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Bingyang Zhou, Haoyu Zhou, Tianhai Liang, Qiaojun Yu, Siheng Zhao, Yuwei Zeng, Jun Lv, Siyuan Luo, Qiancai Wang, Xinyuan Yu 等

We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4000 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments.

Yiteng Xu, Peishan Cong, Yichen Yao, Runnan Chen, Yuenan Hou, Xinge Zhu, Xuming He, Jingyi Yu, Yuexin Ma

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance. The dataset and code can be found at https://github.com/4DVLab/HuCenLife.git.

Ziyi Li, Qinye Zhou, Xiaoyun Zhang, Ya Zhang, Yanfeng Wang, Weidi Xie

The goal of this paper is to extract the visual-language correspondence from a pre-trained text-to-image diffusion model, in the form of segmentation map, i.e., simultaneously generating images and segmentation masks for the corresponding visual entities described in the text prompt. We make the following contributions: (i) we pair the existing Stable Diffusion model with a novel grounding module, that can be trained to align the visual and textual embedding space of the diffusion model with only a small number of object categories; (ii) we establish an automatic pipeline for constructing a dataset, that consists of image, segmentation mask, text prompt triplets, to train the proposed grounding module; (iii) we evaluate the performance of open-vocabulary grounding on images generated from the text-to-image diffusion model and show that the module can well segment the objects of categories beyond seen ones at training time; (iv) we adopt the augmented diffusion model to build a synthetic semantic segmentation dataset, and show that, training a standard segmentation model on such dataset demonstrates competitive performance on the zero-shot segmentation (ZS3) benchmark, which opens up new opportunities for adopting the powerful diffusion model for discriminative tasks.

Sarah Ibrahimi, Xiaohang Sun, Pichao Wang, Amanmeet Garg, Ashutosh Sanan, Mohamed Omar

Text-to-video retrieval systems have recently made significant progress by utilizing pre-trained models trained on large-scale image-text pairs. However, most of the latest methods primarily focus on the video modality while disregarding the audio signal for this task. Nevertheless, a recent advancement by EclipSE has improved long-range text-to-video retrieval by developing an audiovisual video representation. Nonetheless, the objective of the text-to-video retrieval task is to capture the complementary audio and video information that is pertinent to the text query rather than simply achieving better audio and video alignment. To address this issue, we introduce TEFAL, a TExt-conditioned Feature ALignment method that produces both audio and video representations conditioned on the text query. Instead of using only an audiovisual attention block, which could suppress the audio information relevant to the text query, our approach employs two independent cross-modal attention blocks that enable the text to attend to the audio and video representations separately. Our proposed method's efficacy is demonstrated on four benchmark datasets that include audio: MSR-VTT, LSMDC, VATEX, and Charades, and achieves better than state-of-the-art performance consistently across the four datasets. This is attributed to the additional text-query-conditioned audio representation and the complementary information it adds to the text-query-conditioned video representation.

Jianxiong Gao, Xuelin Qian, Yikai Wang, Tianjun Xiao, Tong He, Zheng Zhang, Yanwei Fu

Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: https://jianxgao.github.io/C2F-Seg.

Carl Doersch, Yi Yang, Mel Vecerik, Dilara Gokay, Ankush Gupta, Yusuf Aytar, Joao Carreira, Andrew Zisserman

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found at https://deepmind-tapir.github.io.

Samuel Schulter, Vijay Kumar B G, Yumin Suh, Konstantinos M. Dafnis, Zhixing Zhang, Shiyu Zhao, Dimitris Metaxas

Language-based object detection is a promising direction towards building a natural interface to describe objects in images that goes far beyond plain category names. While recent methods show great progress in that direction, proper evaluation is lacking. With OmniLabel, we propose a novel task definition, dataset, and evaluation metric. The task subsumes standard and open-vocabulary detection as well as referring expressions. With more than 30K unique object descriptions on over 25K images, OmniLabel provides a challenge benchmark with diverse and complex object descriptions in a naturally open-vocabulary setting. Moreover, a key differentiation to existing benchmarks is that our object descriptions can refer to one, multiple or even no object, hence, providing negative examples in free-form text. The proposed evaluation handles the large label space and judges performance via a modified average precision metric, which we validate by evaluating strong language-based baselines. OmniLabel indeed provides a challenging test bed for future research on language-based detection.

