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Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Oğuz Kaan Yüksel, Etienne Boursier, Nicolas Flammarion

Due to its empirical success in few-shot classification and reinforcement learning, meta-learning has recently received significant interest. Meta-learning methods leverage data from previous tasks to learn a new task in a sample-efficient manner. In particular, model-agnostic methods look for initialization points from which gradient descent quickly adapts to any new task. Although it has been empirically suggested that such methods perform well by learning shared representations during pretraining, there is limited theoretical evidence of such behavior. More importantly, it has not been shown that these methods still learn a shared structure, despite architectural misspecifications. In this direction, this work shows, in the limit of an infinite number of tasks, that first-order ANIL with a linear two-layer network architecture successfully learns linear shared representations. This result even holds with _overparametrization_; having a width larger than the dimension of the shared representations results in an asymptotically low-rank solution. The learned solution then yields a good adaptation performance on any new task after a single gradient step. Overall, this illustrates how well model-agnostic methods such as first-order ANIL can learn shared representations.

Applications · Computer Vision

Huafeng Qin, Xin Jin, Yun Jiang, Mounîm El-Yacoubi, Xinbo Gao

Data mixing augmentation has been widely applied to improve the generalization ability of deep neural networks. Recently, offline data mixing augmentation, e.g. handcrafted and saliency information-based mixup, has been gradually replaced by automatic mixing approaches. Through minimizing two sub-tasks, namely, mixed sample generation and mixup classification in an end-to-end way, AutoMix significantly improves accuracy on image classification tasks. However, as the optimization objective is consistent for the two sub-tasks, this approach is prone to generating consistent instead of diverse mixed samples, which results in overfitting for target task training. In this paper, we propose AdAutomixup, an adversarial automatic mixup augmentation approach that generates challenging samples to train a robust classifier for image classification, by alternatively optimizing the classifier and the mixup sample generator. AdAutomixup comprises two modules, a mixed example generator, and a target classifier. The mixed sample generator aims to produce hard mixed examples to challenge the target classifier, while the target classifier's aim is to learn robust features from hard mixed examples to improve generalization. To prevent the collapse of the inherent meanings of images, we further introduce an exponential moving average (EMA) teacher and cosine similarity to train AdAutomixup in an end-to-end way. Extensive experiments on seven image benchmarks consistently prove that our approach outperforms the state of the art in various classification scenarios. The source code is available at https://github.com/JinXins/Adversarial-AutoMixup.

Theory · Learning Theory

Runtian Zhai, Rattana Pukdee, Roger Jin, Nina Balcan, Pradeep K Ravikumar

Unlabeled data is a key component of modern machine learning. In general, the roleof unlabeled data is to impose a form of smoothness, usually from the similarityinformation encoded in a base kernel, such as the ϵ-neighbor kernel or the adjacencymatrix of a graph. This work revisits the classical idea of spectrally transformedkernel regression (STKR), and provides a new class of general and scalable STKRestimators able to leverage unlabeled data. Intuitively, via spectral transformation,STKR exploits the data distribution for which unlabeled data can provide additionalinformation. First, we show that STKR is a principled and general approach,by characterizing a universal type of “target smoothness”, and proving that anysufficiently smooth function can be learned by STKR. Second, we provide scalableSTKR implementations for the inductive setting and a general transformationfunction, while prior work is mostly limited to the transductive setting. Third, wederive statistical guarantees for two scenarios: STKR with a known polynomialtransformation, and STKR with kernel PCA when the transformation is unknown.Overall, we believe that this work helps deepen our understanding of how to workwith unlabeled data, and its generality makes it easier to inspire new methods.

Deep Learning · Large Language Models

Sunghyeon Woo, SunWoo Lee, Dongsuk Jeon

One of the key challenges in deep neural network training is the substantial amount of GPU memory required to store activations obtained in the forward pass. Various Activation-Compressed Training (ACT) schemes have been proposed to mitigate this issue; however, it is challenging to adopt those approaches in recent transformer-based large language models (LLMs), which experience significant performance drops when the activations are deeply compressed during training. In this paper, we introduce ALAM, a novel ACT framework that utilizes average quantization and a lightweight sensitivity calculation scheme, enabling large memory saving in LLMs while maintaining training performance. We first demonstrate that compressing activations into their group average values minimizes the gradient variance. Employing this property, we propose Average Quantization which provides high-quality deeply compressed activations with an effective precision of less than 1 bit and improved flexibility of precision allocation. In addition, we present a cost-effective yet accurate sensitivity calculation algorithm that solely relies on the L2 norm of parameter gradients, substantially reducing memory overhead due to sensitivity calculation. In experiments, the ALAM framework significantly reduces activation memory without compromising accuracy, achieving up to a 10$\times$ compression rate in LLMs.

