Chain-of-thought (CoT) reasoning has emerged as a powerful tool for multimodal large language models on video understanding tasks. However, its necessity and advantages over direct answering remain underexplored. In this paper, we first demonstrate that for RL-trained video models, direct answering often matches or even surpasses CoT performance, despite CoT producing step-by-step analyses at a higher computational cost. Motivated by this, we propose VideoAuto-R1, a video understanding framework that adopts a reason-when-necessary strategy. During training, our approach follows a Thinking Once, Answering Twice paradigm: the model first generates an initial answer, then performs reasoning, and finally outputs a reviewed answer. Both answers are supervised via verifiable rewards. During inference, the model uses the confidence score of the initial answer to determine whether to proceed with reasoning. Across video QA and grounding benchmarks, VideoAuto-R1 achieves state-of-the-art accuracy with significantly improved efficiency, reducing the average response length by 3.3x, eg., from 149 to just 44 tokens. Moreover, we observe a low rate of thinking-mode activation on perception-oriented tasks, but a higher rate on reasoning-intensive tasks. This suggests that explicit language-based reasoning is generally beneficial but not always necessary.
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Deep learning-based gaze estimation methods tend to suffer from substantial performance drop in real-world scenarios with varying users and environments. To tackle this issue, most recent approaches employ Unsupervised Domain Adaptation (UDA) to bridge the gap between source and target domains. However, this paradigm is misaligned with real-world scenarios, where the system typically needs to adapt to only a single new user. Therefore, this paper advocates a more practical paradigm: Unsupervised Personal Adaptation (UPA), which calibrates a pre-trained model using a few unlabeled images from a single new user. Conventional UDA methods do not guarantee improvements for every user and often yield lower average performance in this setting. To address this problem, we propose Render-to-Adapt (R2A), a self-supervised framework specifically designed for the UPA task. Given a pretrained gaze model, R2A utilizes a gaze-conditioned renderer to synthesize new images based on the model's gaze predictions, and enforces eye-region consistency as a label-free signal to enhance personalized gaze estimation. We evaluate R2A on a re-designed cross-dataset personal adaptation benchmark. Experimental results show that R2A consistently improves performance across all individuals and significantly outperforms existing SOTA methods.
SMV-EAR: Bring Spatiotemporal Multi-View Representation Learning into Efficient Event-Based Action Recognition
PDF ↗Event cameras action recognition (EAR) offers compelling privacy-protecting and efficiency advantages, where temporal motion dynamics is of great importance. Existing spatiotemporal multi-view representation learning (SMVRL) methods for event-based object recognition (EOR) offer promising solutions by projecting H-W-T events alone spatial axis H and W, yet are limited by its translation-variant spatial binning representation and naive early concatenation fusion architecture. This paper reexamines the key SMVRL design stages for EAR and propose: (i) a principled spatiotemporal multi-view representation through translation-invariant dense conversion of sparse events, (ii) a dual-branch, dynamic fusion architecture that models sample-wise complementarity between motion features from different views, and (iii) a bio-inspired temporal warping augmentation that mimics speed variability of real-world human actions. On three challenging EAR datasets of HARDVS, DailyDVS-200 and THU-EACT-50-CHL, we show +7.0%, +10.7%, and +10.2% Top-1 accuracy gains over existing SMVRL EOR method with surprising 30.1% reduced parameters and 35.7% lower computations, establishing our framework as a novel and powerful EAR paradigm. Code are avaliable in https://github.com/Fineshawray/SMV-EAR.
FLARE: A Failure-Aware Framework for Autonomous Correction and Recovery in Visual-Language Robotic Manipulation
PDF ↗Vision-Language-Action Models (VLAs) have demonstrated significant promise in generalizing to complex, long-horizon robotic manipulation tasks. However, their performance remains brittle, as they are typically trained on trajectory-monotonic, failure-free demonstrations. This reliance on "perfect" data leaves them unable to recover from common execution errors, such as a missed grasp, a dropped object, or an unexpected collision. In this paper, we propose FLARE, a novel framework that endows VLAs with robust error recovery capabilities through a "Retry" and "Reset" paradigm. First, we introduce a "Retry" mechanism by injecting perturbation and bridging segments that decouple robot pose from environment state into demonstrations, enabling the policy to autonomously handle execution deviations. Second, to address critical, state-breaking (OOD) failures, we introduce a "Reset" pipeline. We leverage an MLLM for offline failure analysis to automatically identify OOD states from execution videos. This analysis enables the efficient, targeted collection of a small library of object-centric "Reset" skills, which are trained to restore the environment to a task-valid state. Our full framework integrates these learned policies. At inference, an online MLLM monitor arbitrates between task execution and "Reset" skills. Experiments on challenging, contact-rich manipulation tasks show our approach significantly improves task success and robustness.
