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2,942篇论文匹配“Robotics”
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Computer Vision · Everything Else

Qinhong Zhou, Hongxin Zhang, Xiangye Lin, Zheyuan Zhang, Yutian Chen, Wenjun Liu, Zunzhe Zhang, Sunli Chen, Lixing Fang, Qiushi Lyu 等

The rapid progress of AI and robotics may profoundly transform society, as humans and robots begin to coexist in shared communities, bringing both opportunities and challenges. To explore this future, we present Virtual Community—an open-world platform for humans, robots, and society—built on a universal physics engine and grounded in real-world 3D scenes. With Virtual Community, we aim to enable the study of embodied social intelligence at scale. To support these, Virtual Community features: 1) An open-source multi-agent physics simulator that supports robot, human, and their interactions within a society; 2) A large‑scale, real‑world aligned environment generation pipeline, including vast outdoor space, diverse indoor scenes, and a community of grounded agents with rich characters and appearances. Leveraging Virtual Community, we propose two novel challenges. The Community Planning Challenge evaluates multi‑agent reasoning and planning in open‑world settings, such as cooperating to help agents with daily activities and efficiently connecting other agents. The Community Robot Challenge requires multiple heterogeneous robots to collaborate in solving complex open‑world tasks. We evaluate various baselines and demonstrate the challenges in both high‑level open‑world task planning and low‑level cooperation controls. We have open-sourced our project and hope that Virtual Community will unlock further study of human-robot coexistence in open worlds.

Applications · Robotics

Junha Chun, Youngjoon Jeong, Taesup Kim

World model based planning has significantly improved decision-making in complex environments by enabling agents to simulate future states and make informed choices. This computational burden is particularly restrictive in robotics, where resources are severely constrained. To address this limitation, we propose a Sparse Imagination for Efficient Visual World Model Planning, which enhances computational efficiency by reducing the number of tokens processed during forward prediction. Our method leverages a sparsely trained vision-based world model based on transformers with randomized grouped attention strategy, allowing the model to flexibly adjust the number of tokens processed based on the computational resource. By enabling sparse imagination during latent rollout, our approach significantly accelerates planning while maintaining high control fidelity. Experimental results demonstrate that sparse imagination preserves task performance while dramatically improving inference efficiency. This general technique for visual planning is applicable from simple test-time trajectory optimization to complex real-world tasks with the latest VLAs, enabling the deployment of world models in real-time scenarios.

Calvin Luo, Zilai Zeng, Mingxi Jia, Yilun Du, Chen Sun

Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Improving Loops for Visual Robotic Planning (SILVR), where an in-domain video model iteratively updates itself on self-produced trajectories, and steadily improves its performance for a specified task of interest. We apply SILVR to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks unseen during initial in-domain video model training. We demonstrate that SILVR is robust in the absence of human-provided ground-truth reward functions or expert-quality demonstrations, and is preferable to alternate approaches that utilize online experience in terms of performance and sample efficiency.

Computer Vision · Vision Models & Multimodal

Rohan Choudhury, JungEun Kim, Jinhyung Park, Eunho Yang, Laszlo A. Jeni, Kris Kitani

Vision Transformers (ViTs) partition input images into uniformly sized patches regardless of their content, resulting in long input sequence lengths for high-resolution images. We present Adaptive Patch Transformers (APT), which addresses this by using multiple different patch sizes within the same image. APT reduces the total number of input tokens by allocating larger patch sizes in more homogeneous areas and smaller patches in more complex ones. APT achieves a drastic speedup in ViT inference and training, increasing throughput by 40\% on ViT-L and 50\% on ViT-H while maintaining downstream performance. It can be applied to a previously fine-tuned ViT and converges in as little as 1 epoch. It also significantly reduces training and inference time without loss of performance in high-resolution dense visual tasks, achieving up to 30\% faster training and inference in visual QA, object detection, and semantic segmentation. We will release all code and trained models.

