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12,319篇论文匹配“Datasets and Benchmarks”
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Nabeel Hingun, Chawin Sitawarin, Jerry Li, David Wagner

Machine learning models are known to be susceptible to adversarial perturbation. One famous attack is the adversarial patch, a particularly crafted sticker that makes the model mispredict the object it is placed on. This attack presents a critical threat to cyber-physical systems that rely on cameras such as autonomous cars. Despite the significance of the problem, conducting research in this setting has been difficult; evaluating attacks and defenses in the real world is exceptionally costly while synthetic data are unrealistic. In this work, we propose the REAP (REalistic Adversarial Patch) benchmark, a digital benchmark that enables the evaluations on real images under real-world conditions. Built on top of the Mapillary Vistas dataset, our benchmark contains over 14,000 traffic signs. Each sign is augmented with geometric and lighting transformations for applying a digitally generated patch realistically onto the sign. Using our benchmark, we perform the first large-scale assessments of adversarial patch attacks under realistic conditions. Our experiments suggest that patch attacks may present a smaller threat than previously believed and that the success rate of an attack on simpler digital simulations is not predictive of its actual effectiveness in practice. Our benchmark is released publicly at https://github.com/wagner-group/reap-benchmark.

Zijian Wang, Yadan Luo, Liang Zheng, Zi Huang, Mahsa Baktashmotlagh

This paper focuses on model transferability estimation, i.e., assessing the performance of pre-trained models on a downstream task without performing fine-tuning. Motivated by the neural collapse (NC) that reveals the feature geometry at the terminal stage of training, our method considers the model transferability as how far the target activations obtained by pre-trained models are from their hypothetical state in the terminal phase of the fine-tuned model. We propose a metric that computes this proximity based on three phenomena of NC: within-class variability collapse, simplex encoded label interpolation geometry structure is formed, and the nearest center classifier becomes optimal on training data. Extensive experiments on 11 benchmark datasets demonstrate the effectiveness and efficiency of the proposed method over the existing SOTA approaches. Particularly, our method achieves SOTA transferability estimation accuracy with approximately 10xwall-clock time speed up compared to the existing approaches

Seong Min Kye, Kwanghee Choi, Hyeongmin Byun, Buru Chang

Active learning (AL) aims to select the most useful data samples from an unlabeled data pool and annotate them to expand the labeled dataset under a limited budget.Especially, uncertainty-based methods choose the most uncertain samples, which are known to be effective in improving model performance.However, AL literature often overlooks training dynamics (TD), defined as the ever-changing model behavior during optimization via stochastic gradient descent, even though other research areas have empirically shown that TD provides important clues for measuring the data uncertainty. In this paper, we first provide theoretical and empirical evidence to argue the usefulness of utilizing the ever-changing model behavior rather than the fully trained model snapshot. We then propose a novel AL method, Training Dynamics for Active Learning (TiDAL), which efficiently predicts the training dynamics of unlabeled data to estimate their uncertainty. Experimental results show that our TiDAL achieves better or comparable performance on both balanced and imbalanced benchmark datasets compared to state-of-the-art AL methods, which estimate data uncertainty using only static information after model training.

Nikolaos-Antonios Ypsilantis, Kaifeng Chen, Bingyi Cao, Mário Lipovský, Pelin Dogan-Schönberger, Grzegorz Makosa, Boris Bluntschli, Mojtaba Seyedhosseini, Ondřej Chum, André Araujo

Fine-grained and instance-level recognition methods are commonly trained and evaluated on specific domains, in a model per domain scenario. Such an approach, however, is impractical in real large-scale applications. In this work, we address the problem of universal image embedding, where a single universal model is trained and used in multiple domains. First, we leverage existing domain-specific datasets to carefully construct a new large-scale public benchmark for the evaluation of universal image embeddings, with 241k query images, 1.4M index images and 2.8M training images across 8 different domains and 349k classes. We define suitable metrics, training and evaluation protocols to foster future research in this area. Second, we provide a comprehensive experimental evaluation on the new dataset, demonstrating that existing approaches and simplistic extensions lead to worse performance than an assembly of models trained for each domain separately. Finally, we conducted a public research competition on this topic, leveraging industrial datasets, which attracted the participation of more than 1k teams worldwide. This exercise generated many interesting research ideas and findings which we present in detail. Project webpage: https://cmp.felk.cvut.cz/univ_emb/