Low-rank tensor representation (LRTR) is an effective tool for compactly modeling high-order data. While nonlinear LRTR models can better capture real-world nonlinear dependencies, most existing methods rely on fixed local mappings of multilayer perceptrons (MLPs) or convolutional neural networks (CNNs), limiting their ability to model complex global dependencies. To overcome this limitation, we construct a novel paradigm called Self-Attention Driven Tensor Representation (SADTR), which is the first framework that models nonlinearity from the perspective of self-attention. Specifically, we design a factor self-representation mechanism to establish dynamic global mapping, thereby adaptively capturing both local and non-local nonlinear dependencies in the factor space. Moreover, we introduce an implicit sparse representation to impose sparsity constraint while avoiding additional optimization problems. As a result, the proposed SADTR can achieve a more accurate low-rank representation. In theory, we provide a detailed analysis to demonstrate the recoverability of SADTR. To validate the effectiveness of SADTR, we apply it to three representative high-order data recovery tasks. Experimental results demonstrate that SADTR consistently outperforms existing state-of-the-art LRTR methods.
Supervised and unsupervised homography estimation methods depend on image pairs tailored to specific modalities to achieve high accuracy. However, their performance deteriorates substantially when applied to unseen modalities. To address this issue, we propose a training data synthesis method that generates unaligned image pairs with ground-truth offsets from a single input image. Our approach renders the image pairs with diverse textures and colors while preserving their structural information. These synthetic data empower the trained model to achieve greater robustness and improved generalization across various domains. Additionally, we design a network to fully leverage cross-scale information and decouple color information from feature representations, thus improving estimation accuracy. Extensive experiments show that our training data synthesis method improves generalization performance. The results also confirm the effectiveness of the proposed network.
Recent advances in Multimodal Large Language Models have greatly improved visual understanding and reasoning, yet their quadratic attention and offline training protocols make them ill-suited for streaming settings where frames arrive sequentially and future observations are inaccessible. We diagnose a core limitation of current Video-LLMs, namely Time-Agnosticism, in which videos are treated as an unordered bag of evidence rather than a causally ordered sequence, yielding two failures in streams: temporal order ambiguity, in which the model cannot follow or reason over the correct chronological order, and past-current focus blindness where it fails to distinguish present observations from accumulated history. We present WeaveTime, a simple, efficient, and model-agnostic framework that first teaches order and then uses order. We introduce a lightweight Temporal Reconstruction objective--our Streaming Order Perception enhancement--that instills order-aware representations with minimal finetuning and no specialized streaming data. At inference, a Past-Current Dynamic Focus Cache performs uncertainty-triggered, coarse-to-fine retrieval, expanding history only when needed. Plugged into exsiting Video-LLM without architectural changes, WeaveTime delivers consistent gains on representative streaming benchmarks, improving accuracy while reducing latency. These results establish WeaveTime as a practical path toward time-aware stream Video-LLMs under strict online, time-causal constraints. Code and weights will be made publicly available.
Synthetic Object Compositions for Scalable and Accurate Learning in Detection, Segmentation, and Grounding
PDF ↗Visual grouping--operationalized through tasks such as instance segmentation, visual grounding, and object detection--enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision are powered by large-scale, painstakingly annotated datasets. Despite their impact, these datasets are costly to build, biased in coverage, and difficult to scale. Synthetic datasets offer a promising alternative but struggle with flexibility, accuracy, and compositional diversity. We introduce SOC, an accurate and scalable data synthesis pipeline via a novel object-centric composition strategy. It composes high-quality synthetic object segments into new images using 3D geometric layout augmentation and camera configuration augmentation with generative harmonization and mask-area-weighted blending, yielding accurate and diverse masks, boxes, and referring expressions. Models trained on just 100K of our synthetic images outperform those trained on larger real datasets (GRIT 20M, V3Det 200K) and synthetic pipelines (Copy-Paste, X-Paste, SynGround, SegGen by +24-36%)--achieving +10.9 AP on LVIS and +8.4 NAcc on gRefCOCO. SOC also enables controllable dataset construction for different use cases and boosts performance in both low-data and closed-vocabulary scenarios. Augmenting LVIS and COCO with synthetic object segments delivers strong performance across different real data scales and yields even greater improvements when real data is extremely limited (+6.59 AP on 1% COCO data). Furthermore, this controllability enables targeted data generation for intra-class referring, a diagnostic grounding task we propose that requires fine-grained attribute discrimination.
