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Applications/Time Series

Xu Liu, Yutong Xia, Yuxuan Liang, Junfeng Hu, Yiwei Wang, LEI BAI, Chao Huang, Zhenguang Liu, Bryan Hooi, Roger Zimmermann

Road traffic forecasting plays a critical role in smart city initiatives and has experienced significant advancements thanks to the power of deep learning in capturing non-linear patterns of traffic data. However, the promising results achieved on current public datasets may not be applicable to practical scenarios due to limitations within these datasets. First, the limited sizes of them may not reflect the real-world scale of traffic networks. Second, the temporal coverage of these datasets is typically short, posing hurdles in studying long-term patterns and acquiring sufficient samples for training deep models. Third, these datasets often lack adequate metadata for sensors, which compromises the reliability and interpretability of the data. To mitigate these limitations, we introduce the LargeST benchmark dataset. It encompasses a total number of 8,600 sensors in California with a 5-year time coverage and includes comprehensive metadata. Using LargeST, we perform in-depth data analysis to extract data insights, benchmark well-known baselines in terms of their performance and efficiency, and identify challenges as well as opportunities for future research. We release the datasets and baseline implementations at: https://github.com/liuxu77/LargeST.

Miscellaneous Aspects of Machine Learning/Sequential, Network, and Time Series Modeling

suresh kumar amalapuram, Sumohana Channappayya, Bheemarjuna Reddy Tamma

Intrusion detection is a form of anomalous activity detection in communication network traffic. Continual learning (CL) approaches to the intrusion detection task accumulate old knowledge while adapting to the latest threat knowledge. Previous works have shown the effectiveness of memory replay-based CL approaches for this task. In this work, we present two novel contributions to improve the performance of CL-based network intrusion detection in the context of class imbalance and scalability. First, we extend class balancing reservoir sampling (CBRS), a memory-based CL method, to address the problems of severe class imbalance for large datasets. Second, we propose a novel approach titled perturbation assistance for parameter approximation (PAPA) based on the Gaussian mixture model to reduce the number of \textit{virtual stochastic gradient descent (SGD) parameter} computations needed to discover maximally interfering samples for CL. We demonstrate that the proposed approaches perform remarkably better than the baselines on standard intrusion detection benchmarks created over shorter periods (KDDCUP'99, NSL-KDD, CICIDS-2017/2018, UNSW-NB15, and CTU-13) and a longer period with distribution shift (AnoShift). We also validated proposed approaches on standard continual learning benchmarks (SVHN, CIFAR-10/100, and CLEAR-10/100) and anomaly detection benchmarks (SMAP, SMD, and MSL). Further, the proposed PAPA approach significantly lowers the number of virtual SGD update operations, thus resulting in training time savings in the range of 12 to 40\% compared to the maximally interfered samples retrieval algorithm.

Theory/Domain Adaptation and Transfer Learning

Saeid Alavi Naeini, Raeid Saqur, Mozhgan Saeidi, John Giorgi, Babak Taati

The quest for human imitative AI has been an enduring topic in AI research since inception. The technical evolution and emerging capabilities of the latest cohort of large language models (LLMs) have reinvigorated the subject beyond academia to cultural zeitgeist. While recent NLP evaluation benchmark tasks test some aspects of human-imitative behaviour (e.g., BIG-bench's `human-like behavior' tasks), few, if not none, examine *creative problem solving* abilities. Creative problem solving in humans is a well-studied topic in cognitive neuroscience with standardized tests that predominantly use ability to associate (heterogeneous) connections among clue words as a metric for creativity. Exposure to misleading stimuli --- distractors dubbed *red herrings* --- impede human performance in such tasks via the *fixation effect* and Einstellung paradigm. In cognitive neuroscience studies, such fixations are experimentally induced by pre-exposing participants to orthographically similar incorrect words to subsequent word-fragments or clues. The popular British quiz show Only Connect's *Connecting Wall* segment essentially mimics Mednick's Remote Associates Test (RAT) formulation with built-in, deliberate red herrings, that makes it an ideal proxy dataset to explore and study fixation effect and Einstellung paradigm from cognitive neuroscience in LLMs. In addition to presenting the novel Only Connect Wall (OCW) dataset, we also report results from our evaluation of selected pre-trained language models and LLMs (including OpenAI's GPT series) on creative problem solving tasks like grouping clue words by heterogeneous connections, and identifying correct open knowledge domain connections in respective groups. We synthetically generate two additional datasets: OCW-Randomized, OCW-WordNet to further analyze our red-herrings hypothesis in language models.The code and link to the dataset is available at [url](https://github.com/TaatiTeam/OCW).

