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Yunshan Qi, Lin Zhu, Nan Bao, Yifan Zhao, Jia Li

Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.

Xiaoqi Li, Muhe Cai, Jiadong Xu, Juan Zhu, Hongwei Fan, Yan Shen, Guangrui Ren, Hao Dong

Vision-Language-Action (VLA) models have significantly advanced robotic agents capable of executing diverse tasks; however, they remain limited in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment.To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations.Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s.Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks.

Huatian Zhang, Zhendong Mao, Lei Zhang, Yongdong Zhang

Direct Preference Optimization (DPO) has proven to be an effective solution for mitigating hallucination in Multimodal Large Language Models (MLLMs) by learning from preference pairs. One of its key challenges lies in how to transfer the sequence-level preference into fine-grained supervision on visual fidelity. To safeguard vision-related tokens that are prone to hallucination, existing methods typically allocate training emphasis according to the model's self-assessed visual sensitivity signals. However, such sensitivity, estimated by a model still under training, introduces self-referential bias: reinforcing already well-learned visual cues while neglecting hard-to-perceive but critical details, thereby limiting deeper alignment. In this work, we propose an Uncertainty-aware Exploratory Direct Preference Optimization (UE-DPO) method for MLLMs, which enables the model to uncover its cognitive deficiencies and actively explore for self-correction, guided by token-level epistemic uncertainty. Specifically, we first quantify the uncertainty from the model's failure to ground token predictions in the given image. Then, based on an uncertainty-aware exploration intensity, we encourage more learning pressure on visually deficient tokens in preferred samples, and alleviate the over-penalization of beneficial knowledge in dispreferred samples. Further, we provide a theoretical justification for our method, and extensive experiments demonstrate its effectiveness and robustness.

Xianqi Wang, Hao Yang, Hangtian Wang, Junda Cheng, Gangwei Xu, Min Lin, Xin Yang

Modern stereo matching methods have leveraged monocular depth foundation models to achieve superior zero-shot generalization performance. However, most existing methods primarily focus on extracting robust features for cost volume construction or disparity initialization. At the same time, the iterative refinement stage, which is also crucial for zero-shot generalization, remains underexplored. Some methods treat monocular depth priors as guidance for iteration, but conventional GRU-based architectures struggle to exploit them due to the limited representation capacity. In this paper, we propose Prompt Recurrent Unit (PRU), a novel iterative refinement module based on the decoder of monocular depth foundation models. By integrating monocular structure and stereo motion cues as prompts into the decoder, PRU enriches the latent representations of monocular depth foundation models with absolute stereo-scale information while preserving their inherent monocular depth priors. Experiments demonstrate that our PromptStereo achieves state-of-the-art zero-shot generalization performance across multiple datasets, while maintaining comparable or faster inference speed. Our findings highlight prompt-guided iterative refinement as a promising direction for zero-shot stereo matching.

Hamidreza Dastmalchi, Aijun An, Ali Cheraghian, Hamed Barzamini

While large vision-language models (LVLMs) achieve strong performance on multimodal tasks, they frequently generate hallucinations--unfaithful outputs misaligned with the visual input. To address this issue, we introduce CIPHER (Counterfactual Image Perturbations for Hallucination Extraction and Removal), a training-free method that suppresses vision-induced hallucinations via lightweight feature-level correction. Unlike prior training-free approaches that primarily focus on text-induced hallucinations, CIPHER explicitly targets hallucinations arising from the visual modality. CIPHER operates in two phases. In the offline phase, we construct OHC-25K (Object-Hallucinated Counterfactuals, 25,000 samples), a counterfactual dataset consisting of diffusion-edited images that intentionally contradict the original ground-truth captions. We pair these edited images with the unchanged ground-truth captions and process them through an LVLM to extract hallucination-related representations. Contrasting these representations with those from authentic (image, caption) pairs reveals structured, systematic shifts spanning a low-rank subspace characterizing vision-induced hallucination. In the inference phase, CIPHER suppresses hallucinations by projecting intermediate hidden states away from this subspace. Experiments across multiple benchmarks show that CIPHER significantly reduces hallucination rates while preserving task performance, demonstrating the effectiveness of counterfactual visual perturbations for improving LVLM faithfulness.

