed framework incorporates a novel learnable Dynamic Range Embedding (DRE) to preserve axis-wise motion magnitudes lost during normalization and visual graph representations, enabling richer and more discriminative feature learning. This approach produces a graph image that richly captures the raw data’s inherent information and provides interpretable visual attention cues. Furthermore, SKETCH applies independent min–max normalization on fixed-length temporal windows in real time, mitigating degradation from absolute coordinate fluctuations caused by varying sensor viewpoints or differences in individual body proportions. Through these designs, our approach becomes inherently topology-agnostic, avoiding fragile dependencies on dataset- or sensor-specific skeleton definitions. By leveraging pre-trained vision backbones, SKETCH achieves efficient convergence and superior recognition accuracy. Experimental results on SHREC’19 and SHREC’22 benchmarks show that it outperforms state-of-the-art methods in both robustness and generalization, establishing a new paradigm for skeleton-based hand gesture recognition. The code is available at https://github.com/capableofanything/SKETCH.

Computer Vision · Image and Video Generation

Zhenyuan Qin, Xincheng Shuai, Henghui Ding

Controllable image generation has attracted increasing attention in recent years, enabling users to manipulate visual content such as identity and style. However, achieving simultaneous control over the 9D poses (location, size, and orientation) of multiple objects remains an open challenge. Despite recent progress, existing methods often suffer from limited controllability and degraded quality, falling short of comprehensive multi-object 9D pose control. To address these limitations, we propose ***SceneDesigner***, a method for accurate and flexible multi-object 9-DoF pose manipulation. ***SceneDesigner*** incorporates a branched network to the pre-trained base model and leverages a new representation, ***CNOCS map***, which encodes 9D pose information from the camera view. This representation exhibits strong geometric interpretation properties, leading to more efficient and stable training. To support training, we construct a new dataset, ***ObjectPose9D***, which aggregates images from diverse sources along with 9D pose annotations. To further address data imbalance issues, particularly performance degradation on low-frequency poses, we introduce a two-stage training strategy with reinforcement learning, where the second stage fine-tunes the model using a reward-based objective on rebalanced data. At inference time, we propose ***Disentangled Object Sampling***, a technique that mitigates insufficient object generation and concept confusion in complex multi-object scenes. Moreover, by integrating user-specific personalization weights, ***SceneDesigner*** enables customized pose control for reference subjects. Extensive qualitative and quantitative experiments demonstrate that ***SceneDesigner*** significantly outperforms existing approaches in both controllability and quality.

Applications · Neuroscience, Cognitive Science

Sara Cammarota, Matteo Ferrante, Nicola Toschi

Decoding of visual stimuli from noninvasive neuroimaging techniques such as functional magnetic resonance (fMRI) has advanced rapidly in the last years; yet, most high-performing brain decoding models rely on complicated, non-interpretable latent spaces. In this study we present an interpretable brain decoding framework that inserts a semantic bottleneck into BrainDiffuser, a well established, simple and linear decoding pipeline. We firstly produce a $214-\text{dimensional}$ binary interpretable space $\mathcal{L}$ for images, in which each dimension answers to a specific question about the image (e.g., "Is there a person?", "Is it outdoors?"). A first ridge regression maps voxel activity to this semantic space. Because this mapping is linear, its weight matrix can be visualized as maps of voxel importance for each dimension of $\mathcal{L}$, revealing which cortical regions influence mostly each semantic dimension. A second regression then transforms these concept vectors into CLIP embeddings required to produce the final decoded image, conditioning the BrainDiffuser model. We found that voxel-wise weight maps for individual questions are highly consistent with canonical category-selective regions in the visual cortex (face, bodies, places, words), simultaneously revealing that activation distributions, not merely location, bear semantic meaning in the brain. Visual brain decoding performances are only slightly lower compared to the original BrainDiffuser metrics (e.g., the CLIP similarity is decreased by $\leq 4$% for the four subjects), yet offering substantial gains in interpretability and neuroscientific insights. These results show that our interpretable brain decoding pipeline enables voxel-level analysis of semantic representations in the human brain without sacrificing decoding accuracy.

