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9,256篇论文匹配“Diffusion models”
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Niki Nezakati, Arnab Ghosh, Amit Roy-Chowdhury, Vishwanath Saragadam

Denoising diffusion models have achieved state-of-the-art performance in image restoration by modeling the process as sequential denoising steps. However, most approaches assume independent and identically distributed (i.i.d.) Gaussian noise, while real-world sensors often exhibit spatially correlated noise due to readout mechanisms, limiting restoration quality in practice. We introduce Correlation Aware Restoration with Diffusion (CARD), a training-free extension of DDRM that explicitly handles correlated Gaussian noise. CARD first whitens the noisy observation, converting the noise into an i.i.d. form. The diffusion restoration steps are then replaced with noise-whitened updates, which inherit DDRM's closed-form sampling efficiency while enabling restoration under correlated noise. To emphasize the importance of addressing correlated noise, we contribute CIN-D, a novel correlated noise dataset captured across diverse illumination conditions to evaluate restoration methods on real rolling-shutter sensor noise. This dataset fills a critical gap in the literature for experimental evaluation with real-world correlated noise. Experiments on standard benchmarks with synthetic correlated noise and on CIN-D demonstrate that CARD consistently outperforms existing methods across denoising, deblurring, and super-resolution tasks.

Qing Yu, Akihisa Watanabe, Kent Fujiwara

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches fall into two categories: full-sequence diffusion models with bidirectional generation, which limit temporal causality and real-time applicability, and autoregressive models, which are vulnerable to instability and error accumulation. In this work, we present Causal Motion Diffusion Models (CMDM), a unified framework for autoregressive motion generation based on a causal diffusion transformer that operates in a semantically aligned latent space. CMDM builds upon a Motion-Language-Aligned Causal VAE (MAC-VAE), which encodes motion sequences into temporally causal latent representations. On top of this latent representation, an autoregressive diffusion transformer is trained using causal diffusion forcing to perform temporally ordered denoising across motion frames. To achieve fast inference, we introduce a frame-wise sampling schedule with causal uncertainty, where each subsequent frame is predicted from partially denoised previous frames. The resulting framework supports high-quality text-to-motion generation, streaming synthesis, and long-horizon motion generation at interactive rates. Experiments on HumanML3D and SnapMoGen demonstrate that CMDM outperforms existing diffusion and autoregressive models in both semantic fidelity and temporal smoothness, while substantially reducing inference latency.

Yuxiang Shi, Zhe Li, Yanwen Wang, Hao Zhu, Xun Cao, Ligang Liu

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into the diffusion model through a dual-branch conditioning mechanism, and the expression latent through cross attention. Finally, we design a progressive hybrid classifier-free guidance for more faithful identity consistency. Experiments show that our method outperforms state-of-the-art baselines on both animation quality and disentangled controllability.

Shijun Shi, Jing Xu, Zhihang Li, Chunli Peng, Xiaoda Yang, Lijing Lu, Kai Hu, Jiangning Zhang

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose misalignment remains unsolved. To address this, we present One-to-All Animation, a unified framework for high-fidelity character animation and image pose transfer for references with arbitrary layouts. First, to handle spatially misaligned reference, we reformulate training as a self-supervised outpainting task that transforms diverse-layout reference into a unified occluded-input format. Second, to process partially visible reference, we design a reference extractor for comprehensive identity feature extraction. Further, we integrate hybrid reference fusion attention to handle varying resolutions and dynamic sequence lengths. Finally, from the perspective of generation quality, we introduce identity-robust pose control that decouples appearance from skeletal structure to mitigate pose overfitting, and a token replace strategy for coherent long-video generation. Extensive experiments show that our method outperforms existing approaches. The code and model are available at https://github.com/ssj9596/One-to-All-Animation.

Zheng Zhang, Qinchuan Zhang, Yuteng Ye, Zhi Chen, Penglei Ji, Mengfei Li, Wenxiao Zhang, Yuan Liu

Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.

