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740篇论文匹配“Graphical Models”
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Qitong Yang, Mingtao Feng, Zijie Wu, Huixin Zhu, Weisheng Dong, Yaonan Wang, Ajmal Mian

3D shape generation has become increasingly important for graphics and vision applications. Current part-aware 3D generation usually overlooks hierarchical part relations or inefficiently encodes multi-level semantics in Euclidean space. Thus we propose a novel framework for hierarchical and efficient part-aware 3D generation in hyperbolic space. Our contributions are three-fold: (1) Hierarchical Hyperbolic Mixture Model (H^2MM): We propose part-aware semantic representation of objects within a hyperbolic manifold, providing a high-fidelity hierarchical part-aware representation of object details and semantics. (2) Hyperbolic Semantically Consistent Diffusion Model: We design the geodesic diffusion process that preserves the hierarchical and semantic structure of H^ 2 MM, and progressively generates semantics from conditions and generates object under their joint guidance. We use an adaptive tree-structured neural network to loosen the constraint of jointly generating nodes and edges in previous hyperbolic diffusion. (3) Hyperbolic Diffusion Model Solver: We leverage higher-order Riemannian gradient on hyperbolic manifolds for designing a fast dedicated high-order solver for diffusion ODEs with the convergence order guarantee. Extensive experiments demonstrate that our method achieves superior quality and efficiency.

Baicheng Chen, Mingda Zhang, Min Zhang, Haizhou Li, Baoyuan Wu

Autonomous Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) are increasingly vital for complex task automation. However, their capacity for self-driven decision-making introduces significant, yet underexplored, security risks, among which backdoor attacks pose a particularly stealthy and high-impact threat. Prior work has shown GUI agents vulnerable to such attacks, but existing methods rely on static trigger-action mappings that execute fixed, context-agnostic behaviors, making them highly detectable. To address this limitation, we introduce **AdapAction**, a novel backdoor attack that subverts the agent's decision-making by embedding an **adaptive, context-aware policy**. Unlike traditional approaches, AdapAction enables the agent to autonomously select environmentally coherent malicious actions based on the current GUI state and user instruction, thereby evading detection while preserving functional utility. Extensive experiments on the Android-In-The-Zoo (AitZ) and AndroidControl benchmarks show that AdapAction achieves up to 100% Attack Success Rate (ASR) while preserving benign task utility. More critically, AdapAction consistently evades a multi-principle-based LLM defense evaluating instruction alignment, visual coherence, and safety, whereas traditional fixed-action attacks are easily detected. This resilience stems from AdapAction's contextually grounded malicious actions, which are semantically and visually indistinguishable from legitimate operations. As a result, AdapAction exhibits exceptional stealth and poses a significantly greater real-world threat to LLM-powered GUI agents.

Zhenquan Yao, Zitong Huang, Yihan Zeng, Jianhua Han, Hang Xu, Chun-Mei Feng, Jianwei Ma, Wangmeng Zuo

Graphical User Interface (GUI) Agents, benefiting from recent advances in multimodal large language models (MLLM), have achieved significant development. However, due to the frequent updates of GUI applications, adapting to new tasks without forgetting old tasks in GUI continual learning remains an open problem. In this work, we reveal that while Supervised Fine-Tuning (SFT) facilitates fast adaptation, it often triggers knowledge overwriting, whereas Reinforcement Learning (RL) demonstrates an inherent resilience that shields prior interaction logic from erasure. Based on this insight, we propose a Continual GUI Learning (CGL) framework that dynamically balances adaptation efficiency and skill retention by enhancing the synergy between SFT and RL. Specifically, we introduce an SFT proportion adjustment mechanism guided by policy entropy to dynamically control the weight allocation between the SFT and RL training phases. To resolve explicit gradient interference, we further develop a specialized gradient surgery strategy. By projecting exploratory SFT gradients onto GRPO-based anchor gradients, our method explicitly clips the components of SFT gradients that conflict with GRPO. On top of that, we establish an AndroidControl-CL benchmark, which divides GUI applications into distinct task groups to effectively simulate and evaluate the performance of continual GUI learning. Experimental results demonstrate the effectiveness of our proposed CGL framework across continual learning scenarios. The benchmark, code, and model will be made publicly available.