Computer Vision · Vision Models & Multimodal

Tianyi Bai, Zengjie Hu, Fupeng Sun, Qiu Jiantao, Yizhen Jiang, Guangxin He, Bohan Zeng, Conghui He, Binhang Yuan, Wentao Zhang

Multi-modal large language models (MLLMs) have achieved remarkable capabilities by integrating visual perception with language understanding, enabling applications such as image-grounded dialogue, visual question answering, and scientific analysis. However, most MLLMs adopt a static inference paradigm, encoding the entire image into fixed visual tokens upfront, which limits their ability to iteratively refine understanding or adapt to context during inference. This contrasts sharply with human perception, which is dynamic, selective, and feedback-driven. In this work, we introduce a novel framework for inference-time visual token scaling that enables MLLMs to perform iterative, verifier-guided reasoning over visual content. We formulate the problem as a Markov Decision Process, involving a reasoner that proposes visual actions and a verifier—trained via multi-step Direct Preference Optimization (DPO)—that evaluates these actions and determines when reasoning should terminate. To support this, we present a new dataset, VTS, comprising supervised reasoning trajectories (VTS-SFT) and preference-labeled reasoning comparisons (VTS-DPO). Our method significantly outperforms existing approaches across diverse visual reasoning benchmarks, offering not only improved accuracy but also more interpretable and grounded reasoning processes. These results demonstrate the promise of dynamic inference mechanisms for enabling fine-grained, context-aware visual reasoning in next-generation MLLMs. Code and datasets are publicly released at https://vts-v.github.io/.

Deep Learning · Attention Mechanisms

Yotam Erel, Olaf Dünkel, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Amit Bermano

We introduce a new interpretation of the attention matrix as a discrete-time Markov chain. Our interpretation sheds light on common operations involving attention scores such as selection, summation, and averaging in a unified framework. It further extends them by considering indirect attention, propagated through the Markov chain, as opposed to previous studies that only model immediate effects. Our key observation is that tokens linked to semantically similar regions form metastable states, i.e., regions where attention tends to concentrate, while noisy attention scores dissipate. Metastable states and their prevalence can be easily computed through simple matrix multiplication and eigenanalysis, respectively. Using these lightweight tools, we demonstrate state-of-the-art zero-shot segmentation. Lastly, we define TokenRank---the steady state vector of the Markov chain, which measures global token importance. We show that TokenRank enhances unconditional image generation, improving both quality (IS) and diversity (FID), and can also be incorporated into existing segmentation techniques to improve their performance over existing benchmarks. We believe our framework offers a fresh view of how tokens are being attended in modern visual transformers.

Computer Vision · Vision Models & Multimodal

Ling Li, Yao Zhou, Yuxuan Liang, Fugee Tsung, Jiaheng Wei

Previous methods for image geo-localization have typically treated the task as either classification or retrieval, often relying on black-box decisions that lack interpretability. The rise of large vision-language models (LVLMs) has enabled a rethinking of geo-localization as a reasoning-driven task grounded in visual cues. However, two major challenges persist. On the data side, existing reasoning-focused datasets are primarily based on street-view imagery, offering limited scene diversity and constrained viewpoints. On the modeling side, current approaches predominantly rely on supervised fine-tuning, which yields only marginal improvements in reasoning capabilities. To address these challenges, we propose a novel pipeline that constructs a reasoning-oriented geo-localization dataset, $\textit{MP16-Reason}$, using diverse social media images. We introduce $\textit{GLOBE}$, $\textbf{G}$roup-relative policy optimization for $\textbf{L}$ocalizability assessment and $\textbf{O}$ptimized visual-cue reasoning, yielding $\textbf{B}$i-objective geo-$\textbf{E}$nhancement for the VLM in recognition and reasoning. $\textit{GLOBE}$ incorporates task-specific rewards that jointly enhance localizability assessment, visual-cue reasoning, and geolocation accuracy. Both qualitative and quantitative results demonstrate that $\textit{GLOBE}$ outperforms state-of-the-art open-source LVLMs on geo-localization tasks, particularly in diverse visual scenes, while also generating more insightful and interpretable reasoning trajectories. The data and code are available at https://github.com/lingli1996/GLOBE.

