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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Jesse Farebrother, Jordi Orbay, Quan Vuong, Adrien Ali Taiga, Yevgen Chebotar, Ted Xiao, Alexander Irpan, Sergey Levine, Pablo Samuel Castro, Aleksandra Faust 等

Value functions are an essential component in deep reinforcement learning (RL), that are typically trained via mean squared error regression to match bootstrapped target values. However, scaling value-based RL methods to large networks has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We show that training value functions with categorical cross-entropy significantly enhances performance and scalability across various domains, including single-task RL on Atari 2600 games, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving *state-of-the-art results* on these domains. Through careful analysis, we show that categorical cross-entropy mitigates issues inherent to value-based RL, such as noisy targets and non-stationarity. We argue that shifting to categorical cross-entropy for training value functions can substantially improve the scalability of deep RL at little-to-no cost.

Reinforcement Learning · Deep RL

Han Fang, Zhihao Song, Paul Weng, Yutong Ban

Recently, deep reinforcement learning has shown promising results for learning fast heuristics to solve routing problems. Meanwhile, most of the solvers suffer from generalizing to an unseen distribution or distributions with different scales. To address this issue, we propose a novel architecture, called Invariant Nested View Transformer (INViT), which is designed to enforce a nested design together with invariant views inside the encoders to promote the generalizability of the learned solver. It applies a modified policy gradient algorithm enhanced with data augmentations. We demonstrate that the proposed INViT achieves a dominant generalization performance on both TSP and CVRP problems with various distributions and different problem scales. Our source code and datasets are available in supplementary materials.

Reinforcement Learning · Deep RL

Juntao Dai, Yaodong Yang, Qian Zheng, Gang Pan

A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing *Advantage-based Estimation* (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed *Gradient-based Estimation* (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called *Constrained Gradient-based Policy Optimization* (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.

Reinforcement Learning · Deep RL

Lior Cohen, Kaixin Wang, Bingyi Kang, Shie Mannor

Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at https://github.com/leor-c/REM

Reinforcement Learning · Deep RL

MYUNG-SIK CHO, Jong Eui Park, Suyoung Lee, Youngchul Sung

Multi-task reinforcement learning (RL) faces the significant challenge of varying task difficulties, often leading to negative transfer when simpler tasks overshadow the learning of more complex ones. To overcome this challenge, we propose a novel algorithm, Scheduled Multi-Task Training (SMT), that strategically prioritizes more challenging tasks, thereby enhancing overall learning efficiency. SMT introduces a dynamic task prioritization strategy, underpinned by an effective metric for assessing task difficulty. This metric ensures an efficient and targeted allocation of training resources, significantly improving learning outcomes. Additionally, SMT incorporates a reset mechanism that periodically reinitializes key network parameters to mitigate the simplicity bias, further enhancing the adaptability and robustness of the learning process across diverse tasks. The efficacy of SMT's scheduling method is validated by significantly improving performance on challenging Meta-World benchmarks.

Reinforcement Learning · Deep RL

Jie Cheng, Gang Xiong, Xingyuan Dai, Qinghai Miao, Yisheng Lv, Fei-Yue Wang

Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts, which results in a lack of robustness. In this paper, we present RIME, a robust PbRL algorithm for effective reward learning from noisy preferences. Our method utilizes a sample selection-based discriminator to dynamically filter out noise and ensure robust training. To counteract the cumulative error stemming from incorrect selection, we suggest a warm start for the reward model, which additionally bridges the performance gap during the transition from pre-training to online training in PbRL. Our experiments on robotic manipulation and locomotion tasks demonstrate that RIME significantly enhances the robustness of the state-of-the-art PbRL method. Code is available at https://github.com/CJReinforce/RIME_ICML2024.

Reinforcement Learning · Deep RL

Zelei Cheng, Xian Wu, Jiahao Yu, Sabrina Yang, Gang Wang, Xinyu Xing

Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.

