Vision-Language Models (VLMs) are increasingly adopted for medical applications, but their clinical utility is limited by a core weakness in quantitative reasoning. This limitation affects tasks ranging from regression of lesion sizes to prediction of bounding-box coordinates and stems from the discrete tokenization schemes underlying Large Language Models (LLMs). To address this, we propose Rotary Number Encoding and Decoding (RNED), a principled method for embedding continuous numerical values directly in the representation space of a VLM. Analogous to rotary position encoding, RNED represents a scalar by applying a number-specific rotation matrix to a dedicated numeric token embedding. This norm-preserving transformation maintains ordinal structure over a wide numerical range and integrates seamlessly with pretrained model weights. For decoding, we introduce a robust score-matching-based scheme to recover continuous values from hidden states in the presence of stochastic noise. We evaluate RNED on two quantitative tasks: radiological measurement estimation and medical visual grounding. On both internal and public benchmarks, RNED consistently outperforms existing VLM baselines. Together, these results show that RNED offers a robust, generalizable solution for numerical reasoning in medical VLMs, enabling models that are both quantitatively reliable and clinically applicable.
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We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.
Due to the prohibitive cost of data annotation and the inability to obtain sufficient sample data for all defect categories, municipal sewer pipe defect detection poses significant generalization challenges for traditional models. Multi-Label Zero-Shot Learning (ML-ZSL) offers a viable solution to address this challenge. However, existing methods struggle to establish robust and fine-grained visual-semantic alignment between the complex visual environment inside the pipes and the often sparse semantic descriptions, leading to a critical issue: Alignment Ambiguity. To mitigate this, we propose a novel Steering-Fusion-Refining Network (SFR-Net) that follows a three-stage paradigm to progressively dissolve this ambiguity. This is achieved as the Representation Steering (RS) module first integrates a parameter-efficient feature steering mechanism to continuously adapt the representation to the pipe scene; the Multi-Granularity Evidence Fusion (MEF) module subsequently aggregates unambiguous multi-granularity visual evidence through decoupled global and local paths; and the Generalized Relational Score Refining (GR) module ultimately learns and transfers relational logic from seen defects to gain a universal score correction ability, directly refining preliminary prediction scores and significantly boosting the model's zero-shot generalization and prediction consistency. Extensive experiments on the public Sewer-ML dataset and our private WZ-Pipe dataset demonstrate that the proposed SFR-Net achieves state-of-the-art (SOTA) performance in multi-label zero-shot learning task.
Can a diffusion model produce its own "mental average" of a concept--one that is as sharp and realistic as a typical sample? We introduce Diffusion Mental Averages (DMA), a model-centric answer to this question. While prior methods aim to average image collections, they produce blurry results when applied to diffusion samples from the same prompt. These data-centric techniques operate outside the model, ignoring the generative process. In contrast, DMA averages within the diffusion model's semantic space, as discovered by recent studies. Since this space evolves across timesteps and lacks a direct decoder, we cast averaging as trajectory alignment: optimize multiple noise latents so their denoising trajectories progressively converge toward shared coarse-to-fine semantics, yielding a single sharp prototype. We extend our approach to multimodal concepts (e.g., dogs with many breeds) by clustering samples in semantically-rich spaces such as CLIP and applying Textual Inversion or LoRA to bridge CLIP clusters into diffusion space. This is, to our knowledge, the first approach that delivers consistent, realistic averages, even for abstract concepts, serving as a concrete visual summary and a lens into model biases and concept representation.
