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Ahmed Abdulaal, Adamos Hadjivasiliou, Nina Montaña-Brown, Tiantian He, Ayodeji Ijishakin, Ivana Drobnjak, Daniel Castro, Daniel Alexander

Scientific discovery hinges on the effective integration of metadata, which refers to a set of 'cognitive' operations such as determining what information is relevant for inquiry, and data, which encompasses physical operations such as observation and experimentation. This paper introduces the Causal Modelling Agent (CMA), a novel framework that synergizes the metadata-based reasoning capabilities of Large Language Models (LLMs) with the data-driven modelling of Deep Structural Causal Models (DSCMs) for the task of causal discovery. We evaluate the CMA's performance on a number of benchmarks, as well as on the real-world task of modelling the clinical and radiological phenotype of Alzheimer's Disease (AD). Our experimental results indicate that the CMA can outperform previous data-driven or metadata-driven approaches to causal discovery. In our real-world application, we use the CMA to derive new insights into the causal relationships among biomarkers of AD.

Deep Learning · Large Language Models

Guan Wang, Sijie Cheng, Xianyuan Zhan, Xiangang Li, Sen Song, Yang Liu

Nowadays, open-source large language models like LLaMA have emerged. Recent developments have incorporated supervised fine-tuning (SFT) and reinforcement learning fine-tuning (RLFT) to align these models with human goals. However, SFT methods treat all training data with mixed quality equally, while RLFT methods require high-quality pairwise or ranking-based preference data. In this study, we present a novel framework, named OpenChat, to advance open-source language models with mixed-quality data. Specifically, we consider the general SFT training data, consisting of a small amount of expert data mixed with a large proportion of sub-optimal data, without any preference labels. We propose the C(onditioned)-RLFT, which regards different data sources as coarse-grained reward labels and learns a class-conditioned policy to leverage complementary data quality information. Interestingly, the optimal policy in C-RLFT can be easily solved through single-stage, RL-free supervised learning, which is lightweight and avoids costly human preference labeling.Through extensive experiments on three standard benchmarks, our openchat-13b fine-tuned with C-RLFT achieves the highest average performance among all 13b open-source language models. Moreover, we use AGIEval to validate the model generalization performance, in which only openchat-13b surpasses the base model. Finally, we conduct a series of analyses to shed light on the effectiveness and robustness of OpenChat. Our code, data, and models are publicly available at https://github.com/imoneoi/openchat and https://huggingface.co/openchat.

Deep Learning · Generative Models and Autoencoders

Changyou Chen, Han Ding, Bunyamin Sisman, Yi Xu, Ouye Xie, Benjamin Yao, son tran, Belinda Zeng

Diffusion-based generative modeling has been achieving state-of-the-art results on various generation tasks. Most diffusion models, however, are limited to a single-generation modeling. Can we generalize diffusion models with the ability of multi-modal generative training for more generalizable modeling? In this paper, we propose a principled way to define a diffusion model by constructing a unified multi-modal diffusion model in a common {\em diffusion space}. We define the forward diffusion process to be driven by an information aggregation from multiple types of task-data, {\it e.g.}, images for a generation task and labels for a classification task. In the reverse process, we enforce information sharing by parameterizing a shared backbone denoising network with additional modality-specific decoder heads. Such a structure can simultaneously learn to generate different types of multi-modal data with a multi-task loss, which is derived from a new multi-modal variational lower bound that generalizes the standard diffusion model. We propose several multi-modal generation settings to verify our framework, including image transition, masked-image training, joint image-label and joint image-representation generative modeling. Extensive experimental results on ImageNet indicate the effectiveness of our framework for various multi-modal generative modeling, which we believe is an important research direction worthy of more future explorations.

Omer Nahum, Gali Noti, David Parkes, Nir Rosenfeld

Congestion is a common failure mode of markets, where consumers compete inefficiently on the same subset of goods (e.g., chasing the same small set of properties on a vacation rental platform). The typical economic story is that prices decongest by balancing supply and demand. But in modern online marketplaces, prices are typically set in a decentralized way by sellers, and the information about items is inevitably partial. The power of a platform is limited to controlling *representations*---the subset of information about items presented by default to users. This motivates the present study of *decongestion by representation*, where a platform seeks to learn representations that reduce congestion and thus improve social welfare. The technical challenge is twofold: relying only on revealed preferences from the choices of consumers, rather than true preferences; and the combinatorial problem associated with representations that determine the features to reveal in the default view. We tackle both challenges by proposing a *differentiable proxy of welfare* that can be trained end-to-end on consumer choice data. We develop sufficient conditions for when decongestion promotes welfare, and present the results of extensive experiments on both synthetic and real data that demonstrate the utility of our approach.

