Recent advancements in text-to-speech and speech conversion technologies have enabled the creation of highly convincing synthetic speech. While these innovations offer numerous practical benefits, they also cause significant security challenges when maliciously misused. Therefore, there is an urgent need to detect these synthetic speech signals. Phoneme features provide a powerful speech representation for deepfake detection. However, previous phoneme-based detection approaches typically focused on specific phonemes, overlooking temporal inconsistencies across the entire phoneme sequence. In this paper, we develop a new mechanism for detecting speech deepfakes by identifying the inconsistencies of phoneme-level speech features. We design an adaptive phoneme pooling technique that extracts sample-specific phoneme-level features from frame-level speech data. By applying this technique to features extracted by pre-trained audio models on previously unseen deepfake datasets, we demonstrate that deepfake samples often exhibit phoneme-level inconsistencies when compared to genuine speech. To further enhance detection accuracy, we propose a deepfake detector that uses a graph attention network to model the temporal dependencies of phoneme-level features. Additionally, we introduce a random phoneme substitution augmentation technique to increase feature diversity during training. Extensive experiments on four benchmark datasets demonstrate the superior performance of our method over existing state-of-the-art detection methods.
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With the malicious use and dissemination of multi-modal deepfake videos, researchers start to investigate multi-modal deepfake detection. Unfortunately, most of the existing methods tune all the parameters of the deep network with limited speech video datasets and are trained under coarse-grained consistency supervision, which hinders their generalization ability in practical scenarios. To solve these problems, in this paper, we propose the first multi-task audio-visual prompt learning method for multi-modal deepfake video detection, by exploiting multiple foundation models. Specifically, we construct a two-stream multi-task learning architecture and propose sequential visual prompts and short-time audio prompts to extract multi-modal features, which are aligned at the frame level and utilized in subsequent fine-grained feature matching and fusion. Due to the natural alignment of visual content and audio signal in real data, we propose a frame-level cross-modal feature matching loss function to learn the fine-grained audio-visual consistency. Comprehensive experiments demonstrate the effectiveness and superior generalization ability of our method against the state-of-the-art methods.
Given a piece of text, a video clip, and a reference audio, the movie dubbing task aims to generate speech that aligns with the video while cloning the desired voice. The existing methods have two primary deficiencies: (1) They struggle to simultaneously hold audio-visual sync and achieve clear pronunciation; (2) They lack the capacity to express user-defined emotions. To address these problems, we propose EmoDubber, an emotion-controllable dubbing architecture that allows users to specify emotion type and emotional intensity while satisfying high-quality lip sync and pronunciation. Specifically, we first design Lip-related Prosody Aligning (LPA), which focuses on learning the inherent consistency between lip motion and prosody variation by duration level contrastive learning to incorporate reasonable alignment. Then, we design Pronunciation Enhancing (PE) strategy to fuse the video-level phoneme sequences by efficient conformer to improve speech intelligibility. Next, the speaker identity adapting module decodes acoustics prior and inject the speaker style embedding. After that, the proposed Flow-based User Emotion Controlling (FUEC) is used to synthesize waveform by flow matching prediction network conditioned on acoustics prior. In this process, the FUEC determines the gradient direction and guidance scale based on the user's emotion instructions by the positive and negative guidance mechanism, which focuses on amplifying the desired emotion while suppressing others. Extensive experimental results demonstrate favorable performance compared to several state-of-the-art methods. The code and trained models will be made available at https://github.com/GalaxyCong/DubFlow.