Weiqin Jiao, Hao Cheng, George Vosselman, Claudio Persello

We tackle the problem of generating a complete vector map representation from aerial imagery in a single run: producing polygons for all land-cover classes with shared boundaries and without gaps or overlaps. Existing polygonization methods are typically class-specific; extending them to multiple classes via per-class runs commonly leads to topological inconsistencies, such as duplicated edges, gaps, and overlaps. We formalize this new task as All-Class Polygonal Vectorization (ACPV) and release the first public benchmark, Deventer-512, with standardized metrics jointly evaluating semantic fidelity, geometric accuracy, vertex efficiency, per-class topological fidelity and global topological consistency. To realize ACPV, we propose ACPV-Net, a unified framework introducing a novel Semantically Supervised Conditioning (SSC) mechanism coupling semantic perception with geometric primitive generation, along with a topological reconstruction that enforces shared-edge consistency by design. While enforcing such strict topological constraints, ACPV-Net surpasses all class-specific baselines in polygon quality across classes on Deventer-512. It also applies to single-class polygonal vectorization without any architectural modification, achieving the best-reported results on WHU-Building. Data, code, and models will be released at: https://github.com/HeinzJiao/ACPV-Net.

Shengzhe Chen, Hao Yan

Convexity is a fundamental geometric prior that underlies many natural and man-made structures, yet remains challenging to impose effectively in end-to-end trainable segmentation networks. We revisit convexity from a functional perspective and propose a unified, threshold-free convexity prior based on the quasi-concavity of the network's output mask function u. Instead of constraining a single binary segmentation, we require all super-level sets of u to be convex, transforming global shape constraints into local, differentiable inequalities on u and its derivatives. From this principle, we derive zero, first, and second-order characterizations, yielding respectively a local midpoint convexification algorithm, a gradient-based condition linked to supporting hyperplanes, and a sufficient second-order inequality expressed as a quadratic form on the tangent plane. The first and second-order formulations produce a compact convolutional loss that can be densely applied across the image without thresholding. Our quasi-concavity losses integrate seamlessly with modern segmentation networks via the proposed convex gradient projection module (CGPM). They consistently enforce convexity and improve shape regularity across multiple datasets, outperforming networks tailored for retinal segmentation and surpassing previous shape-aware methods. Remarkably, our analysis unifies a wide spectrum of previous convex shape models, from discrete 1-0-1 line constraints and graph-cuts convexity formulations to curvature or signed distance Laplacian based level-set priors, within a single continuous and differentiable framework.

Yuqiao Zeng, Xu Wang, Tengfei Liang, Yiqing Hao, Yi Jin, Hui Yu

Multimodal learning integrates complementary information from different modalities such as image, text, and audio to improve model performance, but its success relies on large-scale labeled data, which is costly to obtain. Active learning (AL) mitigates this challenge by selectively annotating informative samples. In multimodal settings, many approaches implicitly assume that modality importance is stable across rounds and keep selection rules fixed at the fusion stage, which leaves them insensitive to the dynamic nature of multimodal learning, where the relative value of modalities and the difficulty of instances shift as training proceeds. To address this issue, we propose RL-MBA, a reinforcement-learning framework for modality-balanced, difficulty-aware multimodal active learning. RL-MBA models sample selection as a Markov Decision Process, where the policy adapts to modality contributions, uncertainty, and diversity, and the reward encourages accuracy gains and balance. Two key components drive this adaptability: (1) Adaptive Modality Contribution Balancing (AMCB), which dynamically adjusts modality weights via reinforcement feedback, and (2) Evidential Fusion for Difficulty-Aware Policy Adjustment (EFDA), which estimates sample difficulty via uncertainty-based evidential fusion to prioritize informative samples. Experiments on Food101, KineticsSound, and VGGSound demonstrate that RL-MBA consistently outperforms strong baselines, improving both classification accuracy and modality fairness under limited labeling budgets.

James Jincheng Hu, Yuxiao Wu, Youcheng Cai, Ligang Liu

Controllable, high-fidelity mesh editing remains a significant challenge in the domain of 3D content creation. Existing generative methods often struggle with complex geometries and fail to preserve fine-scale details. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation based on Poisson Seamless Fusion. We decompose mesh editing into a pipeline that leverages the strengths of 2D image editing and 3D generation models: we first edit a 2D reference image, then generate a 3D mesh corresponding to the edited region, and fuse it seamlessly into the original mesh through a Geometry and Texture Fusion method. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. We demonstrate state-of-the-art structural consistency, geometric fidelity, and texture quality in challenging editing scenarios.