Zhenyu Wu, Jingjing Xie, Zehao Li, Bowen Yang, Qiushi Sun, Zhaoyang Liu, Zhoumianze Liu, Yu Qiao, Xiangyu Yue, Zun Wang 等

The deployment of autonomous agents in Graphical User Interface (GUI) environments confronts significant challenges, notably error accumulation in long-horizon tasks and the severe consequences of irreversible operations. While critic models that provide real-time action assessment offer a promising solution, their effectiveness is hindered by the lack of diverse, high-quality GUI feedback data and public critic benchmarks for computer use.To bridge these gaps,we introduce OS-Oracle that makes three core contributions:(1) a scalable data pipeline for synthesizing cross-platform GUI critic data;(2) a two-stage training paradigm combining supervised fine-tuning (SFT) and consistency-preserving group relative policy optimization (CP-GRPO); (3) OS-Critic Bench, a holistic benchmark for evaluating critic model performance across Mobile, Web, and Desktop platforms.Leveraging this framework, we curate a high-quality dataset containing 310k critic samples. The resulting critic model, OS-Oracle-7B, achieves impressive performance,and further reduces error rates, which improves the capability of GUI agents in dynamic environments. All codes, data and checkpoints will be made public.

Zeyu Zhang, Wei Zhai, Jian Yang, Yang Cao

The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectifies residual distortions from the coarse result and translates it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the input image, allowing for the recovery of intrinsic material properties from casual captures. Through comprehensive experiments on both synthetic and real-world data, we demonstrate the efficacy and robustness of our approach, enabling users to create realistic materials from real-world images.

Feiyu Wang, Jiayuan Yang, Zhiyuan Zhao, Da Zhang, Bingyu Li, Peng Liu, Junyu Gao

Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation methods are limited by a core challenge: the autoregressive training process does not incorporate visual perception of the final rendered image, which fundamentally constrains generation quality. To address this limitation, we propose an Introspective SVG Generation Framework (IntroSVG). At its core, the framework instantiates a unified VLM that operates in a closed loop, assuming dual roles of both generator and critic. Specifically, through Supervised Fine-Tuning (SFT), the model learns to draft SVGs and to provide feedback on their rendered outputs; moreover, we systematically convert early-stage failures into high-quality error-correction training data, thereby enhancing model robustness. Subsequently, we leverage a high-capacity teacher VLM to construct a preference dataset and further align the generator's policy through Direct Preference Optimization (DPO). During inference, the optimized generator and critic operate collaboratively in an iterative "generate-review-refine" cycle, starting from imperfect intermediate drafts to autonomously improve output quality. Experimental results demonstrate that our method achieves state-of-the-art performance across several key evaluation metrics, generating SVGs with more complex structures, stronger semantic alignment, and greater editability. These results corroborate the effectiveness of incorporating explicit visual feedback into the generation loop.

Xinwang Chen, Xiuxing Li, Qing Li, Ziyue Zhuang, Yutong Wu, Ziyu Li, Zhuo Wang, Kai Li, Jianye Hao, Xia Wu

Abstract visual reasoning benchmarks such as ARC-AGI evaluate the ability to infer generalizable transformation rules from few graphical demonstrations, a capability where current deep learning models severely underperform. Mainstream LLMs achieve only 15.8% (DeepSeek-R1) and 34.5% (o3-mini-high) accuracy. The core reason lies in their static processing of task examples: unlike humans, who iteratively refine their understanding of examples while solving problems, these models lack mechanisms for dynamically aligning understanding and solving. We address this gap with the Understanding and Solving Reasoning Loop (USRL) framework. The architecture comprises two explicitly interacting modules: an Understanding Module (UM) that encodes and refines rule representations of examples, and a Solving Module (SM) that generates a draft solution informed by these evolving rule representations. Through recurrent interaction, the model iteratively aligns its draft solution with its understanding about task examples continuously. Furthermore, we introduce an adaptive reasoning halting mechanism that autonomously terminates the reasoning loop based on the consistency between the generated draft solution and the examples. With 7M parameters, our model achieves 47.2% accuracy on ARC-AGI-1.

Jianyu Lai, Sixiang Chen, Jialin Gao, Hengyu Shi, Zhongying Liu, Fuxiang Zhai, Junfeng Luo, Xiaoming Wei, Lujia Wang, Lei Zhu

Recent advancements in the text-rendering capabilities of image generation models have made the end-to-end creation of graphic design content, such as posters, increasingly feasible. However, existing reward models fall short of accurately assessing design quality, as they primarily focus on global image aesthetics while overlooking the critical dimensions of typography and layout. Furthermore, the scarcity of domain-specific preference data remains a significant bottleneck, limiting the further development of graphic design evaluation and generation. To bridge this gap, we design an automated pipeline to construct a high-quality dataset of 70k poster preferences by leveraging the consensus of multiple Multi-modal Large Language Models (MLLMs) to simulate human-like judgment. Based on this dataset, we propose PosterReward, a reward model specifically designed for high-precision poster assessment through a cascaded, multi-stage training strategy. We also provide multiple variants of the model to cater to different application scenarios. Finally, we introduce PosterRewardBench and PosterBench to evaluate the performance of existing reward models in poster assessment and the generation capabilities of current text-to-image models in poster creation, respectively.

