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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Stefan Huber, Hannes Unger, Georg Schäfer, Jakob Rehrl

We analytically solve the Mountain Car problem, a canonical benchmark in RL, and derive an optimal control solution, closing a gap after 36 years. This enables us to reveal two surprising insights: The optimal control is quite simple, yet modern RL agents display a large gap to optimality. Motivated by the analysis of the optimal control, we introduce Chebyshev policies as a universal (i.e. dense) class of RL policies from first principles. They can be trained as drop-in replacements of neural nets, reducing the regret by a factor of 4.18, while requiring 268 times fewer parameters, fostering sample efficiency, explainability and real-time capability. Chebyshev policies are evaluated on further RL environments, including a real-world non-linear motion control testbed. They consistently improve performance over neural nets with PPO, ARS and REINFORCE. Our results demonstrate how Chebyshev policies offer a compelling and lightweight alternative or addition to neural nets for low-dimensional control tasks.

Theory · Reinforcement Learning and Planning

Chenjie Mao, Yi Fan, Ning Zhang, Chongjie Zhang

This paper studies \emph{preference-based reinforcement learning} (PbRL), where agents learn from comparative, trajectory-level feedback rather than numeric rewards. While PbRL has seen rapid empirical and theoretical progress, existing analyses are largely confined to restricted settings and fail to jointly capture the outcome-based and comparison-based nature of preference feedback. We prove that under a broad \emph{general function approximation} framework, PbRL admits a $\sqrt{T}$ regret guarantee. In particular, we introduce a simple and provably efficient algorithm, \emph{Recursive Trajectory-based Preference Q-Learning} (RTPQ), and establish its regret bound while explicitly accounting for the trajectory-level and comparative structure of preferences. Our analysis is characterized by a new complexity measure, the \emph{Dual Episodic Eluder Dimension} (DEED), which quantifies the intrinsic difficulty of PbRL. We show that for linear MDPs, the DEED scales as $\mathcal{O}(dH)$, yielding a regret bound of $\tilde{\mathcal{O}}(dH\sqrt{T}\max(H^{3/2},\,1/\kappa))$, where $\kappa$ is a problem-dependent constant. This bound is near-optimal up to horizon- and problem-dependent factors when compared to standard reward-based linear MDPs. In addition, our framework recovers the best-known regret bounds in the special cases of dueling bandits and standard outcome-based reinforcement learning. Overall, our results provide a general regret guarantee for PbRL with outcome-based preference feedback and broad function approximation.

General Machine Learning · Transfer, Multitask and Meta-learning

Hongwei Yan, Kanglei Zhou, Yuchen Liu, Qingyu Shi, Yi Zhong, Liyuan Wang

Perception for embodied agents is video-based, often multi-view (ego, exo, or both), and inherently continual, with simultaneous task and viewpoint shifts. Yet continual learning (CL) remains dominated by exo-only recognition tasks, obscuring behavior under these real-world coupled shifts. We introduce **C**ontinual **E**go, **E**xo, and **E**go-**E**xo **L**earning (**CE$^4$L**), a unified multi-view CL benchmark spanning four representative tasks: cross-view referenced skill assessment, temporal action segmentation, cross-view association, and action anticipation \& planning. CE$^4$L highlights challenges largely absent in prior CL benchmarks, including cross-view correspondence, view-dependent asynchrony, and heterogeneous semantic objectives. To this end, we propose **V**ideo **I**ncremental **S**ubspace-routed **T**ask **A**dapters (**VISTA**), a parameter-efficient baseline method that stores task-specific updates in lightweight adapters and performs training-free routing via residual distance to task-specific whitened subspaces estimated from second-order statistics. Extensive experiments demonstrate the significantly varied efficacy of representative CL methods across CE$^4$L settings, while VISTA is consistently competitive and achieves state-of-the-art overall performance.

Applications · Chemistry, Physics, and Earth Sciences

Friedrich Hastedt, Dongda Zhang, Antonio Del rio chanona

Current computer-aided synthesis planning (CASP) methods often treat retrosynthesis as solved once a single feasible route is identified, focusing primarily on convergence or shortest-path metrics. This view is misaligned with real-world practice, where chemists must balance competing objectives such as cost, sustainability, toxicity, and overall yield. To address this, we formulate synthesis planning as a multi-objective search problem and introduce MORetro$^\ast$, an algorithm that generates a Pareto front of synthesis routes to explicitly capture trade-offs between user-defined criteria. MORetro$^\ast$ uses weighted scalarization and solution-informed sampling to efficiently navigate the combinatorial search space and prioritize promising trade-offs. Building on multi-objective A$^\ast$-search, we provide optimality guarantees showing that, for a fixed single-step model, MORetro$^\ast$ recovers the true Pareto front. Across multiple retrosynthesis benchmarks, MORetro$^\ast$ produces diverse, high-quality Pareto fronts, uncovering solutions overlooked by single-objective approaches and better aligning CASP outputs with industrial decision-making.