Minghao Yin, Wenbo Hu, Jiale Xu, Ying Shan, Kai Han

Recent breakthroughs in 3D generative modeling have yielded remarkable progress in static shape synthesis, yet truly dynamic 4D generation remains elusive, hindered by temporal artifacts and prohibitive computational demand. We present Sculpt4D, a native 4D generative framework that seamlessly integrates efficient temporal modeling into a pretrained 3D Diffusion Transformer (Hunyuan3D 2.1), thereby mitigating the scarcity of 4D training data. At its core lies a Block Sparse Attention mechanism that preserves object identity by anchoring to the initial frame while capturing rich motion dynamics via a time-decaying sparse mask. This design faithfully models complex spatiotemporal dependencies with high fidelity, while sidestepping the quadratic overhead of full attention and reducing network total computation by 56%. Consequently, Sculpt4D establishes a new state-of-the-art in temporally coherent 4D synthesis, charting a path toward efficient and scalable 4D generation.

Hanxi Liu, Yifang Men, Zhouhui Lian

Single-image 3D human reconstruction holds significant promise due to its convenience and high demand in various applications. Previous methods have garnered tremendous progress by employing 2D multi-view diffusion models to generate auxiliary views as reconstruction priors, but they struggle with 3D inconsistencies and limited generalization capabilities. In this paper, we present FISHuman, which aims to generate fine-grained, high-fidelity, and content-wise diverse 3D humans from a single-view input, providing production-ready 3D assets. We propose an elaborately designed workflow that reconstructs dynamic 3D meshes from multi-view inconsistent guidance. Specifically, we adapt a dual-stream transformer-based video diffusion model to generate cross-modally aligned multi-view RGB and normal sequences. We find that naively employing static 3D reconstruction can lead to geometric distortions and texture blurriness, due to the lack of 3D awareness within the generated frames. To address this, we introduce a novel 4D remeshing module that explicitly disentangles the learning of the globally shared canonical mesh and transient variations by tracking per-vertex deformations under different viewpoints. The topological consistency of the deformed meshes inherently enables the optimization of a unified UV representation that effectively integrates appearance attributes across frames. Both qualitative and quantitative experimental results demonstrate the superiority of our method over prior works in terms of appearance realism, geometric fineness, and generalization diversity. We also showcase the applicability of our reconstructed avatars for downstream applications including animation and 3D editing.

Oh Hyun-Bin, Yuhta Takida, Toshimitsu Uesaka, Tae-Hyun Oh, Yuki Mitsufuji

Recent advances in Video-to-Audio (V2A) generation have achieved impressive perceptual quality and temporal synchronization, yet most models remain appearance-driven, capturing visual-acoustic correlations without considering the physical factors that shape real-world sounds. We present Physics-Aware Video-to-Audio Synthesis (PAVAS), a method that incorporates physical reasoning into a latent diffusion-based V2A generation through the Physics-Driven Audio Adapter (Phy-Adapter). The adapter receives object-level physical parameters estimated by the Physical Parameter Estimator (PPE), which uses a Vision-Language Model (VLM) to infer the moving-object mass and a segmentation-based dynamic 3D reconstruction module to recover its motion trajectory for velocity computation. These physical cues enable the model to synthesize sounds that reflect underlying physical factors. To assess physical realism, we curate VGG-Impact, a benchmark focusing on object-object interactions, and introduce Audio-Physics Correlation Coefficient (APCC), an evaluation metric that measures consistency between physical and auditory attributes. Comprehensive experiments show that PAVAS produces physically plausible and perceptually coherent audio, outperforming existing V2A models in both quantitative and qualitative evaluations. Visit https://physics-aware-video-to-audio-synthesis.github.io.

