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1,248篇论文匹配“Deep RL”
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Deep Learning · Generative Models and Autoencoders

Masatoshi Uehara, Yulai Zhao, Kevin Black, Ehsan Hajiramezanali, Gabriele Scalia, Nathaniel Diamant, Alex Tseng, Sergey Levine, Tommaso Biancalani

Diffusion models excel at modeling complex data distributions, including those of images, proteins, and small molecules. However, in many cases, our goal is to model parts of the distribution that maximize certain properties: for example, we may want to generate images with high aesthetic quality, or molecules with high bioactivity. It is natural to frame this as a reinforcement learning (RL) problem, in which the objective is to finetune a diffusion model to maximize a reward function that corresponds to some property. Even with access to online queries of the ground-truth reward function, efficiently discovering high-reward samples can be challenging: they might have a low probability in the initial distribution, and there might be many infeasible samples that do not even have a well-defined reward (e.g., unnatural images or physically impossible molecules). In this work, we propose a novel reinforcement learning procedure that efficiently explores on the manifold of feasible samples. We present a theoretical analysis providing a regret guarantee, as well as empirical validation across three domains: images, biological sequences, and molecules.

Reinforcement Learning · Deep RL

Viacheslav Sinii, Alexander Nikulin, Vladislav Kurenkov, Ilya Zisman, Sergey Kolesnikov

Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations.

Reinforcement Learning · Deep RL

Brahma Pavse, Matthew Zurek, Yudong Chen, Qiaomin Xie, Josiah Hanna

In many reinforcement learning (RL) applications, we want policies that reach desired states and then keep the controlled system within an acceptable region around the desired states over an indefinite period of time. This latter objective is called *stability* and is especially important when the state space is unbounded, such that the states can be arbitrarily far from each other and the agent can drift far away from the desired states. For example, in stochastic queuing networks, where queues of waiting jobs can grow without bound, the desired state is all-zero queue lengths. Here, a stable policy ensures queue lengths are finite while an optimal policy minimizes queue lengths. Since an optimal policy is also stable, one would expect that RL algorithms would implicitly give us stable policies. However, in this work, we find that deep RL algorithms that directly minimize the distance to the desired state during online training often result in unstable policies, i.e., policies that drift far away from the desired state. We attribute this instability to poor credit-assignment for destabilizing actions. We then introduce an approach based on two ideas: 1) a Lyapunov-based cost-shaping technique and 2) state transformations to the unbounded state space. We conduct an empirical study on various queueing networks and traffic signal control problems and find that our approach performs competitively against strong baselines with knowledge of the transition dynamics. Our code is available here: https://github.com/Badger-RL/STOP

Reinforcement Learning · Deep RL

Seohong Park, Tobias Kreiman, Sergey Levine

Unsupervised and self-supervised objectives, such as next token prediction, have enabled pre-training generalist models from large amounts of unlabeled data. In reinforcement learning (RL), however, finding a truly general and scalable unsupervised pre-training objective for generalist policies from offline data remains a major open question. While a number of methods have been proposed to enable generic self-supervised RL, based on principles such as goal-conditioned RL, behavioral cloning, and unsupervised skill learning, such methods remain limited in terms of either the diversity of the discovered behaviors, the need for high-quality demonstration data, or the lack of a clear adaptation mechanism for downstream tasks. In this work, we propose a novel unsupervised framework to pre-train generalist policies that capture diverse, optimal, long-horizon behaviors from unlabeled offline data such that they can be quickly adapted to any arbitrary new tasks in a zero-shot manner. Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment, and then to span this learned latent space with directional movements, which enables various zero-shot policy “prompting” schemes for downstream tasks. Through our experiments on simulated robotic locomotion and manipulation benchmarks, we show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion, even often outperforming prior methods designed specifically for each setting. Our code and videos are available at https://seohong.me/projects/hilp/

Reinforcement Learning · Deep RL

Johan Obando Ceron, Ghada Sokar, Timon Willi, Clare Lyle, Jesse Farebrother, Jakob Foerster, Gintare Karolina Dziugaite, Doina Precup, Pablo Samuel Castro

The recent rapid progress in (self) supervised learning models is in large part predicted by empirical scaling laws: a model's performance scales proportionally to its size. Analogous scaling laws remain elusive for reinforcement learning domains, however, where increasing the parameter count of a model often hurts its final performance. In this paper, we demonstrate that incorporating Mixture-of-Expert (MoE) modules, and in particular Soft MoEs (Puigcerver et al., 2023), into value-based networks results in more parameter-scalable models, evidenced by substantial performance increases across a variety of training regimes and model sizes. This work thus provides strong empirical evidence towards developing scaling laws for reinforcement learning.