Deep Learning/Self-Supervised Learning

Xin Li, Sima Behpour, Thang Long Doan, Wenbin He, Liang Gou, Liu Ren

In this study, we investigate the task of data pre-selection, which aims to select instances for labeling from an unlabeled dataset through a single pass, thereby optimizing performance for undefined downstream tasks with a limited annotation budget. Previous approaches to data pre-selection relied solely on visual features extracted from foundation models, such as CLIP and BLIP-2, but largely ignored the powerfulness of text features. In this work, we argue that, with proper design, the joint feature space of both vision and text can yield a better representation for data pre-selection. To this end, we introduce UP-DP, a simple yet effective unsupervised prompt learning approach that adapts vision-language models, like BLIP-2, for data pre-selection. Specifically, with the BLIP-2 parameters frozen, we train text prompts to extract the joint features with improved representation, ensuring a diverse cluster structure that covers the entire dataset. We extensively compare our method with the state-of-the-art using seven benchmark datasets in different settings, achieving up to a performance gain of 20\%. Interestingly, the prompts learned from one dataset demonstrate significant generalizability and can be applied directly to enhance the feature extraction of BLIP-2 from other datasets. To the best of our knowledge, UP-DP is the first work to incorporate unsupervised prompt learning in a vision-language model for data pre-selection.

Deep Learning/Algorithms

Sihan Chen, Handong Li, Qunbo Wang, Zijia Zhao, Mingzhen Sun, Xinxin Zhu, Jing Liu

Vision and text have been fully explored in contemporary video-text foundational models, while other modalities such as audio and subtitles in videos have not received sufficient attention. In this paper, we resort to establish connections between multi-modality video tracks, including Vision, Audio, and Subtitle, and Text by exploring an automatically generated large-scale omni-modality video caption dataset called VAST-27M. Specifically, we first collect 27 million open-domain video clips and separately train a vision and an audio captioner to generate vision and audio captions. Then, we employ an off-the-shelf Large Language Model (LLM) to integrate the generated captions, together with subtitles and instructional prompts into omni-modality captions. Based on the proposed VAST-27M dataset, we train an omni-modality video-text foundational model named VAST, which can perceive and process vision, audio, and subtitle modalities from video, and better support various tasks including vision-text, audio-text, and multi-modal video-text tasks (retrieval, captioning and QA). Extensive experiments have been conducted to demonstrate the effectiveness of our proposed VAST-27M corpus and VAST foundation model. VAST achieves 22 new state-of-the-art results on various cross-modality benchmarks.

Deep Learning/Generative Models and Autoencoders

Siddarth Asokan, Chandra Seelamantula

We consider Generative Adversarial Networks (GANs) and address the underlying functional optimization problem ab initio within a variational setting. Strictly speaking, the optimization of the generator and discriminator functions must be carried out in accordance with the Euler-Lagrange conditions, which become particularly relevant in scenarios where the optimization cost involves regularizers comprising the derivatives of these functions. Considering Wasserstein GANs (WGANs) with a gradient-norm penalty, we show that the optimal discriminator is the solution to a Poisson differential equation. In principle, the optimal discriminator can be obtained in closed form without having to train a neural network. We illustrate this by employing a Fourier-series approximation to solve the Poisson differential equation. Experimental results based on synthesized Gaussian data demonstrate superior convergence behavior of the proposed approach in comparison with the baseline WGAN variants that employ weight-clipping, gradient or Lipschitz penalties on the discriminator on low-dimensional data. We also analyze the truncation error of the Fourier-series approximation and the estimation error of the Fourier coefficients in a high-dimensional setting. We demonstrate applications to real-world images considering latent-space prior matching in Wasserstein autoencoders and present performance comparisons on benchmark datasets such as MNIST, SVHN, CelebA, CIFAR-10, and Ukiyo-E. We demonstrate that the proposed approach achieves comparable reconstruction error and Frechet inception distance with faster convergence and up to two-fold improvement in image sharpness.

