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9,256篇论文匹配“Diffusion models”
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Yuxuan Xue, Ruofan Liang, Egor Zakharov, Timur Bagautdinov, Chen Cao, Giljoo Nam, Shunsuke Saito, Gerard Pons-Moll, Javier Romero

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves state-of-the-art results in photorealistic relighting with physically-consistent shadows, as well as high-fidelity 3D reconstruction and intrinsic estimation from a single image. Project page: https://yuxuan-xue.com/georelight

Seungeun Lee, SeungJun Moon, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park

Prior expressive whole-body conversational avatar systems map audio to parametric poses and then render, creating a lossy bottleneck where quantization, retargeting, and tracking errors accumulate. This degrades audio-motion synchronization and suppresses micro-articulations critical for realism--such as bilabial closures, cheek inflation, nasolabial motion, blinks, and fine hand gestures--especially under single-image personalization. We propose an end-to-end framework that builds a full-body, photorealistic conversational avatar from a single image and drives it directly from audio, bypassing intermediate pose prediction. The avatar is modeled as a particle-based deformation field of 3D Gaussian primitives in a canonical space, with an audio-conditioned dynamics module that outputs per-particle trajectories for face, hands, and body, enabling localized high-frequency control with globally coherent motion. A splat-based differentiable renderer preserves identity, texture, and photo realism, while feature-level distillation from a large audio-driven video diffusion model and weak supervision from synthetic audio-conditioned clips further improve synchronization and natural expressivity. Joint photometric and temporal objectives shape the audio-conditioned deformation and rendering. Experiments across diverse speakers show improved lip-audio sync, fine facial detail, and conversational gesture naturalness over pose-driven baselines.

Jiangtong Tan, Lin Liu, Jie Huang, Xiaopeng Zhang, Qi Tian, Feng Zhao

Unified multimodal models significantly improve visual generation by combining vision-language models (VLMs) with diffusion models. However, existing methods struggle to fully balance sufficient interaction and flexible implementation due to vast representation difference. Considering abundant and hierarchical information in VLM's layers from low-level details to high-level semantics, we propose ParaUni. It extracts features from variants VLM's layers in a Parallel way for comprehensive information interaction and retains a flexible separation architecture to enhance generation in Unified multimodal model. Concretely, visual features from all VLM's layers are fed in parallel into a Layer Integration Module (LIM), which efficiently integrates fine-grained details and semantic abstractions and provides the fused representation as a condition to the diffusion model. To further enhance performance, we reveal that these hierarchical layers respond unequally to different rewards in Reinforcement Learning (RL). Crucially, we design a Layer-wise Dynamic Adjustment Mechanism (LDAM) to facilitate multiple reward improvements that aligns the hierarchical properties of these layers using RL. Extensive experiments show ParaUni leverages complementary multi-layer features to substantially improve generation quality and shows strong potential for multiple reward advances during RL stages.

Kim Youwang, Lee Hyoseok, Park Subin, Gerard Pons-Moll, Tae-Hyun Oh

We introduce ELITE, an Efficient Gaussian head avatar synthesis from a monocular video via Learned Initialization and TEst-time generative adaptation. Prior works rely either on a 3D data prior or a 2D generative prior to compensate for missing visual cues in monocular videos. However, 3D data prior methods often struggle to generalize in-the-wild, while 2D generative prior methods are computationally heavy and prone to identity hallucination. We identify a complementary synergy between these two priors and design an efficient system that achieves high-fidelity animatable avatar synthesis with strong in-the-wild generalization. Specifically, we introduce a feed-forward Mesh2Gaussian Prior Model (MGPM) that enables fast initialization of a Gaussian avatar. To further bridge the domain gap at test time, we design a test-time generative adaptation stage, leveraging both real and synthetic images as supervision. Unlike previous full diffusion denoising strategies that are slow and hallucination-prone, we propose a rendering-guided single-step diffusion enhancer that restores missing visual details, grounded on Gaussian avatar renderings. Our experiments demonstrate that ELITE produces visually superior avatars to prior works, even for challenging expressions, while achieving 60x faster synthesis than the 2D generative prior method.