Computer Vision · Image and Video Generation

Yuyao Zhang, Jinghao Li, Yu-Wing Tai

Text-to-image (T2I) generation has made remarkable progress, yet existing systems still lack intuitive control over spatial composition, object consistency, and multi-step editing. We present **LayerCraft**, a modular framework that uses large language models (LLMs) as autonomous agents to orchestrate structured, layered image generation and editing. LayerCraft supports two key capabilities: (1) *structured generation* from simple prompts via chain-of-thought (CoT) reasoning, enabling it to decompose scenes, reason about object placement, and guide composition in a controllable, interpretable manner; and (2) *layered object integration*, allowing users to insert and customize objects---such as characters or props---across diverse images or scenes while preserving identity, context, and style. The system comprises a coordinator agent, the **ChainArchitect** for CoT-driven layout planning, and the **Object Integration Network (OIN)** for seamless image editing using off-the-shelf T2I models without retraining. Through applications like batch collage editing and narrative scene generation, LayerCraft empowers non-experts to iteratively design, customize, and refine visual content with minimal manual effort. Code will be released upon acceptance.

General Machine Learning · Representation Learning

Sara Atito, Josef Kittler, Imran Razzak, Muhammad Awais

Humans understand visual scenes by first capturing a global impression and then refining this understanding into distinct, object-like components. Inspired by this process, we introduce \textbf{C}oncept-\textbf{G}uided \textbf{S}elf-\textbf{S}upervised \textbf{L}earning (CG-SSL), a novel framework that brings structure and interpretability to representation learning through a curriculum of three training phases: (1) global scene encoding, (2) discovery of visual concepts via tokenised cross-attention, and (3) alignment of these concepts across views. Unlike traditional SSL methods, which simply enforce similarity between multiple augmented views of the same image, CG-SSL accounts for the fact that these views may highlight different parts of an object or scene. To address this, our method establishes explicit correspondences between views and aligns the representations of meaningful image regions. At its core, CG-SSL augments standard SSL with a lightweight decoder that learns and refines concept tokens via cross-attention with patch features. The concept tokens are trained using masked concept distillation and a feature-space reconstruction objective. A final alignment stage enforces view consistency by geometrically matching concept regions under heavy augmentation, enabling more compact, robust, and disentangled representations of scene regions. Across multiple backbone sizes, CG-SSL achieves state-of-the-art results on image segmentation benchmarks using $k$-NN and linear probes, substantially outperforming prior methods and approaching, or even surpassing, the performance of leading SSL models trained on over $100\times$ more data. Code and pretrained models will be released.

jusheng zhang, Yijia Fan, Wenjun Lin, Ruiqi Chen, Haoyi Jiang, Wenhao Chai, Jian Wang, Keze Wang

We propose **GAM-Agent**, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base agents—each specializing in visual perception subtasks—and a critical agent that verifies logic consistency and factual correctness. Agents communicate via structured claims, evidence, and uncertainty estimates. The framework introduces an uncertainty-aware controller to dynamically adjust agent collaboration, triggering multi-round debates when disagreement or ambiguity is detected. This process yields more robust and interpretable predictions. Experiments on four challenging benchmarks—MMMU, MMBench, MVBench, and V*Bench—demonstrate that GAM-Agent significantly improves performance across various VLM backbones. Notably, GAM-Agent boosts the accuracy of small-to-mid scale models (e.g., Qwen2.5-VL-7B, InternVL3-14B) by 5–6\%, and still enhances strong models like GPT-4o by up to 2–3\%. Our approach is modular, scalable, and generalizable, offering a path toward reliable and explainable multi-agent multimodal reasoning.

Social Aspects · Trustworthy Machine Learning

Borna Khodabandeh, Amirabbas Afzali, Amirhossein Afsharrad, Shahab Mousavi, Sanjay Lall, Sajjad Amini, Seyed-Mohsen Moosavi-Dezfooli

Visual encoders have become fundamental components in modern computer vision pipelines. However, ensuring robustness against adversarial perturbations remains a critical challenge. Recent efforts have explored both supervised and unsupervised adversarial fine-tuning strategies. We identify two key limitations in these approaches: (i) they often suffer from instability, especially during the early stages of fine-tuning, resulting in suboptimal convergence and degraded performance on clean data, and (ii) they exhibit a suboptimal trade-off between robustness and clean data accuracy, hindering the simultaneous optimization of both objectives. To overcome these challenges, we propose **L**agrangian-**O**ptimized **R**obust **E**mbeddings (LORE), a novel unsupervised adversarial fine-tuning framework. LORE utilizes constrained optimization, which offers a principled approach to balancing competing goals, such as improving robustness while preserving nominal performance. By enforcing embedding-space proximity constraints, LORE effectively maintains clean data performance throughout adversarial fine-tuning. Extensive experiments show that LORE stabilizes training and significantly improves zero-shot adversarial robustness with minimal degradation in clean data accuracy. Furthermore, we demonstrate the effectiveness of the adversarially fine-tuned image encoder in out-of-distribution generalization and enhancing the interpretability of image embeddings. The code is available on [GitHub](https://github.com/Theborna/LORE-Lagrangian-Optimized-Robust-Embeddings).

