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2,942篇论文匹配“Robotics”
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Applications · Robotics

Shiming Wang, Holger Caesar, Liangliang Nan, Julian Kooij

In autonomous driving, multi-modal perception tasks like 3D object detection typically rely on well-synchronized sensors, both at training and inference. However, despite the use of hardware- or software-based synchronization algorithms, perfect synchrony is rarely guaranteed: Sensors may operate at different frequencies, and real-world factors such as network latency, hardware failures, or processing bottlenecks often introduce time offsets between sensors. Such asynchrony degrades perception performance, especially for dynamic objects. To address this challenge, we propose AsyncBEV, a trainable, lightweight, and generic module to improve the robustness of 3D Bird's Eye View (BEV) object detection models against sensor asynchrony. Inspired by scene flow estimation, AsyncBEV first estimates the 2D flow from the BEV features of two different sensor modalities, taking into account the known time offset between these sensor measurements. The predicted feature flow is then used to warp and spatially align the feature maps, which we show can easily be integrated into different current BEV detector architectures (e.g., BEV grid-based and token-based). Extensive experiments demonstrate AsyncBEV improves robustness against both small and large asynchrony between LiDAR or camera sensors in both the token-based CMT and grid-based UniBEV, especially for dynamic objects. We significantly outperform the ego motion compensated CMT and UniBEV baselines, notably by $16.6$ % and $11.9$ % NDS on dynamic objects in the worst-case scenario of a $0.5 s$ time offset. Code is available at \url{https://github.com/tudelft-iv/AsyncBEV}.

Applications · Robotics

Michael Amir, Manon Flageat, Amanda Prorok

The success of machine learning for real-world robotic systems has created a new form of intellectual property: the trained policy. This raises a critical need for novel methods that verify ownership and detect unauthorized, possibly unsafe misuse. While watermarking is established in other domains, physical policies present a unique challenge: remote detection. Existing methods assume access to the robot’s internal state, but auditors are often limited to external observations (e.g., video footage). This “Physical Observation Gap” means the watermark must be detected from signals that are noisy, asynchronous, and filtered by unknown system dynamics. We formalize this challenge using the concept of a glimpse sequence, and introduce Colored Noise Coherency (CoNoCo), the first watermarking strategy designed for remote detection. CoNoCo embeds a spectral signal into the robot’s motions by leveraging the policy’s inherent stochasticity. To show it does not degrade performance, we prove CoNoCo preserves the marginal action distribution. Our experiments demonstrate strong, robust detection across various remote modalities—including motion capture and side-way/top-down video footage—in both simulated and real-world robot experiments. This work provides a necessary step toward protecting intellectual property in robotics, offering the first method for validating the provenance of physical policies non invasively, using purely remote observations.

Applications · Robotics

Chi Yan, Dan Xu

The 3D occupancy prediction task has witnessed remarkable progress in recent years, playing a crucial role in vision-based autonomous driving systems. While traditional methods are limited to fixed semantic categories, recent approaches have moved towards predicting text-aligned features to enable open-vocabulary text queries in real-world scenes. However, there exists a trade-off in text-aligned scene modeling: sparse Gaussian representation struggles to capture small objects in the scene, while dense representation incurs significant computational overhead. To address these limitations, we present **PG-Occ**, an innovative **P**rogressive **G**aussian Transformer Framework that enables open-vocabulary 3D occupancy prediction. Our framework employs progressive online densification, a feed-forward strategy that gradually enhances the 3D Gaussian representation to capture fine-grained scene details. By iteratively enhancing the representation, the framework achieves increasingly precise and detailed scene understanding. Another key contribution is the introduction of an anisotropy-aware sampling strategy with spatio-temporal fusion, which adaptively assigns receptive fields to Gaussians at different scales and stages, enabling more effective feature aggregation and richer scene information capture. Through extensive evaluations, we demonstrate that **PG-Occ** achieves *state-of-the-art* performance with a relative **14.3\% mIoU improvement** over the previous best performing method. Code and pretrained models are available at: https://yanchi-3dv.github.io/PG-Occ.

