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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning/Deep RL

Shengran Hu, Jeff Clune

Language is often considered a key aspect of human thinking, providing us with exceptional abilities to generalize, explore, plan, replan, and adapt to new situations. However, Reinforcement Learning (RL) agents are far from human-level performance in any of these abilities. We hypothesize one reason for such cognitive deficiencies is that they lack the benefits of thinking in language and that we can improve AI agents by training them to $\textit{think like humans do}$. We introduce a novel Imitation Learning framework, Thought Cloning, where the idea is to not just clone the behaviors of human demonstrators, $\textit{but also the thoughts humans have as they perform these behaviors}$. While we expect Thought Cloning to truly shine at scale on internet-sized datasets (e.g. online videos with transcripts), here we conduct experiments in a domain where the thinking and action data are synthetically generated. Results reveal that Thought Cloning learns much faster than Behavioral Cloning and its performance advantage grows the further out of distribution test tasks are, highlighting its ability to better handle novel situations. Thought Cloning also provides important benefits for AI Safety and Interpretability, and makes it easier to debug and improve AI. Because we can observe the agent’s thoughts, we can (1) more easily diagnose why things are going wrong, making it easier to fix the problem, (2) steer the agent by correcting its thinking, or (3) prevent it from doing unsafe things it plans to do. Overall, by training agents $\textit{how to think}$ as well as behave, Thought Cloning creates safer, more powerful agents.

Applications/Language, Speech and Dialog

Chunting Zhou, Pengfei Liu, Puxin Xu, Srinivasan Iyer, Jiao Sun, Yuning Mao, Xuezhe Ma, Avia Efrat, Ping Yu, LILI YU 等

Large language models are trained in two stages: (1) unsupervised pretraining from raw text, to learn general-purpose representations, and (2) large scale instruction tuning and reinforcement learning, to better align to end tasks and user preferences. We measure the relative importance of these two stages by training LIMA, a 65B parameter LLaMa language model fine-tuned with the standard supervised loss on only 1,000 carefully curated prompts and responses, without any reinforcement learning or human preference modeling.LIMA demonstrates remarkably strong performance, learning to follow specific response formats from only a handful of examples in the training data, including complex queries that range from planning trip itineraries to speculating about alternate history.Moreover, the model tends to generalize well to unseen tasks that did not appear in the training data.In a controlled human study, responses from LIMA are either equivalent or strictly preferred to GPT-4 in 43\% of cases; this statistic is as high as 58\% when compared to Bard and 65\% versus DaVinci003, which was trained with human feedback.Taken together, these results strongly suggest that almost all knowledge in large language models is learned during pretraining, and only limited instruction tuning data is necessary to teach models to produce high quality output.

Theory/Reinforcement Learning and Planning

Wenzhuo Zhou

We study offline reinforcement learning (RL) which seeks to learn a good policy based on a fixed, pre-collected dataset. A fundamental challenge behind this task is the distributional shift due to the dataset lacking sufficient exploration, especially under function approximation. To tackle this issue, we propose a bi-level structured policy optimization algorithm that models a hierarchical interaction between the policy (upper-level) and the value function (lower-level). The lower level focuses on constructing a confidence set of value estimates that maintain sufficiently small weighted average Bellman errors, while controlling uncertainty arising from distribution mismatch. Subsequently, at the upper level, the policy aims to maximize a conservative value estimate from the confidence set formed at the lower level. This novel formulation preserves the maximum flexibility of the implicitly induced exploratory data distribution, enabling the power of model extrapolation. In practice, it can be solved through a computationally efficient, penalized adversarial estimation procedure. Our theoretical regret guarantees do not rely on any data-coverage and completeness-type assumptions, only requiring realizability. These guarantees also demonstrate that the learned policy represents the ``best effort'' among all policies, as no other policies can outperform it. We evaluate our model using a blend of synthetic, benchmark, and real-world datasets for offline RL, showing that it performs competitively with state-of-the-art methods.

Theory/Reinforcement Learning and Planning

Yuhao Wang, Enlu Zhou

We consider a robust reinforcement learning problem, where a learning agent learns from a simulated training environment. To account for the model mis-specification between this training environment and the true environment due to lack of data, we adopt a formulation of Bayesian risk MDP (BRMDP) with infinite horizon, which uses Bayesian posterior to estimate the transition model and impose a risk functional to account for the model uncertainty. Observations from the real environment that is out of the agent's control arrive periodically and are utilized by the agent to update the Bayesian posterior to reduce model uncertainty. We theoretically demonstrate that BRMDP balances the trade-off between robustness and conservativeness, and we further develop a multi-stage Bayesian risk-averse Q-learning algorithm to solve BRMDP with streaming observations from real environment. The proposed algorithm learns a risk-averse yet optimal policy that depends on the availability of real-world observations. We provide a theoretical guarantee of strong convergence for the proposed algorithm.