Patrick Kwon, Chen Chen

Current story visualization methods tend to position subjects solely by text and face challenges in maintaining artistic consistency. To address these limitations, we introduce DreamingComics, a layout-aware story visualization framework. We build upon a pretrained video diffusion-transformer (DiT) model, leveraging its spatiotemporal priors to enhance identity and style consistency. For layout-based position control, we propose RegionalRoPE, a region-aware positional encoding scheme that re-indexes embeddings based on the target layout. Additionally, we introduce a masked condition loss to further constrain each subject's visual features to their designated region. To infer layouts from natural language scripts, we integrate an LLM-based layout generator trained to produce comic-style layouts, enabling flexible and controllable layout conditioning. We present a comprehensive evaluation of our approach, showing a 29.2% increase in character consistency and 36.2% increase in style similarity compared to previous methods, while displaying high spatial accuracy.

Qiaosi Yi, Shuai Li, Rongyuan Wu, Lingchen Sun, Zhengqiang Zhang, Lei Zhang

Recently, reinforcement learning (RL) has been employed for improving generative image super-resolution (ISR) performance. However, the current efforts are focused on multi-step generative ISR, while one-step generative ISR remains underexplored due to its limited stochasticity. In addition, RL methods such as Direct Preference Optimization (DPO) require the generation of positive and negative sample pairs offline, leading to a limited number of samples, while Group Relative Policy Optimization (GRPO) only calculates the likelihood of the entire image, ignoring local details that are crucial for ISR. In this paper, we propose Group Direct Preference Optimization (GDPO), a novel approach to integrate RL into one-step generative ISR model training. First, we introduce a noise-aware one-step diffusion model that can generate diverse ISR outputs. To prevent performance degradation caused by noise injection, we introduce an unequal-timestep strategy to decouple the timestep of noise addition from that of diffusion. We then present the GDPO strategy, which integrates the principle of GRPO into DPO, to calculate the group-relative advantage of each online generated sample for model optimization. Meanwhile, an attribute-aware reward function is designed to dynamically evaluate the score of each sample based on its statistics of smooth and texture areas. Experiments demonstrate the effectiveness of GDPO in enhancing the performance of one-step generative ISR models. Code: https://github.com/Joyies/GDPO.

Daniel Gilo, Or Litany

We address the task of multi-view image editing from sparse input views, where the inputs can be seen as a mix of images capturing the scene from different viewpoints. The goal is to modify the scene according to a textual instruction while preserving consistency across all views. Existing methods, based on per-scene neural fields or temporal attention mechanisms, struggle in this setting, often producing artifacts and incoherent edits. We propose InstructMix2Mix (I-Mix2Mix), a framework that distills the editing capabilities of a 2D diffusion model into a pretrained multi-view diffusion model, leveraging its data-driven 3D prior for cross-view consistency. A key contribution is replacing the conventional neural field consolidator in Score Distillation Sampling (SDS) with a multi-view diffusion student, which requires novel adaptations: incremental student updates across timesteps, a specialized teacher noise scheduler to prevent degeneration, and an attention modification that enhances cross-view coherence without additional cost. Experiments demonstrate that I-Mix2Mix significantly improves multi-view consistency while maintaining high per-frame edit quality.

Andrew Jeong, Jaemin Kim, Sebin Lee, Sung-Eui Yoon

Robotic manipulation involves kinematic and semantic transitions that are inherently coupled via underlying actions. However, existing approaches plan within either semantic or latent space without explicitly aligning these cross-modal transitions. To address this, we propose CLaD, a framework that models how proprioceptive and semantic states jointly evolve under actions through asymmetric cross-attention that allows kinematic transitions to query semantic ones. CLaD predicts grounded latent foresights via self-supervised objectives with EMA target encoders and auxiliary reconstruction losses, preventing representation collapse while anchoring predictions to observable states. Predicted foresights are modulated with observations to condition a diffusion policy for action generation. On LIBERO-LONG benchmark, CLaD achieves 94.7% success rate, competitive with large VLAs with significantly fewer parameters.