While model merging has demonstrated remarkable success for large language models (LLMs), its application to vision-language models (VLMs) remains largely underexplored. Recent methods attempt to enhance VLM reasoning capabilities by integrating specialized LLM parameters through layer-wise merging. However, existing paradigms suffer from two critical limitations: (1) strict positional correspondence, enforcing rigid one-to-one layer alignment, and (2) uniform merging weights applied across all layers. These constraints fail to account for substantial functional disparities between VLM and LLM layers, potentially misaligning incompatible layers and leading to detrimental parameter combinations. To address these, we propose Chain-of-Merging (CoM), a framework that adaptively adjusts merging plans for different images and questions, comprising two key stages: (1) Adaptive Layer Matching, which identifies optimal layer pairings based on structural and semantic matching scores while filtering incompatible pairings, and (2) Dynamic Weight Merging, which determines layer-specific merging weights based on matching scores and employs spherical linear interpolation to minimize memory overhead. Extensive experiments demonstrate that CoM achieves substantial performance improvements, with Qwen2.5-VL-7B + Qwen2.5-Math-7B attaining a 4.4% average improvement on mathematical reasoning benchmarks while enhancing general visual understanding, significantly outperforming existing training-free methods.
With the rapid development of Multimodal Large Language Models (MLLMs), their potential in Micro-Action understanding, a vital role in human emotion analysis, remains unexplored due to the absence of specialized benchmarks. To tackle this issue, we present MA-Bench, a benchmark comprising 1,000 videos and a three-tier evaluation architecture that progressively examines micro-action perception, relational comprehension, and interpretive reasoning. MA-Bench contains 12,000 structured question-answer pairs, enabling systematic assessment of both recognition accuracy and action interpretation. The results of 23 representative MLLMs reveal that there are significant challenges in capturing motion granularity and fine-grained body-part dynamics. To address these challenges, we further construct MA-Bench-Train, a large-scale training corpus with 20.5K videos annotated with structured micro-action captions for fine-tuning MLLMs. The results of Qwen3-VL-8B fine-tuned on MA-Bench-Train show clear performance improvements across micro-action reasoning and explanation tasks. Our work aims to establish a foundation benchmark for advancing MLLMs in understanding subtle micro-action and human-related behaviors. Project Page: https://MA-Bench.github.io
Monocular 3D lane detection remains challenging due to depth ambiguity and weak geometric constraints. Mainstream methods rely on depth guidance, BEV projection, and anchor- or curve-based heads with simplified physical assumptions, remapping high-dimensional image features while only weakly encoding road geometry. Lacking an invariant geometric-topological coupling between lanes and the underlying road surface, 2D-to-3D lifting is ill-posed and brittle, often degenerating into concavities, bulges, and twists. To address this, we propose the Road-Manifold Assumption: the road is a smooth 2D manifold in R3, lanes are embedded 1D submanifolds, and sampled lane points are dense observations, thereby coupling metric and topology across surfaces, curves, and point sets. Building on this, we propose ReManNet, which first produces initial lane predictions with an image backbone and detection heads, then encodes geometry as Riemannian Gaussian descriptors on the symmetric positive-definite (SPD) manifold, and fuses these descriptors with visual features through a lightweight gate to maintain coherent 3D reasoning. We also propose the 3D Tunnel Lane IoU (3D-TLIoU) loss, a joint point-curve objective that computes slice-wise overlap of tubular neighborhoods along each lane to improve shape-level alignment. Extensive experiments on standard benchmarks demonstrate that ReManNet achieves state-of-the-art (SOTA) or competitive results. On OpenLane, it improves F1 by +8.2% over the baseline and by +1.8% over the previous best, with scenario-level gains of up to +6.6%. The code will be publicly available at https://github.com/changehome717/ReManNet.
In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io.
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image.
Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion framework that explicitly decouples scene dynamics from camera pose, enabling fine-grained manipulation of both scene dynamics and camera viewpoint. Our framework takes continuous world-time sequences and camera trajectories as conditioning inputs, injecting them into the video diffusion model through a 4D positional embedding in the attention layer and adaptive normalizations for feature modulation. To train this model, we curate a unique dataset in which temporal and camera variations are independently parameterized. Experiments show that our model achieves robust real-world 4D control across diverse timing patterns and camera trajectories, while preserving high generation quality and outperforming prior work in controllability.
Deeper Thought, Weaker Aim: Understanding and Mitigating Perceptual Impairment during Reasoning in Multimodal Large Language Models
PDF ↗Multimodal large language models (MLLMs) often suffer from perceptual impairments under extended reasoning modes, particularly in visual question answering (VQA) tasks. We identify attention dispersion as the underlying cause: during multi-step reasoning, model's visual attention becomes scattered and drifts away from question-relevant regions, effectively "losing focus" on the visual input. To better understand this phenomenon, we analyze the attention maps of MLLMs and observe that reasoning prompts significantly reduce attention to regions critical for answering the question. We further find a strong correlation between model's overall attention on image tokens and the spatial dispersiveness of model's attention within the image. Leveraging this insight, we propose a training-free Visual Region-Guided Attention (VRGA) framework that selects visual heads based on an entropy-focus criterion and reweights their attention, effectively guiding the model to focus on question-relevant regions during reasoning. Extensive experiments on vision-language benchmarks demonstrate that our method effectively alleviates perceptual degradation, leading to improvements in visual grounding and reasoning accuracy, while offering interpretable insights into how MLLMs process visual information.
