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1,444篇论文匹配“Dialogue”
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Jianheng Huang, Ante Wang, Linfeng Gao, Linfeng Song, Jinsong Su

Leveraging vast and continually updated knowledge from the Internet has been considered an important ability for a dialogue system. Therefore, the dialogue query generation task is proposed for generating search queries from dialogue histories, which will be submitted to a search engine for retrieving relevant websites on the Internet. In this regard, previous efforts were devoted to collecting conversations with annotated queries and training a query producer (QP) via standard supervised learning. However, these studies still face the challenges of data scarcity and domain adaptation. To address these issues, in this paper, we propose a semi-supervised learning framework -- SemiDQG, to improve model performance with unlabeled conversations. Based on the observation that the search query is typically related to the topic of dialogue response, we train a response-augmented query producer (RA) to provide rich and effective training signals for QP. We first apply a similarity-based query selection strategy to select high-quality RA-generated pseudo queries, which are used to construct pseudo instances for training QP and RA. Then, we adopt the REINFORCE algorithm to further enhance QP, with RA-provided rewards as fine-grained training signals. Experimental results and in-depth analysis of three benchmarks show the effectiveness of our framework in cross-domain and low-resource scenarios. Particularly, SemiDQG significantly surpasses ChatGPT and competitive baselines. Our code is available at \url{https://github.com/DeepLearnXMU/SemiDQG}.

Zeyuan Ding, Zhihao Yang, Ling Luo, Yuanyuan Sun, Hongfei Lin

Retrieving appropriate records from the external knowledge base to generate informative responses is the core capability of end-to-end task-oriented dialogue systems (EToDs). Most of the existing methods additionally train the retrieval model or use the memory network to retrieve the knowledge base, which decouples the knowledge retrieval task from the response generation task, making it difficult to jointly optimize and failing to capture the internal relationship between the two tasks. In this paper, we propose a simple and unified generative model for task-oriented dialogue systems, which recasts the EToDs task as a single sequence generation task and uses maximum likelihood training to train the two tasks in a unified manner. To prevent the generation of non-existent records, we design the prefix trie to constrain the model generation, which ensures consistency between the generated records and the existing records in the knowledge base. Experimental results on three public benchmark datasets demonstrate that our method achieves robust performance on generating system responses and outperforms the baseline systems. To facilitate future research in this area, the code is available at https://github.com/dzy1011/Uni-ToD.

Yi Cheng, Wenge Liu, Jian Wang, Chak Tou Leong, Yi Ouyang, Wenjie Li, Xian Wu, Yefeng Zheng

In recent years, there has been a growing interest in exploring dialogues with more complex goals, such as negotiation, persuasion, and emotional support, which go beyond traditional service-focused dialogue systems. Apart from the requirement for much more sophisticated strategic reasoning and communication skills, a significant challenge of these tasks lies in the difficulty of objectively measuring the achievement of their goals in a quantifiable way, making it difficult for existing research to directly optimize the dialogue procedure towards them. In our work, we emphasize the multifaceted nature of complex dialogue goals and argue that it is more feasible to accomplish them by comprehensively considering and jointly promoting their different aspects. To this end, we propose a novel dialogue framework, Cooper, which coordinates multiple specialized agents, each dedicated to a specific dialogue goal aspect separately, to approach the complex objective. Through this divide-and-conquer manner, we make complex dialogue goals more approachable and elicit greater intelligence via the collaboration of individual agents. Experiments on persuasion and emotional support dialogues demonstrate the superiority of our method over a set of competitive baselines. Our codes are available at https://github.com/YiCheng98/Cooper.