We train a language model to generate LEGO(r)-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection semantics. To enable this, we first collect a large-scale dataset of over 100,000 human-designed LDraw brick objects and scenes. The complexity of our setting makes it challenging to autoregressively assemble structures that satisfy physical constraints. When predicting block pose directly, build sequences quickly become invalid after a small number of steps. Although pieces are placed in 3D space, it is the spatial relationships of the parts which define the whole. With this in mind, we design a graph-based program representation that parametrizes structure through connectivity, improving the physical grounding of generated sequences. To enable future applications, we make our dataset and models available for research purposes. https://kulits.github.io/BrickNet
We introduce **DiffBMP**, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most images in the world are bitmaps. Our core contribution is a highly parallelized rendering pipeline, featuring a custom CUDA implementation for calculating gradients. This system can, for example, optimize the position, rotation, scale, color, and opacity of thousands of bitmap primitives all in under 1 min using a consumer GPU. We employ and validate several techniques to facilitate the optimization: soft rasterization via Gaussian blur, structure-aware initialization, noisy canvas, and specialized losses/heuristics for videos or spatially constrained images. We demonstrate DiffBMP is not just an isolated tool, but a practical one designed to integrate into creative workflows. It supports exporting compositions to a native, layered file format, and the entire framework is publicly accessible via an easy-to-hack Python package.
Atmospheric turbulence significantly degrades long-range imaging by introducing geometric warping and exposure-time-dependent blur, which adversely affects both visual quality and the performance of high-level vision tasks. Existing methods for synthesizing turbulence effects often oversimplify the relationship between blur and exposure-time, typically assuming fixed or binary exposure settings. This leads to unrealistic synthetic data and limited generalization capability of trained models. To address this gap, we revisit the modulation transfer function (MTF) formulation and propose a novel Exposure-Time-dependent MTF (ET-MTF) that models blur as a continuous function of exposure-time. For blur synthesis, we derive a tilt-invariant point spread function (PSF) from the ET-MTF, which, when integrated with a spatially varying blur-width field, provides a comprehensive and physically accurate characterization of turbulence-induced blur. Building on this synthesis pipeline, we construct ET-Turb, a large-scale synthetic turbulence dataset that explicitly incorporates continuous exposure-time modeling across diverse optical and atmospheric conditions. The dataset comprises 5,083 videos (2,005,835 frames), partitioned into 3,988 training and 1,095 test videos. Extensive experiments demonstrate that models trained on ET-Turb produce more realistic restorations and achieve superior generalization on real-world turbulence data compared to those trained on other datasets. The dataset is publicly available at: github.com/Jun-Wei-Zeng/ET-Turb.
We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction fidelity and parsimony. Our approach combines two key contributions: a novel primitive, termed SuperFrustum, and an iterative inference algorithm, Residual Primitive Fitting (ResFit). SuperFrustum is a analytical primitive that is simultaneously (1) expressive, being able to express various common solids such as cylinders, spheres, cones & their tapered and bent forms, (2) editable, being compactly parameterized with 8 parameters, and (3) optimizable, with a sign distance field differentiable w.r.t. its parameters almost everywhere. ResFit is an unsupervised procedure that interleaves global shape analysis with local optimization, iteratively fitting primitives to the unexplained residual of a shape to discover a parsimonious yet accurate decompositions for each input shape. On diverse 3D benchmarks, our method achieves state-of-the-art results, improving IoU by over 9 points while using nearly half as many primitives as prior work. The resulting assemblies bridge the gap between dense 3D data and human-controllable design, producing high-fidelity and editable shape programs.
Sketch editing requires jointly handling high-level semantic changes and precise local redrawing, a combination that is particularly challenging for sparse, style-sensitive line art. Unlike natural images, sketches rely on minimal visual cues, making it difficult for existing methods to reconcile global semantic modifications with fine-grained structural control while preserving overall coherence. We present SketchAssist, an interactive sketch assistant that unifies instruction-guided editing with line-guided region redrawing, enabling efficient and controllable sketch manipulation while preserving overall composition. To support this task, we introduce a controllable data generation pipeline that constructs structured edit sequences with precise attribute variations and maintains structural alignment across multi-step modifications, while expanding stylistic diversity via style-preserving transformations. Building on this data, SketchAssist adopts a unified framework based on DiT, using a multi-channel input representation to encode sketches, masks, and guidance signals within a single interface. To further handle different editing modes, we integrate a Task-guided Mixture-of-Experts (T-MoE) into LoRA layers, enabling adaptive control over semantic and structural guidance. Extensive experiments demonstrate state-of-the-art performance on both tasks, achieving strong instruction adherence and improved structural and style consistency compared to recent methods. Together, our method provide a practical and controllable solution for sketch editing.
