Generating immersive 360deg indoor panoramas from 2D top-down views has applications in virtual reality, interior design, real estate, and robotics. This task is challenging due to the lack of explicit 3D structure and the need for geometric consistency and photorealism. We propose Top2Pano, an end-to-end model for synthesizing realistic indoor panoramas from top-down views. Our method estimates volumetric occupancy to infer 3D structures, then uses volumetric rendering to generate coarse color and depth panoramas. These guide a diffusion-based refinement stage using ControlNet, enhancing realism and structural fidelity. Evaluations on two datasets show Top2Pano outperforms baselines, effectively reconstructing geometry, occlusions, and spatial arrangements. It also generalizes well, producing high-quality panoramas from schematic floorplans. Our results highlight Top2Pano's potential in bridging top-down views with immersive indoor synthesis.
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Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not only coordinated tasks but also various uncoordinated tasks that do not require explicit cooperation during execution, such as grasping objects with the closest hand, which integrated control frameworks ignore to consider due to their enforced cooperation in the early inputs. In this paper, we propose a novel decoupled interaction framework that considers the characteristics of different tasks in bimanual manipulation. The key insight of our framework is to assign an independent model to each arm to enhance the learning of uncoordinated tasks, while introducing a selective interaction module that adaptively learns weights from its own arm to improve the learning of coordinated tasks. Extensive experiments on seven tasks in the RoboTwin dataset demonstrate that: (1) Our framework achieves outstanding performance, with a 23.5% boost over the SOTA method. (2) Our framework is flexible and can be seamlessly integrated into existing methods. (3) Our framework can be effectively extended to multi-agent manipulation tasks, achieving a 28% boost over the integrated control SOTA. (4) The performance boost stems from the decoupled design itself, surpassing the SOTA by 16.5% in success rate with only 1/6 of the model size.
Diffusion Policies have significantly advanced robotic manipulation tasks via imitation learning, but their application on resource-constrained mobile platforms remains challenging due to computational inefficiency and extensive memory footprint. In this paper, we propose LightDP, a novel framework specifically designed to accelerate Diffusion Policies for real-time deployment on mobile devices. LightDP addresses the computational bottleneck through two core strategies: network compression of the denoising modules and reduction of the required sampling steps. We first conduct an extensive computational analysis on existing Diffusion Policy architectures, identifying the denoising network as the primary contributor to latency. To overcome performance degradation typically associated with conventional pruning methods, we introduce a unified pruning and retraining pipeline, optimizing the model's post-pruning recoverability explicitly. Furthermore, we combine pruning techniques with consistency distillation to effectively reduce sampling steps while maintaining action prediction accuracy. Experimental evaluations on the standard datasets, i.e., PushT, Robomimic, CALVIN, and LIBERO, demonstrate that LightDP achieves real-time action prediction on mobile devices with competitive performance, marking an important step toward practical deployment of diffusion-based policies in resource-limited environments. Extensive real-world experiments also show the proposed LightDP can achieve performance comparable to state-of-the-art Diffusion Policies.
RoboAnnotatorX: A Comprehensive and Universal Annotation Framework for Accurate Understanding of Long-horizon Robot Demonstration
PDF ↗Recent advances in robotics have produced numerous valuable large-scale demonstration datasets, yet their potential remains underutilized due to annotation limitations. Current datasets often suffer from sparse temporal annotations, and inconsistent labeling granularity, particularly for complex long-horizon demonstrations. Traditional manual annotation methods are expensive and poorly scalable while existing automated methods struggle with temporal coherence and semantic richness across extended demonstrations. For this, we propose RoboAnnotatorX, a reliable annotation tool that enhances multimodal large language model to generate high-quality, context-rich annotations for complex long-horizon demonstrations. Specifically, we introduce a multi-scale token-efficient encoder to maintain computational efficiency while simultaneously capturing fine-grained visual details and preserving temporal information by jointly integrating scene-level anchoring, clip-level temporal dynamics, and video-level global modeling. We further construct a comprehensive dataset RoboX-VQA that synthesizes diverse QA pairs from both real-world and simulated data, bridging the significant domain gap in robotics demonstrations. Moreover, we leverage a curriculum-inspired three-stage training to progressively develop capabilities from basic visual perception to sophisticated temporal reasoning. Extensive experiments demonstrate that RoboAnnotatorX significantly outperforms existing approaches in annotation quality and exhibits strong generalization across diverse robotic environments, helping unlock the full potential of existing robotic datasets.