Reinforcement Learning · Deep RL

Runfa Chen, Ling Wang, Yu Du, Tianrui Xue, Fuchun Sun, Jianwei Zhang, Wenbing Huang

Learning policies for multi-entity systems in 3D environments is far more complicated against single-entity scenarios, due to the exponential expansion of the global state space as the number of entities increases. One potential solution of alleviating the exponential complexity is dividing the global space into independent local views that are invariant to transformations including translations and rotations. To this end, this paper proposes *Subequivariant Hierarchical Neural Networks* (SHNN) to facilitate multi-entity policy learning. In particular, SHNN first dynamically decouples the global space into local entity-level graphs via task assignment. Second, it leverages subequivariant message passing over the local entity-level graphs to devise local reference frames, remarkably compressing the representation redundancy, particularly in gravity-affected environments. Furthermore, to overcome the limitations of existing benchmarks in capturing the subtleties of multi-entity systems under the Euclidean symmetry, we propose the *Multi-entity Benchmark* (MEBEN), a new suite of environments tailored for exploring a wide range of multi-entity reinforcement learning. Extensive experiments demonstrate significant advancements of SHNN on the proposed benchmarks compared to existing methods. Comprehensive ablations are conducted to verify the indispensability of task assignment and subequivariance.

Reinforcement Learning

Kavosh Asadi, Yao Liu, Shoham Sabach, Ming Yin, Rasool Fakoor

We focus on the task of learning the value function in the reinforcement learning (RL) setting. This task is often solved by updating a pair of online and target networks while ensuring that the parameters of these two networks are equivalent. We propose Lookahead-Replicate (LR), a new value-function approximation algorithm that is agnostic to this parameter-space equivalence. Instead, the LR algorithm is designed to maintain an equivalence between the two networks in the function space. This value-based equivalence is obtained by employing a new target-network update. We show that LR leads to a convergent behavior in learning the value function. We also present empirical results demonstrating that LR-based target-network updates significantly improve deep RL on the Atari benchmark.

Reinforcement Learning · Deep RL

Sandesh Adhikary, Anqi Li, Byron Boots

Training reinforcement learning (RL) agents directly from high-dimensional image observations continues to be a challenging problem. Recent line of work on behavioral distances proposes to learn representations that encode behavioral similarities quantified by the bisimulation metric. By learning an isometric mapping to a lower dimensional space that preserves this metric, such methods attempt to learn representations that group together functionally similar states. However, such an isometric mapping may not exist, making the learning objective ill-defined. We propose an alternative objective that allows distortions in long-range distances, while preserving *local* metric structure -- inducing representations that highlight natural clusters in the state space. This leads to new representations, which we term Behavioral Eigenmaps (BeigeMaps), corresponding to the eigenfunctions of similarity kernels induced by behavioral distances. We empirically demonstrate that when added as a drop-in modification, BeigeMaps improve the policy performance of prior behavioral distance based RL algorithms.

Reinforcement Learning · Deep RL

Jesse Farebrother, Jordi Orbay, Quan Vuong, Adrien Ali Taiga, Yevgen Chebotar, Ted Xiao, Alexander Irpan, Sergey Levine, Pablo Samuel Castro, Aleksandra Faust 等

Value functions are an essential component in deep reinforcement learning (RL), that are typically trained via mean squared error regression to match bootstrapped target values. However, scaling value-based RL methods to large networks has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We show that training value functions with categorical cross-entropy significantly enhances performance and scalability across various domains, including single-task RL on Atari 2600 games, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving *state-of-the-art results* on these domains. Through careful analysis, we show that categorical cross-entropy mitigates issues inherent to value-based RL, such as noisy targets and non-stationarity. We argue that shifting to categorical cross-entropy for training value functions can substantially improve the scalability of deep RL at little-to-no cost.

