Geometry-free view synthesis transformers have recently achieved state-of-the-art performance in Novel View Synthesis (NVS), outperforming traditional approaches that rely on explicit geometry modeling. Yet the factors governing their scaling with compute remain unclear. We present a systematic study of scaling laws for view synthesis transformers and derive design principles for training compute-optimal NVS models. Contrary to prior findings, we show that encoder-decoder architectures can be compute-optimal; we trace earlier negative results to suboptimal architectural choices and comparisons across unequal training compute budgets. Across several compute levels, we demonstrate that our encoder-decoder architecture, which we call the Scalable View Synthesis Model (SVSM), scales as effectively as decoder-only models, achieves a superior performance-compute Pareto frontier, and surpasses the previous state-of-the-art on real-world NVS benchmarks with substantially reduced training compute.
论文检索
输入标题、作者或关键词,从 100,903 篇学术成果中精准定位
Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing approaches rely heavily on synthetic datasets with simplified illumination and limited material realism, preventing models from generalizing to real-world images. We introduce a large-scale polarized reflection and material dataset of real-world objects, captured with an 8-camera, 346-light Light Stage equipped with cross/parallel polarization. Our dataset spans 218 everyday objects across five acquisition dimensions--multiview, multi-illumination, polarization, reflectance separation, and material attributes--yielding over 1.2M high-resolution images with diffuse-specular separation and analytically derived diffuse albedo, specular albedo, and surface normals. Using this dataset, we train and evaluate state-of-the-art inverse and forward rendering models on intrinsic decomposition, relighting, and sparse-view 3D reconstruction, demonstrating significant improvements in material separation, illumination fidelity, and geometric consistency. We hope that our work can establish a new foundation for physically grounded material understanding and enable real-world generalization beyond synthetic training regimes.
Bootstrapping Video Semantic Segmentation Model via Distillation-assisted Test-Time Adaptation
PDF ↗Fully supervised Video Semantic Segmentation (VSS) relies heavily on densely annotated video data, limiting practical applicability. Alternatively, applying pre-trained Image Semantic Segmentation (ISS) models frame-by-frame avoids annotation costs but ignores crucial temporal coherence. Recent foundation models such as SAM2 enable high-quality mask propagation yet remain impractical for direct VSS due to limited semantic understanding and computational overhead. In this paper, we propose DiTTA (Distillation-assisted Test-Time Adaptation), a novel framework that converts an ISS model into a temporally-aware VSS model through efficient test-time adaptation (TTA), without annotated videos. DiTTA distills SAM2's temporal segmentation knowledge into the ISS model during a brief, single-pass initialization phase, complemented by a lightweight temporal fusion module to aggregate cross-frame context. Crucially, DiTTA achieves robust generalization even when adapting with highly limited partial video snippets (e.g., initial 10%), significantly outperforming zero-shot refinement approaches that repeatedly invoke SAM2 during inference. Extensive experiments on VSPW and Cityscapes demonstrate DiTTA's effectiveness, achieving competitive or superior performance relative to fully-supervised VSS methods, thus providing a practical and annotation-free solution for real-world VSS tasks.
Diffusion Large Language Models (DLLMs) promise fast non-autoregressive inference but suffer a severe quality and speed tradeoff in parallel decoding. This stems from the "combinatorial contradiction" phenomenon, where parallel tokens form semantically inconsistent combinations. We address this by integrating continuous representations into the discrete decoding process, as they preserve rich inter-position dependency. We propose ReMix (Rejection Mixing), a framework that introduces a novel Continuous Mixing State as an intermediate between the initial masked state and the final decoded token state. This intermediate state allows a token's representation to be iteratively refined in a continuous space, resolving mutual conflicts with other tokens before collapsing into a final discrete sample. Furthermore, a rejection rule reverts uncertain representations from the continuous state back to the masked state for reprocessing, ensuring stability and preventing error propagation.ReMix thus mitigates combinatorial contradictions by enabling continuous-space refinement during discrete diffusion decoding. Extensive experiments demonstrate that ReMix, as a training-free method, achieves a 2-8xinference speedup without any quality degradation.
