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3,752篇论文匹配“Planning”
第 5 / 188 页

Ajdin Sumic, Gauthier Picard, Roberto Posenato, Thierry Vidal, Carlo Combi, Frédéric Maris

Temporal planning and scheduling often rely on constraint models to reason about activity durations. Simple Temporal Networks with Uncertainty (STNUs) address cases where some contingent durations are outside the control of the executing agent. The Multiple Interdependent STNU (MISTNU) model extends this setting to multi-agent systems by representing shared activities whose duration is decided by one agent and imposed on others. While controllability properties for MISTNUs have been defined, existing repair methods rely on a centralized SMT-based brute-force approach. This paper introduces a linear-constraint characterization of all negative cycles responsible for uncontrollability. Based on this formulation, we propose both a more efficient centralized linear-programming repair method and a distributed constraint reasoning approach that treats inconsistent cycles as inter-agent constraints. We experimentally compare several Distributed Constraint Optimization Problem (DCOP) solvers against the centralized baseline in terms of efficiency and repair quality.

Heng Zhang, Yihao Zhong, Lubin Gan, Zhihe Chen, Tianyi Zhang, Jing Liu, Jin Huang

Creative story generation has achieved notable progress with large language models. Current methods construct narratives through hierarchical planning or incremental expansion. These approaches produce structurally complete stories but offer limited support for organic narrative development. Many fiction writers offer a complementary view of the creative process. They often describe their work as gradually uncovering a story embedded in the world they have built. This perspective motivates our approach. We propose that a world model can grow to contain latent narratives as it develops. When characters hold incomplete knowledge and situations remain unresolved, the world structure itself accumulates seeds for story development. Based on this insight we present FossilWriter, a framework that learns hypergraph world models for creative story generation. FossilWriter represents the story world as a shared hypergraph and introduces a narrative layer that marks elements with developmental potential. An excavation module detects and scores latent narratives on this structure. A scene controller selects locations and characters to develop promising narrative threads. The hypergraph grows during writing and serves as the single source of truth to ensure long-range consistency. Experiments on three benchmarks show that FossilWriter achieves an 81.4% win rate on plot coherence and 84.7% on world consistency. Human assessment shows a 32.5% reduction in long-range factual conflicts compared with strong baselines.

Can Zhou, Yulong Gao, Pian Yu

Synthesising autonomous agents that can navigate uncertain environments while adhering to complex temporal constraints remains a fundamental challenge. While Linear Temporal Logic (LTL) provides a rigorous language for specifying such tasks, the inherent undecidability of qualitatively verifying LTL satisfaction in partially observable Markov decision processes renders quantitative synthesis difficult, especially when designing reliable reward signals for approximate solvers. In this paper, we bridge this gap with a novel, sound reward-shaping mechanism that dynamically generates belief-dependent rewards grounded in certified LTL satisfaction. By integrating this mechanism into an enhanced Monte Carlo Planning framework, we empower agents to navigate the `fog' of partial observability with a search process focused on maximising verifiable success. Our experiments demonstrate that this approach not only thrives in scenarios where existing solvers fail but also maintains effectiveness and scalability across diverse benchmark domains.

Yujian Cao, Sven Schewe, Qiyi Tang, Shufang Zhu

Strategy synthesis typically follows an all-or-nothing paradigm, returning unrealisable whenever a specification cannot be guaranteed in an uncertain environment. In this paper, we introduce optimal LTLf synthesis, where the goal is to realise as many objectives as possible from a given specification consisting of multiple objectives, especially for the case that they are not all jointly realisable. We first consider max-guarantee synthesis, which commits to a maximal set of objectives that we can a priori guarantee to realise. We then introduce max-observation synthesis, which maximises a posteriori realised objectives that may be incomparable on different executions. Finally, we present incremental max-observation synthesis, which further improves strategies by exploiting opportunities for stronger guarantees when they arise during an execution. Experimental results show that different variations of optimal synthesis scale broadly equally well, solving a large fraction of the benchmark instances within the given timeout, demonstrating the practical feasibility of the approach.

