Symbolic computer vision represents diagrams through explicit logical rules and structured representations, enabling interpretable understanding in machine vision. This requires fundamentally different learning paradigms from pixel-based visual models. Symbolic visual learners parse diagrams into geometric primitives--points, lines, and shapes--whereas pixel-based learners operate on textures and colors. We propose a novel self-supervised symbolic auto-encoder, where the encoder parses diagrams into structured primitives and their relations, and the decoder compiles them back into executable code that reproduces the original diagrams. Central to this architecture is SymHPR (Symbolic Hierarchical Process Reward Modeling), which applies hierarchical step-level rewards to enforce point-on-line, line-on-shape, and shape-on-relation consistency. Since reinforcement learning collapses under vanilla GRPO, our proposed stabilized strategies balance exploration and exploitation. Built upon the symbolic learner, we design two pipelines: one replaces the MLLM's visual encoder with the symbolic encoder; the other feeds interpretable symbolic parses directly to the LLM to guide reasoning. Evaluations across reconstruction, perception, and reasoning tasks demonstrate the effectiveness of our approach: achieving a 98.2% reduction in MSE for geometric diagram reconstruction, surpassing GPT-4o by 0.6% with a 7B model on chart reconstruction, and improving by +13% on the MathGlance perception benchmark, and by +3% on MathVerse and GeoQA reasoning benchmarks.
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MMCP-GEN: A Modality-Extensible Diffusion Language Model for Conditional Protein Sequence Generation
PDF ↗Recent advances in diffusion-based language models (DLMs) have shown remarkable potential for de novo protein design. However, enabling controllable protein generation requires integrating diverse biological conditions, such as structure, functions, and chemical interactions, each represented in distinct modalities. Existing approaches often either support a single condition or treat multiple conditions through separate modality-specific encoders. This isolation limits cross-modal interaction, reduces generation quality, and complicates the incorporation of new conditions without retraining or redesigning the backbone. To address these limitations, we introduce MMCP-GEN, a DLM for Multi-Modal, Multi-Condition Protein sequence GENeration. MMCP-GEN establishes a new paradigm for controllable protein generation under complex multimodal constraints. Its core is a modality-composable and extensible conditioning mechanism that fuses heterogeneous biological conditions via learnable queries and modality-indicator heads, enabling disentangled, extensible, and cross-modal condition integration without retraining the backbone. A joint generation-and-scoring objective further aligns sequence recovery with structural fidelity. Empirically, MMCP-GEN achieves state-of-the-art performance across structure-, function-, and ligand-conditioned tasks, improving sequence recovery by up to 5% and outperforming attentive baselines in diverse functional annotation tasks. These results establish MMCP-GEN as a general and high-fidelity framework for controllable protein generation. The source code is publicly available at https://github.com/WanyuGroup.
Story visualization aims to generate coherent image sequences that faithfully represent a narrative and match given character references. Despite progress in generative models, existing benchmarks remain narrow in scope, often limited to short prompts, lacking character references, or single-image cases, failing to reflect real-world narrative complexity and obscuring true model performance. We introduce ViStoryBench, a comprehensive benchmark designed to evaluate story visualization models across varied narrative structures, visual styles, and character settings. It features richly annotated multi-shot scripts derived from curated stories spanning literature, film, and folklore. Large language models assist in story summarization and script generation, with all outputs verified by humans for coherence and fidelity. Character references are carefully curated to maintain consistency across different artistic styles. ViStoryBench proposes a suite of multi-dimensional automated metrics to evaluate character consistency, style similarity, prompt alignment, aesthetic quality, and artifacts like copy-paste behavior. These metrics are validated through human studies and used to assess a broad range of open-source and commercial models, enabling systematic analysis and encouraging advances in visual storytelling.
Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement--non-rigid deformations, articulated motion, and frequent occlusions--AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.
