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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Dominik Schmidt, Minqi Jiang

Pre-training large models on vast amounts of web data has proven to be an effective approach for obtaining powerful, general models in domains such as language and vision. However, this paradigm has not yet taken hold in reinforcement learning. This is because videos, the most abundant form of embodied behavioral data on the web, lack the action labels required by existing methods for imitating behavior from demonstrations. We introduce **Latent Action Policies** (LAPO), a method for recovering latent action information—and thereby latent-action policies, world models, and inverse dynamics models—purely from videos. LAPO is the first method able to recover the structure of the true action space just from observed dynamics, even in challenging procedurally-generated environments. LAPO enables training latent-action policies that can be rapidly fine-tuned into expert-level policies, either offline using a small action-labeled dataset, or online with rewards. LAPO takes a first step towards pre-training powerful, generalist policies and world models on the vast amounts of videos readily available on the web. Our code is available here: [https://github.com/schmidtdominik/LAPO](https://github.com/schmidtdominik/LAPO).

Deep Learning · Large Language Models

Zishun Yu, Yunzhe Tao, Liyu Chen, TAO SUN, Hongxia Yang

Program synthesis aims to create accurate, executable programs from problem specifications, specifically from natural language descriptions in our context. Recent studies have leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. The application of RL focuses on directly optimizing for functional correctness, offering an advantage over conventional supervised methods. Despite policy-based RL methods dominating the literature on RL for program synthesis, the nature of program synthesis tasks hints at a natural alignment with value-based methods.This stems from the rich collection of off-policy programs, including those developed by human programmers and also historical samples, coupled with the straightforward verification of generated programs through automated unit testing, meaning rewards are easy to obtain.Diverging from the dominant use of policy-based algorithms, our work explores the feasibility of value-based approaches, leading to the development of our $\mathcal{B}$-Coder (pronounced Bellman coder).Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we introduce an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated $\mathcal{B}$-Coder's capability in achieving state-of-the-art performance when compared to policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.

Reinforcement Learning · Deep RL

Kazuki Irie, Anand Gopalakrishnan, Jürgen Schmidhuber

Real-time recurrent learning (RTRL) for sequence-processing recurrent neural networks (RNNs) offers certain conceptual advantages over backpropagation through time (BPTT). RTRL requires neither caching past activations nor truncating context, and enables online learning. However, RTRL's time and space complexity make it impractical. To overcome this problem, most recent work on RTRL focuses on approximation theories, while experiments are often limited to diagnostic settings. Here we explore the practical promise of RTRL in more realistic settings. We study actor-critic methods that combine RTRL and policy gradients, and test them in several subsets of DMLab-30, ProcGen, and Atari-2600 environments. On DMLab memory tasks, our system trained on fewer than 1.2B environmental frames is competitive with or outperforms well-known IMPALA and R2D2 baselines trained on 10B frames. To scale to such challenging tasks, we focus on certain well-known neural architectures with element-wise recurrence, allowing for tractable RTRL without approximation. Importantly, we also discuss rarely addressed limitations of RTRL in real-world applications, such as its complexity in the multi-layer case.

Reinforcement Learning · Deep RL

Harshit Sikchi, Qinqing Zheng, Amy Zhang, Scott Niekum

The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as *dual RL*, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method $f$-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and $f$-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks.

