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Taichun Zhou, Zhibin Dong, Hao Tan, Siwei Wang, Xinwang Liu, En Zhu, Di Hu, Tianrui Liu, Chuankun Li, Kunlun He

In real-world applications, multi-view data often suffer from missing situations due to privacy protection and sensor failures. Such incomplete scenarios not only reduce information availability but also cause significant imbalance among views: certain "strong views" dominate the fusion process, while "weak views" contribute marginally, undermining cross-view collaboration. Existing incomplete multi-view clustering methods mainly focus on handling missing data, but overlook the view contribution imbalance induced by incompleteness and its impact on representation learning and clustering performance. To address this issue, we first analyze the data imbalance caused by missing views and the resulting disparities in view learning quality. Then, we propose an Imbalanced Contribution Evaluation and Refinement framework (ICER) for imbalanced incomplete multi-view clustering. Specifically, we employ Shapley values to quantify each view's marginal contribution, and incorporate unbalanced optimal transport to characterize distributional deviations across views. On this basis, we construct the view contribution imbalance metric to comprehensively evaluate cross-view collaboration and fusion quality, and design a collaboration enhancement module to explicitly reinforce inter-view cooperative optimization. Extensive experiments on multiple datasets demonstrate that the proposed method outperforms existing incomplete multi-view clustering approaches, validating the effectiveness and necessity of explicitly modeling and mitigating view imbalance in imbalanced incomplete scenarios. Code is released at https://github.com/Evelyn-zhou24/ICER.

Ziyao Wang, Chen Chen, Jingtao Li, Weiming Zhuang, Jiabo Huang, Ang Li, Lingjuan Lyu

Unified models aim to support both understanding and generation by encoding images into discrete tokens and processing them alongside text within a single autoregressive framework. This unified design offers architectural simplicity and cross-modal synergy, which facilitates shared parameterization, consistent training objectives, and seamless transfer between modalities. However, the large number of visual tokens required by such models introduces substantial computation and memory overhead, and this inefficiency directly hinders deployment in resource constrained scenarios such as embodied AI systems. In this work, we propose a unified token compression algorithm UniCompress that significantly reduces visual token count while preserving performance on both image understanding and generation tasks. Our method introduces a plug-in compression and decompression mechanism guided with learnable global meta tokens. The framework is lightweight and modular, enabling efficient integration into existing models without full retraining. Experimental results show that our approach reduces image tokens by up to (4x), achieves substantial gains in inference latency and training cost, and incurs only minimal performance degradation, which demonstrates the promise of token-efficient unified modeling for real world multimodal applications.

Hanzhong Guo, Jie Wu, Jie Liu, Yu Gao, Zilyu Ye, Linxiao Yuan, Xionghui Wang, Yizhou Yu, Weilin Huang

While Reinforcement Learning from Human Feedback (RLHF) has become a pivotal paradigm for text-to-image generation, its application to image editing remains largely unexplored. A key bottleneck is the lack of a robust general reward model for all editing tasks. Existing edit reward models usually give overall scores without detailed checks, ignoring different instruction requirements and causing biased rewards. To address this, we propose the Verifier-Based Reasoning Reward Model (RRM), which breaks instructions into verifiable principles, evaluates the edited images against each principle, and aggregates fine-grained scores to reduce hallucinations and provide more interpretable criteria. To address this, we argue the key is to move from a simple scorer to a reasoning verifier. We introduce Edit-R1, a framework to build a chain-of-thought (CoT) verifier-based reasoning reward model (RRM) and leverage it into the downstream editing task. The Edit-RRM breaks instructions into distinct principles, evaluates the edited image against each, and aggregates these checks to provide an interpretable, fine-grained reward. To build such an RRM, we first apply supervised fine-tuning (SFT) as a "cold-start" to generate CoT reward trajectories. Then, we introduce Group Contrastive Preference Optimization (GCPO), a reinforcement learning algorithm that leverages human pairwise preference data to reinforce our pointwise RRM. After building the RRM, we use GRPO to train editing models with this non-differentiable yet powerful reward model. Extensive experiments demonstrate that our Edit-RRM surpasses powerful VLMs such as Seed-1.5-VL and Seed-1.6-VL as an editing-specific reward model, and we observe a clear scaling trend, with performance consistently improving from 3B to 7B parameters. Moreover, Edit-R1 delivers gains to editing models like FLUX.1-kontext, highlighting its effectiveness in enhancing image editing.