Multi-agent 3D reconstruction, as a key technology for large-scale VR/AR, robot swarms, and digital twins, has attracted growing attention. Recent end-to-end 3D reconstruction methods achieve strong performance in single-agent scenarios, but they are difficult to directly extend to multi-agent collaborative settings, where they often suffer from unstable tracking, excessive memory consumption, and frequent loop-closure failures, thus failing to meet real-time and large-scale deployment requirements. To address these issues, we propose TOPOMA, a real-time end-to-end 3D reconstruction framework tailored for multi-agent collaboration. TOPOMA explicitly models the spatial topological structure of the scene and tightly couples it with end-to-end representation learning, thereby jointly solving core challenges such as inter-agent spatial alignment and submap fusion. Concretely, we introduce topology skeleton modeling and optimization, decentralized loop closure, and topology-guided residual transport, and build upon them a fully distributed inference architecture in which each agent can independently store, reconstruct, and incrementally optimize its map while collaborating through lightweight topological information. Extensive experiments demonstrate that, compared with existing methods, TOPOMA achieves consistently higher trajectory accuracy, reconstruction quality, robustness, and topological consistency, showing superior adaptability and scalability.
Crime anticipation enables proactive public safety interventions, yet existing video security systems remain largely reactive, unable to detect precursors of crime. While current visual language models (VLM)-based video understanding methods show promise in high-level reasoning, they are not designed to explicitly model the spatio-temporal causal relationships essential for anticipating crimes. We address this limitation by two causal-driven components. First, we develop the Spatio-Temporal Causal Reasoning Crime (STCRC) dataset, a hierarchical dataset comprising 73K samples across five progressive causal reasoning tasks, facilitating criminal precursors learning. Second, we propose the Spatio-Temporal Causal Hypergraph (STCH), a streaming module that transforms implicit entity dynamics into explicit causal structures to enhance causal reasoning for crime in VLMs. By combining these two components, our framework advances real-time crime anticipation, achieving improvements in anticipatory tasks: a 70.7% relative improvement in crime classification, a 10.1% in crime detection, and a 3.7% reduction in temporal prediction error.
We present PAMotion, a physics-aware diffusion framework for generating realistic full-body human interactions with multiple objects.Existing diffusion-based methods that jointly synthesize human and object motions often struggle to capture the intricate physical interactions--especially those involving complex hand-object contacts. To address this issue, in this paper, we begin with our key observation: in everyday, slow-motion scenarios, object accelerations inherently reveal the underlying physical interactions.If an object's acceleration aligns with gravity, it is likely in free motion with no physical contact from human or other objects; otherwise, it must be in contact--directly or indirectly--with the human body. Building on this intuition, PAMotion jointly models full-body human motion, object motion, and their corresponding accelerations, enforcing physical plausibility through a physics-aware interaction loss.In this loss, we softly penalizes violations of consistency between object acceleration and human-object contact states. PAMotion follows a coarse-to-fine pipline: we first synthesize global torso and object translations, then conditionally refine hand motions and object rotations, achieving both high-level motion-text consistency and low-level physical fidelity. Experiments on two challenging datasets HIMO and ParaHome demonstrate that PAMotion achieves state-of-the-art performance in generating realistic, physically consistent full-body manipulation sequences involving multiple objects. Our code is released at https://github.com/liyuheng520/PAMotion.
When Understanding Becomes a Risk: Authenticity and Safety Risks in the Emerging Image Generation Paradigm
PDF ↗Recently, multimodal large language models (MLLMs) have emerged as a unified paradigm for language and image generation. Compared with diffusion models, MLLMs possess a much stronger capability for semantic understanding, enabling them to process more complex textual inputs and comprehend richer contextual meanings. However, this enhanced semantic ability may also introduce new and potentially greater safety risks. Taking diffusion models as a reference point, we systematically analyze and compare the safety risks of emerging MLLMs along two dimensions: unsafe content generation and fake image synthesis. Across multiple unsafe generation benchmark datasets, we observe that MLLMs tend to generate more unsafe images than diffusion models. This difference partly arises because diffusion models often fail to interpret abstract prompts, producing corrupted outputs, whereas MLLMs can comprehend these prompts and generate unsafe content. For current advanced fake image detectors, MLLM-generated images are also notably harder to identify. Even when detectors are retrained with MLLMs-specific data, they can still be bypassed by simply providing MLLMs with longer and more descriptive inputs. Our measurements indicate that the emerging safety risks of the cutting-edge generative paradigm, MLLMs, have not been sufficiently recognized, posing new challenges to real-world safety.
