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Tengda Han, Sayna Ebrahimi, Dilara Gokay, Li Yang Ku, Maks Ovsjanikov, Iva Babukova, Daniel Zoran, Viorica Patraucean, Joao Carreira, Andrew Zisserman 等

We introduce the "single-life" learning paradigm, where we train a distinct vision model exclusively on egocentric videos captured by one individual. We leverage the multiple viewpoints naturally captured within a single life to learn a visual encoder in a self-supervised manner. Our experiments demonstrate three key findings. First, models trained independently on different lives develop a highly aligned geometric understanding. We demonstrate this by training visual encoders on distinct datasets each capturing a different life, both indoors and outdoors, as well as introducing a novel cross-attention-based metric to quantify the functional alignment of the internal representations developed by different models. Second, we show that single-life models learn generalizable geometric representations that effectively transfer to downstream tasks, such as depth estimation, in unseen environments. Third, we demonstrate that training on up to 30 hours from one week of the same person's life leads to comparable performance to training on 30 hours of diverse web data, highlighting the strength of single-life representation learning. Overall, our results establish that the shared structure of the world, both leads to consistency in models trained on individual lives, and provides a powerful signal for visual representation learning.

Ke Niu, Haiyang Yu, Zhuofan Chen, Zhengtao Yao, Weitao Jia, Xiaodong Ge, Jingqun Tang, Benlei Cui, Bin Li, Xiangyang Xue

Computer-Aided Design (CAD) is essential in industrial design, but the complexity of traditional CAD modeling and workflows presents significant challenges for automating the generation of high-precision, editable CAD models. Existing methods, such as 3D reconstruction from sketches, often produce non-editable, approximate models that fall short of meeting the stringent requirements for precision and editability in industrial design. Moreover, the reliance on text or image-based inputs often requires significant manual annotation, limiting their scalability and applicability in industrial settings. To overcome these challenges, we propose the Heterogeneous Collaborative Multi-Expert Reinforcement Learning (CME-CAD) paradigm, a novel training paradigm for CAD code generation. Our approach integrates the complementary strengths of these models, facilitating collaborative learning and improving the model's ability to generate accurate, constraint-compatible, and fully editable CAD models. We introduce a two-stage training process: Multi-Expert Fine-Tuning (MEFT), and Multi-Expert Reinforcement Learning (MERL). Additionally, we present CADExpert, an open-source benchmark consisting of 17,299 instances, including orthographic projections with precise dimension annotations, expert-generated Chain-of-Thought (CoT) processes, executable CADQuery code, and rendered 3D models. The CADExpert dataset is publicly available at https://modelscope.cn/datasets/zhuofanChen/CADExpert.

Zaishuo Xia, Yukuan Lu, Xinyi Li, Yifan Xu, Yubei Chen

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity. Code is available at https://github.com/XiaFire/Clone_Deterministic_Environment.

Shifeng Chen, Yihui Li, Jun Liao, Hongyu Yang, Di Huang

Recent advances in 3D scene editing using NeRF and 3DGS enable high-quality static scene editing. In contrast, dynamic scene editing remains challenging, as methods that directly extend 2D diffusion models to 4D often produce motion artifacts, temporal flickering, and inconsistent style propagation. We introduce Catalyst4D, a framework that transfers high-quality 3D edits to dynamic 4D Gaussian scenes while maintaining spatial and temporal coherence. At its core, Anchor-based Motion Guidance (AMG) builds a set of structurally stable and spatially representative anchors from both original and edited Gaussians. These anchors serve as robust region-level references, and their correspondences are established via optimal transport to enable consistent deformation propagation without cross-region interference or motion drift. Complementarily, Color Uncertainty-guided Appearance Refinement (CUAR) preserves temporal appearance consistency by estimating per-Gaussian color uncertainty and selectively refining regions prone to occlusion-induced artifacts. Extensive experiments demonstrate that Catalyst4D achieves temporally stable, high-fidelity dynamic scene editing and outperforms existing methods in both visual quality and motion coherence.