Reinforcement Learning · Deep RL

Johan Obando Ceron, Aaron Courville, Pablo Samuel Castro

Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage prior insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters. Our code is publicly available, see Appendix A for details.

Deep Learning · Generative Models and Autoencoders

Vincent Micheli, Eloi Alonso, François Fleuret

Scaling up deep Reinforcement Learning (RL) methods presents a significant challenge. Following developments in generative modelling, model-based RL positions itself as a strong contender. Recent advances in sequence modelling have led to effective transformer-based world models, albeit at the price of heavy computations due to the long sequences of tokens required to accurately simulate environments. In this work, we propose $\Delta$-IRIS, a new agent with a world model architecture composed of a discrete autoencoder that encodes stochastic deltas between time steps and an autoregressive transformer that predicts future deltas by summarizing the current state of the world with continuous tokens. In the Crafter benchmark, $\Delta$-IRIS sets a new state of the art at multiple frame budgets, while being an order of magnitude faster to train than previous attention-based approaches. We release our code and models at https://github.com/vmicheli/delta-iris.

Reinforcement Learning · Deep RL

Haoyu Ma, Jialong Wu, Ningya Feng, Chenjun Xiao, Dong Li, Jianye Hao, Jianmin Wang, Mingsheng Long

Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment's complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark. Code is available at https://github.com/thuml/HarmonyDream.

Reinforcement Learning

Yu Luo, Tianying Ji, Fuchun Sun, Jianwei Zhang, Huazhe Xu, Xianyuan Zhan

Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally exploit the information in the replay buffer, limiting sample efficiency and policy performance. In this work, we discover that concurrently training an offline RL policy based on the shared online replay buffer can sometimes outperform the original online learning policy, though the occurrence of such performance gains remains uncertain. This motivates a new possibility of harnessing the emergent outperforming offline optimal policy to improve online policy learning. Based on this insight, we present Offline-Boosted Actor-Critic (OBAC), a model-free online RL framework that elegantly identifies the outperforming offline policy through value comparison, and uses it as an adaptive constraint to guarantee stronger policy learning performance. Our experiments demonstrate that OBAC outperforms other popular model-free RL baselines and rivals advanced model-based RL methods in terms of sample efficiency and asymptotic performance across **53** tasks spanning **6** task suites.

Reinforcement Learning · Deep RL

Sheng Yue, Xingyuan Hua, Ju Ren, Sen Lin, Junshan Zhang, Yaoxue Zhang

In this paper, we study offline-to-online Imitation Learning (IL) that pretrains an imitation policy from static demonstration data, followed by fast finetuning with minimal environmental interaction. We find the naive combination of existing offline IL and online IL methods tends to behave poorly in this context, because the initial discriminator (often used in online IL) operates randomly and discordantly against the policy initialization, leading to misguided policy optimization and *unlearning* of pretraining knowledge. To overcome this challenge, we propose a principled offline-to-online IL method, named OLLIE, that simultaneously learns a near-expert policy initialization along with an *aligned discriminator initialization*, which can be seamlessly integrated into online IL, achieving smooth and fast finetuning. Empirically, OLLIE consistently and significantly outperforms the baseline methods in **20** challenging tasks, from continuous control to vision-based domains, in terms of performance, demonstration efficiency, and convergence speed. This work may serve as a foundation for further exploration of pretraining and finetuning in the context of IL.

