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Deep Learning · Graph Neural Networks

Zhikai Chen, Haitao Mao, Hongzhi Wen, Haoyu Han, Wei Jin, Haiyang Zhang, Hui Liu, Jiliang Tang

In recent years, there have been remarkable advancements in node classification achieved by Graph Neural Networks (GNNs). However, they necessitate abundant high-quality labels to ensure promising performance. In contrast, Large Language Models (LLMs) exhibit impressive zero-shot proficiency on text-attributed graphs. Yet, they face challenges in efficiently processing structural data and suffer from high inference costs. In light of these observations, this work introduces a label-free node classification on graphs with LLMs pipeline, LLM-GNN. It amalgamates the strengths of both GNNs and LLMs while mitigating their limitations. Specifically, LLMs are leveraged to annotate a small portion of nodes and then GNNs are trained on LLMs' annotations to make predictions for the remaining large portion of nodes. The implementation of LLM-GNN faces a unique challenge: how can we actively select nodes for LLMs to annotate and consequently enhance the GNN training? How can we leverage LLMs to obtain annotations of high quality, representativeness, and diversity, thereby enhancing GNN performance with less cost?To tackle this challenge, we develop an annotation quality heuristic and leverage the confidence scores derived from LLMs to advanced node selection. Comprehensive experimental results validate the effectiveness of LLM-GNN. In particular, LLM-GNN can achieve an accuracy of 74.9\% on a vast-scale dataset \products with a cost less than 1 dollar.

Reinforcement Learning · Planning

Mingde Zhao, Safa Alver, Harm Seijen, Romain Laroche, Doina Precup, Yoshua Bengio

Inspired by human conscious planning, we propose Skipper, a model-based reinforcement learning framework utilizing spatio-temporal abstractions to generalize better in novel situations. It automatically decomposes the given task into smaller, more manageable subtasks, and thus enables sparse decision-making and focused computation on the relevant parts of the environment. The decomposition relies on the extraction of an abstracted proxy problem represented as a directed graph, in which vertices and edges are learned end-to-end from hindsight. Our theoretical analyses provide performance guarantees under appropriate assumptions and establish where our approach is expected to be helpful. Generalization-focused experiments validate Skipper’s significant advantage in zero-shot generalization, compared to some existing state-of-the-art hierarchical planning methods.

Deep Learning · Graph Neural Networks

Beatrice Bevilacqua, Moshe Eliasof, Eli Meirom, Bruno Ribeiro, Haggai Maron

Subgraph GNNs are provably expressive neural architectures that learn graph representations from sets of subgraphs. Unfortunately, their applicability is hampered by the computational complexity associated with performing message passing on many subgraphs. In this paper, we consider the problem of learning to select a small subset of the large set of possible subgraphs in a data-driven fashion. We first motivate the problem by proving that there are families of WL-indistinguishable graphs for which there exist efficient subgraph selection policies: small subsets of subgraphs that can already identify all the graphs within the family. We then propose a new approach, called _Policy-Learn_, that learns how to select subgraphs in an iterative manner. We prove that, unlike popular random policies and prior work addressing the same problem, our architecture is able to learn the efficient policies mentioned above. Our experimental results demonstrate that _Policy-Learn_ outperforms existing baselines across a wide range of datasets.

Reinforcement Learning

Zhiyu Mei, Wei Fu, Jiaxuan Gao, Guangju Wang, Huanchen Zhang, Yi Wu

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed system to efficiently generate and process a massive amount of data. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. In this paper, we present a novel abstraction on the dataflows of RLtraining, which unifies diverse RL training applications into a general framework. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL), which allows efficient and massively parallelized training and easy development of customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries, reaching at most 21x higher training throughput in a distributed setting. On learning performance, beyond performing and scaling well on common RL benchmarks with different RL algorithms, SRL can reproduce the same solution in the challenging hide-and-seek environment as reported by OpenAI with up to 5x speedup in wallclock time. Notably, SRL is the first in the academic community to perform RL experiments at a large scale with over 15k CPU cores. SRL anonymous repository is available at: https://anonymous.4open.science/r/srl-1E45/.