Applications · Robotics

Yang Zhang, Chenwei Wang, ouyang lu, Yuan Zhao, Yunfei Ge, Zhenglong Sun, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li

Vision-Language-Action (VLA) models pre-trained on large, diverse datasets show remarkable potential for general-purpose robotic manipulation. However, a primary bottleneck remains in adapting these models to downstream tasks, especially when the robot's embodiment or the task itself differs from the pre-training data. This discrepancy leads to a significant mismatch in action distributions, demanding extensive data and compute for effective fine-tuning. To address this challenge, we introduce Align-Then-stEer (ATE), a novel, data-efficient, and plug-and-play adaptation framework. ATE first aligns disparate action spaces by constructing a unified latent space, where a variational autoencoder constrained by reverse KL divergence embeds adaptation actions into modes of the pre-training action latent distribution. Subsequently, it steers the diffusion- or flow-based VLA's generation process during fine-tuning via a guidance mechanism that pushes the model's output distribution towards the target domain. We conduct extensive experiments on cross-embodiment and cross-task manipulation in both simulation and real world. Compared to direct fine-tuning of representative VLAs, our method improves the average multi-task success rate by up to 9.8% in simulation and achieves a striking 32% success rate gain in a real-world cross-embodiment setting. Our work presents a general and lightweight solution that greatly enhances the practicality of deploying VLA models to new robotic platforms and tasks. Our code is released at \url{https://github.com/TeleHuman/Align-Then-Steer}.

Applications · Robotics

Geonho Leem, Jaedong Lee, Jehee Lee, Seungmoon Song, Jungdam Won

Exoskeletons show great promise for enhancing mobility, but providing appropriate assistance remains challenging due to the complexity of human adaptation to external forces. Current state-of-the-art approaches for optimizing exoskeleton controllers require extensive human experiments in which participants must walk for hours, creating a paradox: those who could benefit most from exoskeleton assistance, such as individuals with mobility impairments, are rarely able to participate in such demanding procedures. We present Exo-plore, a simulation framework that combines neuromechanical simulation with deep reinforcement learning to optimize hip exoskeleton assistance without requiring real human experiments. Exo-plore can (1) generate realistic gait data that captures human adaptation to assistive forces, (2) produce reliable optimization results despite the stochastic nature of human gait, and (3) generalize to pathological gaits, showing strong linear relationships between pathology severity and optimal assistance.

Computer Vision · Vision Models & Multimodal

Jiuming Liu, Mengmeng Liu, Siting Zhu, Yunpeng Zhang, Jiangtao Li, Michael Yang, Francesco Nex, Hao Cheng, Hesheng Wang

Optical flow estimation is a fundamental computer vision task that predicts per-pixel displacements from consecutive images. Recent works attempt to exploit temporal cues to improve the estimation performance. However, their temporal modeling is restricted to short video sequences due to the unaffordable computational burden, thereby suffering from restricted temporal receptive fields. Moreover, their group-wise paradigm in one forward pass undermines inter-group information exchange, leading to modest performance improvement. To address these problems, we propose a novel multi-frame optical flow network based on an auto-regressive paradigm, named ARFlow. Unlike previous multi-frame methods, our method can be scalable to arbitrary-length videos with marginal computational overhead. Specifically, we design an Auto-regressive Flow Initialization (AFI) module and an Auto-regressive Multi-stride Flow Refinement (AMFR) module to forecast the next-frame flow based on multi-stride history observations. Our ARFlow achieves state-of-the-art performance, ranking 1st on both KITTI-2015 and Spring official benchmarks and 2nd on the MPI-Sintel (Final) benchmark among all open-sourced methods. Furthermore, due to the auto-regressive nature, our method can generalize to arbitrary video length with a constant GPU memory usage of 2.1GB.