Ran Zuo, Haoxiang Hu, Chenxi Pei, Yanxuan Liu, Wenwen Qiang, Fang Liu, Xiaoming Deng, Cuixia Ma, Yong-Jin Liu

Transforming sparse, partial pixel sketches from diverse media into complete, editable vector drawings is essential yet underexplored in digital creation. Prior methods either generate from scratch or inpaint local gaps without predicting global structure, leading to coarse contours and limited detail. To address this, we introduce SketchRevive, a two-stage framework for fine-grained pixel-to-vector sketch completion that couples diffusion-based pixel completion with MLLM-driven refinement and vectorization to produce coherent, detail-faithful SVG results. Specifically, we first construct a practical benchmark by augmenting stroke-annotated sketches from paper and whiteboards. Stage I trains a diffusion model with a line-distribution head to predict per-pixel stroke presence, producing structurally and visually consistent completions. Stage II fine-tunes an MLLM for structure-aware SVG vectorization with iterative refinement, optimized by instance-level stroke attribute similarities. To align key clues, e.g., spatial structure, appearance details across both stages, we introduce a diffusion-prior aggregated encoding module by injecting multi-scale UNet features from Stage I into the MLLM's visual embeddings and using line prediction logits for token compression to prioritize informative tokens. Experiments indicate that SketchRevive completes topology-coherent vector outputs with high fidelity and recognizability while preserving user intent, suitable for interactive creation and artistic design.

Kyle Sargent, Ruiqi Gao, Philipp Henzler, Charles Herrmann, Aleksander Holynski, Li Fei-Fei, Jiajun Wu, Jason Y. Zhang

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception.In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights.

Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang

Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks.We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning.To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model.First, conventional linear decoder in pixel MVM enforces the predictor's output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction.Our Stage 1 proposes a conditional diffusion decoder and injects clean image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction.Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning.Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.

Benyuan Meng, Qianqian Xu, Zitai Wang, Xiaochun Cao, Longtao Huang, Qingming Huang

As powerful generative models, text-to-image diffusion models have recently been explored for discriminative tasks. A line of research focuses on adapting a pre-trained diffusion model to semantic segmentation without any further training, leading to training-free diffusion segmentors. These methods typically rely on cross-attention maps from the model's attention layers, which are assumed to capture semantic relationships between image pixels and text tokens. Ideally, such approaches should benefit from more powerful diffusion models, i.e., stronger generative capability should lead to better segmentation. However, we observe that existing methods often fail to scale accordingly. To understand this issue, we identify two underlying gaps: (i) Cross-attention is computed across multiple heads and layers, but there exists a discrepancy between these individual attention maps and a unified global representation. (ii) Even when a global map is available, it does not directly translate to accurate semantic correlation for segmentation, due to score imbalances among different text tokens. To bridge these gaps, we propose two techniques: auto aggregation and per-pixel rescaling, which together enable training-free segmentation to better leverage generative capability. We evaluate our approach on standard semantic segmentation benchmarks and further integrate it into a generative technique, demonstrating both improved performance and broad applicability. Codes are at https://github.com/Darkbblue/goca.

Xin Cai, Zhiyuan You, Zhoutong Zhang, Tianfan Xue

Reducing the token count is crucial for efficient training and inference of latent diffusion models, especially at high resolution. A common approach is to build high-compression image tokenizers that store more information by allocating more channels per token. However, when trained solely with reconstruction objectives, high-dimensional latent spaces often fail to maintain meaningful structure, which complicates diffusion training. Existing methods introduce additional objectives, such as semantic alignment or selective dropout, to enforce structure, but typically require costly retraining of the diffusion model. In contrast, pretrained diffusion models already exhibit a structured, lower-dimensional latent space, suggesting a simpler strategy: expand the latent dimensionality while preserving this structure. To this end, we propose Detail-Aligned VAE (DA-VAE), which increases the compression ratio of a pretrained VAE with only lightweight adaptation of the diffusion backbone. DA-VAE imposes an explicit latent layout: the first C channels are inherited from the pretrained VAE at a base resolution, while additional D channels encode high-resolution details. We introduce a simple yet effective detail-alignment mechanism that explicitly regularizes the expanded latent space to preserve the structural properties of the original space defined by the first C channels. Finally, we present a warm-start fine-tuning strategy that enables 1024 x1024 image generation with Stable Diffusion 3.5 using only 32 x32 tokens, 4xfewer than the original model, within a compute budget of 5 H100-days. It further enables 2048 x2048 generation with SD3.5, achieving a 6xspeedup while preserving image quality. We also validate the method and its design choices quantitatively on ImageNet.