Deep Learning · Other Representation Learning

Cristian Meo, Louis Mahon, Anirudh Goyal, Justin Dauwels

Understanding and developing optimal representations has long been foundational in machine learning (ML). While disentangled representations have shown promise in generative modeling and representation learning, their downstream usefulness remains debated. Recent studies re-defined disentanglement through a formal connection to symmetries, emphasizing the ability to reduce latent domains (i.e., ML problem spaces) and consequently enhance data efficiency and generative capabilities. However, from an information theory viewpoint, assigning a complex attribute (i.e., features) to a specific latent variable may be infeasible, limiting the applicability of disentangled representations to simple datasets. In this work, we introduce $\alpha$-TCVAE, a variational autoencoder optimized using a novel total correlation (TC) lower bound that maximizes disentanglement and latent variables informativeness. The proposed TC bound is grounded in information theory constructs, generalizes the $\beta$-VAE lower bound, and can be reduced to a convex combination of the known variational information bottleneck (VIB) and conditional entropy bottleneck (CEB) terms. Moreover, we present quantitative analyses and correlation studies that support the idea that smaller latent domains (i.e., disentangled representations) lead to better generative capabilities and diversity. Additionally, we perform downstream task experiments from both representation and RL domains to assess our questions from a broader ML perspective. Our results demonstrate that $\alpha$-TCVAE consistently learns more disentangled representations than baselines and generates more diverse observations without sacrificing visual fidelity. Notably, $\alpha$-TCVAE exhibits marked improvements on MPI3D-Real, the most realistic disentangled dataset in our study, confirming its ability to represent complex datasets when maximizing the informativeness of individual variables. Finally, testing the proposed model off-the-shelf on a state-of-the-art model-based RL agent, Director, significantly shows $\alpha$-TCVAE downstream usefulness on the loconav Ant Maze task. Implementation available at https://github.com/Cmeo97/Alpha-TCVAE

Deep Learning · Generative Models and Autoencoders

Zhengyao Jiang, Yingchen Xu, Nolan Wagener, Yicheng Luo, Michael Janner, Edward Grefenstette, Tim Rocktaeschel, Yuandong Tian

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations.The daunting challenges in this field stem from the difficulty of optimizing in high-dimensional action spaces and the instability introduced by the bipedal morphology of humanoids. However, the extensive collection of human motion-captured data and the derived datasets of humanoid trajectories, such as MoCapAct, paves the way to tackle these challenges. In this context, we present Humanoid Generalist Autoencoding Planner (H-GAP), a state-action trajectory generative model trained on humanoid trajectories derived from human motion-captured data, capable of adeptly handling downstream control tasks with Model Predictive Control (MPC).For 56 degrees of freedom humanoid, we empirically demonstrate that H-GAP learns to represent and generate a wide range of motor behaviors. Further, without any learning from online interactions, it can also flexibly transfer these behaviours to solve novel downstream control tasks via planning. Notably, H-GAP excels established MPC baselines with access to the ground truth model, and is superior or comparable to offline RL methods trained for individual tasks.Finally, we do a series of empirical studies on the scaling properties of H-GAP, showing the potential for performance gains via additional data but not computing.

Reinforcement Learning · Deep RL

Jan Schneider, Pierre Schumacher, Simon Guist, Le Chen, Daniel Haeufle, Bernhard Schoelkopf, Dieter Büchler

Policy gradient methods hold great potential for solving complex continuous control tasks. Still, their training efficiency can be improved by exploiting structure within the optimization problem. Recent work indicates that supervised learning can be accelerated by leveraging the fact that gradients lie in a low-dimensional and slowly-changing subspace. In this paper, we conduct a thorough evaluation of this phenomenon for two popular deep policy gradient methods on various simulated benchmark tasks. Our results demonstrate the existence of such gradient subspaces despite the continuously changing data distribution inherent to reinforcement learning. These findings reveal promising directions for future work on more efficient reinforcement learning, e.g., through improving parameter-space exploration or enabling second-order optimization.

Reinforcement Learning · Deep RL

David Ireland, Giovanni Montana

Discrete-action reinforcement learning algorithms often falter in tasks with high-dimensional discrete action spaces due to the vast number of possible actions. A recent advancement leverages value-decomposition, a concept from multi-agent reinforcement learning, to tackle this challenge. This study delves deep into the effects of this value-decomposition, revealing that whilst it curtails the over-estimation bias inherent to Q-learning algorithms, it amplifies target variance. To counteract this, we present an ensemble of critics to mitigate target variance. Moreover, we introduce a regularisation loss that helps to mitigate the effects that exploratory actions in one dimension can have on the value of optimal actions in other dimensions. Our novel algorithm, REValueD, tested on discretised versions of the DeepMind Control Suite tasks, showcases superior performance, especially in the challenging humanoid and dog tasks. We further dissect the factors influencing REValueD's performance, evaluating the significance of the regularisation loss and the scalability of REValueD with increasing sub-actions per dimension.