TIACam: Text-Anchored Invariant Feature Learning with Auto-Augmentation for Camera-Robust Zero-Watermarking
PDF ↗Camera recapture introduces complex optical degradations, such as perspective warping, illumination shifts, and Moire interference, that remain challenging for deep watermarking systems. We present TIACam, a text-anchored invariant feature learning framework with auto-augmentation for camera-robust zero-watermarking. The method integrates three key innovations: (1) a learnable auto-augmentor that discovers camera-like distortions through differentiable geometric, photometric, and Moire operators; (2) a text-anchored invariant feature learner that enforces semantic consistency via cross-modal adversarial alignment between image and text; and (3) a zero-watermarking head that binds binary messages in the invariant feature space without modifying image pixels. This unified formulation jointly optimizes invariance, semantic alignment, and watermark recoverability. Extensive experiments on both synthetic and real-world camera captures demonstrate that TIACam achieves state-of-the-art feature stability and watermark extraction accuracy, establishing a principled bridge between multimodal invariance learning and physically robust zero-watermarking.
DETACH : Decomposed Spatio-Temporal Alignment for Exocentric Video and Ambient Sensors with Staged Learning
PDF ↗Aligning egocentric video with wearable sensors has shown promise for human action recognition, but faces practical limitations in user discomfort, privacy concerns, and scalability. We explore exocentric video with ambient sensors as a non-intrusive, scalable alternative. However, the Global Alignment approach prevalent in egocentric-wearable settings fails in this new setting due to two problems: (P1) inability to capture local details such as subtle motions, and (P2) over-reliance on modality-invariant temporal features that distort negative relationships. To resolve these problems, we propose DETACH, a decomposed spatio-temporal alignment framework. By decomposing both modalities into spatial-temporal components, we preserve subtle temporal cues in videos from spatial features, and convert implicit sensor channel activations into explicit spatial prototypes via online clustering, thereby establishing cross-modal spatial grounding. To avoid over-reliance on temporal features, a spatial-temporal weighted contrastive loss leverages this grounding for fine-grained temporal alignment, prioritizing hard negatives and suppressing false negatives. Comprehensive experiments with downstream tasks on Opportunity++ and HWU-USP datasets demonstrate improvements of up to 30% in F1 and 50% in mAP over adapted egocentric-wearable baselines.
Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.
Multi-object tracking (MOT) involves analyzing object trajectories and counting the number of objects in video sequences. However, 2D MOT faces challenges due to positional cost confusion arising from partial occlusion. To address this issue, we present the novel Occlusion-Aware SORT (OA-SORT) framework, a plug-and-play and training-free framework that includes the Occlusion-Aware Module (OAM), the Occlusion-Aware Offset (OAO), and the Bias-Aware Momentum (BAM). Specifically, OAM analyzes the occlusion status of objects, where a Gaussian Map (GM) is introduced to reduce background influence. In contrast, OAO and BAM leverage the OAM-described occlusion status to mitigate cost confusion and suppress estimation instability. Comprehensive evaluations on the DanceTrack, SportsMOT, and MOT17 datasets demonstrate the importance of occlusion handling in MOT. On the DanceTrack test set, OA-SORT achieves 63.1% and 64.2% in HOTA and IDF1, respectively. Furthermore, integrating the Occlusion-Aware framework into the four additional trackers improves HOTA and IDF1 by an average of 2.08% and 3.05%, demonstrating the reusability of the occlusion awareness.
Millimeter-wave (mmWave) point clouds have attracted increasing interest in human sensing due to their robustness, privacy preservation, and low cost. However, their practical adoption is hindered by the inherent sparsity of data and the lack of large-scale annotated dataset. We revisit generative modeling and propose a unified flow-matching framework mmWaveFlow that unifies enhancement and generation of mmWave point clouds by learning an invertible transport between dense and sparse point clouds. We leverage paired data and a Cross-modal Latent Alignment module to enforce semantic alignment and bridge the modality gap. We find that condition-free flow matching is more vulnerable to latent path crossings, which impair transport. Therefore, we propose Origin-Aware Flow Matching (OA-Flow) by conditioning transport on the path origin to mitigate ambiguity in bidirectional transport. Results of experiments across multiple datasets demonstrate the effectiveness of mmWaveFlow for mmWave human point clouds generation and enhancement. We also observe consistent gains in downstream tasks, highlighting the promise of our framework for human sensing. Codes are available at https://github.com/suchang-99/mmWaveFlow.
Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images remains challenging. Recent self-supervised methods attempt to unify geometry, appearance, and semantics in a feed-forward manner, but they often suffer from weak geometry induction, limited appearance detail, and inconsistencies between geometry and semantics.We introduce UniSplat, a feed-forward framework designed to address these limitations through three complementary components. First, we propose a dual-masking strategy that strengthens geometry induction in the encoder. By masking both encoder and decoder tokens, and targeting decoder masks toward geometry-rich regions, the model is forced to infer structural information from incomplete visual cues, yielding geometry-aware representations even under unposed inputs.Second, we develop a coarse-to-fine Gaussian splatting strategy that reduces appearance-semantics inconsistencies by progressively refining the radiance field.Finally, to enforce geometric-semantic consistency, we introduce a pose-conditioned recalibration mechanism that interrelates the outputs of multiple heads by reprojecting predicted 3D point and semantic maps into the image plane using estimated camera parameters, and aligning them with corresponding RGB and semantic predictions to ensure cross-task consistency and resolving geometry-semantic mismatches. Together, these components yield unified 3D representations that are robust to unposed, sparse-view inputs and generalize across diverse tasks, laying a perceptual foundation for spatial intelligence.
Recent advancements adopt online reinforcement learning (RL) from LLMs to text-to-image rectified flow diffusion models for reward alignment. The use of group-level rewards successfully aligns the model with the targeted reward. However, it faces challenges including low efficiency, dependency on stochastic samplers, and reward hacking. The problem is that rectified flow models are fundamentally different from LLMs: 1) For efficiency, online image sampling takes much more time and dominates the time of training. 2) For stochasticity, rectified flow is deterministic once the initial noise is fixed. Aiming at these problems and inspired by the effects of group-level rewards from LLMs, we design Group-level Direct Reward Optimization (GDRO). GDRO is a new post-training paradigm for group-level reward alignment that combines the characteristics of rectified flow models. Through rigorous theoretical analysis, we point out that GDRO supports full offline training that saves the large time cost for image rollout sampling. Also, it is diffusion-sampler-independent, which eliminates the need for the ODE-to-SDE approximation to obtain stochasticity. We also empirically study the reward hacking trap that may mislead the evaluation, and involve this factor in the evaluation using a corrected score that not only considers the original evaluation reward but also the trend of reward hacking. Extensive experiments demonstrate that GDRO effectively and efficiently improves the reward score of the diffusion model through group-wise offline optimization across the OCR and GenEval tasks, while demonstrating strong stability and robustness in mitigating reward hacking.
Recent advances in novel view synthesis have enabled differentiable rendering methods to reconstruct 3D scenes directly from images. Algorithms such as 3D Gaussian Splatting and RayGauss use local basis functions to represent radiance fields, enabling fast, high-quality rendering of real-world scenes. However, these methods lack an exact geometric representation of the scene. In this work, inspired by Hermite Radial Basis Function (HRBF) implicits, we introduce a global implicit function constructed from local RBFs and their derivatives to represent surfaces. The proposed formulation enables learning scene geometry through differentiable rendering of an implicit function. By leveraging local basis functions, it achieves both an efficient geometric representation and fast rendering, using a bounding volume hierarchy (BVH) to accelerate intersections with the local basis functions. The implementation of our approach will be made publicly available upon the paper's publication.
We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web. The benchmark spans four levels: Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. To assess both effectiveness and efficiency, we further propose the Efficiency-Quality-Aware (EQA) metric, which measures task success alongside action redundancy. Extensive evaluations reveal that precise visual grounding is the critical determinant of performance, underscoring the advantages of modular designs with specialized grounding modules. Moreover, all agents suffer from substantial inefficiencies, frequently completing tasks with excessive steps despite eventual success. Performance also degrades on complex or cross-application tasks, exposing weaknesses in memory, planning, and adaptive reasoning. By providing broad coverage, standardized protocols, and novel metrics, MMBench-GUI establishes the first comprehensive foundation for advancing GUI agent research.
Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control -- specifying object dynamics and camera trajectories -- is essential for composing complex, cinematic scenes, yet existing interfaces remain limited. We introduce LAMP, that leverages large language models (LLMs) as motion planners to translate natural language descriptions into explicit 3D trajectories for dynamic objects and (relatively defined) cameras. LAMP defines a motion domain-specific language (DSL), inspired by cinematography conventions. By harnessing program synthesis capabilities of LLMs, LAMP generates structured motion programs from natural language, which are deterministically mapped to 3D trajectories. We construct a large-scale procedural dataset pairing natural text descriptions with corresponding motion programs and 3D trajectories. Experiments demonstrate LAMP's improved performance in motion controllability and alignment with user intent compared to state-of-the-art alternatives, establishing the first framework for generating both object and camera motions directly from natural language specifications. Video and code are available at the project page at https://cyberiada.github.io/LAMP/ .
Video Large Language Models (Video-LLMs) are improving rapidly, yet current Video Question Answering (VideoQA) benchmarks often admit single-cue shortcuts, under-testing reasoning that must integrate evidence across time. We introduce HERBench, a benchmark designed to make multi-evidence integration unavoidable: each question requires at least three non-overlapping cues drawn from distinct video segments. HERBench contains 26,806 five-way multiple-choice questions across 12 compositional tasks. To make evidential demand measurable, we introduce the Minimum Required Frame-Set (MRFS), the smallest number of frames a model must fuse to answer correctly, and show that HERBench imposes higher evidential demand than prior benchmarks. Evaluating 13 state-of-the-art Video-LLMs yields only 31-42% accuracy, only modestly above the 20% random-guess baseline. We disentangle this failure into two critical bottlenecks: (1) a retrieval deficit, where frame selectors overlook key evidence, and (2) a fusion deficit, where models fail to integrate information even when all necessary evidence is provided. HERBench thus provides a principled benchmark for studying robust multi-evidence video understanding.
Statistical Characteristic-Guided Denoising for Rapid High-Resolution Transmission Electron Microscopy Imaging
PDF ↗High-Resolution Transmission Electron Microscopy (HRTEM) enables atomic-scale observation of nucleation dynamics, which boosts the studies of advanced solid materials. Nonetheless, due to the millisecond-scale rapid change of nucleation, it requires short-exposure rapid imaging, leading to severe noise that obscures atomic positions. In this work, we propose a statistical characteristic-guided denoising network, which utilizes statistical characteristics to guide the denoising process in both spatial and frequency domains. In the spatial domain, we present spatial deviation-guided weighting to select appropriate convolution operations for each spatial position based on deviation characteristic. In the frequency domain, we present frequency band-guided weighting to enhance signals and suppress noise based on band characteristics. We also develop an HRTEM-specific noise calibration method and generate a dataset with disordered structures and realistic HRTEM image noises. It can ensure the denoising performance of models on real images for nucleation observation. Experiments on synthetic and real data show our method outperforms the state-of-the-art methods in HRTEM image denoising, with effectiveness in the localization downstream task. Code will be available at https://github.com/HeasonLee/SCGN.
VRCLIP: Multimodal Canonical Correlation Alignment for CLIP-Driven Vision-Radio Person Re-Identification
PDF ↗Multimodal person Re-IDentification (ReID) aims to reliably associate specific individuals by utilizing complementary information from heterogeneous modalities. In contrast, low-frequency radio frequency (RF) signals, with their superior penetration capability and illumination invariance, provide ideal complementary information. However, a key challenge in fusing these heterogeneous modalities lies in the conventional approach that relies heavily on cross-modal distribution matching, which often over-regularizes and weakens the discriminative capacity within each modality. Rather than enforcing direct distribution alignment, canonical correlation analysis (CCA) constructs a shared subspace that maximizes cross-modal correlation, inherently balancing modality specificity and shared semantics. Inspired by this, we reformulate cross-modal alignment as a correlation maximization problem, avoiding direct constraints on feature distributions and guiding the model to harmonize intra-modal discriminative learning with cross-modal alignment. Specifically, VRCLIP first refines CLIP's visual encoder with illumination-disentangling objectives, then aligns RGB and RF embeddings in a canonical correlation subspace, and finally employs an RF-anchored reliability gate for adaptive fusion. To advance the area, we will release VRR, the first large-scale vision-radio ReID dataset with over 650K paired image-radar samples and position annotations for 31 participants. Extensive experiments show state-of-the-art 93.9% mAP and robust generalization across diverse lighting and occlusion conditions.