Singing is a vital form of human emotional expression and social interaction, distinguished from speech by its richer emotional nuances and freer expressive style. Thus, investigating 3D facial animation driven by singing holds significant research value. Our work focuses on 3D singing facial animation driven by mixed singing audio, and to the best of our knowledge, no prior studies have explored this area. Additionally, the absence of existing 3D singing datasets poses a considerable challenge. To address this, we collect a novel audiovisual dataset, ChorusHead which features synchronized mixed vocal audio and pseudo-3D flame motions for chorus singing. In addition, We propose a partner-aware 3D chorus head generation framework driven by mixed audio inputs. The proposed framework extracts emotional features from the background music and dependence between singers and models the head movement in a latent space from the Variational Autoencoder (VAE), enabling diverse interactive head animation generation. Extensive experimental results demonstrate that our approach effectively generates 3D facial animations of interacting singers, achieving notable improvements in realism and handling background music interference with strong robustness.
EmotiveTalk: Expressive Talking Head Generation through Audio Information Decoupling and Emotional Video Diffusion
PDF ↗Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address these issues. Firstly, to realize better control over the generation of lip movement and facial expression, a Vision-guided Audio Information Decoupling (V-AID) approach is designed to generate audio-based decoupled representations aligned with lip movements and expression. Specifically, to achieve alignment between audio and facial expression representation spaces, we present a Diffusion-based Co-speech Temporal Expansion (Di-CTE) module within V-AID to generate expression-related representations under multi-source emotion condition constraints. Then we propose a well-designed Emotional Talking Head Diffusion (ETHD) backbone to efficiently generate highly expressive talking head videos, which contains an Expression Decoupling Injection (EDI) module to automatically decouple the expressions from reference portraits while integrating the target expression information, achieving more expressive generation performance. Experimental results show that EmotiveTalk can generate expressive talking head videos, ensuring the promised controllability of emotions and metric stability during long-time generation, yielding state-of-the-art performance compared to existing methods. The main page of our paper can be found in https://emotivetalk.github.io/.
Infants develop complex visual understanding rapidly, even preceding of the acquisition of linguistic skills. As computer vision seeks to replicate the human vision system, understanding infant visual development may offer valuable insights. In this paper, we present an interdisciplinary study exploring this question: can a computational model that imitates the infant learning process develop broader visual concepts that extend beyond the vocabulary it has heard, similar to how infants naturally learn? To investigate this, we analyze a recently published model in Science by Vong et al., which is trained on longitudinal, egocentric images of a single child paired with transcribed parental speech. We perform neuron labeling to identify visual concept neurons hidden in the model's internal representations. We then demonstrate that these neurons can recognize objects beyond the model's original vocabulary. Furthermore, we compare the differences in representation between infant models and those in modern computer vision models, such as CLIP and ImageNet pre-trained model. Ultimately, our work bridges cognitive science and computer vision by analyzing the internal representations of a computational model trained on an infant visual and linguistic inputs. Our code is available at https://github.com/Kexueyi/discover_infant_vis.
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset TexTalk4D, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework TexTalker to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
GPT-4o, an omni-modal model that enables vocal conversations with diverse emotions and tones, marks a milestone for omni-modal foundation models. However, empowering Large Language Models to perceive and generate images, texts, and speeches end-to-end with publicly available data remains challenging for the open-source community. Existing vision-language models rely on external tools for speech processing, while speech-language models still suffer from limited or totally without vision-understanding capabilities. To address this gap, we propose the EMOVA (EMotionally Omni-present Voice Assistant), to enable Large Language Models with end-to-end speech abilities while maintaining the leading vision-language performance. With a semantic-acoustic disentangled speech tokenizer, we surprisingly notice that omni-modal alignment can further enhance vision-language and speech abilities compared with the bi-modal aligned counterparts. Moreover, a lightweight style module is introduced for the flexible speech style controls including emotions and pitches. For the first time, EMOVA achieves state-of-the-art performance on both the vision-language and speech benchmarks, and meanwhile, supporting omni-modal spoken dialogue with vivid emotions.