Xiao Fu, Shitao Tang, Min Shi, Xian Liu, Jinwei Gu, Ming-Yu Liu, Dahua Lin, Chen-Hsuan Lin

Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view scenarios. Ensuring spatio-temporal coherence in hallucinated regions remains challenging due to the inherent stochasticity of generative models. To address it, we introduce PlenopticDreamer, a framework that synchronizes generative hallucinations to maintain spatio-temporal memory. The core idea is to train a multi-in-single-out video-conditioned model in an autoregressive manner, aided by a camera-guided video retrieval strategy that adaptively selects salient videos from previous generations as conditional inputs. In addition, Our training incorporates progressive context-scaling to improve convergence, self-conditioning to enhance robustness against long-range visual degradation caused by error accumulation, and a long-video conditioning mechanism to support extended video generation. Extensive experiments on the Basic and Agibot benchmarks demonstrate that PlenopticDreamer achieves state-of-the-art video re-rendering, delivering superior view synchronization, high-fidelity visuals, accurate camera estimation, and diverse view transformations (e.g., third-person - third-person, and head-view - gripper-view in robotic manipulation).

Jingqiao Xiu, Can Wang, Dong Xu

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging far behind their image counterparts in the era of Multimodal Large Language Models (MLLMs). To bridge this gap, we propose MLLMSplat, a novel framework that adapts 2D MLLMs to achieve high-level understanding, high-quality generation, and high-efficiency editing of 3DGS scenes. Specifically, our comprehensive framework consists of three core designs: (1) a 3DGS tokenizer that can be seamlessly integrated into MLLMs in a training-free manner; (2) a 3DGS de-tokenizer that non-intrusively extends the 2D latent diffusion model in MLLMs using a dual rotary positional encoding space, while augmenting it with a jointly trained and sampled 3DGS decoder; and (3) a surrogate task that enhances feed-forward editing capabilities. Extensive experiments demonstrate that MLLMSplat delivers state-of-the-art performance across 3DGS understanding, generation, and editing.

Runze Liu, Zeyue Wang, Fanghui Sun, Rui Liu, Yihan Yan, Shen Wang, Zhaoyang Zhang

Unrestricted adversarial attacks based on generative models typically operate either directly in image space or through diffusion-style denoising and re-noising, which limits transferability and robustness against defenses. We revisit this problem through the lens of flow matching and continuous-time velocity fields, and propose AdvFM, a velocity-field attack that injects adversarial signals into the flow-matching dynamics instead of the pixel space. Given a noisy state x_t, AdvFM perturbs the reconstruction at t = 1 and converts this perturbation into a change of the velocity field, yielding a state update that amplifies the inner PGD step in the noisy space. We further introduce a lookahead variant that optimizes a two-point objective over the current and rolled-out reconstructions, reducing temporal mismatch along the ODE trajectory. From a theoretical perspective, we show that compared to diffusion-based attacks, AdvFM enjoys: (i) larger single-step increases in the black-box loss via step amplification, (ii) reduced gradient variance and stronger surrogate-target alignment due to Gaussian smoothing, enhancing its transferability, and (iii) perturbations that concentrate in robust-tangent directions, thereby aligning with robust gradients of adversarially trained models and surviving purification more effectively; the lookahead variant further lowers gradient noise for a two-point robust objective. Extensive experiments demonstrate that AdvFM achieves promising performance in both black-box transferability and a suite of adversarial training and purification defenses.

Qian Zeng, Jie Song, Yuanyu Wan, Huiqiong Wang, Mingli Song

Diffusion models have recently emerged as the dominant approach in visual generation tasks. However, the lengthy denoising chains and the computationally intensive noise estimation networks hinder their applicability in low-latency and resource-limited environments. Previous research has endeavored to address these limitations in a decoupled manner, utilizing either advanced samplers or efficient model quantization techniques. In this study, we uncover that quantization-induced noise disrupts directional estimation at each sampling step, further distorting the precise directional estimations of higher-order samplers when solving the sampling equations through discretized numerical methods, thereby altering the optimal sampling trajectory. To attain dual acceleration with high fidelity, we propose a sampling-aware quantization strategy, wherein a Mixed-Order Trajectory Alignment technique is devised to impose a more stringent constraint on the error bounds at each sampling step, facilitating a more linear probability flow. Extensive experiments on sparse-step fast sampling across multiple datasets demonstrate that our approach preserves the rapid convergence characteristics of high-speed samplers while maintaining superior generation quality. Code is publicly available at: https://github.com/TaylorJocelyn/Sampling-aware-Quantization.

