3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technology in aspects such as point cloud storage, performance, and robustness in sparse viewpoints, leading to various improvements. However, there has been a notable lack of attention to the fundamental problem of projection errors introduced by the local affine approximation inherent in the splatting itself, and the consequential impact of these errors on the quality of photo-realistic rendering. This paper addresses the projection error function of 3D Gaussian Splatting, commencing with the residual error from the first-order Taylor expansion of the projection function. The analysis establishes a correlation between the error and the Gaussian mean position. Subsequently, leveraging function optimization theory, this paper analyzes the function's minima to provide an optimal projection strategy for Gaussian Splatting referred to Optimal Gaussian Splatting, which can accommodate a variety of camera models. Experimental validation further confirms that this projection methodology reduces artifacts, resulting in a more convincingly realistic rendering.
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This work proposes NePhi, a generalizable neural deformation model which results in approximately diffeomorphic transformations. In contrast to the predominant voxel-based transformation fields used in learning-based registration approaches, NePhi represents deformations functionally, leading to great flexibility within the design space of memory consumption during training and inference, inference time, registration accuracy, as well as transformation regularity. Specifically, NePhi 1) requires less memory compared to voxel-based learning approaches, 2) improves inference speed by predicting latent codes, compared to current existing neural deformation based registration approaches that only rely on optimization, 3) improves accuracy via instance optimization, and 4) shows excellent deformation regularity which is highly desirable for medical image registration. We demonstrate the performance of NePhi on a 2D synthetic dataset as well as for real 3D lung registration. Our results show that NePhi can match the accuracy of voxel-based representations in a single-resolution registration setting. For multi-resolution registration, our method matches the accuracy of current SOTA learning-based registration approaches with instance optimization while reducing memory requirements by a factor of five.
3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per timestep, requiring a large amount of memory and at least a dozen observations per timestep. To address these limitations, we present a compact dynamic 3D Gaussian representation that models positions and rotations as functions of time with a few parameter approximations while keeping other properties of 3DGS including scale, color and opacity invariant. Our method can dramatically reduce memory usage and relax a strict multi-view assumption. In our experiments on monocular and multi-view scenarios, we show that our method not only matches state-of-the-art methods, often linked with slower rendering speeds, in terms of high rendering quality but also significantly surpasses them by achieving a rendering speed of 118 frames per second (FPS) at a resolution of 1,352x1,014 on a single GPU.
Zero-Shot Adaptation for Approximate Posterior Sampling of Diffusion Models in Inverse Problems
PDF ↗Diffusion models have emerged as powerful generative techniques for solving inverse problems. Despite their success in a variety of inverse problems in imaging, these models require many steps to converge, leading to slow inference time. Recently, there has been a trend in diffusion models for employing sophisticated noise schedules that involve more frequent iterations of timesteps at lower noise levels, thereby improving image generation and convergence speed. However, application of these ideas to solving inverse problems with diffusion models remain challenging, as these noise schedules do not perform well when using empirical tuning for the forward model log-likelihood term weights. To tackle these challenges, we propose zero-shot approximate diffusion posterior sampling (ZAPS) that leverages connections to zero-shot physics-driven deep learning. ZAPS uses the recently proposed diffusion posterior sampling (DPS), and fixes the number of sampling steps. Subsequently it uses zero-shot training with a physics-guided loss function to learn log-likelihood weights at each irregular timestep. We further approximate the Hessian of the logarithm of the prior using a diagonalization approach with learnable diagonal entries for computational efficiency. These parameters are optimized over a fixed number of epochs with a given computational budget. Our results for various noisy inverse problems, including Gaussian and motion deblurring, inpainting, and super-resolution show that ZAPS reduces inference time, provides robustness to irregular noise schedules and improves reconstruction quality.
