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1,092篇论文匹配“Gaussian Processes”
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Yingdong Gu, Shaocheng Yan, Zhenjun Zhao, Yuan Kou, Jianxin Luo, Pengcheng Shi, Jiayuan Li

Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with feature-based localization. These methods rely on direct matching between 2D query features and the 3D Gaussian feature field, but this often results in mismatches due to an inherent bias in the learned Gaussian feature. We theoretically analyze the feature learning process in 3DGS, revealing that the widely adopted alpha-blending optimization inherently introduces bias into 3D point features. This bias stems from the entanglement between individual Gaussians and their neighboring Gaussians, making the learned features unsuitable for precise matching tasks. Motivated by these findings, we propose ULF-Loc, an unbiased landmark feature framework that replaces biased feature optimization with geometry-weighted feature fusion. We further introduce keypoint-consensus landmark sampling to select reliable Gaussians and local geometric consistency verification to reject mismatches caused by rendering artifacts. On the Cambridge Landmarks dataset, ULF-Loc reduces the mean median translation error by 17% compared to the state-of-the-art, while achieving superior efficiency with only 1/10 the training time and 1/6 the GPU memory of STDLoc. Our code is accessible at https://github.com/Cyril-gyd/ULF-Loc.

Can Wang, Lei Liu, Wei Jiang, Dong Xu

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios demanding real-time results. To overcome this bottleneck, recent feed-forward methods aim to predict Gaussian attributes directly from images, but they often struggle with the redundancy of Gaussian primitives and rendering quality. In this paper, we introduce a transformer-based architecture specifically designed for feed-forward Gaussian Splatting. Our key insight is that spatial and semantic relationships among Gaussians can be effectively captured through a sparse attention mechanism, enabled by a Z-order strategy that organizes the unstructured Gaussian set into a spatially coherent sequence. Furthermore, we incorporate this Z-order strategy to adaptively suppress redundancy while preserving critical structural details. This allows the transformer to efficiently model context, compress Gaussian primitives, and predict Gaussian attributes in a single forward pass. Comprehensive experiments demonstrate that our method achieves fast and high-quality novel view synthesis with fewer Gaussian primitives.

Jun Li, Xuhang Lou, Jinpeng Wang, Yuting Wang, Yaowei Wang, Shu-Tao Xia, Bin Chen

Partially Relevant Video Retrieval (PRVR) aims to retrieve untrimmed videos based on text queries that describe only partial events. Existing methods suffer from incomplete global contextual perception, struggling with query ambiguity and local noise induced by spurious responses. To address these issues, we propose DreamPRVR, which adopts a coarse-to-fine representation learning paradigm. The model first generates global contextual semantic registers as coarse-grained highlights spanning the entire video and then concentrates on fine-grained similarity optimization for precise cross-modal matching. Concretely, these registers are generated by initializing from the video-centric distribution produced by a probabilistic variational sampler and then iteratively refined via a text-supervised truncated diffusion model. During this process, textual semantic structure learning constructs a well-formed textual latent space, enhancing the reliability of global perception. The registers are then adaptively fused with video tokens through register-augmented Gaussian attention blocks, enabling context-aware feature learning. Extensive experiments show that DreamPRVR outperforms state-of-the-art methods. Code is released at https://github.com/lijun2005/CVPR26-DreamPRVR.

Boyu Wang, Jun Xia, Mingsong Chen

Although current watermarking techniques for 3D Gaussian Splatting (3DGS) are promising in protecting the copyrights of both 3DGS models and their rendered images, they greatly suffer from low watermark robustness and poor rendering quality when applying quantization to large 3DGS models to accommodate resource-limited devices. To address these problems, this paper introduces a novel two-stage quantization-aware 3DGS watermarking approach called Robust3DGSW. By properly embedding watermarks into the mid-frequency bands of both the 3D Gaussian parameters and 2D rendered images, the first stage of Robust3DGSW can effectively counteract the quantization-induced signal loss and mitigate the adverse effects of watermarks on rendered images. In the second stage, Robust3DGSW trains both 2D and 3D decoders using our proposed multi-scale adversarial perturbation approach, alongside a gradual quantization process, which enables robust watermark extraction even under excessive quantization. Comprehensive experimental results obtained from the well-known Blender, LLFF, and MipNeRF-360 datasets demonstrate that, when compared to leading 3DGS watermarking techniques, Robust3DGSW not only mitigates the negative effects of quantization on watermarks but also enables fast rendering with high quality.