Yichen Yang, Hong Li, Haodong Zhu, Linin Yang, Guojun Lei, Sheng Xu, Baochang Zhang

Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible to error accumulation. To address this, we propose PartDiffuser, a novel semi-autoregressive diffusion framework for point-cloud-to-mesh generation. The method first performs semantic segmentation on the mesh and then operates in a "part-wise" manner: it employs autoregression between parts to ensure global topology, while utilizing a parallel discrete diffusion process within each semantic part to precisely reconstruct high-frequency geometric features. PartDiffuser is based on the DiT architecture and introduces a part-aware cross-attention mechanism, using point clouds as hierarchical geometric conditioning to dynamically control the generation process, thereby effectively decoupling the global and local generation tasks. Experiments demonstrate that this method significantly outperforms state-of-the-art (SOTA) models in generating 3D meshes with rich detail, exhibiting exceptional detail representation suitable for real-world applications.

Yesheng Liu, Hao Li, Haiyu Xu, Baoqi Pei, Jiahao Wang, Mingxuan Zhao, Jing-Shu Zheng, Zheqi He, JG Yao, Xi Yang 等

Multiple-choice question answering (MCQA) has been a popular format for evaluating and reinforcement fine-tuning (RFT) of modern multimodal language models. Its constrained output format allows for simplified, deterministic automatic verification.However, we find that the options may leak exploitable signals, which makes the accuracy metrics unreliable for indicating real capabilities and encourages explicit or implicit answer guessing behaviors during RFT. We propose ReVeL (Rewrite and Verify by LLM), a framework that rewrites multiple-choice questions into open-form questions while keeping answers verifiable whenever possible. The framework categorizes questions according to different answer types, apply different rewriting and verification schemes, respectively. When applied for RFT, we converted 20k MCQA examples and use GRPO to finetune Qwen2.5-VL models. Models trained on ReVeL-OpenQA match MCQA accuracy on multiple-choice benchmarks and improve OpenQA accuracy by about six percentage points, indicating better data efficiency and more robust reward signals than MCQA-based training. When used for evaluation, ReVeL also reveals up to 20 percentage points of score inflation in MCQA benchmarks (relative to OpenQA), improves judging accuracy, and reduces both cost and latency. We will release code and data publicly.

Runyu Jiao, Matteo Bortolon, Francesco Giuliari, Alice Fasoli, Sergio Povoli, Guofeng Mei, Yiming Wang, Fabio Poiesi

Successful robotic grasping in cluttered environments not only requires a model to visually ground a target object but also to reason about obstructions that must be cleared beforehand. While current vision-language embodied reasoning models show emergent spatial understanding, they remain limited in terms of obstruction reasoning and accessibility planning. To bridge this gap, we present UNOGrasp, a learning-based vision-language model capable of performing visually-grounded obstruction reasoning to infer the sequence of actions needed to unobstruct the path and grasp the target object. We devise a novel multi-step reasoning process based on obstruction paths originated by the target object. We anchor each reasoning step with obstruction-aware visual cues to incentivize reasoning capability. UNOGrasp combines supervised and reinforcement finetuning through verifiable reasoning rewards. Moreover, we construct UNOBench, a large-scale dataset for both training and benchmarking, based on MetaGraspNetV2, with over 100k obstruction paths annotated by humans with obstruction ratios, contact points, and natural-language instructions. Extensive experiments and real-robot evaluations show that UNOGrasp significantly improves obstruction reasoning and grasp success across both synthetic and real-world environments, outperforming generalist and proprietary alternatives.

Chia-Hao Chen, Yuan-Chen Guo, Zi-Xin Zou, Ze Yuan, Guan Luo, Xiaojuan Qi, Ding Liang, Yan-Pei Cao, Song-Hai Zhang

Generating high-fidelity, seamless textures directly on 3D surfaces, a process we term 3D-native texturing, is a fundamental open challenge, promising to overcome the limitations of traditional UV-based and multi-view projection methods. While promising, existing native approaches are bottlenecked by the lack of a powerful and versatile latent representation, severely limiting the fidelity of generated results. In this work, we identify this representation gap as the central roadblock to progress. We introduce Lafite, a framework that resolves this challenge by learning to generate textures as a 3D generative sparse latent color field. At its core, Lafite leverages a variational autoencoder (VAE) to encode complex surface appearance into a sparse, structured latent space and then decoded into a continuous color field. This novel representation achieves unprecedented fidelity, i.e., yielding a >10 dB PSNR improvement in reconstruction over state-of-the-art methods, by effectively disentangling texture from mesh topology and UV parameterizations. Building on this superior representation, a conditional rectified flow model synthesizes textures with state-of-the-art quality and coherence. Extensive experiments show that Lafite not only sets a new standard for native texturing but also enables flexible downstream applications like editing and material synthesis, paving the way for the next generation of 3D content creation workflows.

