Accurate localization is essential for autonomous driving, but GNSS-based methods struggle in challenging environments such as urban canyons. Cross-view pose optimization offers an effective solution for localization by directly estimating vehicle pose using satellite-view images. However, existing methods primarily rely on cross-view features at a given pose, neglecting fine-grained contexts for precision and global contexts for robustness against large initial pose errors. To overcome these limitations, we propose PIDLoc, a novel cross-view pose optimization approach inspired by the proportional-integral-derivative (PID) controller. Using RGB images and LiDAR data, the PIDLoc models cross-view feature relationships through the PID branches and estimates pose via the spatially aware pose estimator (SPE). To enhance localization accuracy, the PID branches leverage feature differences for local context (P), aggregated feature differences for global context (I), and gradients of feature differences for fine-grained context (D). Integrated with the PID branches, the SPE captures spatial relationships within the PID-branch features for consistent localization. Experimental results demonstrate that the PIDLoc achieves state-of-the-art performance in cross-view pose estimation for the KITTI dataset, reducing position error by 37.8% compared with the previous state-of-the-art. Our code is available at https://github.com/url-kaist/PIDLoc.
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In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.
Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.
ITA-MDT: Image-Timestep-Adaptive Masked Diffusion Transformer Framework for Image-Based Virtual Try-On
PDF ↗This paper introduces ITA-MDT, the Image-Timestep-Adaptive Masked Diffusion Transformer Framework for Image-Based Virtual Try-On (IVTON), designed to overcome the limitations of previous approaches by leveraging the Masked Diffusion Transformer (MDT) for improved handling of both global garment context and fine-grained details. The IVTON task involves seamlessly superimposing a garment from one image onto a person in another, creating a realistic depiction of the person wearing the specified garment. Unlike conventional diffusion-based virtual try-on models that depend on large pre-trained U-Net architectures, ITA-MDT leverages a lightweight, scalable transformer-based denoising diffusion model with a mask latent modeling scheme, achieving competitive results while reducing computational overhead. A key component of ITA-MDT is the Image-Timestep Adaptive Feature Aggregator (ITAFA), a dynamic feature aggregator that combines all of the features from the image encoder into a unified feature of the same size, guided by diffusion timestep and garment image complexity. This enables adaptive weighting of features, allowing the model to emphasize either global information or fine-grained details based on the requirements of the denoising stage. Additionally, the Salient Region Extractor (SRE) module is presented to identify complex region of the garment to provide high-resolution local information to the denoising model as an additional condition alongside the global information of the full garment image. This targeted conditioning strategy enhances detail preservation of fine details in highly salient garment regions, optimizing computational resources by avoiding unnecessarily processing entire garment image. Comparative evaluations confirms that ITA-MDT improves efficiency while maintaining strong performance, reaching state-of-the-art results in several metrics.
In text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effective learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideCrafter2, resulting in consistent performance improvements across the board. Code is available at https://github.com/AMD-AIG-AIMA/ReNeg.
Vision-Language Models (VLMs) trained with contrastive loss have achieved significant advancements in various vision and language tasks. However, the global nature of the contrastive loss makes VLMs focus predominantly on foreground objects, neglecting other crucial information in the image, which limits their effectiveness in downstream tasks. To address these challenges, we propose COSMOS: CrOSs-MOdality Self-distillation for vision-language pre-training that integrates a novel text-cropping strategy and cross-attention module into a self-supervised learning framework. We create global and local views of images and texts (i.e., multi-modal augmentations), which are essential for self-distillation in VLMs. We further introduce a cross-attention module, enabling COSMOS to learn comprehensive cross-modal representations optimized via a cross-modality self-distillation loss. COSMOS consistently outperforms previous strong baselines on various zero-shot downstream tasks, including retrieval, classification, and semantic segmentation. Additionally, it surpasses CLIP-based models trained on larger datasets in visual perception and contextual understanding tasks. Code is available at https://github.com/ExplainableML/cosmos.