Reinforcement Learning · Deep RL

Donghu Kim, Hojoon Lee, Kyungmin Lee, Dongyoon Hwang, Jaegul Choo

Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified experimental setups. To address this, we introduce the Atari Pre-training Benchmark (Atari-PB), which pre-trains a ResNet-50 model on 10 million transitions from 50 Atari games and evaluates it across diverse environment distributions. Our experiments show that pre-training objectives focused on learning task-agnostic features (e.g., identifying objects and understanding temporal dynamics) enhance generalization across different environments. In contrast, objectives focused on learning task-specific knowledge (e.g., identifying agents and fitting reward functions) improve performance in environments similar to the pre-training dataset but not in varied ones. We publicize our codes, datasets, and model checkpoints at https://github.com/dojeon-ai/Atari-PB.

Reinforcement Learning · Deep RL

Michael Psenka, Alejandro Escontrela, Pieter Abbeel, Yi Ma

Diffusion models have become a popular choice for representing actor policies in behavior cloning and offline reinforcement learning. This is due to their natural ability to optimize an expressive class of distributions over a continuous space. However, previous works fail to exploit the score-based structure of diffusion models, and instead utilize a simple behavior cloning term to train the actor, limiting their ability in the actor-critic setting. In this paper, we present a theoretical framework linking the structure of diffusion model policies to a learned Q-function, by linking the structure between the score of the policy to the action gradient of the Q-function. We focus on off-policy reinforcement learning and propose a new policy update method from this theory, which we denote Q-score matching. Notably, this algorithm only needs to differentiate through the denoising model rather than the entire diffusion model evaluation, and converged policies through Q-score matching are implicitly multi-modal and explorative in continuous domains. We conduct experiments in simulated environments to demonstrate the viability of our proposed method and compare to popular baselines. Source code is available from the project website: https://scorematchingrl.com/.

Reinforcement Learning

Brett Daley, Martha White, Marlos C. Machado

Multistep returns, such as $n$-step returns and $\lambda$-returns, are commonly used to improve the sample efficiency of reinforcement learning (RL) methods. The variance of the multistep returns becomes the limiting factor in their length; looking too far into the future increases variance and reverses the benefits of multistep learning. In our work, we demonstrate the ability of compound returns—weighted averages of $n$-step returns—to reduce variance. We prove for the first time that any compound return with the same contraction modulus as a given $n$-step return has strictly lower variance. We additionally prove that this variance-reduction property improves the finite-sample complexity of temporal-difference learning under linear function approximation. Because general compound returns can be expensive to implement, we introduce two-bootstrap returns which reduce variance while remaining efficient, even when using minibatched experience replay. We conduct experiments showing that compound returns often increase the sample efficiency of $n$-step deep RL agents like DQN and PPO.

Miscellaneous Aspects of Machine Learning · Kernel methods

Eiki Shimizu, Kenji Fukumizu, Dino Sejdinovic

Kernel conditional mean embeddings (CMEs) offer a powerful framework for representing conditional distributions, but they often face scalability and expressiveness challenges. In this work, we propose a new method that effectively combines the strengths of deep learning with CMEs in order to address these challenges. Specifically, our approach leverages the end-to-end neural network (NN) optimization framework using a kernel-based objective. This design circumvents the computationally expensive Gram matrix inversion required by current CME methods. To further enhance performance, we provide efficient strategies to optimize the remaining kernel hyperparameters. In conditional density estimation tasks, our NN-CME hybrid achieves competitive performance and often surpasses existing deep learning-based methods. Lastly, we showcase its remarkable versatility by seamlessly integrating it into reinforcement learning (RL) contexts. Building on Q-learning, our approach naturally leads to a new variant of distributional RL methods, which demonstrates consistent effectiveness across different environments.