Theory/Reinforcement Learning and Planning

Zeyu Jia, Gene Li, Alexander Rakhlin, Ayush Sekhari, Nati Srebro

We study the problem of agnostic PAC reinforcement learning (RL): given a policy class $\Pi$, how many rounds of interaction with an unknown MDP (with a potentially large state and action space) are required to learn an $\epsilon$-suboptimal policy with respect to \(\Pi\)? Towards that end, we introduce a new complexity measure, called the \emph{spanning capacity}, that depends solely on the set \(\Pi\) and is independent of the MDP dynamics. With a generative model, we show that the spanning capacity characterizes PAC learnability for every policy class $\Pi$. However, for online RL, the situation is more subtle. We show there exists a policy class $\Pi$ with a bounded spanning capacity that requires a superpolynomial number of samples to learn. This reveals a surprising separation for agnostic learnability between generative access and online access models (as well as between deterministic/stochastic MDPs under online access). On the positive side, we identify an additional \emph{sunflower} structure which in conjunction with bounded spanning capacity enables statistically efficient online RL via a new algorithm called POPLER, which takes inspiration from classical importance sampling methods as well as recent developments for reachable-state identification and policy evaluation in reward-free exploration.

Theory/Reinforcement Learning and Planning

Yuan Cheng, Jing Yang, Yingbin Liang

Reinforcement learning (RL) under changing environment models many real-world applications via nonstationary Markov Decision Processes (MDPs), and hence gains considerable interest. However, theoretical studies on nonstationary MDPs in the literature have mainly focused on tabular and linear (mixture) MDPs, which do not capture the nature of unknown representation in deep RL. In this paper, we make the first effort to investigate nonstationary RL under episodic low-rank MDPs, where both transition kernels and rewards may vary over time, and the low-rank model contains unknown representation in addition to the linear state embedding function. We first propose a parameter-dependent policy optimization algorithm called PORTAL,and further improve PORTAL to its parameter-free version of Ada-PORTAL, which is able to tune its hyper-parameters adaptively without any prior knowledge of nonstationarity. For both algorithms, we provide upper bounds on the average dynamic suboptimality gap, which show that as long as the nonstationarity is not significantly large, PORTAL and Ada-PORTAL are sample-efficient and can achieve arbitrarily small average dynamic suboptimality gap with polynomial sample complexity.

Theory/Reinforcement Learning and Planning

Udaya Ghai, Arushi Gupta, Wenhan Xia, Karan Singh, Elad Hazan

We investigate robust model-free reinforcement learning algorithms designed for environments that may be dynamic or even adversarial. Traditional state-based policies often struggle to accommodate the challenges imposed by the presence of unmodeled disturbances in such settings. Moreover, optimizing linear state-based policies pose an obstacle for efficient optimization, leading to nonconvex objectives, even in benign environments like linear dynamical systems.Drawing inspiration from recent advancements in model-based control, we intro- duce a novel class of policies centered on disturbance signals. We define several categories of these signals, which we term pseudo-disturbances, and develop corresponding policy classes based on them. We provide efficient and practical algorithms for optimizing these policies.Next, we examine the task of online adaptation of reinforcement learning agents in the face of adversarial disturbances. Our methods seamlessly integrate with any black-box model-free approach, yielding provable regret guarantees when dealing with linear dynamics. These regret guarantees unconditionally improve the best-known results for bandit linear control in having no dependence on the state-space dimension. We evaluate our method over various standard RL benchmarks and demonstrate improved robustness.

Reinforcement Learning/Planning

Pulkit Verma, Rushang Karia, Siddharth Srivastava

It is essential for users to understand what their AI systems can and can't do in order to use them safely. However, the problem of enabling users to assess AI systems with sequential decision-making (SDM) capabilities is relatively understudied. This paper presents a new approach for modeling the capabilities of black-box AI systems that can plan and act, along with the possible effects and requirements for executing those capabilities in stochastic settings. We present an active-learning approach that can effectively interact with a black-box SDM system and learn an interpretable probabilistic model describing its capabilities. Theoretical analysis of the approach identifies the conditions under which the learning process is guaranteed to converge to the correct model of the agent; empirical evaluations on different agents and simulated scenarios show that this approach is few-shot generalizable and can effectively describe the capabilities of arbitrary black-box SDM agents in a sample-efficient manner.