Probabilistic Methods · Bayesian Models and Methods

Soham Gadgil, Ian Covert, Su-In Lee

Dynamic feature selection, where we sequentially query features to make accurate predictions with a minimal budget, is a promising paradigm to reduce feature acquisition costs and provide transparency into the prediction process. The problem is challenging, however, as it requires both making predictions with arbitrary feature sets and learning a policy to identify the most valuable selections. Here, we take an information-theoretic perspective and prioritize features based on their mutual information with the response variable. The main challenge is implementing this policy, and we design a new approach that estimates the mutual information in a discriminative rather than a generative fashion. Building on our learning approach, we introduce several further improvements: allowing variable feature budgets across samples, enabling non-uniform costs between features, incorporating prior information, and exploring modern architectures to handle partial input information. We find that our method provides consistent gains over recent state-of-the-art methods across a variety of datasets.

Optimization · Non-Convex

Zhuqing Liu, Xin Zhang, Jia Liu, Zhengyuan Zhu, Songtao Lu

Learning an accurate value function for a given policy is a critical step in solving reinforcement learning (RL) problems. So far, however, the convergence speed and sample complexity performances of most existing policy evaluation algorithms remain unsatisfactory, particularly with non-linear function approximation. This challenge motivates us to develop a new path-integrated primal-dual stochastic gradient (PILOT) method, that is able to achieve a fast convergence speed for RL policy evaluation with nonlinear function approximation. To further alleviate the periodic full gradient evaluation requirement, we further propose an enhanced method with an adaptive-batch adjustment called PILOT$^+$. The main advantages of our methods include: i) PILOT allows the use of {\em{constant}} step sizes and achieves the $\mathcal{O}(1/K)$ convergence rate to first-order stationary points of non-convex policy evaluation problems; ii) PILOT is a generic {\em{single}}-timescale algorithm that is also applicable for solving a large class of non-convex strongly-concave minimax optimization problems; iii) By adaptively adjusting the batch size via historical stochastic gradient information, PILOT$^+$ is more sample-efficient empirically without loss of theoretical convergence rate. Our extensive numerical experiments verify our theoretical findings and showcase the high efficiency of the proposed PILOT and PILOT$^+$ algorithms compared with the state-of-the-art methods.

Reinforcement Learning · Deep RL

Zhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler, Jing Huang, Kris Kitani, Weipeng Xu

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.

Applications · Computer Vision

Max Ku, Tianle Li, Kai Zhang, Yujie Lu, XINGYU FU, Wenwen Zhuang, Wenhu Chen

Recently, a myriad of conditional image generation and editing models have been developed to serve different downstream tasks, including text-to-image generation, text-guided image editing, subject-driven image generation, control-guided image generation, etc. However, we observe huge inconsistencies in experimental conditions: datasets, inference, and evaluation metrics -- render fair comparisons difficult. This paper proposes ImagenHub, which is a one-stop library to standardize the inference and evaluation of all the conditional image generation models. Firstly, we define seven prominent tasks and curate high-quality evaluation datasets for them. Secondly, we built a unified inference pipeline to ensure fair comparison. Thirdly, we design two human evaluation scores, i.e. Semantic Consistency and Perceptual Quality, along with comprehensive guidelines to evaluate generated images. We train expert raters to evaluate the model outputs based on the proposed metrics. Our human evaluation achieves a high inter-worker agreement of Krippendorff’s alpha on 76\% models with a value higher than 0.4. We comprehensively evaluated a total of around 30 models and observed three key takeaways: (1) the existing models’ performance is generally unsatisfying except for Text-guided Image Generation and Subject-driven Image Generation, with 74\% models achieving an overall score lower than 0.5. (2) we examined the claims from published papers and found 83\% of them hold with a few exceptions. (3) None of the existing automatic metrics has a Spearman's correlation higher than 0.2 except subject-driven image generation. Moving forward, we will continue our efforts to evaluate newly published models and update our leaderboard to keep track of the progress in conditional image generation.