Wongi Jeong, Hoigi Seo, Se Young Chun

Image generative models have become indispensable tools to yield exquisite high-resolution (HR) images for everyone, ranging from general users to professional designers. However, a desired outcome often requires generating a large number of HR images with different prompts and seeds, resulting in high computational cost for both users and service providers. Generating low-resolution (LR) images first could alleviate computational burden, but it is not straightforward how to generate LR images that are perceptually consistent with their HR counterparts. Here, we consider the task of generating high-fidelity LR images, called Previews, that preserve perceptual similarity of their HR counterparts for an efficient workflow, allowing users to identify promising candidates before generating the final HR image. We propose the commutator-zero condition to ensure the LR-HR perceptual consistency for flow matching models, leading to the proposed training-free solution with downsampling matrix selection and commutator-zero guidance. Extensive experiments show that our method can generate LR images with up to 33% computation reduction while maintaining HR perceptual consistency. When combined with existing acceleration techniques, our method achieves up to 3xspeedup. Moreover, our formulation can be extended to image manipulations, such as warping and translation, demonstrating its generalizability.

Yipene Cedric Francois Bassole, Sungwoo Kim, Jiwoo Jung, Yunsick Sung

Vision-Language-Action (VLA) models are emerging as an important technology in autonomous driving, recognized for their sophisticated reasoning and interpretability. However, traditional VLA models often rely on image-to-text with Chain-of-Thought (CoT) reasoning, which converts sequential visual scenes into textual symbols, thereby under-utilizing spatial context in visual information. Existing autonomous driving systems using VLA models predict only a single sequence of waypoints as a trajectory considering a given command and multiple aspects. However, we suggest evaluating each sequence of waypoints to reveal the importance of the corresponding aspect. We introduce HybridDriveVLA, a VLA model that integrates visual Chain-of-Thought (V-Cot) reasoning and a proposed Tree-of-Thought (ToT)-inspired waypoint evaluation (ToT-evaluation). V-Cot reasoning anticipates future scenes, which serve as goals for ToT-evaluation. The ToT-evaluation generates and scores waypoints based each on safety, progress, and comfort aspects. The highest cumulated score of the waypoints based on the three aspects is optimal. To the best of our knowledge, we are the first to propose a unified method integrating both a CoT and a ToT approach in a VLA model. Experimental results demonstrated that HybridDriveVLA achieved strong performance on comfort, progress, and safety metrics with and average collision rate of 0.17% on the nuScenes benchmark, outperforming traditional VLA models.

Lu Xu, Guosheng Yin

Fully decentralized deep learning removes global servers and ensures local data privacy. However, Euclidean consensus, averaging weights, gradients or momentum, may degrade under the situations with non-i.i.d. (non-independent and identically distributed) data and client size imbalance. We propose a geometry-aware approach based on natural gradient variational inference. Clients communicate in the expectation parameter space of an exponential family, where simple linear mixing yields a forward Kullback--Leibler (KL) barycenter consensus. The aggregate is the model closest to all client distributions, aligning updates across heterogeneous sites and mitigating distribution shift. We further provide a lightweight decentralized Adam implementation where each client maintains a diagonal Gaussian posterior and operates entirely in the expectation space for both optimization and consensus. We prove convergence for convex losses on connected graphs. On CIFAR-100 and a medical image segmentation benchmark, our method substantially outperforms Euclidean-space consensus baselines under severe non-i.i.d. and client-imbalance cases, achieving around 20% accuracy gain on CIFAR-100, while matching the communication budget and improving training stability. The code is available at https://github.com/x-lu/Beyond-euclidean-gossip.

Shivanshu Shekhar, Uttaran Bhattacharya, Raghavendra Addanki, Mehrab Tanjim, Somdeb Sarkhel, Tong Zhang

Aligning video generative models with human preferences remains challenging: current approaches rely on Vision-Language Models (VLMs) for reward modeling, but these models struggle to capture subtle temporal dynamics. We propose a fundamentally different approach: repurposing video generative models, which are inherently designed to model temporal structure, as reward models. We present the Generative-Transformer-based Self-Supervised Video Judge (\modelname), a novel evaluation model that transforms state-of-the-art video generation models into powerful temporally-aware reward models. Our key insight is that generative models can be reformulated as energy-based models (EBMs) that assign low energy to high-quality videos and high energy to degraded ones, enabling them to discriminate video quality with remarkable precision when trained via contrastive objectives. To prevent the model from exploiting superficial differences between real and generated videos, we design challenging synthetic negative videos through controlled latent-space perturbations: temporal slicing, feature swapping, and frame shuffling, which simulate realistic but subtle visual degradations. This forces the model to learn meaningful spatiotemporal features rather than trivial artifacts. \modelname achieves state-of-the-art performance on GenAI-Bench and MonteBench using only 30K human-annotations: 6xto 65xfewer than existing VLM-based approaches.

