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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Amrit Singh Bedi, Anjaly Parayil, Junyu Zhang, Mengdi Wang, Alec Koppel

Reinforcement learning is a framework for interactive decision-making with incentives sequentially revealed across time without a system dynamics model. Due to its scaling to continuous spaces, we focus on policy search where one iteratively improves a parameterized policy with stochastic policy gradient (PG) updates. In tabular Markov Decision Problems (MDPs), under persistent exploration and suitable parameterization, global optimality may be obtained. By contrast, in continuous space, the non-convexity poses a pathological challenge as evidenced by existing convergence results being mostly limited to stationarity or arbitrary local extrema. To close this gap, we step towards persistent exploration in continuous space through policy parameterizations defined by distributions of heavier tails defined by tail-index parameter $\alpha$, which increases the likelihood of jumping in state space. Doing so invalidates smoothness conditions of the score function common to PG. Thus, we establish how the convergence rate to stationarity depends on the policy's tail index $\alpha$, a H{{\"o}}lder continuity parameter, integrability conditions, and an exploration tolerance parameter introduced here for the first time. Further, we characterize the dependence of the set of local maxima on the tail index through an exit and transition time analysis of a suitably defined Markov chain, identifying that policies associated with L{{\'e}}vy Processes of a heavier tail converge to wider peaks. This phenomenon yields improved stability to perturbations in supervised learning, which we corroborate also manifests in improved performance of policy search, especially when myopic and farsighted incentives are misaligned.

Reinforcement Learning · Deep RL

Stefan Sylvius Wagner Martinez, Stefan Harmeling

In this paper we adopt a representation-centric perspective on exploration in reinforcement learning, viewing exploration fundamentally as a density estimation problem. We investigate the effectiveness of clustering representations for exploration in 3-D environments, based on the observation that the importance of pixel changes between transitions is less pronounced in 3-D environments compared to 2-D environments, where pixel changes between transitions are typically distinct and significant. We propose a method that performs episodic and global clustering on random representations and on pre-trained DINO representations to count states, i.e, estimate pseudo-counts. Surprisingly, even random features can be clustered effectively to count states in 3-D environments, however when these become visually more complex, pre-trained DINO representations are more effective thanks to the pre-trained inductive biases in the representations. Overall, this presents a pathway for integrating pre-trained biases into exploration. We evaluate our approach on the VizDoom and Habitat environments, demonstrating that our method surpasses other well-known exploration methods in these settings.

Reinforcement Learning · Deep RL

Qianlan Yang, Yu-Xiong Wang

Training autonomous agents with sparse rewards is a long-standing problem in online reinforcement learning (RL), due to low data efficiency. Prior work overcomes this challenge by extracting useful knowledge from offline data, often accomplished through the learning of action distribution from offline data and utilizing the learned distribution to facilitate online RL. However, since the offline data are given and fixed, the extracted knowledge is inherently limited, making it difficult to generalize to new tasks. We propose a novel approach that leverages offline data to learn a generative diffusion model, coined as Adaptive Trajectory Diffuser (ATraDiff). This model generates synthetic trajectories, serving as a form of data augmentation and consequently enhancing the performance of online RL methods. The key strength of our diffuser lies in its adaptability, allowing it to effectively handle varying trajectory lengths and mitigate distribution shifts between online and offline data. Because of its simplicity, ATraDiff seamlessly integrates with a wide spectrum of RL methods. Empirical evaluation shows that ATraDiff consistently achieves state-of-the-art performance across a variety of environments, with particularly pronounced improvements in complicated settings. Our code and demo video are available at https://atradiff.github.io.