Advancements in brain imaging enable the decoding of thoughts and intentions from neural activities. However, the fMRI-to-video decoding of brain signals across multiple subjects encounters challenges arising from structural and coding disparities among individual brains, further compounded by the scarcity of paired fMRI-stimulus data. Addressing this issue, this paper introduces the fMRI Global-Local Functional Alignment (GLFA) projection, a novel approach that aligns fMRIs from diverse subjects into a unified brain space, thereby enhancing cross-subject decoding. Additionally, we present a meticulously curated fMRI-video paired dataset comprising a total of 75k fMRI-stimulus paired samples from 8 individuals. This dataset is approximately 4.5 times larger than the previous benchmark dataset. Building on this, we augment a transformer-based fMRI encoder with a diffusion video generator, delving into the realm of cross-subject fMRI-based video reconstruction. This innovative methodology faithfully captures semantic information from diverse brain signals, resulting in the generation of vivid videos and achieving an impressive average accuracy of 84.7\% in cross-subject semantic classification tasks.
Solving the inverse problem of microscopy deconvolution with a residual Beylkin-Coifman-Rokhlin neural network
PDF ↗Optic deconvolution in light microscopy (LM) refers to recovering the object details from images, revealing the ground truth of samples. Traditional explicit methods in LM rely on the point spread function (PSF) during image acquisition. Yet, these approaches often fall short due to inaccurate PSF models and noise artifacts, hampering the overall restoration quality. In this paper, we approached the optic deconvolution as an inverse problem. Motivated by the nonstandard-form compression scheme introduced by Beylkin, Coifman, and Rokhlin (BCR), we proposed an innovative physics-informed neural network Multi-Stage Residual-BCR Net (m-rBCR) to approximate the optic deconvolution. We validated the m-rBCR model on four microscopy datasets - two simulated microscopy datasets from ImageNet and BioSR, real dSTORM microscopy images, and real widefield microscopy images. In contrast to the explicit deconvolution methods (e.g. Richardson-Lucy) and other state-of-the-art NN models (U-Net, DDPM, CARE, DnCNN, ESRGAN, RCAN, Noise2Noise, MPRNet, and MIMO-U-Net), the m-rBCR model demonstrates superior performance to other candidates by PSNR and SSIM in two real microscopy datasets and the simulated BioSR dataset. In the simulated ImageNet dataset, m-rBCR ranks the second-best place (right after MIMO-U-Net). With the backbone from the optical physics, m-rBCR exploits the trainable parameters with better performances (from ~30 times fewer than the benchmark MIMO-U-Net to ~210 times than ESRGAN). This enables m-rBCR to achieve a shorter runtime (from ~3 times faster than MIMO-U-Net to ~300 times faster than DDPM). To summarize, by leveraging physics constraints our model reduced potentially redundant parameters significantly in expertise-oriented NN candidates and achieved high efficiency with superior performance.
Knowledge Distillation (KD) has proven effective for compressing large teacher models into smaller student models. While it is well known that student models can achieve similar accuracies as the teachers, it has also been shown that they nonetheless often do not learn the same function. It is, however, often highly desirable that the student’s and teacher’s functions share similar properties such as basing the prediction on the same input features, as this ensures that students learn the ‘right features’ from the teachers. In this work, we explore whether this can be achieved by not only optimizing the classic KD loss but also the similarity of the explanations generated by the teacher and the student. Despite the idea being simple and intuitive, we find that our proposed ‘explanation-enhanced’ KD (e2KD) (1) consistently provides large gains in terms of accuracy and student-teacher agreement, (2) ensures that the student learns from the teacher to be right for the right reasons and to give similar explanations, and (3) is robust with respect to the model architectures, the amount of training data, and even works with ‘approximate’, pre-computed explanations.
Learning efficient representations of local feature is a key challenge in feature volume-based 3D neural mapping, especially in large-scale environments. In this paper, we introduce Decomposition-based Neural Mapping (DNMap), a storage-efficient large-scale 3D mapping method employing discrete representation based on decomposition strategy. This decomposition strategy aims to efficiently capture repetitive and representative patterns of shapes by decomposing each discrete embedding into component vectors that are shared across the embedding space. Our DNMap optimizes a set of component vectors, rather than entire discrete embeddings, and learns composition rather than indexing the discrete embeddings. Furthermore, to complement the mapping quality, we additionally learn low-resolution continuous embeddings that require tiny storage space. By combining these representations with a shallow neural network and an efficient octree-based feature volume, our DNMap successfully approximates signed distance function and an efficient octree-based feature volume, our DNMap successfully compress the feature volume while preserving mapping quality.