Nicolas Michel, Maorong Wang, Jiangpeng He, Toshihiko Yamasaki

Deep learning models continue to scale, with some requiring more storage than many large-scale datasets. Thus, we introduce a new paradigm: Continual Distillation (CD), where a student learns sequentially from a stream of teacher models without retaining access to earlier teachers. CD faces two challenges: teacher training data is unavailable, and teachers have varying expertise. We show that external unlabeled data enables Unseen Knowledge Transfer (UKT), allowing the student to acquire information from domains not present in the training data, while known to the teacher. We also show that sequential distillation causes Unseen Knowledge Forgetting (UKF) when transferred knowledge is lost after training on later teachers. To better trade off between UKT and UKF, we propose Self External Data Distillation (SE2D), a method that preserves logits on external data to stabilize learning across heterogeneous teachers. Experiments on multiple benchmarks show that SE2D reduces UKF and improves cross-domain generalization. The code and implementation for this work are publicly available at: https://github.com/Nicolas1203/continual_distillation

Yuanlin Wang, Ruiqin Xiong, Jiyu Xie, Zhenkun Zhu, Zhaofei Yu, Xiaopeng Fan, Tiejun Huang

Spike camera is a neuromorphic vision sensor with ultra-high temporal resolution, capable of capturing fast-moving scenes by firing a stream of binary spikes. However, its relatively low spatial resolution limits the acquisition of fine-grained visual details, motivating research on spike camera super resolution (SCSR). Existing SCSR methods typically operate on fixed-length spike sequences, where the accessible information is restricted to a local temporal neighborhood. Moreover, spike fluctuations hinder reliable intensity extraction. Both factors affect the performance of SCSR. To address these issues, we propose a hierarchical recurrent network named Spk2VidNet to reconstruct high-fidelity high resolution image sequences from low resolution spike data. To mitigate fluctuations, Spk2VidNet progressively exploits temporal correlations within spike stream to enhance feature representation by hierarchically enlarging temporal receptive fields. Within the recurrent block, we introduce an alignment module that leverages the motion consistency among multiple frames to jointly estimate and mutually refine inter-frame motions, achieving more accurate temporal alignment. In addition, we develop a fusion module to adaptively integrate neighboring aligned features based on multi-scale similarity for robust feature aggregation. We further propose a segment-wise training with state transfer strategy to efficiently model long-term dependencies with limited GPU memory. Experiments on synthetic and real-captured spike data demonstrate that Spk2VidNet achieves state-of-the-art performance.

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan, Yunzhi Zhang, Hadi Alzayer, Shangzhe Wu, Jiajun Wu

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies.

Bohan Jia, Wenxuan Huang, Yuntian Tang, Junbo Qiao, Jincheng Liao, Shaosheng Cao, Fei Zhao, Zhaopeng Feng, Zhouhong Gu, Zhenfei Yin 等

While real-world applications increasingly demand intricate scene manipulation, existing instruction-guided image editing benchmarks often oversimplify task complexity and lack comprehensive, fine-grained instructions. To bridge this gap, we introduce CompBench, a large-scale benchmark specifically designed for complex instruction-guided image editing. CompBench features challenging editing scenarios that incorporate fine-grained instruction following, spatial and contextual reasoning, thereby enabling comprehensive evaluation of image editing models' precise manipulation capabilities. To construct CompBench, we propose an MLLM-human collaborative framework with tailored task pipelines. Furthermore, we propose an instruction decoupling strategy that disentangles editing intents into four key dimensions: location, appearance, dynamics, and objects, ensuring closer alignment between instructions and complex editing requirements. Extensive evaluations reveal that CompBench exposes fundamental limitations of current image editing models and provides critical insights for the development of next-generation instruction-guided image editing systems. Our project page is available at https://comp-bench.github.io/.