Reinforcement Learning

Mahdi Kallel, Debabrota Basu, Riad Akrour, Carlo D'Eramo

Deterministic policies are often preferred over stochastic ones when implemented on physical systems. They can prevent erratic and harmful behaviors while being easier to implement and interpret. However, in practice, exploration is largely performed by stochastic policies.First-order Bayesian Optimization (BO) methods offer a principled way of performing exploration using deterministic policies. This is done through a learned probabilistic model of the objective function and its gradient. Nonetheless, such approaches treat policy search as a black-box problem, and thus, neglect the reinforcement learning nature of the problem. In this work, we leverage the performance difference lemma to introduce a novel mean function for the probabilistic model. This results in augmenting BO methods with the action-value function. Hence, we call our method Augmented Bayesian Search (ABS).Interestingly, this new mean function enhances the posterior gradient with the deterministic policy gradient, effectively bridging the gap between BO and policy gradient methods. The resulting algorithm combines the convenience of the direct policy search with the scalability of reinforcement learning.We validate ABS on high-dimensional locomotion problems and demonstrate competitive performance compared to existing direct policy search schemes.

Alaa Saade, Steven Kapturowski, Daniele Calandriello, Charles Blundell, Pablo Sprechmann, Leopoldo Sarra, Oliver Groth, Michal Valko, Bilal Piot

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with \DETOCS achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!"

Deep Learning · Generative Models and Autoencoders

Hyosoon Jang, Minsu Kim, Sungsoo Ahn

This paper studies generative flow networks (GFlowNets) to sample objects from the Boltzmann energy distribution via a sequence of actions. In particular, we focus on improving GFlowNet with partial inference: training flow functions with the evaluation of the intermediate states or transitions. To this end, the recently developed forward-looking GFlowNet reparameterizes the flow functions based on evaluating the energy of intermediate states. However, such an evaluation of intermediate energies may (i) be too expensive or impossible to evaluate and (ii) even provide misleading training signals under large energy fluctuations along the sequence of actions. To resolve this issue, we propose learning energy decompositions for GFlowNets (LED-GFN). Our main idea is to (i) decompose the energy of an object into learnable potential functions defined on state transitions and (ii) reparameterize the flow functions using the potential functions. In particular, to produce informative local credits, we propose to regularize the potential to change smoothly over the sequence of actions. It is also noteworthy that training GFlowNet with our learned potential can preserve the optimal policy. We empirically verify the superiority of LED-GFN in five problems including the generation of unstructured and maximum independent sets, molecular graphs, and RNA sequences.

Deep Learning · Robustness

Quoc Viet Vo, Ehsan Abbasnejad, Damith Ranasinghe

We study the unique, less-well understood problem of generating sparse adversarial samples simply by observing the score-based replies to model queries. Sparse attacks aim to discover a minimum number—the $l_0$ bounded—perturbations to model inputs to craft adversarial examples and misguide model decisions. But, in contrast to query-based dense attack counterparts against black-box models, constructing sparse adversarial perturbations, even when models serve confidence score information to queries in a score-based setting, is non-trivial. Because, such an attack leads to: i) an NP-hard problem; and ii) a non-differentiable search space. We develop the BRUSLEATTACK—a new, faster (more query-efficient) algorithm formulation for the problem. We conduct extensive attack evaluations including an attack demonstration against a Machine Learning as a Service (MLaaS) offering exemplified by __Google Cloud Vision__ and robustness testing of adversarial training regimes and a recent defense against black-box attacks. The proposed attack scales to achieve state-of-the-art attack success rates and query efficiency on standard computer vision tasks such as ImageNet across different model architectures. Our artifacts and DIY attack samples are available on GitHub. Importantly, our work facilitates faster evaluation of model vulnerabilities and raises our vigilance on the safety, security and reliability of deployed systems.