See It, Say It, Sorted: An Iterative Training-Free Framework for Visually-Grounded Multimodal Reasoning in LVLMs
PDF ↗Recent large vision-language models (LVLMs) have demonstrated impressive reasoning ability by generating long chain-of-thought (CoT) responses. However, CoT reasoning in multimodal contexts is highly vulnerable to visual hallucination propagation: once an intermediate reasoning step becomes inconsistent with the visual evidence, subsequent steps-even if logically valid-can still lead to incorrect final answers. Existing solutions attempt to mitigate this issue by training models to "think with images" via reinforcement learning (RL). While effective, these methods are costly, model-specific, and difficult to generalize across architectures. Differently, we present a lightweight method that bypasses RL training and provides an iterative, training-free, plug-and-play framework for visually-grounded multimodal reasoning. Our key idea is to supervise each reasoning step at test time with visual evidence, ensuring that every decoded token is justified by corresponding visual cues. Concretely, we construct a textual visual-evidence pool that guides the model's reasoning generation. When existing evidence is insufficient, a visual decider module dynamically extracts additional relevant evidence from the image based on the ongoing reasoning context, expanding the pool until the model achieves sufficient visual certainty to terminate reasoning and produce the final answer. Extensive experiments on multiple LVLM backbones and benchmarks demonstrate the effectiveness of our approach. Our method achieves 16.5%-29.5% improvements on TreeBench and 13.7% RH-AUC gains on RH-Bench, substantially reducing hallucination rates while improving reasoning accuracy without additional training.
GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views
PDF ↗Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further performance gains, especially for out-of-domain data, and struggle to retain second-level inference time once a generative prior is introduced. These limitations stem from the one-shot prediction paradigm in existing feed-forward pipeline: models are strictly bounded by capacity, lack inference-time refinement, and are ill-suited for continuously injecting generative priors. We introduce GIFSplat, a purely feed-forward iterative refinement framework for 3D Gaussian Splatting from sparse unposed views. A small number of forward-only residual updates progressively refine current 3D scene using rendering evidence, achieve favorable balance between efficiency and quality. Furthermore, we distill a frozen diffusion prior into Gaussian-level cues from enhanced novel renderings without gradient backpropagation or ever-increasing view-set expansion, thereby enabling per-scene adaptation with generative prior while preserving feed-forward efficiency. Across DL3DV, RealEstate10K, and DTU, GIFSplat consistently outperforms state-of-the-art feed-forward baselines, improving PSNR by up to +2.1 dB, and it maintains second-scale inference time without requiring camera poses or any test-time gradient optimization. The project page can be found at: https://terencepp.github.io/gifsplat-project-page/.
Long-context video understanding and generation pose a significant computational challenge for Transformer-based video models due to the quadratic complexity of self-attention. While existing sparse attention methods employ coarse-grained patterns to improve efficiency, they typically incur redundant computation and suboptimal performance. To address this issue, in this paper, we propose VecAttention, a novel vector-wise sparse attention framework that achieves superior accuracy-efficiency trade-offs for video models. We observe that video attention maps exhibit a strong vertical-vector sparse pattern, and further demonstrate that this vertical-vector pattern offers consistently better accuracy-sparsity trade-offs compared with existing coarse-grained sparse patterns. Based on this observation, VecAttention dynamically selects and processes only informative vertical vectors through a lightweight important-vector selection that minimizes memory access overhead and an optimized vector sparse attention kernel. Comprehensive evaluations on video understanding (VideoMME, LongVideoBench, and VCRBench) and generation (VBench) tasks show that VecAttention delivers a 2.65xspeedup over full attention and a 1.83xspeedup over state-of-the-art sparse attention methods, with comparable accuracy to full attention.