Qian Li, Rao Fu, Jiangtao Li, Fan Liu

Unsigned distance fields (UDFs) are well suited for representing open surfaces, but learning them from multi-view images is challenging because ground-truth surfaces are unavailable for supervision in most cases and the gradient of a UDF is undefined on the underlying surface. Prior methods optimize UDFs with global objectives and apply gradient-based priors ignoring the non-differentiability for queries on the target surface, which leads to unstable training and over-smoothing on fine details. We address these issues by distilling a patch-based UDF prior, trained on synthetic ground truth algebraic surfaces with closed form expressions, into a lightweight student UDF inside Gaussian optimization process. We design band-limited knowledge distillation strategy that leverages a pretrained patch-based UDF predictor to provide reliable near-surface UDF supervision, enabling stable student training and the recovery of high-frequency geometric details. In addition, we introduce a visibility- and geometry-aware confidence weighting that modulates teacher influence, further steering the student toward accurate surfaces in ambiguous or weakly constrained regions. Extensive experiments on various datasets demonstrate that our approach consistently improves reconstruction accuracy while maintaining competitive efficiency compared to existing UDF- and SDF-based methods.

Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling

Chao Zhang, Fang Liu, Shuo Li, Yang Liu, Jiahao Wang, Xinyan Huang, Lingling Li, Puhua Chen, Xu Liu, Wenping Ma 等

Text-driven 3D editing, enabled by advancements in 3D reconstruction techniques such as NeRF and 3D Gaussian Splatting, aims to provide intuitive scene customization. However, existing methods frequently exhibit limitations in controllability and consistency. To address these shortcomings, we propose VDFE, a difference-aware 3D scene editing method based on non-intrusive utilization of pre-trained video diffusion priors, which integrates Optimal Control Guided Flow Editing (FlowOCE), Decoupled Flow Difference (DFD), and Difference-Aware Gaussians Editing (DAGE) modules. Specifically, FlowOCE treats the editing process as an optimal control problem, optimizing a noise-free editing trajectory to minimize unintended modifications in non-target regions and generating results with multi-view consistency and smooth transitions; DFD innovatively achieves more precise localization of editing regions compared to cross-attention mechanisms by analyzing flow differences, which supplies priors for the subsequent optimization process; and DAGE leverages precise localization to selectively update 3D Gaussians for efficient and precise refinement. Extensive experiments demonstrate that our method significantly outperforms existing methods in both qualitative and quantitative evaluations, achieving state-of-the-art (SOTA) performance.

Qinzheng Zhou, Zaychik Liu, Lijing Lu, Zhihang Li

Sparse-view 3D Gaussian Splatting (3DGS) reconstructs scenes using 3D Gaussians from sparse input views. Yet, this method is prone to overfitting, which is exacerbated at higher resolutions as the expanded dimensionality amplifies floating artifacts and reconstruction ambiguities. In this paper, we present a systematic study of 3DGS under sparse-view conditions and varying input resolutions. While prior work has overlooked resolution as a key factor in sparse-view performance, we identify and quantify a trade-off: lower-resolution inputs facilitate stable global geometry reconstruction, whereas higher-resolution inputs enable finer detail recovery but introduce high-frequency artifacts and instability. Building on this insight, we further propose CAGS, a Confidence-Guided Multi-Scale Aggregation that reconstructs scenes through a coarse-to-fine hierarchical optimization process. Our approach employs a matching-based weighting aggregation strategy to anchor high-resolution reconstructions to stabilize structural priors and filtering noise through cross-scale consistency, and a multi-scale pseudo-view regularization to refine local details without amplifying noise. Extensive experiments on the LLFF and Mip-NeRF360 datasets demonstrate that CAGS significantly outperforms existing methods, particularly under demanding high-resolution conditions. Moreover, our paradigm can be seamlessly integrated into other 3DGS-based pipelines, thereby extending the field from low-resolution reconstructions to high-fidelity outputs under real-world sparse-view constraints.