Sarvin Bahmani, Soumyajit Paul, Sven Schewe, Shadi Tasdighi Kalat, Ashutosh Trivedi

In several socioeconomic-critical decision-making settings, such as fair resource allocation, climate policy, or AI alignment, multiple principals interact within a common arena. While it is well established that these principals may have differing preferences, decision-making under heterogeneous time preferences remains relatively unexplored. In particular, principals may weigh future outcomes differently and may derive distinct utilities from the same decisions. Motivated by such scenarios, we introduce the notion of heterogeneous time preferences in MDPs, where multiple principals possess distinct reward functions and apply different discount factors to future rewards. To compute meaningful decisions in such settings, an AI agent must rely on a notion of optimality that accounts for the preferences of all principals. We adopt a utilitarian notion of social welfare, defined as the sum of utilities accrued to all principals, and study the synthesis of agent strategies that maximise this welfare. Under heterogeneous time preferences, we show that optimal strategies are no longer positional, even when all principals receive identical rewards. Nevertheless, optimal strategies remain structurally simple: they can be realised as pure finite-memory counting strategies, require only polynomial memory in the system size, and can be synthesised in polynomial time. On the other hand, we show that deciding threshold questions for optimal positional strategies is NP-hard, exposing a poor trade-off: insisting on positional simplicity neither makes synthesis tractable nor preserves social welfare.

Shahin Jabbari, Chen Wang

Algorithmic decision-making in high-stakes settings can have profound impacts on individuals and populations. While much prior work studies fairness in static settings, recent results show that enforcing static fairness constraints may exacerbate long-run disparities. Motivated by this tension, we study a stylized sequential selection problem in which a decision-maker repeatedly selects individuals, affecting both immediate utility and the population distribution over time. We introduce notions of group fairness for both the short and long term and theoretically analyze the trade-off between fairness and utility via the Price of Fairness (PoF). We characterize optimal and fair policies in the short term and show that the PoF can be large even when group distributions are nearly identical. In contrast, we show that long-term disparities can vanish under simple investment policies that achieve a low PoF. We also empirically validate these theoretical observations using both synthetic and real datasets.

Mahdi Al-Husseini, Kyle H. Wray, Isaac R. Ward, Mykel J. Kochenderfer

Achieving optimal coordination in multiagent systems involves a trade-off between intractable centralized planning and suboptimal decentralized execution. We bridge this gap by introducing Approximate Recursive Small Step-Semi-Decentralized A* (RS-SDA*), a tree search algorithm that exploits time-varying centralization during periods of available communication conditioned on the environment or joint actions. By interleaving offline planning with online search and using relaxed heuristics, RS-SDA* achieves high solution quality with reduced computational overhead. SDec-POMDP benchmark experiments show that Approximate RS-SDA* often finds near exact optimal solutions in less than 1% of the time required by exact algorithms. We show scalability in six labyrinth environments both deterministic and stochastic state transitions, and demonstrate real-world feasibility with a multi-drone search-and-rescue simulation in the DARPA Subterranean Challenge cave system.

Yong Zhao, Wen Sun, Jianhua He, Peng Wang, Qubeijian Wang

Zero-shot transfer for offline reinforcement learning involves generalizing to a wide range of tasks that are often risk-sensitive, without new interaction. We show here that although Successor Features (SFs) provide a principled framework for transfer through abstracting dynamics from rewards, their typical form is restricted to expected cumulative returns and is thus indifferent to variance in returns. We contend that such a mean-centric approach introduces bias by conflating risky and safe trajectories with identical expected outcomes, as it ignores outcome dispersion critical for risk-aware evaluation. Additionally, we note that distributional methods can be employed to model outcome distributions, but frequently do so at a high computational cost due to the need for discretization or elaborate sampling. To overcome this problem, we introduce a form of successor representation that incorporates an uncertainty envelope over states: Gaussian Distributional Successor Features (GDSF). Rather than inferring an implicit generative process, GDSF learns to approximate the distribution of cumulative outcomes with a Gaussian through recursive moment-matching. We present this framework for efficient representation of aleatoric uncertainty, without resorting to computationally expensive existing distributional methods. We also introduce Latent Outcome Optimization, an inference procedure which finds high-reward outcomes in the data support and drives a goal-conditioned policy. This dual-mode design allows the agent to transfer to non-linear objectives in a zero-shot way while preserving closed-form efficiency for linear tasks. Experiments on the D4RL benchmark show that GDSF yields better performance in risk-sensitive tasks while achieving at least competitive results in standard linear regimes.