Low-Rank Adaptation (LoRA) has emerged as a leading technique for efficiently fine-tuning text-to-image diffusion models, and its widespread adoption on open-source platforms has fostered a vibrant culture of model sharing and customization. However, the same modular and plug-and-play flexibility that makes LoRA appealing also introduces a broader attack sur-face. To highlight this risk, we propose Masquerade-LoRA (MasqLoRA), the first backdoor attack that leverages the LoRA mechanism to stealthily inject malicious behavior into text-to-image diffusion models. MasqLoRA operates by freezing the base model parameters and updating only the low-rank adapter weights using a small number of "trigger word-target image" pairs. This enables the attacker to train a standalone backdoor LoRA module that embeds a hidden cross-modal mapping: when the module is loaded and a specific textual trigger is provided, the model produces a predefined visual output; other-wise, it behaves indistinguishably from the clean model, ensuring the stealthiness of the attack. Experimental results demonstrate that MasqLoRA can be trained with minimal resource overhead and achieves a high attack success rate of 99.8%. MasqLoRA reveals a severe and unique threat in the AI supply chain, underscoring the urgent need for dedicated defense mechanisms for the LoRA-centric sharing ecosystem.
World engines aim to synthesize long, 3D-consistent videos that support interactive exploration of a scene under user-controlled camera motion. However, existing systems struggle under aggressive 6-DoF trajectories and complex outdoor layouts: they lose long-range geometric coherence, deviate from the target path, or collapse into overly conservative motion. To this end, we introduce Captain Safari, a pose-conditioned world engine that generates videos by retrieving from a persistent world memory. Given a camera path, our method maintains a dynamic local memory and uses a retriever to fetch pose-aligned world tokens, which then condition video generation along the trajectory. This design enables the model to maintain stable 3D structure while accurately executing challenging camera maneuvers. To evaluate this setting, we curate OpenSafari, a new in-the-wild FPV dataset containing high-dynamic drone videos with verified camera trajectories, constructed through a multi-stage geometric and kinematic validation pipeline. Across video quality, 3D consistency, and trajectory following, Captain Safari substantially outperforms state-of-the-art camera-controlled generators. It reduces MEt3R from 0.3703 to 0.3690, improves AUC@30 from 0.181 to 0.200, and yields substantially lower FVD than all camera-controlled baselines. More importantly, in a 50-participant, 5-way human study where annotators select the best result among five anonymized models, 67.6% of preferences favor our method across all axes. Our results demonstrate that pose-conditioned world memory is a powerful mechanism for long-horizon, controllable video generation and provide OpenSafari as a challenging new benchmark for future world-engine research.
HOPS: Hierarchical Open-vocabulary Part Segmentation with Attention-Aware Filtering and Affinity-Guided Enhancement
PDF ↗Open-vocabulary part segmentation (OVPS) aims to segment objects into fine-grained parts while generalizing to unseen categories. Existing VLM-based methods face two challenges: (1) object over-segmentation, caused by overly broad semantic activations, and (2) part under-segmentation, resulting from weak fine-grained perception. To address these issues, we propose HOPS, a two-stage framework for hierarchical open-vocabulary part segmentation. HOPS introduces a bidirectional semantic-structural attention fusion mechanism that integrates CLIP's semantic alignment with DINO's structural perception. In the object segmentation stage, the Attention-Aware Filtering Module (AFM) refines cross-modal similarity maps via semantic-structural attention to suppress object over-segmentation. In the part segmentation stage, the Affinity-Guided Enhancement Module (AEM) iteratively propagates part responses to progressively expand activation regions, effectively mitigating part under-segmentation. Experiments on Pascal-Part-116, ADE20K-Part-234, and PartImageNet demonstrate that HOPS achieves state-of-the-art performance with superior generalization. Our code is available at https://github.com/TJU-IDVLab/HOPS.