Dongyu Wang, Dar-Yen Chen, Yi-Zhe Song

Sketch-based caricature synthesis suffers from a fundamental failure mode: when identity and shape conditions are combined in diffusion models, they create destructive interference that causes inevitable collapse toward either bland portraits or unrecognizable distortions. We identify the root cause as condition signal contamination -- competing probability distributions in the denoising trajectory that make balanced generation impossible. We present CaricHarmony, the first training-free method that explicitly resolves this contamination through parallel uncontaminated diffusion paths. During inference, we maintain three paths: \mathcal P ^ \mathrm i (pure identity), \mathcal P ^ \mathrm s (pure shape), and \mathcal P ^ \mathrm i+s (harmonized output). Novel energy functions operating on cross-attention features provide gradient guidance that steers \mathcal P ^ \mathrm i+s toward optimal balance: \mathcal E _ \mathrm shape ensures sketch fidelity through layout and semantic alignment, while \mathcal E _ \mathrm id employs token-level correspondence matching robust to extreme distortions. Unlike DemoCaricature requiring 70 seconds per-identity fine-tuning or CaricatureBooth constrained to Bezier curves, CaricHarmony accepts any sketch format and generates in under 16 seconds. Experiments demonstrate state-of-the-art performance: 0.8615 shape CLIP score (vs. 0.8450) under comparable identity consistency score, with 7.81 overall user preference score (vs. 6.06). Our method fundamentally reconceptualizes the ID-shape conflict as conditioning signal contamination for diffusion models, enabling unprecedented creative control while preserving recognition.

Qitong Yang, Mingtao Feng, Zijie Wu, Huixin Zhu, Weisheng Dong, Yaonan Wang, Ajmal Mian

3D shape generation has become increasingly important for graphics and vision applications. Current part-aware 3D generation usually overlooks hierarchical part relations or inefficiently encodes multi-level semantics in Euclidean space. Thus we propose a novel framework for hierarchical and efficient part-aware 3D generation in hyperbolic space. Our contributions are three-fold: (1) Hierarchical Hyperbolic Mixture Model (H^2MM): We propose part-aware semantic representation of objects within a hyperbolic manifold, providing a high-fidelity hierarchical part-aware representation of object details and semantics. (2) Hyperbolic Semantically Consistent Diffusion Model: We design the geodesic diffusion process that preserves the hierarchical and semantic structure of H^ 2 MM, and progressively generates semantics from conditions and generates object under their joint guidance. We use an adaptive tree-structured neural network to loosen the constraint of jointly generating nodes and edges in previous hyperbolic diffusion. (3) Hyperbolic Diffusion Model Solver: We leverage higher-order Riemannian gradient on hyperbolic manifolds for designing a fast dedicated high-order solver for diffusion ODEs with the convergence order guarantee. Extensive experiments demonstrate that our method achieves superior quality and efficiency.

Zhening Huang, Hyeonho Jeong, Xuelin Chen, Yulia Gryaditskaya, Tuanfeng Y. Wang, Joan Lasenby, Chun-Hao Huang

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter both the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This simple yet crucial strategy enables the model to learn temporal control, directly producing the observed space-time disentanglement effects.To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic Space and Time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior arts.

Wenxuan Mao, Yulin Sun, Aiyue Chen, Jing Lin, Yiwu Yao, Yiming Gan, Jieru Zhao, Jingwen Leng, Minyi Guo, Yu Feng

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality (<0.06% loss on VBench).