Yuyan Chen, Yichen Yuan, Panjun Liu, Dayiheng Liu, Qinghao Guan, Mengfei Guo, Haiming Peng, Bang Liu, Zhixu Li, Yanghua Xiao

Humor is a crucial part of human communication. Understanding humor and generating humorous responses in dialogue can provide natural and empathic human-computer interactions. However, most existing pre-trained language models (PLMs) perform unsatisfactorily in humor generation. On one hand, the serious shortage of humor corpus and datasets pose challenges for constructing models that can understand and generate humorous expressions. On the other hand, humor generation relies on rich knowledge and commonsense, which is often tacit and unspoken. In this paper, we construct the largest Chinese Explainable Humor Response Dataset to date with chain-of-humor and humor mind map annotations, which can be used to comprehensively evaluate as well as improve the humorous response ability of PLMs. We further design humor-related auxiliary tasks to further enhance PLMs' humorous response performance. Extensive evaluations demonstrate that our proposed dataset and auxiliary tasks effectively help PLMs to generate humorous responses, laying the groundwork for future humor research.

Young-Jin Kim, Min-Jun Kim, Kyunghwan An, Jinwoo Ahn, Jaeseok Kim, Yu-Jung Heo, Du-Seong Chang, Eun-Sol Kim

With the ability to collect vast amounts of image and natural language data from the web, there has been a remarkable advancement in Large-scale Language Models (LLMs). This progress has led to the emergence of chatbots and dialogue systems capable of fluent conversations with humans. As the variety of devices enabling interactions between humans and agents expands, and the performance of text-based dialogue systems improves, there has been recently proposed research on visual dialog. However, visual dialog requires understanding sequences of pairs consisting of images and sentences, making it challenging to gather sufficient data for training large-scale models from the web. In this paper, we propose a new multimodal learning method leveraging existing large-scale models designed for each modality, to enable model training for visual dialog with small visual dialog datasets. The key ideas of our approach are: 1) storing the history or context during the progression of visual dialog in the form of spatiotemporal graphs, and 2) introducing small modulation blocks between modality-specific models and the graphs to align the semantic spaces. For implementation, we introduce a novel structure-aware cross-attention method, which retrieves relevant image and text knowledge for utterance generation from the pretrained models. For experiments, we achieved a new state-of-the-art performance on three visual dialog datasets, including the most challenging one COMET.

Zhaopeng Gu, Bingke Zhu, Guibo Zhu, Yingying Chen, Ming Tang, Jinqiao Wang

Large Vision-Language Models (LVLMs) such as MiniGPT-4 and LLaVA have demonstrated the capability of understanding images and achieved remarkable performance in various visual tasks. Despite their strong abilities in recognizing common objects due to extensive training datasets, they lack specific domain knowledge and have a weaker understanding of localized details within objects, which hinders their effectiveness in the Industrial Anomaly Detection (IAD) task. On the other hand, most existing IAD methods only provide anomaly scores and necessitate the manual setting of thresholds to distinguish between normal and abnormal samples, which restricts their practical implementation. In this paper, we explore the utilization of LVLM to address the IAD problem and propose AnomalyGPT, a novel IAD approach based on LVLM. We generate training data by simulating anomalous images and producing corresponding textual descriptions for each image. We also employ an image decoder to provide fine-grained semantic and design a prompt learner to fine-tune the LVLM using prompt embeddings. Our AnomalyGPT eliminates the need for manual threshold adjustments, thus directly assesses the presence and locations of anomalies. Additionally, AnomalyGPT supports multi-turn dialogues and exhibits impressive few-shot in-context learning capabilities. With only one normal shot, AnomalyGPT achieves the state-of-the-art performance with an accuracy of 86.1%, an image-level AUC of 94.1%, and a pixel-level AUC of 95.3% on the MVTec-AD dataset.