Lizhi Xiong, Jun Li, Ziqiang Li, Weiwei Jiang, Zhangjie Fu

Recent advances in diffusion models have enabled high-fidelity, identity-preserving image generation for personalized applications such as digital avatars and virtual try-on systems. However, their reliance on sensitive facial reference images raises growing privacy concerns. Existing defense mechanisms are primarily designed for training-based personalization and struggle to generalize to emerging training-free approaches, due to fundamental differences in their identity integration paradigms. To bridge this gap, we propose IDGuardian--the first generalizable and model-agnostic identity protection framework capable of defending against both training-based and training-free personalization methods. IDGuardian abstracts the personalization process into two critical stages: identity extraction and identity injection. It then introduces crafted adversarial perturbations to simultaneously disrupt both stages. Specifically, it degrades the identity features extracted by external encoders and establishes an adversarial conceptual bridge that misdirects the generative trajectory away from the target identity. Extensive experiments show that IDGuardian effectively protects identity across various personalization pipelines and model architectures, while remaining robust to post-processing, adaptive attacks, and cross-dataset generalization.

Minh Dinh, SouYoung Jin

Large-scale image datasets frequently contain identifiable or sensitive content, raising privacy risks when training models that may memorize and leak such information. We present Unsafe2Safe, a fully automated pipeline that detects privacy-prone images and rewrites only their sensitive regions using multimodally guided diffusion editing. Unsafe2Safe operates in two stages. Stage 1 uses a vision-language model to (i) inspect images for privacy risks, (ii) generate paired private and public captions that respectively include and omit sensitive attributes, and (iii) prompt a large language model to produce structured, identity-neutral edit instructions conditioned on the public caption. Stage 2 employs instruction-driven diffusion editors to apply these dual textual prompts, producing privacy-safe images that preserve global structure and task-relevant semantics while neutralizing private content. To measure anonymization quality, we introduce a unified evaluation suite covering Quality, Cheating, Privacy, and Utility dimensions. Across MS-COCO, Caltech101 and MIT Indoor67, Unsafe2Safe reduces face similarity, text similarity, and demographic predictability by large margins, while maintaining downstream model accuracy comparable to training on raw data. Fine-tuning diffusion editors on our automatically generated triplets (private caption, public caption, edit instruction) further improves both privacy protection and semantic fidelity. Unsafe2Safe provides a scalable, principled solution for constructing large, privacy-safe datasets without sacrificing visual consistency or downstream utility.

Taekyung Ki, Sangwon Jang, Jaehyeong Jo, Jaehong Yoon, Sung Ju Hwang

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (about 500ms), achieving 6.8x speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.

Junyi Wang, Yudong Guo, Boyang Guo, Shengming Yang, Juyong Zhang

While diffusion models have shown great potential in portrait generation, generating expressive, coherent, and controllable cinematic portrait videos remains a significant challenge. Existing intermediate signals for portrait generation, such as 2D landmarks and parametric models, have limited disentanglement capabilities and cannot express personalized details due to their sparse or low-rank representation. Therefore, existing methods based on these models struggle to accurately preserve subject identity and expressions, hindering the generation of highly expressive portrait videos. To overcome these limitations, we propose a high-fidelity personalized head representation that more effectively disentangles expression and identity. This representation captures both static, subject-specific global geometry and dynamic, expression-related details. Furthermore, we introduce an expression transfer module to achieve personalized transfer of head pose and expression details between different identities. We use this sophisticated and highly expressive head model as a conditional signal to train a diffusion transformer (DiT)-based generator to synthesize richly detailed portrait videos. Extensive experiments on self- and cross-reenactment tasks demonstrate that our method outperforms previous models in terms of identity preservation, expression accuracy, and temporal stability, particularly in capturing fine-grained details of complex motion.

Xinqi Lyu, Yihao Liu, Dong Wang, Bin Xiao

Retrieval-augmented diffusion models (RAG-DMs) have been increasingly deployed across applications, reflecting a broader trend of adopting retrieval-augmented pipelines in AI agent systems and the emerging OpenClaw framework. Despite the success, their trustworthiness remains underexplored. Existing backdoor attacks focus on either manipulating the generation phase or the retrieval phase under the white-box setting, which suffer from knowledge conflicts between retrieved images and user prompts. To bridge this gap, we propose a novel red-teaming approach JOB, which is the first jointly optimized backdoor attack tailored to black-box RAG-DMs. Specifically, JOB poisons the knowledge base with a small number of target class images and learns a trigger through multi-objective optimization, steering retrieval toward poisoned images and aligning the generated outputs with the target class, while preserving benign performance. Experiments show that JOB effectively attacks black-box RAG-DMs, achieving high success rates and outperforming state-of-the-art baselines.

