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Optimization · Zero-order and Black-box Optimization

Richard Nock, Yishay Mansour

Boosting is a highly successful ML-born optimization setting in which one is required to computationally efficiently learn arbitrarily good models based on the access to a weak learner oracle, providing classifiers performing at least slightly differently from random guessing. A key difference with gradient-based optimization is that boosting's original model does not requires access to first order information about a loss, yet the decades long history of boosting has quickly evolved it into a first order optimization setting -- sometimes even wrongfully *defining* it as such. Owing to recent progress extending gradient-based optimization to use only a loss' zeroth ($0^{th}$) order information to learn, this begs the question: what loss functions be efficiently optimized with boosting and what is the information really needed for boosting to meet the *original* boosting blueprint's requirements ?We provide a constructive formal answer essentially showing that *any* loss function can be optimized with boosting and thus boosting can achieve a feat not yet known to be possible in the classical $0^{th}$ order setting, since loss functions are not required to be be convex, nor differentiable or Lipschitz -- and in fact not required to be continuous either. Some tools we use are rooted in quantum calculus, the mathematical field -- not to be confounded with quantum computation -- that studies calculus without passing to the limit, and thus without using first order information.

Theory · Statistics

Junghyun Lee, Se-Young Yun, Kwang-Sung Jun

We present a unified likelihood ratio-based confidence sequence (CS) for *any* (self-concordant) generalized linear model (GLM) that is guaranteed to be convex and numerically tight. We show that this is on par or improves upon known CSs for various GLMs, including Gaussian, Bernoulli, and Poisson. In particular, for the first time, our CS for Bernoulli has a $\mathrm{poly}(S)$-free radius where $S$ is the norm of the unknown parameter. Our first technical novelty is its derivation, which utilizes a time-uniform PAC-Bayesian bound with a uniform prior/posterior, despite the latter being a rather unpopular choice for deriving CSs. As a direct application of our new CS, we propose a simple and natural optimistic algorithm called **OFUGLB**, applicable to *any* generalized linear bandits (**GLB**; Filippi et al. (2010)). Our analysis shows that the celebrated optimistic approach simultaneously attains state-of-the-art regrets for various self-concordant (not necessarily bounded) **GLB**s, and even $\mathrm{poly}(S)$-free for bounded **GLB**s, including logistic bandits. The regret analysis, our second technical novelty, follows from combining our new CS with a new proof technique that completely avoids the previously widely used self-concordant control lemma (Faury et al., 2020, Lemma 9). Numerically, **OFUGLB** outperforms or is at par with prior algorithms for logistic bandits.

Trustworthy Machine Learning

Edwige Cyffers, Muni Sreenivas Pydi, Jamal Atif, Olivier Cappé

Performative learning addresses the increasingly pervasive situations in which algorithmic decisions may induce changes in the data distribution as a consequence of their public deployment. We propose a novel view in which these performative effects are modelled as push forward measures. This general framework encompasses existing models and enables novel performative gradient estimation methods, leading to more efficient and scalable learning strategies. For distribution shifts, unlike previous models which require full specification of the data distribution, we only assume knowledge of the shift operator that represents the performative changes. This approach can also be integrated into various change-of-variable-based models, such as VAEs or normalizing flows. Focusing on classification with a linear-in-parameters performative effect, we prove the convexity of the performative risk under a new set of assumptions. Notably, we do not limit the strength of performative effects but rather their direction, requiring only that classification becomes harder when deploying more accurate models. In this case, we also establish a connection with adversarially robust classification by reformulating the performative risk as a min-max variational problem. Finally, we illustrate our approach on synthetic and real datasets.

Optimization · Non-Convex

Hoang Phuc Hau Luu, Hanlin Yu, Bernardo Williams, Petrus Mikkola, Marcelo Hartmann, Kai Puolamäki, Arto Klami

We study a class of optimization problems in the Wasserstein space (the space of probability measures) where the objective function is nonconvex along generalized geodesics. Specifically, the objective exhibits some difference-of-convex structure along these geodesics. The setting also encompasses sampling problems where the logarithm of the target distribution is difference-of-convex. We derive multiple convergence insights for a novel semi Forward-Backward Euler scheme under several nonconvex (and possibly nonsmooth) regimes. Notably, the semi Forward-Backward Euler is just a slight modification of the Forward-Backward Euler whose convergence is---to our knowledge---still unknown in our very general non-geodesically-convex setting.

Online Learning

Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Remi Munos, Vianney Perchet, Michal Valko

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from high variance due to the use of importance sampling over sequences of actions. To reduce this variance, we consider a *fixed sampling* approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a *regularized loss*. We show that this approach guarantees a convergence rate of $\tilde{\mathcal{O}}(T^{-1/2})$ with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments.