Seng Nam Chen, Hao Chen, Chenglam Ho, Xinyu Mao, Jinping Wang, Yu Zhang, Chao Li

Long video understanding (LVU) remains a core challenge in multimodal learning. Although recent vision-language models (VLMs) have made notable progress, existing benchmarks mainly focus on either fine-grained perception or coarse summarization, offering limited insight into temporal understanding over long contexts. In this work, we define a scene as a coherent segment of a video in which both visual and semantic contexts remain consistent, aligning with human perception. This leads us to a key question: Can current VLMs reason effectively over long, scene-level contexts? To answer this, we introduce a new benchmark, SceneBench, designed to provide scene-level challenges. Our evaluation reveals a sharp drop in accuracy when VLMs attempt to answer scene-level questions, indicating significant forgetting of long-range context. To further validate these findings, we propose Scene Retrieval-Augmented Generation (Scene-RAG), which constructs a dynamic scene memory by retrieving and integrating relevant context across scenes. Scene-RAG improves VLM performance by +2.50%, confirming that current models still struggle with long-context retention. We hope SceneBench will encourage future research toward VLMs with more robust, human-like video comprehension.

Yaomin Cai, C. L. Philip Chen, Shiting Xu, Haiqi Liu, Tong Zhang

Micro-expression Recognition (MER) is challenging due to the subtle motion. Existing methods heavily rely on the onset/apex pair to capture the most discriminative motion clues. This paradigm struggles with labor-intensive apex annotation and effective utilization of data. In this paper, we propose a novel paradigm for MER that eliminates the need for expensive apex annotations while effectively capturing subtle motion dynamics. Our key insight is that frames within the sequence exhibit spatially consistent and intensity varied motion cues relative to the onset frame. Motivated by this, our method treats each sequence as a set of multiple onset/near-median motion instances. To fully exploit weaker motion information conveyed by these varied instances, our framework introduces an Instance Region Consistency (IRC) module that enforces visual attention consistency on similar facial activation regions across different instances within the same set. Furthermore, we present a Multi-Region Discovery (MRD) module with self-supervised learning to expand attention on more subtle activation regions which are typically neglected. Extensive experiments on four public micro-expression datasets demonstrate that our proposed approach surpasses state-of-the-art methods without using any apex frame annotations.

Linkuan Zhou, Yinghao Xia, Yufei Shen, Xiangyu Li, Wenjie Du, Cong Cong, Leyi Wei, Ran Su, Qiangguo Jin

Unsupervised Domain Adaptation (UDA) is essential for deploying medical segmentation models across diverse clinical environments. Existing methods are fundamentally limited, suffering from semantically unaware feature alignment that results in poor distributional fidelity and from pseudo-label validation that disregards global anatomical constraints, thus failing to prevent the formation of globally implausible structures. To address these issues, we propose SHAPE (Structure-aware Hierarchical Unsupervised Domain Adaptation with Plausibility Evaluation), a framework that reframes adaptation towards global anatomical plausibility. Built on a DINOv3 foundation, its Hierarchical Feature Modulation (HFM) module first generates features with both high fidelity and class-awareness. This shifts the core challenge to robustly validating pseudo-labels. To augment conventional pixel-level validation, we introduce Hypergraph Plausibility Estimation (HPE), which leverages hypergraphs to assess the global anatomical plausibility that standard graphs cannot capture.This is complemented by Structural Anomaly Pruning (SAP) to purge remaining artifacts via cross-view stability.SHAPE significantly outperforms prior methods on cardiac and abdominal cross-modality benchmarks, achieving state-of-the-art average Dice scores of 90.08% (MRI - CT) and 78.51% (CT - MRI) on cardiac data, and 87.48% (MRI - CT) and 86.89% (CT - MRI) on abdominal data.