Ti Wang, Xiaohang Yu, Mackenzie Weygandt Mathis

Monocular 3D pose estimation is fundamentally ill-posed due to depth ambiguity and occlusions, thereby motivating probabilistic methods that generate multiple plausible 3D pose hypotheses. In particular, diffusion-based models have recently demonstrated strong performance, but their iterative denoising process typically requires many timesteps for each prediction, making inference computationally expensive. In contrast, we leverage Flow Matching (FM) to learn a velocity field defined by an Ordinary Differential Equation (ODE), enabling efficient generation of 3D pose samples with only a few integration steps. We propose a novel generative pose estimation framework, FMPose3D, that formulates 3D pose estimation as a conditional distribution transport problem. It continuously transports samples from a standard Gaussian prior to the distribution of plausible 3D poses conditioned only on 2D inputs. Although ODE trajectories are deterministic, FMPose3D naturally generates various pose hypotheses by sampling different noise seeds. To obtain a single accurate prediction from those hypotheses, we further introduce a Reprojection-based Posterior Expectation Aggregation (RPEA) module, which approximates the Bayesian posterior expectation over 3D hypotheses. FMPose3D surpasses existing methods on the widely used human pose estimation benchmarks Human3.6M and MPI-INF-3DHP, and further achieves state-of-the-art performance on the 3D animal pose datasets Animal3D and CtrlAni3D, demonstrating strong performance across both 3D pose domains. The code is available at https://github.com/AdaptiveMotorControlLab/FMPose3D.

Chang Liu, Tianjiao Jing, Chengcheng Ma, Xuanqi Zhou, Zhengxuan Lian, Qin Jin, Hongliang Yuan, Shi-Sheng Huang

Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-modal control. This paper introduces a new editable 3D Gaussian talking head, i.e. EmoDiffTalk. Our key idea is a novel Emotion-aware Gaussian Diffusion, which includes an action unit (AU) prompt Gaussian diffusion process for fine-grained facial animator, and moreover an accurate text-to-AU emotion controller to provide accurate and expansive dynamic emotional editing using text input. Experiments on public EmoTalk3D and RenderMe-360 datasets demonstrate superior emotional subtlety, lip-sync fidelity, and controllability of our EmoDiffTalk over previous works, establishing a principled pathway toward high-quality, diffusion-driven, multimodal editable 3D talking-head synthesis. To our best knowledge, our EmoDiffTalk is one of the first few 3D Gaussian Splatting talking-head generation framework, especially supporting continuous, multimodal emotional editing within the AU-based expression space.Please visit our website for more details and information:https://liuchang883.github.io/EmoDiffTalk/

Ziyue Lin, Jiahe Hou, Hongyu Xia, Xinrui Xie, Feifei Wang, Yuyin Zhou, Wei Wang, Jiawei Liu, Liangqiong Qu

We propose Decoupled Residual Denoising Diffusion models (DRDD) for unified and data-efficient image-to-image (I2I) translation. While diffusion models have advanced I2I translation in terms of quality and diversity, we uncover a previously under-explored property in diffusion models. Crucially, beyond its conventional role of manifold lifting (i.e., moving data off low-dimensional manifolds), injecting Gaussian noise facilitates domain harmonization by implicitly aligning feature distributions across domains, a property particularly advantageous for unified I2I translation. However, existing diffusion models prematurely erode this harmonization effect, as noise and residuals are simultaneously removed in a single coupled diffusion process. To address this, DRDD decouples the diffusion process into two sequential and independent diffusion stages: (1) a stochastic noise diffusion for domain harmonization and manifold lifting, and (2) a deterministic residual diffusion that learns the core semantic mapping entirely within the fixed-noise domain. This decoupling preserves harmonization and manifold lifting effects throughout the transformation, substantially simplifying the learning of unified mappings across diverse tasks and domains. Notably, the noise diffusion stage is trained exclusively on abundant, unpaired target-domain images, greatly improving data efficiency. Comprehensive theoretical and empirical analysis demonstrates that DRDD is broadly compatible with mainstream diffusion models and consistently delivers robust, unified I2I translation, even under limited paired data. Our code is available at https://github.com/HKU-HealthAI/DRDD.

Sucheng Ren, Qihang Yu, Ju He, Xiaohui Shen, Liang-Chieh Chen

Flow matching models have emerged as a powerful framework for realistic image generation by learning to reverse a corruption process that progressively adds Gaussian noise. However, because noise is injected in the latent domain, its impact on different frequency components is non-uniform. As a result, during inference, flow matching models tend to generate low-frequency components (global structure) in the early stages, while high-frequency components (fine details) emerge only later in the reverse process. Building on this insight, we propose Frequency-Aware Flow Matching (FreqFlow), a novel approach that explicitly incorporates frequency-aware conditioning into the flow matching framework via time-dependent adaptive weighting. We introduce a two-branch architecture: (1) a frequency branch that separately processes low- and high-frequency components to capture global structure and refine textures and edges, and (2) a spatial branch that synthesizes images in the latent domain, guided by the frequency branch's output. By explicitly integrating frequency information into the generation process, FreqFlow ensures that both large-scale coherence and fine-grained details are effectively modeled--low-frequency conditioning reinforces global structure, while high-frequency conditioning enhances texture fidelity and detail sharpness. On the class-conditional ImageNet-256 generation benchmark, our method achieves state-of-the-art performance with an FID of 1.38, surpassing the prior diffusion model DiT and flow matching model SiT by 0.79 and 0.58 FID, respectively. Code is available at https://github.com/OliverRensu/FreqFlow.