Nico Pelleriti, Christoph Spiegel, Shiwei Liu, David Martinez-Rubio, Max Zimmer, Sebastian Pokutta

Certifying nonnegativity of polynomials is a well-known NP-hard problem with direct applications spanning non-convex optimization, control, robotics, and beyond. A sufficient condition for nonnegativity is the Sum-of-Squares property, i.e., it can be written as a sum of squares of other polynomials. In practice, however, certifying the SOS criterion remains computationally expensive and often involves solving a Semidefinite Program (SDP), whose dimensionality grows quadratically in the size of the monomial basis of the SOS expression; hence, various methods to reduce the size of the monomial basis have been proposed. In this work, we introduce the first learning-augmented algorithm to certify the SOS criterion. To this end, we train a Transformer model that predicts an almost-minimal monomial basis for a given polynomial, thereby drastically reducing the size of the corresponding SDP. Our overall methodology comprises three key components: efficient training dataset generation of over 100 million SOS polynomials, design and training of the corresponding Transformer architecture, and a systematic fallback mechanism to ensure correct termination, which we analyze theoretically. We validate our approach on over 200 benchmark datasets, achieving speedups of over $100\times$ compared to state-of-the-art solvers and enabling the solution of instances where competing approaches fail. Our findings provide novel insights towards transforming the practical scalability of SOS programming. Code is available at https://github.com/ZIB-IOL/Neural-Sum-of-Squares.

Reinforcement Learning · Deep RL

Jongkook Heo, JAEHOON KIM, Young Jae Lee, Min Gu Kwak, Youngjoon Park, Seoung Bum Kim

Preference-based reinforcement learning (PbRL) enables agent training without explicit reward design by leveraging human feedback. Although various query sampling strategies have been proposed to improve feedback efficiency, many fail to enhance performance because they select queries from outdated experiences with low likelihood under the current policy. Such queries may no longer represent the agent's evolving behavior patterns, reducing the informativeness of human feedback. To address this issue, we propose a policy likelihood-based query sampling and critic-exploited reset (PoLiCER). Our approach uses policy likelihood-based query sampling to ensure that queries remain aligned with the agent’s evolving behavior. However, relying solely on policy-aligned sampling can result in overly localized guidance, leading to overestimation bias, as the model tends to overfit to early feedback experiences. To mitigate this, PoLiCER incorporates a dynamic resetting mechanism that selectively resets the reward estimator and its associated Q-function based on critic outputs. Experimental evaluation across diverse locomotion and robotic manipulation tasks demonstrates that PoLiCER consistently outperforms existing PbRL methods. Our code is available at https://github.com/JongKook-Heo/PoLiCER.

Deep Learning · Generative Models and Autoencoders

Xinpeng Li, Enming Liang, Minghua Chen

Generative models, particularly diffusion and flow-matching approaches, have achieved remarkable success across diverse domains, including image synthesis and robotic planning. However, a fundamental challenge persists: ensuring generated samples strictly satisfy problem-specific constraints — a crucial requirement for physics-informed problems, safety-critical applications, watermark embedding, etc. Existing approaches, such as mirror maps and reflection methods, either have limited applicable constraint sets or introduce significant computational overhead. In this paper, we develop gauge flow matching (GFM), a simple yet efficient framework for constrained generative modeling. Our GFM approach introduces a novel bijective gauge mapping to transform generation over arbitrary compact convex sets into an equivalent process over the unit ball, which allows low-complexity feasibility-ensuring operations such as reflection or projection. The generated samples are then mapped back to the original domain for output. We prove that our GFM framework guarantees strict constraint satisfaction, with low generation complexity and bounded distribution approximation errors. We further extend our GFM framework to two non-convex settings, namely, star-convex and geodesic-convex sets. Extensive experiments demonstrate that GFM outperforms existing methods in both generation speed and quality across multiple benchmarks, including synthetic data, time series, and image generation.

Applications · Robotics

Yicheng Liu, Shiduo Zhang, Zibin Dong, Baijun Ye, Tianyuan Yuan, Xiaopeng Yu, Linqi Yin, Chenhao Lu, Junhao Shi, Luca Jiang-Tao Yu 等

Autoregressive vision-language-action (VLA) models have recently demonstrated strong capabilities in robotic manipulation. However, their core process of action tokenization often involves a trade-off between reconstruction fidelity and inference efficiency. We introduce \textbf{FASTer}, a unified framework for efficient and generalizable robot learning that integrates a learnable tokenizer with an autoregressive policy built upon it. FASTerVQ encodes action chunks as single-channel images, capturing global spatio-temporal dependencies while maintaining a high compression ratio. FASTerVLA builds on this tokenizer with block-wise autoregressive decoding and a lightweight action expert, achieving both faster inference and higher task performance. Extensive experiments across simulated and real-world benchmarks show that FASTerVQ delivers superior reconstruction quality, high token utilization, and strong cross-task and cross-embodiment generalization, while FASTerVLA further improves overall capability, surpassing previous state-of-the-art VLA models in both inference speed and task performance.