Reinforcement Learning with Verifiable Rewards (RLVR) has recently demonstrated remarkable potential in enhancing the reasoning capability of Large Reasoning Models (LRMs). However, RLVR often drives the policy toward over-determinism, resulting in ineffective exploration and premature policy convergence. While promoting token-level diversity has shown promise in mitigating entropy collapse, we argue that the latent dynamics underlying token generation encode a far richer computational structure for steering policy optimization toward a more effective exploration-exploitation tradeoff. To enable tractable analysis and intervention of the latent dynamics of LRMs, we leverage Koopman operator theory to obtain a linearized representation of their hidden state dynamics. This enables us to introduce Dynamic Spectral Dispersion (DSD), a new metric to quantify the heterogeneity of the model's latent dynamics, serving as a direct indicator of policy exploration. Building upon these foundations, we propose Reasoning with Latent eXploration (ReLaX), a framework that explicitly incorporates latent dynamics to regulate exploration and exploitation during policy optimization. Comprehensive experiments across a wide range of multimodal and text-only reasoning benchmarks show that ReLaX consistently incentivizes reasoning capability and outperforms existing token-level methods. Our project is available at https://github.com/ZhangShimin1/ReLaX.
DyFCLT: Dynamic Frequency-Decoupled Cross-Modal Learning Transformer for Multimodal Tiny Object Detection
PDF ↗Multimodal tiny object detection plays a critical role in real-world applications, yet remains highly challenging due to weak target representations and complex cross-modal interference. Existing frequency-domain methods for tiny object detection are still largely limited to the visible modality and overlook complementary cross-modal frequency cues in multimodal scenes. In this paper, we investigate cross-modal frequency learning for RGBT tiny object detection. Through frequency characteristic analysis, we find that tiny objects in both RGB and infrared modalities contain richer mid- and high-frequency components as object size decreases. Motivated by this observation, we propose a Dynamic Frequency-Decoupled Cross-Modal Learning Transformer (DyFCLT). Specifically, DyFCLT introduces a Dynamic Frequency-Band Decoupled Cross-Modal Attention (DFCA) mechanism to perform fine-grained cross-modal interaction across dynamic frequency sub-bands, and a Selective Smoothing Enhancement (SSE) module to suppress background noise and enhance foreground responses during multi-scale fusion. Extensive experiments on two RGBT tiny object detection benchmarks and one general-scale benchmark demonstrate that DyFCLT achieves state-of-the-art performance with strong generalization across different scales and scenes.
Intrinsic image decomposition aims to separate images into physical components such as albedo, depth, normals, and illumination. While recent diffusion- and transformer-based models benefit from paired supervision from synthetic datasets, their generalization to diverse, real-world scenarios remains challenging. We propose ReasonX, a novel framework that leverages a multimodal large language model (MLLM) as a perceptual judge providing relative intrinsic comparisons, and uses these comparisons as GRPO rewards for fine-tuning intrinsic decomposition models on unlabeled, in-the-wild images. Unlike RL methods for generative models, our framework aligns conditional intrinsic predictors by rewarding agreement between the judge's relational assessments and analytically derived relations from the model's outputs. ReasonX is model-agnostic and can be applied to different intrinsic predictors. Across multiple base architectures and modalities, ReasonX yields significant improvements, including 9-25% WHDR reduction on IIW albedo and up to 46% depth accuracy gains on ETH3D, highlighting the promise of MLLM-guided comparative supervision to bridge low- and high-level vision reasoning.
Diffusion models face a fundamental trade-off between generation quality and computational efficiency. Latent Diffusion Models (LDMs) offer an efficient solution but suffer from potential information loss and non-end-to-end training. In contrast, existing pixel space models bypass VAEs but are computationally prohibitive for high-resolution synthesis. To resolve this dilemma, we propose DiP, an efficient pixel space diffusion framework. DiP decouples generation into a global and a local stage: a Diffusion Transformer (DiT) backbone operates on large patches for efficient global structure construction, while a co-trained lightweight Patch Detailer Head leverages contextual features to restore fine-grained local details. This synergistic design achieves computational efficiency comparable to LDMs without relying on a VAE. DiP is accomplished with up to 10xfaster inference speeds than previous method while increasing the total number of parameters by only 0.3%, and achieves an 1.79 FID score on ImageNet 256x256.
Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.
Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.
Adapting CLIP to vertical domains is typically approached by novel fine-tuning strategies or by continual pre-training (CPT) on large domain-specific datasets. Yet, data itself remains an underexplored factor in this process. We revisit this task from a data-centric perspective: Can effective data selection substitute for large-scale datasets in CPT? We introduce CHIPS (Curvature-aware Hybrid Influence in Projection Subspace), which assigns each image-text pair a utility score that integrates three complementary factors aligned with three goals: faithfulness via a curvature-aware and Newton-style alignment computed in CLIP's end-point subspace; scalability via an InfoNCE-aware curvature estimator with Johnson-Lindenstrauss (JL) sketching; and retention via a selection-aware relevance weight combined with learnability to balance target adaptation against general-domain preservation. We justify this design theoretically by proving a lower-bound guarantee on the proxy's correlation with full-parameter alignment and by characterizing the bias-variance trade-offs introduced by curvature mixing and JL sketching. We evaluate CHIPS empirically across various settings: 1) CHIPS attains state-of-the-art performance among selection baselines on 17 medical benchmarks, matches full-dataset CPT with 30% of the data, and outperforms half-dataset CPT using only 10%; 2) on 31 general-domain benchmarks, CHIPS yields the least performance drop under all retention ratios.
Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side--either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination--thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.
Condensing the large-scale, high-resolution ImageNet-1K dataset remains a challenge for dataset distillation (DD). Existing methods typically match batch normalization (BN) statistics, i.e., mean and variance, between real and synthetic datasets. Although effective with soft labels, their performance degrades substantially under hard labels. In this paper, we theoretically identify that BN matching mainly aligns the scales of real and synthetic gradients but overlooks their directions. However, experimental evidence demonstrates that gradient direction, rather than scale, is pivotal to model training, clarifying the limitations of prior methods. Building on this insight, we introduce Orthogonal Gradient Matching (OGM), which explicitly aligns the intrinsic direction of gradients, i.e., singular vectors. Specifically, OGM first orthogonalizes real and synthetic gradients by setting all singular values to one, eliminating their scales, and then minimizes the distance between these orthogonal gradients so that their singular vectors coincide. To further reduce computation, OGM employs a least-squares loss whose gradients can be obtained in the forward pass, avoiding back-propagation. Extensive experiments on ImageNet-1K validate the effectiveness of OGM. With only ten images per class (IPC = 10), OGM achieves 47.0% accuracy with soft labels and 16.7% with hard labels, outperforming training-based DD methods and RDED.
Non-human primates are our closest living relatives, and analyzing their behavior is central to research in cognition, evolution, and conservation. Computer vision could greatly aid this research, but existing methods often rely on human-centric pretrained models and focus on single datasets, which limits generalization. We address this limitation by shifting from a model-centric to a data-centric approach and introduce PriVi, a large-scale primate-centric video pretraining dataset. PriVi contains 424 hours of curated video, combining 174 hours from behavioral research across 11 settings with 250 hours of diverse web-sourced footage, assembled through a scalable data curation pipeline. We continue pretraining V-JEPA, a large-scale video model, on PriVi to learn primate-specific representations and evaluate it using a lightweight frozen classifier. Across four benchmark datasets - ChimpACT, PanAf500, BaboonLand, and ChimpBehave - our approach consistently outperforms prior work, including fully finetuned baselines, and scales favorably with fewer labels. These results demonstrate for the first time that domain-level pretraining, where pretraining is conducted on similar data but not the target dataset itself, works for video models. Our primate-centric pretraining substantially improves data efficiency and generalization, making it a promising approach for low-label applications. Dataset, code, and models are available at https://privi.eckerlab.org.