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Yingqing He, Shaoshu Yang, Haoxin Chen, Xiaodong Cun, Menghan Xia, Yong Zhang, Xintao Wang, Ran He, Qifeng Chen, Ying Shan

In this work, we investigate the capability of generating images from pre-trained diffusion models at much higher resolutions than the training image sizes. In addition, the generated images should have arbitrary image aspect ratios. When generating images directly at a higher resolution, 1024 x 1024, with the pre-trained Stable Diffusion using training images of resolution 512 x 512, we observe persistent problems of object repetition and unreasonable object structures. Existing works for higher-resolution generation, such as attention-based and joint-diffusion approaches, cannot well address these issues. As a new perspective, we examine the structural components of the U-Net in diffusion models and identify the crucial cause as the limited perception field of convolutional kernels. Based on this key observation, we propose a simple yet effective re-dilation that can dynamically adjust the convolutional perception field during inference. We further propose the dispersed convolution and noise-damped classifier-free guidance, which can enable ultra-high-resolution image generation (e.g., 4096 x 4096). Notably, our approach does not require any training or optimization. Extensive experiments demonstrate that our approach can address the repetition issue well and achieve state-of-the-art performance on higher-resolution image synthesis, especially in texture details. Our work also suggests that a pre-trained diffusion model trained on low-resolution images can be directly used for high-resolution visual generation without further tuning, which may provide insights for future research on ultra-high-resolution image and video synthesis. More results are available at the anonymous website: https://scalecrafter.github.io/ScaleCrafter/

Deep Learning · Generative Models and Autoencoders

Jiayu Xiao, Henglei Lv, Liang Li, Shuhui Wang, Qingming Huang

Recent text-to-image (T2I) diffusion models have achieved remarkable progress in generating high-quality images given text-prompts as input. However, these models fail to convey appropriate spatial composition specified by a layout instruction. In this work, we probe into zero-shot grounded T2I generation with diffusion models, that is, generating images corresponding to the input layout information without training auxiliary modules or finetuning diffusion models. We propose a **R**egion and **B**oundary (R&B) aware cross-attention guidance approach that gradually modulates the attention maps of diffusion model during generative process, and assists the model to synthesize images (1) with high fidelity, (2) highly compatible with textual input, and (3) interpreting layout instructions accurately. Specifically, we leverage the discrete sampling to bridge the gap between consecutive attention maps and discrete layout constraints, and design a region-aware loss to refine the generative layout during diffusion process. We further propose a boundary-aware loss to strengthen object discriminability within the corresponding regions. Experimental results show that our method outperforms existing state-of-the-art zero-shot grounded T2I generation methods by a large margin both qualitatively and quantitatively on several benchmarks. Project page: https://sagileo.github.io/Region-and-Boundary.

Deep Learning · Generative Models and Autoencoders

Yangming Li, Mihaela van der Schaar

Although diffusion models (DMs) have shown promising performances in a number of tasks (e.g., speech synthesis and image generation), they might suffer from error propagation because of their sequential structure. However, this is not certain because some sequential models, such as Conditional Random Field (CRF), are free from this problem. To address this issue, we develop a theoretical framework to mathematically formulate error propagation in the architecture of DMs, The framework contains three elements, including modular error, cumulative error, and propagation equation. The modular and cumulative errors are related by the equation, which interprets that DMs are indeed affected by error propagation. Our theoretical study also suggests that the cumulative error is closely related to the generation quality of DMs. Based on this finding, we apply the cumulative error as a regularization term to reduce error propagation. Because the term is computationally intractable, we derive its upper bound and design a bootstrap algorithm to efficiently estimate the bound for optimization. We have conducted extensive experiments on multiple image datasets, showing that our proposed regularization reduces error propagation, significantly improves vanilla DMs, and outperforms previous baselines.

