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Frida Viset, Anton Kullberg, Frederiek Wesel, Arno Solin

The Hilbert-space Gaussian process (HGP) approach offers a hyperparameter-independent basis function approximation for speeding up Gaussian process (GP) inference by projecting the GP onto $M$ basis functions. These properties result in a favorable data-independent $\mathcal{O}(M^3)$ computational complexity during hyperparameter optimization but require a dominating one-time precomputation of the precision matrix costing $\mathcal{O}(NM^2)$ operations. In this paper, we lower this dominating computational complexity to $\mathcal{O}(NM)$ with no additional approximations. We can do this because we realize that the precision matrix can be split into a sum of Hankel-Toeplitz matrices, each having $\mathcal{O}(M)$ unique entries. Based on this realization we propose computing only these unique entries at $\mathcal{O}(NM)$ costs. Further, we develop two theorems that prescribe sufficient conditions for the complexity reduction to hold generally for a wide range of other approximate GP models, such as the Variational Fourier features approach. The two theorems do this with no assumptions on the data and no additional approximations of the GP models themselves. Thus, our contribution provides a pure speed-up of several existing, widely used, GP approximations, without further approximations

Deep Learning · Everything Else

Till Muser, Alexandra Spitzer, Matti Lassas, Maarten de Hoop, Ivan Dokmanic

We introduce Flower, a neural architecture for learning PDE solution operators built entirely from multihead warps. Aside from pointwise channel mixing and a multiscale scaffold, Flowers use no Fourier multipliers, no dot-product attention, and no convolutional mixing. Each head predicts a displacement field and warps the mixed input features. Motivated by physics and computational efficiency, displacements are predicted pointwise, without any spatial aggregation, and nonlocality enters *only* through sparse sampling at source coordinates, *one* per head. Stacking warps in multiscale residual blocks yields Flowers, which implement adaptive, global interactions at linear cost. We theoretically motivate this design through three complementary lenses: flow maps for conservation laws, waves in inhomogeneous media, and a kinetic-theoretic continuum limit. Flowers achieve excellent performance on a broad suite of 2D and 3D time-dependent PDE benchmarks, particularly flows and waves. A compact 17M-parameter model consistently outperforms Fourier, convolution, and attention-based baselines of similar size, while a 150M-parameter variant improves over recent transformer-based foundation models with much more parameters, data, and training compute.

Social Aspects · Accountability, Transparency, and Interpretability

Sihui Wei, Gavin McCracken, Gabriela Moisescu-Pareja, Harley Wiltzer, Doina Precup, Irina Rish, Jonathan Love

We find multilayer perceptrons and transformers both universally learn an instantiation of the same divide-and-conquer algorithm that requires only a logarithmic number of neural representations to solve dihedral multiplication. Clustering neurons based on similar activation behaviour reveals remarkably clear structure: each neural representation corresponds to a Cayley graph. To our knowledge, this is the first work that fully characterizes and describes all neural representations that are learnable on a dataset, while prior work on group multiplications studied neuron-level behavior, or preliminarily investigated cluster behavior. Thus, we can understand the algorithm networks universally learn at three levels of abstraction: 1) Neurons activate on coset or approximate coset structure of the dihedral group. 2) Groups of neurons together form neural representations that act to divide the dataset into different subproblems, being Cayley graphs, where the equivalence class of the answer is computed. 3) The global algorithm then linearly combines each neural representation (subproblem) together at the logits. This work provides a deep case study and provides the community with a very well understood toy model for interpretability, as well as makes steps toward proving the conjecture that DNNs will divide and conquer all group multiplication tasks.

Deep Learning · Attention Mechanisms

Yordan Yordanov, Matteo Forasassi, Bayar Menzat, Tommaso Salvatori, Ruizhi Wang, Markus Kaltenberger, Amine M'Charrak, Chang Qi, Thomas Lukasiewicz

While state-of-the-art language models (LMs) surpass the vast majority of humans in certain domains, their reasoning remains largely opaque, reducing trust and risking deception and hallucination. In this work, we introduce the Prototype Transformer (ProtoT)—an autoregressive LM architecture that replaces the quadratic-cost self-attention in the transformer with a linear-cost module based on prototypes (parameter vectors). In ProtoT, the prototypes create communication channels aggregating contextual information at different time scales. We show that this leads to the prototypes automatically capturing nameable concepts (e.g. “woman”) during training, and it provides the potential to interpret the model’s reasoning and do targeted edits of its behavior. Compared to baselines, ProtoT scales well with model and data size, shows robustness to input perturbations, and performs well on text generation and downstream tasks (GLUE). Reaching close to the performance of state-of-the-art architectures, ProtoT paves the way to creating well-performing autoregressive LMs interpretable by design.