Reinforcement Learning · Deep RL

Xu-Hui Liu, Tian-Shuo Liu, Shengyi Jiang, Ruifeng Chen, Zhilong Zhang, Xinwei Chen, Yang Yu

Combining offline and online reinforcement learning (RL) techniques is indeed crucial for achieving efficient and safe learning where data acquisition is expensive. Existing methods replay offline data directly in the online phase, resulting in a significant challenge of data distribution shift and subsequently causing inefficiency in online fine-tuning. To address this issue, we introduce an innovative approach, **E**nergy-guided **DI**ffusion **S**ampling (EDIS), which utilizes a diffusion model to extract prior knowledge from the offline dataset and employs energy functions to distill this knowledge for enhanced data generation in the online phase. The theoretical analysis demonstrates that EDIS exhibits reduced suboptimality compared to solely utilizing online data or directly reusing offline data. EDIS is a plug-in approach and can be combined with existing methods in offline-to-online RL setting. By implementing EDIS to off-the-shelf methods Cal-QL and IQL, we observe a notable 20% average improvement in empirical performance on MuJoCo, AntMaze, and Adroit environments. Code is available at https://github.com/liuxhym/EDIS.

Reinforcement Learning · Deep RL

Jiashun Liu, Jianye Hao, Yi Ma, Shuyin Xia

The policies learned by humans in simple scenarios can be deployed in complex scenarios with the same task logic through limited feature alignment training, a process referred to as cognitive generalization or systematic generalization. Thus, a plausible conjecture is that unlocking cognitive generalization in DRL could enable effective generalization of policies from simple to complex scenarios through reward-agnostic fine-tuning. This would eliminate the need for designing reward functions in complex scenarios, thus reducing environment-building costs. In this paper, we propose a general framework to enhance the cognitive generalization ability of standard DRL methods. Our framework builds a cognitive latent space in a simple scenario, then segments the latent space to cluster samples with similar environmental influences into same subregion. During the fine-tuning in the complex scenario, the policy uses cognitive latent space to align the new sample with the same subregion sample collected from the simple scenario and approximates the rewards and Q values of the new samples for policy update. Based on this framework, we propose *Granular Ball Reinforcement Leaning* (GBRL), a practical algorithm via Variational Autoencoder (VAE) and Granular Ball Representation. GBRL achieves effective policy generalization on various difficult scenarios with the same task logic.

Reinforcement Learning · Deep RL

Hojoon Lee, Hyeonseo Cho, Hyunseung Kim, Donghu Kim, Dugki Min, Jaegul Choo, Clare Lyle

This study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise.

Reinforcement Learning · Online

Tianying Ji, Yu Luo, Fuchun Sun, Xianyuan Zhan, Jianwei Zhang, Huazhe Xu

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in **over 50** continuous control tasks and achieves strong performance in failure-prone scenarios and **real-world robot** tasks. Benchmark results and videos are available at https://jity16.github.io/BEE/.

Deep Learning · Large Language Models

Haozhe Ji, Cheng Lu, Yilin Niu, Pei Ke, Hongning Wang, Jun Zhu, Jie Tang, Minlie Huang

The alignment of language models with human preferences is vital for their application in real-world tasks. The problem is formulated as optimizing the model's policy to maximize the expected reward that reflects human preferences with minimal deviation from the initial policy. While considered as a straightforward solution, reinforcement learning (RL) suffers from high variance in policy updates, which impedes efficient policy improvement. Recently, direct preference optimization (DPO) was proposed to directly optimize the policy from preference data. However, we show that DPO derived based on the optimal solution of the problem leads to a compromised mean-seeking approximation of the optimal solution in practice. In this paper, we propose efficient exact optimization (EXO) of the alignment objective. EXO is guaranteed to optimize in the same direction as RL algorithms asymptotically for arbitrary policy parametrization. This leads to the same mode-seeking solution, while enables efficient optimization by circumventing the complexities of RL. We also compare our method to DPO with both theoretical and empirical analyses, and further demonstrate the advantages of our method over existing approaches on realistic human preference data. Code is available at https://github.com/haozheji/exact-optimization.

Reinforcement Learning · Deep RL

Vineet Jain, Siamak Ravanbakhsh

We present a novel perspective on goal-conditioned reinforcement learning by framing it within the context of denoising diffusion models. Analogous to the diffusion process, where Gaussian noise is used to create random trajectories that walk away from the data manifold, we construct trajectories that move away from potential goal states. We then learn a goal-conditioned policy to reverse these deviations, analogous to the score function. This approach, which we call Merlin, can reach specified goals from arbitrary initial states without learning a separate value function. In contrast to recent works utilizing diffusion models in offline RL, Merlin stands out as the first method to perform diffusion in the state space, requiring only one "denoising" iteration per environment step. We experimentally validate our approach in various offline goal-reaching tasks, demonstrating substantial performance enhancements compared to state-of-the-art methods while improving computational efficiency over other diffusion-based RL methods by an order of magnitude. Our results suggest that this perspective on diffusion for RL is a simple and scalable approach for sequential decision making.