Social Aspects · Accountability, Transparency and Interpretability

Lorenzo Basile, Valentino Maiorca, Diego Doimo, Francesco Locatello, Alberto Cazzaniga

Language and vision-language models have shown impressive performance across a wide range of tasks, but their internal mechanisms remain only partly understood. In this work, we study how individual attention heads in text-generative models specialize in specific semantic or visual attributes. Building on an established interpretability method, we reinterpret the practice of probing intermediate activations with the final decoding layer through the lens of signal processing. This lets us analyze multiple samples in a principled way and rank attention heads based on their relevance to target concepts. Our results show consistent patterns of specialization at the head level across both unimodal and multimodal transformers. Remarkably, we find that editing as few as 1% of the heads, selected using our method, can reliably suppress or enhance targeted concepts in the model output. We validate our approach on language tasks such as question answering and toxicity mitigation, as well as vision-language tasks including image classification and captioning. Our findings highlight an interpretable and controllable structure within attention layers, offering simple tools for understanding and editing large-scale generative models.

Computer Vision · Vision Models & Multimodal

Kun Xiang, Heng Li, Terry Jingchen Zhang, Yinya Huang, Zirong Liu, Peixin Qu, Jixi He, Jiaqi Chen, Yu-Jie Yuan, Jianhua Han 等

We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts.Project Page: github.com/SeePhys/seephys-projectHugging Face: huggingface.co/datasets/SeePhys/SeePhys

Applications · Neuroscience, Cognitive Science

Zixiang Yin, Jiarui Li, Zhengming Ding

Decoding visual signals holds an appealing potential to unravel the complexities of cognition and perception. While recent reconstruction tasks leverage powerful generative models to produce high-fidelity images from neural recordings, they often pay limited attention to the underlying neural representations and rely heavily on pretrained priors. As a result, they provide little insight into how individual voxels encode and differentiate semantic content or how these representations vary across subjects. To mitigate this gap, we present an $i$nsightful **M**ulti-subject **I**nvariant **N**eural **D**ecoding ($i$MIND) model, which employs a novel dual-decoding framework--both biometric and semantic decoding--to offer neural interpretability in a data-driven manner and deepen our understanding of brain-based visual functionalities. Our $i$MIND model operates through three core steps: establishing a shared neural representation space across subjects using a ViT-based masked autoencoder, disentangling neural features into complementary subject-specific and object-specific components, and performing dual decoding to support both biometric and semantic classification tasks. Experimental results demonstrate that $i$MIND achieves state-of-the-art decoding performance with minimal scalability limitations. Furthermore, $i$MIND empirically generates voxel-object activation fingerprints that reveal object-specific neural patterns and enable investigation of subject-specific variations in attention to identical stimuli. These findings provide a foundation for more interpretable and generalizable subject-invariant neural decoding, advancing our understanding of the voxel semantic selectivity as well as the neural vision processing dynamics.

Applications · Neuroscience, Cognitive Science

Liwei Huang, Zhengyu Ma, Liutao Yu, Huihui Zhou, Yonghong Tian

Seeking high-quality representations with latent variable models (LVMs) to reveal the intrinsic correlation between neural activity and behavior or sensory stimuli has attracted much interest. In the study of the biological visual system, naturalistic visual stimuli are inherently high-dimensional and time-dependent, leading to intricate dynamics within visual neural activity. However, most work on LVMs has not explicitly considered neural temporal relationships. To cope with such conditions, we propose Time-Evolving Visual Dynamical System (TE-ViDS), a sequential LVM that decomposes neural activity into low-dimensional latent representations that evolve over time. To better align the model with the characteristics of visual neural activity, we split latent representations into two parts and apply contrastive learning to shape them. Extensive experiments on synthetic datasets and real neural datasets from the mouse visual cortex demonstrate that TE-ViDS achieves the best decoding performance on naturalistic scenes/movies, extracts interpretable latent trajectories that uncover clear underlying neural dynamics, and provides new insights into differences in visual information processing between subjects and between cortical regions. In summary, TE-ViDS is markedly competent in extracting stimulus-relevant embeddings from visual neural activity and contributes to the understanding of visual processing mechanisms. Our codes are available at https://github.com/Grasshlw/Time-Evolving-Visual-Dynamical-System.