Deep Learning · Other Representation Learning

Chenxiang Ma, Jibin Wu, Chenyang Si, KC Tan

Deep neural networks are typically trained using global error signals that backpropagate (BP) end-to-end, which is not only biologically implausible but also suffers from the update locking problem and requires huge memory consumption. Local learning, which updates each layer independently with a gradient-isolated auxiliary network, offers a promising alternative to address the above problems. However, existing local learning methods are confronted with a large accuracy gap with the BP counterpart, particularly for large-scale networks. This is due to the weak coupling between local layers and their subsequent network layers, as there is no gradient communication across layers. To tackle this issue, we put forward an augmented local learning method, dubbed AugLocal. AugLocal constructs each hidden layer’s auxiliary network by uniformly selecting a small subset of layers from its subsequent network layers to enhance their synergy. We also propose to linearly reduce the depth of auxiliary networks as the hidden layer goes deeper, ensuring sufficient network capacity while reducing the computational cost of auxiliary networks. Our extensive experiments on four image classification datasets (i.e., CIFAR-10, SVHN, STL-10, and ImageNet) demonstrate that AugLocal can effectively scale up to tens of local layers with a comparable accuracy to BP-trained networks while reducing GPU memory usage by around 40%. The proposed AugLocal method, therefore, opens up a myriad of opportunities for training high-performance deep neural networks on resource-constrained platforms. Code is available at \url{https://github.com/ChenxiangMA/AugLocal}.

Suhan Shetty, Teng Xue, Sylvain Calinon

Control of dynamic systems involving hybrid actions is a challenging task in robotics. To address this, we present a novel algorithm called Generalized Policy Iteration using Tensor Train (TTPI) that belongs to the class of Approximate Dynamic Programming (ADP). We use a low-rank tensor approximation technique called Tensor Train (TT) to approximate the state-value and advantage function which enables us to efficiently handle hybrid systems. We demonstrate the superiority of our approach over previous baselines for some benchmark problems with hybrid action spaces. Additionally, the robustness and generalization of the policy for hybrid systems are showcased through a real-world robotics experiment involving a non-prehensile manipulation task which is considered to be a highly challenging control problem.

Social Aspects · Fairness, Equity, Justice and Safety

Zeyu Tang, Jialu Wang, Yang Liu, Peter Spirtes, Kun Zhang

We reveal and address the frequently overlooked yet important issue of _disguised procedural unfairness_, namely, the potentially inadvertent alterations on the behavior of neutral (i.e., not problematic) aspects of data generating process, and/or the lack of procedural assurance of the greatest benefit of the least advantaged individuals. Inspired by John Rawls's advocacy for _pure procedural justice_ (Rawls, 1971; 2001), we view automated decision-making as a microcosm of social institutions, and consider how the data generating process itself can satisfy the requirements of procedural fairness. We propose a framework that decouples the objectionable data generating components from the neutral ones by utilizing reference points and the associated value instantiation rule. Our findings highlight the necessity of preventing _disguised procedural unfairness_, drawing attention not only to the objectionable data generating components that we aim to mitigate, but also more importantly, to the neutral components that we intend to keep unaffected.

Deep Learning · Large Language Models

Lei Li, Yekun Chai, Shuohuan Wang, Yu Sun, Hao Tian, Ningyu Zhang, hua wu

Reward modeling (*a.k.a.*, preference modeling) is instrumental for aligning large language models with human preferences, particularly within the context of reinforcement learning from human feedback (RLHF). While conventional reward models (RMs) have exhibited remarkable scalability, they oft struggle with fundamental functionality such as arithmetic computation, code execution, and factual lookup. In this paper, we propose a tool-augmented preference modeling approach, named Themis, to address these limitations by empowering RMs with access to external environments, including calculators and search engines. This approach not only fosters synergy between tool utilization and reward grading but also enhances interpretive capacity and scoring reliability. Our study delves into the integration of external tools into RMs, enabling them to interact with diverse external sources and construct task-specific tool engagement and reasoning traces in an autoregressive manner. We validate our approach across a wide range of domains, incorporating seven distinct external tools. Our experimental results demonstrate a noteworthy overall improvement of 17.7% across eight tasks in preference ranking. Furthermore, our approach outperforms Gopher 280B by 7.3% on TruthfulQA task in zero-shot evaluation. In human evaluations, RLHF trained with Themis attains an average win rate of 32% when compared to baselines across four distinct tasks. Additionally, we provide a comprehensive collection of tool-related RM datasets, incorporating data from seven distinct tool APIs, totaling 15,000 instances. We have made the code, data, and model checkpoints publicly available to facilitate and inspire further research advancements (https://github.com/ernie-research/Tool-Augmented-Reward-Model).