Applications · Computer Vision

Zipeng Wang, Xuehui Yu, Xumeng Han, Wenwen Yu, Zhixun Huang, Jianbin Jiao, Zhenjun Han

Point-level Supervised Instance Segmentation (PSIS) aims to enhance the applicability and scalability of instance segmentation by utilizing low-cost yet instance-informative annotations. Existing PSIS methods usually rely on positional information to distinguish objects, but predicting precise boundaries remains challenging due to the lack of contour annotations. Nevertheless, weakly supervised semantic segmentation methods are proficient in utilizing intra-class feature consistency to capture the boundary contours of the same semantic regions. In this paper, we design a Mutual Distillation Module (MDM) to leverage the complementary strengths of both instance position and semantic information and achieve accurate instance-level object perception. The MDM consists of Semantic to Instance (S2I) and Istance to Semantic (I2S). S2I is guided by the precise boundaries of semantic regions to learn the association between annotated points and instance contours. I2S leverages discriminative relationships between instances to facilitate the differentiation of various objects within the semantic map. Extensive experiments substantiate the efficacy of MDM in fostering the synergy between instance and semantic information, consequently improving the quality of instance-level object representations. Our method achieves 55.7 mAP50 and 17.6 mAP on the PASCAL VOC and MS COCO datasets, significantly outperforming recent PSIS methods and several box-supervised instance segmentation competitors.

Theory · Game Theory

Christian Fabian, Kai Cui, Heinz Koeppl

Learning the behavior of large agent populations is an important task for numerous research areas. Although the field of multi-agent reinforcement learning (MARL) has made significant progress towards solving these systems, solutions for many agents often remain computationally infeasible and lack theoretical guarantees. Mean Field Games (MFGs) address both of these issues and can be extended to Graphon MFGs (GMFGs) to include network structures between agents. Despite their merits, the real world applicability of GMFGs is limited by the fact that graphons only capture dense graphs. Since most empirically observed networks show some degree of sparsity, such as power law graphs, the GMFG framework is insufficient for capturing these network topologies. Thus, we introduce the novel concept of Graphex MFGs (GXMFGs) which builds on the graph theoretical concept of graphexes. Graphexes are the limiting objects to sparse graph sequences that also have other desirable features such as the small world property. Learning equilibria in these games is challenging due to the rich and sparse structure of the underlying graphs. To tackle these challenges, we design a new learning algorithm tailored to the GXMFG setup. This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery. After defining the system and providing a theoretical analysis, we state our learning approach and demonstrate its learning capabilities on both synthetic graphs and real-world networks. This comparison shows that our GXMFG learning algorithm successfully extends MFGs to a highly relevant class of hard, realistic learning problems that are not accurately addressed by current MARL and MFG methods.

Reinforcement Learning · Batch/Offline

Alizée Pace, Hugo Yèche, Bernhard Schoelkopf, Gunnar Ratsch, Guy Tennenholtz

A prominent challenge of offline reinforcement learning (RL) is the issue of hidden confounding: unobserved variables may influence both the actions taken by the agent and the observed outcomes. Hidden confounding can compromise the validity of any causal conclusion drawn from data and presents a major obstacle to effective offline RL. In the present paper, we tackle the problem of hidden confounding in the nonidentifiable setting. We propose a definition of uncertainty due to hidden confounding bias, termed delphic uncertainty, which uses variation over world models compatible with the observations, and differentiate it from the well-known epistemic and aleatoric uncertainties. We derive a practical method for estimating the three types of uncertainties, and construct a pessimistic offline RL algorithm to account for them. Our method does not assume identifiability of the unobserved confounders, and attempts to reduce the amount of confounding bias. We demonstrate through extensive experiments and ablations the efficacy of our approach on a sepsis management benchmark, as well as on electronic health records. Our results suggest that nonidentifiable hidden confounding bias can be mitigated to improve offline RL solutions in practice.