Xinyu Zhou, Jiawei Zhang, Stephen J. Wright

Diffusion models achieve remarkable generation quality, yet face a fundamental challenge known as memorization, where generated samples can replicate training samples exactly. We develop a theoretical framework to explain this phenomenon by showing that the empirical score function (the score function corresponding to the empirical distribution) is a weighted sum of the score functions of Gaussian distributions, in which the weights are sharp softmax functions. This structure causes individual training samples to dominate the score function, resulting in sampling collapse. In practice, approximating the empirical score function with a neural network can partially alleviate this issue and improve generalization. Our theoretical framework explains why: In training, the neural network learns a smoother approximation of the weighted sum, allowing the sampling process to be influenced by local manifolds rather than single points. Leveraging this insight, we propose two novel methods to further enhance generalization: (1) Noise Unconditioning enables each training sample to adaptively determine its score function weight to increase the effect of more training samples, thereby preventing single-point dominance and mitigating collapse. (2) Temperature Smoothing introduces an explicit parameter to control the smoothness. By increasing the temperature in the softmax weights, we naturally reduce the dominance of any single training sample and mitigate memorization. Experiments across multiple datasets validate our theoretical analysis and demonstrate the effectiveness of the proposed methods in improving generalization while maintaining high generation quality.

Thomas Gottwald, Edgar Heinert, Peter Stehr, Chamuditha Jayanga Galappaththige, Matthias Rottmann

We introduce Primitive-based Representations of Uncertainty (PRIMU), a post-hoc uncertainty estimation (UE) framework for Gaussian Splatting (GS).Reliable UE is essential for deploying GS in safety-critical domains such as robotics and medicine.Existing approaches typically estimate Gaussian-primitive variances and rely on the rendering process to obtain pixel-wise uncertainties.In contrast, we construct primitive-level representations of error and visibility/coverage from training views, capturing interpretable uncertainty information. These representations are obtained by projecting view-dependent training errors and coverage statistics onto the primitives. Uncertainties for novel views are inferred by rendering these primitive-level representations, producing uncertainty feature maps, which are aggregate through pixel-wise regression on holdout data. We analyze combinations of uncertainty feature maps and regression models to understand how their interactions affect prediction accuracy and generalization.PRIMU also enables an effective active view selection strategy by directly leveraging these uncertainty feature maps.Additionally, we study the effect of separating splatting into foreground and background regions.Our estimates show strong correlations with true errors, outperforming state-of-the-art methods, especially for depth UE and foreground objects.Finally, our regression models show generalization capabilities to unseen scenes, enabling UE without additional holdout data.

Jiayi Fan, Zheyun Qin, Xiaoming Xi, Xiushan Nie, Yilong Yin

The synergistic framework of multimodal large language models (MLLMs) and vision foundation models demonstrates exceptional performance in image understanding tasks, yet encounters severe temporal inconsistency challenges in video segmentation scenarios. Existing methods predominantly rely on MLLMs trained on static images to generate per-frame segmentation prompts, neglecting the physical continuity of video motion. This paper posits that performance limitations in video understanding tasks from inadequate constraints on model output behavior. Consequently, we propose a spatiotemporal co-optimization mechanism that achieves temporally consistent video segmentation solely by constraining MLLM output behavior, eliminating the need for large-scale video pretraining or complex architectural modifications. Our method features two complementary mechanisms: a Brownian bridge loss that models object trajectories as endpoint-constrained Gaussian processes to ensure temporal smoothness, and a geometry-aware prompt quality loss that enforces spatial consistency with target structures. Experiments on referring expression video segmentation and reasoning video segmentation tasks demonstrate that our method significantly surpasses state-of-the-art techniques on the Ref-YouTube-VOS, Ref-DAVIS-2017, MeVIS, A2d-Sentences, JHMDB-Sentences and ReVOS benchmarks. This work establishes that explicit modeling of physical world constraints can unlock the full potential of statically trained foundation models in dynamic visual understanding tasks.

