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143篇论文匹配“Online Learning, Active Learning and Bandits”
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Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Evgenii Dzhivelikian, Petr Kuderov, Aleksandr Panov

This paper presents a novel approach to address the challenge of online sequence learning for decision making under uncertainty in non-stationary, partially observable environments. The proposed algorithm, Distributed Hebbian Temporal Memory (DHTM), is based on the factor graph formalism and a multi-component neuron model. DHTM aims to capture sequential data relationships and make cumulative predictions about future observations, forming Successor Features (SFs). Inspired by neurophysiological models of the neocortex, the algorithm uses distributed representations, sparse transition matrices, and local Hebbian-like learning rules to overcome the instability and slow learning of traditional temporal memory algorithms such as RNN and HMM. Experimental results show that DHTM outperforms LSTM, RWKV and a biologically inspired HMM-like algorithm, CSCG, on non-stationary data sets. Our results suggest that DHTM is a promising approach to address the challenges of online sequence learning and planning in dynamic environments.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Minhyuk Seo, Hyunseo Koh, Jonghyun Choi

The majority of online continual learning (CL) advocates single-epoch training and imposes restrictions on the size of replay memory. However, single-epoch training would incur a different amount of computations per CL algorithm, and the additional storage cost to store logit or model in addition to replay memory is largely ignored in calculating the storage budget. Arguing different computational and storage budgets hinder fair comparison among CL algorithms in practice, we propose to use floating point operations (FLOPs) and total memory size in Byte as a metric for computational and memory budgets, respectively, to compare and develop CL algorithms in the same ‘total resource budget.’ To improve a CL method in a limited total budget, we propose adaptive layer freezing that does not update the layers for less informative batches to reduce computational costs with a negligible loss of accuracy. In addition, we propose a memory retrieval method that allows the model to learn the same amount of knowledge as using random retrieval in fewer iterations. Empirical validations on the CIFAR-10/100, CLEAR-10/100, and ImageNet-1K datasets demonstrate that the proposed approach outperforms the state-of-the-art methods within the same total budget. Furthermore, we validate its effectiveness in the Multi-modal Concept incremental Learning setup with multimodal large language models, such as LLaVA-1.5-7B. Code is available at https://github.com/snumprlab/budgeted-cl.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yuwei Luo, Mohsen Bayati

This paper is motivated by recent research in the $d$-dimensional stochastic linear bandit literature, which has revealed an unsettling discrepancy: algorithms like Thompson sampling and Greedy demonstrate promising empirical performance, yet this contrasts with their pessimistic theoretical regret bounds. The challenge arises from the fact that while these algorithms may perform poorly in certain problem instances, they generally excel in typical instances. To address this, we propose a new data-driven technique that tracks the geometric properties of the uncertainty ellipsoid around the main problem parameter. This methodology enables us to formulate a data-driven frequentist regret bound, which incorporates the geometric information, for a broad class of base algorithms, including Greedy, OFUL, and Thompson sampling. This result allows us to identify and ``course-correct" problem instances in which the base algorithms perform poorly. The course-corrected algorithms achieve the minimax optimal regret of order $\tilde{\mathcal{O}}(d\sqrt{T})$ for a $T$-period decision-making scenario, effectively maintaining the desirable attributes of the base algorithms, including their empirical efficacy. We present simulation results to validate our findings using synthetic and real data.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Jaehyun Park, Dongmin Park, Jae-Gil Lee

*Continual learning (CL)* enables deep neural networks to adapt to ever-changing data distributions. In practice, there may be scenarios where annotation is costly, leading to *active continual learning (ACL)*, which performs *active learning (AL)* for the CL scenarios when reducing the labeling cost by selecting the most informative subset is preferable. However, conventional AL strategies are not suitable for ACL, as they focus solely on learning the new knowledge, leading to *catastrophic forgetting* of previously learned tasks. Therefore, ACL requires a new AL strategy that can balance the prevention of catastrophic forgetting and the ability to quickly learn new tasks. In this paper, we propose **AccuACL**, **Accu**mulated informativeness-based **A**ctive **C**ontinual **L**earning, by the novel use of the Fisher information matrix as a criterion for sample selection, derived from a theoretical analysis of the Fisher-optimality preservation properties within the framework of ACL, while also addressing the scalability issue of Fisher information-based AL. Extensive experiments demonstrate that AccuACL significantly outperforms AL baselines across various CL algorithms, increasing the average accuracy and forgetting by 23.8% and 17.0%, respectively, on average.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Aldo Pacchiano