Deep Learning · Generative Models and Autoencoders

Hao Luan, Yi Xian Goh, See-Kiong Ng, Chun Kai Ling

Modifications to test-time sampling have emerged as an important extension to diffusion algorithms, with the goal of biasing the generative process to achieve a given objective without having to retrain the entire diffusion model. However, generating jointly correlated samples from multiple pre-trained diffusion models while simultaneously enforcing task-specific constraints without costly retraining has remained challenging. To this end, we propose Projected Coupled Diffusion (PCD), a novel test-time framework for constrained joint generation. PCD introduces a coupled guidance term into the generative dynamics to encourage coordination between diffusion models and incorporates a projection step at each diffusion step to enforce hard constraints. Empirically, we demonstrate the effectiveness of PCD in application scenarios of image-pair generation, object manipulation, and multi-robot motion planning. Our results show improved coupling effects and guaranteed constraint satisfaction without incurring excessive computational costs.

Applications · Robotics

Anselm Paulus, Andreas René Geist, Pierre Schumacher, Vít Musil, Simon Rappenecker, Georg Martius

Contact forces introduce discontinuities into robot dynamics that severely limit the use of simulators for gradient-based optimization. Penalty-based simulators such as MuJoCo, soften contact resolution to enable gradient computation. However, realistically simulating hard contacts requires stiff solver settings, which leads to incorrect simulator gradients when using automatic differentiation. Contrarily, using non-stiff settings strongly increases the sim-to-real gap. We analyze penalty-based simulators to pinpoint why gradients degrade under hard contacts. Building on these insights, we propose DiffMJX, which couples adaptive time integration with penalty-based simulation to substantially improve gradient accuracy. A second challenge is that contact gradients vanish when bodies separate. To address this, we introduce contacts from distance (CFD) which combines penalty-based simulation with straight-through estimation. By applying CFD exclusively in the backward pass, we obtain informative pre-contact gradients while retaining physical realism.

Applications · Robotics

Myungkyu Koo, Daewon Choi, Taeyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin

Inherently, robotic manipulation tasks are history-dependent: leveraging past context could be beneficial. However, most existing Vision-Language-Action models (VLAs) have been designed without considering this aspect, i.e., they rely solely on the current observation, ignoring preceding context. In this paper, we propose HAMLET, a scalable framework to adapt VLAs to attend to the historical context during action prediction. Specifically, we introduce moment tokens that compactly encode perceptual information at each timestep. Their representations are initialized with time-contrastive learning, allowing them to better capture temporally distinctive aspects. Next, we employ a lightweight memory module that integrates the moment tokens across past timesteps into memory features, which are then leveraged for action prediction. Through empirical evaluation, we show that HAMLET successfully transforms a state-of-the-art VLA into a history-aware policy, especially demonstrating significant improvements on long-horizon tasks that require historical context. In particular, on top of GR00T N1.5, HAMLET achieves an average success rate of 76.4% on history-dependent real-world tasks, surpassing the baseline performance by 47.2%. Furthermore, HAMLET pushes prior art performance from 64.1% to 66.4% on RoboCasa Kitchen (100-demo setup) and from 95.6% to 97.6% on LIBERO, highlighting its effectiveness even under generic robot-manipulation benchmarks.

Applications · Robotics

Suhyeok Jang, Dongyoung Kim, Changyeon Kim, Youngsuk Kim, Jinwoo Shin

Vision-Language-Action models (VLAs) have demonstrated remarkable performance in robot control. However, they remain fundamentally limited in tasks that require high precision due to their single-inference paradigm. While test-time scaling approaches using external verifiers have shown promise, they require additional training and fail to generalize to unseen conditions. We propose Masking Distribution Guided Selection (MG-Select), a novel test-time scaling framework for VLAs that leverages the model's internal properties without requiring additional training or external modules. Our approach utilizes KL divergence from a reference action token distribution as a confidence metric for selecting optimal action from multiple candidates. We introduce a reference distribution generated by the same VLA but with randomly masked states and language conditions as inputs, providing action uncertainty while remaining aligned with the target task distribution. Additionally, we propose a joint training strategy that enables the model to learn both conditional and unconditional distributions by applying dropout to state and language conditions, thereby further improving the quality of the reference distribution. Our experiments demonstrate that MG-Select provides a reliable reference for action selection through task-relevant condition masking and consistently improves base models across diverse simulation and real-world benchmarks.