Or Hirschorn, Omer Sela, Inbar Huberman-Spiegelglas, Netalee Efrat, Eli Alshan, Ianir Ideses, Frederic Devernay, Yochai Zvik, Lior Fritz

Radiance field representations have recently been explored in the latent space of VAEs that are commonly used by diffusion models. This direction offers efficient rendering and seamless integration with diffusion-based pipelines. However, these methods face a fundamental limitation: The VAE latent space lacks multi-view consistency, leading to blurred textures and missing details during 3D reconstruction. Existing approaches attempt to address this by fine-tuning the VAE, at the cost of reconstruction quality, or by relying on pre-trained diffusion models to recover fine-grained details, at the risk of some hallucinations. We present Splatent, a diffusion-based enhancement framework designed to operate on top of 3D Gaussian Splatting (3DGS) in the latent space of VAEs. Our key insight departs from the conventional 3D-centric view: rather than reconstructing fine-grained details in 3D space, we recover them in 2D from input views through multi-view attention mechanisms. This approach preserves the reconstruction quality of pretrained VAEs while achieving faithful detail recovery.Evaluated across multiple benchmarks, Splatent establishes a new state-of-the-art for VAE latent radiance field reconstruction. We further demonstrate that integrating our method with existing feed-forward frameworks, consistently improves detail preservation, opening new possibilities for high-quality sparse-view 3D reconstruction. Code is available on our project page.

Chengxin Lv, Yihui Li, Hongyu Yang, YunHong Wang

3D semantic occupancy prediction is crucial for autonomous driving, yet vision-only approaches suffer from weak geometric cues, and existing multi-modal frameworks often depend on dense voxel or BEV tensors that impose heavy computational cost. We present Gau-Occ, a multi-modal framework that models the scene as a compact collection of semantic 3D Gaussians, enabling geometry-guided fusion without dense volumetric processing. To enhance geometric completeness, a learned LiDAR Completion Diffuser (LCD) trained on real-world priors recovers missing structures from sparse LiDAR, and the completed points are encoded as semantic Gaussian anchors. To further integrate multi-view image semantics, we introduce Gaussian Anchor Fusion (GAF), a geometry-aligned aggregation module that performs anchor-guided 2D sampling, local neighborhood encoding, and cross-modal alignment. By constructing locally aggregated Gaussian descriptors that capture spatial consistency and semantic discriminability, GAF facilitates accurate feature association across modalities. Through anchor-driven refinement of Gaussian attributes, Occ-GS supports detailed 3D occupancy prediction. Extensive experiments across challenging benchmarks demonstrate that Occ-GS achieves state-of-the-art performance.

Shaoxuan He, Benlei Cui, Bukun Huang, Zhizeng Ye, Yunyun Sun, Longtao Huang, Hui Xue, Yang Yang, Haiwen Hong, Jingqun Tang 等

Despite achieving state-of-the-art generation quality, diffusion models are hindered by the substantial computational burden of their iterative sampling process. While feature caching techniques achieve effective acceleration at higher step counts (e.g., 50 steps), they exhibit critical limitations in the practical low-step regime of 20-30 steps. As the interval between steps increases, polynomial-based extrapolators like TaylorSeer suffer from error accumulation and trajectory drift. Meanwhile, conventional caching strategies often overlook the distinct dynamical properties of different denoising phases. To address these challenges, we propose Trajectory-Consistent Pade(TC-Pade) approximation, a feature prediction framework grounded in Pade approximation. By modeling feature evolution through rational functions, our approach captures asymptotic and transitional behaviors more accurately than Taylor-based methods. To enable stable and trajectory-consistent sampling under reduced step counts, TC-Pade incorporates (1) adaptive coefficient modulation that leverages historical cached residuals to detect subtle trajectory transitions, and (2) step-aware prediction strategies tailored to the distinct dynamics of early, mid, and late sampling stages. Extensive experiments on DiT-XL/2, FLUX.1-dev, and Wan2.1 across both image and video generation demonstrate the effectiveness of TC-Pade. For instance, TC-Pade achieves 2.88xacceleration on FLUX.1-dev and 1.72xon Wan2.1 while maintaining high quality across FID, CLIP, Aesthetic, and VBench-2.0 metrics, substantially outperforming existing feature caching methods.