Reinforcement Learning · Deep RL

Théo Cachet, Christopher Dance, Olivier Sigaud

Vision-language models (VLMs) have tremendous potential for *grounding* language, and thus enabling *language-conditioned agents (LCAs)* to perform diverse tasks specified with text. This has motivated the study of LCAs based on reinforcement learning (RL) with rewards given by rendering images of an environment and evaluating those images with VLMs. If single-task RL is employed, such approaches are limited by the cost and time required to train a policy for each new task. Multi-task RL (MTRL) is a natural alternative, but requires a carefully designed corpus of training tasks and does not always generalize reliably to new tasks. Therefore, this paper introduces a novel decomposition of the problem of building an LCA: first find an *environment configuration* that has a high VLM score for text describing a task; then use a (pretrained) goal-conditioned policy to reach that configuration. We also explore several enhancements to the speed and quality of VLM-based LCAs, notably, the use of distilled models, and the evaluation of configurations from multiple viewpoints to resolve the ambiguities inherent in a single 2D view. We demonstrate our approach on the Humanoid environment, showing that it results in LCAs that outperform MTRL baselines in zero-shot generalization, without requiring any textual task descriptions or other forms of environment-specific annotation during training.

Reinforcement Learning · Deep RL

Jayesh Singla, Ananye Agarwal, Deepak Pathak

Despite extreme sample inefficiency, on-policy reinforcement learning, aka policy gradients, has become a fundamental tool in decision-making problems. With the recent advances in GPU-driven simulation, the ability to collect large amounts of data for RL training has scaled exponentially. However, we show that current RL methods, e.g. PPO, fail to ingest the benefit of parallelized environments beyond a certain point and their performance saturates. To address this, we propose a new on-policy RL algorithm that can effectively leverage large-scale environments by splitting them into chunks and fusing them back together via importance sampling. Our algorithm, termed SAPG, shows significantly higher performance across a variety of challenging environments where vanilla PPO and other strong baselines fail to achieve high performance. Webpage at https://sapg-rl.github.io/.

Reinforcement Learning · Deep RL

Takayuki Osa, Tatsuya Harada

Recent studies on online reinforcement learning (RL) have demonstrated the advantages of learning multiple behaviors from a single task, as in the case of few-shot adaptation to a new environment. Although this approach is expected to yield similar benefits in offline RL, appropriate methods for learning multiple solutions have not been fully investigated in previous studies. In this study, we therefore addressed the problem of finding multiple solutions from a single task in offline RL. We propose algorithms that can learn multiple solutions in offline RL, and empirically investigate their performance. Our experimental results show that the proposed algorithm learns multiple qualitatively and quantitatively distinctive solutions in offline RL.

Reinforcement Learning

Fares Fourati, Vaneet Aggarwal, Mohamed-Slim Alouini

In complex environments with large discrete action spaces, effective decision-making is critical in reinforcement learning (RL). Despite the widespread use of value-based RL approaches like Q-learning, they come with a computational burden, necessitating the maximization of a value function over all actions in each iteration. This burden becomes particularly challenging when addressing large-scale problems and using deep neural networks as function approximators. In this paper, we present stochastic value-based RL approaches which, in each iteration, as opposed to optimizing over the entire set of $n$ actions, only consider a variable stochastic set of a sublinear number of actions, possibly as small as $\mathcal{O}(\log(n))$. The presented stochastic value-based RL methods include, among others, Stochastic Q-learning, StochDQN, and StochDDQN, all of which integrate this stochastic approach for both value-function updates and action selection. The theoretical convergence of Stochastic Q-learning is established, while an analysis of stochastic maximization is provided. Moreover, through empirical validation, we illustrate that the various proposed approaches outperform the baseline methods across diverse environments, including different control problems, achieving near-optimal average returns in significantly reduced time.