Joshua Wendland, Markel Zubia, Roman Andriushchenko, Maris F. L. Galesloot, Milan Češka, Henrik von Kleist, Thiago D. Simão, Maximilian Weininger, Nils Jansen

We introduce missingness-MDPs (miss-MDPs), a novel subclass of partially observable Markov decision processes (POMDPs) that incorporates the theory of missing data. A miss-MDP is a POMDP whose observation function is a missingness function, specifying the probability that individual state features are missing (i.e., unobserved) at a time step. The literature distinguishes three canonical missingness types: (1) missing completely at random (MCAR), (2) missing at random (MAR), and (3) missing not at random (MNAR). The problem is to compute near-optimal policies for a miss-MDP with an unknown missingness function, given a dataset of action-observation histories. Achieving such optimality guarantees for policies requires learning the missingness function from data, which is infeasible for general POMDPs. To overcome this challenge, we exploit the structural properties of different missingness types to derive probably approximately correct (PAC) algorithms for learning the missingness function. These algorithms yield an approximate but fully specified miss-MDP that we solve using off-the-shelf planning methods. We prove that, with high probability, the resulting policies are ε-optimal in the true miss-MDP. Empirical results confirm the theory and demonstrate superior performance of our approach over two model-free methods.

Liuwu Li, Ronger Ding, Zehang Lin, Qi Peng, Jiayuan Xie

Cross-view Referring Expression Comprehension (REC) requires a model to accurately localize objects in a spatial representation of one perspective based on descriptions generated from a different perspective. Essentially, it demands maintaining referential consistency under perspective shifts. This problem is prevalent in engineering application scenarios (e.g., Geographic Information Systems (GIS), urban planning, etc), where descriptions are typically generated from a top-down or planning view, while targets must be identified in a spatial representation distinct from the source. However, existing methods often assume shared perspectives or rely on an explicit observer to interpret observer-centric spatial relations (e.g., "left/right" of the observer). Consequently, they struggle to handle cross-view grounding cases commonly arising in engineering application scenarios, where descriptions are defined by the source-view representation itself and do not involve any observing subject. To this end, we propose a novel Subject-Agnostic Cross-View REC task and construct a controlled simulation environment to systematically study referential consistency under perspective changes. Methodologically, we propose a Reward-Driven Consistency Learning framework. By imposing mutually constraining reward signals on the grounding and localization results between the source and target views, we guide the model to maintain referential consistency across different view representations. Experimental results show that our method significantly outperforms baselines in multiple cross-view settings, exhibiting superior generalization and robustness under perspective shifts.

João Filipe, Álvaro Torralba, Gregor Behnke

Factored tasks are a classical planning representation that extends SAS+ with limited forms of disjunctive preconditions, conditional effects, and angelic nondeterminism. This added expressiveness allows for a more compact representation of taks than traditional formalisms such as STRIPS or SAS+, and supports a wide range of task transformations. However, existing planning approaches for factored tasks have been limited to heuristic search methods. In this work, we investigate how to encode factored tasks in SAT. We propose several ways to encode the tasks, focusing on different strategies for translating the factored transition relation into propositional logic. We also analyze how to exploit parallelism at various levels in this setting and study the impact of common task transformations on the performance of SAT-based planners.

Bojie Shen, Yue Zhang, Zhe Chen, Daniel Harabor

Multi-Agent Path Finding (MAPF) seeks collision-free paths for teams of agents and has a wide range of practical applications. LaCAM*, an anytime configuration-based solver, currently represents the state-of-the-art. Recent work has explored using guidance paths to steer LaCAM* toward configurations that avoid traffic congestion, thereby improving solution quality. However, existing approaches rely on Frank–Wolfe–style optimisation to repeatedly invoke single-agent search before executing LaCAM*, which creates a large computational overhead in large-scale problems. The guide path is also static, which is only helpful for finding the first solution in LaCAM*. To overcome this problem, we propose a new approach that exploits LaCAM*’s ability to construct a dynamic, lightweight traffic map during LaCAM*'s search. Experiments show that our method achieves higher solution quality than state-of-the-art guidance-path approaches in two variants of MAPF problems.