Deep Learning

Feng Hong, Jiangchao Yao, YUEMING LYU, Zhihan Zhou, Ivor Tsang, Ya Zhang, Yanfeng Wang

Machine learning algorithms learned from data with skewed distributions usually suffer from poor generalization, especially when minority classes matter as much as, or even more than majority ones. This is more challenging on class-balanced data that has some hidden imbalanced subpopulations, since prevalent techniques mainly conduct class-level calibration and cannot perform subpopulation-level adjustments without subpopulation annotations. Regarding implicit subpopulation imbalance, we reveal that the key to alleviating the detrimental effect lies in effective subpopulation discovery with proper rebalancing. We then propose a novel subpopulation-imbalanced learning method called Scatter and HarmonizE (SHE). Our method is built upon the guiding principle of optimal data partition, which involves assigning data to subpopulations in a manner that maximizes the predictive information from inputs to labels. With theoretical guarantees and empirical evidences, SHE succeeds in identifying the hidden subpopulations and encourages subpopulation-balanced predictions. Extensive experiments on various benchmark datasets show the effectiveness of SHE.

Applications · Robotics

Andi Peng, Ilia Sucholutsky, Belinda Li, Theodore Sumers, Thomas L. Griffiths, Jacob Andreas, Julie Shah

We describe a framework for using natural language to design state abstractions for imitation learning.Generalizable policy learning in high-dimensional observation spaces is facilitated by well-designed state representations, which can surface important features of an environment and hide irrelevant ones.These state representations are typically manually specified, or derived from other labor-intensive labeling procedures.Our method, LGA (\textit{language-guided abstraction}), uses a combination of natural language supervision and background knowledge from language models (LMs) to automatically build state representations tailored to unseen tasks.In LGA, a user first provides a (possibly incomplete) description of a target task in natural language; next, a pre-trained LM translates this task description into a state abstraction function that masks out irrelevant features; finally, an imitation policy is trained using a small number of demonstrations and LGA-generated abstract states. Experiments on simulated robotic tasks show that LGA yields state abstractions similar to those designed by humans, but in a fraction of the time, and that these abstractions improve generalization and robustness in the presence of spurious correlations and ambiguous specifications.We illustrate the utility of the learned abstractions on mobile manipulation tasks with a Spot robot.

Weiyang Liu, Zeju Qiu, Yao Feng, Yuliang Xiu, Yuxuan Xue, Longhui Yu, Haiwen Feng, Zhen Liu, Juyeon Heo, Songyou Peng 等

Large foundation models are becoming ubiquitous, but training them from scratch is prohibitively expensive. Thus, efficiently adapting these powerful models to downstream tasks is increasingly important. In this paper, we study a principled finetuning paradigm -- Orthogonal Finetuning (OFT) -- for downstream task adaptation. Despite demonstrating good generalizability, OFT still uses a fairly large number of trainable parameters due to the high dimensionality of orthogonal matrices. To address this, we start by examining OFT from an information transmission perspective, and then identify a few key desiderata that enable better parameter-efficiency. Inspired by how the Cooley-Tukey fast Fourier transform algorithm enables efficient information transmission, we propose an efficient orthogonal parameterization using butterfly structures. We apply this parameterization to OFT, creating a novel parameter-efficient finetuning method, called Orthogonal Butterfly (BOFT). By subsuming OFT as a special case, BOFT introduces a generalized orthogonal finetuning framework. Finally, we conduct an extensive empirical study of adapting large vision transformers, large language models, and text-to-image diffusion models to various downstream tasks in computer vision and natural language. The results validate the effectiveness of BOFT as a generic finetuning method.

