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2,164篇论文匹配“Global Optimization”
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Songsong Duan, Xi Yang, Nannan Wang

Existing Weakly Supervised Semantic Segmentation (WSSS) relies on the CNN-based Class Activation Map (CAM) and Transformer-based self-attention map to generate class-specific masks for semantic segmentation. However, CAM and self-attention maps usually cause incomplete segmentation due to classification bias issue. To address this issue, we propose a Multi-Label Prototype Visual Spatial Search (MuP-VSS) method with a spatial query mechanism, which learns a set of learnable class token vectors as queries to search the similarity visual tokens from image patch tokens. Specifically, MuP-VSS consists of two key components: multi-label prototype representation and multi-label prototype optimization. The former designs a global embedding to learn the global tokens from the images, and then proposes a Prototype Embedding Module (PEM) to interact with patch tokens to understand the local semantic information. The latter utilizes the exclusivity and consistency principles of the multi-label prototypes to design three prototype losses to optimize them, which contain cross-class prototype (CCP) contrastive loss, cross-image prototype (CIP) contrastive loss, and patch-to-prototype (P2P) consistency loss. CCP loss models exclusivity of multi-label prototypes learned from a single image to enhance the discriminative properties of each class better. CCP loss learns the consistency of the same class-specific prototypes extracted from multiple images to enhance the semantic consistency. P2P loss is proposed to control the semantic response of the prototype to the image patches. Experimental results on Pascal VOC 2012 and MS COCO show that MuP-VSS significantly outperforms recent methods and achieves state-of-the-art performance.

Stefan Andreas Baumann, Felix Krause, Michael Neumayr, Nick Stracke, Melvin Sevi, Vincent Tao Hu, Björn Ommer

Recent advances in text-to-image (T2I) diffusion models have significantly improved the quality of generated images. However, providing efficient control over individual subjects, particularly the attributes characterizing them, remains a key challenge. While existing methods have introduced mechanisms to modulate attribute expression, they typically provide either detailed, object-specific localization of such a modification or full-scale fine-grained, nuanced control of attributes. No current approach offers both simultaneously, resulting in a gap when trying to achieve precise continuous and subject-specific attribute modulation in image generation. In this work, we demonstrate that token-level directions exist within commonly used CLIP text embeddings that enable fine-grained, subject-specific control of high-level attributes in T2I models. We introduce two methods to identify these directions: a simple, optimization-free technique and a learning-based approach that utilizes the T2I model to characterize semantic concepts more specifically. Our methods allow the augmentation of the prompt text input, enabling fine-grained control over multiple attributes of individual subjects simultaneously, without requiring any modifications to the diffusion model itself. This approach offers a unified solution that fills the gap between global and localized control, providing competitive flexibility and precision in text-guided image generation.

Jiahui Lei, Yijia Weng, Adam W. Harley, Leonidas Guibas, Kostas Daniilidis

We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and ill-posed inverse problem, we leverage prior knowledge from foundational vision models and lift the video data to a novel Motion Scaffold (MoSca) representation, which compactly and smoothly encodes the underlying motions/deformations. The scene geometry and appearance are then disentangled from the deformation field and are encoded by globally fusing the Gaussians anchored onto the MoSca and optimized via Gaussian Splatting. Additionally, camera focal length and poses can be solved using bundle adjustment without the need of any other pose estimation tools. Experiments demonstrate state-of-the-art performance on dynamic rendering benchmarks and its effectiveness on real videos.

Xingyu Qiu, Mengying Yang, Xinghua Ma, Fanding Li, Dong Liang, Gongning Luo, Wei Wang, Kuanquan Wang, Shuo Li

In image generation, Schrodinger Bridge (SB)-based methods theoretically enhance the efficiency and quality compared to the diffusion models by finding the least costly path between two distributions. However, they are computationally expensive and time-consuming when applied to complex image data. The reason is that they focus on fitting globally optimal paths in high-dimensional spaces, directly generating images as next step on the path using complex networks through self-supervised training, which typically results in a gap with the global optimum. Meanwhile, most diffusion models are in the same path subspace generated by weights f_A(t) and f_B(t), as they follow the paradigm (x_t = f_A(t)x_ Img + f_B(t)epsilon). To address the limitations of SB-based methods, this paper proposes for the first time to find local Diffusion Schrodinger Bridges (LDSB) in the diffusion path subspace, which strengthens the connection between the SB problem and diffusion models. Specifically, our method optimizes the diffusion paths using Kolmogorov-Arnold Network (KAN), which has the advantage of resistance to forgetting and continuous output. The experiment shows that our LDSB significantly improves the quality and efficiency of image generation using the same pre-trained denoising network and the KAN for optimising is only less than 0.1MB. The FID metric is reduced by more than 15%, especially with a reduction of 48.50% when NFE of DDIM is 5 for the CelebA dataset. Code is available at https://github.com/PerceptionComputingLab/LDSB.