Applications · Chemistry, Physics, and Earth Sciences

Lisa Schneckenreiter, Sohvi Luukkonen, Lukas Friedrich, Daniel Kuhn, Günter Klambauer

Structure-based and ligand-based computational drug design have traditionally relied on disjoint data sources and modeling assumptions, limiting their joint use at scale. In this work, we introduce **Con**trastive **G**eometric **L**earning for **U**nified Computational **D**rug D**e**sign (ConGLUDe), a single contrastive geometric model that unifies structure- and ligand-based training. ConGLUDe couples a geometric protein encoder that produces whole-protein representations and implicit embeddings of predicted binding sites with a fast ligand encoder, removing the need for pre-defined pockets. By aligning ligands with both global protein representations and multiple candidate binding sites through contrastive learning, ConGLUDe supports ligand-conditioned pocket prediction in addition to virtual screening and target fishing, while being trained jointly on protein-ligand complexes and large-scale bioactivity data. Across diverse benchmarks, ConGLUDe achieves competitive zero-shot virtual screening performance, substantially outperforms existing methods on a challenging target fishing task, and demonstrates state-of-the-art ligand-conditioned pocket selection. These results highlight the advantages of unified structure-ligand training and position ConGLUDe as a step toward general-purpose foundation models for drug discovery.

Social Aspects · Alignment

Ruohan Zong, Yang Zhang, Wang

Despite strong performance, large language models (LLMs) still suffer from hallucinations. Most existing mitigation methods operate at inference time, without addressing the underlying cause: LLMs are not trained to recognize their own lack of knowledge, and therefore tend to generate plausible responses even when the required knowledge is missing. Alignment-based approaches encourage uncertainty expression or refusal to improve truthfulness, but often consequently degrade helpfulness. To address this trade-off, existing alignment methods typically treat truthfulness and helpfulness as either universally collaborative or universally conflicting objectives across all samples. In contrast, we show that these objectives are consistent for most samples and conflict only in a small subset—where adaptive trade-off is truly needed. Based on this insight, we propose Conflict-Aware Adaptive Margin Preference Alignment (CAMP), which explicitly models when conflicts arise and adaptively regulates optimization strength. Experiments on UltraFeedback and representative hallucination benchmarks demonstrate that CAMP consistently improves truthfulness while maintaining a favorable helpfulness trade-off compared to strong hallucination mitigation and multi-objective alignment baselines.

Optimization · Large Scale, Parallel and Distributed

Yashwanth Mandula, Sharannya Ghosh, Aditay Tripathi, Anirban Chakraborty

Visual Prompt Tuning (VPT) of pre-trained Vision Transformers (ViTs) has proven highly effective as a parameter-efficient fine-tuning technique for adapting large models to downstream tasks with limited data. Its parameter efficiency makes it particularly suitable for Federated Learning (FL), where both communication and computation budgets are often constrained. However, global prompt tuning struggles to generalize across heterogeneous clients, while personalized tuning overfits to local data and lacks generalization. We propose PEP-FedPT (Prompt Estimation from Prototypes for Federated Prompt Tuning), a unified framework designed to achieve both generalization and personalization in federated prompt tuning of ViTs. Within this framework, we introduce the novel Class-Contextualized Mixed Prompt (CCMP) — based on class-specific prompts maintained alongside a globally shared prompt. For each input, CCMP adaptively combines class-specific prompts using weights derived from global class prototypes and client class priors. This approach enables per-sample prompt personalization without storing client-dependent trainable parameters. The prompts are collaboratively optimized via traditional federated averaging technique on the same. Comprehensive evaluations on CIFAR-100, TinyImageNet, DomainNet, and iNaturalist datasets demonstrate that PEP-FedPT consistently surpasses the state-of-the-art baselines under diverse data heterogeneity scenarios, establishing a strong foundation for efficient and generalizable federated prompt tuning of Vision Transformers.