Karim Kadry, Abdalla Abdelwahed, Ajay Manicka, Naravich Chutisilp, Farhad R. Nezami, Elazer R. Edelman

Controllable generation of anatomical structures enables the rational design of synthetic datasets for virtual simulation trials and machine learning workflows. We present an inference-time guidance framework for generating 3D multi-class anatomical segmentations with localized geometric and topological control. During inference, we use cuboidal control domains of varying dimensionality, location, and extent to isolate relevant substructures and compute differentiable penalty functions that steer samples toward target constraints. We enforce geometric features such as size, shape, position, and orientation via voxel-wise moments, while topological features such as connected components, loops, and voids are enforced through persistent homology. Finally, we adapt this framework for latent diffusion models, where a neural field decoder can partially extract substructures, enabling efficient measurement and control of anatomical features. This formulation unlocks a rich design space where several constraints can be composed to control complex structures defined over arbitrary dimensions and coordinate systems. We release our code at https://github.com/kkadry/Anatomica.

Zheng-Hui Huang, Zhixiang Wang, Yu-Lun Liu, Yung-Yu Chuang

Single-image reflection separation is highly challenging under extreme conditions like glare or weak reflections. Existing methods often struggle to recover both layers in glare or weak-reflection scenarios because of insufficient information. This paper presents a diffusion model explicitly fine-tuned for this task, leveraging generative diffusion priors for robust separation. Our method simultaneously generates transmission and reflection layers through a unified diffusion model, incorporating a novel cross-layer self-attention mechanism for better feature disentanglement. We further introduce a disjoint sampling strategy to iteratively reduce interference between the layers during diffusion and a latent optimization step with a learned composition function for improved results in complex real-world scenarios. Extensive experiments demonstrate that our approach surpasses state-of-the-art methods on multiple real-world benchmarks. Project page: https://brian90709.github.io/diff-reflection-separation/

Rui Tian, Mingfei Gao, Haiming Gang, Jiasen Lu, Zhe Gan, Yinfei Yang, Zuxuan Wu, Afshin Dehghan

We present UniGen-1.5, a unified multimodal large language model (MLLM) for advanced image understanding, generation and editing. Building upon UniGen, we comprehensively enhance the model architecture and training pipeline to strengthen the image understanding and generation capabilities while unlocking strong image editing ability. Especially, we propose a unified Reinforcement Learning (RL) strategy that improves both image generation and image editing jointly via shared reward models. To further enhance image editing performance, we propose a light Edit Instruction Alignment stage that significantly improves the editing instruction comprehension that is essential for the success of the RL training. Experimental results show that UniGen-1.5 demonstrates competitive understanding and generation performance. Specifically, UniGen-1.5 achieves 0.89 and 4.31 overall scores on GenEval and ImgEdit benchmarks that surpass the state-of-the-art models such as BAGEL and reaching performance comparable to proprietary models such as GPT-Image-1.

Jianqiang Ren, Lin Liu, Steven Hoi

We propose OMG-Avatar, a novel One-shot method that leverages a Multi-LOD (Level-of-Detail) Gaussian representation for animatable 3D head reconstruction from a single image in 0.2s. Our method enables LOD head avatar modeling using a unified model that accommodates diverse hardware capabilities and inference speed requirements. To capture both global and local facial characteristics, we employ a transformer-based architecture for global feature extraction and projection-based sampling for local feature acquisition. These features are effectively fused under the guidance of a depth buffer, ensuring occlusion plausibility. We further introduce a coarse-to-fine learning paradigm to support Level-of-Detail functionality and enhance the perception of hierarchical details. To address the limitations of 3DMMs in modeling non-head regions such as the shoulders, we introduce a multi-region decomposition scheme in which the head and shoulders are predicted separately and then integrated through cross-region combination. Extensive experiments demonstrate that OMG-Avatar outperforms state-of-the-art methods in reconstruction quality, reenactment performance, and computational efficiency.