Zhejing Hu, Yan Liu, Gong Chen, Xiao Ma, Shenghua Zhong, Qianwen Luo

Call-and-response is a musical technique that enriches the creativity of music, crafting coherent musical ideas that mirror the back-and-forth nature of human dialogue with distinct musical characteristics. Although this technique is integral to numerous musical compositions, it remains largely uncharted in automatic music composition. To enhance the creativity of machine-composed music, we first introduce the Call-Response Dataset (CRD) containing 19,155 annotated musical pairs and crafted comprehensive objective evaluation metrics for musical assessment. Then, we design a knowledge-enhanced learning-based method to bridge the gap between human and machine creativity. Specifically, we train the composition module using the call-response pairs, supplementing it with musical knowledge in terms of rhythm, melody, and harmony. Our experimental results underscore that our proposed model adeptly produces a wide variety of creative responses for various musical calls.

Ayush Jain, Pushkal Katara, Nikolaos Gkanatsios, Adam W. Harley, Gabriel Sarch, Kriti Aggarwal, Vishrav Chaudhary, Katerina Fragkiadaki

State-of-the-art models on contemporary 3D segmentation benchmarks like ScanNet consume and label dataset-provided 3D point clouds obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation) a model that can segment and label both 2D RGB images and 3D point clouds using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200 Matterport3D and AI2THOR 3D instance segmentation benchmarks and competitive performance on ScanNet S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website: https://odin-seg.github.io.

Kartik Kuckreja, Muhammad Sohail Danish, Muzammal Naseer, Abhijit Das, Salman Khan, Fahad Shahbaz Khan

Recent advancements in Large Vision-Language Models (VLMs) have shown great promise in natural image domains allowing users to hold a dialogue about given visual content. However such general-domain VLMs perform poorly for Remote Sensing (RS) scenarios leading to inaccurate or fabricated information when presented with RS domain-specific queries. Such a behavior emerges due to the unique challenges introduced by RS imagery. For example to handle high-resolution RS imagery with diverse scale changes across categories and many small objects region-level reasoning is necessary alongside holistic scene interpretation. Furthermore the lack of domain-specific multimodal instruction following data as well as strong backbone models for RS make it hard for the models to align their behavior with user queries. To address these limitations we propose GeoChat - the first versatile remote sensing VLM that offers multitask conversational capabilities with high-resolution RS images. Specifically GeoChat can not only answer image-level queries but also accepts region inputs to hold region-specific dialogue. Furthermore it can visually ground objects in its responses by referring to their spatial coordinates. To address the lack of domain-specific datasets we generate a novel RS multimodal instruction-following dataset by extending image-text pairs from existing diverse RS datasets. Leveraging this rich dataset we fine-tune our remote sensing VLM based on the LLaVA-1.5 architecture. We establish a comprehensive benchmark for RS multitask conversations and compare with a number of baseline methods. GeoChat demonstrates robust zero-shot performance on various remote sensing tasks e.g. image and region captioning visual question answering scene classification visually grounded conversations and referring object detection. Our codes will be open-sourced.

Wentan Tan, Changxing Ding, Jiayu Jiang, Fei Wang, Yibing Zhan, Dapeng Tao

Text-to-image person re-identification (ReID) retrieves pedestrian images according to textual descriptions. Manually annotating textual descriptions is time-consuming restricting the scale of existing datasets and therefore the generalization ability of ReID models. As a result we study the transferable text-to-image ReID problem where we train a model on our proposed large-scale database and directly deploy it to various datasets for evaluation. We obtain substantial training data via Multi-modal Large Language Models (MLLMs). Moreover we identify and address two key challenges in utilizing the obtained textual descriptions. First an MLLM tends to generate descriptions with similar structures causing the model to overfit specific sentence patterns. Thus we propose a novel method that uses MLLMs to caption images according to various templates. These templates are obtained using a multi-turn dialogue with a Large Language Model (LLM). Therefore we can build a large-scale dataset with diverse textual descriptions. Second an MLLM may produce incorrect descriptions. Hence we introduce a novel method that automatically identifies words in a description that do not correspond with the image. This method is based on the similarity between one text and all patch token embeddings in the image. Then we mask these words with a larger probability in the subsequent training epoch alleviating the impact of noisy textual descriptions. The experimental results demonstrate that our methods significantly boost the direct transfer text-to-image ReID performance. Benefiting from the pre-trained model weights we also achieve state-of-the-art performance in the traditional evaluation settings.