Many works have developed no-regret algorithms for contextual bandits with function approximation, where the mean rewards over context-action pairs belong to a function class $\mathcal{F}$. Although there are many approaches to this problem, algorithms based on the principle of optimism, such as optimistic least squares have gained in importance. It can be shown the regret of this algorithm scales as $\widetilde{\mathcal{O}}\left(\sqrt{d_{\mathrm{eluder}}(\mathcal{F}) \log(\mathcal{F}) T }\right)$ where $d_{\mathrm{eluder}}(\mathcal{F})$ is a statistical measure of the complexity of the function class $\mathcal{F}$ known as eluder dimension. Unfortunately, even if the variance of the measurement noise of the rewards at time $t$ equals $\sigma_t^2$ and these are close to zero, the optimistic least squares algorithm’s regret scales with $\sqrt{T}$. In this work we are the first to develop algorithms that satisfy regret bounds for contextual bandits with function approximation of the form $\widetilde{\mathcal{O}}\left( \sigma \sqrt{\log(\mathcal{F})d_{\mathrm{eluder}}(\mathcal{F}) T } + d_{\mathrm{eluder}}(\mathcal{F}) \cdot \log(|\mathcal{F}|)\right) $ when the variances are unknown and satisfy $\sigma_t^2 = \sigma$ for all $t$ and $\widetilde{\mathcal{O}}\left( d_{\mathrm{eluder}}(\mathcal{F})\sqrt{\log(\mathcal{F})\sum_{t=1}^T \sigma_t^2 } + d_{\mathrm{eluder}}(\mathcal{F}) \cdot \log(|\mathcal{F}|)\right) $ when the variances change every time-step. These bounds generalize existing techniques for deriving second order bounds in contextual linear problems.

Shufan Wang, Guojun Xiong, Jian Li

Restless multi-armed bandits (RMAB) have been widely used to model sequential decision making problems with constraints. The decision maker (DM) aims to maximize the expected total reward over an infinite horizon under an “instantaneous activation constraint” that at most B arms can be activated at any decision epoch, where the state of each arm evolves stochastically according to a Markov decision process (MDP). However, this basic model fails to provide any fairness guarantee among arms. In this paper, we introduce RMAB-F, a new RMAB model with “long-term fairness constraints”, where the objective now is to maximize the longterm reward while a minimum long-term activation fraction for each arm must be satisfied. For the online RMAB-F setting (i.e., the underlying MDPs associated with each arm are unknown to the DM), we develop a novel reinforcement learning (RL) algorithm named Fair-UCRL. We prove that Fair-UCRL ensures probabilistic sublinear bounds on both the reward regret and the fairness violation regret. Compared with off-the-shelf RL methods, our Fair-UCRL is much more computationally efficient since it contains a novel exploitation that leverages a low-complexity index policy for making decisions. Experimental results further demonstrate the effectiveness of our Fair-UCRL.

Online Learning

Yunlong Hou, Vincent Tan, Zixin Zhong

We propose a novel piecewise stationary linear bandit (PSLB) model, where the environment randomly samples a context from an unknown probability distribution at each changepoint, and the quality of an arm is measured by its return averaged over all contexts. The contexts and their distribution, as well as the changepoints are unknown to the agent.We design Piecewise-Stationary $\varepsilon$-Best Arm Identification$^+$ (PS$\varepsilon$BAI$^+$), an algorithm that is guaranteed to identify an $\varepsilon$-optimal arm with probability $\ge 1-\delta$ and with a minimal number of samples.PS$\varepsilon$BAI$^+$ consists of two subroutines, PS$\varepsilon$BAI and Naïve $\varepsilon$-BAI (N$\varepsilon$BAI), which are executed in parallel. PS$\varepsilon$BAI actively detects changepoints and aligns contexts to facilitate the arm identification process.When PS$\varepsilon$BAI and N$\varepsilon$BAI are utilized judiciously in parallel, PS$\varepsilon$BAI$^+$ is shown to have a finite expected sample complexity. By proving a lower bound, we show the expected sample complexity of PS$\varepsilon$BAI$^+$ is optimal up to a logarithmic factor.We compare PS$\varepsilon$BAI$^+$ to baseline algorithms using numerical experiments which demonstrate its efficiency.Both our analytical and numerical results corroborate that the efficacy of PS$\varepsilon$BAI$^+$ is due to the delicate change detection and context alignment procedures embedded in PS$\varepsilon$BAI.