Zehan Zhang, Yaoyi Li, Neng Zhang, Jia Cai

Learning-based motion planners, despite recent progress, often suffer from temporal inconsistency. Small perturbations across frames can accumulate into unstable trajectories, degrading comfort and safety in closed-loop driving. Several methods attempt to inject history as a static conditioning signal to stabilize outputs, only to induce the planner to copy historical patterns instead of adapting to environment contexts. To address this limitation, we propose Diffusion Forcing Planner (DFP), a diffusion-based planning framework driven by history-guided control. Specifically, DFP decomposes the full trajectory into history, current and future segments, and assign independent noise levels to each segment. The model jointly denoises the historical and the future segments, enforcing a heterogeneous joint diffusion process. At inference, classifier-free guidance (CFG) is applied to steer future sampling using annealed history in a controllable manner. Closed-loop evaluation and comprehensive ablations on nuPlan show that DFP achieves competitive performance while producing continuous, stable, and controllable motion plans in complex driving scenarios.

Songjin Cai, Linjie Zhong, Ling Guo, Changxing Ding

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this limitation, we propose a new paradigm: extracting rich interaction priors from easily accessible 2D images. Specifically, we introduce ViHOI, a novel framework that enables diffusion-based generative models to leverage rich, task-specific priors from 2D images to enhance generation quality. We utilize a large Vision-Language Model (VLM) as a powerful prior-extraction engine and adopt a layer-decoupled strategy to obtain visual and textual priors. Concurrently, we design a Q-Former-based adapter that compresses the VLM's high-dimensional features into compact prior tokens, which significantly facilitates the conditional training of our diffusion model. Our framework is trained on motion-rendered images from the dataset to ensure strict semantic alignment between visual inputs and motion sequences. During inference, it leverages reference images synthesized by a text-to-image generation model to improve generalization to unseen objects and interaction categories. Experimental results demonstrate that ViHOI achieves state-of-the-art performance, outperforming existing methods across multiple benchmarks and demonstrating superior generalization. The code for this work will be released at https//github.com/MPI-Lab/ViHOI.

Chenxi Zhao, Chen Zhu, Xiaokun Feng, Aiming Hao, Jiashu Zhu, Jiachen Lei, Jiahong Wu, Xiangxiang Chu, Jufeng Yang

Few-step generation has been a long-standing goal, with recent one-step generation methods exemplified by MeanFlow achieving remarkable results. Existing research on MeanFlow primarily focuses on class-to-image generation. However, an intuitive yet unexplored direction is to extend the condition from fixed class labels to flexible text inputs, enabling richer content creation. Compared to the limited class labels, text conditions pose greater challenges to the model's understanding capability, necessitating the effective integration of powerful text encoders into the MeanFlow framework. Surprisingly, although incorporating text conditions appears straightforward, we find that integrating powerful LLM-based text encoders using conventional training strategies results in unsatisfactory performance. To uncover the underlying cause, we conduct detailed analyses and reveal that, due to the extremely limited number of refinement steps in the MeanFlow generation, such as only one step, the text feature representations are required to possess sufficiently high discriminability. This also explains why discrete and easily distinguishable class features perform well within the MeanFlow framework. Guided by these insights, we leverage a powerful LLM-based text encoder validated to possess the required semantic properties and adapt the MeanFlow generation process to this framework, resulting in efficient text-conditioned synthesis for the first time. Furthermore, we validate our approach on the widely used diffusion model, demonstrating significant generation performance improvements. We hope this work provides a general and practical reference for future research on text-conditioned MeanFlow generation. The code is available at \supp https://github.com/AMAP-ML/EMF.

Gwanghyun Kim, Junghun James Kim, Suh Yoon Jeon, Jason Park, Se Young Chun

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image.