LabelDistill: Label-guided Cross-modal Knowledge Distillation for Camera-based 3D Object Detection
PDF ↗Recent advancements in camera-based 3D object detection have introduced cross-modal knowledge distillation to bridge the performance gap with LiDAR 3D detectors, leveraging the precise geometric information in LiDAR point clouds. However, existing cross-modal knowledge distillation methods tend to overlook the inherent imperfections of LiDAR, such as the ambiguity of measurements on distant or occluded objects, which should not be transferred to the image detector. To mitigate these imperfections in LiDAR teacher, we propose a novel method that leverage aleatoric uncertainty-free features from ground truth labels. In contrast to conventional label guidance approaches, we approximate the inverse function of the teacher's head to effectively embed label inputs into feature space. This approach provides additional accurate guidance alongside LiDAR teacher, thereby boosting the performance of the image detector. Additionally, we introduce feature partitioning, which effectively transfers knowledge from the teacher modality while preserving the distinctive features of the student, thereby maximizing the potential of both modalities. Experimental results demonstrate that our approach improves mAP and NDS by 5.1 points and 4.9 points compared to the baseline model, proving the effectiveness of our approach. The code will be made publicly available soon.
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.
Motivated by applications in web caches and content delivery in peer-to-peer networks, we consider the non-metric data placement problem and develop distributed algorithms for computing or approximating its optimal solutions. In this problem, the goal is to store copies of the data points among a set of cache-capacitated servers to minimize overall data storage and clients' access costs. We first show that the non-metric data placement problem is inapproximable up to a logarithmic factor. We then provide a game-theoretic decomposition of the objective function and show that a natural type of Glauber dynamics in which servers update their cache contents with probability proportional to the utility they receive from caching those data will converge to an optimal global solution for a sufficiently large noise parameter. In particular, we establish the polynomial mixing time of the Glauber dynamics for a certain range of noise parameters. Such a game-theoretic decomposition not only provides a good performance guarantee in terms of content delivery but also allows the system to operate in a fully distributed manner, hence reducing its computational load and improving its robustness to failures. Moreover, we provide another auction-based distributed algorithm, which allows us to approximate the optimal solution with a performance guarantee that depends on the ratio of the revenue vs. social welfare obtained from the underlying auction.
In the field of online sequential decision-making, we address the problem with delays utilizing the framework of online convex optimization (OCO), where the feedback of a decision can arrive with an unknown delay. Unlike previous research that is limited to Euclidean norm and gradient information, we propose three families of delayed algorithms based on approximate solutions to handle different types of received feedback. Our proposed algorithms are versatile and applicable to universal norms. Specifically, we introduce a family of Follow the Delayed Regularized Leader algorithms for feedback with full information on the loss function, a family of Delayed Mirror Descent algorithms for feedback with gradient information on the loss function and a family of Simplified Delayed Mirror Descent algorithms for feedback with the value information of the loss function's gradients at corresponding decision points. For each type of algorithm, we provide corresponding regret bounds under cases of general convexity and relative strong convexity, respectively. We also demonstrate the efficiency of each algorithm under different norms through concrete examples. Furthermore, our theoretical results are consistent with the current best bounds when degenerated to standard settings.
Network resilience is a critical ability of a network to maintain its functionality against disturbances. A network is resilient/robust when a large portion of the nodes are to be better engaged in the network, i.e., they are less likely to leave given the changes on the network. Existing studies validate that the engagement of a node can be well captured by its coreness on network topology. Therefore, it is promising to maximize the number of nodes with increasing coreness values. In this paper, we propose and study thefollower maximization problem: maximizing the resilience gain (the number of coreness-increased vertices) via anchoring a set of vertices within a given budget. We prove that the problem is NP-hard and W[2]-hard, and it is NP-hard to approximate within an O(n^1-ε ) factor. We first propose an advanced greedy approach, followed by a time-dependent framework designed to quickly find high-quality results. The framework is initialized by the advanced greedy algorithm and incorporates novel techniques for optimizing the search space. The effectiveness and efficiency of our solution are verified with extensive experiments on 8 real-life datasets. Our source codes are available at https://github.com/Tsyxxxka/Follower-Maximization.