Haoming Chen, Hao Lu, Hongliang Guo, Jiancheng Lv

This paper studies a risk-sensitive formulation of the multi-robot search problem, termed multi-robot mean-standard deviation search (MuRMSS), in which a team of robots cooperatively search for a moving target by minimizing a linear combination of the mean and standard deviation of search time. However, the standard deviation term is inherently non-additive, making it difficult to estimate, incompatible with canonical multi-robot search algorithms, and preventing consistent decomposition into individual robot utilities, which is essential for scalable multi-robot cooperation. In view of these challenges, we propose MV-FAC, which comprises a mean-variance temporal-difference module that jointly learns the mean and variance of search time, a factorization module that decomposes them into individual utilities, and a decentralized policy optimization module that minimizes each robot’s individual mean-std objective. We further establish and prove the mean-std individual global minimization (MS-IGM) theorem, thereby ensuring consistency between individual- and team-level objectives. Extensive simulation studies on standard multi-robot search benchmarks demonstrate that MV-FAC achieves the best overall mean-std search-time performance. We also validate MV-FAC's practicality by deploying it on a physical multi-robot system for moving target search in a real-world building environment.

Stefan Panjkovic, Alessandro Cimatti, Inigo Incer, Andrea Micheli, Stefano Tonetta

Automated temporal planning is used to synthesize courses of action for a deterministic abstraction of a system; the produced plans are often modeled as schedules of tasks to be executed on the real system under control. A key problem with adopting this architecture is how to ensure the plan is executable and goal-reaching on the real system, which can be arbitrarily complex and possibly non-deterministic. In this paper, we propose a framework to exploit task-level contracts, expressed as assumptions and guarantees at the beginning and end of tasks, to automatically synthesize plans that are guaranteed to be correct on any system satisfying the contracts. Our framework combines a temporal planner to generate candidate plans and a contract reasoner to instantiate and verify the contracts associated with the plan. If the plan is found invalid, we refine the planning problem until a valid plan is found. We present an experimental evaluation on a realistic case-study and on several synthetic problems, showing the applicability of the approach.

Rajarshi Roy, Anirban Majumdar, Ritam Raha, David Parker, Marta Kwiatkowska

Reward specification plays a central role in reinforcement learning (RL), guiding the agent’s behavior. To express non-Markovian rewards, formalisms such as reward machines have been introduced to capture dependencies on histories. However, traditional reward machines lack the ability to model precise timing constraints, limiting their use in time-sensitive applications. In this paper, we propose timed reward machines (TRMs), which are an extension of reward machines that incorporate timing constraints into the reward structure. TRMs enable more expressive specifications with tunable reward logic, for example, imposing costs for delays and granting rewards for timely actions. We study model-free RL frameworks (i.e., tabular Q-learning) for learning optimal policies with TRMs under digital and real-time semantics. Our algorithms integrate the TRM into learning via abstractions of timed automata and employ counterfactual-imagining heuristics that exploit the TRM's structure to improve search. Experimentally, we demonstrate that our algorithm learns policies that achieve high rewards while satisfying the timing constraints specified by the TRM on popular RL benchmarks.

Xia Jiang, Yaoxin Wu, Yew-Soon Ong, Yingqian Zhang

Neural policies have shown promise in solving vehicle routing problems due to their reduced reliance on handcrafted heuristics. However, current training paradigms suffer from a fundamental limitation: they primarily focus on next-node prediction for solution construction, resulting in myopic decision-making that undermines long-horizon planning capacity. To this end, we introduce Multi-node Lookahead Prediction (MnLP), a novel training strategy that extends the supervised learning paradigm to predict multiple future nodes simultaneously. We incorporate causal and discardable MnLP modules that operate exclusively during training, facilitating models to anticipate multi-step decisions while preserving inference-time efficiency. By incorporating multi-depth auxiliary supervision into the loss function, MnLP equips neural policies with the ability of long-range contextual understanding. Experimentally, MnLP outperforms existing training methods, improving the generalization capability of neural policies across various problem sizes, distributions, and real-world benchmarks. Moreover, MnLP can be seamlessly integrated into diverse neural architectures without introducing additional inference overhead.