Applications · Neuroscience, Cognitive Science

Muquan Yu, Mu Nan, Hossein Adeli, Jacob Prince, John A. Pyles, Leila Wehbe, Maggie Henderson, Michael Tarr, Andrew Luo

Understanding functional representations within higher visual cortex is a fundamental question in computational neuroscience. While artificial neural networks pretrained on large-scale datasets exhibit striking representational alignment with human neural responses, learning image-computable models of visual cortex relies on individual-level, large-scale fMRI datasets. The necessity for expensive, time-intensive, and often impractical data acquisition limits the generalizability of encoders to new subjects and stimuli. **BraInCoRL** uses in-context learning to predict voxelwise neural responses from few-shot examples *without any additional finetuning* for novel subjects and stimuli. We leverage a transformer architecture that can flexibly condition on a variable number of in-context image stimuli, learning an inductive bias over multiple subjects. During training, we explicitly optimize the model for in-context learning. By jointly conditioning on image features and voxel activations, our model learns to directly generate better performing voxelwise models of higher visual cortex. We demonstrate that BraInCoRL consistently outperforms existing voxelwise encoder designs in a low-data regime when evaluated on entirely novel images, while also exhibiting strong test-time scaling behavior. The model also generalizes to an entirely new visual fMRI dataset, which uses different subjects and fMRI data acquisition parameters. Further, BraInCoRL facilitates better interpretability of neural signals in higher visual cortex by attending to semantically relevant stimuli. Finally, we show that our framework enables interpretable mappings from natural language queries to voxel selectivity.

Applications · Neuroscience, Cognitive Science

Xiuning Zhang, Xincheng Lu, Nihong Chen, Yuanyuan Mi

Serial dependence reflects how recent sensory history shapes current perception, producing two opposing biases: repulsion, where perception is repelled from recent stimuli, and attraction, where perception is drawn toward them. Repulsion typically occurs at the sensory perception stage, while attraction arises at the post-perception stage. To uncover the neural basis of these effects, we developed a two-layer continuous attractor neural network model incorporating synaptic short-term plasticity (STP). The lower layer, dominated by synaptic depression, models sensory processing and drives repulsion due to sustained neurotransmitter depletion. The higher layer, dominated by synaptic facilitation, models post-perception processing and drives attraction by sustained high neurotransmitter release probability. Our model successfully explains the serial dependence phenomena observed in the visual orientation judgment experiments, highlighting STP as the critical mechanism, with its time constants defining the temporal windows of repulsion and attraction. Furthermore, the model provides a neural foundation for the Bayesian interpretation of serial dependence. This study advances our understanding of how the neural system leverages STP to balance sensitivity in sensory perception with stability in post-perceptual cognition.

Computer Vision · Vision Models & Multimodal

Kejia Zhang, Keda TAO, Jiasheng Tang, Huan Wang

Large vision-language models (LVMs) extend large language models (LLMs) with visual perception capabilities, enabling them to process and interpret visual information. A major challenge compromising their reliability is object hallucination that LVMs may generate plausible but factually inaccurate information. We propose a novel \textit{visual adversarial perturbation (VAP)} method to mitigate this hallucination issue. VAP alleviates LVM hallucination by applying strategically optimized visual noise without altering the base model. Our approach formulates hallucination suppression as an optimization problem, leveraging adversarial strategies to generate beneficial visual perturbations that enhance the model's factual grounding and reduce parametric knowledge bias. Extensive experimental results demonstrate that our method consistently reduces object hallucinations across 8 state-of-the-art LVMs, validating its efficacy across diverse evaluations.