Deep Learning · Large Language Models

Athul Jacob, Yikang Shen, Gabriele Farina, Jacob Andreas

When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of candidate answers). These procedures sometimes yield very different predictions. How do we reconcile mutually incompatible scoring procedures to obtain coherent LM predictions? We introduce a new, a training-free, game-theoretic procedure for language model decoding. Our approach casts language model decoding as a regularized imperfect-information sequential signaling game—which we term the concensus game—in which a generator seeks to communicate an abstract correctness parameter using natural language sentences to a discriminator. We develop computational procedures for finding approximate equilibria of this game, resulting in a decoding algorithm we call equilibrium-ranking. Applied to a large number of tasks (including reading comprehension, commonsense reasoning, mathematical problem-solving, and assistive dialog), equilibrium-ranking consistently improves performance over existing LM decoding procedures. These improvements are sometimes substantial—on multiple benchmarks, we observe that applying equilibrium-ranking to LLaMA-7B outperforms the much larger LLaMA-65B and PaLM-540B models.

Theory · Online Learning and Bandits

Aadirupa Saha, Branislav Kveton

Most bandit algorithms assume that the reward variances or their upper bounds are known, and that they are the same for all arms. This naturally leads to suboptimal performance and higher regret due to variance overestimation. On the other hand, underestimated reward variances may lead to linear regret due to committing early to a suboptimal arm. This motivated prior works on variance-adaptive frequentist algorithms, which have strong instance-dependent regret bounds but cannot incorporate prior knowledge on reward variances. We lay foundations for the Bayesian setting, which incorporates prior knowledge. This results in lower regret in practice, since the prior is used in the algorithm design, and also improved regret guarantees. Specifically, we study Gaussian bandits with \emph{unknown heterogeneous reward variances} and develop a Thompson sampling algorithm with prior-dependent Bayes regret bounds. We achieve lower regret with lower reward variances and more informative priors on them, which is precisely why we pay only for what is uncertain. This is the first such result in the bandit literature. Finally, we corroborate our theory with experiments, which demonstrate the benefit of our variance-adaptive Bayesian algorithm over prior frequentist works. We also show that our approach is robust to model misspecification and can be applied with estimated priors.

Deep Learning · Large Language Models

Yujia Qin, Shihao Liang, Yining Ye, Kunlun Zhu, Lan Yan, Yaxi Lu, Yankai Lin, Xin Cong, Xiangru Tang, Bill Qian 等

Despite the advancements of open-source large language models (LLMs), e.g., LLaMA, they remain significantly limited in tool-use capabilities, i.e., using external tools (APIs) to fulfill human instructions. The reason is that current instruction tuning largely focuses on basic language tasks but ignores the tool-use domain. This is in contrast to the excellent tool-use capabilities of state-of-the-art (SOTA) closed-source LLMs, e.g., ChatGPT. To bridge this gap, we introduce ToolLLM, a general tool-use framework encompassing data construction, model training, and evaluation. We first present ToolBench, an instruction-tuning dataset for tool use, which is constructed automatically using ChatGPT. Specifically, the construction can be divided into three stages: (i) API collection: we collect 16,464 real-world RESTful APIs spanning 49 categories from RapidAPI Hub; (ii) instruction generation: we prompt ChatGPT to generate diverse instructions involving these APIs, covering both single-tool and multi-tool scenarios; (iii) solution path annotation: we use ChatGPT to search for a valid solution path (chain of API calls) for each instruction. To enhance the reasoning capabilities of LLMs, we develop a novel depth-first search-based decision tree algorithm. It enables LLMs to evaluate multiple reasoning traces and expand the search space. Moreover, to evaluate the tool-use capabilities of LLMs, we develop an automatic evaluator: ToolEval. Based on ToolBench, we fine-tune LLaMA to obtain an LLM ToolLLaMA, and equip it with a neural API retriever to recommend appropriate APIs for each instruction. Experiments show that ToolLLaMA demonstrates a remarkable ability to execute complex instructions and generalize to unseen APIs, and exhibits comparable performance to ChatGPT. Our ToolLLaMA also demonstrates strong zero-shot generalization ability in an out-of-distribution tool-use dataset: APIBench.