Theory · Online Learning and Bandits

Hafedh El Ferchichi, Matthieu LERASLE, Vianney Perchet

We address the challenge of actively ranking a set of items/players with varying values/strengths. The comparison outcomes are random, with a greater noise the closer the values. A crucial requirement is that, at each iteration of the algorithm, all items must be compared once, i.e., an iteration is a perfect matching. Furthermore, we presume that comparing two players with closely matched strengths incurs no cost and, in contrast, a unit cost is associated with comparing players whose strength difference is more substantial. Our secondary objective is to determine an optimal matching between players based on this cost function: we propose and analyze an algorithm that draws on concepts from both AKS sorting networks and bandit theory. Our algorithm achieves both objectives with high probability, and the total cost is optimal (up to logarithmic terms).

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Fares Fourati, Mohamed-Slim Alouini, Vaneet Aggarwal

This paper introduces a federated learning framework tailored for online combinatorial optimization with bandit feedback. In this setting, agents select subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals. Our framework transforms any offline resilient single-agent $(\alpha-\epsilon)$-approximation algorithm—having a complexity of $\tilde{\mathcal{O}}\left(\frac{\psi}{\epsilon^\beta}\right)$, where the logarithm is omitted, for some function $\psi$ and constant $\beta$—into an online multi-agent algorithm with $m$ communicating agents and an $\alpha$-regret of no more than $\tilde{\mathcal{O}}\left(m^{-\frac{1}{3+\beta}} \psi^\frac{1}{3+\beta} T^\frac{2+\beta}{3+\beta}\right)$. Our approach not only eliminates the $\epsilon$ approximation error but also ensures sublinear growth with respect to the time horizon $T$ and demonstrates a linear speedup with an increasing number of communicating agents. Additionally, the algorithm is notably communication-efficient, requiring only a sublinear number of communication rounds, quantified as $\tilde{\mathcal{O}}\left(\psi T^\frac{\beta}{\beta+1}\right)$. Furthermore, the framework has been successfully applied to online stochastic submodular maximization using various offline algorithms, yielding the first results for both single-agent and multi-agent settings and recovering specialized single-agent theoretical guarantees. We empirically validate our approach to a stochastic data summarization problem, illustrating the effectiveness of the proposed framework, even in single-agent scenarios.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Filippo Leveni, Guilherme Weigert Cassales, Bernhard Pfahringer, Albert Bifet, Giacomo Boracchi

The anomaly detection literature is abundant with offline methods, which require repeated access to data in memory, and impose impractical assumptions when applied to a streaming context. Existing online anomaly detection methods also generally fail to address these constraints, resorting to periodic retraining to adapt to the online context. We propose Online-iForest, a novel method explicitly designed for streaming conditions that seamlessly tracks the data generating process as it evolves over time. Experimental validation on real-world datasets demonstrated that Online-iForest is on par with online alternatives and closely rivals state-of-the-art offline anomaly detection techniques that undergo periodic retraining. Notably, Online-iForest consistently outperforms all competitors in terms of efficiency, making it a promising solution in applications where fast identification of anomalies is of primary importance such as cybersecurity, fraud and fault detection.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Zhiyu Zhang, David Bombara, Heng Yang

We study online learning in adversarial nonstationary environments. Since the future can be very different from the past, a critical challenge is to gracefully forget the history while new data comes in. To formalize this intuition, we revisit the discounted regret in online convex optimization, and propose an adaptive (i.e., instance optimal), FTRL-based algorithm that improves the widespread non-adaptive baseline -- gradient descent with a constant learning rate. From a practical perspective, this refines the classical idea of regularization in lifelong learning: we show that designing better regularizers can be guided by the principled theory of adaptive online optimization. Complementing this result, we also consider the (Gibbs & Candes, 2021)-style online conformal prediction problem, where the goal is to sequentially predict the uncertainty sets of a black-box machine learning model. We show that the FTRL nature of our algorithm can simplify the conventional gradient-descent-based analysis, leading to instance-dependent performance guarantees.