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
PDF ↗Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.
GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scene
PDF ↗Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by limited training data and conservative exploration strategies, struggle to generalize across scenes with diverse layouts and complex connectivity. To enable scalable training and reliable evaluation, we present GLEAM-Bench, the first large-scale benchmark with 1,152 diverse 3D scenes from synthetic and real datasets. In this work, we propose GLEAM, a generalizable exploration policy for active mapping. Its superior generalizability comes from our semantic representations, long-term goals, and randomized strategies. It significantly outperforms state-of-the-art methods, achieving 68.16% coverage (+11.41%) with efficient trajectories, and improved mapping accuracy on 128 unseen complex scenes.
Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation & tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5x speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning
PDF ↗Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with fine-grained manipulation due to the lack of environment feedback. While video-based reinforcement learning improves policy robustness, it remains constrained by the uncertainty of video generation and the challenges of collecting large-scale robot datasets for training diffusion models. To address these limitations, we propose GENFLOWRL, which derives shaped rewards from generated flow trained from diverse cross-embodiment datasets. This enables learning generalizable and robust policies from diverse demonstrations using low-dimensional, object-centric features. Experiments on 10 manipulation tasks, both in simulation and real-world cross-embodiment evaluations, demonstrate that GENFLOWRL effectively leverages manipulation features extracted from generated object-centric flow, consistently achieving superior performance across diverse and challenging scenarios. Our Project Page: https://colinyu1.github.io/genflowrl/.
GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation
PDF ↗Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by dataset scarcity and the absence of strong pre-trained priors, while 2D diffusion-based approaches struggle with geometric consistency. We propose a method that leverages 2D diffusion models' implicit 3D reasoning ability while ensuring 3D consistency via Gaussian-splatting-based geometric distillation. Specifically, the proposed Gaussian Splatting Decoder enforces 3D consistency by transforming SV3D latent outputs into an explicit 3D representation. Unlike SV3D, which only relies on implicit 2D representations for video generation, Gaussian Splatting explicitly encodes spatial and appearance attributes, enabling multi-view consistency through geometric constraints. These constraints correct view inconsistencies, ensuring robust geometric consistency. As a result, our approach simultaneously generates high-quality, multi-view-consistent images and accurate 3D models, providing a scalable solution for single-image-based 3D generation and bridging the gap between 2D Diffusion diversity and 3D structural coherence. Experimental results demonstrate state-of-the-art multi-view consistency and strong generalization across diverse datasets. Our code is available at https://github.com/MOMOYATW/GSV3D.
PASG: A Closed-Loop Framework for Automated Geometric Primitive Extraction and Semantic Anchoring in Robotic Manipulation
PDF ↗The fragmentation between high-level task semantics and low-level geometric features remains a persistent challenge in robotic manipulation. While vision-language models (VLMs) have shown promise in generating affordance-aware visual representations, the lack of semantic grounding in canonical spaces and reliance on manual annotations severely limit their ability to capture dynamic semantic-affordance relationships. To address these, we propose Primitive-Aware Semantic Grounding (PASG), a closed-loop framework that introduces: (1) Automatic primitive extraction through geometric feature aggregation, enabling cross-category detection of keypoints and axes; (2) VLM-driven semantic anchoring that dynamically couples geometric primitives with functional affordances and task-relevant description; (3) A spatial-semantic reasoning benchmark and a fine-tuned VLM (Qwen2.5VL-PA). We demonstrate PASG's effectiveness in practical robotic manipulation tasks across diverse scenarios, achieving performance comparable to manual annotations. PASG achieves a finer-grained semantic-affordance understanding of objects, establishing a unified paradigm for bridging geometric primitives with task semantics in robotic manipulation.