Han Liu, Bogdan Georgescu, Yanbo Zhang, Youngjin Yoo, Michael Baumgartner, Riqiang Gao, Jianing Wang, Gengyan Zhao, Eli Gibson, Dorin Comaniciu 等

3D medical image classification is essential to modern clinical workflows. Medical foundation models (FMs) have emerged as a promising approach for scaling to new tasks, yet current research suffers from three critical pitfalls: data-regime bias, suboptimal adaptation, and insufficient task coverage. In this paper, we address these pitfalls and introduce AnyMC3D, a scalable 3D classifier adapted from 2D FMs. It allows efficient scaling to new tasks by adding only lightweight plugins ( 1M parameters per task) to a single frozen backbone. Besides, this versatile framework also supports multi-view inputs, auxiliary pixel-level supervision, and interpretable heatmap generation. We establish a comprehensive benchmark of 12 tasks covering diverse pathologies, anatomies, and modalities and systematically evaluate state-of-the-art 3D classification techniques. Our analysis reveals several key insights: (1) effective adaptation is critical to unlock FM potential, (2) general-purpose FMs can match medical-specific FMs if properly adapted, and (3) 2D-based methods surpass 3D architectures for 3D classification. For the first time, we demonstrate the feasibility of achieving state-of-the-art performance across diverse applications using a single scalable framework (e.g., 1st place in the *** challenge), eliminating the need for separate task-specific 3D models.

Yixin Wan, Lei Ke, Wenhao Yu, Kai-Wei Chang, Dong Yu

We introduce **MotionEdit**, a novel dataset for motion-centric image editing--the task of modifying subject actions and interactions while preserving identity, structure, and physical plausibility.Unlike existing image editing datasets that focus on static appearance changes or contain only sparse, low-quality motion edits, MotionEdit provides high-fidelity image pairs depicting realistic motion transformations extracted and verified from continuous videos. This new task is not only scientifically challenging but also practically significant, powering downstream applications such as frame-controlled video synthesis and animation.To evaluate model performance on the novel task, we introduce **MotionEdit-Bench**, a benchmark that challenges models on motion-centric edits and measures model performance with generative, discriminative, and preference-based metrics.Benchmark results reveal that motion editing remains highly challenging for existing state-of-the-art diffusion-based editing models.To address this gap, we propose **MotionNFT** (Motion-guided Negative-aware FineTuning), a post-training framework that computes motion alignment rewards based on how well the motion flow between input and model-edited images matches the ground-truth motion, guiding models toward accurate motion transformations.Extensive experiments on FLUX.1 Kontext and Qwen-Image-Edit show that MotionNFT consistently improves editing quality and motion fidelity of both base models on the motion editing task without sacrificing general editing ability, demonstrating its effectiveness.

Amandine Brunetto

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/

Hengzhuang Li, Xinsong Zhang, Qiming Peng, Bin Luo, Han Hu, Dengyang Jiang, Han-Jia Ye, Teng Zhang, Hai Jin

Multimodal Large Language Models (MLLMs) have demonstrated remarkable proficiency in multimodal tasks.Despite their impressive performance, MLLMs suffer from the modality imbalance issue, where visual information is often underutilized compared to textual representations in deeper layers, leading to degraded visual performance or hallucinations.This issue stems from the predominant reliance on next-text-token-prediction during training, which fails to provide direct visual supervisory signals, resulting in progressive homogenization of visual representations throughout the layers.To this end, we propose Latent Visual Reconstruction (LaVer), a novel training framework that facilitates MLLMs in learning more discriminative visual representations via masked image modeling in the joint latent semantic space of LLM.Our method offers direct visual activation to MLLMs, which exhibit increased visual attention allocation, indicating enhanced utilization of visual information.Extensive experiments across diverse benchmarks prove the superiority of our approach in various scenarios, especially those requiring dense visual capabilities.Code will be publicly available upon publication.