Yutao Cui, Chenkai Zeng, Xiaoyu Zhao, Yichun Yang, Gangshan Wu, Limin Wang

Multi-object tracking (MOT) in sports scenes plays a critical role in gathering players statistics, supporting further applications, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on this domain. In this work, we present a new large-scale multi-object tracking dataset in multiple sports scenes, coined as SportsMOT, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15x MOT17) and over 1.6M bounding boxes (3x MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as MixSort, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT.

Lingdong Kong, Youquan Liu, Xin Li, Runnan Chen, Wenwei Zhang, Jiawei Ren, Liang Pan, Kai Chen, Ziwei Liu

The robustness of 3D perception systems under natural corruptions from environments and sensors is pivotal for safety-critical applications. Existing large-scale 3D perception datasets often contain data that are meticulously cleaned. Such configurations, however, cannot reflect the reliability of perception models during the deployment stage. In this work, we present Robo3D, the first comprehensive benchmark heading toward probing the robustness of 3D detectors and segmentors under out-of-distribution scenarios against natural corruptions that occur in real-world environments. Specifically, we consider eight corruption types stemming from severe weather conditions, external disturbances, and internal sensor failure. We uncover that, although promising results have been progressively achieved on standard benchmarks, state-of-the-art 3D perception models are at risk of being vulnerable to corruptions. We draw key observations on the use of data representations, augmentation schemes, and training strategies, that could severely affect the model's performance. To pursue better robustness, we propose a density-insensitive training framework along with a simple flexible voxelization strategy to enhance the model resiliency. We hope our benchmark and approach could inspire future research in designing more robust and reliable 3D perception models. Our robustness benchmark suite is publicly available.

Junpeng Jing, Jiankun Li, Pengfei Xiong, Jiangyu Liu, Shuaicheng Liu, Yichen Guo, Xin Deng, Mai Xu, Lai Jiang, Leonid Sigal

Correlation based stereo matching has achieved outstanding performance, which pursues cost volume between two feature maps. Unfortunately, current methods with a fixed trained model do not work uniformly well across various datasets, greatly limiting their real-world applicability. To tackle this issue, this paper proposes a new perspective to dynamically calculate correlation for robust stereo matching. A novel Uncertainty Guided Adaptive Correlation (UGAC) module is introduced to robustly adapt the same model for different scenarios. Specifically, a variance-based uncertainty estimation is employed to adaptively adjust the sampling area during warping operation. Additionally, we improve the traditional non-parametric warping with learnable parameters, such that the position-specific weights can be learned. We show that by empowering the recurrent network with the UGAC module, stereo matching can be exploited more robustly and effectively. Extensive experiments demonstrate that our method achieves state-of-the-art performance over the ETH3D, KITTI, and Middlebury datasets when employing the same fixed model over these datasets without any retraining procedure. To target real-time applications, we further design a lightweight model based on UGAC, which also outperforms other methods over KITTI benchmarks with only 0.6 M parameters.

Kian Eng Ong, Xun Long Ng, Yanchao Li, Wenjie Ai, Kuangyi Zhao, Si Yong Yeo, Jun Liu