Yao Mu, Fahao Chen, Wenbin Zhu, Mengying Zhao, Zhaoyan Shen, Dongxiao Yu

Mixture-of-Experts (MoE) large language models improve inference efficiency through sparse expert activation, but deployment on resource-constrained devices remains challenging due to the large expert parameter footprint. Expert offloading mitigates this issue by loading experts on demand, yet its effectiveness critically depends on accurate and efficient expert prediction: inaccurate predictions incur redundant expert transfers, while overly expensive predictors negate latency benefits. Existing trajectory-based methods suffer from low accuracy, whereas semantic-based approaches incur prohibitive similarity-matching overhead. We propose DoMoE, a domain-aware MoE inference system that exploits domain locality in inference workloads. DoMoE organizes routing information into domain-specific expert routing tables, restricts semantic matching to domain-relevant tokens and explicitly balances prediction accuracy against prediction overhead. Experiments show that DoMoE achieves a 1.32 X average throughput improvement and a 1.22 X increase in expert hit ratio across multiple MoE models and workloads, enabling efficient and accurate expert routing for practical inference.

Tim Schwabe, Maribel Acosta

Join ordering is the NP-hard problem of selecting the most efficient order in which to evaluate joins (conjunctive, binary operators) in a database query. Because query execution performance critically depends on this choice, join ordering lies at the core of query optimization. Traditional approaches cast this problem as a discrete combinatorial search over binary trees guided by a cost model, but they have trade-offs between effectiveness and efficiency. We show that when the cost model is differentiable, query plans can be continuously relaxed into a soft adjacency matrix that represents a superposition of plans. This continuous relaxation, combined with differentiable constraints that enforce plan validity, enables a gradient-based search for low-cost plans within this relaxed space. Using a Graph Neural Network as the cost model, we demonstrate that this gradient-based approach can find comparable and even lower-cost plans compared to traditional discrete search methods on two different graph datasets. Furthermore, we empirically show that the runtime of this approach scales better than discrete search algorithms. We believe this first step towards gradient-based join ordering can lead to more effective and efficient query optimizers in the future.

Yixuan Shen, Rongqiang Zhao, Ruonan Li, Jie Liu

Humanoid robots have been increasingly deployed in real-world environments such as intelligent manufacturing, healthcare, and agriculture, from indoor spaces to outdoor terrains where friction conditions vary significantly. However, existing approaches such as domain randomization or employing estimation struggle to handle low-friction gait control and fail to address variable friction conditions, making it difficult to ensure control robustness. To address these challenges, we propose Walking on Ice (WoI), a friction-aware locomotion framework that combines proactive prediction with reactive adaptation for varying surface friction. We introduce a VLM-based friction predictor that enables the policy to take anticipatory actions before friction changing, thereby addressing variable-friction scenarios. Additionally, we design a friction estimator combined with a joint history encoder that perceives proprioceptive states to handle low-friction surfaces. Experimental results demonstrate that WoI improves success rate by 8.5% and reduces slip rate by 5.15% over the state-of-the-art method Denoising World Model Learning (DWL). Particularly, in extreme cases, WoI achieves 98.3% success rate with 51.0% higher survival rate, 3.20% lower slip rate, and 46.5% lower stuck rate than DWL, demonstrating stable and efficient gait adaptation. Our work provides a robust and efficient gait control framework for stable locomotion in real-world scenarios with dynamic friction conditions.

Inguk Choi, Woo-Jin Shin, Sang-Hyun Cho, Hyun-Jung Kim

Under the shift toward Industry 4.0, mass-customized manufacturing systems have introduced complex scheduling problems, such as the Flexible Job Shop Scheduling Problem (FJSSP). Recent Deep Reinforcement Learning (DRL)-based heuristics have shown promise, yet existing methods often suffer from two key limitations: they typically rely on single-policy optimization, which limits exploration, and on imprecise reward functions, which fail to accurately reflect decision quality. To address these challenges simultaneously, we propose PGMPO (Preference-Guided Multi-Policy Optimization), a novel learning framework consisting of (1) a simple but effective multi-policy modeling approach that allows a single network to represent multiple decision-makers, and (2) a preference-driven model optimization method that effectively guides policies to learn diverse and specialized problem-solving strategies without the need for explicit reward functions. Experimental results demonstrate that PGMPO substantially boosts the performance of existing neural solvers across several benchmarks.