Hao Tan, Zichang Tan, Jun Li, Ajian Liu, Jun Wan, Zhen Lei

Identifying multiple novel classes in an image, known as open-vocabulary multi-label recognition, is a challenging task in computer vision. Recent studies explore the transfer of powerful vision-language models such as CLIP. However, these approaches face two critical challenges: (1) The local semantics of CLIP are disrupted due to its global pre-training objectives, resulting in unreliable regional predictions. (2) The matching property between image regions and candidate labels has been neglected, relying instead on naive feature aggregation such as average pooling, which leads to spurious predictions from irrelevant regions. In this paper, we present RAM (Recover And Match), a novel framework that effectively addresses the above issues. To tackle the first problem, we propose Ladder Local Adapter (LLA) to enforce the model to refocus on its surrounding local regions, recovering local semantics in a memory-friendly way. For the second issue, we propose Knowledge-Constrained Optimal Transport (KCOT) to suppress meaningless matching to non-GT labels by formulating the task as an optimal transport problem. As a result, RAM achieves state-of-the-art performance on various datasets from three distinct domains, and shows great potential to boost the existing methods. Code: https://github.com/EricTan7/RAM.

Takeshi Noda, Chao Chen, Junsheng Zhou, Weiqi Zhang, Yu-Shen Liu, Zhizhong Han

Inferring signed distance functions (SDFs) from sparse point clouds remains a challenge in surface reconstruction. The key lies in the lack of detailed geometric information in sparse point clouds, which is essential for learning a continuous field. To resolve this issue, we present a novel approach that learns a dynamic deformation network to predict SDFs in an end-to-end manner. To parameterize a continuous surface from sparse points, we propose a bijective surface parameterization (BSP) that learns the global shape from local patches. Specifically, we construct a bijective mapping for sparse points from the parametric domain to 3D local patches, integrating patches into the global surface. Meanwhile, we introduce grid deformation optimization (GDO) into the surface approximation to optimize the deformation of grid points and further refine the parametric surfaces. Experimental results on synthetic and real scanned datasets demonstrate that our method significantly outperforms the current state-of-the-art methods.

Bruno Galerne, Jianling Wang, Lara Raad, Jean-Michel Morel

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms of training speed and reconstruction quality. This work introduces SGSST: Scaling Gaussian Splatting Style Transfer, an optimization-based method to apply style transfer to pretrained 3DGS scenes. We demonstrate that a new multiscale loss based on global neural statistics, that we name SOS for Simultaneously Optimized Scales, enables style transfer to ultra-high resolution 3D scenes. Not only SGSST pioneers 3D scene style transfer at such high image resolutions, it also produces superior visual quality as assessed by thorough qualitative, quantitative and perceptual comparisons.

Kai Chen, Xiaodong Zhao, Yujie Huang, Guoyu Fang, Xiao Song, Ruiping Wang, Ziyuan Wang

The analysis and prediction of agent trajectories are crucial for decision-making processes in intelligent systems, with precise short-term trajectory forecasting being highly significant across a range of applications. Agents and their social interactions have been quantified and modeled by researchers from various perspectives; however, substantial limitations exist in the current work due to the inherent high uncertainty of agent intentions and the complex higher-order influences among neighboring groups. SocialMOIF is proposed to tackle these challenges, concentrating on the higher-order intention interactions among neighboring groups while reinforcing the primary role of first-order intention interactions between neighbors and the target agent. This method develops a multi-order intention fusion model to achieve a more comprehensive understanding of both direct and indirect intention information. Within SocialMOIF, a trajectory distribution approximator is designed to guide the trajectories toward values that align more closely with the actual data, thereby enhancing model interpretability. Furthermore, a global trajectory optimizer is introduced to enable more accurate and efficient parallel predictions. By incorporating a novel loss function that accounts for distance and direction during training, experimental results demonstrate that the model outperforms previous state-of-the-art baselines across multiple metrics in both dynamic and static datasets.