Francesco Di Sario, Daniel Rebain, Dor Verbin, Marco Grangetto, Andrea Tagliasacchi

Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, and fail to capture specular reflections---a key component of realistic rendering. Although alternatives like spherical Gaussians offer improvements, they add significant optimization complexity. We propose Spherical Voronoi (SV) as a unified framework for appearance representation in 3D Gaussian Splatting. SV partitions the directional domain into learnable regions with smooth boundaries, providing an intuitive and stable parameterization for view-dependent effects. For diffuse appearance, SV achieves competitive results while keeping optimization simpler than existing alternatives. For reflections---where SH fail---we leverage SV as learnable reflection probes, taking reflected directions as input following principles from classical graphics. This formulation attains state-of-the-art results on synthetic and real-world datasets, demonstrating that SV offers a principled, efficient, and general solution for appearance modeling in explicit 3D representations.

Venkata Kesav Venna, Sai Madhusudan Gunda, Jyothi Swaroopa Jinka, Hrithik Sagar Rachakonda, Anirudh Srinivasan, Ravi Kiran Sarvadevabhatla

**Document QA** requires not only accurate answers but also identifying where each answer is grounded on the page. Most models treat the task as text-only generation, while existing answer grounding methods generate coarse bounding boxes that fail to capture curved text. We introduce **M3Grounder, a hybrid vision-language and segmentation architecture that formulates document grounding as pixel-level segmentation. It produces fine-grained evidence masks** refined by a bleed-suppression loss to prevent spillover. M3Grounder autoregressively generates answer text interleaved with [GROUND] tokens that link individual answer spans to their corresponding evidence regions. Also, **M3Grounder grounds evidence hierarchically across phrase, line, and block levels** using an enclosure loss that enforces spatial containment. We release **GroundingDocQA dataset (200K documents, 2M multi-span and multi-granular QA pairs with pixel-level grounding masks)**, built through a data engine that handles complex layouts, curved-text, and graphics-rich documents. We also release **GroundingDocQA-Bench, a diverse and challenging human-verified benchmark**. M3Grounder sets **a new state of the art in grounded DocVQA, advancing from coarse boxes to hierarchical, fine-grained and contextually grounded evidence.**

Qingran Lin, Fengwei Yang, Chaolun Zhu

Material classification has emerged as a critical task in computer vision and graphics, supporting the assignment of accurate material properties to a wide range of digital and real-world applications. While traditionally framed as an image classification task, this domain faces significant challenges due to the scarcity of annotated data, limiting the accuracy and generalizability of trained models. Recent advances in vision-language foundation models (VLMs) offer promising avenues to address these issues, yet existing solutions leveraging these models still exhibit unsatisfying results in material recognition tasks. In this work, we propose a novel framework that effectively harnesses foundation models to overcome data limitations and enhance classification accuracy. Our method integrates two key innovations:(a) a robust image generation and auto-labeling pipeline that creates a diverse and high-quality training dataset with material-centric images, and automatically assigns labels by fusing object semantics and material attributes in text prompts; (b) a prior incorporation strategy to distill information from VLMs, combined with a joint fine-tuning method that optimizes a pre-trained vision foundation model alongside VLM-derived priors, preserving broad generalizability while adapting to material-specific features.Extensive experiments demonstrate significant improvements on multiple datasets. We show that our synthetic dataset effectively captures the characteristics of real world materials, and the integration of priors from vision-language models significantly enhances the final performance.

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan, Yunzhi Zhang, Hadi Alzayer, Shangzhe Wu, Jiajun Wu

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies.

Zhiyao Cui, Chenxu Wang, Shuyue Hu, Yiqun Zhang, Wenqi Shao, Qiaosheng Zhang, Zhen Wang

Producing presentation slides automatically entails coordinating narrative structure with page-level graphic design under strict spatial constraints. For such structured multimodal tasks, a well-organized design process is essential to ensure the final quality of slides. Existing approaches rely on fixed templates or directly emit executable code, thereby both limiting the creative layout-design capabilities of LLMs and bypassing the essential slide-page design step. To address these limitations, this paper: (1) proposes a hierarchical slides generation workflow DeepSlides that systematically organizes slide design tasks without any predefined template or style, decoupling slide-page design from implementation; (2) introduces SlideDesign, a dataset tailored specifically for slides generation tasks; (3) presents a multi-agent reinforcement learning training paradigm and trains a couple of models SlideQwens for slide design and implementation. Experimental results demonstrate that our proposed framework outperforms baseline methods on evaluated metrics and achieves superior performance in human preference evaluations. The dataset and code are available at: https://anonymous.4open.science/r/DeepSlides-D14D