Knowledge Graph (KG) exploration helps Web users understand the contents of a large and unfamiliar KG and extract relevant insights. The task has recently been formulated as a Quadratic Group Steiner Tree Problem (QGSTP) to search for a semantically cohesive subgraph connecting entities that match query keywords. However, on large graphs, existing algorithms for this NP-hard problem cannot meet the performance need. In this paper, we propose a novel approximation algorithm for QGSTP called HB. It finds and merges an optimal set of paths according to a Hop-Biased objective function, which not only leads to a guaranteed approximation ratio but is also decomposable by paths to enable efficient dynamic programming based search. Accompanied by a set of pruning heuristics, HB outperformed the state of the art by 1-2 orders of magnitude, empirically reducing the average time for answering a query on a million-scale graph from about one minute to one second.
Monitoring a specific set of locations serves multiple purposes, such as infrastructure inspection and safety surveillance. We study a generalization of the surveillance problem, where the monitoring area, represented by a graph, is divided and assigned to a set of agents with personalized cost functions. In this paper, each agent's patrolling cost towards receiving a subgraph is measured by the weight of the minimum vertex cover therein, and our objective is to design algorithms to compute fair assignments of the surveillance tasks. The fairness is assessed using maximin share (MMS) fairness proposed by Budish [J. Political Econ., 2011]. Our main result is an algorithm which ensures a 4.562-approximate MMS allocation for any number of agents with arbitrary vertex weights. We then prove that no algorithm can be better than 2-approximate MMS. For scenarios involving no more than four agents, we improve the approximation ratio to 2, which is thus the optimal achievable ratio.
Incorporating Euclidean symmetries (e.g. rotation equivariance) as inductive biases into graph neural networks has improved their generalization ability and data efficiency in unbounded physical dynamics modeling. However, in various scientific and engineering applications, the symmetries of dynamics are frequently discrete due to the boundary conditions. Thus, existing GNNs either over-look necessary symmetry, resulting in suboptimal representation ability, or impose excessive equivariance, which fails to generalize to unobserved symmetric dynamics. In this work, we propose a general Discrete Equivariant Graph Neural Network (DEGNN) that guarantees equivariance to a given discrete point group. Specifically, we show that such discrete equivariant message passing could be constructed by transforming geometric features into permutation-invariant embeddings. Through relaxing continuous equivariant constraints, DEGNN can employ more geometric feature combinations to approximate unobserved physical object interaction functions. Two implementation approaches of DEGNN are proposed based on ranking or pooling permutation-invariant functions. We apply DEGNN to various physical dynamics, ranging from particle, molecular, crowd to vehicle dynamics. In twenty scenarios, DEGNN significantly outperforms existing state-of-the-art approaches. Moreover, we show that DEGNN is data efficient, learning with less data, and can generalize across scenarios such as unobserved orientation.
Vertical Federated Learning (VFL) has garnered significant attention due to its applicability in multi-party collaborative learning and the increasing demand for privacy-preserving measures. Most existing VFL algorithms primarily focus on accuracy as the training model metric. However, the data we access is often imbalanced in the real world, making it difficult for models based on accuracy to correctly classify minority samples. The Area Under the Curve (AUC) serves as an effective metric to evaluate the performance of a model on imbalanced data. Therefore, optimizing AUC can enhance the model's ability to handle imbalanced data. Besides, computational resources within VFL systems are also imbalanced, which makes synchronous VFL algorithms are difficult to apply in the real world. To address the double imbalance issue, we propose Asynchronous Vertical Federated Kernelized AUC Maximization (AVFKAM). Specifically, AVFKAM asynchronously updates a kernel model based on triply stochastic gradients with respect to (w.r.t.) the pairwise loss and random feature approximation. To facilitate theoretical analysis, we transfer the asynchrony of model coefficients to the functional gradient through a dual relationship between coefficients and objective function. Furthermore, we demonstrate that AVFKAM converges to the optimal solution at a rate of O(1/t), where t represents the global iteration number, and discuss the security of the model. If t is denoted as the global iteration number, we provide that it converges to the optimal solution with the rate of O(1/t). Finally, experimental results on various benchmark datasets demonstrate that AVFKAM maintains high AUC performance and efficiency.