Theory · Active Learning and Interactive Learning

Avinandan Bose, Mihaela Curmei, Daniel Jiang, Jamie Morgenstern, Sarah Dean, Lillian Ratliff, Maryam Fazel

This paper investigates ML systems serving a group of users, with multiple models/services, each aimed at specializing to a sub-group of users. We consider settings where upon deploying a set of services, users choose the one minimizing their personal losses and the learner iteratively learns by interacting with diverse users. Prior research shows that the outcomes of learning dynamics, which comprise both the services' adjustments and users' service selections, hinge significantly on the initial conditions. However, finding good initial conditions faces two main challenges: (i) \emph{Bandit feedback:} Typically, data on user preferences are not available before deploying services and observing user behavior; (ii) \emph{Suboptimal local solutions:} The total loss landscape (i.e., the sum of loss functions across all users and services) is not convex and gradient-based algorithms can get stuck in poor local minima.We address these challenges with a randomized algorithm to adaptively select a minimal set of users for data collection in order to initialize a set of services. Under mild assumptions on the loss functions, we prove that our initialization leads to a total loss within a factor of the \textit{globally optimal total loss,with complete user preference data}, and this factor scales logarithmically in the number of services. This result is a generalization of the well-known $k$-means++ guarantee to a broad problem class which is also of independent interest.The theory is complemented by experiments on real as well as semi-synthetic datasets.

Optimization · Large Scale, Parallel and Distributed

Ilya Kuruzov, Gesualdo Scutari, Alexander Gasnikov

This paper addresses the minimization of the sum of strongly convex, smoothfunctions over a network of agents without a centralized server. Existing decentralized algorithms require knowledge of functions and network parameters, such as the Lipschitz constant of the global gradient and/or network connectivity, forhyperparameter tuning. Agents usually cannot access this information, leadingto conservative selections and slow convergence or divergence. This paper introduces a decentralized algorithm that eliminates the need for specific parametertuning. Our approach employs an operator splitting technique with a novel variablemetric, enabling a local backtracking line-search to adaptively select the stepsizewithout global information or extensive communications. This results in favorableconvergence guarantees and dependence on optimization and network parameterscompared to existing nonadaptive methods. Notably, our method is the first adaptive decentralized algorithm that achieves linear convergence for strongly convex,smooth objectives. Preliminary numerical experiments support our theoreticalfindings, demonstrating superior performance in convergence speed and scalability.

Theory · Reinforcement Learning and Planning

Apurv Shukla, Debabrota Basu

We study the preference-based pure exploration problem for bandits with vector-valued rewards and a set of preferences imposed over them. Specifically, we aim to identify the most preferred policy over a set of arms according to the preferences induced on the reward vectors by an ordering cone $C$. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred arm with confidence level $1-\delta$. Our lower bound shows that how the geometry of the preferences and reward vectors changes the hardness of this problem. We further explicate this geometry for Gaussian distributions of rewards, and provide a convex reformulation of the lower bound solvable with linear programming. Then, we leverage this convex reformulation of the lower bound to design the Track and Stop with Preferences (TSwP) algorithm that identifies the most preferred policy. Finally, we derive a new concentration result for vector-valued rewards, and show that TSwP achieves a matching sample complexity upper bound.

Reinforcement Learning · Deep RL

Ilgee Hong, Zichong Li, Alexander Bukharin, Yixiao Li, Haoming Jiang, Tianbao Yang, Tuo Zhao

Reinforcement learning from human feedback (RLHF) is a prevalent approach to align AI systems with human values by learning rewards from human preference data. Due to various reasons, however, such data typically takes the form of rankings over pairs of trajectory segments, which fails to capture the varying strengths of preferences across different pairs. In this paper, we propose a novel adaptive preference loss, underpinned by distributionally robust optimization (DRO), designed to address this uncertainty in preference strength. By incorporating an adaptive scaling parameter into the loss for each pair, our method increases the flexibility of the reward function. Specifically, it assigns small scaling parameters to pairs with ambiguous preferences, leading to more comparable rewards, and large scaling parameters to those with clear preferences for more distinct rewards. Computationally, our proposed loss function is strictly convex and univariate with respect to each scaling parameter, enabling its efficient optimization through a simple second-order algorithm. Our method is versatile and can be readily adapted to various preference optimization frameworks, including direct preference optimization (DPO). Our experiments with robotic control and natural language generation with large language models (LLMs) show that our method not only improves policy performance but also aligns reward function selection more closely with policy optimization, simplifying the hyperparameter tuning process.