Applications · Robotics

Jinbang Huang, Yixin Xiao, Zhanguang Zhang, Mark Coates, Jianye Hao, Yingxue Zhang

Pre-trained large language models (LLMs) show promise for robotic task planning but often struggle to guarantee correctness in long-horizon problems. Task and motion planning (TAMP) addresses this by grounding symbolic plans in low-level execution, yet it relies heavily on manually engineered planning domains. To improve long-horizon planning reliability and reduce human intervention, we present Planning Domain Derivation with LLMs (PDDLLM), a framework that automatically induces symbolic predicates and actions directly from demonstration trajectories by combining LLM reasoning with physical simulation roll-outs. Unlike prior domain-inference methods that rely on partially predefined or language descriptions of planning domains, PDDLLM constructs domains with minimal manual domain initialization and automatically integrates them with motion planners to produce executable plans, enhancing long-horizon planning automation. Across 1,200 tasks in nine environments, PDDLLM outperforms six LLM-based planning baselines, achieving at least 20% higher success rates, reduced token costs, and successful deployment on multiple physical robot platforms.

Social Aspects · Trustworthy Machine Learning

Ethan Rathbun, Wo Wei Lin, Alina Oprea, Christopher Amato

Simulated environments are a key piece in the success of Reinforcement Learning (RL), allowing practitioners and researchers to train decision making agents without running expensive experiments on real hardware. Simulators remain a security blind spot, however, enabling adversarial developers to alter the dynamics of their released simulators for malicious purposes. Therefore, in this work we highlight a novel threat, demonstrating how simulator dynamics can be exploited to stealthily implant action-level backdoors into RL agents. The backdoor then allows an adversary to reliably activate targeted actions in an agent upon observing a predefined "trigger", leading to potentially dangerous consequences. Traditional backdoor attacks are limited in their strong threat models, assuming the adversary has near full control over an agent's training pipeline, enabling them to both alter and observe agent's rewards. As these assumptions are infeasible to implement within a simulator, we propose a new attack "Daze" which is able to reliably and stealthily implant backdoors into RL agents trained for real world tasks without altering or even observing their rewards. We provide formal proof of Daze's effectiveness in guaranteeing attack success across general RL tasks along with extensive empirical evaluations on both discrete and continuous action space domains. We additionally provide the first example of RL backdoor attacks transferring to real, robotic hardware. These developments motivate further research into securing all components of the RL training pipeline to prevent malicious attacks.

Kehlani Fay, Darin Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael Tolley, Sha Yi, Xiaolong Wang

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework is open-sourced and available on our website.

Chengshu Li, Mengdi Xu, Arpit Bahety, Hang Yin, Yunfan Jiang, Huang Huang, Josiah Wong, Sujay Garlanka, Cem Gokmen, Ruohan Zhang 等

Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.

Chunshu Wu, Ruibing Song, Sushant Kondguli, Tony Geng, Ang Li

Real-time image segmentation is a key enabler for AR/VR, robotics, drones, and autonomous systems, where tight accuracy, latency, and energy budgets must be met on resource‑constrained edge devices. While U‑Net offers a favorable balance of accuracy and efficiency compared to large transformer‑based models, achieving real‑time performance on high‑resolution input remains challenging due to compute, memory, and power limits. Extreme quantization, particularly binary networks, is appealing for its hardware‑friendly operations. However, two obstacles limit practicality: (1) severe accuracy degradation, and (2) a lack of end‑to‑end implementations that deliver efficiency on general‑purpose GPUs. We make two empirical observations. (1) An explicit zero state is essential: training with zero masking to binary U‑Net weights yields noticeable sparsity. (2) Quantization sensitivity is relatively uniform across layers. Motivated by these findings, we introduce Masked Binary U‑Net (MBU‑Net), obtained through a cost‑aware masking strategy that prioritizes masking where it yields the highest accuracy‑per‑cost, reconciling accuracy with near‑binary efficiency. To realize these gains in practice, we develop a GPU execution framework that maps MBU‑Net to Tensor Cores via a subtractive bit‑encoding scheme, efficiently implementing masked binary weights with binary activations. This design leverages native binary Tensor Core BMMA instructions, enabling high throughput and energy savings on widely available GPUs. Across 3 segmentation benchmarks, MBU‑Net attains near full‑precision accuracy (3\% average drop) while delivering 2.04$\times$ speedup and 3.54$\times$ energy reductions over a 16-bit floating point U‑Net. The code is available at https://github.com/ChunshuWu/MBU-Net.