Applications · Computer Vision

Rui Zhao, Wenrui Li, Lin Zhu, Yajing Zheng, Weisi Lin

Deep visual features are increasingly used as the interface in vision systems, motivating the need to describe feature characteristics and control feature quality for machine perception. Just-noticeable difference (JND) characterizes the maximum imperceptible distortion for images under human or machine vision. Extending it to deep visual features naturally meets the above demand by providing a task-aligned tolerance boundary in feature space, offering a practical reference for controlling feature quality under constrained resources. We propose FeatJND, a task-aligned JND formulation that predicts the maximum tolerable per-feature perturbation map while preserving downstream task performance. We propose a FeatJND estimator at standardized split points and validate it across image classification, detection, and instance segmentation. Under matched distortion strength, FeatJND-based distortions consistently preserve higher task performance than unstructured Gaussian perturbations, and attribution visualizations suggest FeatJND can suppress non-critical feature regions. As an application, we further apply FeatJND to token-wise dynamic quantization and show that FeatJND-guided step-size allocation yields clear gains over random step-size permutation and global uniform step size under the same noise budget. Our code will be released after publication.

General Machine Learning · Clustering

Zhuomin Liang, Liang Bai, Xian Yang

scRNA-seq clustering is a critical task for analyzing single-cell RNA sequencing (scRNA-seq) data, as it groups cells with similar gene expression profiles. Transformers, as powerful foundational models, have been applied to scRNA-seq clustering. Their self-attention mechanism automatically assigns higher attention weights to cells within the same cluster, enhancing the distinction between clusters. Existing methods for scRNA-seq clustering, such as graph transformer-based models, treat each cell as a token in a sequence. Their computational and space complexities are $\mathcal{O}(n^2)$ with respect to the number of cells, limiting their applicability to large-scale scRNA-seq datasets. To address this challenge, we propose a Bipartite Graph Transformer-based clustering model (BGFormer) for scRNA-seq data. We introduce a set of learnable anchor tokens as shared reference points to represent the entire dataset. A bipartite graph attention mechanism is introduced to learn the similarity between cells and anchor tokens, bringing cells of the same class closer together in the embedding space. BGFormer achieves linear computational complexity with respect to the number of cells, making it scalable to large datasets. Experimental results on multiple large-scale scRNA-seq datasets demonstrate the effectiveness and scalability of BGFormer.

Applications · Computer Vision

Yingjie Zhu, Xuefeng Bai, Kehai Chen, Yang Xiang, Youcheng Pan, Xiaoqiang Zhou, Min zhang

Reasoning over table images remains challenging for Large Vision-Language Models (LVLMs) due to complex layouts and tightly coupled structure–content information. Existing solutions often depend on expensive supervised training, reinforcement learning, or external tools, limiting efficiency and scalability. This work addresses a key question: *how to adapt LVLMs to table reasoning with minimal annotation and no external tools?* Specifically, we first introduce DiSCo, a Disentangled Structure–Content alignment framework that explicitly separates structural abstraction from semantic grounding during multimodal alignment, efficiently adapting LVLMs to tables structures. Building on DiSCo, we further present Table-GLS, a Global-to-Local Structure-guided reasoning framework that performs table reasoning via structured exploration and evidence-grounded inference. Extensive experiments across diverse benchmarks demonstrate that our framework efficiently enhances LVLM's table understanding and reasoning capabilities, particularly generalizing to unseen table structures.

Applications · Computer Vision

Yi Zhang, Yunshuang Wang, Zeyu Zhang, Hao Tang

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a critical frontier. This task presents two fundamental challenges: multi-scale context entanglement, where monolithic generation fails to balance local object structures with global environmental layouts; and a semantic-physical execution gap, where open-loop code generation leads to physical hallucinations lacking dynamic fidelity. We introduce Code2Worlds, a framework that formulates 4D generation as language-to-simulation code generation. First, we propose a dual-stream architecture that disentangles retrieval-augmented object generation from hierarchical environmental orchestration. Second, to ensure dynamic fidelity, we establish a physics-aware closed-loop mechanism in which a PostProcess Agent scripts dynamics, coupled with a VLM-Motion Critic that performs self-reflection to iteratively refine simulation code. Evaluations on the Code4D benchmark show Code2Worlds outperforms baselines with a 41% SGS gain and 49% higher Richness, while uniquely generating physics-aware dynamics absent in prior static methods.

Applications · Computer Vision

Mikel Zhobro, Andreas René Geist, Georg Martius

Realistic simulation is critical for applications ranging from robotics to animation. Video generation models have emerged as a way to capture real-world physics from data, but they often face challenges in maintaining spatial consistency and object permanence, relying on memory mechanisms to compensate. As a complementary direction, we present 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for the particle dynamics, a Temporal Merging module for consistent temporal aggregation, and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds physical properties into point-wise latent features. This enables the model to capture diverse behaviors, from rigid and elastic to cloth-like dynamics and boundary conditions (e.g., fixed cloth corners), while producing realistic lighting effects. We show that 3DGSim can generate physically plausible results even in out of distribution cases, e.g. ground removal or multi-object interactions, despite being trained only on single-body collisions.