Deep Learning

Alex Fang, Albin Madappally Jose, Amit Jain, Ludwig Schmidt, Alexander Toshev, Vaishaal Shankar

Large training sets have become a cornerstone of machine learning and are the foundation for recent advances in language modeling and multimodal learning. While data curation for pre-training is often still ad-hoc, one common paradigm is to first collect a massive pool of data from the Web and then filter this candidate pool down to an actual training set via various heuristics. In this work, we study the problem of learning a *data filtering network* (DFN) for this second step of filtering a large uncurated dataset. Our key finding is that the quality of a network for filtering is distinct from its performance on downstream tasks: for instance, a model that performs well on ImageNet can yield worse training sets than a model with low ImageNet accuracy that is trained on a small amount of high-quality data. Based on our insights, we construct new data filtering networks that induce state-of-the-art image-text datasets. Specifically, our best performing dataset DFN-5B enables us to train state-of-the-art models for their compute budgets: among other improvements on a variety of tasks, a ViT-H trained on our dataset achieves 83.0% zero-shot transfer accuracy on ImageNet, out-performing larger models trained on other datasets such as LAION-2B, DataComp-1B, or OpenAI’s WIT. In order to facilitate further research in dataset design, we also release a new 2 billion example dataset DFN-2B and show that high performance data filtering networks can be trained from scratch using only publicly available data.

Applications · Neuroscience, Cognitive Science

Saujas Vaduguru, Daniel Fried, Yewen Pu

Programming-by-example is the task of synthesizing a program that is consistent with a set of user-provided input-output examples. As examples are often an under-specification of one's intent, a good synthesizer must choose the intended program from the many that are consistent with the given set of examples. Prior work frames program synthesis as a cooperative game between a listener (that synthesizes programs) and a speaker (a user choosing examples), and shows that models of computational pragmatic inference are effective in choosing the user intended programs. However, these models require counterfactual reasoning over a large set of programs and examples, which is infeasible in realistic program spaces. In this paper, we propose PraX, a novel way to amortize this search with neural networks. We sample pairs of programs and examples via self-play between listener and speaker models, and use pragmatic inference to choose informative training examples from this sample. We then use the informative dataset to train models to improve the synthesizer's ability to disambiguate user-provided examples _without human supervision_. We validate PraX on the challenging task of synthesizing regular expressions from example strings, and find that our method (1) outperforms models trained without choosing pragmatic examples by 23% (a 51% relative increase) (2) matches the performance of supervised learning on a dataset of pragmatic examples provided by humans, despite using no human data in training.

Deep Learning · Sequential Models, Time series

Mahan Fathi, Clement Gehring, Jonathan Pilault, David Kanaa, Pierre-Luc Bacon, Ross Goroshin

Koopman representations aim to learn features of nonlinear dynamical systems (NLDS) which lead to linear dynamics in the latent space. Theoretically, such features can be used to simplify many problems in modeling and control of NLDS. In this work we study autoencoder formulations of this problem, and different ways they can be used to model dynamics, specifically for future state prediction over long horizons. We discover several limitations of predicting future states in the latent space and propose an inference-time mechanism, which we refer to as Periodic Reencoding, for faithfully capturing long term dynamics. We justify this method both analytically and empirically via experiments in low and high dimensional NLDS.

Deep Learning · Algorithms

Chengyu Dong, Liyuan Liu, Hao Cheng, Jingbo Shang, Jianfeng Gao, Xiaodong Liu

ELECTRA pre-trains language models by detecting tokens in a sequence that have been replaced by an auxiliary model. Although ELECTRA offers a significant boost in efficiency, its potential is constrained by the training cost brought by the auxiliary model. Notably, this model, which is jointly trained with the main model, only serves to assist the training of the main model and is discarded post-training. This results in a substantial amount of training cost being expended in vain. To mitigate this issue, we propose Fast-ELECTRA, which leverages an existing language model as the auxiliary model. To construct a learning curriculum for the main model, we smooth its output distribution via temperature scaling following a descending schedule. Our approach rivals the performance of state-of-the-art ELECTRA-style pre-training methods, while significantly eliminating the computation and memory cost brought by the joint training of the auxiliary model. Our method also reduces the sensitivity to hyper-parameters and enhances the pre-training stability.