Theory · Online Learning and Bandits

Kan Xu, Hamsa Bastani, Surbhi Goel, Osbert Bastani

We study the stochastic bandit problem with ReLU neural network structure. We show that a $\tilde{O}(\sqrt{T})$ regret guarantee is achievable by considering bandits with one-layer ReLU neural networks; to the best of our knowledge, our work is the first to achieve such a guarantee. In this specific setting, we propose an OFU-ReLU algorithm that can achieve this upper bound. The algorithm first explores randomly until it reaches a *linear* regime, and then implements a UCB-type linear bandit algorithm to balance exploration and exploitation. Our key insight is that we can exploit the piecewise linear structure of ReLU activations and convert the problem into a linear bandit in a transformed feature space, once we learn the parameters of ReLU relatively accurately during the exploration stage. To remove dependence on model parameters, we design an OFU-ReLU+ algorithm based on a batching strategy, which can provide the same theoretical guarantee.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Zhou Wang, Xingye Qiao

Conformal prediction is a distribution-free method that wraps a given machine learning model and returns a set of plausible labels that contain the true label with a prescribed coverage rate. In practice, the empirical coverage achieved highly relies on fully observed label information from data both in the training phase for model fitting and the calibration phase for quantile estimation. This dependency poses a challenge in the context of online learning with bandit feedback, where a learner only has access to the correctness of actions (i.e., pulled an arm) but not the full information of the true label. In particular, when the pulled arm is incorrect, the learner only knows that the pulled one is not the true class label, but does not know which label is true. Additionally, bandit feedback further results in a smaller labeled dataset for calibration, limited to instances with correct actions, thereby affecting the accuracy of quantile estimation. To address these limitations, we propose Bandit Class-specific Conformal Prediction (BCCP), offering coverage guarantees on a class-specific granularity. Using an unbiased estimation of an estimand involving the true label, BCCP trains the model and makes set-valued inferences through stochastic gradient descent. Our approach overcomes the challenges of sparsely labeled data in each iteration and generalizes the reliability and applicability of conformal prediction to online decision-making environments.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Mo Tiwari, Ryan Kang, Jaeyong Lee, Donghyun Lee, Chris Piech, Sebastian Thrun, Ilan Shomorony, Martin Zhang

Maximum Inner Product Search (MIPS) is a ubiquitous task in machine learning applications. Given a query vector and $n$ other vectors in $d$ dimensions, the MIPS problem is to find the atom that has the highest inner product with the query vector. Existing MIPS algorithms scale at least as $O(\sqrt{d})$ with respect to $d$, which becomes computationally prohibitive in high-dimensional settings. In this work, we present BanditMIPS, a novel randomized algorithm that provably improves the state-of-the-art complexity from $O(\sqrt{d})$ to $O(1)$ with respect to $d$. We validate the scaling of BanditMIPS and demonstrate that BanditMIPS outperforms prior state-of-the-art MIPS algorithms in sample complexity, wall-clock time, and precision/speedup tradeoff across a variety of experimental settings. Furthermore, we propose a variant of our algorithm, named BanditMIPS-$\alpha$, which improves upon BanditMIPS by employing non-uniform sampling across coordinates. We also demonstrate the usefulness of BanditMIPS in problems for which MIPS is a subroutine, including Matching Pursuit and Fourier analysis. Finally, we demonstrate that BanditMIPS can be used in conjunction with preprocessing techniques to improve its complexity with respect to $n$. All of our experimental results are reproducible via a 1-line script at github.com/ThrunGroup/BanditMIPS.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Sophia Sun, Abishek Sankararaman, Balakrishnan Narayanaswamy