Jeongsoo Choi, Se Jin Park, Minsu Kim, Yong Man Ro

This paper proposes a novel direct Audio-Visual Speech to Audio-Visual Speech Translation (AV2AV) framework where the input and output of the system are multimodal (i.e. audio and visual speech). With the proposed AV2AV two key advantages can be brought: 1) We can perform real-like conversations with individuals worldwide in a virtual meeting by utilizing our own primary languages. In contrast to Speech-to-Speech Translation (A2A) which solely translates between audio modalities the proposed AV2AV directly translates between audio-visual speech. This capability enhances the dialogue experience by presenting synchronized lip movements along with the translated speech. 2) We can improve the robustness of the spoken language translation system. By employing the complementary information of audio-visual speech the system can effectively translate spoken language even in the presence of acoustic noise showcasing robust performance. To mitigate the problem of the absence of a parallel AV2AV translation dataset we propose to train our spoken language translation system with the audio-only dataset of A2A. This is done by learning unified audio-visual speech representations through self-supervised learning in advance to train the translation system. Moreover we propose an AV-Renderer that can generate raw audio and video in parallel. It is designed with zero-shot speaker modeling thus the speaker in source audio-visual speech can be maintained at the target translated audio-visual speech. The effectiveness of AV2AV is evaluated with extensive experiments in a many-to-many language translation setting. Demo page is available on choijeongsoo.github.io/av2av.

Ruyang Liu, Chen Li, Yixiao Ge, Thomas H. Li, Ying Shan, Ge Li

The recent progress in Large Language Models (LLM) has spurred various advancements in image-language conversation agents while how to build a proficient video-based dialogue system is still under exploration. Considering the extensive scale of LLM and visual backbone minimal GPU memory is left for facilitating effective temporal modeling which is crucial for comprehending and providing feedback on videos. To this end we propose Branching Temporal Adapter (BT-Adapter) a novel method for extending image-language pretrained models into the video domain. Specifically BT-Adapter serves as a plug-and-use temporal modeling branch alongside the pretrained visual encoder which is tuned while keeping the backbone frozen. Just pretrained once BT-Adapter can be seamlessly integrated into all image conversation models using this version of CLIP enabling video conversations without the need for video instructions. Besides we develop a unique asymmetric token masking strategy inside the branch with tailor-made training tasks for BT-Adapter facilitating faster convergence and better results. Thanks to BT-Adapter we are able to empower existing multimodal dialogue models with strong video understanding capabilities without incurring excessive GPU costs. Without bells and whistles BT-Adapter achieves (1) state-of-the-art zero-shot results on various video tasks using thousands of fewer GPU hours. (2) better performance than current video chatbots without any video instruction tuning. (3) state-of-the-art results of video chatting using video instruction tuning outperforming previous SOTAs by a large margin. The code has been available at https://github.com/farewellthree/BT-Adapter.

Zhongang Cai, Jianping Jiang, Zhongfei Qing, Xinying Guo, Mingyuan Zhang, Zhengyu Lin, Haiyi Mei, Chen Wei, Ruisi Wang, Wanqi Yin 等

In this work we present Digital Life Project a framework utilizing language as the universal medium to build autonomous 3D characters who are capable of engaging in social interactions and expressing with articulated body motions thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars incorporates a reflection process based on psychology principles and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching a proven industry technique to ensure motion quality with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively they enable virtual characters to initiate and sustain dialogues autonomously while evolving their socio-psychological states. Concurrently these characters can perform contextually relevant bodily movements. Additionally an extension of DLP enables a virtual character to recognize and appropriately respond to human players' actions.