Deep Learning · Robustness

Hyungyu Lee, Saehyung Lee, Hyemi Jang, Junsung Park, Ho Bae, Sungroh Yoon

The disparity in accuracy between classes in standard training is amplified during adversarial training, a phenomenon termed the robust fairness problem. Existing methodologies aimed to enhance robust fairness by sacrificing the model's performance on easier classes in order to improve its performance on harder ones. However, we observe that under adversarial attacks, the majority of the model's predictions for samples from the worst class are biased towards classes similar to the worst class, rather than towards the easy classes. Through theoretical and empirical analysis, we demonstrate that robust fairness deteriorates as the distance between classes decreases. Motivated by these insights, we introduce the Distance-Aware Fair Adversarial Training (DAFA) methodology, which addresses robust fairness by taking into account the similarities between classes. Specifically, our method assigns distinct adversarial margins and loss weights to each class and adjusts them to encourage a trade-off in robustness among similar classes. Experimental results across various datasets demonstrate that our method not only maintains average robust accuracy but also significantly improves the worst robust accuracy, indicating a marked improvement in robust fairness compared to existing methods.

Deep Learning · Graph Neural Networks

Junyi An, Chao Qu, Zhipeng Zhou, Fenglei Cao, Xu Yinghui, Yuan Qi, Furao Shen

Equivariant message passing neural networks have emerged as the prevailing approach for predicting chemical properties of molecules due to their ability to leverage translation and rotation symmetries, resulting in a strong inductive bias. However, the equivariant operations in each layer can impose excessive constraints on the function form and network flexibility. To address these challenges, we introduce a novel network called the Hybrid Directional Graph Neural Network (HDGNN), which effectively combines strictly equivariant operations with learnable modules. We evaluate the performance of HDGNN on the QM9 dataset and the IS2RE dataset of OC20, demonstrating its state-of-the-art performance on several tasks and competitive performance on others. Our code is anonymously released on https://github.com/ajy112/HDGNN.

Applications · Robotics

Jae-Woo Choi, Youngwoo Yoon, Hyobin Ong, Jaehong Kim, Minsu Jang

Large language models (LLMs) have recently received considerable attention as alternative solutions for task planning. However, comparing the performance of language-oriented task planners becomes difficult, and there exists a dearth of detailed exploration regarding the effects of various factors such as pre-trained model selection and prompt construction. To address this, we propose a benchmark system for automatically quantifying performance of task planning for home-service embodied agents. Task planners are tested on two pairs of datasets and simulators: 1) ALFRED and AI2-THOR, 2) an extension of Watch-And-Help and VirtualHome. Using the proposed benchmark system, we perform extensive experiments with LLMs and prompts, and explore several enhancements of the baseline planner. We expect that the proposed benchmark tool would accelerate the development of language-oriented task planners.

Deep Learning · Large Language Models

Dingli Yu, Simran Kaur, Arushi Gupta, Jonah Brown-Cohen, Anirudh Goyal, Sanjeev Arora

With LLMs shifting their role from statistical modeling of language to serving as general-purpose AI agents, how should LLM evaluations change? Arguably, a key ability of an AI agent is to flexibly combine, as needed, the basic skills it has learned. The capability to combine skills plays an important role in (human) pedagogy and also in a paper on emergence phenomena (Arora & Goyal, 2023).This work introduces SKILL-MIX, a new evaluation to measure ability to combine skills. Using a list of $N$ skills the evaluator repeatedly picks random subsets of $k$ skills and asks the LLM to produce text combining that subset of skills. Since the number of subsets grows like $N^k$, for even modest $k$ this evaluation will, with high probability, require the LLM to produce text significantly different from any text in the training set. The paper develops a methodology for (a) designing and administering such an evaluation, and (b) automatic grading (plus spot-checking by humans) of the results using GPT-4 as well as the open LLaMA-2 70B model. Administering a version of SKILL-MIX to popular chatbots gave results that, while generally in line with prior expectations, contained surprises. Sizeable differences exist among model capabilities that are not captured by their ranking on popular LLM leaderboards ("cramming for the leaderboard"). Furthermore, simple probability calculations indicate that GPT-4's reasonable performance on $k=5$ is suggestive of going beyond "stochastic parrot" behavior (Bender et al., 2021), i.e., it combines skills in ways that it had not seen during training.We sketch how the methodology can lead to a SKILL-MIX based eco-system of open evaluations for AI capabilities of future models. We maintain a leaderboard of SKILL-MIX at [https://skill-mix.github.io](https://skill-mix.github.io).