Deep Learning · Large Language Models

Zecheng Tang, Chenfei Wu, Juntao Li, Nan Duan

Graphic layout generation, a growing research field, plays a significant role in user engagement and information perception. Existing methods primarily treat layout generation as a numerical optimization task, focusing on quantitative aspects while overlooking the semantic information of layout, such as the relationship between each layout element. In this paper, we propose LayoutNUWA, the first model that treats layout generation as a code generation task to enhance semantic information and harness the hidden layout expertise of large language models~(LLMs). Concretely, we develop a Code Instruct Tuning (CIT) approach comprising three interconnected modules: 1) the Code Initialization (CI) module quantifies the numerical conditions and initializes them as HTML code with strategically placed masks; 2) the Code Completion (CC) module employs the formatting knowledge of LLMs to fill in the masked portions within the HTML code; 3) the Code Rendering (CR) module transforms the completed code into the final layout output, ensuring a highly interpretable and transparent layout generation procedure that directly maps code to a visualized layout. We attain significant state-of-the-art performance (even over 50\% improvements compared to previous works) on multiple datasets, showcasing the strong capabilities of LayoutNUWA.

Tianle Cai, Xuezhi Wang, Tengyu Ma, Xinyun Chen, Denny Zhou

Recent research has highlighted the potential of large language models (LLMs)to improve their problem-solving capabilities with the aid of suitable externaltools. In our work, we further advance this concept by introducing a closed-loop framework, referred to as LLMs A s Tool Makers (LATM), where LLMscreate their own reusable tools for problem-solving. Our approach consists of twophases: 1) tool making: an LLM acts as the tool maker that crafts tools for a setof tasks, where a tool is implemented as a Python utility function. 2) tool using:another LLM acts as the tool user, which applies the tool built by the tool makerfor problem-solving. The tool user can be either the same or a different LLMfrom the tool maker. On the problem-solving server side, tool-making enablescontinual tool generation and caching as new requests emerge. This frameworkenables subsequent requests to access cached tools via their corresponding APIs,enhancing the efficiency of task resolution. Beyond enabling LLMs to create theirown tools, our framework also uncovers intriguing opportunities to optimize theserving cost of LLMs: Recognizing that tool-making requires more sophisticatedcapabilities, we assign this task to a powerful, albeit resource-intensive, model.Conversely, the simpler tool-using phase is delegated to a lightweight model. Thisstrategic division of labor allows the once-off cost of tool-making to be spreadover multiple instances of tool-using, significantly reducing average costs whilemaintaining strong performance. Furthermore, our method offers a functionalcache through the caching and reuse of tools, which stores the functionality ofa class of requests instead of the natural language responses from LLMs, thusextending the applicability of the conventional cache mechanism. We evaluateour approach across various complex reasoning tasks, including Big-Bench tasks.With GPT-4 as the tool maker and GPT-3.5 as the tool user, LATM demonstratesperformance equivalent to using GPT-4 for both roles, but with a significantlyreduced inference cost.

Deep Learning · Large Language Models

Yuchen Zhuang, Xiang Chen, Tong Yu, Saayan Mitra, Victor Bursztyn, Ryan Rossi, Somdeb Sarkhel, Chao Zhang