Deep Learning · Large Language Models

Hao Sun, Alihan Hüyük, Mihaela van der Schaar

In this study, we aim to enhance the arithmetic reasoning ability of Large Language Models (LLMs) through zero-shot prompt optimization. We identify a previously overlooked objective of query dependency in such optimization and elucidate two ensuing challenges that impede the successful and economical design of prompt optimization techniques. One primary issue is the absence of an effective method to evaluate prompts during inference when the golden answer is unavailable. Concurrently, learning via interactions with the LLMs to navigate the expansive natural language prompting space proves to be resource-intensive.To address this, we introduce Prompt-OIRL, which harnesses offline inverse reinforcement learning to draw insights from offline prompting demonstration data. Such data exists as by-products when diverse prompts are benchmarked on open-accessible datasets. With Prompt-OIRL, the query-dependent prompt optimization objective is achieved by first learning an offline reward model. This model can evaluate any query-prompt pairs without accessing LLMs. Subsequently, a best-of-N strategy is deployed to recommend the optimal prompt. Our experimental evaluations across various LLM scales and arithmetic reasoning datasets underscore both the efficacy and economic viability of the proposed approach.

Ching Fang, Kimberly Stachenfeld

The ability to predict upcoming events has been hypothesized to comprise a key aspect of natural and machine cognition. This is supported by trends in deep reinforcement learning (RL), where self-supervised auxiliary objectives such as prediction are widely used to support representation learning and improve task performance. Here, we study the effects predictive auxiliary objectives have on representation learning across different modules of an RL system and how these mimic representational changes observed in the brain. We find that predictive objectives improve and stabilize learning particularly in resource-limited architectures, and we identify settings where longer predictive horizons better support representational transfer. Furthermore, we find that representational changes in this RL system bear a striking resemblance to changes in neural activity observed in the brain across various experiments. Specifically, we draw a connection between the auxiliary predictive model of the RL system and hippocampus, an area thought to learn a predictive model to support memory-guided behavior. We also connect the encoder network and the value learning network of the RL system to visual cortex and striatum in the brain, respectively. This work demonstrates how representation learning in deep RL systems can provide an interpretable framework for modeling multi-region interactions in the brain. The deep RL perspective taken here also suggests an additional role of the hippocampus in the brain-- that of an auxiliary learning system that benefits representation learning in other regions.

Reinforcement Learning · Deep RL

Zhixuan Lin, Pierluca D'Oro, Evgenii Nikishin, Aaron Courville

We uncover a surprising phenomenon in deep reinforcement learning: training a diverse ensemble of data-sharing agents -- a well-established exploration strategy -- can significantly impair the performance of the individual ensemble members when compared to standard single-agent training. Through careful analysis, we attribute the degradation in performance to the low proportion of self-generated data in the shared training data for each ensemble member, as well as the inefficiency of the individual ensemble members to learn from such highly off-policy data. We thus name this phenomenon *the curse of diversity*. We find that several intuitive solutions -- such as a larger replay buffer or a smaller ensemble size -- either fail to consistently mitigate the performance loss or undermine the advantages of ensembling. Finally, we demonstrate the potential of representation learning to counteract the curse of diversity with a novel method named Cross-Ensemble Representation Learning (CERL) in both discrete and continuous control domains. Our work offers valuable insights into an unexpected pitfall in ensemble-based exploration and raises important caveats for future applications of similar approaches.

Reinforcement Learning · Deep RL

Stone Tao, Arth Shukla, Tse-kai Chan, Hao Su

Reinforcement learning (RL) presents a promising framework to learn policies through environment interaction, but often requires an infeasible amount of interaction data to solve complex tasks from sparse rewards. One direction includes augmenting RL with offline data demonstrating desired tasks, but past work often require a lot of high-quality demonstration data that is difficult to obtain, especially for domains such as robotics. Our approach consists of a reverse curriculum followed by a forward curriculum. Unique to our approach compared to past work is the ability to efficiently leverage more than one demonstration via a per-demonstration reverse curriculum generated via state resets. The result of our reverse curriculum is an initial policy that performs well on a narrow initial state distribution and helps overcome difficult exploration problems. A forward curriculum is then used to accelerate the training of the initial policy to perform well on the full initial state distribution of the task and improve demonstration and sample efficiency. We show how the combination of a reverse curriculum and forward curriculum in our method, RFCL, enables significant improvements in demonstration and sample efficiency compared against various state-of-the-art learning-from-demonstration baselines, even solving previously unsolvable tasks that require high precision and control. Website with code and visualizations are here: https://reverseforward-cl.github.io/