Zhe Chen, Jiannan Wu, Wenhai Wang, Weijie Su, Guo Chen, Sen Xing, Muyan Zhong, Qinglong Zhang, Xizhou Zhu, Lewei Lu 等

The exponential growth of large language models (LLMs) has opened up numerous possibilities for multi-modal AGI systems. However the progress in vision and vision-language foundation models which are also critical elements of multi-modal AGI has not kept pace with LLMs. In this work we design a large-scale vision-language foundation model (InternVL) which scales up the vision foundation model to 6 billion parameters and progressively aligns it with the LLM using web-scale image-text data from various sources. This model can be broadly applied to and achieve state-of-the-art performance on 32 generic visual-linguistic benchmarks including visual perception tasks such as image-level or pixel-level recognition vision-language tasks such as zero-shot image/video classification zero-shot image/video-text retrieval and link with LLMs to create multi-modal dialogue systems. It has powerful visual capabilities and can be a good alternative to the ViT-22B. We hope that our research could contribute to the development of multi-modal large models.

Yangyi Chen, Karan Sikka, Michael Cogswell, Heng Ji, Ajay Divakaran

We present DRESS a large vision language model (LVLM) that innovatively exploits Natural Language feedback (NLF) from Large Language Models to enhance its alignment and interactions by addressing two key limitations in the state-of-the-art LVLMs. First prior LVLMs generally rely only on the instruction finetuning stage to enhance alignment with human preferences. Without incorporating extra feedback they are still prone to generate unhelpful hallucinated or harmful responses. Second while the visual instruction tuning data is generally structured in a multi-turn dialogue format the connections and dependencies among consecutive conversational turns are weak. This reduces the capacity for effective multi-turn interactions. To tackle these we propose a novel categorization of the NLF into two key types: critique and refinement. The critique NLF identifies the strengths and weaknesses of the responses and is used to align the LVLMs with human preferences. The refinement NLF offers concrete suggestions for improvement and is adopted to improve the interaction ability of the LVLMs-- which focuses on LVLMs' ability to refine responses by incorporating feedback in multi-turn interactions. To address the non-differentiable nature of NLF we generalize conditional reinforcement learning for training. Our experimental results demonstrate that DRESS can generate more helpful (9.76%) honest (11.52%) and harmless (21.03%) responses and more effectively learn from feedback during multi-turn interactions compared to SOTA LVLMs.

Zhikang Dong, Xiulong Liu, Bin Chen, Pawel Polak, Peng Zhang

Music recommendation for videos attracts growing interest in multi-modal research. However existing systems focus primarily on content compatibility often ignoring the users' preferences. Their inability to interact with users for further refinements or to provide explanations leads to a less satisfying experience. We address these issues with MuseChat a first-of-its-kind dialogue-based recommendation system that personalizes music suggestions for videos. Our system consists of two key functionalities with associated modules: recommendation and reasoning. The recommendation module takes a video along with optional information including previous suggested music and user's preference as inputs and retrieves an appropriate music matching the context. The reasoning module equipped with the power of Large Language Model (Vicuna-7B) and extended to multi-modal inputs is able to provide reasonable explanation for the recommended music. To evaluate the effectiveness of MuseChat we build a large-scale dataset conversational music recommendation for videos that simulates a two-turn interaction between a user and a recommender based on accurate music track information. Experiment results show that MuseChat achieves significant improvements over existing video-based music retrieval methods as well as offers strong interpretability and interactability. The dataset of this work is available at https://dongzhikang.github.io/musechat.

Ragav Sachdeva, Andrew Zisserman

In the past few decades Japanese comics commonly referred to as Manga have transcended both cultural and linguistic boundaries to become a true worldwide sensation. Yet the inherent reliance on visual cues and illustration within manga renders it largely inaccessible to individuals with visual impairments. In this work we seek to address this substantial barrier with the aim of ensuring that manga can be appreciated and actively engaged by everyone. Specifically we tackle the problem of diarisation i.e. generating a transcription of who said what and when in a fully automatic way. To this end we make the following contributions: (1) we present a unified model Magi that is able to (a) detect panels text boxes and character boxes (b) cluster characters by identity (without knowing the number of clusters apriori) and (c) associate dialogues to their speakers; (2) we propose a novel approach that is able to sort the detected text boxes in their reading order and generate a dialogue transcript; (3) we annotate an evaluation benchmark for this task using publicly available [English] manga pages.