Applications · Robotics

Changyeon Kim, Haeone Lee, Younggyo Seo, Kimin Lee, Yuke Zhu

Offline reinforcement learning (RL) presents an attractive paradigm for training intelligent agents without expensive online interactions. However, current approaches still struggle with complex, long-horizon sequential decision making. In this work, we introduce DEtached value learning with Action Sequence (DEAS), a simple yet effective offline RL framework that leverages action sequences for value learning. These temporally extended actions provide richer information than single-step actions, enabling reduction of the effective planning horizon by considering longer sequences at once. However, directly adopting such sequences in actor-critic algorithms introduces excessive value overestimation, which we address through detached value learning that steers value estimates toward in-distribution actions that achieve high returns in the offline dataset. We demonstrate that DEAS consistently outperforms baselines on complex, long-horizon tasks from OGBench and can be applied to enhance the performance of large-scale Vision-Language-Action models that predict action sequences, significantly boosting performance in both RoboCasa Kitchen simulation tasks and real-world manipulation tasks.

Perry Dong, Suvir Mirchandani, Dorsa Sadigh, Chelsea Finn

The ability to learn from large batches of autonomously collected data for policy improvement---a paradigm we refer to as batch online reinforcement learning---holds the promise of enabling truly scalable robot learning by significantly reducing the need for human effort of data collection while getting benefits from self-improvement. Yet, despite the promise of this paradigm, it remains challenging to achieve due to algorithms not being able to learn effectively from the autonomous data. For example, prior works have applied imitation learning and filtered imitation learning methods to the batch online RL problem, but these algorithms often fail to efficiently improve from the autonomously collected data or converge quickly to a suboptimal point. This raises the question of what matters for effective batch online reinforcement learning in robotics. Motivated by this question, we perform a systematic empirical study of three axes---(i) algorithm class, (ii) policy extraction methods, and (iii) policy expressivity---and analyze how these axes affect performance and scaling with the amount of autonomously collected data. Through our analysis, we make several observations. First, we observe that the use of Q-functions to guide batch online RL significantly improves performance over imitation-based methods. Building on this, we show that an implicit method of policy extraction---via choosing the best action in the distribution of the policy---is necessary over traditional explicit policy extraction methods from offline RL. Next, we show that an expressive policy class is preferred over less expressive policy classes. Based on this analysis, we propose a general recipe for effective batch online RL. We then show a simple addition to the recipe, namely using temporally-correlated noise to obtain more diversity, results in further performance gains. Our recipe obtains significantly better performance and scaling compared to prior methods.

Applications · Robotics

Yitang Li, Zhengyi Luo, Tonghe Zhang, Cunxi Dai, Anssi Kanervisto, Andrea Tirinzoni, Haoyang Weng, Kris Kitani, Mateusz Guzek, Ahmed Touati 等

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as tracking. We propose BFM-Zero, a framework that learns an effective shared latent representation that embeds motions, goals, and rewards into a common space, enabling a single policy to be prompted for multiple downstream tasks without retraining. This well-structured latent space in BFM-Zero enables versatile and robust whole-body skills on a Unitree G1 humanoid in the real world, via diverse inference methods, including zero-shot motion tracking, goal reaching, and reward inference, and few-shot optimization-based adaptation. Unlike prior on-policy reinforcement learning (RL) frameworks, BFM-Zero builds upon recent advancements in unsupervised RL and Forward-Backward (FB) models, which offer an objective-centric, explainable, and smooth latent representation of whole-body motions. We further extend BFM-Zero with critical reward shaping, domain randomization, and history-dependent asymmetric learning to bridge the sim-to-real gap. Those key design choices are quantitatively ablated in simulation. A first-of-its-kind model, BFM-Zero establishes a step toward scalable, promptable behavioral foundation models for whole-body humanoid control. Webpage: https://lecar-lab.github.io/BFM-Zero/

Reinforcement Learning · Online

Seokbin Song, Youngsik Yoon, Siwei Wang, Wei Chen, Jungseul Ok

Combinatorial online learning is a fundamental task for selecting the optimal action (or super arm) as a combination of base arms in sequential interactions with systems providing stochastic rewards. It is applicable to diverse domains such as robotics, social advertising, network routing, and recommendation systems. In many real-world scenarios, we often encounter rising rewards, where playing a base arm not only provides an instantaneous reward but also contributes to the enhancement of future rewards, e.g., robots improving through practice and social influence strengthening in the history of successful recommendations. Crucially, these enhancements may propagate to multiple super arms that share the same base arms, introducing dependencies beyond the scope of existing bandit models. To address this gap, we introduce the Combinatorial Rising Bandit (CRB) framework and propose a provably efficient and empirically effective algorithm, Combinatorial Rising Upper Confidence Bound (CRUCB). We empirically demonstrate the effectiveness of CRUCB in realistic deep reinforcement learning environments and synthetic settings, while our theoretical analysis establishes tight regret bounds. Together, they underscore the practical impact and theoretical rigor of our approach.