Qing Jiang, Jiapeng Wang, Dezhi Peng, Chongyu Liu, Lianwen Jin

This paper aims to re-assess scene text recognition (STR) from a data-oriented perspective. We begin by revisiting the six commonly used benchmarks in STR and observe a trend of performance saturation, whereby only 2.91% of the benchmark images cannot be accurately recognized by an ensemble of 13 representative models. While these results are impressive and suggest that STR could be considered solved, however, we argue that this is primarily due to the less challenging nature of the common benchmarks, thus concealing the underlying issues that STR faces. To this end, we consolidate a large-scale real STR dataset, namely Union14M, which comprises 4 million labeled images and 10 million unlabeled images, to assess the performance of STR models in more complex real-world scenarios. Our experiments demonstrate that the 13 models can only achieve an average accuracy of 66.53% on the 4 million labeled images, indicating that STR still faces numerous challenges in the real world. By analyzing the error patterns of the 13 models, we identify seven open challenges in STR and develop a challenge-driven benchmark consisting of eight distinct subsets to facilitate further progress in the field. Our exploration demonstrates that STR is far from being solved and leveraging data may be a promising solution. In this regard, we find that utilizing the 10 million unlabeled images through self-supervised pre-training can significantly improve the robustness of STR model in real-world scenarios and leads to state-of-the-art performance. Code and dataset is available at https: //github.com/Mountchicken/Union14M .

Jianshuo Dong, Han Qiu, Yiming Li, Tianwei Zhang, Yuanjie Li, Zeqi Lai, Chao Zhang, Shu-Tao Xia

Deep neural networks (DNNs) are widely deployed on real-world devices. Concerns regarding their security have gained great attention from researchers. Recently, a new weight modification attack called bit flip attack (BFA) was proposed, which exploits memory fault inject techniques such as row hammer to attack quantized models in the deployment stage. With only a few bit flips, the target model can be rendered useless as a random guesser or even be implanted with malicious functionalities. In this work, we seek to further reduce the number of bit flips. We propose a training-assisted bit flip attack, in which the adversary is involved in the training stage to build a high-risk model to release. This high-risk model, obtained coupled with a corresponding malicious model, behaves normally and can escape various detection methods. The results on benchmark datasets show that an adversary can easily convert this high-risk but normal model to a malicious one on victim's side by flipping only one critical bit on average in the deployment stage. Moreover, our attack still poses a significant threat even when defenses are employed. The codes for reproducing main experiments are available at https://github.com/jianshuod/TBA.

Linfei Pan, Johannes L. Schönberger, Viktor Larsson, Marc Pollefeys

Recent methods on privacy-preserving image-based localization use a random line parameterization to protect the privacy of query images and database maps. The lifting of points to lines effectively drops one of the two geometric constraints traditionally used with point-to-point correspondences in structure-based localization. This leads to a significant loss of accuracy for the privacy-preserving methods. In this paper, we overcome this limitation by devising a coordinate permutation scheme that allows for recovering the original point positions during pose estimation. The recovered points provide the full 2D geometric constraints and enable us to close the gap between privacy-preserving and traditional methods in terms of accuracy. Another limitation of random line methods is their vulnerability to density based 3D line cloud inversion attacks. Our method not only provides better accuracy than the original random line based approach but also provides stronger privacy guarantees against these recently proposed attacks. Extensive experiments on standard benchmark datasets demonstrate these improvements consistently across both scenarios of protecting the privacy of query images as well as the database map.

Kunyang Lin, Peihao Chen, Diwei Huang, Thomas H. Li, Mingkui Tan, Chuang Gan

Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN.

Jiaqi Wang, Pan Zhang, Tao Chu, Yuhang Cao, Yujie Zhou, Tong Wu, Bin Wang, Conghui He, Dahua Lin

Recent advances in detecting arbitrary objects in the real world are trained and evaluated on object detection datasets with a relatively restricted vocabulary. To facilitate the development of more general visual object detection, we propose V3Det, a vast vocabulary visual detection dataset with precisely annotated bounding boxes on massive images. V3Det has several appealing properties: 1) Vast Vocabulary: It contains bounding boxes of objects from 13,204 categories on real-world images, which is 10 times larger than the existing large vocabulary object detection dataset, e.g., LVIS. 2) Hierarchical Category Organization: The vast vocabulary of V3Det is organized by a hierarchical category tree which annotates the inclusion relationship among categories, encouraging the exploration of category relationships in vast and open vocabulary object detection. 3) Rich Annotations: V3Det comprises precisely annotated objects in 243k images and professional descriptions of each category written by human experts and a powerful chatbot. By offering a vast exploration space, V3Det enables extensive benchmarks on both vast and open vocabulary object detection, leading to new observations, practices, and insights for future research. It has the potential to serve as a cornerstone dataset for developing more general visual perception systems. V3Det is available at https://v3det.openxlab.org.cn/.