Zhengxian Yang, Fei Xie, Xutao Xue, Rui Zhang, Taicheng Huang, Yang Liu, Mengqi Ji, Tao Yu

3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV), promise high-quality reconstructions from fewer inputs and have recently attracted much attention. However, since 3DGS relies on rasterization, most subsequent works involving fisheye camera inputs first undistort images before training, which introduces two problems: 1) Black borders at image edges cause information loss and negate the fisheye's large FOV advantage; 2) Undistortion's stretch-and-interpolate resampling spreads each pixel's value over a larger area, diluting detail density-- causes 3DGS overfitting these low-frequency zones, producing blur and floating artifacts. In this work, we integrate fisheye camera model into the original 3DGS framework, enabling native fisheye image input for training without preprocessing. Despite correct modeling, we observed that the reconstructed scenes still exhibit floaters at image edges: Distortion increases toward the periphery, and 3DGS's original per-iteration random-selecting-view optimization ignores the cross-view correlations of a Gaussian, leading to extreme shapes (e.g., oversized or elongated) that degrade reconstruction quality. To address this, we introduce a feature-overlap-driven cross-view joint optimization strategy that establishes consistent geometric and photometric constraints across views--a technique equally applicable to existing pinhole-camera-based pipelines. Our DirectFisheye-GS matches or surpasses state-of-the-art performance on public datasets.

Jie Xiao, Yinchao Ma, Yuyang Tang, Dengqing Yang, Jianpeng Yang, Xu Zhou, Qiao Li, Wenfei Yang, Tianzhu Zhang

3D single object tracking (SOT) in point clouds is essential for real-world 3D perception, yet it remains challenging due to data sparsity and large variations in scale and structure across diverse object categories. Most existing methods rely on a category-specific paradigm that trains separate models for each class, severely limiting scalability and generalization in real deployment. Extending these methods to a single model capable of tracking diverse object categories proves inadequate, as the significant variations across categories make it difficult to establish reliable geometric correspondences without category-specific priors. To overcome these limitations, we propose a Unified Structural KeyPoint Tracker (UniKPT), a novel structure-aware and generalizable framework for category-unified 3D point cloud tracking. UniKPT comprises three key modules: (1) an adaptive keypoint extractor that produces scale-aware and semantically meaningful keypoints; (2) a progressive correspondence aligner that establishes robust cross-frame geometric associations; and (3) a confidence-aware structural localization module that suppresses unreliable matches and leverages fine-grained structural relationships for precise 3D localization. Extensive experiments on the nuScenes and KITTI benchmarks show that UniKPT achieves new state-of-the-art performance in category-unified 3D SOT. On the challenging nuScenes dataset, our unified model further surpasses category-specific state-of-the-art trackers by 4.37% in Success and 5.16% in Precision.

Fuda Ye, Jiachuan Wang, Yongqi Zhang, Lei Chen, Shuangyin Li

Retrieval-augmented generation (RAG) extends the capabilities of large language models (LLMs) by providing access to external knowledge. However, traditional retrieval-augmented LLMs rely on a silent reading paradigm that processes all retrieved documents passively, forcing them to reason without any interaction with the documents. This paradigm contrasts sharply with human interactive reading behavior, where external tools, such as bookmarks and notes, are used to offload cognitive demands. This paper introduces BubbleRAG, an enhanced RAG framework that emulates human interactive reading through annotation and re-reading. Specifically, BubbleRAG utilizes a lightweight thought bubble module that offloads LLM’s internal cognition into external bookmark tokens, which are then annotated back into the context. These bookmarks serve as externalized memory, allowing the LLM to revisit these annotations in subsequent reading and answering. Notably, BubbleRAG is particularly suitable for low-resource scenarios, as the LLM parameters remain frozen. Extensive experiments confirm the effectiveness, robustness, and generalizability of BubbleRAG. Our findings demonstrate that BubbleRAG enables LLMs to achieve superior evidence identification abilities typically seen in retrievers, while establishing a cognitive link between external and internal information during answer generation. The source code is available at https://github.com/yefd/BubbleRAG.

Jinlong Ma, Yu Zhang, Xuefeng Bai, Kehai Chen, Yuwei Wang, Zeming Liu, Jun Yu, Min Zhang

Grounded Multimodal Named Entity Recognition (GMNER) aims to extract text-based entities, assign them semantic categories, and ground them to corresponding visual regions. In this work, we explore the potential of Multimodal Large Language Models (MLLMs) to perform GMNER in an end-to-end manner, moving beyond their typical role as auxiliary tools within cascaded pipelines.Crucially, our investigation reveals a fundamental challenge: MLLMs exhibit \textit{modality bias}, including visual bias and textual bias, which stems from their tendency to take unimodal shortcuts rather than rigorous cross-modal verification.To address this, we propose Modality-aware Consistency Reasoning (\textbf{MCR}), which enforces structured cross-modal reasoning through Multi-style Reasoning Schema Injection (MRSI) and Constraint-guided Verifiable Optimization (CVO). MRSI transforms abstract constraints into executable reasoning chains, while CVO empowers the model to dynamically align its reasoning trajectories with Group Relative Policy Optimization (GRPO).Experiments on GMNER and visual grounding tasks demonstrate that MCR effectively mitigates modality bias and achieves superior performance compared to existing baselines.