Reinforcement Learning/Batch Offline

Anqi Li, Dipendra Misra, Andrey Kolobov, Ching-An Cheng

We present a novel observation about the behavior of offline reinforcement learning (RL) algorithms: on many benchmark datasets, offline RL can produce well-performing and safe policies even when trained with "wrong" reward labels, such as those that are zero everywhere or are negatives of the true rewards. This phenomenon cannot be easily explained by offline RL's return maximization objective. Moreover, it gives offline RL a degree of robustness that is uncharacteristic of its online RL counterparts, which are known to be sensitive to reward design. We demonstrate that this surprising robustness property is attributable to an interplay between the notion of *pessimism* in offline RL algorithms and certain implicit biases in common data collection practices. As we prove in this work, pessimism endows the agent with a *survival instinct*, i.e., an incentive to stay within the data support in the long term, while the limited and biased data coverage further constrains the set of survival policies. Formally, given a reward class -- which may not even contain the true reward -- we identify conditions on the training data distribution that enable offline RL to learn a near-optimal and safe policy from any reward within the class. We argue that the survival instinct should be taken into account when interpreting results from existing offline RL benchmarks and when creating future ones. Our empirical and theoretical results suggest a new paradigm for offline RL, whereby an agent is "nudged" to learn a desirable behavior with imperfect reward but purposely biased data coverage. Please visit our website [https://survival-instinct.github.io](https://survival-instinct.github.io) for accompanied code and videos.

Social Aspects/Fairness, Equity, Justice and Safety

Siobhan Mackenzie Hall, Fernanda Gonçalves Abrantes, Hanwen Zhu, Grace Sodunke, Aleksandar Shtedritski, Hannah Rose Kirk

We introduce VisoGender, a novel dataset for benchmarking gender bias in vision-language models. We focus on occupation-related biases within a hegemonic system of binary gender, inspired by Winograd and Winogender schemas, where each image is associated with a caption containing a pronoun relationship of subjects and objects in the scene. VisoGender is balanced by gender representation in professional roles, supporting bias evaluation in two ways: i) resolution bias, where we evaluate the difference between pronoun resolution accuracies for image subjects with gender presentations perceived as masculine versus feminine by human annotators and ii) retrieval bias, where we compare ratios of professionals perceived to have masculine and feminine gender presentations retrieved for a gender-neutral search query. We benchmark several state-of-the-art vision-language models and find that they demonstrate bias in resolving binary gender in complex scenes. While the direction and magnitude of gender bias depends on the task and the model being evaluated, captioning models are generally less biased than Vision-Language Encoders.

Deep Learning/Robustness

Hitesh Sapkota, Dingrong Wang, Zhiqiang Tao, Qi Yu

The recently developed sparse network training methods, such as Lottery Ticket Hypothesis (LTH) and its variants, have shown impressive learning capacity by finding sparse sub-networks from a dense one. While these methods could largely sparsify deep networks, they generally focus more on realizing comparable accuracy to dense counterparts yet neglect network calibration. However, how to achieve calibrated network predictions lies at the core of improving model reliability, especially when it comes to addressing the overconfident issue and out-of-distribution cases. In this study, we propose a novel Distributionally Robust Optimization (DRO) framework to achieve an ensemble of lottery tickets towards calibrated network sparsification. Specifically, the proposed DRO ensemble aims to learn multiple diverse and complementary sparse sub-networks (tickets) with the guidance of uncertainty sets, which encourage tickets to gradually capture different data distributions from easy to hard and naturally complement each other. We theoretically justify the strong calibration performance by showing how the proposed robust training process guarantees to lower the confidence of incorrect predictions. Extensive experimental results on several benchmarks show that our proposed lottery ticket ensemble leads to a clear calibration improvement without sacrificing accuracy and burdening inference costs. Furthermore, experiments on OOD datasets demonstrate the robustness of our approach in the open-set environment.

Deep Learning/Robustness

Sihui Dai, Wenxin Ding, Arjun Nitin Bhagoji, Daniel Cullina, Heather Zheng, Ben Zhao, Prateek Mittal

Finding classifiers robust to adversarial examples is critical for their safedeployment. Determining the robustness of the best possible classifier under agiven threat model for a fixed data distribution and comparing it to thatachieved by state-of-the-art training methods is thus an important diagnostictool. In this paper, we find achievable information-theoretic lower bounds onrobust loss in the presence of a test-time attacker for *multi-classclassifiers on any discrete dataset*. We provide a general framework for findingthe optimal $0-1$ loss that revolves around the construction of a conflicthypergraph from the data and adversarial constraints. The prohibitive cost ofthis formulation in practice leads us to formulate other variants of the attacker-classifiergame that more efficiently determine the range of the optimal loss. Ourvaluation shows, for the first time, an analysis of the gap to optimalrobustness for classifiers in the multi-class setting on benchmark datasets.