Theory · Active Learning and Interactive Learning

Daniel Haimovich, Dima Karamshuk, Fridolin Linder, Niek Tax, Milan Vojnovic

We investigate the convergence rates and data sample sizes required for training a machine learning model using a stochastic gradient descent (SGD) algorithm, where data points are sampled based on either their loss value or uncertainty value. These training methods are particularly relevant for active learning and data subset selection problems. For SGD with a constant step size update, we present convergence results for linear classifiers and linearly separable datasets using squared hinge loss and similar training loss functions. Additionally, we extend our analysis to more general classifiers and datasets, considering a wide range of loss-based sampling strategies and smooth convex training loss functions. We propose a novel algorithm called Adaptive-Weight Sampling (AWS) that utilizes SGD with an adaptive step size that achieves stochastic Polyak's step size in expectation. We establish convergence rate results for AWS for smooth convex training loss functions. Our numerical experiments demonstrate the efficiency of AWS on various datasets by using either exact or estimated loss values.

Optimization · Convex

Hanmin Li, Kirill Acharya, Peter Richtarik

We propose and study several server-extrapolation strategies for enhancing the theoretical and empirical convergence properties of the popular federated learning optimizer FedProx [Li et al., 2020]. While it has long been known that some form of extrapolation can help in the practice of FL, only a handful of works provide any theoretical guarantees. The phenomenon seems elusive, and our current theoretical understanding remains severely incomplete. In our work, we focus on smooth convex or strongly convex problems in the interpolation regime. In particular, we propose Extrapolated FedProx (FedExProx), and study three extrapolation strategies: a constant strategy (depending on various smoothness parameters and the number of participating devices), and two smoothness-adaptive strategies; one based on the notion of gradient diversity (FedExProx-GraDS), and the other one based on the stochastic Polyak stepsize (FedExProx-StoPS). Our theory is corroborated with carefully constructed numerical experiments.

Optimization · Non-Convex

Sayantan Choudhury, Nazarii Tupitsa, Nicolas Loizou, Samuel Horváth, Martin Takac, Eduard Gorbunov

Adaptive methods are extremely popular in machine learning as they make learning rate tuning less expensive. This paper introduces a novel optimization algorithm named KATE, which presents a scale-invariant adaptation of the well-known AdaGrad algorithm. We prove the scale-invariance of KATE for the case of Generalized Linear Models. Moreover, for general smooth non-convex problems, we establish a convergence rate of $O((\log T)/\sqrt{T})$ for KATE, matching the best-known ones for AdaGrad and Adam. We also compare KATE to other state-of-the-art adaptive algorithms Adam and AdaGrad in numerical experiments with different problems, including complex machine learning tasks like image classification and text classification on real data. The results indicate that KATE consistently outperforms AdaGrad and matches/surpasses the performance of Adam in all considered scenarios.

Learning Theory

Qian Yu, Yining Wang, Baihe Huang, Qi Lei, Jason Lee

Optimization of convex functions under stochastic zeroth-order feedback has been a major and challenging question in online learning. In this work, we consider the problem of optimizing second-order smooth and strongly convex functions where the algorithm is only accessible to noisy evaluations of the objective function it queries. We provide the first tight characterization for the rate of the minimax simple regret by developing matching upper and lower bounds. We propose an algorithm that features a combination of a bootstrapping stage and a mirror-descent stage. Our main technical innovation consists of a sharp characterization for the spherical-sampling gradient estimator under higher-order smoothness conditions, which allows the algorithm to optimally balance the bias-variance tradeoff, and a new iterative method for the bootstrapping stage, which maintains the performance for unbounded Hessian.

Theory · Reinforcement Learning and Planning

Fivos Kalogiannis, Jingming Yan, Ioannis Panageas

We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, *the adversary*. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error $\epsilon$ and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023). It is worth noting that previously, the existence of learning algorithms for NE was known for Markov two-player zero-sum and potential games but not for ATMGs. Seen through the lens of min-max optimization, computing a NE in these games consists a nonconvex--nonconcave saddle-point problem. Min-max optimization has received an extensive study. Nevertheless, the case of nonconvex--nonconcave landscapes remains elusive: in full generality, finding saddle-points is computationally intractable (Daskalakis et al., 2021). We circumvent the aforementioned intractability by developing techniques that exploit the hidden structure of the objective function via a nonconvex--concave reformulation. However, this introduces a challenge of a feasibility set with coupled constraints. We tackle these challenges by establishing novel techniques for optimizing weakly-smooth nonconvex functions, extending the framework of (Devolder et al., 2014).

Tehila Dahan, Kfir Y. Levy

We consider distributed learning scenarios where $M$ machines interact with a parameter server along several communication rounds in order to minimize a joint objective function. Focusing on the heterogeneous case, where different machines may draw samples from different data-distributions, we design the first local update method that provably benefits over the two most prominent distributed baselines: namely Minibatch-SGD and Local-SGD. Key to our approach is a slow querying technique that we customize to the distributed setting, which in turn enables a better mitigation of the bias caused by local updates.