Reinforcement Learning/Planning

Xiao Zang, Miao Yin, Jinqi Xiao, Saman Zonouz, Bo Yuan

Motion planning, which aims to find a high-quality collision-free path in the configuration space, is a fundamental task in robotic systems. Recently, learning-based motion planners, especially the graph neural network-powered, have shown promising planning performance. However, though the state-of-the-art GNN planner can efficiently extract and learn graph information, its inherent mechanism is not well suited for graph search process, hindering its further performance improvement. To address this challenge and fully unleash the potential of GNN in motion planning, this paper proposes GraphMP, a neural motion planner for both low and high-dimensional planning tasks. With the customized model architecture and training mechanism design, GraphMP can simultaneously perform efficient graph pattern extraction and graph search processing, leading to strong planning performance. Experiments on a variety of environments, ranging from 2D Maze to 14D dual KUKA robotic arm, show that our proposed GraphMP achieves significant improvement on path quality and planning speed over the state-of-the-art learning-based and classical planners; while preserving the competitive success rate.

Theory/Reinforcement Learning and Planning

Yunchang Yang, Han Zhong, Tianhao Wu, Bin Liu, Liwei Wang, Simon Du

We study stochastic delayed feedback in general single-agent and multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for single-agent and multi-agent sequential decision making with delayed feedback.

Theory/Reinforcement Learning and Planning

Xiaoyan Hu, Ho-fung Leung

The options framework yields empirical success in long-horizon planning problems of reinforcement learning (RL). Recent works show that options help improve the sample efficiency in online RL. However, these results are no longer applicable to scenarios where exploring the environment online is risky, e.g., automated driving and healthcare. In this paper, we provide the first analysis of the sample complexity for offline RL with options, where the agent learns from a dataset without further interaction with the environment. We derive a novel information-theoretic lower bound, which generalizes the one for offline learning with actions. We propose the PEssimistic Value Iteration for Learning with Options (PEVIO) algorithm and establish near-optimal suboptimality bounds for two popular data-collection procedures, where the first one collects state-option transitions and the second one collects state-action transitions. We show that compared to offline RL with actions, using options not only enjoys a faster finite-time convergence rate (to the optimal value) but also attains a better performance when either the options are carefully designed or the offline data is limited. Based on these results, we analyze the pros and cons of the data-collection procedures.

Theory/Reinforcement Learning and Planning

Hanlin Zhu, Paria Rashidinejad, Jiantao Jiao

We propose A-Crab (Actor-Critic Regularized by Average Bellman error), a new practical algorithm for offline reinforcement learning (RL) in complex environments with insufficient data coverage. Our algorithm combines the marginalized importance sampling framework with the actor-critic paradigm, where the critic returns evaluations of the actor (policy) that are pessimistic relative to the offline data and have a small average (importance-weighted) Bellman error. Compared to existing methods, our algorithm simultaneously offers a number of advantages:(1) It achieves the optimal statistical rate of $1/\sqrt{N}$---where $N$ is the size of offline dataset---in converging to the best policy covered in the offline dataset, even when combined with general function approximators.(2) It relies on a weaker \textit{average} notion of policy coverage (compared to the $\ell_\infty$ single-policy concentrability) that exploits the structure of policy visitations.(3) It outperforms the data-collection behavior policy over a wide range of specific hyperparameters. We provide both theoretical analysis and experimental results to validate the effectiveness of our proposed algorithm. The code is available at https://github.com/zhuhl98/ACrab.

Theory/Reinforcement Learning and Planning

Eric Eaton, Marcel Hussing, Michael Kearns, Jessica Sorrell

The replicability crisis in the social, behavioral, and data sciences has led to the formulation of algorithm frameworks for replicability --- i.e., a requirement that an algorithm produce identical outputs (with high probability) when run on two different samples from the same underlying distribution. While still in its infancy, provably replicable algorithms have been developed for many fundamental tasks in machine learning and statistics, including statistical query learning, the heavy hitters problem, and distribution testing. In this work we initiate the study of replicable reinforcement learning, providing a provably replicable algorithm for parallel value iteration, and a provably replicable version of R-Max in the episodic setting. These are the first formal replicability results for control problems, which present different challenges for replication than batch learning settings.