Ning Chen, Mingyu Kang, Jie Li, Linyuan Lü

Evaluating semantic drift is essential for understanding dynamical discourse evolution and opinion formation in online discussions. However, sparse and uneven distributions of event-specific keywords prevent traditional models from capturing post-level semantic drift. Thus, to address this issue, we propose an LLM-embedding Semantic Adaptation Network (LLM-SAN), which is a hybrid semantic drift evaluation model with an LLM-Embedding gated recurrent unit (GRU) module, an LLM-Embedding graph convolutional network (GCN) module and a multi-expert adaptive fusion module. The GRU module is used to extract features from event related posts, and The GCN is used to extract features from temporal graphical topic posts. Then, the features are merged by the multi-expert adaptive fusion module. Finally, this module predicts the future post embedding, and the prediction error is used to evaluate and detect the semantic drift points. Extensive experiments are conducted, and the results show that LLM-SAN achieves the state-of-the-art performance on the semantic drift evaluation task, compared to the other baselines. Ablation experiments are also conducted to show the effectiveness of each module in LLM-SAN.

Wentao Shi, Yu Wang, Yuyang Zhao, Yuxin Chen, Fuli Feng, Xueyuan Hao, Xi Su, Qi GU, Hui Su, Xunliang Cai 等

As reinforcement learning continues to scale the training of large language model–based agents, reliably verifying agent behaviors in complex environments has become increasingly challenging. Existing approaches rely on rule-based verifiers or LLM-as-a-Judge models, which struggle to generalize beyond narrow domains. Agent-as-a-Judge addresses this limitation by actively interacting with environments and tools to acquire verifiable evidence, yet its capabilities remain underexplored.We introduce a benchmark AJ-Bench to systematically evaluate Agent-as-a-Judge across three domains—search, data systems, and graphical user interfaces—comprising 155 tasks and 516 annotated trajectories. The benchmark comprehensively assesses judge agents’ abilities in information acquisition, state verification, and process verification. Experiments demonstrate consistent performance gains over LLM-as-a-Judge baselines, while also revealing substantial open challenges in agent-based verification. Our data and code are available at https://aj-bench.github.io/.

Ziwei Wang, Junjie Zheng, Leyang Yang, Sheng Zhou, Xiaoxuan Tang, Fang Zhouhua, Zhiwei Liu, Dajun Chen, Yong Li, Jiajun Bu

Autonomous Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) enable digital automation on end-user devices. While scaling both parameters and data has yielded substantial gains, advanced methods still suffer from prohibitive deployment costs on resource-constrained devices. When facing complex in-the-wild scenarios, lightweight GUI agents are bottlenecked by limited capacity and poor task scalability under end-to-end episodic learning, impeding multi-agent systems (MAS) adaptation, while training multiple skill-specific experts remains costly. Can we strike an effective trade-off in this cost–scalability dilemma, enabling lightweight MLLMs to participate in realistic GUI workflows? To address these challenges, we propose LAMO framework, which endows a lightweight MLLM with GUI-specific knowledge and task scalability, allowing multi-role orchestration to expand their capability boundary for GUI automation. LAMO combines role-oriented data synthesis with a two-stage training recipe: (i) supervised fine-tuning with Perplexity-Weighted Cross-Entropy optimization for knowledge distillation and visual perception enhancement, and (ii) reinforcement learning for role-oriented cooperative exploration. Via LAMO, we develop a task-scalable native GUI agent LAMO-3B supporting monolithic execution and MAS-style orchestration. When paired with advanced planners, as a plug-and-play policy executor, LAMO-3B can continuously benefit from planner advances, enabling a higher performance ceiling. Extensive static and online evaluations validate the effectiveness of our designs.