Applications · Robotics

Zhengquan Zhang, Feng Xu, Mengmi Zhang

Imagine trying to understand the shape of a teapot by viewing it from the front—you might see the spout, but completely miss the handle. Some perspectives naturally provide more information than others. How can an AI system determine which viewpoint offers the most valuable insight for accurate and efficient 3D object reconstruction? Active view selection (AVS) for 3D reconstruction remains a fundamental challenge in computer vision. The aim is to identify the minimal set of views that yields the most accurate 3D reconstruction. Instead of learning radiance fields, like NeRF or 3D Gaussian Splatting, from a current observation and computing uncertainty for each candidate viewpoint, we introduce a novel AVS approach guided by neural uncertainty maps predicted by a lightweight feedforward deep neural network, named UPNet. UPNet takes a single input image of a 3D object and outputs a predicted uncertainty map, representing uncertainty values across all possible candidate viewpoints. By leveraging heuristics derived from observing many natural objects and their associated uncertainty patterns, we train UPNet to learn a direct mapping from viewpoint appearance to uncertainty in the underlying volumetric representations. Next, our approach aggregates all previously predicted neural uncertainty maps to suppress redundant candidate viewpoints and effectively select the most informative one. Using these selected viewpoints, we train 3D neural rendering models and evaluate the quality of novel view synthesis against other competitive AVS methods. Remarkably, despite using half of the viewpoints than the upper bound, our method achieves comparable reconstruction accuracy. In addition, it significantly reduces computational overhead during AVS, achieving up to a 400 times speedup along with over 50\% reductions in CPU, RAM, and GPU usage compared to baseline methods. Notably, our approach generalizes effectively to AVS tasks involving novel object categories, without requiring any additional training. All code, models, and datasets are available at \url{https://github.com/ZhangLab-DeepNeuroCogLab/PUN}.

Applications · Robotics

Jeongyong Yang, Seunghwan Jang, SooJean Han

Generative planners based on flow matching (FM) produce high-quality paths in a single or a few ODE steps, but their sampling dynamics offer no formal safety guarantees and can yield incomplete paths near constraints. We present SafeFlowMatcher, a planning framework that couples FM with control barrier functions (CBFs) to achieve both real-time efficiency and certified safety. SafeFlowMatcher uses a two-phase prediction-correction (PC) integrator: (i) a prediction phase integrates the learned FM once (or a few steps) to obtain a candidate path without intervention; (ii) a correction phase refines this path with a vanishing time‑scaled vector field and a CBF-based quadratic program that minimally perturbs the vector field. We prove a barrier certificate for the resulting flow system, establishing forward invariance of a robust safe set and finite-time convergence to the safe set. In addition, by enforcing safety only on the executed path—rather than all intermediate latent paths—SafeFlowMatcher avoids distributional drift and mitigates local trap problems. Moreover, SafeFlowMatcher attains faster, smoother, and safer paths than diffusion- and FM-based baselines on maze navigation, locomotion, and robot manipulation tasks. Extensive ablations corroborate the contributions of the PC integrator and the barrier certificate.