Selecting appropriate thresholds for anomaly detection in online, unsupervised settings is a challenging task, especially in the presence of data distribution shifts. Addressing these challenges is critical in many practical large scale systems, such as infrastructure monitoring and network intrusion detection. This paper proposes an algorithm that connects online thresholding with constructing confidence sequences achieving (1) adaptive online threshold selection robust to distribution shifts, (2) statistical guarantees on false positive and false negative rates without any distributional assumptions, and (3) improved performance when given relevant offline data to warm-start the online algorithm, while having bounded degradation if the offline data is irrelevant. We complement our theoretical results by empirical evidence that our method outperforms commonly used baselines across synthetic and real world datasets.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yuming Shao, Zhixuan Fang

In this paper, we investigate a Multi-Armed Bandit (MAB) setting where an arm exits the game if the algorithm continuously neglects it. This setup is motivated by real-world scenarios, such as online advertising and crowdsourcing, where arms only gain benefits after being pulled by the algorithm. We identify the intrinsic hardness of this problem and limitations in existing approaches. We propose FC-SE algorithm with expected regret upper bounds as our solution to this problem. As an extension, we even allow new arms to enter after the game starts and design FC-Entry algorithm with performance guarantees for this setup. Finally, we conduct experiments to validate our theoretical results.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Jeevan Thapa, Rui Li

While existing dynamic architecture-based continual learning methods adapt network width by growing new branches, they overlook the critical aspect of network depth. We propose a novel non-parametric Bayesian approach to infer network depth and adapt network width while maintaining model performance across tasks. Specifically, we model the growth of network depth with a beta process and apply drop-connect regularization to network width using a conjugate Bernoulli process. Our results show that our proposed method achieves superior or comparable performance with state-of-the-art methods across various continual learning benchmarks. Moreover, our approach can be readily extended to unsupervised continual learning, showcasing competitive performance compared to existing techniques.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Quan Nguyen, Adji Bousso Dieng

Experimental design techniques such as active search and Bayesian optimization are widely used in the natural sciences for data collection and discovery. However, existing techniques tend to favor exploitation over exploration of the search space, which causes them to get stuck in local optima. This _collapse_ problem prevents experimental design algorithms from yielding diverse high-quality data. In this paper, we extend the Vendi scores—a family of interpretable similarity-based diversity metrics—to account for quality. We then leverage these *quality-weighted Vendi scores* to tackle experimental design problems across various applications, including drug discovery, materials discovery, and reinforcement learning. We found that quality-weighted Vendi scores allow us to construct policies for experimental design that flexibly balance quality and diversity, and ultimately assemble rich and diverse sets of high-performing data points. Our algorithms led to a 70%–170% increase in the number of effective discoveries compared to baselines.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Dipendra Misra, Aldo Pacchiano, Robert Schapire

We study interactive learning in a setting where the agent has to generate a response (e.g., an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study _learning with hindsight labeling_ where a teacher provides an instruction that is most suitable for the agent's generated response. This hindsight labeling of instruction is often easier to provide than providing expert supervision of the optimal response which may require expert knowledge or can be impractical to elicit. We initiate the theoretical analysis of _interactive learning with hindsight labeling_. We first provide a lower bound showing that in general, the regret of any algorithm must scale with the size of the agent's response space. Next, we study a specialized setting where the underlying instruction-response distribution can be decomposed as a low-rank matrix. We introduce an algorithm called LORIL for this setting and show that it is a no-regret algorithm with the regret scaling with $\sqrt{T}$ and depends on the _intrinsic rank_ but does not depend on the agent's response space. We provide experiments showing the performance of LORIL in practice for 2 domains.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Wojciech Kotlowski, Marek Wydmuch, Erik Schultheis, Rohit Babbar, Krzysztof Dembczynski

We consider sequential maximization of performance metrics that are general functions of a confusion matrix of a classifier (such as precision, F-measure, or G-mean). Such metrics are, in general, non-decomposable over individual instances, making their optimization very challenging. While they have been extensively studied under different frameworks in the batch setting, their analysis in the online learning regime is very limited, with only a few distinguished exceptions. In this paper, we introduce and analyze a general online algorithm that can be used in a straightforward way with a variety of complex performance metrics in binary, multi-class, and multi-label classification problems. The algorithm's update and prediction rules are appealingly simple and computationally efficient without the need to store any past data. We show the algorithm attains $\mathcal{O}(\frac{\ln n}{n})$ regret for concave and smooth metrics and verify the efficiency of the proposed algorithm in empirical studies.