Deep Learning · Large Language Models

Huiming Ding, Xiaochen Li, Jianhui Ma, Xu An, Yihui Yang, Zhenyu Tan

Low-Rank Adaptation (LoRA) has become the de facto paradigm for parameter-efficient fine-tuning, with its effectiveness critically influenced by rank allocation across modules. However, existing approaches face a fundamental dilemma: uniform allocation ignores module heterogeneity, while adaptive methods introduce expensive training overhead or lack reusability across configurations. We propose \textbf{CSPLoRA} (Confidence-guided Structural Planning for LoRA), a decoupled framework that reweights probe samples by prediction uncertainty to obtain higher-fidelity module importance estimates. The key insight is that hard samples---those the model struggles with---provide more informative gradient signals for identifying critical modules than easy samples. Combined with scale-invariant allocation, our method produces reusable structural priors that transfer across different rank budgets and LoRA backends, enabling "probe once, deploy everywhere." Experiments on GLUE, commonsense reasoning, and arithmetic tasks show that CSPLoRA consistently improves over uniform LoRA (+1.25 points on LLaMA-2-7B commonsense reasoning) while maintaining comparable parameters, with the same structure transferring directly to other LoRA variants.

Theory · Reinforcement Learning and Planning

Tongxi Wang, Zhuoyang Xia, Xinran Chen, Shan Liu

Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift (thus slow recovery), and leaving unanswered the principled question of how exploration intensity should scale with drift magnitude. We show that, under standard assumptions, entropy scheduling in non-stationary maximum-entropy RL can be cast as the dynamic-regret trade-off between tracking a drifting comparator and stabilizing updates, yielding a square-root scaling rule for the entropy weight in terms of a (possibly conservative) online non-stationarity proxy. Building on this, we propose AES (Adaptive Entropy Scheduling), which adaptively adjusts the entropy coefficient/temperature online using observable drift proxies during training, requiring almost no structural changes and incurring minimal overhead. Across 4 algorithm variants, 12 tasks, and 4 drift modes, AES significantly reduces the fraction of performance degradation caused by drift and accelerates recovery after abrupt changes.

Peihao Wang, Shan Yang, Xijun Wang, Tesi Xiao, Jiahui Gao, Changlong Yu, Yu Lou, Pan Li, Zhangyang “Atlas” Wang, Ming Lin 等

Associative memory has long underpinned the design of sequential models. Beyond recall, humans reason by *projecting future states and selecting goal-directed actions*, a capability that modern language models increasingly require but do not natively encode. While prior work uses reinforcement learning or test-time training, planning remains external to the model architecture. We formulate reasoning as *optimal control* and introduce the *Test-Time Control (TTC)* layer, which performs finite-horizon *LQR* planning over latent states at inference time, enabling *planning before prediction*. To ensure scalability, we derive a hardware-efficient LQR solver based on a symplectic formulation and implement it as a fused CUDA kernel, enabling parallel execution with minimal overhead. Integrated as an adapter into pretrained LLMs, TTC layers improve mathematical reasoning performance by up to +27.8 on MATH-500 and 2-3x Pass@8 improvements on AMC and AIME, demonstrating that embedding optimal control as an architectural component provides an effective and scalable mechanism for reasoning beyond test-time training.

Deep Learning · Large Language Models

Ruiyuan Xu, shuoming zhang, Guangli Li, Qiuchu Yu, Rui Zhang, Yangyu Zhang, Hao Qian, Chunwei Xia, Jiacheng Zhao, Chenxi Wang 等

Automating end-to-end GPU kernel generation with Large Language Models (LLMs) faces a critical tension between global performance and exploration efficiency. We present LEGO, a hierarchical framework that resolves this trade-off via a parallel multi-agent search over a recursive AND-OR FusionTree. LEGO synergizes two complementary flows: Top-Down Construction decomposes complex graphs into valid, context-isolated sub-problems to guarantee correctness and enable parallel exploration, while Bottom-Up Mutation speculatively fuses verified sub-plans to recover global locality for peak performance. This bi-directional mechanism effectively prunes the search space to avoid repetitive unguided sampling, while naturally parallelizing exploration, and enabling the discovery of sophisticated fusion strategies. Evaluations demonstrate that LEGO achieves 2.18x–13.48x speedups over PyTorch Eager and reduces end-to-end exploration time by up to 2.47x (with 7x token reduction) compared to monolithic baselines across diverse end-to-end models.