Applications · Robotics

Zeyi Liu, Shuang Li, Eric Cousineau, Siyuan Feng, Benjamin Burchfiel, Shuran Song

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of generated videos by supervising the model with cross-view pointmap alignment during training. Through this geometric supervision, the model learns a shared 3D scene representation, enabling it to generate spatio-temporally aligned future video sequences from novel viewpoints given a single RGB-D image per view, and without relying on camera poses as input. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, yielding robot manipulation policies that generalize well to novel camera viewpoints.

Computer Vision · 3D Rendering & Reconstruction

Zixun Huang, Cho-Ying Wu, Yuliang Guo, Xinyu Huang, Liu Ren

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections—an assumption that degrades accuracy, especially under generic large field-of-view (FoV) cameras. Despite recent extensions, no prior work has simultaneously achieved both projective exactness and real-time efficiency for general cameras. We introduce 3DGEER, a geometrically exact and efficient Gaussian rendering framework. From first principles, we derive a closed-form expression for integrating Gaussian density along a ray, enabling precise forward rendering and differentiable optimization under arbitrary camera models. To retain efficiency, we propose the Particle Bounding Frustum (PBF), which provides tight ray–Gaussian association without BVH traversal, and the Bipolar Equiangular Projection (BEAP), which unifies FoV representations, accelerates association, and improves reconstruction quality. Experiments on both pinhole and fisheye datasets show that 3DGEER outperforms prior methods across all metrics, runs 5x faster than existing projective exact ray-based baselines, and generalizes to wider FoVs unseen during training—establishing a new state of the art in real-time radiance field rendering.

General Machine Learning · Transfer, Multitask and Meta-learning

Christos Ziakas, Alessandra Russo

Vision–Language Models (VLMs) show promise as zero-shot goal-conditioned value functions, but their frozen pre-trained representations limit generalization and temporal reasoning. We introduce VITA, a zero-shot value function learning method that enhances both capabilities via test-time adaptation. At inference, a lightweight adaptation module is updated via a gradient step on a meta-learned self-supervised loss, such that each test-time update improves value estimation. By updating sequentially over a trajectory, VITA encodes history into its parameters, addressing the temporal reasoning limitations. To mitigate shortcut learning, we propose a dissimilarity-based sampling strategy that selects semantically diverse segments of the trajectory during training. In real-world robotic manipulation tasks, VITA generalizes from a single training environment to diverse out-of-distribution tasks, environments, and embodiments, outperforming the state-of-the-art zero-shot method using autoregressive VLMs. Furthermore, we demonstrate that VITA’s zero-shot value estimates can be utilized for reward shaping in offline reinforcement learning, resulting in multi-task policies on the Meta-World benchmark that exceed the performance of those trained with the simulation’s fuzzy-logic dense rewards. Project website: https://chziakas.github.io/vita/.

Xiaodi Yuan, Fanbo Xiang, Yin Yang 0002, Hao Su 0001

In physics-based simulation of rigid or nearly rigid objects, collisions often become the primary performance bottleneck, particularly when enforcing intersection-free constraints. Previous simulation frameworks rely on primitive-level CCD algorithms. Due to the large number of colliding surface primitives to process, those methods are computationally intensive and heavily dependent on advanced parallel computing resources such as GPUs, which are often inaccessible due to competing tasks or capped threading capacity in applications like policy training for robotics. To address these limitations, we propose a sequential CCD algorithm for convex shapes undergoing constant affine motion. This approach uses the conservative advancement method to iteratively refine a lower-bound estimate of the TOI, exploiting the linearity of affine motion and the efficiency of convex shape distance computation. Our CCD algorithm integrates seamlessly into the ABD framework, achieving a 10-fold speed-up over primitive-level CCD. Its high single-threaded efficiency further enables significant throughput improvements via scene-level parallelism, making it well-suited for resource-constrained environments.

Quentin Becker, Oliver Gross 0001, Mark Pauly

Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay between body deformations and resulting motion, especially through interactions with the environment, poses significant challenges for the design of such pose sequences. We propose a computational framework to address these challenges in scenarios where the motion of a deformable body is entirely determined by dynamic changes of its shape. Complementing recent methods on the forward problem—mapping shape sequences to global motion trajectories based on a geometric formulation of locomotion—we address the inverse problem of optimizing shape sequences to achieve user-defined motion objectives. We demonstrate the effectiveness of our method through a diverse set of examples, producing realistic shape sequences that result in desired motion trajectories.