Large language models (LLMs) have demonstrated powerful decision-making and planning capabilities in solving complicated real-world problems. LLM-based autonomous agents can interact with diverse tools (e.g., functional APIs) and generate solution plans that execute a series of API function calls in a step-by-step manner. The multitude of candidate API function calls significantly expands the action space, amplifying the critical need for efficient action space navigation. However, existing methods either struggle with unidirectional exploration in expansive action spaces, trapped into a locally optimal solution, or suffer from exhaustively traversing all potential actions, causing inefficient navigation. To address these issues, we propose ToolChain*, an efficient tree search-based planning algorithm for LLM-based agents. It formulates the entire action space as a decision tree, where each node represents a possible API function call involved in a solution plan. By incorporating the A$^*$ search algorithm with task-specific cost function design, it efficiently prunes high-cost branches that may involve incorrect actions, identifying the most low-cost valid path as the solution. Extensive experiments on multiple tool-use and reasoning tasks demonstrate that ToolChain* efficiently balances exploration and exploitation within an expansive action space. It outperforms state-of-the-art baselines on planning and reasoning tasks by 3.1% and 3.5% on average while requiring 7.35x and 2.31x less time, respectively.

Deep Learning · Robustness

Manley Roberts, Himanshu Thakur, Christine Herlihy, Colin White, Samuel Dooley

Recent claims about the impressive abilities of large language models (LLMs) are often supported by evaluating publicly available benchmarks. Since LLMs train on wide swaths of the internet, this practice raises concerns of data contamination, i.e., evaluating on examples that are explicitly or implicitly included in the training data. Data contamination remains notoriously challenging to measure and mitigate, even with partial attempts like controlled experimentation of training data, canary strings, or embedding similarities. In this work, we conduct the first thorough longitudinal analysis of data contamination in LLMs by using the natural experiment of training cutoffs in GPT models to look at benchmarks released over time.Specifically, we consider two code/mathematical problem-solving datasets, Codeforces and Project Euler, and find statistically significant trends among LLM pass rate vs. GitHub popularity and release date that provide strong evidence of contamination. By open-sourcing our dataset, raw results, and evaluation framework, our work paves the way for rigorous analyses of data contamination in modern models. We conclude with a discussion of best practices and future steps for publicly releasing benchmark in the age of LLMs which train on webscale data.

Deep Learning · Large Language Models

AJAY JAISWAL, Zhe Gan, Xianzhi Du, Bowen Zhang, Zhangyang Wang, Yinfei Yang

Despite their remarkable achievements, modern Large Language Models (LLMs) encounter exorbitant computational and memory footprints. Recently, several works have shown significant success in *training-free* and *data-free* compression (pruning and quantization) of LLMs achieving 50-60\% sparsity and reducing the bit-width down to 3 or 4 bits per weight, with negligible perplexity degradation over the uncompressed baseline. As recent research efforts are focused on developing increasingly sophisticated compression methods, our work takes a step back, and re-evaluates the effectiveness of existing SoTA compression methods, which rely on a fairly simple and widely questioned metric, perplexity (even for dense LLMs). We introduce **K**nowledge-**I**ntensive **C**ompressed LLM Benchmar**K** **(LLM-KICK)**, a collection of carefully-curated tasks to re-define the evaluation protocol for compressed LLMs, which have significant alignment with their dense counterparts, and perplexity fail to capture subtle change in their true capabilities. LLM-KICK unveils many favorable merits and unfortunate plights of current SoTA compression methods: all pruning methods suffer significant performance degradation, sometimes at trivial sparsity ratios (*e.g.*, 25-30\%), and fail for N:M sparsity on knowledge-intensive tasks; current quantization methods are more successful than pruning; yet, pruned LLMs even at $\geq 50$\% sparsity are robust in-context retrieval and summarization systems; among others. LLM-KICK is designed to holistically access compressed LLMs' ability for language understanding, reasoning, generation, in-context retrieval, in-context summarization, *etc.* We hope our study can foster the development of better LLM compression methods. The reproduced codes are available at https://github.com/VITA-Group/llm-kick.

Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini

We theoretically explore the relationship between sample-efficiency and adaptivity in reinforcement learning. An algorithm is sample-efficient if it uses a number of queries $n$ to the environment that is polynomial in the dimension $d$ of the problem. Adaptivity refers to the frequency at which queries are sent and feedback is processed to update the querying strategy. To investigate this interplay, we employ a learning framework that allows sending queries in $K$ batches, with feedback being processed and queries updated after each batch. This model encompasses the whole adaptivity spectrum, ranging from non-adaptive `offline' ($K=1$) to fully adaptive ($K=n$) scenarios, and regimes in between. For the problems of policy evaluation and best-policy identification under $d$-dimensional linear function approximation, we establish $\Omega(\log \log d)$ lower bounds on the number of batches $K$ required for sample-efficient algorithms with $n = O(poly(d))$ queries. Our results show that just having adaptivity ($K>1$) does not necessarily guarantee sample-efficiency. Notably, the adaptivity-boundary for sample-efficiency is not between offline reinforcement learning ($K=1$), where sample-efficiency was known to not be possible, and adaptive settings. Instead, the boundary lies between different regimes of adaptivity and depends on the problem dimension.

Deep Learning

Jiuxiang Gu, Xiangxi Shi, Jason Kuen, Lu Qi, Ruiyi Zhang, Anqi Liu, Ani Nenkova, Tong Sun

Research in document image understanding is hindered by limited high-quality document data. To address this, we introduce ADOPD, a comprehensive dataset for document page decomposition. ADOPD stands out with its data-driven approach for document taxonomy discovery during data collection, complemented by dense annotations. Our approach integrates large-scale pretrained models with a human-in-the-loop process to guarantee diversity and balance in the resulting data collection. Leveraging our data-driven document taxonomy, we collect and densely annotate document images, addressing four document image understanding tasks: Doc2Mask, Doc2Box, Doc2Tag, and Doc2Seq. Specifically, for each image, the annotations include human-labeled entity masks, text bounding boxes, as well as automatically generated tags and captions that have been manually cleaned. We conduct comprehensive experimental analyses to validate our data and assess the four tasks using various models. We envision ADOPD as a foundational dataset with the potential to drive future research in document understanding.

Deep Learning · Large Language Models

Nayoung Lee, Kartik Sreenivasan, Jason Lee, Kangwook Lee, Dimitris Papailiopoulos

Large language models like GPT-4 exhibit emergent capabilities across general-purpose tasks, such as basic arithmetic, when trained on extensive text data, even though these tasks are not explicitly encoded by the unsupervised, next-token prediction objective. This study investigates how even small transformers, trained from random initialization, can efficiently learn arithmetic operations such as addition, multiplication, and elementary functions like square root, using the next-token prediction objective. We first demonstrate that conventional training data is not the most effective for arithmetic learning, and simple formatting changes can significantly improve accuracy. This leads to sharp phase transitions as a function of training data scale, which, in some cases, can be explained through connections to low-rank matrix completion. Building on prior work, we then train on chain-of-thought style data that includes intermediate step results. Even in the complete absence of pretraining, this approach significantly and simultaneously improves accuracy, sample complexity, and convergence speed. We also study the interplay between arithmetic and text data during training and examine the effects of few-shot prompting, pretraining, and parameter scaling. Additionally, we discuss the challenges associated with length generalization. Our work highlights the importance of high-quality, instructive data that considers the particular characteristics of the next-word prediction loss for rapidly eliciting arithmetic capabilities.

Zihan Zhong, Zhiqiang Tang, Tong He, Haoyang Fang, Chun Yuan

The Segment-Anything Model (SAM) stands as a foundational framework for image segmentation. While it exhibits remarkable zero-shot generalization in typical scenarios, its advantage diminishes when applied to specialized domains like medical imagery and remote sensing. To address this limitation, this paper introduces Conv-LoRA, a simple yet effective parameter-efficient fine-tuning approach. By integrating ultra-lightweight convolutional parameters into Low-Rank Adaptation (LoRA), Conv-LoRA can inject image-related inductive biases into the plain ViT encoder, further reinforcing SAM’s local prior assumption. Notably, Conv-LoRA not only preserves SAM’s extensive segmentation knowledge but also revives its capacity of learning high-level image semantics, which is constrained by SAM’s foreground-background segmentation pretraining. Comprehensive experimentation across diverse benchmarks spanning multiple domains underscores Conv-LoRA’s superiority in adapting SAM to real-world semantic segmentation tasks.