Manasi Sharma

The advancement of Large Language Models (LLMs) into higher-level reasoning domains has rendered traditional heuristic evaluators insufficient for long-form open-ended responses, precipitating the widespread adoption of rubric-based benchmarks. While these frameworks utilize expert-curated criteria and LLM-as-a-judge to assess open-ended generation, the intrinsic robustness of these evaluation harnesses to fundamental validity assessments remains critically under-investigated. To bridge this gap, we introduce RubricRobustness, a systematic sensitivity analysis framework that subjects these benchmarks to three common sense perturbations: semantic negation, stochastic deletion and irrelevant addition. We investigate the extent to which manipulating the semantic veracity of a model’s response impacts its resulting score by applying the robustness framework to two of the most popular rubrics-based benchmarks: HealthBench and WildBench. Our findings reveal systematic vulnerabilities: while both benchmarks respond sharply to semantic negation (e.g., degradation slopes of approximately $-0.38$ on HealthBench and $-0.55$ on WildBench), they are substantially less responsive to irrelevant addition, often requiring over 35% of sentences to be perturbed before inducing even a 25% score drop. We argue that perturbation-based sensitivity analyses of this form are a necessary prerequisite for validating rubric coverage, ensuring that automated evaluation frameworks reliably penalize basic semantic failures. We plan to release our framework as an open-source tool to facilitate the development of more resilient benchmarks.

Theory · Interpretability and Visualization

Siwei Wang, Yifei Shen, Haoran Sun, Shi Feng, Shang-Hua Teng, Li Dong, Yaru Hao, Wei Chen

Recent reinforcement learning (RL) methods have substantially enhanced the planning capabilities of Large Language Models (LLMs), yet the theoretical basis for their effectiveness remains elusive. In this work, we investigate RL's benefits and limitations through a tractable graph-based abstraction, focusing on policy gradient (PG) and Q-learning methods. Our theoretical analyses reveal that supervised fine-tuning (SFT) may introduce co-occurrence-based spurious solutions, whereas RL achieves correct planning primarily through exploration, underscoring exploration’s role in enabling better generalization. However, we also show that PG suffers from diversity collapse, where output diversity decreases during training and persists even after perfect accuracy is attained. By contrast, Q-learning provides two key advantages: off-policy learning and diversity preservation at convergence. We further demonstrate that careful reward design is necessary to prevent Q-value bias in Q-learning. Finally, applying our framework to the real-world planning benchmark Blocksworld, we confirm that these behaviors manifest in practice.

Applications · Robotics

Yuanchen Ju, Yongyuan Liang, Yen-Jen Wang, Gireesh Nandiraju, Yuanliang Ju, Seungjae (Jay) Lee, Qiao Gu, Elvis Hsieh, Furong Huang, Koushil Sreenath

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To overcome these shortcomings, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. To address this, we construct MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, and design MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision–language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments show that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments. More visualizations and robot demonstrations are available at https://hybridrobotics.github.io/MomaGraph/.

Fangyu Lei, Jinxiang Meng, Yiming Huang, Junjie zhao, Yitong Zhang, Jianwen Luo, Xin Zou, Ruiyi Yang, Wenbo Shi, Yan Gao 等

Real-world enterprise data intelligence workflows encompass data engineering that turns raw sources into analytical-ready tables and data analysis that convert those tables into decision-oriented insights. We introduce DAComp, a benchmark of 210 tasks that mirrors these complex workflows. Data engineering (DE) tasks require repository-level engineering on industrial schemas, including designing and building multi-stage SQL pipelines from scratch and evolving existing systems under evolving requirements. Data analysis (DA) tasks pose open-ended business problems that demand strategic planning, exploratory analysis through iterative coding, interpretation of intermediate results, and the synthesis of actionable recommendations. Engineering tasks are scored through execution-based, multi-metric evaluation. Open-ended tasks are assessed by a reliable, experimentally validated LLM-judge, which is guided by hierarchical, meticulously crafted rubrics. Our experiments reveal that even state-of-the-art agents falter on DAComp. Performance on DE tasks is particularly low, with success rates under 20\%, exposing a critical bottleneck in holistic pipeline orchestration, not merely code generation. Scores on DA tasks also average below 40\%, highlighting profound deficiencies in open-ended reasoning and demonstrating that engineering and analysis are distinct capabilities. By clearly diagnosing these limitations, DAComp provides a rigorous and realistic testbed to drive the development of truly capable autonomous data agents for enterprise settings. Our data and code are available at \url{da-comp.github.io}.