Data-centric AI/Crowdsourcing and data labelling

Jianyou (Andre) Wang, Kaicheng Wang, Xiaoyue Wang, Prudhviraj Naidu, Leon Bergen, Ramamohan Paturi

In scientific research, the ability to effectively retrieve relevant documents based on complex, multifaceted queries is critical. Existing evaluation datasets for this task are limited, primarily due to the high costs and effort required to annotate resources that effectively represent complex queries. To address this, we propose a novel task, $\textbf{S}$cientific $\textbf{Do}$cument $\textbf{R}$etrieval using $\textbf{M}$ulti-level $\textbf{A}$spect-based qu$\textbf{E}$ries (DORIS-MAE), which is designed to handle the complex nature of user queries in scientific research. We developed a benchmark dataset within the field of computer science, consisting of 100 human-authored complex query cases. For each complex query, we assembled a collection of 100 relevant documents and produced annotated relevance scores for ranking them. Recognizing the significant labor of expert annotation, we also introduce Anno-GPT, a scalable framework for evaluating the viability of Large Language Models (LLMs) such as ChatGPT-3.5 for expert-level dataset annotation tasks. The application of Anno-GPT to annotate the DORIS-MAE dataset resulted in a 500x reduction in cost, without compromising quality. Furthermore, due to the multi-tiered structure of these complex queries, our DORIS-MAE dataset can be extended to over 4,000 sub-query test cases without requiring additional annotation. We evaluated 17 recent retrieval methods on DORIS-MAE, observing notable performance drops compared to traditional datasets. This highlights DORIS-MAE's challenges and the need for better approaches to handle complex, multifaceted queries in scientific research. Our dataset and codebase are available at https://github.com/Real-Doris-Mae/Doris-Mae-Dataset .

Deep Learning/Generative Models and Autoencoders

Shuchen Xue, Mingyang Yi, Weijian Luo, Shifeng Zhang, Jiacheng Sun, Zhenguo Li, Zhi-Ming Ma

Diffusion Probabilistic Models (DPMs) have achieved considerable success in generation tasks. As sampling from DPMs is equivalent to solving diffusion SDE or ODE which is time-consuming, numerous fast sampling methods built upon improved differential equation solvers are proposed. The majority of such techniques consider solving the diffusion ODE due to its superior efficiency. However, stochastic sampling could offer additional advantages in generating diverse and high-quality data. In this work, we engage in a comprehensive analysis of stochastic sampling from two aspects: variance-controlled diffusion SDE and linear multi-step SDE solver. Based on our analysis, we propose SA-Solver, which is an improved efficient stochastic Adams method for solving diffusion SDE to generate data with high quality. Our experiments show that SA-Solver achieves: 1) improved or comparable performance compared with the existing state-of-the-art (SOTA) sampling methods for few-step sampling; 2) SOTA FID on substantial benchmark datasets under a suitable number of function evaluations (NFEs).

Reinforcement Learning

Kesen Zhao, Shuchang Liu, Qingpeng Cai, Xiangyu Zhao, Ziru Liu, Dong Zheng, Peng Jiang, Kun Gai

Reinforcement Learning (RL)-based recommender systems (RSs) have garnered considerable attention due to their ability to learn optimal recommendation policies and maximize long-term user rewards. However, deploying RL models directly in online environments and generating authentic data through A/B tests can pose challenges and require substantial resources. Simulators offer an alternative approach by providing training and evaluation environments for RS models, reducing reliance on real-world data. Existing simulators have shown promising results but also have limitations such as simplified user feedback, lacking consistency with real-world data, the challenge of simulator evaluation, and difficulties in migration and expansion across RSs.To address these challenges, we propose KuaiSim, a comprehensive user environment that provides user feedback with multi-behavior and cross-session responses.The resulting simulator can support three levels of recommendation problems: the request level list-wise recommendation task, the whole-session level sequential recommendation task, and the cross-session level retention optimization task. For each task, KuaiSim also provides evaluation protocols and baseline recommendation algorithms that further serve as benchmarks for future research. We also restructure existing competitive simulators on the Kuairand Dataset and compare them against KuaiSim to future assess their performance and behavioral differences. Furthermore, to showcase KuaiSim's flexibility in accommodating different datasets, we demonstrate its versatility and robustness when deploying it on the ML-1m dataset. The implementation code is available online to ease reproducibility \footnote{https://github.com/Applied-Machine-Learning-Lab/KuaiSim}.