Deep Learning · Robustness

Chung-En Sun, Sicun Gao, Lily Weng

Robustness remains a paramount concern in deep reinforcement learning (DRL), with randomized smoothing emerging as a key technique for enhancing this attribute. However, a notable gap exists in the performance of current smoothed DRL agents, often characterized by significantly low clean rewards and weak robustness. In response to this challenge, our study introduces innovative algorithms aimed at training effective smoothed robust DRL agents. We propose S-DQN and S-PPO, novel approaches that demonstrate remarkable improvements in clean rewards, empirical robustness, and robustness guarantee across standard RL benchmarks. Notably, our S-DQN and S-PPO agents not only significantly outperform existing smoothed agents by an average factor of $2.16\times$ under the strongest attack, but also surpass previous robustly-trained agents by an average factor of $2.13\times$. This represents a significant leap forward in the field. Furthermore, we introduce Smoothed Attack, which is $1.89\times$ more effective in decreasing the rewards of smoothed agents than existing adversarial attacks. Our code is available at: [https://github.com/Trustworthy-ML-Lab/Robust_HighUtil_Smoothed_DRL](https://github.com/Trustworthy-ML-Lab/Robust_HighUtil_Smoothed_DRL)

Reinforcement Learning · Deep RL

Michael Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew T Jackson, Samuel Coward, Jakob Foerster

Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.

Reinforcement Learning · Deep RL

Hyeonah Kim, Minsu Kim, Sungsoo Ahn, Jinkyoo Park

Deep reinforcement learning (DRL) has significantly advanced the field of combinatorial optimization (CO). However, its practicality is hindered by the necessity for a large number of reward evaluations, especially in scenarios involving computationally intensive function assessments. To enhance the sample efficiency, we propose a simple but effective method, called *symmetric replay training (SRT)*, which can be easily integrated into various DRL methods. Our method leverages high-reward samples to encourage exploration of the under-explored symmetric regions without additional online interactions - *free*. Through replay training, the policy is trained to maximize the likelihood of the symmetric trajectories of discovered high-rewarded samples. Experimental results demonstrate the consistent improvement of our method in sample efficiency across diverse DRL methods applied to real-world tasks, such as molecular optimization and hardware design.

Reinforcement Learning

Chenhao Lu, Ruizhe Shi, Yuyao Liu, Kaizhe Hu, Simon Du, Huazhe Xu

Sequential decision-making algorithms such as reinforcement learning (RL) in real-world scenarios inevitably face environments with partial observability. This paper scrutinizes the effectiveness of a popular architecture, namely Transformers, in Partially Observable Markov Decision Processes (POMDPs) and reveals its theoretical limitations. We establish that regular languages, which Transformers struggle to model, are reducible to POMDPs. This poses a significant challenge for Transformers in learning POMDP-specific inductive biases, due to their lack of inherent recurrence found in other models like RNNs. This paper casts doubt on the prevalent belief in Transformers as sequence models for RL and proposes to introduce a point-wise recurrent structure. The Deep Linear Recurrent Unit (LRU) emerges as a well-suited alternative for Partially Observable RL, with empirical results highlighting the sub-optimal performance of the Transformer and considerable strength of LRU.

Reinforcement Learning · Deep RL

Ignat Georgiev, Krishnan Srinivasan, Jie Xu, Eric Heiden, Animesh Garg

Model-Free Reinforcement Learning (MFRL), leveraging the policy gradient theorem, has demonstrated considerable success in continuous control tasks. However, these approaches are plagued by high gradient variance due to zeroth-order gradient estimation, resulting in suboptimal policies. Conversely, First-Order Model-Based Reinforcement Learning (FO-MBRL) methods employing differentiable simulation provide gradients with reduced variance but are susceptible to sampling error in scenarios involving stiff dynamics, such as physical contact. This paper investigates the source of this error and introduces Adaptive Horizon Actor-Critic (AHAC), an FO-MBRL algorithm that reduces gradient error by adapting the model-based horizon to avoid stiff dynamics. Empirical findings reveal that AHAC outperforms MFRL baselines, attaining 40% more reward across a set of locomotion tasks and efficiently scaling to high-dimensional control environments with improved wall-clock-time efficiency. [adaptive-horizon-actor-critic.github.io](https://adaptive-horizon-actor-critic.github.io/)