Deep Learning · Large Language Models

Tamir David-Hay, Lior Wolf

In the pursuit of reducing the number of trainable parameters in deep transformer networks, we employ Reinforcement Learning to dynamically select layers during training and tie them together. Every few iterations, the RL agent is asked whether to train each layer $i$ independently or to copy the weights of a previous layer $j<i$. This facilitates weight sharing, reduces the number of trainable parameters, and also serves as an effective regularization technique. Experimental evaluations validate that our model modestly outperforms the baseline transformer model with regard to perplexity and drastically reduces the number of trainable parameters. In particular, the memory consumption during training is up to one order of magnitude less than the conventional training method.

Reinforcement Learning · Deep RL

Aditya Bhatt, Daniel Palenicek, Boris Belousov, Max Argus, Artemij Amiranashvili, Thomas Brox, Jan Peters

Sample efficiency is a crucial problem in deep reinforcement learning. Recent algorithms, such as REDQ and DroQ, found a way to improve the sample efficiency by increasing the update-to-data (UTD) ratio to 20 gradient update steps on the critic per environment sample.However, this comes at the expense of a greatly increased computational cost. To reduce this computational burden, we introduce CrossQ:A lightweight algorithm for continuous control tasks that makes careful use of Batch Normalization and removes target networks to surpass the current state-of-the-art in sample efficiency while maintaining a low UTD ratio of 1. Notably, CrossQ does not rely on advanced bias-reduction schemes used in current methods. CrossQ's contributions are threefold: (1) it matches or surpasses current state-of-the-art methods in terms of sample efficiency, (2) it substantially reduces the computational cost compared to REDQ and DroQ, (3) it is easy to implement, requiring just a few lines of code on top of SAC.

Reinforcement Learning · Deep RL

Moritz Akiya Zanger, Wendelin Boehmer, Matthijs T. J. Spaan

In contrast to classical reinforcement learning, distributional RL algorithms aim to learn the distribution of returns rather than their expected value. Since the nature of the return distribution is generally unknown a priori or arbitrarily complex, a common approach finds approximations within a set of representable, parametric distributions. Typically, this involves a projection of the unconstrained distribution onto the set of simplified distributions. We argue that this projection step entails a strong inductive bias when coupled with neural networks and gradient descent, thereby profoundly impacting the generalization behavior of learned models. In order to facilitate reliable uncertainty estimation through diversity, this work studies the combination of several different projections and representations in a distributional ensemble. We establish theoretical properties of such projection ensembles and derive an algorithm that uses ensemble disagreement, measured by the average $1$-Wasserstein distance, as a bonus for deep exploration. We evaluate our algorithm on the behavior suite benchmark and find that diverse projection ensembles lead to significant performance improvements over existing methods on a wide variety of tasks with the most pronounced gains in directed exploration problems.

Reinforcement Learning · Deep RL

Dhruva Tirumala, Thomas Lampe, Jose Enrique Chen, Tuomas Haarnoja, Sandy Huang, Guy Lever, Ben Moran, Tim Hertweck, Leonard Hasenclever, Martin Riedmiller 等

Replaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL).We present an effective yet simple framework to extend the use of replays across multiple experiments, minimally adapting the RL workflow for sizeable improvements in controller performance and research iteration times.At its core, Replay across Experiments (RaE) involves reusing experience from previous experiments to improve exploration and bootstrap learning while reducing required changes to a minimum in comparison to prior work. We empirically show benefits across a number of RL algorithms and challenging control domains spanning both locomotion and manipulation, including hard exploration tasks from egocentric vision. Through comprehensive ablations, we demonstrate robustness to the quality and amount of data available and various hyperparameter choices. Finally, we discuss how our approach can be applied more broadly across research life cycles and can increase resilience by reloading data across random seeds or hyperparameter variations.