Understanding and analyzing human behaviors (actions and interactions of people), voices, and sounds in chaotic events is crucial in many applications, e.g., crowd management, emergency response services. Different from human behaviors in daily life, human behaviors in chaotic events are generally different in how they behave and influence others, and hence are often much more complex. However, currently there is lack of a large video dataset for analyzing human behaviors in chaotic situations. To this end, we create the first large and challenging multi-modal dataset, Chaotic World, that simultaneously provides different levels of fine-grained and dense spatio-temporal annotations of sounds, individual actions and group interaction graphs, and even text descriptions for each scene in each video, thereby enabling a thorough analysis of complicated behaviors in crowds and chaos. Our dataset consists of a total of 299,923 annotated instances for detecting human behaviors for Spatiotemporal Action Localization in chaotic events, 224,275 instances for identifying interactions between people for Behavior Graph Analysis in chaotic events, 336,390 instances for localizing relevant scenes of interest in long videos for Spatiotemporal Event Grounding, and 378,093 instances for triangulating the source of sound for Event Sound Source Localization. Given the practical complexity and challenges in chaotic events (e.g., large crowds, serious occlusions, complicated interaction patterns), our dataset shall be able to facilitate the community to develop, adapt, and evaluate various types of advanced models for analyzing human behaviors in chaotic events. We also design a simple yet effective IntelliCare model with a Dynamic Knowledge Pathfinder module that intelligently learns from multiple tasks and can analyze various aspects of a chaotic scene in a unified architecture. This method achieves promising results in experiments. Dataset and code can be found at https://github.com/sutdcv/Chaotic-World

Guiqin Wang, Peng Zhao, Cong Zhao, Shusen Yang, Jie Cheng, Luziwei Leng, Jianxing Liao, Qinghai Guo

Weakly-supervised action localization aims to recognize and localize action instancese in untrimmed videos with only video-level labels. Most existing models rely on multiple instance learning(MIL), where the predictions of unlabeled instances are supervised by classifying labeled bags. The MIL-based methods are relatively well studied with cogent performance achieved on classification but not on localization. Generally, they locate temporal regions by the video-level classification but overlook the temporal variations of feature semantics. To address this problem, we propose a novel attention-based hierarchically-structured latent model to learn the temporal variations of feature semantics. Specifically, our model entails two components, the first is an unsupervised change-points detection module that detects change-points by learning the latent representations of video features in a temporal hierarchy based on their rates of change, and the second is an attention-based classification model that selects the change-points of the foreground as the boundaries. To evaluate the effectiveness of our model, we conduct extensive experiments on two benchmark datasets, THUMOS-14 and ActivityNet-v1.3. The experiments show that our method outperforms current state-of-the-art methods, and even achieves comparable performance with fully-supervised methods.

Haodong Duan, Mingze Xu, Bing Shuai, Davide Modolo, Zhuowen Tu, Joseph Tighe, Alessandro Bergamo

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target in-the-wild scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in the wild. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which results in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.

Qitong Wang, Long Zhao, Liangzhe Yuan, Ting Liu, Xi Peng

We are concerned with a challenging scenario in unpaired multiview video learning. In this case, the model aims to learn comprehensive multiview representations while the cross-view semantic information exhibits variations. We propose Semantics-based Unpaired Multiview Learning (SUM-L) to tackle this unpaired multiview learning problem. The key idea is to build cross-view pseudo-pairs and do view-invariant alignment by leveraging the semantic information of videos. To facilitate the data efficiency of multiview learning, we further perform video-text alignment for first-person and third-person videos, to fully leverage the semantic knowledge to improve video representations. Extensive experiments on multiple benchmark datasets verify the effectiveness of our framework. Our method also outperforms multiple existing view-alignment methods, under the more challenging scenario than typical paired or unpaired multimodal or multiview learning. Our code is available at https://github.com/wqtwjt1996/SUM-L.