Deep neural networks (DNNs) often underperform in real-world, dynamic settings where data distributions change over time. Domain Incremental Learning (DIL) offers a solution by enabling continuous model adaptation, with Parameter-Isolation DIL (PIDIL) emerging as a promising paradigm to reduce knowledge conflicts. However, existing PIDIL methods struggle with parameter selection accuracy, especially as the number of domains and corresponding classes grows. To address this, we propose SOYO, a lightweight framework that improves domain selection in PIDIL. SOYO introduces a Gaussian Mixture Compressor (GMC) and Domain Feature Resampler (DFR) to store and balance prior domain data efficiently, while a Multi-level Domain Feature Fusion Network (MDFN) enhances domain feature extraction. Our framework supports multiple Parameter-Efficient Fine-Tuning (PEFT) methods and is validated across tasks such as image classification, object detection, and speech enhancement. Experimental results on six benchmarks demonstrate SOYO's consistent superiority over existing baselines, showcasing its robustness and adaptability in complex, evolving environments.
The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to shift focus on the exploration of global audio perception. To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception. For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled Controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.
Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models' (VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.
We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression anno- tations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization.
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer
PDF ↗Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes.
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation
PDF ↗Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external spatial control, increasing long-term consistency but compromising the naturalness of motion. We propose KeyFace, a novel two-stage diffusion-based framework, to address these issues. In the first stage, keyframes are generated at a low frame rate, conditioned on audio input and an identity frame, to capture essential facial expressions and movements over extended periods of time. In the second stage, an interpolation model fills in the gaps between keyframes, ensuring smooth transitions and temporal coherence. To further enhance realism, we incorporate continuous emotion representations and handle a wide range of non-speech vocalizations (NSVs), such as laughter and sighs. We also introduce two new evaluation metrics for assessing lip synchronization and NSV generation. Experimental results show that KeyFace outperforms state-of-the-art methods in generating natural, coherent facial animations over extended durations, successfully encompassing NSVs and continuous emotions.
MM-OR: A Large Multimodal Operating Room Dataset for Semantic Understanding of High-Intensity Surgical Environments
PDF ↗Operating rooms (ORs) are complex, high-stakes environments requiring precise understanding of interactions among medical staff, tools, and equipment for enhancing surgical assistance, situational awareness, and patient safety. Current datasets fall short in scale, realism and do not capture the multimodal nature of OR scenes, limiting progress in OR modeling. To this end, we introduce MM-OR, a realistic and large-scale multimodal spatiotemporal OR dataset, and the first dataset to enable multimodal scene graph generation. MM-OR captures comprehensive OR scenes containing RGB-D data, detail views, audio, speech transcripts, robotic logs, and tracking data and is annotated with panoptic segmentations, semantic scene graphs, and downstream task labels. Further, we propose MM2SG, the first multimodal large vision-language model for scene graph generation, and through extensive experiments, demonstrate its ability to effectively leverage multimodal inputs. Together, MM-OR and MM2SG establish a new benchmark for holistic OR understanding, and open the path towards multimodal scene analysis in complex, high-stakes environments. We will publish all our code and dataset upon acceptance.
Recent advancements in visual generation technologies have markedly increased the scale and availability of video datasets, which are crucial for training effective video generation models. However, a significant lack of high-quality, human-centric video datasets presents a challenge to progress in this field. To bridge this gap, we introduce OpenHumanVid, a large-scale and high-quality human-centric video dataset characterized by precise and detailed captions that encompass both human appearance and motion states, along with supplementary human motion conditions, including skeleton sequences and speech audio. To validate the efficacy of this dataset and the associated training strategies, we propose an extension of existing classical diffusion transformer architectures and conduct further pretraining of our models on the proposed dataset. Our findings yield two critical insights: First, the incorporation of a large-scale, high-quality dataset substantially enhances evaluation metrics for generated human videos while preserving performance in general video generation tasks. Second, the effective alignment of text with human appearance, human motion, and facial motion is essential for producing high-quality video outputs. Based on these insights and corresponding methodologies, the straightforward extended network trained on the proposed dataset demonstrates an obvious improvement in the generation of human-centric videos.