Haifeng Wu, Wei Long, Shuhang Gu, Lixin Duan, Wen Li

Recent advances in feed-forward 3D Gaussian splatting have demonstrated remarkable efficiency by reconstructing scenes in a single pass. However, the reconstruction fidelity of these methods lags behind that of traditional optimization-based approaches, which gradually correct reconstruction flaws through a lengthy iterative process. In this paper, we leverage the strengths of both paradigms and introduce iSplat, a novel framework that reformulates reconstruction as an iterative feed-forward process involving multiple (typically three) passes. Central to iSplat is a recurrent GRU-based optimizer that refines both geometry and appearance in a synergistic loop. To address geometric inaccuracies, we propose an uncertainty-driven depth refinement strategy that progressively narrows the search space for each Gaussian based on its estimated uncertainty from the previous step. To further improve appearance details, we design a region-aware enhancement mechanism that applies targeted multi-view and monocular feature aggregation to resolve ambiguities in both overlapping and non-overlapping areas. We validate iSplat's robustness and generalization on in-domain (RealEstate10K, ACID) and cross-dataset (DTU, ACID) benchmarks. With only 42.6M parameters, iSplat surpasses DepthSplat (354M) on RealEstate10K (PSNR: 27.67 vs. 27.47 dB). Crucially, on the cross-dataset DTU benchmark, it further boosts the PSNR by 2.88 dB (18.26 vs. 15.38 dB), showcasing exceptional generalization. These results highlight the significant potential of iterative refinement to overcome the inherent limitations of one-shot approaches. Our code is available at https://github.com/haifengwu205/iSplat.

Ankit Dhiman, Tao Lu, R Srinath, Emre Arslan, Angela Xing, Yuanbo Xiangli, Venkatesh Babu Radhakrishnan, Srinath Sridhar

Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering high-quality novel view synthesis in real time. However, training 3DGS models remains slow, particularly for high-resolution images, often requiring hours to fit a scene with 200 views. In this work, we aim to accelerate the fitting process by reducing computational overhead and improving learning efficiency. Specifically, we introduce a dilated rendering technique that renders only a subset of pixels instead of the full image, significantly reducing computational costs. To enhance learning efficiency, we develop a convergence-aware budget control mechanism that balances the addition of new Gaussians with the optimization of existing ones. Additionally, to improve densification efficiency and prevent gradient vanishing, we incorporate both positional and appearance error to enhance densification effectiveness. With these improvements, we achieve fast 4K-resolution fitting while maintaining, or even improving, novel view rendering quality. Extensive experiments demonstrate that our method achieves significantly faster optimization than existing approaches while preserving high rendering fidelity.

Haoran Zhou, Gim Hee Lee

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and temporally consistent motion in complex environments. To address these challenges, we propose MotionScale, a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences while maintaining high-fidelity structural and motion coherence. At the core of our approach is a scalable motion field parameterized by cluster-centric basis transformations that adaptively expand to capture diverse and evolving motion patterns. To ensure robust reconstruction over long durations, we introduce a progressive optimization strategy comprising two decoupled propagation stages: 1) A background extension stage that adapts to newly visible regions, refines camera poses, and explicitly models transient shadows; 2) A foreground propagation stage that enforces motion consistency through a specialized three-stage refinement process. Extensive experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability. Project page: https://hrzhou2.github.io/motion-scale-web/.

Jiale Wu, Xiaoyang Bai, Zongqi He, Weiwei Xu, Yifan Peng

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

Fang Liu, Yuhao Liu, Ke Xu, Gerhard Petrus Hancke, Rynson W. H. Lau

In this paper, we propose GenSplat, a novel approach for language comprehension in 3D Gaussian Splatting (3DGS). Unlike previous methods that either achieve cross-scene generalization by being bounded to a predefined vocabulary or handle free-form language by overfitting to individual scenes, GenSplat is robust to free-form language queries and generalizable across 3DGS scene representations. Our key insight for this problem is to formulate a structured learning process to progressively align linguistic concepts with 3D Gaussians. It contains two novel technical contributions. First, we propose a Progressive Language Grounding Curriculum that structurally guides the model through learning category-level semantics to instance-level concepts and free-form language, preventing overfitting by building a generalizable language feature space. Second, we design a Multi-modal Large Language Models (MLLM)-guided Reasoning Module that leverages MLLM's semantic and spatial priors to enhance 3D localization and reasoning. To further improve spatial alignment and computational efficiency, we introduce a GeometryAware Frame Selector (GAFS), which adaptively selects the most informative views based on Gaussian and textural cues. Extensive cross-task evaluations (including 3D referring segmentation, 3D visual question answering, and 3D open-vocabulary understanding) demonstrate state-of-the-art performances and strong generalization capability of GenSplat. We will release the codes.