Reinforcement Learning · Batch/Offline

Yifu Yuan, Jianye HAO, Yi Ma, Zibin Dong, Hebin Liang, Jinyi Liu, Zhixin Feng, Kai Zhao, YAN ZHENG

Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce **Uni-RLHF**, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from *real human feedback*, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30 popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at https://uni-rlhf.github.io/.

Applications · Computer Vision

wei mao, Richard Hartley, Mathieu Salzmann, Wei Mao

In this paper, we tackle the problem of 3D reconstruction of dynamic scenes from multi-view videos. Previous dynamic scene reconstruction works either attempt to model the motion of 3D points in space, which constrains them to handle a single articulated object or require depth maps as input. By contrast, we propose to directly estimate the change of Signed Distance Function (SDF), namely SDFflow, of the dynamic scene. We show that the SDF flow captures the evolution of the scene surface. We further derive the mathematical relation between the SDF flow and the scene flow, which allows us to calculate the scene flow from the SDF flow analytically by solving linear equations. Our experiments on real-world multi-view video datasets show that our reconstructions are better than those of the state-of-the-art methods. Our code is available at https://github.com/wei-mao-2019/SDFFlow.git.

Xiaohuan Pei, Yanxi Li, Minjing Dong, Chang Xu

With the increasing number of new neural architecture designs and substantial existing neural architectures, it becomes difficult for the researchers to situate their contributions compared with existing neural architectures or establish the connections between their designs and other relevant ones. To discover similar neural architectures in an efficient and automatic manner, we define a new problem Neural Architecture Retrieval which retrieves a set of existing neural architectures which have similar designs to the query neural architecture. Existing graph pre-training strategies cannot address the computational graph in neural architectures due to the graph size and motifs. To fulfill this potential, we propose to divide the graph into motifs which are used to rebuild the macro graph to tackle these issues, and introduce multi-level contrastive learning to achieve accurate graph representation learning. Extensive evaluations on both human-designed and synthesized neural architectures demonstrate the superiority of our algorithm. Such a dataset which contains 12k real-world network architectures, as well as their embedding, is built for neural architecture retrieval.

Xinyu Zhao, Xuxi Chen, Yu Cheng, Tianlong Chen

Sparse Mixture-of-Experts (SMoE) has gained increasing popularity as a promising framework for scaling up multilingual machine translation (MMT) models with negligible extra computational overheads. However, current SMoE solutions neglect the intrinsic structures of the MMT problem: ($a$) $\textit{Linguistics Hierarchy.}$ Languages are naturally grouped according to their lingual properties like genetic families, phonological characteristics, etc; ($b$) $\textit{Language Complexity.}$ The learning difficulties are varied for diverse languages due to their grammar complexity, available resources, etc. Therefore, routing a fixed number of experts (e.g., $1$ or $2$ experts in usual) only at the word level leads to inferior performance. To fill in the missing puzzle, we propose $\textbf{\texttt{Lingual-SMoE}}$ by equipping the SMoE with adaptive and linguistic-guided routing policies. Specifically, it ($1$) extracts language representations to incorporate linguistic knowledge and uses them to allocate experts into different groups; ($2$) determines the number of activated experts for each target language in an adaptive and automatic manner, according to their translation difficulties, which aims to mitigate the potential over-/under-fitting issues of learning simple/challenges translations. Sufficient experimental studies on MMT benchmarks with {$16$, $50$, $100$} language pairs and various network architectures, consistently validate the superior performance of our proposals. For instance, $\texttt{Lingual-SMoE}$ outperforms its dense counterpart by over $5\%$ BLEU scores on $\texttt{OPUS-100}$ dataset.