Applications · Computer Vision

chenjie cao, xinlin ren, Yanwei Fu

Recent advancements in learning-based Multi-View Stereo (MVS) methods have prominently featured transformer-based models with attention mechanisms. However, existing approaches have not thoroughly investigated the profound influence of transformers on different MVS modules, resulting in limited depth estimation capabilities. In this paper, we introduce MVSFormer++, a method that prudently maximizes the inherent characteristics of attention to enhance various components of the MVS pipeline. Formally, our approach involves infusing cross-view information into the pre-trained DINOv2 model to facilitate MVS learning. Furthermore, we employ different attention mechanisms for the feature encoder and cost volume regularization, focusing on feature and spatial aggregations respectively. Additionally, we uncover that some design details would substantially impact the performance of transformer modules in MVS, including normalized 3D positional encoding, adaptive attention scaling, and the position of layer normalization. Comprehensive experiments on DTU, Tanks-and-Temples, BlendedMVS, and ETH3D validate the effectiveness of the proposed method. Notably, MVSFormer++ achieves state-of-the-art performance on the challenging DTU and Tanks-and-Temples benchmarks. Codes and models are available at https://github.com/maybeLx/MVSFormerPlusPlus.

Reinforcement Learning

Yuheng Jing, Kai Li, Bingyun Liu, Yifan Zang, Haobo Fu, QIANG FU, Junliang Xing, Jian Cheng

Opponent modeling aims at learning the opponent's behaviors, goals, or beliefs to reduce the uncertainty of the competitive environment and assist decision-making. Existing work has mostly focused on learning opponent models online, which is impractical and inefficient in practical scenarios. To this end, we formalize an Offline Opponent Modeling (OOM) problem with the objective of utilizing pre-collected offline datasets to learn opponent models that characterize the opponent from the viewpoint of the controlled agent, which aids in adapting to the unknown fixed policies of the opponent. Drawing on the promises of the Transformers for decision-making, we introduce a general approach, Transformer Against Opponent (TAO), for OOM. Essentially, TAO tackles the problem by harnessing the full potential of the supervised pre-trained Transformers' in-context learning capabilities. The foundation of TAO lies in three stages: an innovative offline policy embedding learning stage, an offline opponent-aware response policy training stage, and a deployment stage for opponent adaptation with in-context learning. Theoretical analysis establishes TAO's equivalence to Bayesian posterior sampling in opponent modeling and guarantees TAO's convergence in opponent policy recognition. Extensive experiments and ablation studies on competitive environments with sparse and dense rewards demonstrate the impressive performance of TAO. Our approach manifests remarkable prowess for fast adaptation, especially in the face of unseen opponent policies, confirming its in-context learning potency.