Guying Lin, Kemeng Huang, Michael Liu, Ruihan Gao, Hanke Chen, Lyuhao Chen, Beijia Lu, Taku Komura, Yuan Liu, Jun-Yan Zhu 等

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision–language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes. Given a text prompt, PAT3D generates 3D objects, infers their spatial relations, and organizes them into a hierarchical scene tree, which is then converted into initial simulation conditions. A rigid-body simulator ensures realistic object interactions under gravity, driving the scene toward static equilibrium without interpenetrations. To further enhance scene quality, we introduce a simulation-in-the-loop optimization procedure that guarantees physical stability and non-intersection, while improving semantic consistency with the input prompt. Experiments demonstrate that PAT3D substantially outperforms prior approaches in physical plausibility, semantic accuracy, and visual quality. Beyond high-quality generation, PAT3D uniquely enables simulation-ready 3D scenes for downstream tasks such as scene editing and robotic manipulation. Our code and data are available at https://github.com/Simulation-Intelligence/PAT3D.

Computer Vision · Vision Models & Multimodal

ZhiYuan Feng, Zhaolu Kang, Qijie Wang, Zhiying Du, Jiongrui Yan, Shubin Shi, Chengbo Yuan, Huizhi Liang, Yu Deng, Qixiu Li 等

Vision-language models (VLMs) are essential to Embodied AI, enabling robots to perceive, reason, and act in complex environments. They also serve as the foundation for the recent Vision-Language-Action (VLA) models. Yet most evaluations of VLMs focus on single-view settings, leaving their ability to integrate multi-view information underexplored. At the same time, multi-camera setups are increasingly standard in robotic platforms, as they provide complementary perspectives to mitigate occlusion and depth ambiguity. Whether VLMs can effectively leverage such multi-view inputs for robotic reasoning therefore remains an open question. To bridge this gap, we introduce \textbf{MV-RoboBench}, a benchmark specifically designed to evaluate the multi-view spatial reasoning capabilities of VLMs in robotic manipulation. MV-RoboBench consists of 1.7k manually curated QA items across eight subtasks, divided into two primary categories: spatial understanding and robotic execution. We evaluate a diverse set of existing VLMs, including both open-source and closed-source models, along with enhanced versions incorporating Chain-of-Thought (CoT)-inspired techniques. The results show that state-of-the-art models remain far below human performance, underscoring the substantial challenges VLMs face in multi-view robotic perception. Additionally, our analysis uncovers two key findings: (i) spatial intelligence and robotic task execution are positively correlated in multi-view robotic scenarios; and (ii) strong performance on existing general-purpose single-view spatial understanding benchmarks does not reliably translate to success in the robotic spatial tasks assessed by our benchmark. We release MV-RoboBench as an open resource to foster progress in spatially grounded VLMs and VLAs, providing not only data but also a standardized evaluation protocol for multi-view embodied reasoning.

Egor Cherepanov, Nikita Kachaev, Alexey Kovalev, Aleksandr Panov

Memory is crucial for enabling agents to tackle complex tasks with temporal and spatial dependencies. While many reinforcement learning (RL) algorithms incorporate memory, the field lacks a universal benchmark to assess an agent's memory capabilities across diverse scenarios. This gap is particularly evident in tabletop robotic manipulation, where memory is essential for solving tasks with partial observability and ensuring robust performance, yet no standardized benchmarks exist. To address this, we introduce MIKASA (Memory-Intensive Skills Assessment Suite for Agents), a comprehensive benchmark for memory RL, with three key contributions: (1) we propose a comprehensive classification framework for memory-intensive RL tasks, (2) we collect MIKASA-Base -- a unified benchmark that enables systematic evaluation of memory-enhanced agents across diverse scenarios, and (3) we develop MIKASA-Robo -- a novel benchmark of 32 carefully designed memory-intensive tasks that assess memory capabilities in tabletop robotic manipulation. Our work introduces a unified framework to advance memory RL research, enabling more robust systems for real-world use.