PAS: Prelim Attention Score for Detecting Object Hallucinations in Large Vision-Language Models
PDF ↗Large vision-language models (LVLMs) are powerful, yet they remain unreliable due to object hallucinations. In this work, we show that in many hallucinatory predictions the LVLM effectively ignores the image and instead relies on previously generated output ("prelim") tokens to infer new objects. We quantify this behavior via the mutual information between the image and the predicted object conditioned on the prelim, demonstrating that weak image dependence strongly correlates with hallucination. Building on this finding, we introduce the Prelim Attention Score (PAS), a lightweight, training-free signal computed from attention weights over prelim tokens. PAS requires no additional forward passes and can be computed on the fly during inference. Exploiting this previously overlooked signal, PAS achieves state-of-the-art object-hallucination detection across multiple models and datasets, enabling real-time filtering and intervention.
RewardFlow is a zero-shot, training-free framework for text-guided image editing and generation based on reward-guided Langevin dynamics. We steer pretrained diffusion and flow-matching models at inference time using a diverse set of differentiable rewards, and control their influence with a prompt-aware adaptive policy that parses the text instruction, infers edit intent, and dynamically adjusts update steps. Our design includes a differentiable VQA-based reward for fine-grained semantic supervision and a SAM-guided reward for precise, localized edits with minimal leakage. Across standard image editing and compositional generation benchmarks, RewardFlow achieves state-of-the-art zero-shot edit fidelity and compositional alignment.
Computer-Aided Design (CAD) modeling underpins a wide range of industrial applications. During the conceptual design phase, designers often refine initial solutions iteratively to achieve desired results. A key goal of AI-assisted CAD is to support the full modeling workflow from initial generation to iterative refinement. However, most existing approaches treat generation and editing as separate tasks, hindering coherence and adaptability in real-world scenarios. To address this limitation, we propose CAD-Refiner, a unified framework that supports free-form multimodal inputs and enables iterative refinement over previously generated results. Specifically, we design an agent named CAD Insighter that interprets multimodal inputs into topological structure graphs, which explicitly represent the fundamental elements and their relationships within CAD objects. We then propose a carefully designed decoder architecture and a Sequence Injection Strategy (SIS) to enable multiple applications within a unified modeling framework. Furthermore, we propose CAD Checker, an error-aware feedback module that performs geometry-based reward shaping during optimization, enhancing modeling quality and geometric validity. Additionally, we introduce MMCAD, a multimodal extension of DeepCAD tailored for CAD generation and editing. Extensive experiments demonstrate the effectiveness of CAD-Refiner across multiple tasks.
Vision-Language-Action (VLA) models have recently achieved remarkable progress in robotic manipulation, yet they remain limited in failure diagnosis and learning from failures. Additionally, existing failure datasets are mostly generated programmatically in simulation, which limits their generalization to the real world. In light of these, we introduce ViFailback, a framework designed to diagnose robotic manipulation failures and provide both textual and visual correction guidance. Our framework utilizes explicit visual symbols to enhance annotation efficiency. We further release the ViFailback dataset, a large-scale collection of 58,128 Visual Question Answering (VQA) pairs along with their corresponding 5,202 real-world manipulation trajectories. Based on the dataset, we establish ViFailback-Bench, a benchmark of 11 fine-grained VQA tasks designed to assess the failure diagnosis and correction abilities of Vision-Language Models (VLMs), featuring ViFailback-Bench Lite for closed-ended and ViFailback-Bench Hard for open-ended evaluation. To demonstrate the effectiveness of our framework, we built the ViFailback-8B VLM, which not only achieves significant overall performance improvement on ViFailback-Bench but also generates visual symbols for corrective action guidance. Finally, by integrating ViFailback-8B with a VLA model, we conduct real-world robotic experiments demonstrating its ability to assist the VLA model in recovering from failures. Project page: https://x1nyuzhou.github.io/vifailback.github.io/
In this paper, we propose Iris, a deterministic framework for Monocular Depth Estimation (MDE) that integrates real-world priors into the diffusion model. Conventional feed-forward methods rely on massive training data, yet still miss details. Previous diffusion-based methods leverage rich generative priors yet struggle with synthetic-to-real domain transfer. Iris, in contrast, preserves fine details, generalizes strongly from synthetic to real scenes, and remains efficient with limited training data. To this end, we introduce a two-stage Priors-to-Geometry Deterministic (PGD) schedule: the prior stage uses Spectral-Gated Distillation (SGD) to transfer low-frequency real priors while leaving high-frequency details unconstrained, and the geometry stage applies Spectral-Gated Consistency (SGC) to enforce high-frequency fidelity while refining with synthetic ground truth. The two stages share weights and are executed with a high-to-low timestep schedule. Extensive experimental results confirm that Iris achieves significant improvements in MDE performance with strong in-the-wild generalization.