Applications · Computer Vision

Chuanxin Song, Peixi Peng

Panoramic video depth estimation is pivotal for applications such as Virtual Reality and World Models. However, advancements in this field are impeded by two primary obstacles: the scarcity of large-scale training data and the unique spatiotemporal challenges of Equirectangular Projection (ERP), which hinder the direct transfer of perspective models. In this paper, we first present **PanoCARLA**, a large-scale synthetic RGB-D panoramic video dataset, featuring natural motion trajectories and drone-like roaming perspectives. Building on this foundation, we propose **PVDepth**, an end-to-end framework adapted from perspective video depth models. To tackle ERP-specific geometric distortions and consequent non-linear temporal dynamics, we introduce two core mechanisms: (1) A *Progressive Sphere-aware Noise Initialization* strategy that anneals the noise distribution from planar to spherical, guiding the model to adapt to non-uniform information density; and (2) A *Cube-rectified Temporal Modeling* module that incorporates an auxiliary cubemap temporal branch to rectify non-linear temporal dynamics in the ERP domain. Extensive experiments demonstrate that PVDepth achieves superior performance, generating geometrically accurate and temporally consistent depth sequences. *Code and data will be released.*

Social Aspects · Accountability, Transparency, and Interpretability

Gouki Minegishi, Jingyuan Feng, Hiroki Furuta, Takeshi Kojima, Yusuke Iwasawa, Yutaka Matsuo

Analogy is a central faculty of human intelligence, enabling abstract patterns discovered in one domain to be applied to another. However, the mechanisms underlying analogical reasoning in Transformers remain poorly understood. In this work, inspired by the notion of functors in category theory, we formalize analogical reasoning as the inference of correspondences between entities across categories. Based on this formulation, we introduce synthetic tasks that evaluate the emergence of analogical reasoning under controlled settings. We find that the emergence of analogical reasoning is highly sensitive to data characteristics, optimization choices, and model scale. Through mechanistic analysis, we show that analogical reasoning in Transformers decomposes into two key components: (1) geometric alignment of relational structure in the embedding space, and (2) the application of a functor within the Transformer. These mechanisms enable models to transfer relational structure from one category to another, realizing analogy. Finally, we quantify these effects and find that the same trends are observed in pretrained LLMs. In doing so, we move analogy from an abstract cognitive notion to a concrete, mechanistically grounded phenomenon in modern neural networks.

General Machine Learning · Evaluation

Junzhe Zhang, Huixuan Zhang, Xiaojun Wan

The rapid development of multimodal large language models (MLLMs) has created an urgent demand for more reliable and robust evaluation protocols. However, existing static benchmarks are prone to data contamination and performance saturation, which can result in inflated or misleading evaluation results. To address these limitations, we first introduce a graph formulation to represent both static and dynamic visual question answering (VQA) samples. Building upon this frmulation, we propose Knowledge-Enhanced Benchmark Evolution (KBE), a dynamic multimodal evaluation framework that first analyzes the original static benchmark, then expands it by integrating multimodal knowledge, transforming the static benchmark into a controllable, dynamic evolving version. Crucially, KBE can both reconstruct questions by Re-selecting visual information in the original image and expand existing questions with external textual knowledge. By explicitly controlling the degree of question exploration, KBE enables difficulty-controllable evaluation across a wide range of model capabilities. Extensive experimental results demonstrate that KBE effectively mitigates data contamination and benchmark saturation, while providing a more comprehensive and flexible assessment of MLLM performance.

Applications · Computer Vision

Yanzhe Chen, Kevin Qinghong Lin, Mike Zheng Shou

While recent generative models can synthesize videos in pixel space, they often fail to produce educational videos with precise structures, domain knowledge, and coherent transitions. We argue that this setting is better served by operating in a renderable environment that is explicitly controlled by code. We propose **Code2Video**, a code-centric agent framework that generates educational videos by writing executable Python programs. Code2Video includes three agents: a *Planner* that converts lecture content into a temporal storyboard, a *Coder* that turns the storyboard into runnable code with scope-guided auto-fix, and a *Critic* that refines layout using a VLM guided by *visual anchor prompting*, *i.e.*, mappings from target visual outcomes to code edits. For evaluation, we build **MMMC**, a benchmark of professionally produced, discipline-specific educational videos. We assess Code2Video using aesthetic scores (VLM-as-a-Judge), code efficiency, and **TeachQuiz**, an end-to-end metric that measures how well an *unlearned* VLM can recover knowledge after watching generated videos. Code2Video improves performance by 40% over direct code generation and produces videos comparable to human-crafted tutorials.