Kaiyu Yang, Aidan Swope, Alex Gu, Rahul Chalamala, Peiyang Song, Shixing Yu, Saad Godil, Ryan J Prenger, Animashree Anandkumar

Large language models (LLMs) have shown promise in proving formal theorems using proof assistants such as Lean. However, existing methods are difficult to reproduce or build on, due to private code, data, and large compute requirements. This has created substantial barriers to research on machine learning methods for theorem proving. This paper removes these barriers by introducing LeanDojo: an open-source Lean playground consisting of toolkits, data, models, and benchmarks. LeanDojo extracts data from Lean and enables interaction with the proof environment programmatically. It contains fine-grained annotations of premises in proofs, providing valuable data for premise selection—a key bottleneck in theorem proving. Using this data, we develop ReProver (Retrieval-Augmented Prover): an LLM-based prover augmented with retrieval for selecting premises from a vast math library. It is inexpensive and needs only one GPU week of training. Our retriever leverages LeanDojo's program analysis capability to identify accessible premises and hard negative examples, which makes retrieval much more effective. Furthermore, we construct a new benchmark consisting of 98,734 theorems and proofs extracted from Lean's math library. It features challenging data split requiring the prover to generalize to theorems relying on novel premises that are never used in training. We use this benchmark for training and evaluation, and experimental results demonstrate the effectiveness of ReProver over non-retrieval baselines and GPT-4. We thus provide the first set of open-source LLM-based theorem provers without any proprietary datasets and release it under a permissive MIT license to facilitate further research.

Samir Yitzhak Gadre, Gabriel Ilharco, Alex Fang, Jonathan Hayase, Georgios Smyrnis, Thao Nguyen, Ryan Marten, Mitchell Wortsman, Dhruba Ghosh, Jieyu Zhang 等

Multimodal datasets are a critical component in recent breakthroughs such as CLIP, Stable Diffusion and GPT-4, yet their design does not receive the same research attention as model architectures or training algorithms. To address this shortcoming in the machine learning ecosystem, we introduce DataComp, a testbed for dataset experiments centered around a new candidate pool of 12.8 billion image-text pairs from Common Crawl. Participants in our benchmark design new filtering techniques or curate new data sources and then evaluate their new dataset by running our standardized CLIP training code and testing the resulting model on 38 downstream test sets. Our benchmark consists of multiple compute scales spanning four orders of magnitude, which enables the study of scaling trends and makes the benchmark accessible to researchers with varying resources. Our baseline experiments show that the DataComp workflow leads to better training sets. Our best baseline, DataComp-1B, enables training a CLIP ViT-L/14 from scratch to 79.2% zero-shot accuracy on ImageNet, outperforming OpenAI's CLIP ViT-L/14 by 3.7 percentage points while using the same training procedure and compute. We release \datanet and all accompanying code at www.datacomp.ai.

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas, Sander Schulhoff, Brandon Houghton, Rohin Shah

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark.

Haotian Liu, Chunyuan Li, Qingyang Wu, Yong Jae Lee

Instruction tuning large language models (LLMs) using machine-generated instruction-following data has been shown to improve zero-shot capabilities on new tasks, but the idea is less explored in the multimodal field. We present the first attempt to use language-only GPT-4 to generate multimodal language-image instruction-following data. By instruction tuning on such generated data, we introduce LLaVA: Large Language and Vision Assistant, an end-to-end trained large multimodal model that connects a vision encoder and an LLM for general-purpose visual and language understanding. To facilitate future research on visual instruction following, we construct two evaluation benchmarks with diverse and challenging application-oriented tasks. Our experiments show that LLaVA demonstrates impressive multimodal chat abilities, sometimes exhibiting the behaviors of multimodal GPT-4 on unseen images/instructions, and yields a 85.1% relative score compared with GPT-4 on a synthetic multimodal instruction-following dataset. When fine-tuned on Science QA, the synergy of LLaVA and GPT-4 achieves a new state-of-the-art accuracy of 92.53%. We make GPT-4 generated visual instruction tuning data, our model, and code publicly available.