Applications · Robotics

Dapeng Zhang, Fei Shen, Rui Zhao, Yinda Chen, Peng Zhi, Chenyang Li, Rui Zhou, Qingguo Zhou

Autonomous driving represents a prominent application of artificial intelligence. Recent approaches have shifted from focusing solely on common scenarios to addressing complex, long-tail situations such as subtle human behaviors, traffic accidents, and non-compliant driving patterns. Given the demonstrated capabilities of large language models (LLMs) in understanding visual and natural language inputs and following instructions, recent methods have integrated LLMs into autonomous driving systems to enhance reasoning, interpretability, and performance across diverse scenarios. However, existing methods typically rely either on real-world data, which is suitable for industrial deployment, or on simulation data tailored to rare or hard case scenarios. Few approaches effectively integrate the complementary advantages of both data sources. To address this limitation, we propose a novel VLM-guided, end-to-end adversarial transfer framework for autonomous driving that transfers long-tail handling capabilities from simulation to real-world deployment, named CoC-VLA. The framework comprises a teacher VLM model, a student VLM model, and a discriminator. Both the teacher and student VLM models utilize a shared base architecture, termed the Chain-of-Causality Visual–Language Model (CoC VLM), which integrates temporal information via an end-to-end text adapter. This architecture supports chain-of-thought reasoning to infer complex driving logic. The teacher and student VLM models are pre-trained separately on simulated and real-world datasets. The discriminator is trained adversarially to facilitate the transfer of long-tail handling capabilities from simulated to real-world environments by the student VLM model, using a novel backpropagation strategy. Experimental results show that our method effectively bridges the gap between simulation and real-world autonomous driving, indicating a promising direction for future research.

Applications · Everything Else

Ehsan Latif, Zirak Khan, Xiaoming Zhai

Scientific sketches (e.g., models) offer a powerful lens into students' conceptual understanding, yet AI-powered automated assessment of such free-form, visually diverse artifacts remains a critical challenge. Existing solutions often treat sketch evaluation as either an image classification task or monolithic vision-language models, which lack interpretability, pedagogical alignment, and adaptability across cognitive levels. To address these limitations, we present SketchMind, a cognitively grounded, multi-agent framework for evaluating and improving student-drawn scientific sketches. SketchMind introduces Sketch Reasoning Graphs (SRGs), semantic graph representations that embed domain concepts and Bloom's taxonomy-based cognitive labels. The system comprises modular agents responsible for rubric parsing, sketch perception, cognitive alignment, and iterative feedback with sketch modification, enabling personalized and transparent evaluation. We evaluate SketchMind on a curated dataset of 3,575 student-generated sketches across six science assessment items with different highest order of Bloom's level that require students to draw models to explain phenomena. Compared to baseline GPT-4o performance without SRG (average accuracy: 55.6%), the model with SRG integration achieves 77.1% average accuracy (+21.4% average absolute gain). We also demonstrate that multi-agent orchestration with SRG enhances SketchMind performance, for example, SketchMind with GPT-4.1 gains an average 8.9% increase in sketch prediction accuracy, outperforming single-agent pipelines across all items. Human evaluators rated the feedback and co-created sketches generated by SketchMind with GPT-4.1, which achieved an average of 4.1 out of 5, significantly higher than those of baseline models (e.g., 2.3 for GPT-4o). Experts noted the system’s potential to meaningfully support conceptual growth through guided revision. Our code and (pending approval) dataset will be released to support reproducibility and future research in AI-driven education.

Social Aspects · Accountability, Transparency and Interpretability

Hubert Baniecki, Maximilian Muschalik, Fabian Fumagalli, Barbara Hammer, Eyke Hüllermeier, Przemyslaw Biecek

Language-image pre-training (LIP) enables the development of vision-language models capable of zero-shot classification, localization, multimodal retrieval, and semantic understanding. Various explanation methods have been proposed to visualize the importance of input image-text pairs on the model's similarity outputs. However, popular saliency maps are limited by capturing only first-order attributions, overlooking the complex cross-modal interactions intrinsic to such encoders. We introduce faithful interaction explanations of LIP models (FIxLIP) as a unified approach to decomposing the similarity in vision-language encoders. FIxLIP is rooted in game theory, where we analyze how using the weighted Banzhaf interaction index offers greater flexibility and improves computational efficiency over the Shapley interaction quantification framework. From a practical perspective, we propose how to naturally extend explanation evaluation metrics, such as the pointing game and area between the insertion/deletion curves, to second-order interaction explanations. Experiments on the MS COCO and ImageNet-1k benchmarks validate that second-order methods, such as FIxLIP, outperform first-order attribution methods. Beyond delivering high-quality explanations, we demonstrate the utility of FIxLIP in comparing different models, e.g. CLIP vs. SigLIP-2.