FedVLA: Federated Vision-Language-Action Learning with Dual Gating Mixture-of-Experts for Robotic Manipulation
PDF ↗Vision-Language-Action (VLA) models have significantly advanced robotic manipulation by enabling robots to interpret language instructions for task execution. However, training these models often relies on large-scale user-specific data, raising concerns about privacy and security, which in turn limits their broader adoption. To address this, we propose FedVLA, the first federated VLA learning framework, enabling distributed model training that preserves data privacy without compromising performance. Our framework integrates task-aware representation learning, adaptive expert selection, and expert-driven federated aggregation, enabling efficient and privacy-preserving training of VLA models. Specifically, we introduce an Instruction-Oriented Scene-Parsing mechanism, which decomposes and enhances object-level features based on task instructions, improving contextual understanding. To effectively learn diverse task patterns, we design a Dual Gating Mixture-of-Experts (DGMoE) mechanism, where not only input tokens but also self-aware experts adaptively decide their activation. Finally, we propose an Expert-Driven Aggregation strategy at the federated server, where model aggregation is guided by activated experts, ensuring effective cross-client knowledge transfer. Extensive simulations and real-world robotic experiments demonstrate the effectiveness of our proposals. Notably, DGMoE significantly improves computational efficiency compared to its vanilla counterpart, while FedVLA achieves task success rates comparable to centralized training, effectively preserving data privacy.
Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We have released the data to help advance self-driving and urban robotics simulation technology.
Visual place recognition is crucial for autonomous navigation and robotic mapping. Current methods struggle with perceptual aliasing and computational inefficiency. We present SemVPR, a novel approach integrating multimodal semantic knowledge into VPR. By leveraging a pre-trained vision-language model as a teacher during the training phase, SemVPR learns local visual and semantic descriptors simultaneously, effectively mitigating perceptual aliasing through semantic-aware aggregation without extra inference cost. The proposed nested descriptor learning strategy generates a series of ultra-compact global descriptors, reduced by approximately compared to state-of-the-art methods, in a coarse-to-fine manner, eliminating the need for offline dimensionality reduction or training multiple models. Extensive experiments across various VPR benchmarks demonstrate that SemVPR consistently outperforms state-of-the-art methods with significantly lower computational costs, rendering its feasibility for latency-sensitive scenarios in real-world applications.
3D assembly completion represents a fundamental task in 3D computer vision and robotics. This task aims to retrieve the missing parts from a set of candidates and predict their 6-DoF poses to make the partial assembly complete. However, due to the inherent uncertainty in completion and the similarity among candidates, even humans struggle to achieve precise completion without external guidance. To address this challenge, we introduce an auxiliary image depicting the complete assembly from a specific view. The primary challenge lies in the lack of correspondence or grounding between the partial assembly and the image, leading to ambiguities in identifying missing parts and ineffective guidance for completion. Moreover, this correspondence heavily depends on the view of image, which, unfortunately, is often unknown in real-world scenarios. To this end, we propose a novel cross-modal 3D assembly completion framework. At its core is missing-oriented feature fusion augmented by self-supervised view alignment to establish view-consistent 2D-3D correspondence between the image and the partial assembly, which effectively captures clues of missing parts from the image and provides targeted guidance for completion. Extensive experiments demonstrate our state-of-the-art performance on the PartNet dataset and show its generalization capabilities in two downstream applications: component suggestion and furniture restoration.
Rotation averaging is a key subproblem in applications of computer vision and robotics. Many methods for solving this problem exist, and there are also several theoretical results analyzing difficulty and optimality. However, one aspect that most of these have in common is a focus on the isotropic setting, where the intrinsic uncertainties in the measurements are not fully incorporated into the resulting optimization task. Recent empirical results suggest that moving to an anisotropic framework, where these uncertainties are explicitly included, can result in an improvement of solution quality. However, global optimization for rotation averaging has remained a challenge in this scenario.In this paper we show how anisotropic costs can be incorporated in certifiably optimal rotation averaging. We also demonstrate how existing solvers, designed for isotropic situations, fail in the anisotropic setting. Finally, we propose a stronger relaxation and show empirically that it is able to recover global optima in all tested datasets and leads to a more accurate reconstruction in all but one of the scenes.
In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient methods to incorporate changes are needed to maintain up-to-date, high-quality reconstructions without the computational overhead of re-optimizing the entire scene.This paper introduces CL-Splats, which incrementally updates Gaussian splatting-based 3D representations from sparse scene captures.CL-Splats integrates a robust change-detection module that segments updated and static components within the scene, enabling focused, local optimization that avoids unnecessary re-computation.Moreover, CL-Splats supports storing and recovering previous scene states, facilitating temporal segmentation and new scene-analysis applications.Our extensive experiments demonstrate that CL-Splats achieves efficient updates with improved reconstruction quality over the state-of-the-art. This establishes a robust foundation for future real-time adaptation in 3D scene reconstruction tasks.We will release our source code and the synthetic and real-world datasets we created to support further research in this area.