Consistent bi-directional inferences are the key for many machine learning applications. Without consistency, inverse learning-based inferences can cause fuzzy images, erroneous control signals, and cascading failure in SCADA systems. Since standard deep neural networks (DNNs) are not inherently invertible to offer consistency, some past methods reconstruct DNN architecture analytically for one-to-one correspondence but compromise key features such as universal approximation. Other work maintains the capability of universal approximation in DNNs via iterative numerical approximation. However, these methods limit their applications significantly due to Lipschitz conditions and issues of numerical convergence. The dilemma of the analytical and numerical methods is the incompatibility between nonlinear layer compositions and bijective function construction for inverse modeling. Based on the observation, we propose decomposed-invertible-pathway DNNs (DipDNN). It relaxes the redundant reconstruction of nested DNN in the former methods and eases the Lipschitz constraint. As a result, we strictly guarantee the consistency of global inverse modeling without harming DNN's capability for universal approximation. As numerical stability and generalizability are keys for controlling critical infrastructures, we integrate contractive property with a parallel structure for inductive biases, leading to stable performance. Numerical results show that DipDNN performs significantly better than past methods, thanks to its enforcement of inverse consistency, numerical stability, and physical regularization.
Modeling the evolution of physical dynamics is a foundational problem in science and engineering, and it is regarded as the modeling of an operator mapping between infinite-dimensional functional spaces. Operator learning methods, learning the underlying infinite-dimensional operator in a high-dimensional latent space, have shown significant potential in modeling physical dynamics. However, there remains insufficient research on how to approximate an infinite-dimensional operator using a finite-dimensional parameter space. Inappropriate dimensionality representation of the underlying operator leads to convergence difficulties, decreasing generalization capability, and violating the physical consistency. To address the problem, we present Neural Manifold Operator (NMO) to learn the invariant subspace with the intrinsic dimension to parameterize infinite-dimensional underlying operators. NMO achieves state-of-the-art performance in statistical and physical metrics and gains 23.35% average improvement on three real-world scenarios and four equation-governed scenarios across a wide range of multi-disciplinary fields. Our paradigm has demonstrated universal effectiveness across various model structure implementations, including Multi-Layer Perceptron, Convolutional Neural Networks, and Transformers. Experimentally, we prove that the intrinsic dimension calculated by our paradigm is the optimal dimensional representation of the underlying operators. We release our code at https://github.com/AI4EarthLab/Neural-Manifold-Operators.
Traditional Neural Processes (NPs) and their variants aim to learn relationships between context sample points but do not consider multi-level information, resulting in a limited ability to learn complex distributions.This paper draws inspiration from features such as the hierarchical nature and interpretability of tree-like structures. This paper proposes a Hierarchical Linear Symbolized Tree-structured Neural Processes (HLNPs) architecture. This framework utilizes variables to build a top-down hierarchical linear symbolized tree-structured network architecture, enhancing positional representation information in a hierarchical manner along the deterministic path. In the latent distribution, the hierarchical linear symbolized tree-structured network approximates functions discretely through a layered approach. By decomposing the latent complex distribution into several simpler sub-problems using sum and product symbols, the upper bound of optimization is thereby increased. The tree structure discretizes variables to capture model uncertainty in the form of entropy. This approach also imparts a causal effect to the HLNPs model. Finally, we demonstrate the effectiveness of the HLNPs models for 1D data, Bayesian optimization, and 2D data.