Reinforcement Learning

Siliang Zeng, Chenliang Li, Alfredo Garcia, Mingyi Hong

Offline inverse reinforcement learning (Offline IRL) aims to recover the structure of rewards and environment dynamics that underlie observed actions in a fixed, finite set of demonstrations from an expert agent. Accurate models of expertise in executing a task has applications in safety-sensitive applications such as clinical decision making and autonomous driving. However, the structure of an expert's preferences implicit in observed actions is closely linked to the expert's model of the environment dynamics (i.e. the ``world''). Thus, inaccurate models of the world obtained from finite data with limited coverage could compound inaccuracy in estimated rewards. To address this issue, we propose a bi-level optimization formulation of the estimation task wherein the upper level is likelihood maximization based upon a conservative model of the expert's policy (lower level). The policy model is conservative in that it maximizes reward subject to a penalty that is increasing in the uncertainty of the estimated model of the world. We propose a new algorithmic framework to solve the bi-level optimization problem formulation and provide statistical and computational guarantees of performance for the associated optimal reward estimator. Finally, we demonstrate that the proposed algorithm outperforms the state-of-the-art offline IRL and imitation learning benchmarks by a large margin, over the continuous control tasks in MuJoCo and different datasets in the D4RL benchmark.

Deep Learning/Algorithms

Tim Dettmers, Artidoro Pagnoni, Ari Holtzman, Luke Zettlemoyer

We present QLoRA, an efficient finetuning approach that reduces memory usage enough to finetune a 65B parameter model on a single 48GB GPU while preserving full 16-bit finetuning task performance. QLoRA backpropagates gradients through a frozen, 4-bit quantized pretrained language model into Low Rank Adapters~(LoRA). Our best model family, which we name Guanaco, outperforms all previous openly released models on the Vicuna benchmark, reaching 99.3% of the performance level of ChatGPT while only requiring 24 hours of finetuning on a single GPU. QLoRA introduces a number of innovations to save memory without sacrificing performance: (a) 4-bit NormalFloat (NF4), a new data type that is information-theoretically optimal for normally distributed weights (b) Double Quantization to reduce the average memory footprint by quantizing the quantization constants, and (c) Paged Optimziers to manage memory spikes. We use QLoRA to finetune more than 1,000 models, providing a detailed analysis of instruction following and chatbot performance across 8 instruction datasets, multiple model types (LLaMA, T5), and model scales that would be infeasible to run with regular finetuning (e.g. 33B and 65B parameter models). Our results show that QLoRA finetuning on a small, high-quality dataset leads to state-of-the-art results, even when using smaller models than the previous SoTA. We provide a detailed analysis of chatbot performance based on both human and GPT-4 evaluations, showing that GPT-4 evaluations are a cheap and reasonable alternative to human evaluation. Furthermore, we find that current chatbot benchmarks are not trustworthy to accurately evaluate the performance levels of chatbots. A lemon-picked analysis demonstrates where Guanaco fails compared to ChatGPT. We release all of our models and code, including CUDA kernels for 4-bit training.

Cassidy Laidlaw, Stuart J Russell, Anca Dragan

Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability. We compare standard deep RL algorithms to prior sample complexity bounds by introducing a new dataset, BRIDGE. It consists of 155 MDPs from common deep RL benchmarks, along with their corresponding tabular representations, which enables us to exactly compute instance-dependent bounds. We find that prior bounds do not correlate well with when deep RL succeeds vs. fails, but discover a surprising property that does. When actions with the highest Q-values under the *random* policy also have the highest Q-values under the *optimal* policy—i.e., when it is optimal to act greedily with respect to the random's policy Q function—deep RL tends to succeed; when they don't, deep RL tends to fail. We generalize this property into a new complexity measure of an MDP that we call the *effective horizon*, which roughly corresponds to how many steps of lookahead search would be needed in that MDP in order to identify the next optimal action, when leaf nodes are evaluated with random rollouts. Using BRIDGE, we show that the effective horizon-based bounds are more closely reflective of the empirical performance of PPO and DQN than prior sample complexity bounds across four metrics. We also show that, unlike existing bounds, the effective horizon can predict the effects of using reward shaping or a pre-trained exploration policy. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.