Theory · Reinforcement Learning and Planning

Safwan Labbi, Daniil Tiapkin, Paul Mangold, Eric Moulines

Policy gradient methods are known to be highly sensitive to the choice of policy parameterization. In particular, the widely used softmax parameterization can induce ill-conditioned optimization landscapes and lead to exponentially slow convergence. Although this can be mitigated by preconditioning, this solution is often computationally expensive. Instead, we propose replacing the softmax with an alternative family of policy parameterizations based on the generalized $f$-$\textit{softargmax}$. We further advocate coupling this parameterization with a regularizer induced by the same $f$-divergence, which improves the optimization landscape and ensures that the resulting regularized objective satisfies a Polyak--Łojasiewicz inequality. Leveraging this structure, we establish the $\textit{first explicit non-asymptotic last-iterate convergence guarantees}$ for stochastic policy gradient methods for finite MDPs $\textit{without any form of preconditioning}$. We also derive sample-complexity bounds for the unregularized problem and show that $f$-PG, with Tsallis divergences achieves $\textit{polynomial sample complexity}$ in contrast to the exponential complexity incurred by the standard softmax parameterization.

Jane Luo, Xin Zhang, Steven Liu, Jie Wu, Jianfeng Liu, Yiming Huang, Yangyu Huang, Chengyu Yin, Ying Xin, Yuefeng Zhan 等

Large language models excel at generating individual functions or single files of code, yet generating complete repositories from scratch remains a fundamental challenge. This capability is key to building coherent software systems from high-level specifications and realizing the full potential of automated code generation. The process requires planning at two levels: deciding what features and modules to build (proposal stage) and defining their implementation details (implementation stage). Current approaches rely on natural language planning, which often produces unclear specifications, misaligned components, and brittle designs due to its inherent ambiguity and lack of structure. To address these limitations, we introduce the Repository Planning Graph (RPG), a structured representation that encodes capabilities, file structures, data flows, and functions in a unified graph. By replacing free-form natural language with an explicit blueprint, RPG enables consistent long-horizon planning for repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework that operates in three stages: proposal-level planning, implementation-level construction, and graph-guided code generation with test validation To evaluate, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces nearly 36K Code Lines and 445K Code Tokens, on average 3.9× larger than the strongest baseline (Claude Code), and 68× larger than others. It also achieves 81.5% coverage and 69.7% test accuracy, improving over Claude Code by 27.3 and 35.8 points. Further analysis shows that RPG models complex dependencies, enables more sophisticated planning through near-linear scaling, and improves agent understanding of repositories, thus accelerating localization. Our data and code are available at https://github.com/microsoft/RPG-ZeroRepo.

Tao Feng, Haozhen Zhang, Zijie Lei, Peixuan Han, Jiaxuan You

LLM routing has achieved promising results in integrating the strengths of di- verse models while balancing efficiency and performance. However, to support more realistic and challenging applications, routing must extend into agentic LLM settings—where task planning, multi-round cooperation among heterogeneous agents, and memory utilization are indispensable. To address this gap, we pro- pose GraphPlanner, a heterogeneous graph memory-augmented agentic router for multi-agent LLMs that generates routing workflows for each query and sup- ports both inductive and transductive inference. GraphPlanner formulates workflow generation as a Markov Decision Process (MDP), where at each step it selects both the LLM backbone and the agent role (Planner, Executor, Sum- marizer). By leveraging a heterogeneous graph, denoted as GARNet, to capture interaction memories among queries, agents, and responses, GraphPlanner integrates historical memory and workflow memory into richer state represen- tations. The entire pipeline is optimized with reinforcement learning, jointly improving task-specific performance and computational efficiency. We evalu- ate GraphPlanner across 14 diverse LLM tasks and demonstrate that: (1) GraphPlanner outperforms strong single- and multi-round routers, improv- ing accuracy by up to 9.3% while reducing GPU cost from 186.26 GiB to 1.04 GiB; (2) GraphPlanner generalizes robustly to unseen tasks and LLMs, exhibiting strong zero-shot capabilities; and (3) GraphPlanner effectively leverages historical memories, supporting both inductive and transductive infer- ence for more adaptive routing. Our code for GraphPlanner is released at https://github.com/ulab-uiuc/GraphPlanner.