Optimization · Zero-order and Black-box Optimization

Weixin An, Yuanyuan Liu, Fanhua Shang, Hongying Liu

Many zeroth-order (ZO) optimization algorithms have been developed to solve nonconvex minimax problems in machine learning and computer vision areas. However, existing ZO minimax algorithms have high complexity and rely on some strict restrictive conditions for ZO estimations. To address these issues, we design a new unified ZO gradient descent extragradient ascent (ZO-GDEGA) algorithm, which reduces the overall complexity to $\mathcal{O}(d\epsilon^{-6})$ to find an $\epsilon$-stationary point of the function $\psi$ for nonconvex-concave (NC-C) problems, where $d$ is the variable dimension. To the best of our knowledge, ZO-GDEGA is the first ZO algorithm with complexity guarantees to solve stochastic NC-C problems. Moreover, ZO-GDEGA requires weaker conditions on the ZO estimations and achieves more robust theoretical results. As a by-product, ZO-GDEGA has advantages on the condition number for the NC-strongly concave case. Experimentally, ZO-GDEGA can generate more effective poisoning attack data with an average accuracy reduction of 5\%. The improved AUC performance also verifies the robustness of gradient estimations.

Optimization · Large Scale, Parallel and Distributed

Alexander Tyurin, Kaja Gruntkowska, Peter Richtarik

In practical distributed systems, workers are typically not homogeneous, and due to differences in hardware configurations and network conditions, can have highly varying processing times. We consider smooth nonconvex finite-sum (empirical risk minimization) problems in this setup and introduce a new parallel method, Freya PAGE, designed to handle arbitrarily heterogeneous and asynchronous computations. By being robust to "stragglers" and adaptively ignoring slow computations, Freya PAGE offers significantly improved time complexity guarantees compared to all previous methods, including Asynchronous SGD, Rennala SGD, SPIDER, and PAGE, while requiring weaker assumptions. The algorithm relies on novel generic stochastic gradient collection strategies with theoretical guarantees that can be of interest on their own, and may be used in the design of future optimization methods. Furthermore, we establish a lower bound for smooth nonconvex finite-sum problems in the asynchronous setup, providing a fundamental time complexity limit. This lower bound is tight and demonstrates the optimality of Freya PAGE in the large-scale regime, i.e., when $\sqrt{m} \geq n,$ where $n$ is \# of workers, and $m$ is \# of data samples.

Learning Theory

Michele Caprio, Maryam Sultana, Eleni Elia, Fabio Cuzzolin

Statistical learning theory is the foundation of machine learning, providing theoretical bounds for the risk of models learned from a (single) training set, assumed to issue from an unknown probability distribution. In actual deployment, however, the data distribution may (and often does) vary, causing domain adaptation/generalization issues. In this paper we lay the foundations for a `credal' theory of learning, using convex sets of probabilities (credal sets) to model the variability in the data-generating distribution. Such credal sets, we argue, may be inferred from a finite sample of training sets. Bounds are derived for the case of finite hypotheses spaces (both assuming realizability or not), as well as infinite model spaces, which directly generalize classical results.

Optimization

Stephen Boyd, Tetiana Parshakova, Ernest Ryu, Jaewook J. Suh

We present a novel methodology for convex optimization algorithm design using ideas from electric RLC circuits. Given an optimization problem, the first stage of the methodology is to design an appropriate electric circuit whose continuous-time dynamics converge to the solution of the optimization problem at hand. Then, the second stage is an automated, computer-assisted discretization of the continuous-time dynamics, yielding a provably convergent discrete-time algorithm. Our methodology recovers many classical (distributed) optimization algorithms and enables users to quickly design and explore a wide range of new algorithms with convergence guarantees.

Theory · Game Theory

Darshan Chakrabarti, Julien Grand-Clément, Christian Kroer

We introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs).This leads to a new class of regret-minimization algorithms that are stepsize-invariant, in the same sense as the Regret Matching and Regret Matching$^+$ algorithms for the simplex.Our modular framework can be combined with any existing regret minimizer over cones to compute a Nash equilibrium in two-player zero-sum EFGs with perfect recall, through the self-play framework. Leveraging predictive online mirror descent, we introduce *Predictive Treeplex Blackwell$^+$* (PTB$^+$), and show a $O(1/\sqrt{T})$ convergence rate to Nash equilibrium in self-play. We then show how to stabilize PTB$^+$ with a stepsize, resulting in an algorithm with a state-of-the-art $O(1/T)$ convergence rate. We provide an extensive set of experiments to compare our framework with several algorithmic benchmarks, including CFR$^+$ and its predictive variant, and we highlight interesting connections between practical performance and the stepsize-dependence or stepsize-invariance properties of classical algorithms.