Yining Jiao, Carlton ZDANSKI, Julia Kimbell, Andrew Prince, Cameron Worden, Samuel Kirse, Christopher Rutter, Benjamin Shields, William Dunn, Jisan Mahmud 等

Deep implicit functions (DIFs) have emerged as a powerful paradigm for many computer vision tasks such as 3D shape reconstruction, generation, registration, completion, editing, and understanding. However, given a set of 3D shapes with associated covariates there is at present no shape representation method which allows to precisely represent the shapes while capturing the individual dependencies on each covariate. Such a method would be of high utility to researchers to discover knowledge hidden in a population of shapes. For scientific shape discovery purpose, we propose a 3D Neural Additive Model for Interpretable Shape Representation ($\texttt{NAISR}$) which describes individual shapes by deforming a shape atlas in accordance to the effect of disentangled covariates. Our approach captures shape population trends and allows for patient-specific predictions through shape transfer. $\texttt{NAISR}$ is the first approach to combine the benefits of deep implicit shape representations with an atlas deforming according to specified covariates. We evaluate $\texttt{NAISR}$ with respect to shape reconstruction, shape disentanglement, shape evolution, and shape transfer on three datasets, i.e. 1) $\textit{Starman}$, a simulated 2D shape dataset; 2) ADNI hippocampus 3D shape dataset; 3) pediatric airway 3D shape dataset. Our experiments demonstrate that $\texttt{NAISR}$ achieves competitive shape reconstruction performance while retaining interpretability. Our code is available at https://github.com/uncbiag/NAISR.

Applications · Computer Vision

Hao Zhang, Fang Li, Samyak Rawlekar, Narendra Ahuja

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the underlying (implicit) skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) skeleton, which specifies which semi-rigid parts are connected. (2) Semi-rigid Part Assignment, which associates each surface vertex with a semi-rigid part. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses these constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.

Social Aspects

Lingxuan Wu, Xiao Yang, Yinpeng Dong, Liuwei XIE, Hang Su, Jun Zhu

The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information to counter adversarial patches, often failing to be confronted with unseen or adaptive adversarial attacks and easily exhibiting unsatisfying performance in dynamic 3D environments. Inspired by active human perception and recurrent feedback mechanisms, we develop Embodied Active Defense (EAD), a proactive defensive strategy that actively contextualizes environmental information to address misaligned adversarial patches in 3D real-world settings. To achieve this, EAD develops two central recurrent sub-modules, i.e., a perception module and a policy module, to implement two critical functions of active vision. These models recurrently process a series of beliefs and observations, facilitating progressive refinement of their comprehension of the target object and enabling the development of strategic actions to counter adversarial patches in 3D environments. To optimize learning efficiency, we incorporate a differentiable approximation of environmental dynamics and deploy patches that are agnostic to the adversary’s strategies. Extensive experiments demonstrate that EAD substantially enhances robustness against a variety of patches within just a few steps through its action policy in safety-critical tasks (e.g., face recognition and object detection), without compromising standard accuracy. Furthermore, due to the attack-agnostic characteristic, EAD facilitates excellent generalization to unseen attacks, diminishing the averaged attack success rate by 95% across a range of unseen adversarial attacks.

Deep Learning

Bao Nguyen, Binh Nguyen, Viet Anh Nguyen

Flow matching is a powerful framework for generating high-quality samples in various applications, especially image synthesis. However, the intensive computational demands of these models, especially during the finetuning process and sampling processes, pose significant challenges for low-resource scenarios. This paper introduces Bellman Optimal Stepsize Straightening (BOSS) technique for distilling flow-matching generative models: it aims specifically for a few-step efficient image sampling while adhering to a computational budget constraint. First, this technique involves a dynamic programming algorithm that optimizes the stepsizes of the pretrained network. Then, it refines the velocity network to match the optimal step sizes, aiming to straighten the generation paths. Extensive experimental evaluations across image generation tasks demonstrate the efficacy of BOSS in terms of both resource utilization and image quality. Our results reveal that BOSS achieves substantial gains in efficiency while maintaining competitive sample quality, effectively bridging the gap between low-resource constraints and the demanding requirements of flow-matching generative models. Our paper also fortifies the responsible development of artificial intelligence, offering a more sustainable generative model that reduces computational costs and environmental footprints. Our code can be found at https://github.com/nguyenngocbaocmt02/BOSS.