Qihang Peng, Henry Zheng, Gao Huang

Embodied intelligence requires agents to interact with 3D environments in real time based on language instructions. A foundational task in this domain is ego-centric 3D visual grounding. However, the point clouds rendered from RGB-D images retain a large amount of redundant background data and inherent noise, both of which can interfere with the manifold structure of the target regions. Existing point cloud enhancement methods often require a tedious process to improve the manifold, which is not suitable for real-time tasks. We propose Proxy Transformation suitable for multimodal task to efficiently improve the point cloud manifold. Our method first leverages Deformable Point Clustering to identify the point cloud sub-manifolds in target regions. Then, we propose a Proxy Attention module that utilizes multimodal proxies to guide point cloud transformation. Built upon Proxy Attention, we design a submanifold transformation generation module where textual information globally guides translation vectors for different submanifolds, optimizing relative spatial relationships of target regions. Simultaneously, image information guides linear transformations within each submanifold, refining the local point cloud manifold of target regions. Extensive experiments demonstrate that Proxy Transformation significantly outperforms all existing methods, achieving an impressive improvement of 7.49% on easy targets and 4.60% on hard targets, while reducing the computational overhead of attention blocks by 40.6%. These results establish a new SOTA in ego-centric 3D visual grounding, showcasing the effectiveness and robustness of our approach.

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Debora Caldarola, Pietro Cagnasso, Barbara Caputo, Marco Ciccone

Federated learning (FL) enables collaborative model training with privacy preservation. Data heterogeneity across edge devices (clients) can cause models to converge to sharp minima, negatively impacting generalization and robustness. Recent approaches use client-side sharpness-aware minimization (SAM) to encourage flatter minima, but the discrepancy between local and global loss landscapes often undermines their effectiveness, as optimizing for local sharpness does not ensure global flatness. This work introduces FedGloSS (Federated Global Server-side Sharpness), a novel FL approach that prioritizes the optimization of global sharpness on the server, using SAM. To reduce communication overhead, FedGloSS cleverly approximates sharpness using the previous global gradient, eliminating the need for additional client communication. Our extensive evaluations demonstrate that FedGloSS consistently reaches flatter minima and better performance compared to state-of-the-art FL methods across various federated vision benchmarks. Code available at https://github.com/pietrocagnasso/fedgloss.

Feng Wang, Timing Yang, Yaodong Yu, Sucheng Ren, Guoyizhe Wei, Angtian Wang, Wei Shao, Yuyin Zhou, Alan Yuille, Cihang Xie

In this work, we introduce the Adventurer series models where we treat images as sequences of patch tokens and employ uni-directional language models to learn visual representations. This modeling paradigm allows us to process images in a recurrent formulation with linear complexity relative to the sequence length, which can effectively address the memory and computation explosion issues posed by high-resolution and fine-grained images. In detail, we introduce two simple designs that seamlessly integrate image inputs into the causal inference framework: a global pooling token placed at the beginning of the sequence and a flipping operation between every two layers. Extensive empirical studies highlight that compared with the existing plain architectures such as DeiT and Vim, Adventurer offers an optimal efficiency-accuracy trade-off. For example, our Adventurer-Base attains a competitive test accuracy of 84.3% on the standard ImageNet-1k benchmark with 216 images/s training throughput, which is 3.8x and 6.2x faster than Vim and DeiT to achieve the same result. As Adventurer offers great computation and memory efficiency and allows scaling with linear complexity, we hope this architecture can benefit future explorations in modeling long sequences for high-resolution or fine-grained images.

Paul Roetzer, Viktoria Ehm, Daniel Cremers, Zorah Lähner, Florian Bernard

In this work we address various shape matching problems that can be cast as finding cyclic paths in a product graph. This involves for example 2D-3D shape matching, 3D shape matching, or the matching of a contour to a graph. In this context, matchings are typically obtained as the minimum cost cycle in the product graph. Instead, inspired by related works on model-based image segmentation (Schoenemann and Cremers 2009), we consider minimum ratio cycles, which we combine with the recently introduced conjugate product graph in order to allow for higher-order matching costs. With that, on the one hand we avoid the bias of obtaining matchings that involve fewer/shorter edges, while on the other hand we are able to impose powerful geometric regularisation, e.g. to avoid zig-zagging. In our experiments we demonstrate that this not only leads to improved matching accuracy in most cases, but also to significantly reduced runtimes (up to two orders of magnitude, depending on the setting). Our GPU implementations are publicly available: https://github.com/paul0noah/product-graph-cycles/.

Xiaohao Xu, Feng Xue, Shibo Zhao, Yike Pan, Sebastian Scherer, Xiaonan Huang

Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency.To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment.MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15xincrease in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available.

Guocheng Qian, Kuan-Chieh Wang, Or Patashnik, Negin Heravi, Daniil Ostashev, Sergey Tulyakov, Daniel Cohen-Or, Kfir Aberman

We introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual's appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is introduced to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as ArcFace and CLIP, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset -- a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks.