Prosody-Enhanced Acoustic Pre-training and Acoustic-Disentangled Prosody Adapting for Movie Dubbing
PDF ↗Movie dubbing describes the process of transforming a script into speech that aligns temporally and emotionally with a given movie clip while exemplifying the speaker's voice demonstrated in a short reference audio clip. This task demands the model bridge character performances and complicated prosody structures to build a high-quality video-synchronized dubbing track. The limited scale of movie dubbing datasets, along with the background noise inherent in audio data, hinder the acoustic modeling performance of trained models. To address these issues, we propose an acoustic-prosody disentangled two-stage method to achieve high-quality dubbing generation with precise prosody alignment. First, we propose a prosody-enhanced acoustic pre-training to develop robust acoustic modeling capabilities. Then, we freeze the pre-trained acoustic system and design a disentangled framework to model prosodic text features and dubbing style while maintaining acoustic quality. Additionally, we incorporate an in-domain emotion analysis module to reduce the impact of visual domain shifts across different movies, thereby enhancing emotion-prosody alignment. Extensive experiments show that our method performs favorably against the state-of-the-art models on two primary benchmarks. The project is available at https://zzdoog.github.io/ProDubber/.
Non-verbal communication often comprises of semantically rich gestures that help convey the meaning of an utterance. Producing such semantic co-speech gestures has been a major challenge for the existing neural systems that can generate rhythmic beat gestures, but struggle to produce semantically meaningful gestures. Therefore, we present RAG-Gesture, a diffusion-based gesture generation approach that leverages Retrieval Augmented Generation (RAG) to produce natural-looking and semantically rich gestures. Our neuro-explicit gesture generation approach is designed to produce semantic gestures grounded in interpretable linguistic knowledge. We achieve this by using explicit domain knowledge to retrieve exemplar motions from a database of co-speech gestures. Once retrieved, we then inject these semantic exemplar gestures into our diffusion-based gesture generation pipeline using DDIM inversion and retrieval guidance at the inference time without any need of training. Further, we propose a control paradigm for guidance, that allows the users to modulate the amount of influence each retrieval insertion has over the generated sequence. Our comparative evaluations demonstrate the validity of our approach against recent gesture generation approaches. The reader is urged to explore the results on https://vcai.mpi-inf.mpg.de/projects/RAG-Gesture/
In 3D speech-driven facial animation generation, existing methods commonly employ pre-trained self-supervised audio models as encoders. However, due to the prevalence of phonetically similar syllables with distinct lip shapes in language, these near-homophone syllables tend to exhibit significant coupling in self-supervised audio feature spaces, leading to the averaging effect in subsequent lip motion generation. To address this issue, this paper proposes a plug-and-play semantic decorrelation module--Wav2Sem. This module extracts semantic features corresponding to the entire audio sequence, leveraging the added semantic information to decorrelate audio encodings within the feature space, thereby achieving more expressive audio features. Extensive experiments across multiple Speech-driven models indicate that the Wav2Sem module effectively decouples audio features, significantly alleviating the averaging effect of phonetically similar syllables in lip shape generation, thereby enhancing the precision and naturalness of facial animations. Our source code is available at https://github.com/wslh852/Wav2Sem.git.
Co-speech gestures are essential to non-verbal communication, enhancing both the naturalness and effectiveness of human interaction. Although recent methods have made progress in generating co-speech gesture videos, many rely on strong visual controls, such as pose images or TPS keypoint movements, which often lead to artifacts like blurry hands and distorted fingers. In response to these challenges, we present the Implicit Motion-Audio Entanglement (IMAE) method for co-speech gesture video generation. IMAE strengthens audio control by entangling implicit motion parameters, including pose and expression, with audio inputs. Our method utilizes a two-branch framework that combines an audio-to-motion generation branch with a video diffusion branch, enabling realistic gesture generation without requiring additional inputs during inference. To improve training efficiency, we propose a two-stage slow-fast training strategy that balances memory constraints while facilitating the learning of meaningful gestures from long frame sequences.Extensive experimental results demonstrate that our method achieves state-of-the-art performance across multiple metrics.