We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space.Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians.To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement.Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods.
We propose Video Gaussian Masked Autoencoders (Video-GMAE), a self-supervised approach for representation learning that encodes a sequence of images into a set of Gaussian splats moving over time. Representing a video as a set of Gaussians enforces a reasonable inductive bias: that 2-D videos are often consistent projections of a dynamic 3-D scene. We find that tracking emerges when pre-training a network with this architecture. Mapping the trajectory of the learnt Gaussians onto the image plane gives zero-shot tracking performance comparable to state-of-the-art. With small-scale finetuning, our models achieve 34.6% improvement on Kinetics, and 13.1% on Kubric datasets, surpassing existing self-supervised video approaches.
VibeToken: Scaling 1D Image Tokenizers and Autoregressive Models for Dynamic Resolution Generations
PDF ↗We introduce an efficient, resolution-agnostic autoregressive (AR) image synthesis approach that generalizes to arbitrary resolutions and aspect ratios, narrowing the gap to diffusion models at scale. At its core is VibeToken, a novel resolution-agnostic 1D Transformer-based image tokenizer that encodes images into a dynamic, user-controllable sequence of 32-256 tokens, achieving a state-of-the-art efficiency and performance trade-off. Building on VibeToken, we present VibeToken-Gen, a class-conditioned AR generator with out-of-the-box support for arbitrary resolutions while requiring significantly fewer compute resources. Notably, VibeToken-Gen synthesizes 1024x1024 images using only 64 tokens and achieves 3.94 gFID; by comparison, a diffusion-based state-of-the-art alternative requires 1,024 tokens and attains 5.87 gFID. In contrast to fixed-resolution AR models such as LlamaGen - whose inference FLOPs grow quadratically with resolution ( 11T FLOPs at 1024x1024) - VibeToken-Gen maintains a constant 179G FLOPs (63.4x efficient) independent of resolution. We hope VibeToken can help unlock the wide adoption of AR visual generative models in production use cases. Project page: https://github.com/SonyResearch/VibeToken
While Instruction-based Image Editing (IIE) has achieved significant progress, existing benchmarks pursue task breadth via mixed evaluations. This paradigm obscures a critical failure mode crucial in professional applications: the inconsistent performance of models across tasks of varying semantic scales. To address this gap, we introduce Omni IIE Bench, a high-quality, human-annotated benchmark specifically designed to diagnose the editing consistency of IIE models in practical application scenarios. Omni IIE Bench features an innovative dual-track diagnostic design: (1) Single-turn Consistency, comprising shared-context task pairs of attribute modification and entity replacement; and (2) Multi-turn Coordination, involving continuous dialogue tasks that traverse semantic scales. The benchmark is constructed via an exceptionally rigorous multi-stage human filtering process, incorporating a quality standard enforced by computer vision graduate students and an industry relevance review conducted by professional designers. We perform a comprehensive evaluation of 8 mainstream IIE models using Omni IIE Bench. Our analysis quantifies, for the first time, a prevalent performance gap: nearly all models exhibit a significant performance degradation when transitioning from low-semantic-scale to high-semantic-scale tasks. Omni IIE Bench provides critical diagnostic tools and insights for the development of next-generation, more reliable, and stable IIE models.