Songze Li, Xiaoke Guo, Tianqi Liu, Biao Yi, Zhaoyan Gong, Zhiqiang Liu, Huajun Chen, Wen Zhang

Existing Graphical User Interface (GUI) reasoning tasks remain challenging, particularly in UI understanding. Current methods typically rely on direct screen-based decision-making, which lacks interpretability and overlooks a comprehensive understanding of UI elements, ultimately leading to task failure. To enhance the understanding and interaction with UIs, we propose an innovative GUI reasoning paradigm called ***UI-in-the-Loop*** (UILoop). Our approach treats the GUI reasoning task as a cyclic ***Screen-UI elements-Action*** process. By enabling Multimodal Large Language Models (MLLMs) to explicitly learn the localization, semantic functions, and practical usage of key UI elements, UILoop achieves precise element discovery and performs interpretable reasoning. Furthermore, we introduce a more challenging ***UI Comprehension*** task centered on UI elements with three evaluation metrics. Correspondingly, we contribute a benchmark of 26K samples (UI Comprehension-Bench) to comprehensively evaluate existing methods’ mastery of UI elements. Extensive experiments demonstrate that UILoop achieves state-of-the-art UI understanding performance while yielding superior results in GUI reasoning tasks.

Hongze Mi, Yibo Feng, WenJie Lu, Yuqi Wang, Jinyuan Li, Song Cao, He Cui, Tengfei Tian, Xuelin Zhang, Haotian Luo 等

Graphical User Interface (GUI) agents aim to automate a wide spectrum of human tasks by emulating user interaction. Despite rapid advancements, current approaches are hindered by several critical challenges: data bottleneck in end-to-end training, high cost of delayed error detection, and risk of contradictory guidance. Inspired by the human cognitive loop of Thinking, Alignment, and Reflection, we present D-Artemis—a novel deliberative framework in this paper. D-Artemis leverages a fine-grained, app-specific tip retrieval mechanism to inform its decision-making process. It also employs a proactive Pre-execution Alignment stage, where Thought-Action Consistency (TAC) Check module and Action Correction Agent (ACA) work in concert to mitigate the risk of execution failures. A post-execution Status Reflection Agent (SRA) completes the cognitive loop, enabling strategic learning from experience. Crucially, D-Artemis enhances the capabilities of general-purpose Multimodal large language models (MLLMs) for GUI tasks without the need for training on complex trajectory datasets, demonstrating strong generalization. D-Artemis achieves SOTA among open-source general models on AndroidWorld (75.8%) and ScreenSpot-V2 (96.8%). Extensive ablation studies further demonstrate the significant contribution of each proposed component.

Chao Wen, Jacqueline Staub, Adish Singla

Vision-language models (VLMs) have been explored for visual programming, where they generate code to solve visual tasks. However, most prior work focuses on visual programming for productivity; it remains unclear how well current VLMs perform on education-oriented visual programming and what factors limit their performance. To bridge this gap, we introduce TURTLEAI, a benchmark containing 823 tasks curated based on real-world visual programming tasks in the Turtle Graphics domain. Solving these tasks requires models to perceive geometric patterns, reason about spatial relationships, and synthesize Python code that faithfully reproduces geometric patterns. We evaluate 20+ VLMs, including GPT-5, GPT-4o, and Qwen2-VL-72B, and find that they struggle significantly, with most achieving success rates below 30%. To address these limitations, we propose a data generation technique that requires only a small set of seed samples. Fine-tuning Qwen2-VL-72B on the resulting synthetic data yields an improvement of about 20% on real-world tasks. Our failure analysis reveals that GPT-4o struggles with spatial reasoning and precise visual replication, whereas fine-tuning primarily improves the alignment between visual reasoning and code implementation.

Yuxiang Chai, Shunye Tang, Han Xiao, Weifeng Lin, Hanhao Li, Jiayu Zhang, Liang Liu, Pengxiang Zhao, Guangyi Liu, Guozhi Wang 等

The advancement of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) has catalyzed the development of mobile graphic user interface (GUI) AI agents, which is designed to autonomously perform tasks on mobile devices. However, a significant gap persists in mobile GUI agent evaluation, where existing benchmarks predominantly rely on either static frame assessments such as AndroidControl or offline static apps such as AndroidWorld and thus fail to capture agent performance in dynamic, real-world online mobile apps. To address this gap, we present Android Agent Arena (A3), a novel "essential-state" based procedural evaluation system for mobile GUI agents. A3 introduces a benchmark of 100 tasks derived from 20 widely-used, dynamic online apps across 20 categories from the Google Play Store, ensuring evaluation comprehension. A3 also presents a novel "essential-state" based procedural evaluation method that leverages MLLMs as reward models to progressively verify task completion and process achievement. This evaluation approach address the limitations of traditional function based evaluation methods on online dynamic apps. Furthermore, A3 includes a toolkit to streamline Android device interaction, reset online environment and apps and facilitate data collection from both human and agent demonstrations. The complete A3 system, including the benchmark and tools, will be publicly released to provide a robust foundation for future research and development in mobile GUI agents.