Applications · Computer Vision

Yang Bai, Tingfeng Wang, Bin Yang, Min Cao, Jinqiao Wang, Mang Ye

Traditional text-based person retrieval approaches typically rely on single-shot textual queries, which are generally incomplete or vague in real-world scenarios. Recently, chat-based person retrieval methods enable iterative query refinement via question-answering interactions between the system and users. However, these methods fall short of direct user interaction with retrieved candidates during conversation, making it challenging to effectively refine the retrieval results. To address these limitations, we propose multimodal interactive person retrieval (MInterPR), a new retrieval paradigm that allows users to iteratively refine retrieved candidates by providing feedback on visual differences from the target person. To support this task, we establish MInterPEDES, a multimodal conversational dataset constructed by augmenting existing question-answering dialogues with synthesized visual feedbacks. Furthermore, to tackle the challenge of accurate and efficient semantics understanding in multimodal dialogues, we propose a multimodal conversational memory-enhanced framework MNEMO, which incorporates an atomic turn encoding (ATE) module to model each dialogue turn independently, and a dialogue memory aggregation (DMA) module to capture the fine-grained information and cross-turn dependencies. Extensive experiments demonstrate that MNEMO achieves substantial improvements in both retrieval accuracy and generalization ability, highlighting its promising potential in real-world scenarios. The code and dataset will be released to facilitate future research.

Applications · Computer Vision

Sangin Lee, Yukyung Choi

In large vision-language models (LVLMs), visual tokens typically constitute the majority of input tokens, leading to substantial computational overhead. To address this, recent studies have explored pruning redundant or less informative visual tokens for image understanding tasks. However, these methods struggle with pixel grounding tasks, where token importance is highly contingent on the input text. Through an in-depth analysis of CLIP, we observe that visual tokens located within referent regions often exhibit low similarity to the textual representation. Motivated by this insight, we introduce LiteLVLM, a training-free, text-guided token pruning strategy for efficient pixel grounding inference. By reversing the ranking of CLIP's visual-text similarity, LiteLVLM effectively retains visual tokens covering the referent regions, while recovering context tokens to enable clear foreground-background separation. Extensive experiments demonstrate that LiteLVLM significantly outperforms existing methods by over 5\% across diverse token budgets. Without any training or fine-tuning, LiteLVLM maintains 90\% of the original performance with a 22\% speedup and a 2.3$\times$ memory reduction. The code will be publicly released after publication.

Applications · Computer Vision

Minwoo Kim, Sang Min Yoon

Predictive memory has recently emerged as a powerful mechanism for online video models, enabling temporal reasoning beyond static memory banks. However, we observe a paradoxical phenomenon in which predictive memory often exacerbates drift under occlusion or rapid motion, as inaccurate predictions contaminate the internal state and lead to irreversible identity loss. We identify this failure as a reliability mismatch: generative predictive dynamics are applied uniformly, even when their uncertainty is high and observational evidence is weak. To address this issue, we reinterpret video memory as a dynamic latent process rather than a static buffer. Building on this insight, we introduce Reliability-guided Predictive Memory (RPM), a framework that explicitly regulates when and how predictive dynamics should influence online video perception. RPM integrates a latent world model based on state-space latent dynamics to generate predictive priors, while employing a reliability-aware fusion policy that adaptively suppresses unreliable predictions during challenging scenarios such as occlusion and re-acquisition. We instantiate RPM on a SAM2-based foundation video model and evaluate it on challenging visual object tracking benchmarks, a representative instance of online video perception. Experimental results demonstrate that our method significantly reduces drift after occlusion, consistently outperforming strong baselines that rely on either static memory or unconditional predictive modeling. These findings establish that predictive memory is beneficial only when its reliability is explicitly modeled, and define a general principle for robust online video perception.

Deep Learning · Theory

Dong Sun, Rahul Nittala, Rebekka Burkholz

Despite their practical success, it remains unclear why Mixture of Experts (MoE) models can outperform dense networks beyond sheer parameter scaling. We study an iso-parameter regime where inputs exhibit latent modular structure but are corrupted by feature noise, a proxy for noisy internal activations. We show that sparse expert activation acts as a noise filter: compared to a dense estimator, MoEs achieve lower generalization error under feature noise, improved robustness to perturbations, and faster convergence speed. Empirical results on synthetic data and real-world language tasks corroborate the theoretical insights, demonstrating consistent robustness and efficiency gains from sparse modular computation.