DynBridge: Bridging Imagination and Control through Interaction Dynamics for Robot Manipulation
PDF ↗Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.
Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, action recognition has long been a quintessential task for video models. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,087 distinct actions from 38 domains. VLMs struggle immensely on VideoNet, with Gemini 2.5 Pro performing only 15.8 percentage points better than random chance. To improve model performance we provide in-context demonstrations, but only see a 3% boost in VLM performance compared to a 13% increase in non-expert human accuracy, suggesting that VLMs are poor few-shot learners. At last, we collect a large-scale training dataset containing nearly 500k video question-answer pairs. Fine-tuning an open-weight 4B model on our data, we surpass all Gemini models on the VideoNet benchmark. We release all of our data, inviting the community to explore new techniques to improve domain-specific action recognition capabilities and few-shot learning in video models.
TR2M: Transferring Monocular Relative Depth to Metric Depth with Language Descriptions and Dual-Level Scale-Oriented Contrast
PDF ↗This work presents a generalizable framework to transfer relative depth to metric depth. Current monocular depth estimation methods are mainly divided into metric depth estimation (MMDE) and relative depth estimation (MRDE). MMDEs estimate depth in metric scale but are often limited to a specific domain. MRDEs generalize well across different domains, but with uncertain scales that hinder downstream applications. To this end, we aim to build up a framework to solve scale uncertainty and transfer relative depth to metric depth. Previous methods used language as input and estimated two factors for conducting rescaling. Our approach, TR2M, utilizes both text descriptions and images as inputs and estimates two rescale maps to transfer relative depth to metric depth at the pixel level. Features from two modalities are fused with a cross-modality attention module to better capture scale information. A strategy is designed to construct and filter confident pseudo metric depth for more comprehensive supervision. We also develop dual-level scale-oriented contrastive learning to utilize depth distribution as guidance to enforce the model learning about intrinsic cues consistent with the scale distribution. TR2M only exploits a small number of trainable parameters to train on datasets in various domains and experiments not only demonstrate TR2M's great performance in seen datasets but also reveal superior zero-shot capabilities on five unseen datasets. We show the huge potential in pixel-wise transferring relative depth to metric depth with language assistance instead of large-size metric depth models with large amounts of training data. Code is available at: https://github.com/BeileiCui/TR2M.
Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging camera motions or dynamic scenes.Compounding the problem, the field lacks reliable ground-truth benchmarks for such difficult scenarios, making it hard to gauge real-world progress, or pinpoint where improvements are most needed.To address this gap, we introduce a new benchmark for evaluating camera pose estimation.Our key insight is to leverage online panoramic 360deg as a source of data from which to construct challenging clips, while still enabling robust ground-truth trajectory recovery.The panoramic nature of these videos provides richer visual context for tracking camera motion, even when parts of the view are affected by blur, motion, or dynamic objects.By tracking camera motion across full 360deg videos, we crop and reproject selected portions to generate perspective-view clips that serve as our benchmark---ORBIT---a diverse collection of 100 video clips.Experiments show that COLMAP and other state-of-the-art SfM methods struggle to accurately estimate camera positions on our benchmark, indicating that it remains a challenging and open problem space for future research.As a result, ORBIT provides a valuable testbed where researchers can meaningfully compete and measure progress on truly challenging, real-world SfM problems.
Unsupervised Anomaly Detection (UAD) is crucial for industrial quality control. Many existing embedding-based methods adopt a single-prototype assumption and learn, for example, a compact hypersphere to enclose all normal features. However, this strategy breaks down under intra-class variance caused by changes in illumination, pose, or texture. To cover all diverse normal samples, a single prototype may induce an overly loose decision boundary, making subtle anomalies hard to detect. To overcome this limitation, we propose PGBL (Prototype-Guided Boundary Learning), a framework that synergizes structured representation learning with targeted anomaly synthesis. First, the Multi-Prototype Compact Constraint (MPCC) module models the normal feature distribution as a mixture of multiple semantic prototypes, enabling tighter local representations for each normal sub-pattern. Second, instead of blind anomaly synthesis, the Boundary-Aware Anomaly Synthesis (BAAS) module generates pseudo-anomalies at the topological boundaries between MPCC clusters. Finally, a Discriminative Boundary Refiner (DBR) learns to shape the final decision surface by separating normal clusters from the synthesized anomalies. Extensive experiments on MVTec-AD, VisA and Real-IAD show that PGBL consistently outperforms prior methods in both anomaly detection and localization.