We address the challenge of generating dynamic 4D scenes from monocular multi-object videos with heavy occlusions and introduce Robust4DGen, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative priors for view synthesis. While existing view-synthesis models excel at novel view generation for isolated objects, they struggle with full scenes due to their complexity and data demands. To overcome this, Robust4DGen decomposes scenes into individual objects, optimizing a differentiable set of deformable Gaussians per object while capturing 2D occlusions from a 3D perspective through joint Gaussian splatting. Joint splatting ensures occlusion-aware rendering losses in observed frames while explicit object decomposition allows the usage of object-centric diffusion models for object completion in unobserved viewpoints. To reconcile the differences between object-centric priors and the global frame-centric coordinate system of the video, Robust4DGen employs differentiable transformations to unify the rendering and generative constraints within a single framework. The result is a model capable of generating 4D objects across space and time while producing 2D and 3D point tracks from monocular videos. To rigorously evaluate the quality of scene generation and the accuracy of the motion under multi-object occlusions, we introduce MOSE-PTS, a subset of the challenging MOSE benchmark, which we annotated with high-quality 2D point tracks. Quantitative evaluations and perceptual human studies confirm that Robust4DGen generates more realistic novel views of scenes and produces more accurate point tracks compared to existing approaches.
Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present **RoomPainter**, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (**MVIS**) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the **MVIS**, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (**MVRS**) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.
Recent advancements in neural 3D representations, such as neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS), have made accurate estimation of the 3D structure from multiview images possible. However, this capability is limited to estimating the visible external structure, and it is still difficult to identify the invisible internal structure hidden behind the surface. To overcome this limitation, we address a new task called structure from collision (SfC), which aims to estimate the structure (including the invisible internal one) of an object from the appearance changes at collision. To solve this task, we propose a novel model called SfC-NeRF, which optimizes the invisible internal structure of the object through a video sequence under physical, appearance (i.e., visible external structure)-preserving, and keyframe constraints. In particular, to avoid falling into undesirable local optima owing to its ill-posed nature, we propose volume annealing, i.e., searching for the global optima by repeatedly reducing and expanding the volume. Extensive experiments on 115 objects involving diverse structures (i.e., various cavity shapes, locations, and sizes) and various material properties reveal the properties of SfC and demonstrate the effectiveness of the proposed SfC-NeRF.
To capture individual gait patterns, excluding identity-irrelevant cues in walking videos, such as clothing texture and color, remains a persistent challenge for vision-based gait recognition. Traditional silhouette and pose-based methods, though theoretically effective at removing such distractions, often fall short of high accuracy due to their sparse and less informative inputs. To address this, emerging end-to-end methods focus on directly denoising RGB videos using global optimization and human-defined priors. Building on this trend, we propose a novel gait denoising method, DenosingGait. Inspired by the philosophy that "what I cannot create, I do not understand", we turn to generative diffusion models, uncovering how these models can partially filter out irrelevant factors for improved gait understanding. Based on this generation-driven denoising, we introduce feature matching, a kind of popular geometrical constraint in optical flow and depth estimation, to compact multi-channel float-encoded RGB information into two-channel direction vectors that represent local structural features, where within-frame matching captures spatial details and cross-frame matching conveys temporal dynamics. Experiments on the CCPG, CAISA-B*, and SUSTech1K datasets demonstrate that DenoisingGait achieves a new SoTA performance in most cases for both within-domain and cross-domain evaluations. Code is available at https://github.com/ShiqiYu/OpenGait.
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting
PDF ↗3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and the representation of complex real-world motions. To address these challenges, we propose MoDec-GS, a memory-efficient Gaussian splatting framework designed to reconstruct novel views in challenging scenarios with complex motions. We introduce Global-to-Local Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarse-to-fine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), which extend static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions by directly deforming the implicit Scaffold attributes, including anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, enabling MoDec-GS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDec-GS achieves an average 70% reduction in model size over state-of-the-art methods for dynamic 3D Gaussians from real-world dynamic videos while maintaining or even improving rendering quality.