Liao Shen, Wentao Jiang, Yiran Zhu, Jiahe Li, Tiezheng Ge, Zhiguo Cao, Bo Zheng

Recent advances in image-to-video (I2V) generation have achieved remarkable progress in synthesizing high-quality, temporally coherent videos from static images. Among all the applications of I2V, human-centric video generation includes a large portion. However, existing I2V models encounter difficulties in maintaining identity consistency between the input human image and the generated video, especially when the person in the video exhibits significant expression changes and movements. This issue becomes critical when the human face occupies merely a small fraction of the image. Since humans are highly sensitive to identity variations, this poses a critical yet under-explored challenge in I2V generation. In this paper, we propose Identity-Preserving Reward-guided Optimization (IPRO), a novel video diffusion framework based on reinforcement learning to enhance identity preservation. Instead of introducing auxiliary modules or altering model architectures, our approach introduces a direct and effective tuning algorithm that optimizes diffusion models using a face identity scorer. To improve performance and accelerate convergence, our method backpropagates the reward signal through the last steps of the sampling chain, enabling richer gradient feedback. We also propose a novel facial scoring mechanism that treats faces in ground-truth videos as facial feature pools, providing multi-angle facial information to enhance generalization. A KL-divergence regularization is further incorporated to stabilize training and prevent overfitting to the reward signal. Extensive experiments on Wan 2.2 I2V model and our in-house I2V model demonstrate the effectiveness of our method. Our project is available at https://dof-gaussian.github.io/.

Jiayang Sun, Pin Wang, Hongbo Wang, Xinyue Liu, Huaibo Huang, Ran He

Direct Preference Optimization has achieved remarkable success in aligning diffusion models with human feedback. However, existing methods heavily rely on image-level preferences, which suffer from sparse rewards in the spatial dimension. This creates a fundamental misalignment: while an image may be globally preferred, it can contain locally inferior instances. Applying the same positive preference to these areas thus unfairly credits distracting regions while penalizing informative ones, leading to suboptimal performance and inefficient learning. To resolve this issue, we propose IAPO, an Instance-Aware Preference Optimization that introduces instance-level credit assignment to advance alignment from image-level to instance-level. We first construct a high-quality instance-level preference dataset by automatically identifying and relabeling corresponding instances in image pairs using vision-language models and object detection models. Leveraging this fine-grained dataset, we design a novel instance alignment loss with a dynamic reweighting mask that modulates instance-level loss within annotated bounding boxes, suppressing distractors to enforce fine-grained human preference alignment. Extensive experiments demonstrate that our method not only achieves state-of-the-art performance in multiple benchmarks but also attains higher training efficiency due to fine-grained instance-level preference labels.

Hanyu Chen, Haiwei Wu, Jinyu Tian, Jianqing LI, Jiantao Zhou

With diffusion models demonstrating superior capabilities in image editing, more users now rely on online servers for content manipulation via textual prompts rather than traditional offline tools. Despite servers attempting to prevent the proliferation of maliciously edited content via active defense like watermarking, this approach is not conducive to passive detection by third-party forensics. To address this limitation, we propose a plug-and-play controllable denoising termed Forensic-Friendly Image Manipulation (FFIM), which simultaneously satisfies user editing requirements while facilitating forensic analysis. Specifically, FFIM comprises three phases: Controllable Projection, Implicit Detection, and Explicit Guidance. Phase I enforces orthogonality between the variance of random noise and image features to ensure clear demarcation between the edited and unedited regions. Phase II implicitly evaluates whether this demarcation meets detection requirements; if not, Phase III explicitly introduces a surrogate detection model and adversarially adjusts the random noise to maximize the feature discrepancy between these regions. Experiments across four datasets demonstrate the superiority of FFIM over baseline methods, achieving up to +6.6% F1 in pixel-level localization and +27.3% AUC in image-level detection. Importantly, these forensic gains are attained without compromising visual quality, as evidenced by comparable manipulation in both subjective user studies and objective quality assessments. We envision that the proposed method will be widely adopted by generative AI service providers, enabling more comprehensive information authenticity from a passive defensive standpoint.