Theory/Reinforcement Learning and Planning

Blake Bordelon, Paul Masset, Henry Kuo, Cengiz Pehlevan

Reinforcement learning has been successful across several applications in which agents have to learn to act in environments with sparse feedback. However, despite this empirical success there is still a lack of theoretical understanding of how the parameters of reinforcement learning models and the features used to represent states interact to control the dynamics of learning. In this work, we use concepts from statistical physics, to study the typical case learning curves for temporal difference learning of a value function with linear function approximators. Our theory is derived under a Gaussian equivalence hypothesis where averages over the random trajectories are replaced with temporally correlated Gaussian feature averages and we validate our assumptions on small scale Markov Decision Processes. We find that the stochastic semi-gradient noise due to subsampling the space of possible episodes leads to significant plateaus in the value error, unlike in traditional gradient descent dynamics. We study how learning dynamics and plateaus depend on feature structure, learning rate, discount factor, and reward function. We then analyze how strategies like learning rate annealing and reward shaping can favorably alter learning dynamics and plateaus. To conclude, our work introduces new tools to open a new direction towards developing a theory of learning dynamics in reinforcement learning.

Theory/Reinforcement Learning and Planning

Yigit Efe Erginbas, Thomas Courtade, Kannan Ramchandran, Soham Phade

Online pricing has been the focus of extensive research in recent years, particularly in the context of selling an item to sequentially arriving users. However, what if a provider wants to maximize revenue by selling multiple items to multiple users in each round? This presents a complex problem, as the provider must intelligently offer the items to those users who value them the most without exceeding their highest acceptable prices. In this study, we tackle this challenge by designing online algorithms that can efficiently offer and price items while learning user valuations from accept/reject feedback. We focus on three user valuation models (fixed valuations, random experiences, and random valuations) and provide algorithms with nearly-optimal revenue regret guarantees. In particular, for any market setting with $N$ users, $M$ items, and load $L$ (which roughly corresponds to the maximum number of simultaneous allocations possible), our algorithms achieve regret of order $O(NM\log\log(LT))$ under fixed valuations model, $\widetilde{O}(\sqrt{NMLT})$ under random experiences model and $\widetilde{O}(\sqrt{NMLT})$ under random valuations model in $T$ rounds.

Applications/Robotics

Jiankai Sun, Yiqi Jiang, Jianing Qiu, Parth Nobel, Mykel J Kochenderfer, Mac Schwager

Robotic applications often involve working in environments that are uncertain, dynamic, and partially observable. Recently, diffusion models have been proposed for learning trajectory prediction models trained from expert demonstrations, which can be used for planning in robot tasks. Such models have demonstrated a strong ability to overcome challenges such as multi-modal action distributions, high-dimensional output spaces, and training instability. It is crucial to quantify the uncertainty of these dynamics models when using them for planning. In this paper, we quantify the uncertainty of diffusion dynamics models using Conformal Prediction (CP). Given a finite number of exchangeable expert trajectory examples (called the “calibration set”), we use CP to obtain a set in the trajectory space (called the “coverage region”) that is guaranteed to contain the output of the diffusion model with a user-defined probability (called the “coverage level”). In PlanCP, inspired by concepts from conformal prediction, we modify the loss function for training the diffusion model to include a quantile term to encourage more robust performance across the variety of training examples. At test time, we then calibrate PlanCP with a conformal prediction process to obtain coverage sets for the trajectory prediction with guaranteed coverage level. We evaluate our algorithm on various planning tasks and model-based offline reinforcement learning tasks and show that it reduces the uncertainty of the learned trajectory prediction model. As a by-product, our algorithm PlanCP outperforms prior algorithms on existing offline RL benchmarks and challenging continuous planning tasks. Our method can be combined with most model-based planning approaches to produce uncertainty estimates of the closed-loop system.