Deep Learning

Samuel Pegg, Kai Li, Xiaolin Hu

Audio-visual speech separation methods aim to integrate different modalities to generate high-quality separated speech, thereby enhancing the performance of downstream tasks such as speech recognition. Most existing state-of-the-art (SOTA) models operate in the time domain. However, their overly simplistic approach to modeling acoustic features often necessitates larger and more computationally intensive models in order to achieve SOTA performance. In this paper, we present a novel time-frequency domain audio-visual speech separation method: Recurrent Time-Frequency Separation Network (RTFS-Net), which applies its algorithms on the complex time-frequency bins yielded by the Short-Time Fourier Transform. We model and capture the time and frequency dimensions of the audio independently using a multi-layered RNN along each dimension. Furthermore, we introduce a unique attention-based fusion technique for the efficient integration of audio and visual information, and a new mask separation approach that takes advantage of the intrinsic spectral nature of the acoustic features for a clearer separation. RTFS-Net outperforms the prior SOTA method in both inference speed and separation quality while reducing the number of parameters by 90% and MACs by 83%. This is the first time-frequency domain audio-visual speech separation method to outperform all contemporary time-domain counterparts.

Applications · Neuroscience, Cognitive Science

Yilong Xu, Yang Liu, Hao Sun

In nature, the behavior of many complex systems can be described by parsimonious math equations. Symbolic Regression (SR) is defined as the task of automatically distilling equations from limited data. Keen efforts have been placed on tackling this issue and demonstrated success in SR. However, there still exist bottlenecks that current methods struggle to break, when the expressions we need to explore tend toward infinity and especially when the underlying math formula is intricate. To this end, we propose a novel Reinforcement Symbolic Regression Machine (RSRM) that masters the capability of uncovering complex math equations from only scarce data. The RSRM model is composed of three key modules: (1) a Monte Carlo tree search (MCTS) agent, designed for exploration, that explores optimal math expression trees consisting of pre-defined math operators and variables, (2) a Double Q-learning block, designed for exploitation, that helps reduce the feasible search space of MCTS via properly understanding the distribution of reward, and (3) a modulated sub-tree discovery block that heuristically learns and defines new math operators to improve representation ability of math expression trees. Binding of these modules yields the SOTA performance of RSRM in SR as demonstrated by multiple benchmark datasets. The RSRM shows clear superiority over several representative baseline models.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Mohamed Elsayed, A. Rupam Mahmood

Deep representation learning methods struggle with continual learning, suffering from both catastrophic forgetting of useful units and loss of plasticity, often due to rigid and unuseful units. While many methods address these two issues separately, only a few currently deal with both simultaneously. In this paper, we introduce Utility-based Perturbed Gradient Descent (UPGD) as a novel approach for the continual learning of representations. UPGD combines gradient updates with perturbations, where it applies smaller modifications to more useful units, protecting them from forgetting, and larger modifications to less useful units, rejuvenating their plasticity. We use a challenging streaming learning setup where continual learning problems have hundreds of non-stationarities and unknown task boundaries. We show that many existing methods suffer from at least one of the issues, predominantly manifested by their decreasing accuracy over tasks. On the other hand, UPGD continues to improve performance and surpasses or is competitive with all methods in all problems. Finally, in extended reinforcement learning experiments with PPO, we show that while Adam exhibits a performance drop after initial learning, UPGD avoids it by addressing both continual learning issues.

Applications · Computer Vision

Yuhang Zang, Hanlin Goh, Joshua Susskind, Chen Huang

Existing vision-language models exhibit strong generalization on a variety of visual domains and tasks. However, such models mainly perform zero-shot recognition in a closed-set manner, and thus struggle to handle open-domain visual concepts by design. There are recent finetuning methods, such as prompt learning, that not only study the discrimination between in-distribution (ID) and out-of-distribution (OOD) samples, but also show some improvements in both ID and OOD accuracies. In this paper, we first demonstrate that vision-language models, after long enough finetuning but without proper regularization, tend to overfit the known classes in the given dataset, with degraded performance on unknown classes. Then we propose a novel approach OGEN to address this pitfall, with the main focus on improving the OOD GENeralization of finetuned models. Specifically, a class-conditional feature generator is introduced to synthesize OOD features using just the class name of any unknown class. Such synthesized features will provide useful knowledge about unknowns and help regularize the decision boundary between ID and OOD data when optimized jointly. Equally important is our adaptive self-distillation mechanism to regularize our feature generation model during joint optimization, i.e., adaptively transferring knowledge between model states to further prevent overfitting. Experiments validate that our method yields convincing gains in OOD generalization performance in different settings. Code: https://github.com/apple/ml-ogen.