Yan Luo, Min Shi, Yu Tian, Tobias Elze, Mengyu Wang

Glaucoma is the number one cause of irreversible blindness globally. A major challenge for accurate glaucoma detection and progression forecasting is the bottleneck of limited labeled patients with the state-of-the-art (SOTA) 3D retinal imaging data of optical coherence tomography (OCT). To address the data scarcity issue, this paper proposes two solutions. First, we develop a novel generalization-reinforced semi-supervised learning (SSL) model called pseudo supervisor to optimally utilize unlabeled data. Compared with SOTA models, the proposed pseudo supervisor optimizes the policy of predicting pseudo labels with unlabeled samples to improve empirical generalization. Our pseudo supervisor model is evaluated with two clinical tasks consisting of glaucoma detection and progression forecasting. The progression forecasting task is evaluated both unimodally and multimodally. Our pseudo supervisor model demonstrates superior performance than SOTA SSL comparison models. Moreover, our model also achieves the best results on the publicly available LAG fun- dus dataset. Second, we introduce the Harvard Glaucoma Detection and Progression (Harvard-GDP) Dataset, a multimodal multitask dataset that includes data from 1,000 patients with OCT imaging data, as well as labels for glaucoma detection and progression. This is the largest glaucoma detection dataset with 3D OCT imaging data and the first glaucoma progression forecasting dataset that is publicly available. Detailed sex and racial analysis are pro- vided, which can be used by interested researchers for fairness learning studies. Our released dataset is benchmarked with several SOTA supervised CNN and transformer deep learning models. The dataset and code are made publicly available via https://ophai.hms.harvard.edu/ datasets/harvard-gdp1000.

Joonhyung Park, Hyunjin Seo, Eunho Yang

Understanding point clouds captured from the real-world is challenging due to shifts in data distribution caused by varying object scales, sensor angles, and self-occlusion. Prior works have addressed this issue by combining recent learning principles such as self-supervised learning, self-training and adversarial training, which leads to to significant computational overhead. Toward succinct yet powerful domain adaptation for point clouds, we revisit the unique challenges of point cloud data under domain shift scenarios and discover the importance of the global geometry of source data and trends of target pseudo-labels biased to the source label distribution. Motivated by our observations, we propose an adapter-guided domain adaptation method, PC-Adapter, that preserves the global shape information of the source domain using an attention-based adapter, while learning the local characteristics of the target domain via another adapter equipped with graph convolution. Additionally, we propose a novel pseudo-labeling strategy resilient to the classifier bias by adjusting confidence scores using their class-wise confidence distributions to consider relative confidences. Our method demonstrates superiority over baselines on various domain shift settings in benchmark datasets - PointDA, GraspNetPC, and PointSegDA.

Jaehyeok Bae, Jae-Han Lee, Seyun Kim

Because anomalous samples cannot be used for training, many anomaly detection and localization methods use pre-trained networks and non-parametric modeling to estimate encoded feature distribution. However, these methods neglect the impact of position and neighborhood information on the distribution of normal features. To overcome this, we propose a new algorithm, PNI, which estimates the normal distribution using conditional probability given neighborhood features, modeled with a multi-layer perceptron network. Moreover, position information is utilized by creating a histogram of representative features at each position. Instead of simply resizing the anomaly map, the proposed method employs an additional refine network trained on synthetic anomaly images to better interpolate and account for the shape and edge of the input image. We conducted experiments on the MVTec AD benchmark dataset and achieved state-of-the-art performance, with 99.56% and 98.98% AUROC scores in anomaly detection and localization, respectively. Code is available at https://github.com/wogur110/PNI_Anomaly_Detection.

Peiyan Gu, Chuyu Zhang, Ruijie Xu, Xuming He

We tackle the problem of novel class discovery, which aims to learn novel classes without supervision based on labeled data from known classes. A key challenge lies in transferring the knowledge in the known-class data to the learning of novel classes. Previous methods mainly focus on building a shared representation space for knowledge transfer and often ignore modeling class relations. To address this, we introduce a class relation representation for the novel classes based on the predicted class distribution of a model trained on known classes. Empirically, we find that such class relation becomes less informative during typical discovery training. To prevent such information loss, we propose a novel knowledge distillation framework, which utilizes our class-relation representation to regularize the learning of novel classes. In addition, to enable a flexible knowledge distillation scheme for each data point in novel classes, we develop a learnable weighting function for the regularization, which adaptively promotes knowledge transfer based on the semantic similarity between the novel and known classes. To validate the effectiveness and generalization of our method, we conduct extensive experiments on multiple benchmarks, including CIFAR100, Stanford Cars, CUB, and FGVC-Aircraft datasets. Our results demonstrate that the proposed method outperforms the previous state-of-the-art methods by a significant margin on almost all benchmarks.