Reinforcement Learning · Deep RL

Michel Ma, Tianwei Ni, Clement Gehring, Pierluca D'Oro, Pierre-Luc Bacon

A natural approach for reinforcement learning is to predict future rewards by unrolling a neural network world model, and to backpropagate through the resulting computational graph to learn a control policy. However, this method often becomes impractical for long horizons, since typical world models induce hard-to-optimize loss landscapes. Transformers are known to efficiently propagate gradients over long horizons: could they be the solution to this problem? Surprisingly, we show that commonly-used transformer world models produce circuitous gradient paths, which can be detrimental to long-range policy gradients. To tackle this challenge, we propose a class of world models called Action-conditioned World Models (AWMs), designed to provide more direct routes for gradient propagation. We integrate such AWMs into a policy gradient framework that underscores the relationship between network architectures and the policy gradient updates they inherently represent. We demonstrate that AWMs can generate optimization landscapes that are easier to navigate even when compared to those from the simulator itself. This property allows transformer AWMs to produce better policies than competitive baselines in realistic long-horizon tasks.

Reinforcement Learning · Deep RL

Kai Yang, jian tao, Jiafei Lyu, Xiu Li

Exploration remains a critical issue in deep reinforcement learning for an agent to attain high returns in unknown environments. Although the prevailing exploration Random Network Distillation (RND) algorithm has been demonstrated to be effective in numerous environments, it often needs more discriminative power in bonus allocation. This paper highlights the ``bonus inconsistency'' issue within RND, pinpointing its primary limitation. To address this issue, we introduce the Distributional RND (DRND), a derivative of the RND. DRND enhances the exploration process by distilling a distribution of random networks and implicitly incorporating pseudo counts to improve the precision of bonus allocation. This refinement encourages agents to engage in more extensive exploration. Our method effectively mitigates the inconsistency issue without introducing significant computational overhead. Both theoretical analysis and experimental results demonstrate the superiority of our approach over the original RND algorithm. Our method excels in challenging online exploration scenarios and effectively serves as an anti-exploration mechanism in D4RL offline tasks. Our code is publicly available at https://github.com/yk7333/DRND.

Reinforcement Learning · Deep RL

Ruijie Zheng, Yongyuan Liang, xiyao wang, shuang ma, Hal Daumé, Huazhe Xu, John Langford, Praveen Palanisamy, Kalyan Basu, Furong Huang

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO’s computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO’s effective- ness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks.

Theory · Reinforcement Learning and Planning

Shuai Zhang, Heshan Fernando, Miao Liu, Keerthiram Murugesan, Songtao Lu, Pin-Yu Chen, Tianyi Chen, Meng Wang

This paper studies the transfer reinforcement learning (RL) problem where multiple RL problems have different reward functions but share the same underlying transition dynamics. In this setting, the Q-function of each RL problem (task) can be decomposed into a successor feature (SF) and a reward mapping: the former characterizes the transition dynamics, and the latter characterizes the task-specific reward function. This Q-function decomposition, coupled with a policy improvement operator known as generalized policy improvement (GPI), reduces the sample complexity of finding the optimal Q-function, and thus the SF & GPI framework exhibits promising empirical performance compared to traditional RL methods like Q-learning. However, its theoretical foundations remain largely unestablished, especially when learning the successor features using deep neural networks (SF-DQN). This paper studies the provable knowledge transfer using SFs-DQN in transfer RL problems. We establish the first convergence analysis with provable generalization guarantees for SF-DQN with GPI. The theory reveals that SF-DQN with GPI outperforms conventional RL approaches, such as deep Q-network, in terms of both faster convergence rate and better generalization. Numerical experiments on real and synthetic RL tasks support the superior performance of SF-DQN & GPI, aligning with our theoretical findings.