Reinforcement Learning · Deep RL

Jianshu Hu, Yunpeng Jiang, Paul Weng

Various data augmentation techniques have been recently proposed in image-based deep reinforcement learning (DRL).Although they empirically demonstrate the effectiveness of data augmentation for improving sample efficiency or generalization, which technique should be preferred is not always clear. To tackle this question, we analyze existing methods to better understand them and to uncover how they are connected.Notably, by expressing the variance of the Q-targets and that of the empirical actor/critic losses of these methods, we can analyze the effects of their different components and compare them.We furthermore formulate an explanation about how these methods may be affected by choosing different data augmentation transformations in calculating the target Q-values.This analysis suggests recommendations on how to exploit data augmentation in a more principled way.In addition, we include a regularization term called tangent prop, previously proposed in computer vision, but whose adaptation to DRL is novel to the best of our knowledge.We evaluate our proposition and validate our analysis in several domains. Compared to different relevant baselines, we demonstrate that it achieves state-of-the-art performance in most environments and shows higher sample efficiency and better generalization ability in some complex environments.

Reinforcement Learning · Deep RL

Tim Franzmeyer, Stephen McAleer, Joao F. Henriques, Jakob Foerster, Philip Torr, Adel Bibi, Christian Schroeder de Witt

Autonomous agents deployed in the real world need to be robust against adversarial attacks on sensory inputs. Robustifying agent policies requires anticipating the strongest attacks possible.We demonstrate that existing observation-space attacks on reinforcement learning agents have a common weakness: while effective, their lack of information-theoretic detectability constraints makes them \textit{detectable} using automated means or human inspection. Detectability is undesirable to adversaries as it may trigger security escalations.We introduce \textit{\eattacks{}}, a novel form of adversarial attack on sequential decision-makers that is both effective and of $\epsilon-$bounded statistical detectability. We propose a novel dual ascent algorithm to learn such attacks end-to-end.Compared to existing attacks, we empirically find \eattacks{} to be significantly harder to detect with automated methods, and a small study with human participants\footnote{IRB approval under reference R84123/RE001} suggests they are similarly harder to detect for humans. Our findings suggest the need for better anomaly detectors, as well as effective hardware- and system-level defenses. The project website can be found at https://tinyurl.com/illusory-attacks.

Reinforcement Learning · Deep RL

Matthew T Jackson, Chris Lu, Louis Kirsch, Robert Lange, Shimon Whiteson, Jakob Foerster

Recent advancements in meta-learning have enabled the automatic discovery of novel reinforcement learning algorithms parameterized by surrogate objective functions. To improve upon manually designed algorithms, the parameterization of this learned objective function must be expressive enough to represent novel principles of learning (instead of merely recovering already established ones) while still generalizing to a wide range of settings outside of its meta-training distribution. However, existing methods focus on discovering objective functions that, like many widely used objective functions in reinforcement learning, do not take into account the total number of steps allowed for training, or “training horizon”. In contrast, humans use a plethora of different learning objectives across the course of acquiring a new ability. For instance, students may alter their studying techniques based on the proximity to exam deadlines and their self-assessed capabilities. This paper contends that ignoring the optimization time horizon significantly restricts the expressive potential of discovered learning algorithms. We propose a simple augmentation to two existing objective discovery approaches that allows the discovered algorithm to dynamically update its objective function throughout the agent’s training procedure, resulting in expressive schedules and increased generalization across different training horizons. In the process, we find that commonly used meta-gradient approaches fail to discover such adaptive objective functions while evolution strategies discover highly dynamic learning rules. We demonstrate the effectiveness of our approach on a wide range of tasks and analyze the resulting learned algorithms, which we find effectively balance exploration and exploitation by modifying the structure of their learning rules throughout the agent’s lifetime.

Reinforcement Learning · Deep RL

Raphael Avalos, Florent Delgrange, Ann Nowe, Guillermo Perez, Diederik M. Roijers

Partially Observable Markov Decision Processes (POMDPs) are used to model environments where the state cannot be perceived, necessitating reasoning based on past observations and actions. However, remembering the full history is generally intractable due to the exponential growth in the history space. Maintaining a probability distribution that models the belief over the current state can be used as a sufficient statistic of the history, but its computation requires access to the model of the environment and is often intractable. While SOTA algorithms use Recurrent Neural Networks to compress the observation-action history aiming to learn a sufficient statistic, they lack guarantees of success and can lead to sub-optimal policies. To overcome this, we propose the Wasserstein Belief Updater, an RL algorithm that learns a latent model of the POMDP and an approximation of the belief update under the assumption that the state is observable during training. Our approach comes with theoretical guarantees on the quality of our approximation ensuring that our latent beliefs allow for learning the optimal value function.