Chongyang Xu, Haipeng Li, Shen Cheng, Haoqiang Fan, Ziliang Feng, Shuaicheng Liu

Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.

Haohua Chen, Tianze Zhou, Wei Zhu, Runqi Wang, Yandong Guan, Dejia Song, Yibo Chen, Xu Tang, Yao Hu, Lu Sheng 等

Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge.We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.

Jingtao Ye, Kexin Zhang, Xunchi Ma, Yuechan Li, Guangming Zhu, Peiyi Shen, Linhua Jiang, Xiangdong Zhang, Liang Zhang

The rapid movements and agile maneuvers of unmanned aerial vehicles (UAVs) induce significant observational challenges for multi-object tracking (MOT). However, existing UAV-perspective MOT benchmarks often lack these complexities, featuring predominantly predictable camera dynamics and linear motion patterns. To address this gap, we introduce DynUAV, a new benchmark for dynamic UAV-perspective MOT, characterized by intense ego-motion and the resulting complex apparent trajectories. The benchmark comprises 42 video sequences with over 1.7 million bounding box annotations, covering vehicles, pedestrians, and specialized industrial categories such as excavators, bulldozers and cranes. Compared to existing benchmarks, DynUAV introduces substantial challenges arising from ego-motion, including drastic scale changes and viewpoint changes, as well as motion blur. Comprehensive evaluations of state-of-the-art trackers on DynUAV reveal their limitations, particularly in managing the intertwined challenges of detection and association under such dynamic conditions, thereby establishing DynUAV as a rigorous benchmark. We anticipate that DynUAV will serve as a demanding testbed to spur progress in real-world UAV-perspective MOT, and we will make all resources available at https://github.com/kxzhang-lab/DynUAV.

Henglin Liu, Huijuan Huang, Jing Wang, Chang Liu, Xiu Li, Xiangyang Ji

Reinforcement learning (RL), particularly GRPO, improves image generation quality significantly by comparing the relative performance of images generated within the same group. However, in the later stages of training, the model tends to produce homogenized outputs, lacking creativity and visual diversity, restricting the application scenarios of the model. This issue can be analyzed from both reward modeling and generation dynamics perspectives. First, traditional GRPO relies on single sample quality as the reward signal, driving the model to converge toward a few high reward generation modes while neglecting distribution-level diversity. Second, conventional GRPO regularization neglects the dominant role of early stage denoising in preserving diversity, causing a misaligned regularization budget that limits the achievable quality-diversity trade-off.Motivated by these insights, we revisit the diversity degradation problem from both reward modeling and generation dynamics. At the reward level, we propose a distributional creativity bonus based on semantic grouping. Specifically, we construct a distribution-level representation via spectral clustering over samples generated from the same caption, and adaptively allocate exploratory rewards according to group sizes to encourage the discovery of novel visual modes. At the generation level, we introduce a structure-aware regularization, which enforces stronger early-stage constraints to preserve diversity without compromising reward optimization efficiency. Experiments demonstrate that our method achieves an 13%~18% improvement in semantic diversity under matched quality scores, establishing a new Pareto frontier between image quality and diversity for GRPO-based image generation.