Deep Learning · Large Language Models

Robert Kirk, Ishita Mediratta, Christoforos Nalmpantis, Jelena Luketina, Eric Hambro, Edward Grefenstette, Roberta Raileanu

Large language models (LLMs) fine-tuned with reinforcement learning from human feedback (RLHF) have been used in some of the most widely deployed AI models to date, such as OpenAI's ChatGPT or Anthropic's Claude. While there has been significant work developing these methods, our understanding of the benefits and downsides of each stage in RLHF is still limited. To fill this gap, we present an extensive analysis of how each stage of the process (i.e. supervised fine-tuning (SFT), reward modelling, and RLHF) affects two key properties: out-of-distribution (OOD) generalisation and output diversity. OOD generalisation is crucial given the wide range of real-world scenarios in which these models are being used, while output diversity refers to the model's ability to generate varied outputs and is important for a variety of use cases. We perform our analysis across two base models on both summarisation and instruction following tasks, the latter being highly relevant for current LLM use cases. We find that RLHF generalises better than SFT to new inputs, particularly as the distribution shift between train and test becomes larger. However, RLHF significantly reduces output diversity compared to SFT across a variety of measures, implying a tradeoff in current LLM fine-tuning methods between generalisation and diversity. Our results provide guidance on which fine-tuning method should be used depending on the application, and show that more research is needed to improve the tradeoff between generalisation and diversity.

Deep Learning · Self-Supervised Learning

Shengcao Cao, Jiuxiang Gu, Jason Kuen, Hao Tan, Ruiyi Zhang, Handong Zhao, Ani Nenkova, Liangyan Gui, Tong Sun, Yu-Xiong Wang

Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES.github.io.

Reinforcement Learning · Batch/Offline

Zecheng Wang, Che Wang, Zixuan Dong, Keith Ross

Recently, it has been shown that for offline deep reinforcement learning (DRL), pre-training Decision Transformer with a large language corpus can improve downstream performance (Reid et al., 2022). A natural question to ask is whether this performance gain can only be achieved with language pre-training, or can be achieved with simpler pre-training schemes which do not involve language. In this paper, we first show that language is not essential for improved performance, and indeed pre-training with synthetic IID data for a small number of updates can match the performance gains from pre-training with a large language corpus; moreover, pre-training with data generated by a one-step Markov chain can further improve the performance. Inspired by these experimental results, we then consider pre-training Conservative Q-Learning (CQL), a popular offline DRL algorithm, which is Q-learning-based and typically employs a Multi-Layer Perceptron (MLP) backbone. Surprisingly, pre-training with simple synthetic data for a small number of updates can also improve CQL, providing consistent performance improvement on D4RL Gym locomotion datasets. The results of this paper not only illustrate the importance of pre-training for offline DRL but also show that the pre-training data can be synthetic and generated with remarkably simple mechanisms.

Jiatao Gu, Shuangfei Zhai, Yizhe Zhang, Joshua Susskind, Navdeep Jaitly

Diffusion models are the de-facto approach for generating high-quality images and videos, but learning high-dimensional models remains a formidable task due to computational and optimization challenges. Existing methods often resort to training cascaded models in pixel space, or using a downsampled latent space of a separately trained auto-encoder. In this paper, we introduce Matryoshka Diffusion (MDM), an end-to-end framework for high-resolution image and video synthesis. We propose a diffusion process that denoises inputs at multiple resolutions jointly and uses a NestedUNet architecture where features and parameters for small-scale inputs are nested within those of large scales. In addition, MDM enables a progressive training schedule from lower to higher resolutions, which leads to significant improvements in optimization for high-resolution generation. We demonstrate the effectiveness of our approach on various benchmarks, including class-conditioned image generation, high-resolution text-to-image, and text-to-video applications. Remarkably, we can train a single pixel-space model at resolutions of up to 1024x1024 pixels, demonstrating strong zero-shot generalization using the CC12M dataset, which contains only 12 million images. Code and pre-trained checkpoints are released at https://github.com/apple/ml-mdm.