Eunhye Lee, Jinsu Yoo, Yunjeong Yang, Sungyong Baik, Tae Hyun Kim

Recent learning-based video inpainting approaches have achieved considerable progress. However, they still cannot fully utilize semantic information within the video frames and predict improper scene layout, failing to restore clear object boundaries for mixed scenes. To mitigate this problem, we introduce a new transformer-based video inpainting technique that can exploit semantic information within the input and considerably improve reconstruction quality. In this study, we use the mixture-of-experts scheme and train multiple experts to handle mixed scenes, including various semantics. We leverage these multiple experts and produce locally (token-wise) different network parameters to achieve semantic-aware inpainting results. Extensive experiments on YouTube-VOS and DAVIS benchmark datasets demonstrate that, compared with existing conventional video inpainting approaches, the proposed method has superior performance in synthesizing visually pleasing videos with much clearer semantic structures and textures.

Junkai Xu, Liang Peng, Haoran Cheng, Hao Li, Wei Qian, Ke Li, Wenxiao Wang, Deng Cai

In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.

Xiang Ji, Zhixiang Wang, Zhihang Zhong, Yinqiang Zheng

Image restoration from various motion-related degradations, like blurry effects recorded by a global shutter (GS) and jello effects caused by a rolling shutter (RS), has been extensively studied. It has been recently recognized that such degradations encode temporal information, which can be exploited for video frame interpolation (VFI), a more challenging task than pure restoration. However, these VFI researches are mainly grounded on experiments with synthetic data, rather than real data. More fundamentally, under the same imaging condition, it remains unknown which degradation will be more effective toward VFI. In this paper, we present the first real-world dataset for learning and benchmark degraded video frame interpolation, named RD-VFI, and further explore the performance differences of three types of degradations, including GS blur, RS distortion, and an in-between effect caused by the rolling shutter with global reset (RSGR), thanks to our novel quad-axis imaging system. Moreover, we propose a unified Progressive Mutual Boosting Network (PMBNet) model to interpolate middle frames at arbitrary times for all shutter modes. Its disentanglement strategy and dual-stream correction enable us to adaptively deal with different degradations for VFI. Experimental results demonstrate that our PMBNet is superior to the respective state-of-the-art methods on all shutter modes.

Jiacong Xu, Yi Zhang, Jiawei Peng, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Jiehua Zhang, Qihao Liu, Jiahao Wang 等

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 keypoints, and importantly the pose and shape parameters of the SMAL model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation and animal pose estimation for specific species. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.

Zangwei Zheng, Mingyuan Ma, Kai Wang, Ziheng Qin, Xiangyu Yue, Yang You

Continual learning (CL) can help pre-trained vision-language models efficiently adapt to new or under-trained data distributions without re-training. Nevertheless, during the continual training of the Contrastive Language-Image Pre-training (CLIP) model, we observe that the model's zero-shot transfer ability significantly degrades due to catastrophic forgetting. Existing CL methods can mitigate forgetting by replaying previous data. However, since the CLIP dataset is private, replay methods cannot access the pre-training dataset. In addition, replaying data of previously learned downstream tasks can enhance their performance but comes at the cost of sacrificing zero-shot performance. To address this challenge, we propose a novel method ZSCL to prevent zero-shot transfer degradation in the continual learning of vision-language models in both feature and parameter space. In the feature space, a reference dataset is introduced for distillation between the current and initial models. The reference dataset should have semantic diversity but no need to be labeled, seen in pre-training, or matched image-text pairs. In parameter space, we prevent a large parameter shift by averaging weights during the training. We propose a more challenging Multi-domain Task Incremental Learning (MTIL) benchmark to evaluate different methods, where tasks are from various domains instead of class-separated in a single dataset. Our method outperforms other methods in the traditional class-incremental learning setting and the MTIL by 9.7% average score. Our code locates at https://github.com/Thunderbeee/ZSCL.