Reinforcement Learning · Deep RL

Mudit Gaur, Amrit Singh Bedi, Di Wang, Vaneet Aggarwal

The current state-of-the-art theoretical analysis of Actor-Critic (AC) algorithms significantly lags in addressing the practical aspects of AC implementations. This crucial gap needs bridging to bring the analysis in line with practical implementations of AC. To address this, we advocate for considering the MMCLG criteria: **M**ulti-layer neural network parametrization for actor/critic, **M**arkovian sampling, **C**ontinuous state-action spaces, the performance of the **L**ast iterate, and **G**lobal optimality. These aspects are practically significant and have been largely overlooked in existing theoretical analyses of AC algorithms. In this work, we address these gaps by providing the first comprehensive theoretical analysis of AC algorithms that encompasses all five crucial practical aspects (covers MMCLG criteria). We establish global convergence sample complexity bounds of $\tilde{\mathcal{O}}\left( \epsilon^{-3} \right)$. We achieve this result through our novel use of the weak gradient domination property of MDP's and our unique analysis of the error in critic estimation.

Reinforcement Learning

Yingru Li, Jiawei Xu, Lei Han, Zhi-Quan Luo

We propose HyperAgent, a reinforcement learning (RL) algorithm based on the hypermodel framework for exploration in RL. HyperAgent allows for the efficient incremental approximation of posteriors associated with an optimal action-value function ($Q^\star$) without the need for conjugacy and follows the greedy policies w.r.t. these approximate posterior samples. We demonstrate that HyperAgent offers robust performance in large-scale deep RL benchmarks. It can solve Deep Sea hard exploration problems with episodes that optimally scale with problem size and exhibits significant efficiency gains in the Atari suite. Implementing HyperAgent requires minimal code addition to well-established deep RL frameworks like DQN. We theoretically prove that, under tabular assumptions, HyperAgent achieves logarithmic per-step computational complexity while attaining sublinear regret, matching the best known randomized tabular RL algorithm.

Reinforcement Learning · Deep RL

Anton Plaksin, Vitaly Kalev

Robust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents' policies robust to any opponent's actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs's condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments.

Reinforcement Learning · Deep RL

Haoran Li, Zicheng Zhang, Wang Luo, Congying Han, Yudong Hu, Tiande Guo, Shichen Liao

Establishing robust policies is essential to counter attacks or disturbances affecting deep reinforcement learning (DRL) agents. Recent studies explore state-adversarial robustness and suggest the potential lack of an optimal robust policy (ORP), posing challenges in setting strict robustness constraints. This work further investigates ORP: At first, we introduce a consistency assumption of policy (CAP) stating that optimal actions in the Markov decision process remain consistent with minor perturbations, supported by empirical and theoretical evidence. Building upon CAP, we crucially prove the existence of a deterministic and stationary ORP that aligns with the Bellman optimal policy. Furthermore, we illustrate the necessity of $L^{\infty}$-norm when minimizing Bellman error to attain ORP. This finding clarifies the vulnerability of prior DRL algorithms that target the Bellman optimal policy with $L^{1}$-norm and motivates us to train a Consistent Adversarial Robust Deep Q-Network (CAR-DQN) by minimizing a surrogate of Bellman Infinity-error. The top-tier performance of CAR-DQN across various benchmarks validates its practical effectiveness and reinforces the soundness of our theoretical analysis.

Reinforcement Learning · Deep RL

Matthias Weissenbacher, Rishabh Agarwal, Yoshinobu Kawahara

An open challenge in reinforcement learning (RL) is the effective deployment of a trained policy to new or slightly different situations as well as semantically-similar environments. We introduce **S**ymmetry-**I**nvariant **T**ransformer (**SiT**), a scalable vision transformer (ViT) that leverages both local and global data patterns in a self-supervised manner to improve generalisation. Central to our approach is Graph Symmetric Attention, which refines the traditional self-attention mechanism to preserve graph symmetries, resulting in invariant and equivariant latent representations. We showcase SiT's superior generalization over ViTs on MiniGrid and Procgen RL benchmarks, and its sample efficiency on Atari 100k and CIFAR10.