Deep Learning · Large Language Models

Alexander Havrilla, Sharath Chandra Raparthy, Christoforos Nalmpantis, Jane Dwivedi-Yu, Maksym Zhuravinskyi, Eric Hambro, Roberta Raileanu

State-of-the-art language models can exhibit reasoning refinement capabilities on math, science or coding tasks. However, recent work demonstrates that even the best models struggle to identify *when and where to refine* without access to external feedback. In this paper, we propose Stepwise ORMs (**SORMs**) which are trained, only on synthetic data, to approximate the expected future reward of the optimal policy or $V^{\star}$ as a form of Process-based reward modeling. Our experiments show that SORMs can more accurately detect incorrect reasoning steps compared to ORMs, thus enabling them to give precise step-level feedback to refinement models. We then train *global* refinement models, which take only the question and a draft solution as input and predict a corrected solution, and *local* refinement models which also take as input a critique indicating the location of the first reasoning error. We generate training data for both models synthetically by reusing data used to train the SORM. We find combining global and local refinements, using the ORM as a reranker, significantly outperforms either one individually, as well as a best of three sample baseline. With this strategy we can improve the accuracy of a LLaMA-2 13B model (already fine-tuned with RL) on GSM8K from 53% to 65% when greedily sampled.

Applications · Health

Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen

In contemporary radiotherapy planning (RTP), a key module leaf sequencing is predominantly addressed by optimization-based approaches. In this paper, we propose a novel deep reinforcement learning (DRL) model termed as *Reinforced Leaf Sequencer* (RLS) in a multi-agent framework for leaf sequencing. The RLS model offers improvements to time-consuming iterative optimization steps via large-scale training and can control movement patterns through the design of reward mechanisms. We have conducted experiments on four datasets with four metrics and compared our model with a leading optimization sequencer. Our findings reveal that the proposed RLS model can achieve reduced fluence reconstruction errors, and potential faster convergence when integrated in an optimization planner. Additionally, RLS has shown promising results in a full artificial intelligence RTP pipeline. We hope this pioneer multi-agent RL leaf sequencer can foster future research on machine learning for RTP.

Reinforcement Learning · Deep RL

Bernd Frauenknecht, Artur Eisele, Devdutt Subhasish, Friedrich Solowjow, Sebastian Trimpe

Dyna-style model-based reinforcement learning (MBRL) combines model-free agents with predictive transition models through model-based rollouts. This combination raises a critical question: “When to trust your model?”; i.e., which rollout length results in the model providing useful data? Janner et al. (2019) address this question by gradually increasing rollout lengths throughout the training. While theoretically tempting, uniform model accuracy is a fallacy that collapses at the latest when extrapolating. Instead, we propose asking the question “Where to trust your model?”. Using inherent model uncertainty to consider local accuracy, we obtain the Model-Based Actor-Critic with Uncertainty-Aware Rollout Adaption (MACURA) algorithm. We propose an easy-to-tune rollout mechanism and demonstrate substantial improvements in data efficiency and performance compared to state-of-the-art deep MBRL methods on the MuJoCo benchmark.

Reinforcement Learning · Deep RL

Kevin Frans, Seohong Park, Pieter Abbeel, Sergey Levine

Can we pre-train a generalist agent from a large amount of unlabeled offline trajectories such that it can be immediately adapted to any new downstream tasks in a zero-shot manner? In this work, we present a *functional* reward encoding (FRE) as a general, scalable solution to this *zero-shot RL* problem. Our main idea is to learn functional representations of any arbitrary tasks by encoding their state-reward samples using a transformer-based variational auto-encoder. This functional encoding not only enables the pre-training of an agent from a wide diversity of general unsupervised reward functions, but also provides a way to solve any new downstream tasks in a zero-shot manner, given a small number of reward-annotated samples. We empirically show that FRE agents trained on diverse random unsupervised reward functions can generalize to solve novel tasks in a range of simulated robotic benchmarks, often outperforming previous zero-shot RL and offline RL methods.