Egor Cherepanov, Alexey Kovalev, Aleksandr Panov

Real-world robotic agents must act under partial observability and long horizons, where key cues may appear long before they affect decision making. However, most modern approaches rely solely on instantaneous information, without incorporating insights from the past. Standard recurrent or transformer models struggle with retaining and leveraging long-term dependencies: context windows truncate history, while naive memory extensions fail under scale and sparsity. We propose ELMUR (External Layer Memory with Update/Rewrite), a transformer architecture with structured external memory. Each layer maintains memory embeddings, interacts with them via bidirectional cross-attention, and updates them through an Least Recently Used (LRU) memory module using replacement or convex blending. ELMUR extends effective horizons up to 100,000 times beyond the attention window and achieves a 100% success rate on a synthetic T-Maze task with corridors up to one million steps. In POPGym, it outperforms baselines on more than half of the tasks. On MIKASA-Robo sparse-reward manipulation tasks with visual observations, it nearly doubles the performance of strong baselines, achieving the best success rate on 21 out of 23 tasks and improving the aggregate success rate across all tasks by about 70% over the previous best baseline. These results demonstrate that structured, layer-local external memory offers a simple and scalable approach to decision making under partial observability.

Applications · Robotics

Yiteng Chen, Huiping Zhuang, Wenbo Li, Shiyi Wang, Xiangyu Zhao, Qingyao Wu

In recent years, robotic manipulation policies have made substantial progress. However, evaluating these policies typically requires large-scale sampling in simulation benchmarks, leading to high time costs. Moreover, existing evaluation pipelines are usually fixed, do not account for user needs, and report only a single scalar score, lacking interpretability. In contrast, human experts can quickly form an intuitive impression of a policy’s capabilities from just a handful of executions. We therefore propose ManipEvalAgent, an efficient, promptable, and dynamically multi-round evaluation framework for robotic manipulation policies. The framework conducts small-batch, multi-round evaluations and adaptively plans subsequent evaluation steps based on intermediate observations from each round. Via code generation, it constructs tasks and evaluation functions within simulator. By generating evaluation functions and leveraging vision–language models (VLMs) for video understanding, ManipEvalAgent provides user-instruction-centric, fine-grained analysis. Our approach offers three key advantages: (1) efficiency, no need for massive sampling; (2) promptable, planning the evaluation process according to user queries; and (3) interpretability, providing diagnostic text that goes beyond a single score. Across multiple settings, our evaluation method significantly shortens the overall time compared with traditional simulation benchmarks, while reaching conclusions comparable to those from large-scale simulation benchmarks.

Applications · Language, Speech and Dialog

Siyin Wang, Wenyi Yu, Xianzhao Chen, Xiaohai Tian, Jun Zhang, Lu Lu, Yuxuan Wang, Chao Zhang

Human interaction is inherently multimodal and full-duplex: we listen while watching, speak while acting, and fluidly adapt to turn-taking and interruptions. Realizing these capabilities is essential for building models simulating humans. We present ELLSA (End-to-end Listen, Look, Speak and Act), which, to our knowledge, is the first full-duplex, end-to-end model that simultaneously perceives and generates across vision, text, speech, and action within a single architecture, enabling interaction patterns previously out of reach, yielding more natural, human-like behaviors. At its core is a novel SA-MoE architecture (Self-Attention Mixture-of-Experts) that routes each modality to specialized experts and fuses them through a unified attention backbone. This provides a generalizable solution for joint multimodal perception and concurrent generation, leveraging strong pre-trained components while enabling efficient modality integration and mitigating modality interference. On speech-interaction and robot-manipulation benchmarks, ELLSA matches modality-specific baselines, while uniquely supporting advanced multimodal and full-duplex behaviors such as dialogue and action turn-taking, defective instruction rejection, speaking-while-acting, context-grounded visual question answering, and action barge-ins. We contend that ELLSA represents a step toward more natural and general interactive intelligence, contributing to the broader pursuit of artificial general intelligence. A demonstration is available at https://anonymous.4open.science/r/LLSA-E821.