Dongyu Du, Mingkun Zhao, Yutong Yang, Dominik Scheuble, Xiaolong Huang, Zijian Shao, Mario Bijelic, Kaushik Sengupta, Felix Heide

Conventional imaging systems capture objects visible in the direct line-of-sight (LOS). A decade of research on non-line-of-sight (NLOS) imaging approaches has made it possible to reconstruct hidden geometry outside the line of sight by analyzing indirect light transport. However, most existing methods operate in the optical visible or IR range. Relying on diffuse inter-reflections, every bounce incurs a quadratic intensity falloff. As such, with illumination power limited by eye-safety limitations, existing methods are fundamentally restricted to short ranges on the order of a few meters. We propose an X-band radar-based NLOS imaging method that leverages the long wavelength to convert diffuse reflections into predominantly specular ones, allowing for large-scale hidden-scene perception. We develop a neural reconstruction method that combines a learned dense prediction module and a geometry-aware NLOS reconstruction module, tackling the inherently low spatial resolution of long-wavelength radar. We assess our method using a prototype system and in simulation. Synthetic validation shows that, under the same transmit power, X-band radar achieves 10xlonger NLOS reconstruction range than optical systems, while experimental results further demonstrate accurate hidden-object reconstructions up to 40 m, establishing a practical pathway toward real-world long-range NLOS sensing.

Florian Hahlbohm, Linus Franke, Martin Eisemann, Marcus Magnor

Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5x faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization. Source code available at: https://github.com/nerficg-project/faster-gaussian-splatting

Tongrui Su, Qingbin Li, Shengyu Zhu, Wei Chen, Xueqi Cheng

Compared to untargeted attacks, targeted transfer-based attack still suffers from much lower Attack Success Rates (ASRs), although significant improvements have been achieved by kinds of methods, such as diversifying input, stabilizing the gradient, and re-training surrogate models. In this paper, we find that adversarial examples generated by existing methods rely heavily on a small subset of surrogate model parameters, which limits their transferability to unseen target models. Inspired by this finding, we propose Random Parameter Pruning Attack (RaPA), which introduces parameter-level randomization during the attack process. At each optimization step, RaPA randomly prunes model parameters to generate diverse yet semantically consistent surrogate variants. We show that this parameter-level randomization is equivalent to adding an importance-equalization regularizer, thereby alleviating the over-reliance issue. Extensive experiments across both CNN and Transformer architectures demonstrate that RaPA substantially enhances transferability. In the challenging case of transferring from CNN-based to Transformer-based models, RaPA achieves up to 11.7% higher average ASRs than state-of-the-art baselines (with 33.3% ASRs), while being training-free, cross-architecture efficient, and easily integrated into existing attack frameworks. Code is available on https://github.com/molarsu/RaPA.

Nan Zhou, Huiqun Wang, Yaoyan Zheng, Di Huang

Multimodal large language models (MLLMs) achieve remarkable progress in cross-modal perception and reasoning, yet a fundamental question remains unresolved: should the vision encoder be fine-tuned or frozen? Despite the success of models such as LLaVA and Qwen-VL, inconsistent design choices and heterogeneous training setups hinder a unified understanding of visual fine-tuning (VFT) in MLLMs. Through a configuration-aligned benchmark, we find that existing VFT methods fail to consistently outperform the frozen baseline across multimodal tasks. Our analysis suggests that this instability arises from visual preference conflicts, where the context-agnostic nature of vision encoders induces divergent parameter updates under diverse multimodal context. To address this issue, we propose the Context-aware Visual Fine-tuning (CoVFT) framework, which explicitly incorporates multimodal context into visual adaptation. By integrating a Context Vector Extraction (CVE) and a Contextual Mixture-of-Experts (CoMoE) module, CoVFT decomposes conflicting optimization signals and enables stable, context-sensitive visual updates. Extensive experiments on 12 multimodal benchmarks demonstrate that CoVFT achieves state-of-the-art performance with superior stability. Notably, fine-tuning a 7B MLLM with CoVFT surpasses the average performance of its 13B counterpart, revealing substantial untapped potential in visual encoder optimization within MLLMs. Code is available at https://github.com/weeknan/CoVFT.

Jianhui Wei, Xiaotian Zhang, Yichen Li, Yuan Wang, Yan Zhang, Ziyi Chen, Zhihang Tang, Wei Xu, Zuozhu Liu

Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are entirely human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.