Renjie Pi, Lewei Yao, Jianhua Han, Xiaodan Liang, Wei Zhang, Hang Xu

This paper introduces Instruction-oriented Object Detection (IOD), a new task that enhances human-computer interaction by enabling object detectors to understand user instructions and locate relevant objects. Unlike traditional open-vocabulary object detection tasks that rely on users providing a list of required category names, IOD requires models to comprehend natural-language instructions, contextual reasoning, and output the name and location of the desired categories. This poses fresh challenges for modern object detection systems. To develop an IOD system, we create a dataset called IOD-Bench, which consists of instruction-guided detections, along with specialized evaluation metrics. We leverage large-scale language models (LLMs) to generate a diverse set of instructions (8k+) based on existing public object detection datasets, covering a wide range of real-world scenarios. As an initial approach to the IOD task, we propose a model called Ins-DetCLIP. It harnesses the extensive knowledge within LLMs to empower the detector with instruction-following capabilities. Specifically, our Ins-DetCLIP employs a visual encoder (i.e., DetCLIP, an open-vocabulary detector) to extract object-level features. These features are then aligned with the input instructions using a cross-modal fusion module integrated into a pre-trained LLM. Experimental results conducted on IOD-Bench demonstrate that our model consistently outperforms baseline methods that directly combine LLMs with detection models. This research aims to pave the way for a more adaptable and versatile interaction paradigm in modern object detection systems, making a significant contribution to the field.

Deep Learning · Large Language Models

Yichuan Li, Xiyao Ma, Sixing Lu, Kyumin Lee, Xiaohu Liu, Chenlei Guo

Large Language models (LLMs) have demonstrated impressive in-context learning (ICL) capabilities, where a LLM makes predictions for a given test input together with a few input-output pairs (demonstrations).Nevertheless, the inclusion of demonstrations poses a challenge, leading to a quadratic increase in the computational overhead of the self-attention mechanism.Existing solutions attempt to condense lengthy demonstrations into compact vectors. However, they often require task-specific retraining or compromise LLM's in-context learning performance. To mitigate these challenges, we present Meta Demonstration Distillation (MEND), where a language model learns to distill any lengthy demonstrations into vectors without retraining for a new downstream task. We exploit the knowledge distillation to enhance alignment between MEND and MEND, achieving both efficiency and effectiveness concurrently. MEND is endowed with the meta-knowledge of distilling demonstrations through a two-stage training process, which includes meta-distillation pretraining and fine-tuning.Comprehensive evaluations across seven diverse ICL settings using decoder-only (GPT-2) and encoder-decoder (T5) attest to MEND's prowess.It not only matches but often outperforms the Vanilla ICL as well as other state-of-the-art distillation models, while significantly reducing the computational demands. This innovation promises enhanced scalability and efficiency for the practical deployment of large language models.

Deep Learning · Large Language Models

Hritik Bansal, John Dang, Aditya Grover

Aligning large language models (LLMs) with human values and intents critically involves the use of human or AI feedback. While dense feedback annotations are expensive to acquire and integrate, sparse feedback presents a structural design choice between ratings (e.g., score Response A on a scale of 1-7) and rankings (e.g., is Response A better than Response B?). In this work, we analyze the effect of this design choice for the alignment and evaluation of LLMs. We uncover an inconsistency problem wherein the preferences inferred from ratings and rankings significantly disagree 60% for both human and AI annotators. Our subsequent analysis identifies various facets of annotator biases that explain this phenomena such as human annotators would rate denser responses higher while preferring accuracy during pairwise judgments, for a particular comparison instance. To our surprise, we observe that the choice of feedback protocol has a significant effect on the evaluation of aligned LLMs. In particular, we find that LLMs that leverage rankings data for alignment (say model X) are preferred over those that leverage ratings data (say model Y), with a rank-based evaluation protocol (is X/Y's response better than reference response?) but not with a rating-based evaluation protocol (score Rank X/Y's response on a scale of 1-7). Our findings thus shed light on critical gaps in methods for evaluating the real-world utility of language models and their strong dependence on the feedback protocol used for alignment. Our code and data are available at \url{https://github.com/Hritikbansal/sparse_feedback}.

Reinforcement Learning · Inverse

Matteo Pirotta, Andrea Tirinzoni, Ahmed Touati, Alessandro Lazaric, Yann Ollivier

Imitation learning (IL) aims at producing agents that can imitate any behavior given a few expert demonstrations. Yet existing approaches require many demonstrations and/or running (online or offline) reinforcement learning (RL) algorithms for each new imitation task. Here we show that recent RL foundation models based on successor measures can imitate any expert behavior almost instantly with just a few demonstrations and no need for RL or fine-tuning, while accommodating several IL principles (behavioral cloning, feature matching, reward-based, and goal-based reductions). In our experiments, imitation via RL foundation models matches, and often surpasses, the performance of SOTA offline IL algorithms, and produces imitation policies from new demonstrations within seconds instead of hours.