Junzhang Chen, Xiangzhi Bai

Computer vision-based walking assistants are prominent tools for aiding visually impaired people in navigation. Blind road segmentation is a key element in these walking assistant systems. However, most walking assistant systems rely on visual light images, which is dangerous in weak illumination environments such as darkness or fog. To address this issue and enhance the safety of vision-based walking assistant systems, we developed a thermal infrared blind road segmentation neural network (TINN). In contrast to conventional segmentation techniques that primarily concentrate on enhancing feature extraction and perception, our approach is geared towards preserving the inherent radiation characteristics within the thermal imaging process. Initially, we modelled two critical factors in thermal infrared imaging - thermal light atmospheric transmission and thermal inertia effect. Subsequently, we use an encoder-decoder architecture to fuse the feathers extracted by the two modules. Additionally, to train the network and evaluate the effectiveness of the proposed method, we constructed a large-scale thermal infrared blind road segmentation dataset named TBRSD consists 5180 pixel-level manual annotations. The experimental results demonstrate that our method outperforms existing techniques and achieves state-of-the-art performance in thermal blind road segmentation, as validated on benchmark thermal infrared semantic segmentation datasets such as MFNet and SODA. The dataset and our code are both publicly available in https://github.com/chenjzBUAA/TBRSD or http://xzbai.buaa.edu.cn/datasets.html.

Tianrui Guan, Aswath Muthuselvam, Montana Hoover, Xijun Wang, Jing Liang, Adarsh Jagan Sathyamoorthy, Damon Conover, Dinesh Manocha

We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. We will release the code and CS-Campus3D benchmark.

Sai Saketh Rambhatla, Ishan Misra, Rama Chellappa, Abhinav Shrivastava

We tackle the challenging task of unsupervised object localization in this work. Recently, transformers trained with self-supervised learning have been shown to exhibit object localization properties without being trained for this task. In this work, we present Multiple Object localization with Self-supervised Transformers (MOST) that uses features of transformers trained using self-supervised learning to localize multiple objects in real world images. MOST analyzes the similarity maps of the features using box counting; a fractal analysis tool to identify tokens lying on foreground patches. The identified tokens are then clustered together, and tokens of each cluster are used to generate bounding boxes on foreground regions. Unlike recent state-of-the-art object localization methods, MOST can localize multiple objects per image and outperforms SOTA algorithms on several object localization and discovery benchmarks on PASCAL-VOC 07, 12 and COCO20k datasets. Additionally, we show that MOST can be used for self-supervised pretraining of object detectors, and yields consistent improvements on fully, semi-supervised object detection and unsupervised region proposal generation.Our project is publicly available at rssaketh.github.io/most.

Dror Aiger, Andre Araujo, Simon Lynen

Large-scale visual localization systems continue to relyon 3D point clouds built from image collections usingstructure-from-motion. While the 3D points in these modelsare represented using local image features, directly match-ing a query image's local features against the point cloud ischallenging due to the scale of the nearest-neighbor searchproblem. Many recent approaches to visual localization havethus proposed a hybrid method, where first a global (per im-age) embedding is used to retrieve a small subset of databaseimages, and local features of the query are matched onlyagainst those. It seems to have become common belief thatglobal embeddings are critical for said image-retrieval invisual localization, despite the significant downside of hav-ing to compute two feature types for each query image. Inthis paper, we take a step back from this assumption and pro-pose Constrained Approximate Nearest Neighbors (CANN),a joint solution of k-nearest-neighbors across both the ge-ometry and appearance space using only local features. Wefirst derive the theoretical foundation for k-nearest-neighborretrieval across multiple metrics and then showcase howCANN improves visual localization. Our experiments onpublic localization benchmarks demonstrate that our methodsignificantly outperforms both state-of-the-art global feature-based retrieval and approaches using local feature aggrega-tion schemes. Moreover, it is an order of magnitude faster inboth index and query time than feature aggregation schemesfor these datasets. Code will be released.