Ruicheng Wang, Sicheng Xu, Cassie Dai, Jianfeng Xiang, Yu Deng, Xin Tong, Jiaolong Yang

We present MoGe, a powerful model for recovering 3D geometry from monocular open-domain images. Given a single image, our model directly predicts a 3D point map of the captured scene with an affine-invariant representation, which is agnostic to true global scale and shift. This new representation precludes ambiguous supervision in training and facilitates effective geometry learning. Furthermore, we propose a set of novel global and local geometry supervision techniques that empower the model to learn high-quality geometry. These include a robust, optimal, and efficient point cloud alignment solver for accurate global shape learning, and a multi-scale local geometry loss promoting precise local geometry supervision. We train our model on a large, mixed dataset and demonstrate its strong generalizability and high accuracy. In our comprehensive evaluation on diverse unseen datasets, our model significantly outperforms state-of-the-art methods across all tasks, including monocular estimation of 3D point map, depth map, and camera field of view.

Shuyuan Tu, Zhen Xing, Xintong Han, Zhi-Qi Cheng, Qi Dai, Chong Luo, Zuxuan Wu

Current diffusion models for human image animation struggle to ensure identity (ID) consistency. This paper presents StableAnimator, the first end-to-end ID-preserving video diffusion framework, which synthesizes high-quality videos without any post-processing, conditioned on a reference image and a sequence of poses. Building upon a video diffusion model, StableAnimator contains carefully designed modules for both training and inference striving for identity consistency. In particular, StableAnimator begins by computing image and face embeddings with off-the-shelf extractors, respectively and face embeddings are further refined by interacting with image embeddings using a global content-aware Face Encoder. Then, StableAnimator introduces a novel distribution-aware ID Adapter that prevents interference caused by temporal layers while preserving ID via alignment. During inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality. We demonstrate that solving the HJB equation can be integrated into the diffusion denoising process, and the resulting solution constrains the denoising path and thus benefits ID preservation. Experiments on multiple benchmarks show the effectiveness of StableAnimator both qualitatively and quantitatively.

Kaouther Messaoud, Matthieu Cord, Alexandre Alahi

Existing vehicle trajectory prediction models struggle with generalizability, prediction uncertainties, and handling complex interactions. It is often due to limitations like complex architectures customized for a specific dataset and inefficient multimodal handling. We propose Perceiver with Register queries (PerReg+), a novel trajectory prediction framework that introduces: (1) Dual-Level Representation Learning via Self-Distillation (SD) and Masked Reconstruction (MR), capturing global context and fine-grained details. Additionally, our approach of reconstructing segment-level trajectories and lane segments from masked inputs with query drop, enables effective use of contextual information and improves generalization; (2) Enhanced Multimodality using register-based queries and pretraining, eliminating the need for clustering and suppression; and (3) Adaptive Prompt Tuning during fine-tuning, freezing the main architecture and optimizing a small number of prompts for efficient adaptation. PerReg+ sets a new state-of-the-art performance on nuScenes, Argoverse 2, and Waymo Open Motion Dataset (WOMD). Remarkable, our pretrained model reduces the error by 6.8% on smaller datasets, and multi-dataset training enhances generalization. In cross-domain tests, PerReg+ reduces B-FDE by 11.8% compared to its non-pretrained variant.

Yanbiao Ma, Wei Dai, Wenke Huang, Jiayi Chen

Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence.

Shenghai Yuan, Jinfa Huang, Xianyi He, Yunyang Ge, Yujun Shi, Liuhan Chen, Jiebo Luo, Li Yuan

Identity-preserving text-to-video (IPT2V) generation aims to create high-fidelity videos with consistent human identity. It is an important task in video generation but remains an open problem for generative models. This paper pushes the technical frontier of IPT2V in two directions that have not been resolved in the literature: (1) A tuning-free pipeline without tedious case-by-case finetuning, and (2) A frequency-aware heuristic identity-preserving Diffusion Transformer (DiT)-based control scheme. To achieve these goals, we propose ConsisID, a tuning-free DiT-based controllable IPT2V model to keep human-identity consistent in the generated video. Inspired by prior findings in frequency analysis of vision/diffusion transformers, it employs identity-control signals base on frequency domain, since facial features can be decomposed into low-frequency global features (e.g., profile, proportions) and high-frequency intrinsic features (e.g., identity markers that remain unaffected by pose changes). Extensive experiments demonstrate that our frequency-aware heuristic scheme provides an optimal control solution for DiT-based models, making strides towards more effective IPT2V.