Nicholas Popovič, Michael Färber

We study how large language models recall relational knowledge during text generation, with a focus on identifying latent representations suitable for relation classification via linear probes.Prior work shows how attention heads and MLPs interact to resolve subject, predicate, and object, but it remains unclear which representations support faithful linear relation classification and why some relation types are easier to capture linearly than others.We systematically evaluate different latent representations derived from attention head and MLP contributions, showing that per-head attention contributions to the residual stream are comparatively strong features for linear relation classification.Feature attribution analyses of the trained probes, as well as characteristics of the different relation types, reveal clear correlations between probe accuracy and relation specificity, entity connectedness, and how distributed the signal on which the probe relies is across attention heads.Finally, we show how token-level feature attribution of probe predictions can be used to reveal probe behavior in further detail.

Girish, Mohd Mujtaba Akhtar, Orchid Chetia Phukan, Arun Balaji Buduru

The rapid advancement of Audio Large Language Models (ALMs), driven by Neural Audio Codecs (NACs), has led to the emergence of highly realistic speech deepfakes, commonly referred to as CodecFakes (CFs). Consequently, CF detection has attracted increasing attention from the research community. However, existing studies predominantly focus on English or Chinese, leaving the vulnerability of Indic languages largely unexplored. To bridge this gap, we introduce Indic-CodecFake (ICF) dataset, the first large-scale benchmark comprising real and NAC-synthesized speech across multiple Indic languages, diverse speaker profiles, and multiple NAC types. We use IndicSUPERB as the real speech corpus for generation of ICF dataset. Our experiments demonstrate that state-of-the-art (SOTA) CF detectors trained on English-centric datasets fail to generalize to ICF, underscoring the challenges posed by phonetic diversity and prosodic variability in Indic speech. Further, we present systematic evaluation of SOTA ALMs in a zero-shot setting on ICF dataset. We evaluate these ALMs as they have shown effectiveness for different speech tasks. However, our findings reveal that current ALMs exhibit consistently poor performance. To address this, we propose SATYAM, a novel hyperbolic ALM tailored for CF detection in Indic languages. SATYAM integrates semantic representations from Whisper and prosodic representations from TRILLsson using through Bhattacharya distance in hyperbolic space, and subsequently performs the same alignment procedure between the fused speech representation and a input conditioning prompt. This dual-stage fusion framework enables SATYAM to effectively model hierarchical relationships both within speech (semantic–prosodic) and across modalities (speech–text). Extensive evaluations show that SATYAM consistently outperforms competitive end-to-end and ALM-based baselines on the ICF benchmark.

Khashayar Alavi, Zhastay Yeltay, Lucie Flek, Akbar Karimi

When LLM agents work together, they seem to be more powerful than a single LLM in mathematical question answering. However, are they also more robust to adversarial inputs? We investigate this question using adversarially perturbed math questions. These perturbations include punctuation noise with three intensities (10%, 30%, 50%), plus real-world and human-like typos (WikiTypo, R2ATA). Using a unified sampling-and-voting framework (Agent Forest), we evaluate six open-source models (Qwen3-4B/14B, Llama3.1-8B, Mistral-7B, Gemma3-4B/12B) across four benchmarks (GSM8K, MATH, MMLU–Math, MultiArith), with various numbers of agents n = 1,2,5,10,15,20,25. Our findings show that 1) Noise type matters: punctuation noise harm scales with its severity, and the human typos remain the dominant bottleneck, yielding the largest gaps to Clean accuracy and the highest attack success rate (ASR) even with a large number of agents; 2) Collaboration reliably improves accuracy as the number of agents, n, increases, with the largest gains from n=1 to n=5 and diminishing returns beyond n\approx10. However, the adversarial robustness gap persists regardless of the agent count.