Yue Zhu, Nermin Samet, David Picard

We present a benchmark for 3D human whole-body pose estimation, which involves identifying accurate 3D keypoints on the entire human body, including face, hands, body, and feet. Currently, the lack of a fully annotated and accurate 3D whole-body dataset results in deep networks being trained separately on specific body parts, which are combined during inference. Or they rely on pseudo-groundtruth provided by parametric body models which are not as accurate as detection based methods. To overcome these issues, we introduce the Human3.6M 3D WholeBody (H3WB) dataset, which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB comprises 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. We also propose three tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, and iii) 3D whole-body pose estimation from a single RGB image. Additionally, we report several baselines from popular methods for these tasks. Furthermore, we also provide automated 3D whole-body annotations of TotalCapture and experimentally show that when used with H3WB it helps to improve the performance.

Zeyi Huang, Andy Zhou, Zijian Ling, Mu Cai, Haohan Wang, Yong Jae Lee

Domain generalization studies the problem of training a model with samples from several domains (or distributions) and then testing the model with samples from a new, unseen domain. In this paper, we propose a novel approach for domain generalization that leverages recent advances in large vision-language models, specifically a CLIP teacher model, to train a smaller model that generalizes to unseen domains. The key technical contribution is a new type of regularization that requires the student's learned image representations to be close to the teacher's learned text representations obtained from encoding the corresponding text descriptions of images. We introduce two designs of the loss function, absolute and relative distance, which provide specific guidance on how the training process of the student model should be regularized. We evaluate our proposed method, dubbed RISE (Regularized Invariance with Semantic Embeddings), on various benchmark datasets, and show that it outperforms several state-of-the-art domain generalization methods. To our knowledge, our work is the first to leverage knowledge distillation using a large vision-language model for domain generalization. By incorporating text-based information, RISE improves the generalization capability of machine learning models.

Shihao Shao, Kaifeng Chen, Arjun Karpur, Qinghua Cui, André Araujo, Bingyi Cao

Image retrieval systems conventionally use a two-stage paradigm, leveraging global features for initial retrieval and local features for reranking. However, the scalability of this method is often limited due to the significant storage and computation cost incurred by local feature matching in the reranking stage. In this paper, we present SuperGlobal, a novel approach that exclusively employs global features for both stages, improving efficiency without sacrificing accuracy. SuperGlobal introduces key enhancements to the retrieval system, specifically focusing on the global feature extraction and reranking processes. For extraction, we identify sub-optimal performance when the widely-used ArcFace loss and Generalized Mean (GeM) pooling methods are combined and propose several new modules to improve GeM pooling. In the reranking stage, we introduce a novel method to update the global features of the query and top-ranked images by only considering feature refinement with a small set of images, thus being very compute and memory efficient. Our experiments demonstrate substantial improvements compared to the state of the art in standard benchmarks. Notably, on the Revisited Oxford+1M Hard dataset, our single-stage results improve by 7.1%, while our two-stage gain reaches 3.7% with a strong 64,865x speedup. Our two-stage system surpasses the current single-stage state-of-the-art by 16.3%, offering a scalable, accurate alternative for high-performing image retrieval systems with minimal time overhead. Code: https://github.com/ShihaoShao-GH/SuperGlobal.

Yilun Chen, Zhiding Yu, Yukang Chen, Shiyi Lan, Anima Anandkumar, Jiaya Jia, Jose M. Alvarez

False negatives (FN) in 3D object detection, e.g., missing predictions of pedestrians, vehicles, or other obstacles, can lead to potentially dangerous situations in autonomous driving. While being fatal, this issue is understudied in many current 3D detection methods. In this work, we propose Hard Instance Probing (HIP), a general pipeline that identifies FN in a multi-stage manner and guides the models to focus on excavating difficult instances. For 3D object detection, we instantiate this method as FocalFormer3D, a simple yet effective detector that excels at excavating difficult objects and improving prediction recall. FocalFormer3D features a multi-stage query generation to discover hard objects and a box-level transformer decoder to efficiently distinguish objects from massive object candidates. Experimental results on the nuScenes and Waymo datasets validate the superior performance of FocalFormer3D. The advantage leads to strong performance on both detection and tracking, in both LiDAR and multi-modal settings. Notably, FocalFormer3D achieves a 70.5 mAP and 73.9 NDS on nuScenes detection benchmark, while the nuScenes tracking benchmark shows 72.1 AMOTA, both ranking 1st place on the nuScenes LiDAR leaderboard. Our code is available at https://github.com/NVlabs/FocalFormer3D.