Theory/Reinforcement Learning and Planning

Hyunin Lee, Yuhao Ding, Jongmin Lee, Ming Jin, Javad Lavaei, Somayeh Sojoudi

We first raise and tackle a ``time synchronization'' issue between the agent and the environment in non-stationary reinforcement learning (RL), a crucial factor hindering its real-world applications. In reality, environmental changes occur over wall-clock time ($t$) rather than episode progress ($k$), where wall-clock time signifies the actual elapsed time within the fixed duration $t \in [0, T]$. In existing works, at episode $k$, the agent rolls a trajectory and trains a policy before transitioning to episode $k+1$. In the context of the time-desynchronized environment, however, the agent at time $t_{k}$ allocates $\Delta t$ for trajectory generation and training, subsequently moves to the next episode at $t_{k+1}=t_{k}+\Delta t$. Despite a fixed total number of episodes ($K$), the agent accumulates different trajectories influenced by the choice of interaction times ($t_1,t_2,...,t_K$), significantly impacting the suboptimality gap of the policy. We propose a Proactively Synchronizing Tempo ($\texttt{ProST}$) framework that computes a suboptimal sequence {$t_1,t_2,...,t_K$} (= { $t_{1:K}$}) by minimizing an upper bound on its performance measure, i.e., the dynamic regret. Our main contribution is that we show that a suboptimal {$t_{1:K}$} trades-off between the policy training time (agent tempo) and how fast the environment changes (environment tempo). Theoretically, this work develops a suboptimal {$t_{1:K}$} as a function of the degree of the environment's non-stationarity while also achieving a sublinear dynamic regret. Our experimental evaluation on various high-dimensional non-stationary environments shows that the $\texttt{ProST}$ framework achieves a higher online return at suboptimal {$t_{1:K}$} than the existing methods.

Theory/Reinforcement Learning and Planning

Yashaswini Murthy, Mehrdad Moharrami, R. Srikant

Many policy-based reinforcement learning (RL) algorithms can be viewed as instantiations of approximate policy iteration (PI), i.e., where policy improvement and policy evaluation are both performed approximately. In applications where the average reward objective is the meaningful performance metric, often discounted reward formulations are used with the discount factor being close to $1,$ which is equivalent to making the expected horizon very large. However, the corresponding theoretical bounds for error performance scale with the square of the horizon. Thus, even after dividing the total reward by the length of the horizon, the corresponding performance bounds for average reward problems go to infinity. Therefore, an open problem has been to obtain meaningful performance bounds for approximate PI and RL algorithms for the average-reward setting. In this paper, we solve this open problem by obtaining the first non-trivial finite time error bounds for average-reward MDPs which go to zero in the limit as policy evaluation and policy improvement errors go to zero.

Theory/Reinforcement Learning and Planning

Laixi Shi, Gen Li, Yuting Wei, Yuxin Chen, Matthieu Geist, Yuejie Chi

This paper investigates model robustness in reinforcement learning (RL) via the framework of distributionally robust Markov decision processes (RMDPs). Despite recent efforts, the sample complexity of RMDPs is much less understood regardless of the uncertainty set in use; in particular, there exist large gaps between existing upper and lower bounds, and it is unclear if distributional robustness bears any statistical implications when benchmarked against standard RL. In this paper, assuming access to a generative model, we derive the sample complexity of RMDPs---when the uncertainty set is measured via either total variation or $\chi^2$ divergence over the full range of uncertainty levels---using a model-based algorithm called distributionally robust value iteration, and develop minimax lower bounds to benchmark its tightness. Our results not only strengthen the prior art in both directions of upper and lower bounds, but also deliver surprising messages that learning RMDPs is not necessarily easier or more difficult than standard MDPs. In the case of total variation, we establish the minimax-optimal sample complexity of RMDPs which is always smaller than that of standard MDPs. In the case of $\chi^2$ divergence, we establish the sample complexity of RMDPs that is tight up to polynomial factors of the effective horizon, and grows linearly with respect to the uncertainty level when it approaches infinity.

Reinforcement Learning/Planning

Mineui Hong, Minjae Kang, Songhwai Oh

Addressing decision-making problems using sequence modeling to predict future trajectories shows promising results in recent years.In this paper, we take a step further to leverage the sequence predictive method in wider areas such as long-term planning, vision-based control, and multi-task decision-making.To this end, we propose a method to utilize a diffusion-based generative sequence model to plan a series of milestones in a latent space and to have an agent to follow the milestones to accomplish a given task.The proposed method can learn control-relevant, low-dimensional latent representations of milestones, which makes it possible to efficiently perform long-term planning and vision-based control.Furthermore, our approach exploits generation flexibility of the diffusion model, which makes it possible to plan diverse trajectories for multi-task decision-making.We demonstrate the proposed method across offline reinforcement learning (RL) benchmarks and an visual manipulation environment.The results show that our approach outperforms offline RL methods in solving long-horizon, sparse-reward tasks and multi-task problems,while also achieving the state-of-the-art performance on the most challenging vision-based manipulation benchmark.