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities
PDF ↗Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a physically realistic VLN platform supporting humanoid, quadruped, and wheeled robots. For the first time, we systematically evaluate several ego-centric VLN methods in physical robotic settings across different technical pipelines, including classification models for single-step discrete action prediction, a diffusion model for dense waypoint prediction, and a train-free, map-based large language model (LLM) integrated with path planning. Our results reveal significant performance degradation due to limited robot observation space, environmental lighting variations, and physical challenges like collisions and falls. This also exposes locomotion constraints for legged robots in complex environments. VLN-PE is highly extensible, allowing seamless integration of new scenes beyond MP3D, thereby enabling more comprehensive VLN evaluation. Despite the weak generalization of current models in physical deployment, VLN-PE provides a new pathway for improving cross-embodiment's overall adaptability. We hope our findings and tools inspire the community to rethink VLN limitations and advance robust, practical VLN models. The code is available at https://crystalsixone.github.io/vln_pe.github.io/.
Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D VQA tasks, progress in the 3D domain has been significantly slower due to the complexity of 3D data and the high cost of manual annotations. In this work, we introduce SplatTalk, a novel method that uses a generalizable 3D Gaussian Splatting (3DGS) framework to produce 3D tokens suitable for direct input into a pretrained LLM, enabling effective zero-shot 3D visual question answering (3D VQA) for scenes with only posed images. During experiments on multiple benchmarks, our approach outperforms both 3D models trained specifically for the task and previous 2D-LMM-based models utilizing only images (our setting), while achieving competitive performance with state-of-the-art 3D LMMs that additionally utilize 3D inputs.
Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videos
PDF ↗Recent developments in Large Language Models (LLMs) pre-trained on extensive corpora have shown significant success in various natural language processing (NLP) tasks with minimal fine-tuning. This success offers new promise for robotics, which has long been constrained by the high cost of action-labeled data. We ask: given the abundant video data containing interaction-related knowledge available as a rich "corpus", can a similar generative pre-training approach be effectively applied to enhance robot learning? The key challenge is to identify an effective representation for autoregressive pre-training that benefits robot manipulation tasks.Inspired by the way humans learn new skills through observing dynamic environments, we propose that effective robotic learning should emphasize motion-related knowledge, which is closely tied to low-level actions and is hardware-agnostic, facilitating the transfer of learned motions to actual robot actions. To this end, we introduce Moto, which converts video content into latent Motion Token sequences by a Latent Motion Tokenizer, learning a bridging "language" of motion from videos in an unsupervised manner. We pre-train Moto-GPT through motion token autoregression, enabling it to capture diverse visual motion knowledge. After pre-training, Moto-GPT demonstrates the promising ability to produce semantically interpretable motion tokens, predict plausible motion trajectories, and assess trajectory rationality through output likelihood.To transfer learned motion priors to real robot actions, we implement a co-fine-tuning strategy that seamlessly bridges latent motion token prediction and real robot control. Extensive experiments show that the fine-tuned Moto-GPT exhibits superior robustness and efficiency on robot manipulation benchmarks, underscoring its effectiveness in transferring knowledge from video data to downstream visual manipulation tasks.
Robotic manipulation faces critical challenges in understanding spatial affordances--the "where" and "how" of object interactions--essential for complex manipulation tasks like wiping a board or stacking objects. Existing methods, including modular-based and end-to-end approaches, often lack robust spatial reasoning capabilities. Unlike recent point-based and flow-based affordance methods that focus on dense spatial representations or trajectory modeling, we propose A0, a hierarchical affordance-aware diffusion model that decomposes manipulation task into high-level spatial affordance understanding and low-level action execution. A0 leverages the Embodiment-Agnostic Affordance Representation, which captures object-centric spatial affordances by predicting contact point and post-contact trajectories. A0 is pre-trained on 1 million contact points data and fine-tuned on annotated trajectories, enabling generalization across platforms. Key components include Position Offset Attention for motion-aware feature extraction and a Spatial Information Aggregation Layer for precise coordinate mapping. The model's output is executed by the action execution module. Experiments on multiple robotic systems (Franka, Kinova, Realman and Dobot) demonstrate A0's superior performance in complex tasks, showcasing its efficiency, flexibility, and real-world applicability.