Deep Learning · Generative Models and Autoencoders

Mehrdad Saberi, Vinu Sankar Sadasivan, Keivan Rezaei, Aounon Kumar, Atoosa Chegini, Wenxiao Wang, Soheil Feizi

In light of recent advancements in generative AI models, it has become essential to distinguish genuine content from AI-generated one to prevent the malicious usage of fake materials as authentic ones and vice versa. Various techniques have been introduced for identifying AI-generated images, with watermarking emerging as a promising approach. In this paper, we analyze the robustness of various AI-image detectors including watermarking and classifier-based deepfake detectors. For watermarking methods that introduce subtle image perturbations (i.e., low perturbation budget methods), we reveal a fundamental trade-off between the evasion error rate (i.e., the fraction of watermarked images detected as non-watermarked ones) and the spoofing error rate (i.e., the fraction of non-watermarked images detected as watermarked ones) upon an application of a diffusion purification attack. In this regime, we also empirically show that diffusion purification effectively removes watermarks with minimal changes to images. For high perturbation watermarking methods where notable changes are applied to images, the diffusion purification attack is not effective. In this case, we develop a model substitution adversarial attack that can successfully remove watermarks. Moreover, we show that watermarking methods are vulnerable to spoofing attacks where the attacker aims to have real images (potentially obscene) identified as watermarked ones, damaging the reputation of the developers. In particular, by just having black-box access to the watermarking method, we show that one can generate a watermarked noise image which can be added to the real images to have them falsely flagged as watermarked ones. Finally, we extend our theory to characterize a fundamental trade-off between the robustness and reliability of classifier-based deep fake detectors and demonstrate it through experiments. Code is available at https://github.com/mehrdadsaberi/watermark_robustness.

Gabriel Cardoso, Yazid Janati el idrissi, Sylvain Le Corff, Eric Moulines

Ill-posed linear inverse problems arise frequently in various applications, from computational photography to medical imaging.A recent line of research exploits Bayesian inference with informative priors to handle the ill-posedness of such problems.Amongst such priors, score-based generative models (SGM) have recently been successfully applied to several different inverse problems.In this study, we exploit the particular structure of the prior defined by the SGM to define a sequence of intermediate linear inverse problems. As the noise level decreases, the posteriors of these inverse problems get closer to the target posterior of the original inverse problem. To sample from this sequence of posteriors, we propose the use of Sequential Monte Carlo (SMC) methods.The proposed algorithm, \algo, is shown to be theoretically grounded and we provide numerical simulations showing that it outperforms competing baselines when dealing with ill-posed inverse problems in a Bayesian setting.

Theory · Online Learning and Bandits

Wang Chi Cheung, Vincent Tan, Zixin Zhong

We study the Pareto frontier of two archetypal objectives in multi-armed bandits, namely, regret minimization (RM) and best arm identification (BAI) with a fixed horizon. It is folklore that the balance between exploitation and exploration is crucial for both RM and BAI, but exploration is more critical in achieving the optimal performance for the latter objective. To this end, we design and analyze the BoBW-lil’UCB(\gamma) algorithm. Complementarily, by establishing lower bounds on the regret achievable by any algorithm with a given BAI failure probability, we show that (i) no algorithm can simultaneously perform optimally for both the RM and BAI objectives, and (ii) BoBW-lil’UCB(\gamma) achieves order-wise optimal performance for RM or BAI under different values of \gamma. Our work elucidates the trade-off more precisely by showing how the constants in previous works depend on certain hardness parameters. Finally, we show that BoBW-lil’UCB outperforms a close competitor UCB_{\alpha} (Degenne et al., 2019) in terms of the time complexity and the regret on diverse datasets such as MovieLens and Published Kinase Inhibitor Set.

Deep Learning · Generative Models and Autoencoders

An-Chieh Cheng, Xueting Li, Sifei Liu, Xiaolong Wang

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing.

Deep Learning · Generative Models and Autoencoders

chuan guo, Yuxuan Mu, Xinxin Zuo, Peng Dai, Youliang Yan, Juwei Lu, Li Cheng

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the \textit{latent space} of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel \textit{generative} model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-arts in style reeanactment, content preservation, and generalization across various applications and settings.