Camouflaged Object Detection (COD) seeks to distinguish objects from their highly similar backgrounds. Existing work has essentially focused on isolating camouflaged objects from the environment, demonstrating ever-improving performance but at the cost of extensive annotations and complex optimizations. In this paper, we diverge from this paradigm and shift the lens to isolating the salient environment from the camouflaged object. We introduce EASE, an Environment-Aware unSupErvised COD framework that identifies the environment by referencing an environment prototype library and detects camouflaged objects by inverting the retrieved environmental features. Specifically, our approach (DiffPro) uses large multimodal models, diffusion models, and vision-foundation models to construct the environment prototype library. To retrieve environments from the library and refrain from confusing foreground and background, we incorporate three retrieval schemes: Kernel Density Estimation-based Adaptive Threshold (KDE-AT), Global-to-Local pixel-level retrieval (G2L), and Self-Retrieval (SR). Our experiments demonstrate significant improvements over current unsupervised methods, with EASE achieving an average gain of over 10% on the COD10K dataset. When integrated with SAM, EASE surpasses prompt-based segmentation approaches and performs competitively with state-of-the-art fully-supervised methods. Code is available at https://github.com/xiaohainku/EASE.
We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a crucial task for understanding human behaviour, with significant applications in augmented and virtual reality (AR/VR). However, existing methods for monocular hand reconstruction typically rely on a weak perspective camera model, which simulates hand motion within a limited camera frustum. As a result, these approaches struggle to recover the full 3D global trajectory and often produce noisy or incorrect depth estimations, particularly when the video is captured by dynamic or moving cameras, which is common in egocentric scenarios. Our \name consists of a multi-stage, multi-objective optimization pipeline, that factors in (i) simultaneous localization and mapping (SLAM) to robustly estimate relative camera motion, (ii) an interacting-hand prior for generative infilling and to refine the interaction dynamics, ensuring plausible recovery under (self-)occlusions, and (iii) hierarchical initialization through a combination of state-of-the-art hand tracking methods.
Recent advances in audio-visual learning have shown promising results in learning representations across modalities. However, most approaches rely on global audio representations that fail to capture fine-grained temporal correspondences with visual frames.Additionally, existing methods often struggle with conflicting optimization objectives when trying to jointly learn reconstruction and cross-modal alignment. In this work, we propose CAV-MAE Sync as a simple yet effective extension of the original CAV-MAE framework for self-supervised audio-visual learning. We address three key challenges: First, we tackle the granularity mismatch between modalities by treating audio as a temporal sequence aligned with video frames, rather than using global representations. Second, we resolve conflicting optimization goals by separating contrastive and reconstruction objectives through dedicated global tokens. Third, we improve spatial localization by introducing learnable register tokens that reduce semantic load on patch tokens. We evaluate the proposed approach on AudioSet, VGG Sound, and the ADE20K Sound dataset on zero-shot retrieval, classification and localization tasks demonstrating state-of-the-art performance and outperforming more complex architectures. Code available at https://github.com/edsonroteia/cav-mae-sync.
Decouple Distortion from Perception: Region Adaptive Diffusion for Extreme-low Bitrate Perception Image Compression
PDF ↗Leveraging the generative power of diffusion models, generative image compression has achieved impressive perceptual fidelity even at extremely low bitrates. However, current methods often neglect the non-uniform complexity of images, limiting their ability to balance global perceptual quality with local texture consistency and to allocate coding resources efficiently. To address this, we introduce the Map-guided Masking Realism Image Diffusion Codec(MRIDC), designed to optimize the trade-off between local distortion and global perceptual quality in extreme-low bitrate compression. MRIDC integrates a vector-quantized image encoder with a diffusion-based decoder. On the encoding side, we propose a Map-guided Latent Masking(MLM) module, which selectively masks elements in the latent space based on prior information, allowing adaptive resource allocation aligned with image complexity. On the decoding side, masked latents are completed using the Bidirectional Prediction Controllable Generation(BPCG) module, which guides the constrained generation process within the diffusion model to reconstruct the image. Experimental results show that MRIDC achieves state-of-the-art perceptual compression quality at extremely low bitrates, effectively preserving feature consistency in key regions and advancing the rate-distortion-perception performance curve, establishing new benchmarks in balancing compression efficiency with visual fidelity.
DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
Recent advances in dataset distillation have led to solutions in two main directions. The conventional batch-to-batch matching mechanism is ideal for small-scale datasets and includes bi-level optimization methods on models and syntheses, such as FRePo, RCIG, and RaT-BPTT, as well as other methods like distribution matching, gradient matching, and weight trajectory matching. Conversely, batch-to-global matching typifies decoupled methods, which are particularly advantageous for large-scale datasets. This approach has garnered substantial interest within the community, as seen in SRe^2L, G-VBSM, WMDD, and CDA. A primary challenge with the second approach is the lack of diversity among syntheses within each class since samples are optimized independently and the same global supervision signals are reused across different synthetic images. In this study, we propose a new Diversity-driven EarlyLate Training (DELT) scheme to enhance the diversity of images in batch-to-global matching with less computation. Our approach is conceptually simple yet effective, it partitions predefined IPC samples into smaller subtasks and employs local optimizations to distill each subset into distributions from distinct phases, reducing the uniformity induced by the unified optimization process. These distilled images from the subtasks demonstrate effective generalization when applied to the entire task. We conduct extensive experiments on CIFAR, Tiny-ImageNet, ImageNet-1K, and its sub-datasets. Our approach outperforms the previous state-of-the-art by 2~5% on average across different datasets and IPCs (images per class), increasing diversity per class by more than 5% while reducing synthesis time by up to 39.3% for enhancing the training efficiency.
Determining the vanishing points (VPs) in a Manhattan world, as a fundamental task in many 3D vision applications, consists of jointly inferring the line-VP association and locating each VP. Existing methods are, however, either sub-optimal solvers or pursuing global optimality at a significant cost of computing time. In contrast to prior works, we introduce convex relaxation techniques to solve this task for the first time. Specifically, we employ a "soft" association scheme, realized via a truncated multi-selection error, that allows for joint estimation of VPs' locations and line-VP associations. This approach leads to a primal problem that can be reformulated into a quadratically constrained quadratic programming (QCQP) problem, which is then relaxed into a convex semidefinite programming (SDP) problem. To solve this SDP problem efficiently, we present a globally optimal outlier-robust iterative solver (called GlobustVP), which independently searches for one VP and its associated lines in each iteration, treating other lines as outliers. After each independent update of all VPs, the mutual orthogonality between the three VPs in a Manhattan world is reinforced via local refinement. Extensive experiments on both synthetic and real-world data demonstrate that GlobustVP achieves a favorable balance between efficiency, robustness, and global optimality compared to previous works. The code is publicly available at github.com/wu-cvgl/GlobustVP.
Cross-modal alignment is crucial for multimodal representation fusion due to the inherent heterogeneity between modalities. While Transformer-based methods have shown promising results in modeling inter-modal relationships, their quadratic computational complexity limits their applicability to long-sequence or large-scale data. Although recent Mamba-based approaches achieve linear complexity, their sequential scanning mechanism poses fundamental challenges in comprehensively modeling cross-modal relationships. To address this limitation, we propose AlignMamba, an efficient and effective method for multimodal fusion. Specifically, grounded in Optimal Transport, we introduce a local cross-modal alignment module that explicitly learns token-level correspondences between different modalities. Moreover, we propose a global cross-modal alignment loss based on Maximum Mean Discrepancy to implicitly enforce the consistency between different modal distributions. Finally, the unimodal representations after local and global alignment are passed to the Mamba backbone for further cross-modal interaction and multimodal fusion. Extensive experiments on complete and incomplete multimodal fusion tasks demonstrate the effectiveness and efficiency of the proposed method. For instance, on the CMU-MOSI dataset, AlignMamba improves classification accuracy by 0.9%, reduces GPU memory usage by 20.3%, and decreases inference time by 83.3%.
Multi-object tracking (MOT) is a critical task in computer vision, requiring the accurate identification and continuous tracking of multiple objects across video frames. However, current state-of-the-art methods mainly rely on a global optimization technique and multi-stage cascade association strategy, and those approaches often overlook the specific characteristics of assignment task in MOT and useful detection results that may represent occluded objects. To address these challenges, we propose a novel Track-Focused Online Multi-Object Tracker (TrackTrack) with two key strategies: Track-Perspective-Based Association (TPA) and Track-Aware Initialization (TAI). The TPA strategy associates each track with the most suitable detection result by choosing the one with the minimum distance from all available detection results in a track-perspective manner. On the other hand, TAI precludes the generation of spurious tracks in the track-aware aspect by suppressing track initialization of detection results that heavily overlap with current active tracks and more confident detection results. Extensive experiments on MOT17, MOT20, and DanceTrack demonstrate that our TrackTrack outperforms current state-of-the-art trackers, offering improved robustness and accuracy across diverse and challenging tracking scenarios.