Yan Yang, Dongxu Li, Yutong Dai, Yuhao Yang, Ziyang Luo, Zirui Zhao, Zhiyuan Hu, Junzhe Huang, Amrita Saha, Zeyuan Chen 等

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely \name. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, \name achieves state-of-the-art performance on both grounding and agent task execution benchmarks.

Applications · Robotics

Ke Guo, Haochen Liu, XIAOJUN WU, Chen Lv

Realistic traffic simulation is critical for the development of autonomous driving systems and urban mobility planning, yet existing imitation learning approaches often fail to model realistic traffic behaviors. Behavior cloning suffers from covariate shift, while Generative Adversarial Imitation Learning (GAIL) is notoriously unstable in multi-agent settings. We identify a key source of this instability—irrelevant interaction misguidance—where a discriminator penalizes an ego vehicle’s realistic behavior due to unrealistic interactions among its neighbors. To address this, we propose Decomposed Multi-agent GAIL (DecompGAIL), which explicitly decomposes realism into ego–map and ego–neighbor components, filtering out misleading neighbor–neighbor and neighbor–map interactions. We further introduce a social PPO objective that augments ego rewards with distance-weighted neighborhood rewards, encouraging overall realism across agents. Integrated into a lightweight SMART-based backbone, DecompGAIL achieves state-of-the-art performance on the WOMD Sim Agents 2025 benchmark.

Optimization · Zero-order and Black-box Optimization

Chao Wang, Licheng Jiao, Lingling Li, Jiaxuan Zhao, Guanchun Wang, Fang Liu, Shuyuan Yang

Handcrafted optimizers become prohibitively inefficient for complex black-box optimization (BBO) tasks. MetaBBO addresses this challenge by meta-learning to automatically configure optimizers for low-level BBO tasks, thereby eliminating heuristic dependencies. However, existing methods typically require extensive handcrafted training tasks to learn meta-strategies that generalize to target tasks, which poses a critical limitation for realistic applications with unknown task distributions. To overcome the issue, we propose the Adaptive meta Black-box Optimization Model (ABOM), which performs online parameter adaptation using solely optimization data from the target task, obviating the need for predefined task distributions. Unlike conventional metaBBO frameworks that decouple meta-training and optimization phases, ABOM introduces a closed-loop adaptive parameter learning mechanism, where parameterized evolutionary operators continuously self-update by leveraging generated populations during optimization. This paradigm shift enables zero-shot optimization: ABOM achieves competitive performance on synthetic BBO benchmarks and realistic unmanned aerial vehicle path planning problems without any handcrafted training tasks. Visualization studies reveal that parameterized evolutionary operators exhibit statistically significant search patterns, including natural selection and genetic recombination.

Deep Learning · Generative Models and Autoencoders

Sattwik Basu, Chaitanya Amballa, Zhongweiyang Xu, Jorge Vančo Sampedro, Srihari Nelakuditi, Romit Roy Choudhury

We consider a class of inverse problems characterized by forward operators that are partially specified, non-smooth, and non-differentiable. Although generative inverse solvers have made significant progress, we find that these forward operators introduce a distinct set of challenges. As a concrete instance, we consider the problem of reconstructing spatial layouts, such as floorplans, from human movement trajectories, where the underlying path-generation process is inherently non-differentiable and only partially known. In such problems, direct likelihood-based guidance becomes unstable, since the underlying path-planning process does not provide reliable gradients. We break-away from existing diffusion-based posterior samplers and reformulate likelihood-based guidance in a smoother embedding space. This embedding space is learned using a contrastive objective to bring compatible trajectory-floorplan pairs close together while pushing mismatched pairs apart. We show that this surrogate likelihood score in the embedding space provides a valid approximation to the true likelihood score, making it possible to steer the denoising process towards the posterior. Across extensive experiments, our model CoGuide produces more consistent reconstructions and is more robust than existing inverse-solvers and guided diffusion. Beyond spatial mapping, we show that our method can be applied more broadly, suggesting a route toward solving generalized blind inverse problems using diffusion models.

Theory · Reinforcement Learning and Planning

Anand Brahmbhatt, Gon Buzaglo, Sofiia Druchyna, Elad Hazan

We propose a new method for controlling linear dynamical systems under adversarial disturbances and cost functions. Our algorithm achieves a running time that scales polylogarithmically with the inverse of the stability margin, improving upon prior methods with polynomial dependence maintaining the same regret guarantees. The technique, which may be of independent interest, is based on a novel convex relaxation that approximates linear control policies using spectral filters constructed from the eigenvectors of a specific Hankel matrix.