Zhuowen Yuan, Wenbo Guo, Jinyuan Jia, Bo Li, Dawn Song

Recent studies have discovered that a deep reinforcement learning (DRL) policy is vulnerable to backdoor attacks. Existing defenses against backdoor attacks either do not consider RL's unique mechanism or make unrealistic assumptions, resulting in limited defense efficacy, practicability, and generalizability. We propose SHINE, a backdoor shielding method specific for DRL. SHINE designs novel policy explanation techniques to identify the backdoor triggers and a policy retraining algorithm to eliminate the impact of the triggers on backdoored agents. We theoretically justify that SHINE guarantees to improve a backdoored agent's performance in a poisoned environment while ensuring its performance difference in the clean environment before and after shielding is bounded. We further conduct extensive experiments that evaluate SHINE against three mainstream DRL backdoor attacks in various benchmark RL environments. Our results show that SHINE significantly outperforms existing defenses in mitigating these backdoor attacks.

Deep Learning · Large Language Models

Rui Yang, Xiaoman Pan, Feng Luo, Shuang Qiu, Han Zhong, Dong Yu, Jianshu Chen

We consider the problem of multi-objective alignment of foundation models with human preferences, which is a critical step towards helpful and harmless AI systems. However, it is generally costly and unstable to fine-tune large foundation models using reinforcement learning (RL), and the multi-dimensionality, heterogeneity, and conflicting nature of human preferences further complicate the alignment process. In this paper, we introduce Rewards-in-Context (RiC), which conditions the response of a foundation model on multiple rewards in its prompt context and applies supervised fine-tuning for alignment. The salient features of RiC are simplicity and adaptivity, as it only requires supervised fine-tuning of a single foundation model and supports dynamic adjustment for user preferences during inference time. Inspired by the analytical solution of an abstracted convex optimization problem, our dynamic inference-time adjustment method approaches the Pareto-optimal solution for multiple objectives. Empirical evidence demonstrates the efficacy of our method in aligning both Large Language Models (LLMs) and diffusion models to accommodate diverse rewards with only around 10% GPU hours compared with multi-objective RL baseline.

Reinforcement Learning

Tao Wang, Sylvia Herbert, Sicun Gao

Policy gradient methods have enabled deep reinforcement learning (RL) to approach challenging continuous control problems, even when the underlying systems involve highly nonlinear dynamics that generate complex non-smooth optimization landscapes. We develop a rigorous framework for understanding how policy gradient methods mollify non-smooth optimization landscapes to enable effective policy search, as well as the downside of it: while making the objective function smoother and easier to optimize, the stochastic objective deviates further from the original problem. We demonstrate the equivalence between policy gradient methods and solving backward heat equations. Following the ill-posedness of backward heat equations from PDE theory, we present a fundamental challenge to the use of policy gradient under stochasticity. Moreover, we make the connection between this limitation and the uncertainty principle in harmonic analysis to understand the effects of exploration with stochastic policies in RL. We also provide experimental results to illustrate both the positive and negative aspects of mollification effects in practice.

Reinforcement Learning · Batch/Offline

Shenghua Wan, Ziyuan Chen, Le Gan, Shuai Feng, De-Chuan Zhan

Model-based offline reinforcement Learning (RL) is a promising approach that leverages existing data effectively in many real-world applications, especially those involving high-dimensional inputs like images and videos. To alleviate the distribution shift issue in offline RL, existing model-based methods heavily rely on the uncertainty of learned dynamics. However, the model uncertainty estimation becomes significantly biased when observations contain complex distractors with non-trivial dynamics. To address this challenge, we propose a new approach - *Separated Model-based Offline Policy Optimization* (SeMOPO) - decomposing latent states into endogenous and exogenous parts via conservative sampling and estimating model uncertainty on the endogenous states only. We provide a theoretical guarantee of model uncertainty and performance bound of SeMOPO. To assess the efficacy, we construct the Low-Quality Vision Deep Data-Driven Datasets for RL (LQV-D4RL), where the data are collected by non-expert policy and the observations include moving distractors. Experimental results show that our method substantially outperforms all baseline methods, and further analytical experiments validate the critical designs in our method. The project website is https://sites.google.com/view/semopo.