Bin Huang, Xin Wang, Hong Chen, Zihan Song, Wenwu Zhu

Large language models (LLMs) have shown remarkable text understanding capabilities which have been extended as Video LLMs to handle video data for comprehending visual details. However existing Video LLMs can only provide a coarse description of the entire video failing to capture the precise start and end time boundary of specific events. In this paper we solve this issue via proposing VTimeLLM a novel Video LLM designed for fine-grained video moment understanding and reasoning with respect to time boundary. Specifically our VTimeLLM adopts a boundary-aware three-stage training strategy which respectively utilizes image-text pairs for feature alignment multiple-event videos to increase temporal-boundary awareness and high-quality video-instruction tuning to further improve temporal understanding ability as well as align with human intents. Extensive experiments demonstrate that in fine-grained time-related comprehension tasks for videos such as Temporal Video Grounding and Dense Video Captioning VTimeLLM significantly outperforms existing Video LLMs. Besides benefits from the fine-grained temporal understanding of the videos further enable VTimeLLM to beat existing Video LLMs in video dialogue benchmark showing its superior cross-modal understanding and reasoning abilities.

Andong Wang, Bo Wu, Sunli Chen, Zhenfang Chen, Haotian Guan, Wei-Ning Lee, Li Erran Li, Chuang Gan

Reasoning from visual dynamics scenes has many real world applications. However existing video reasoning benchmarks are still inadequate since they were mainly designed for factual or situated reasoning and rarely involve broader knowledge in the real world. Our work aims to delve deeper into reasoning evaluations specifically within dynamic open-world and structured context knowledge. We propose a new benchmark (SOK-Bench) consisting of 44K questions and 10K situations with instance-level annotations depicted in the videos. The reasoning process is required to understand and apply situated knowledge and general knowledge for problem-solving. To create such a dataset we propose an automatic and scalable generation method to generate question-answer pairs knowledge graphs and rationales by instructing the combinations of LLMs and MLLMs. Concretely we first extract observable situated entities relations and processes from videos for situated knowledge and then extend to open-world knowledge beyond the visible content. The task generation is facilitated through multiple dialogues as iterations and subsequently corrected and refined by our designed self-promptings and demonstrations. With a corpus of both explicit situated facts and implicit commonsense we generate associated question-answer pairs and reasoning processes finally followed by manual reviews for quality assurance. We evaluated recent mainstream large vision language models on the benchmark and found several insightful conclusions. For more information please refer to our benchmark at www.bobbywu.com/SOKBench.

Joya Chen, Zhaoyang Lv, Shiwei Wu, Kevin Qinghong Lin, Chenan Song, Difei Gao, Jia-Wei Liu, Ziteng Gao, Dongxing Mao, Mike Zheng Shou

Large Language Models (LLMs) have been enhanced with vision capabilities enabling them to comprehend images videos and interleaved vision-language content. However the learning methods of these large multimodal models (LMMs) typically treat videos as predetermined clips rendering them less effective and efficient at handling streaming video inputs. In this paper we propose a novel Learning-In-Video-Stream (LIVE) framework which enables temporally aligned long-context and real-time dialogue within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format and (3) an optimized inference pipeline to speed up interactive chat in real-world video streams. With our LIVE framework we develop a simplified model called VideoLLM-online and demonstrate its significant advantages in processing streaming videos. For instance our VideoLLM-online-7B model can operate at over 10 FPS on an A100 GPU for a 5-minute video clip from Ego4D narration. Moreover VideoLLM-online also showcases state-of-the-art performance on public offline video benchmarks such as recognition captioning and forecasting. The code model data and demo have been made available at showlab.github.io/videollm-online.